#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
46
Scripts/Accounting/AccessRestrictions.cs
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46
Scripts/Accounting/AccessRestrictions.cs
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@ -0,0 +1,46 @@
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using System;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using Server;
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using Server.Misc;
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namespace Server
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{
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public class AccessRestrictions
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{
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public static void Initialize()
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{
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EventSink.SocketConnect += new SocketConnectEventHandler( EventSink_SocketConnect );
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}
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private static void EventSink_SocketConnect( SocketConnectEventArgs e )
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{
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try
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{
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IPAddress ip = ((IPEndPoint)e.Socket.RemoteEndPoint).Address;
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if ( Firewall.IsBlocked( ip ) )
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{
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Console.WriteLine( "Client: {0}: Firewall blocked connection attempt.", ip );
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e.AllowConnection = false;
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return;
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}
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else if ( IPLimiter.SocketBlock && !IPLimiter.Verify( ip ) )
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{
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Console.WriteLine( "Client: {0}: Past IP limit threshold", ip );
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using ( StreamWriter op = new StreamWriter( "ipLimits.log", true ) )
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op.WriteLine( "{0}\tPast IP limit threshold\t{1}", ip, DateTime.Now );
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e.AllowConnection = false;
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return;
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}
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}
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catch
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{
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e.AllowConnection = false;
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}
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}
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}
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}
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1597
Scripts/Accounting/Account.cs
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1597
Scripts/Accounting/Account.cs
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File diff suppressed because it is too large
Load diff
148
Scripts/Accounting/AccountAttackLimiter.cs
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148
Scripts/Accounting/AccountAttackLimiter.cs
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@ -0,0 +1,148 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using Server;
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using Server.Network;
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namespace Server.Accounting
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{
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public class AccountAttackLimiter
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{
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public static bool Enabled = true;
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public static void Initialize()
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{
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if ( !Enabled )
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return;
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PacketHandlers.RegisterThrottler( 0x80, new ThrottlePacketCallback( Throttle_Callback ) );
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PacketHandlers.RegisterThrottler( 0x91, new ThrottlePacketCallback( Throttle_Callback ) );
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PacketHandlers.RegisterThrottler( 0xCF, new ThrottlePacketCallback( Throttle_Callback ) );
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}
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public static bool Throttle_Callback( NetState ns )
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{
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InvalidAccountAccessLog accessLog = FindAccessLog( ns );
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if ( accessLog == null )
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return true;
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return ( DateTime.UtcNow >= (accessLog.LastAccessTime + ComputeThrottle( accessLog.Counts )) );
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}
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private static List<InvalidAccountAccessLog> m_List = new List<InvalidAccountAccessLog>();
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public static InvalidAccountAccessLog FindAccessLog( NetState ns )
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{
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if ( ns == null )
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return null;
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IPAddress ipAddress = ns.Address;
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for ( int i = 0; i < m_List.Count; ++i )
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{
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InvalidAccountAccessLog accessLog = m_List[i];
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if ( accessLog.HasExpired )
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m_List.RemoveAt( i-- );
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else if ( accessLog.Address.Equals( ipAddress ) )
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return accessLog;
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}
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return null;
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}
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public static void RegisterInvalidAccess( NetState ns )
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{
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if ( ns == null || !Enabled )
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return;
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InvalidAccountAccessLog accessLog = FindAccessLog( ns );
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if ( accessLog == null )
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m_List.Add( accessLog = new InvalidAccountAccessLog( ns.Address ) );
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accessLog.Counts += 1;
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accessLog.RefreshAccessTime();
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if ( accessLog.Counts >= 3 ) {
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try {
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using ( StreamWriter op = new StreamWriter( "throttle.log", true ) ) {
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op.WriteLine(
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"{0}\t{1}\t{2}",
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DateTime.UtcNow,
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ns,
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accessLog.Counts
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);
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}
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}
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catch {
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}
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}
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}
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public static TimeSpan ComputeThrottle( int counts )
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{
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if ( counts >= 15 )
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return TimeSpan.FromMinutes( 5.0 );
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if ( counts >= 10 )
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return TimeSpan.FromMinutes( 1.0 );
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if ( counts >= 5 )
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return TimeSpan.FromSeconds( 20.0 );
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if ( counts >= 3 )
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return TimeSpan.FromSeconds( 10.0 );
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if ( counts >= 1 )
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return TimeSpan.FromSeconds( 2.0 );
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return TimeSpan.Zero;
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}
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}
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public class InvalidAccountAccessLog
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{
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private IPAddress m_Address;
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private DateTime m_LastAccessTime;
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private int m_Counts;
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public IPAddress Address
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{
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get{ return m_Address; }
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set{ m_Address = value; }
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}
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public DateTime LastAccessTime
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{
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get{ return m_LastAccessTime; }
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set{ m_LastAccessTime = value; }
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}
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public bool HasExpired
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{
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get{ return ( DateTime.UtcNow >= ( m_LastAccessTime + TimeSpan.FromHours( 1.0 ) ) ); }
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}
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public int Counts
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{
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get{ return m_Counts; }
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set{ m_Counts = value; }
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}
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public void RefreshAccessTime()
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{
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m_LastAccessTime = DateTime.UtcNow;
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}
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public InvalidAccountAccessLog( IPAddress address )
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{
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m_Address = address;
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RefreshAccessTime();
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}
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}
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}
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77
Scripts/Accounting/AccountComment.cs
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77
Scripts/Accounting/AccountComment.cs
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@ -0,0 +1,77 @@
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using System;
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using System.Xml;
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namespace Server.Accounting
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{
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public class AccountComment
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{
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private string m_AddedBy;
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private string m_Content;
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private DateTime m_LastModified;
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/// <summary>
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/// A string representing who added this comment.
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/// </summary>
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public string AddedBy
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{
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get{ return m_AddedBy; }
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}
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/// <summary>
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/// Gets or sets the body of this comment. Setting this value will reset LastModified.
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/// </summary>
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public string Content
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{
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get{ return m_Content; }
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set{ m_Content = value; m_LastModified = DateTime.UtcNow; }
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}
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/// <summary>
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/// The date and time when this account was last modified -or- the comment creation time, if never modified.
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/// </summary>
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public DateTime LastModified
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{
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get{ return m_LastModified; }
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}
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/// <summary>
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/// Constructs a new AccountComment instance.
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/// </summary>
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/// <param name="addedBy">Initial AddedBy value.</param>
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/// <param name="content">Initial Content value.</param>
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public AccountComment( string addedBy, string content )
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{
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m_AddedBy = addedBy;
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m_Content = content;
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m_LastModified = DateTime.UtcNow;
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}
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/// <summary>
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/// Deserializes an AccountComment instance from an xml element.
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/// </summary>
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/// <param name="node">The XmlElement instance from which to deserialize.</param>
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public AccountComment( XmlElement node )
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{
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m_AddedBy = Utility.GetAttribute( node, "addedBy", "empty" );
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m_LastModified = Utility.GetXMLDateTime( Utility.GetAttribute( node, "lastModified" ), DateTime.UtcNow );
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m_Content = Utility.GetText( node, "" );
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}
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/// <summary>
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/// Serializes this AccountComment instance to an XmlTextWriter.
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/// </summary>
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/// <param name="xml">The XmlTextWriter instance from which to serialize.</param>
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public void Save( XmlTextWriter xml )
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{
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xml.WriteStartElement( "comment" );
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xml.WriteAttributeString( "addedBy", m_AddedBy );
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xml.WriteAttributeString( "lastModified", XmlConvert.ToString( m_LastModified, XmlDateTimeSerializationMode.Utc ) );
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xml.WriteString( m_Content );
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xml.WriteEndElement();
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}
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}
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}
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436
Scripts/Accounting/AccountHandler.cs
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436
Scripts/Accounting/AccountHandler.cs
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@ -0,0 +1,436 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using Server;
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using Server.Accounting;
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using Server.Commands;
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using Server.Engines.Help;
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using Server.Network;
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using Server.Regions;
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namespace Server.Misc
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{
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public enum PasswordProtection
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{
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None,
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Crypt,
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NewCrypt
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}
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public class AccountHandler
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{
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private static int MaxAccountsPerIP = Settings.S_MaxAccountsPerIP;
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private static bool AutoAccountCreation = true;
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private static bool RestrictDeletion = !TestCenter.Enabled;
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private static TimeSpan DeleteDelay = TimeSpan.FromDays( ValidSettings.DeleteDaysDelay() );
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public static PasswordProtection ProtectPasswords = PasswordProtection.NewCrypt;
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private static AccessLevel m_LockdownLevel;
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public static AccessLevel LockdownLevel
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{
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get{ return m_LockdownLevel; }
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set{ m_LockdownLevel = value; }
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}
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private static CityInfo[] StartingCities = new CityInfo[]
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{
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new CityInfo( "New Haven", "New Haven Bank", 1150168, 3667, 2625, 0 ),
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new CityInfo( "Yew", "The Empath Abbey", 1075072, 633, 858, 0 ),
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new CityInfo( "Minoc", "The Barnacle", 1075073, 2476, 413, 15 ),
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new CityInfo( "Britain", "The Wayfarer's Inn", 1075074, 1602, 1591, 20 ),
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new CityInfo( "Moonglow", "The Scholars Inn", 1075075, 4408, 1168, 0 ),
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new CityInfo( "Trinsic", "The Traveler's Inn", 1075076, 1845, 2745, 0 ),
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new CityInfo( "Jhelom", "The Mercenary Inn", 1075078, 1374, 3826, 0 ),
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new CityInfo( "Skara Brae", "The Falconer's Inn", 1075079, 618, 2234, 0 ),
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new CityInfo( "Vesper", "The Ironwood Inn", 1075080, 2771, 976, 0 )
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};
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/* Old Haven/Magincia Locations
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new CityInfo( "Britain", "Sweet Dreams Inn", 1496, 1628, 10 );
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// ..
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// Trinsic
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new CityInfo( "Magincia", "The Great Horns Tavern", 3734, 2222, 20 ),
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// Jhelom
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// ..
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new CityInfo( "Haven", "Buckler's Hideaway", 3667, 2625, 0 )
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if ( Core.AOS )
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{
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//CityInfo haven = new CityInfo( "Haven", "Uzeraan's Mansion", 3618, 2591, 0 );
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CityInfo haven = new CityInfo( "Haven", "Uzeraan's Mansion", 3503, 2574, 14 );
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StartingCities[StartingCities.Length - 1] = haven;
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}
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*/
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private static bool PasswordCommandEnabled = false;
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public static void Initialize()
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{
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EventSink.DeleteRequest += new DeleteRequestEventHandler( EventSink_DeleteRequest );
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EventSink.AccountLogin += new AccountLoginEventHandler( EventSink_AccountLogin );
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EventSink.GameLogin += new GameLoginEventHandler( EventSink_GameLogin );
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if ( PasswordCommandEnabled )
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CommandSystem.Register( "Password", AccessLevel.Player, new CommandEventHandler( Password_OnCommand ) );
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}
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[Usage( "Password <newPassword> <repeatPassword>" )]
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[Description( "Changes the password of the commanding players account. Requires the same C-class IP address as the account's creator." )]
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public static void Password_OnCommand( CommandEventArgs e )
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{
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Mobile from = e.Mobile;
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Account acct = from.Account as Account;
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if ( acct == null )
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return;
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IPAddress[] accessList = acct.LoginIPs;
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if ( accessList.Length == 0 )
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return;
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NetState ns = from.NetState;
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if ( ns == null )
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return;
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if ( e.Length == 0 )
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{
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from.SendMessage( "You must specify the new password." );
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return;
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}
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else if ( e.Length == 1 )
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{
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from.SendMessage( "To prevent potential typing mistakes, you must type the password twice. Use the format:" );
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from.SendMessage( "Password \"(newPassword)\" \"(repeated)\"" );
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return;
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}
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string pass = e.GetString( 0 );
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string pass2 = e.GetString( 1 );
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if ( pass != pass2 )
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{
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from.SendMessage( "The passwords do not match." );
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return;
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}
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bool isSafe = true;
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for ( int i = 0; isSafe && i < pass.Length; ++i )
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isSafe = ( pass[i] >= 0x20 && pass[i] < 0x7F );
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if ( !isSafe )
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{
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from.SendMessage( "That is not a valid password." );
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return;
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}
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try
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{
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IPAddress ipAddress = ns.Address;
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if ( Utility.IPMatchClassC( accessList[0], ipAddress ) )
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{
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acct.SetPassword( pass );
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from.SendMessage( "The password to your account has changed." );
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}
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else
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{
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PageEntry entry = PageQueue.GetEntry( from );
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if ( entry != null )
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{
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if ( entry.Message.StartsWith( "[Automated: Change Password]" ) )
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from.SendMessage( "You already have a password change request in the help system queue." );
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else
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from.SendMessage( "Your IP address does not match that which created this account." );
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}
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else if ( PageQueue.CheckAllowedToPage( from ) )
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{
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from.SendMessage( "Your IP address does not match that which created this account. A page has been entered into the help system on your behalf." );
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from.SendLocalizedMessage( 501234, "", 0x35 ); /* The next available Counselor/Game Master will respond as soon as possible.
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* Please check your Journal for messages every few minutes.
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*/
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PageQueue.Enqueue( new PageEntry( from, String.Format( "[Automated: Change Password]<br>Desired password: {0}<br>Current IP address: {1}<br>Account IP address: {2}", pass, ipAddress, accessList[0] ), PageType.Account ) );
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}
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}
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}
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catch
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{
|
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}
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}
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|
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private static void EventSink_DeleteRequest( DeleteRequestEventArgs e )
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{
|
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NetState state = e.State;
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int index = e.Index;
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Account acct = state.Account as Account;
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if ( acct == null )
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{
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state.Dispose();
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}
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else if ( index < 0 || index >= acct.Length )
|
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{
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state.Send( new DeleteResult( DeleteResultType.BadRequest ) );
|
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state.Send( new CharacterListUpdate( acct ) );
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}
|
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else
|
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{
|
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Mobile m = acct[index];
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|
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if ( m == null )
|
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{
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state.Send( new DeleteResult( DeleteResultType.CharNotExist ) );
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state.Send( new CharacterListUpdate( acct ) );
|
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}
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else if ( m.NetState != null )
|
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{
|
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state.Send( new DeleteResult( DeleteResultType.CharBeingPlayed ) );
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state.Send( new CharacterListUpdate( acct ) );
|
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}
|
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else if ( RestrictDeletion && DateTime.UtcNow < (m.CreationTime + DeleteDelay) )
|
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{
|
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state.Send( new DeleteResult( DeleteResultType.CharTooYoung ) );
|
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state.Send( new CharacterListUpdate( acct ) );
|
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}
|
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else if ( m.AccessLevel == AccessLevel.Player && Region.Find( m.LogoutLocation, m.LogoutMap ).GetRegion( typeof( Jail ) ) != null ) //Don't need to check current location, if netstate is null, they're logged out
|
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{
|
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state.Send( new DeleteResult( DeleteResultType.BadRequest ) );
|
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state.Send( new CharacterListUpdate( acct ) );
|
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}
|
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else
|
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{
|
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Console.WriteLine( "Client: {0}: Deleting character {1} (0x{2:X})", state, index, m.Serial.Value );
|
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|
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acct.Comments.Add( new AccountComment( "System", String.Format( "Character #{0} {1} deleted by {2}", index + 1, m, state ) ) );
|
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|
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m.Delete();
|
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|
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state.Send( new CharacterListUpdate( acct ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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public static bool CanCreate( IPAddress ip )
|
||||
{
|
||||
if ( !IPTable.ContainsKey( ip ) )
|
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return true;
|
||||
|
||||
return ( IPTable[ip] < MaxAccountsPerIP );
|
||||
}
|
||||
|
||||
private static Dictionary<IPAddress, Int32> m_IPTable;
|
||||
|
||||
public static Dictionary<IPAddress, Int32> IPTable
|
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{
|
||||
get
|
||||
{
|
||||
if ( m_IPTable == null )
|
||||
{
|
||||
m_IPTable = new Dictionary<IPAddress, Int32>();
|
||||
|
||||
foreach ( Account a in Accounts.GetAccounts() )
|
||||
if ( a.LoginIPs.Length > 0 )
|
||||
{
|
||||
IPAddress ip = a.LoginIPs[0];
|
||||
|
||||
if ( m_IPTable.ContainsKey( ip ) )
|
||||
m_IPTable[ip]++;
|
||||
else
|
||||
m_IPTable[ip] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return m_IPTable;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly char[] m_ForbiddenChars = new char[]
|
||||
{
|
||||
'<', '>', ':', '"', '/', '\\', '|', '?', '*'
|
||||
};
|
||||
|
||||
private static bool IsForbiddenChar( char c )
|
||||
{
|
||||
for ( int i = 0; i < m_ForbiddenChars.Length; ++i )
|
||||
if ( c == m_ForbiddenChars[i] )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static Account CreateAccount( NetState state, string un, string pw )
|
||||
{
|
||||
if ( un.Length == 0 || pw.Length == 0 )
|
||||
return null;
|
||||
|
||||
bool isSafe = !( un.StartsWith( " " ) || un.EndsWith( " " ) || un.EndsWith( "." ) );
|
||||
|
||||
for ( int i = 0; isSafe && i < un.Length; ++i )
|
||||
isSafe = ( un[i] >= 0x20 && un[i] < 0x7F && !IsForbiddenChar( un[i] ) );
|
||||
|
||||
for ( int i = 0; isSafe && i < pw.Length; ++i )
|
||||
isSafe = ( pw[i] >= 0x20 && pw[i] < 0x7F );
|
||||
|
||||
if ( !isSafe )
|
||||
return null;
|
||||
|
||||
if ( !CanCreate( state.Address ) )
|
||||
{
|
||||
Console.WriteLine( "Login: {0}: Account '{1}' not created, ip already has {2} account{3}.", state, un, MaxAccountsPerIP, MaxAccountsPerIP == 1 ? "" : "s" );
|
||||
return null;
|
||||
}
|
||||
|
||||
Console.WriteLine( "Login: {0}: Creating new account '{1}'", state, un );
|
||||
|
||||
Account a = new Account( un, pw );
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
public static void EventSink_AccountLogin( AccountLoginEventArgs e )
|
||||
{
|
||||
if ( !IPLimiter.SocketBlock && !IPLimiter.Verify( e.State.Address ) )
|
||||
{
|
||||
e.Accepted = false;
|
||||
e.RejectReason = ALRReason.InUse;
|
||||
|
||||
Console.WriteLine( "Login: {0}: Past IP limit threshold", e.State );
|
||||
|
||||
using ( StreamWriter op = new StreamWriter( "ipLimits.log", true ) )
|
||||
op.WriteLine( "{0}\tPast IP limit threshold\t{1}", e.State, DateTime.Now );
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
string un = e.Username;
|
||||
string pw = e.Password;
|
||||
|
||||
e.Accepted = false;
|
||||
Account acct = Accounts.GetAccount( un ) as Account;
|
||||
|
||||
if ( acct == null )
|
||||
{
|
||||
if ( AutoAccountCreation && un.Trim().Length > 0 ) // To prevent someone from making an account of just '' or a bunch of meaningless spaces
|
||||
{
|
||||
e.State.Account = acct = CreateAccount( e.State, un, pw );
|
||||
e.Accepted = acct == null ? false : acct.CheckAccess( e.State );
|
||||
|
||||
if ( !e.Accepted )
|
||||
e.RejectReason = ALRReason.BadComm;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Login: {0}: Invalid username '{1}'", e.State, un );
|
||||
e.RejectReason = ALRReason.Invalid;
|
||||
}
|
||||
}
|
||||
else if ( !acct.HasAccess( e.State ) )
|
||||
{
|
||||
Console.WriteLine( "Login: {0}: Access denied for '{1}'", e.State, un );
|
||||
e.RejectReason = ( m_LockdownLevel > AccessLevel.Player ? ALRReason.BadComm : ALRReason.BadPass );
|
||||
}
|
||||
else if ( !acct.CheckPassword( pw ) )
|
||||
{
|
||||
Console.WriteLine( "Login: {0}: Invalid password for '{1}'", e.State, un );
|
||||
e.RejectReason = ALRReason.BadPass;
|
||||
}
|
||||
else if ( acct.Banned )
|
||||
{
|
||||
Console.WriteLine( "Login: {0}: Banned account '{1}'", e.State, un );
|
||||
e.RejectReason = ALRReason.Blocked;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Login: {0}: Valid credentials for '{1}'", e.State, un );
|
||||
e.State.Account = acct;
|
||||
e.Accepted = true;
|
||||
|
||||
acct.LogAccess( e.State );
|
||||
}
|
||||
|
||||
if ( !e.Accepted )
|
||||
AccountAttackLimiter.RegisterInvalidAccess( e.State );
|
||||
}
|
||||
|
||||
public static void EventSink_GameLogin( GameLoginEventArgs e )
|
||||
{
|
||||
if ( !IPLimiter.SocketBlock && !IPLimiter.Verify( e.State.Address ) )
|
||||
{
|
||||
e.Accepted = false;
|
||||
|
||||
Console.WriteLine( "Login: {0}: Past IP limit threshold", e.State );
|
||||
|
||||
using ( StreamWriter op = new StreamWriter( "ipLimits.log", true ) )
|
||||
op.WriteLine( "{0}\tPast IP limit threshold\t{1}", e.State, DateTime.Now );
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
string un = e.Username;
|
||||
string pw = e.Password;
|
||||
|
||||
Account acct = Accounts.GetAccount( un ) as Account;
|
||||
|
||||
if ( acct == null )
|
||||
{
|
||||
e.Accepted = false;
|
||||
}
|
||||
else if ( !acct.HasAccess( e.State ) )
|
||||
{
|
||||
Console.WriteLine( "Login: {0}: Access denied for '{1}'", e.State, un );
|
||||
e.Accepted = false;
|
||||
}
|
||||
else if ( !acct.CheckPassword( pw ) )
|
||||
{
|
||||
Console.WriteLine( "Login: {0}: Invalid password for '{1}'", e.State, un );
|
||||
e.Accepted = false;
|
||||
}
|
||||
else if ( acct.Banned )
|
||||
{
|
||||
Console.WriteLine( "Login: {0}: Banned account '{1}'", e.State, un );
|
||||
e.Accepted = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
acct.LogAccess( e.State );
|
||||
|
||||
Console.WriteLine( "Login: {0}: Account '{1}' at character list", e.State, un );
|
||||
e.State.Account = acct;
|
||||
e.Accepted = true;
|
||||
e.CityInfo = StartingCities;
|
||||
}
|
||||
|
||||
if ( !e.Accepted )
|
||||
AccountAttackLimiter.RegisterInvalidAccess( e.State );
|
||||
}
|
||||
|
||||
public static bool CheckAccount( Mobile mobCheck, Mobile accCheck )
|
||||
{
|
||||
if ( accCheck != null )
|
||||
{
|
||||
Account a = accCheck.Account as Account;
|
||||
|
||||
if ( a != null )
|
||||
{
|
||||
for ( int i = 0; i < a.Length; ++i )
|
||||
{
|
||||
if ( a[i] == mobCheck )
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
61
Scripts/Accounting/AccountTag.cs
Normal file
61
Scripts/Accounting/AccountTag.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using System.Xml;
|
||||
|
||||
namespace Server.Accounting
|
||||
{
|
||||
public class AccountTag
|
||||
{
|
||||
private string m_Name, m_Value;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name of this tag.
|
||||
/// </summary>
|
||||
public string Name
|
||||
{
|
||||
get{ return m_Name; }
|
||||
set{ m_Name = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the value of this tag.
|
||||
/// </summary>
|
||||
public string Value
|
||||
{
|
||||
get{ return m_Value; }
|
||||
set{ m_Value = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new AccountTag instance with a specific name and value.
|
||||
/// </summary>
|
||||
/// <param name="name">Initial name.</param>
|
||||
/// <param name="value">Initial value.</param>
|
||||
public AccountTag( string name, string value )
|
||||
{
|
||||
m_Name = name;
|
||||
m_Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deserializes an AccountTag instance from an xml element.
|
||||
/// </summary>
|
||||
/// <param name="node">The XmlElement instance from which to deserialize.</param>
|
||||
public AccountTag( XmlElement node )
|
||||
{
|
||||
m_Name = Utility.GetAttribute( node, "name", "empty" );
|
||||
m_Value = Utility.GetText( node, "" );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serializes this AccountTag instance to an XmlTextWriter.
|
||||
/// </summary>
|
||||
/// <param name="xml">The XmlTextWriter instance from which to serialize.</param>
|
||||
public void Save( XmlTextWriter xml )
|
||||
{
|
||||
xml.WriteStartElement( "tag" );
|
||||
xml.WriteAttributeString( "name", m_Name );
|
||||
xml.WriteString( m_Value );
|
||||
xml.WriteEndElement();
|
||||
}
|
||||
}
|
||||
}
|
||||
106
Scripts/Accounting/Accounts.cs
Normal file
106
Scripts/Accounting/Accounts.cs
Normal file
|
|
@ -0,0 +1,106 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
|
||||
namespace Server.Accounting
|
||||
{
|
||||
public class Accounts
|
||||
{
|
||||
private static Dictionary<string, IAccount> m_Accounts = new Dictionary<string, IAccount>();
|
||||
|
||||
public static void Configure()
|
||||
{
|
||||
EventSink.WorldLoad += new WorldLoadEventHandler( Load );
|
||||
EventSink.WorldSave += new WorldSaveEventHandler( Save );
|
||||
}
|
||||
|
||||
static Accounts()
|
||||
{
|
||||
}
|
||||
|
||||
public static int Count { get { return m_Accounts.Count; } }
|
||||
|
||||
public static ICollection<IAccount> GetAccounts()
|
||||
{
|
||||
return m_Accounts.Values;
|
||||
}
|
||||
|
||||
public static IAccount GetAccount( string username )
|
||||
{
|
||||
IAccount a;
|
||||
|
||||
m_Accounts.TryGetValue( username, out a );
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
public static void Add( IAccount a )
|
||||
{
|
||||
m_Accounts[a.Username] = a;
|
||||
}
|
||||
|
||||
public static void Remove( string username )
|
||||
{
|
||||
m_Accounts.Remove( username );
|
||||
}
|
||||
|
||||
public static void Load()
|
||||
{
|
||||
m_Accounts = new Dictionary<string, IAccount>( 32, StringComparer.OrdinalIgnoreCase );
|
||||
|
||||
string filePath = Path.Combine( "Saves/Accounts", "accounts.xml" );
|
||||
|
||||
if ( !File.Exists( filePath ) )
|
||||
return;
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load( filePath );
|
||||
|
||||
XmlElement root = doc["accounts"];
|
||||
|
||||
foreach ( XmlElement account in root.GetElementsByTagName( "account" ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
Account acct = new Account( account );
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine( "Warning: Account instance load failed" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Save( WorldSaveEventArgs e )
|
||||
{
|
||||
if ( !Directory.Exists( "Saves/Accounts" ) )
|
||||
Directory.CreateDirectory( "Saves/Accounts" );
|
||||
|
||||
string filePath = Path.Combine( "Saves/Accounts", "accounts.xml" );
|
||||
|
||||
using ( StreamWriter op = new StreamWriter( filePath ) )
|
||||
{
|
||||
XmlTextWriter xml = new XmlTextWriter( op );
|
||||
|
||||
xml.Formatting = Formatting.Indented;
|
||||
xml.IndentChar = '\t';
|
||||
xml.Indentation = 1;
|
||||
|
||||
xml.WriteStartDocument( true );
|
||||
|
||||
xml.WriteStartElement( "accounts" );
|
||||
|
||||
xml.WriteAttributeString( "count", m_Accounts.Count.ToString() );
|
||||
|
||||
foreach ( Account a in GetAccounts() )
|
||||
a.Save( xml );
|
||||
|
||||
xml.WriteEndElement();
|
||||
|
||||
xml.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
344
Scripts/Accounting/Firewall.cs
Normal file
344
Scripts/Accounting/Firewall.cs
Normal file
|
|
@ -0,0 +1,344 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public class Firewall
|
||||
{
|
||||
#region Firewall Entries
|
||||
public interface IFirewallEntry
|
||||
{
|
||||
bool IsBlocked( IPAddress address );
|
||||
}
|
||||
|
||||
public class IPFirewallEntry : IFirewallEntry
|
||||
{
|
||||
IPAddress m_Address;
|
||||
public IPFirewallEntry( IPAddress address )
|
||||
{
|
||||
m_Address = address;
|
||||
}
|
||||
|
||||
public bool IsBlocked( IPAddress address )
|
||||
{
|
||||
return m_Address.Equals( address );
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return m_Address.ToString();
|
||||
}
|
||||
|
||||
public override bool Equals( object obj )
|
||||
{
|
||||
if( obj is IPAddress )
|
||||
{
|
||||
return obj.Equals( m_Address );
|
||||
}
|
||||
else if( obj is string )
|
||||
{
|
||||
IPAddress otherAddress;
|
||||
|
||||
if( IPAddress.TryParse( (string)obj, out otherAddress ) )
|
||||
return otherAddress.Equals( m_Address );
|
||||
}
|
||||
else if( obj is IPFirewallEntry )
|
||||
{
|
||||
return m_Address.Equals( ((IPFirewallEntry)obj).m_Address );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return m_Address.GetHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
public class CIDRFirewallEntry : IFirewallEntry
|
||||
{
|
||||
IPAddress m_CIDRPrefix;
|
||||
int m_CIDRLength;
|
||||
|
||||
public CIDRFirewallEntry( IPAddress cidrPrefix, int cidrLength )
|
||||
{
|
||||
m_CIDRPrefix = cidrPrefix;
|
||||
m_CIDRLength = cidrLength;
|
||||
}
|
||||
|
||||
public bool IsBlocked( IPAddress address )
|
||||
{
|
||||
return Utility.IPMatchCIDR( m_CIDRPrefix, address, m_CIDRLength );
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return String.Format( "{0}/{1}", m_CIDRPrefix, m_CIDRLength );
|
||||
}
|
||||
|
||||
public override bool Equals( object obj )
|
||||
{
|
||||
|
||||
if( obj is string )
|
||||
{
|
||||
string entry= (string)obj;
|
||||
|
||||
string[] str = entry.Split( '/' );
|
||||
|
||||
if( str.Length == 2 )
|
||||
{
|
||||
IPAddress cidrPrefix;
|
||||
|
||||
if( IPAddress.TryParse( str[0], out cidrPrefix ) )
|
||||
{
|
||||
int cidrLength;
|
||||
|
||||
if( int.TryParse( str[1], out cidrLength ) )
|
||||
return m_CIDRPrefix.Equals( cidrPrefix ) && m_CIDRLength.Equals( cidrLength );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( obj is CIDRFirewallEntry )
|
||||
{
|
||||
CIDRFirewallEntry entry = obj as CIDRFirewallEntry;
|
||||
|
||||
return m_CIDRPrefix.Equals( entry.m_CIDRPrefix ) && m_CIDRLength.Equals( entry.m_CIDRLength );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return m_CIDRPrefix.GetHashCode() ^ m_CIDRLength.GetHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
public class WildcardIPFirewallEntry : IFirewallEntry
|
||||
{
|
||||
string m_Entry;
|
||||
|
||||
bool m_Valid = true;
|
||||
|
||||
public WildcardIPFirewallEntry( string entry )
|
||||
{
|
||||
m_Entry = entry;
|
||||
}
|
||||
|
||||
public bool IsBlocked( IPAddress address )
|
||||
{
|
||||
if( !m_Valid )
|
||||
return false; //Why process if it's invalid? it'll return false anyway after processing it.
|
||||
|
||||
return Utility.IPMatch( m_Entry, address, ref m_Valid );
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return m_Entry.ToString();
|
||||
}
|
||||
|
||||
public override bool Equals( object obj )
|
||||
{
|
||||
if( obj is string )
|
||||
return obj.Equals( m_Entry );
|
||||
else if( obj is WildcardIPFirewallEntry )
|
||||
return m_Entry.Equals( ((WildcardIPFirewallEntry)obj).m_Entry );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return m_Entry.GetHashCode();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
private static List<IFirewallEntry> m_Blocked;
|
||||
|
||||
static Firewall()
|
||||
{
|
||||
m_Blocked = new List<IFirewallEntry>();
|
||||
|
||||
string path = "firewall.cfg";
|
||||
|
||||
if ( File.Exists( path ) )
|
||||
{
|
||||
using ( StreamReader ip = new StreamReader( path ) )
|
||||
{
|
||||
string line;
|
||||
|
||||
while ( (line = ip.ReadLine()) != null )
|
||||
{
|
||||
line = line.Trim();
|
||||
|
||||
if ( line.Length == 0 )
|
||||
continue;
|
||||
|
||||
m_Blocked.Add( ToFirewallEntry( line ) );
|
||||
|
||||
/*
|
||||
object toAdd;
|
||||
|
||||
IPAddress addr;
|
||||
if( IPAddress.TryParse( line, out addr ) )
|
||||
toAdd = addr;
|
||||
else
|
||||
toAdd = line;
|
||||
|
||||
m_Blocked.Add( toAdd.ToString() );
|
||||
* */
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static List<IFirewallEntry> List
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Blocked;
|
||||
}
|
||||
}
|
||||
|
||||
public static IFirewallEntry ToFirewallEntry( object entry )
|
||||
{
|
||||
if( entry is IFirewallEntry )
|
||||
return (IFirewallEntry)entry;
|
||||
else if( entry is IPAddress )
|
||||
return new IPFirewallEntry( (IPAddress)entry );
|
||||
else if( entry is string )
|
||||
return ToFirewallEntry( (string)entry );
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static IFirewallEntry ToFirewallEntry( string entry )
|
||||
{
|
||||
IPAddress addr;
|
||||
|
||||
if( IPAddress.TryParse( entry, out addr ) )
|
||||
return new IPFirewallEntry( addr );
|
||||
|
||||
//Try CIDR parse
|
||||
string[] str = entry.Split( '/' );
|
||||
|
||||
if( str.Length == 2 )
|
||||
{
|
||||
IPAddress cidrPrefix;
|
||||
|
||||
if( IPAddress.TryParse( str[0], out cidrPrefix ) )
|
||||
{
|
||||
int cidrLength;
|
||||
|
||||
if( int.TryParse( str[1], out cidrLength ) )
|
||||
return new CIDRFirewallEntry( cidrPrefix, cidrLength );
|
||||
}
|
||||
}
|
||||
|
||||
return new WildcardIPFirewallEntry( entry );
|
||||
}
|
||||
|
||||
public static void RemoveAt( int index )
|
||||
{
|
||||
m_Blocked.RemoveAt( index );
|
||||
Save();
|
||||
}
|
||||
|
||||
public static void Remove( object obj )
|
||||
{
|
||||
IFirewallEntry entry = ToFirewallEntry( obj );
|
||||
|
||||
if( entry != null )
|
||||
{
|
||||
m_Blocked.Remove( entry );
|
||||
Save();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Add( object obj )
|
||||
{
|
||||
if( obj is IPAddress )
|
||||
Add( (IPAddress)obj );
|
||||
else if( obj is string )
|
||||
Add( (string)obj );
|
||||
else if( obj is IFirewallEntry )
|
||||
Add( (IFirewallEntry)obj );
|
||||
}
|
||||
|
||||
public static void Add( IFirewallEntry entry )
|
||||
{
|
||||
if( !m_Blocked.Contains( entry ) )
|
||||
m_Blocked.Add( entry );
|
||||
|
||||
Save();
|
||||
}
|
||||
|
||||
public static void Add( string pattern )
|
||||
{
|
||||
IFirewallEntry entry = ToFirewallEntry( pattern );
|
||||
|
||||
if( !m_Blocked.Contains( entry ) )
|
||||
m_Blocked.Add( entry );
|
||||
|
||||
Save();
|
||||
}
|
||||
|
||||
public static void Add( IPAddress ip )
|
||||
{
|
||||
IFirewallEntry entry = new IPFirewallEntry( ip );
|
||||
|
||||
if( !m_Blocked.Contains( entry ) )
|
||||
m_Blocked.Add( entry );
|
||||
|
||||
Save();
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
string path = "firewall.cfg";
|
||||
|
||||
using ( StreamWriter op = new StreamWriter( path ) )
|
||||
{
|
||||
for ( int i = 0; i < m_Blocked.Count; ++i )
|
||||
op.WriteLine( m_Blocked[i] );
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsBlocked( IPAddress ip )
|
||||
{
|
||||
for( int i = 0; i < m_Blocked.Count; i++ )
|
||||
{
|
||||
if( m_Blocked[i].IsBlocked( ip ) )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
/*
|
||||
bool contains = false;
|
||||
|
||||
for ( int i = 0; !contains && i < m_Blocked.Count; ++i )
|
||||
{
|
||||
if ( m_Blocked[i] is IPAddress )
|
||||
contains = ip.Equals( m_Blocked[i] );
|
||||
else if ( m_Blocked[i] is String )
|
||||
{
|
||||
string s = (string)m_Blocked[i];
|
||||
|
||||
contains = Utility.IPMatchCIDR( s, ip );
|
||||
|
||||
if( !contains )
|
||||
contains = Utility.IPMatch( s, ip );
|
||||
}
|
||||
}
|
||||
|
||||
return contains;
|
||||
* */
|
||||
}
|
||||
}
|
||||
}
|
||||
59
Scripts/Accounting/IPLimiter.cs
Normal file
59
Scripts/Accounting/IPLimiter.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public class IPLimiter
|
||||
{
|
||||
public static bool Enabled = true;
|
||||
public static bool SocketBlock = true; // true to block at connection, false to block at login request
|
||||
|
||||
public static int MaxAddresses = 10;
|
||||
|
||||
public static IPAddress[] Exemptions = new IPAddress[] //For hosting services where there are cases where IPs can be proxied
|
||||
{
|
||||
//IPAddress.Parse( "127.0.0.1" ),
|
||||
};
|
||||
|
||||
public static bool IsExempt( IPAddress ip )
|
||||
{
|
||||
for ( int i = 0; i < Exemptions.Length; i++ )
|
||||
{
|
||||
if ( ip.Equals( Exemptions[i] ) )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool Verify( IPAddress ourAddress )
|
||||
{
|
||||
if ( !Enabled || IsExempt( ourAddress ) )
|
||||
return true;
|
||||
|
||||
List<NetState> netStates = NetState.Instances;
|
||||
|
||||
int count = 0;
|
||||
|
||||
for ( int i = 0; i < netStates.Count; ++i )
|
||||
{
|
||||
NetState compState = netStates[i];
|
||||
|
||||
if ( ourAddress.Equals( compState.Address ) )
|
||||
{
|
||||
++count;
|
||||
|
||||
if ( count >= MaxAddresses )
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
730
Scripts/Commands/Add.cs
Normal file
730
Scripts/Commands/Add.cs
Normal file
|
|
@ -0,0 +1,730 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
using CPA = Server.CommandPropertyAttribute;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class Add
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "Tile", AccessLevel.GameMaster, new CommandEventHandler( Tile_OnCommand ) );
|
||||
CommandSystem.Register( "TileRXYZ", AccessLevel.GameMaster, new CommandEventHandler( TileRXYZ_OnCommand ) );
|
||||
CommandSystem.Register( "TileXYZ", AccessLevel.GameMaster, new CommandEventHandler( TileXYZ_OnCommand ) );
|
||||
CommandSystem.Register( "TileZ", AccessLevel.GameMaster, new CommandEventHandler( TileZ_OnCommand ) );
|
||||
CommandSystem.Register( "TileAvg", AccessLevel.GameMaster, new CommandEventHandler( TileAvg_OnCommand ) );
|
||||
|
||||
CommandSystem.Register( "Outline", AccessLevel.GameMaster, new CommandEventHandler( Outline_OnCommand ) );
|
||||
CommandSystem.Register( "OutlineRXYZ", AccessLevel.GameMaster, new CommandEventHandler( OutlineRXYZ_OnCommand ) );
|
||||
CommandSystem.Register( "OutlineXYZ", AccessLevel.GameMaster, new CommandEventHandler( OutlineXYZ_OnCommand ) );
|
||||
CommandSystem.Register( "OutlineZ", AccessLevel.GameMaster, new CommandEventHandler( OutlineZ_OnCommand ) );
|
||||
CommandSystem.Register( "OutlineAvg", AccessLevel.GameMaster, new CommandEventHandler( OutlineAvg_OnCommand ) );
|
||||
}
|
||||
|
||||
public static void Invoke( Mobile from, Point3D start, Point3D end, string[] args )
|
||||
{
|
||||
Invoke( from, start, end, args, null, false, false );
|
||||
}
|
||||
|
||||
public static void Invoke( Mobile from, Point3D start, Point3D end, string[] args, List<Container> packs )
|
||||
{
|
||||
Invoke( from, start, end, args, packs, false, false );
|
||||
}
|
||||
|
||||
public static void Invoke( Mobile from, Point3D start, Point3D end, string[] args, List<Container> packs, bool outline, bool mapAvg )
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
sb.AppendFormat( "{0} {1} building ", from.AccessLevel, CommandLogging.Format( from ) );
|
||||
|
||||
if ( start == end )
|
||||
sb.AppendFormat( "at {0} in {1}", start, from.Map );
|
||||
else
|
||||
sb.AppendFormat( "from {0} to {1} in {2}", start, end, from.Map );
|
||||
|
||||
sb.Append( ":" );
|
||||
|
||||
for ( int i = 0; i < args.Length; ++i )
|
||||
sb.AppendFormat( " \"{0}\"", args[i] );
|
||||
|
||||
CommandLogging.WriteLine( from, sb.ToString() );
|
||||
|
||||
string name = args[0];
|
||||
|
||||
FixArgs( ref args );
|
||||
|
||||
string[,] props = null;
|
||||
|
||||
for ( int i = 0; i < args.Length; ++i )
|
||||
{
|
||||
if ( Insensitive.Equals( args[i], "set" ) )
|
||||
{
|
||||
int remains = args.Length - i - 1;
|
||||
|
||||
if ( remains >= 2 )
|
||||
{
|
||||
props = new string[remains / 2, 2];
|
||||
|
||||
remains /= 2;
|
||||
|
||||
for ( int j = 0; j < remains; ++j )
|
||||
{
|
||||
props[j, 0] = args[i + (j * 2) + 1];
|
||||
props[j, 1] = args[i + (j * 2) + 2];
|
||||
}
|
||||
|
||||
FixSetString( ref args, i );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Type type = ScriptCompiler.FindTypeByName( name );
|
||||
|
||||
if ( !IsEntity( type ) ) {
|
||||
from.SendMessage( "No type with that name was found." );
|
||||
return;
|
||||
}
|
||||
|
||||
DateTime time = DateTime.UtcNow;
|
||||
|
||||
int built = BuildObjects( from, type, start, end, args, props, packs, outline, mapAvg );
|
||||
|
||||
if ( built > 0 )
|
||||
from.SendMessage( "{0} object{1} generated in {2:F1} seconds.", built, built != 1 ? "s" : "", (DateTime.UtcNow - time).TotalSeconds );
|
||||
else
|
||||
SendUsage( type, from );
|
||||
}
|
||||
|
||||
public static void FixSetString( ref string[] args, int index )
|
||||
{
|
||||
string[] old = args;
|
||||
args = new string[index];
|
||||
|
||||
Array.Copy( old, 0, args, 0, index );
|
||||
}
|
||||
|
||||
public static void FixArgs( ref string[] args )
|
||||
{
|
||||
string[] old = args;
|
||||
args = new string[args.Length - 1];
|
||||
|
||||
Array.Copy( old, 1, args, 0, args.Length );
|
||||
}
|
||||
|
||||
public static int BuildObjects( Mobile from, Type type, Point3D start, Point3D end, string[] args, string[,] props, List<Container> packs )
|
||||
{
|
||||
return BuildObjects( from, type, start, end, args, props, packs, false, false );
|
||||
}
|
||||
|
||||
public static int BuildObjects( Mobile from, Type type, Point3D start, Point3D end, string[] args, string[,] props, List<Container> packs, bool outline, bool mapAvg )
|
||||
{
|
||||
Utility.FixPoints( ref start, ref end );
|
||||
|
||||
PropertyInfo[] realProps = null;
|
||||
|
||||
if ( props != null )
|
||||
{
|
||||
realProps = new PropertyInfo[props.GetLength( 0 )];
|
||||
|
||||
PropertyInfo[] allProps = type.GetProperties( BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public );
|
||||
|
||||
for ( int i = 0; i < realProps.Length; ++i )
|
||||
{
|
||||
PropertyInfo thisProp = null;
|
||||
|
||||
string propName = props[i, 0];
|
||||
|
||||
for ( int j = 0; thisProp == null && j < allProps.Length; ++j )
|
||||
{
|
||||
if ( Insensitive.Equals( propName, allProps[j].Name ) )
|
||||
thisProp = allProps[j];
|
||||
}
|
||||
|
||||
if ( thisProp == null )
|
||||
{
|
||||
from.SendMessage( "Property not found: {0}", propName );
|
||||
}
|
||||
else
|
||||
{
|
||||
CPA attr = Properties.GetCPA( thisProp );
|
||||
|
||||
if ( attr == null )
|
||||
from.SendMessage( "Property ({0}) not found.", propName );
|
||||
else if ( from.AccessLevel < attr.WriteLevel )
|
||||
from.SendMessage( "Setting this property ({0}) requires at least {1} access level.", propName, Mobile.GetAccessLevelName( attr.WriteLevel ) );
|
||||
else if ( !thisProp.CanWrite || attr.ReadOnly )
|
||||
from.SendMessage( "Property ({0}) is read only.", propName );
|
||||
else
|
||||
realProps[i] = thisProp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ConstructorInfo[] ctors = type.GetConstructors();
|
||||
|
||||
for ( int i = 0; i < ctors.Length; ++i )
|
||||
{
|
||||
ConstructorInfo ctor = ctors[i];
|
||||
|
||||
if ( !IsConstructable( ctor, from.AccessLevel ) )
|
||||
continue;
|
||||
|
||||
ParameterInfo[] paramList = ctor.GetParameters();
|
||||
|
||||
if ( args.Length == paramList.Length )
|
||||
{
|
||||
object[] paramValues = ParseValues( paramList, args );
|
||||
|
||||
if ( paramValues == null )
|
||||
continue;
|
||||
|
||||
int built = Build( from, start, end, ctor, paramValues, props, realProps, packs, outline, mapAvg );
|
||||
|
||||
if ( built > 0 )
|
||||
return built;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static object[] ParseValues( ParameterInfo[] paramList, string[] args )
|
||||
{
|
||||
object[] values = new object[args.Length];
|
||||
|
||||
for ( int i = 0; i < args.Length; ++i )
|
||||
{
|
||||
object value = ParseValue( paramList[i].ParameterType, args[i] );
|
||||
|
||||
if ( value != null )
|
||||
values[i] = value;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
|
||||
public static object ParseValue( Type type, string value )
|
||||
{
|
||||
try
|
||||
{
|
||||
if ( IsEnum( type ) )
|
||||
{
|
||||
return Enum.Parse( type, value, true );
|
||||
}
|
||||
else if ( IsType( type ) )
|
||||
{
|
||||
return ScriptCompiler.FindTypeByName( value );
|
||||
}
|
||||
else if ( IsParsable( type ) )
|
||||
{
|
||||
return ParseParsable( type, value );
|
||||
}
|
||||
else
|
||||
{
|
||||
object obj = value;
|
||||
|
||||
if ( value != null && value.StartsWith( "0x" ) )
|
||||
{
|
||||
if ( IsSignedNumeric( type ) )
|
||||
obj = Convert.ToInt64( value.Substring( 2 ), 16 );
|
||||
else if ( IsUnsignedNumeric( type ) )
|
||||
obj = Convert.ToUInt64( value.Substring( 2 ), 16 );
|
||||
|
||||
obj = Convert.ToInt32( value.Substring( 2 ), 16 );
|
||||
}
|
||||
|
||||
if ( obj == null && !type.IsValueType )
|
||||
return null;
|
||||
else
|
||||
return Convert.ChangeType( obj, type );
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static IEntity Build( Mobile from, ConstructorInfo ctor, object[] values, string[,] props, PropertyInfo[] realProps, ref bool sendError )
|
||||
{
|
||||
object built = ctor.Invoke( values );
|
||||
|
||||
if ( built != null && realProps != null )
|
||||
{
|
||||
bool hadError = false;
|
||||
|
||||
for ( int i = 0; i < realProps.Length; ++i )
|
||||
{
|
||||
if ( realProps[i] == null )
|
||||
continue;
|
||||
|
||||
string result = Properties.InternalSetValue( from, built, built, realProps[i], props[i, 1], props[i, 1], false );
|
||||
|
||||
if ( result != "Property has been set." )
|
||||
{
|
||||
if ( sendError )
|
||||
from.SendMessage( result );
|
||||
|
||||
hadError = true;
|
||||
}
|
||||
}
|
||||
|
||||
if ( hadError )
|
||||
sendError = false;
|
||||
}
|
||||
|
||||
return (IEntity)built;
|
||||
}
|
||||
|
||||
public static int Build( Mobile from, Point3D start, Point3D end, ConstructorInfo ctor, object[] values, string[,] props, PropertyInfo[] realProps, List<Container> packs )
|
||||
{
|
||||
return Build( from, start, end, ctor, values, props, realProps, packs, false, false );
|
||||
}
|
||||
|
||||
public static int Build( Mobile from, Point3D start, Point3D end, ConstructorInfo ctor, object[] values, string[,] props, PropertyInfo[] realProps, List<Container> packs, bool outline, bool mapAvg )
|
||||
{
|
||||
try
|
||||
{
|
||||
Map map = from.Map;
|
||||
|
||||
int width = end.X - start.X + 1;
|
||||
int height = end.Y - start.Y + 1;
|
||||
|
||||
if ( outline && ( width < 3 || height < 3 ) )
|
||||
outline = false;
|
||||
|
||||
int objectCount;
|
||||
|
||||
if ( packs != null )
|
||||
objectCount = packs.Count;
|
||||
else if ( outline )
|
||||
objectCount = ( width + height - 2 ) * 2;
|
||||
else
|
||||
objectCount = width * height;
|
||||
|
||||
if ( objectCount >= 20 )
|
||||
from.SendMessage( "Constructing {0} objects, please wait.", objectCount );
|
||||
|
||||
bool sendError = true;
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append( "Serials: " );
|
||||
|
||||
if ( packs != null )
|
||||
{
|
||||
for ( int i = 0; i < packs.Count; ++i )
|
||||
{
|
||||
IEntity built = Build( from, ctor, values, props, realProps, ref sendError );
|
||||
|
||||
sb.AppendFormat( "0x{0:X}; ", built.Serial.Value );
|
||||
|
||||
if ( built is Item ) {
|
||||
Container pack = packs[i];
|
||||
pack.DropItem( (Item)built );
|
||||
}
|
||||
else if ( built is Mobile ) {
|
||||
Mobile m = (Mobile)built;
|
||||
m.MoveToWorld( new Point3D( start.X, start.Y, start.Z ), map );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int z = start.Z;
|
||||
|
||||
for ( int x = start.X; x <= end.X; ++x )
|
||||
{
|
||||
for ( int y = start.Y; y <= end.Y; ++y )
|
||||
{
|
||||
if ( outline && x != start.X && x != end.X && y != start.Y && y != end.Y )
|
||||
continue;
|
||||
|
||||
if ( mapAvg )
|
||||
z = map.GetAverageZ( x, y );
|
||||
|
||||
IEntity built = Build( from, ctor, values, props, realProps, ref sendError );
|
||||
|
||||
sb.AppendFormat( "0x{0:X}; ", built.Serial.Value );
|
||||
|
||||
if ( built is Item ) {
|
||||
Item item = (Item)built;
|
||||
item.MoveToWorld( new Point3D( x, y, z ), map );
|
||||
}
|
||||
else if ( built is Mobile ) {
|
||||
Mobile m = (Mobile)built;
|
||||
m.MoveToWorld( new Point3D( x, y, z ), map );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CommandLogging.WriteLine( from, sb.ToString() );
|
||||
|
||||
return objectCount;
|
||||
}
|
||||
catch ( Exception ex )
|
||||
{
|
||||
Console.WriteLine(ex);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendUsage( Type type, Mobile from )
|
||||
{
|
||||
ConstructorInfo[] ctors = type.GetConstructors();
|
||||
bool foundCtor = false;
|
||||
|
||||
for ( int i = 0; i < ctors.Length; ++i )
|
||||
{
|
||||
ConstructorInfo ctor = ctors[i];
|
||||
|
||||
if ( !IsConstructable( ctor, from.AccessLevel ) )
|
||||
continue;
|
||||
|
||||
if ( !foundCtor )
|
||||
{
|
||||
foundCtor = true;
|
||||
from.SendMessage( "Usage:" );
|
||||
}
|
||||
|
||||
SendCtor( type, ctor, from );
|
||||
}
|
||||
|
||||
if ( !foundCtor )
|
||||
from.SendMessage( "That type is not marked constructable." );
|
||||
}
|
||||
|
||||
public static void SendCtor( Type type, ConstructorInfo ctor, Mobile from )
|
||||
{
|
||||
ParameterInfo[] paramList = ctor.GetParameters();
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
sb.Append( type.Name );
|
||||
|
||||
for ( int i = 0; i < paramList.Length; ++i )
|
||||
{
|
||||
if ( i != 0 )
|
||||
sb.Append( ',' );
|
||||
|
||||
sb.Append( ' ' );
|
||||
|
||||
sb.Append( paramList[i].ParameterType.Name );
|
||||
sb.Append( ' ' );
|
||||
sb.Append( paramList[i].Name );
|
||||
}
|
||||
|
||||
from.SendMessage( sb.ToString() );
|
||||
}
|
||||
|
||||
public class AddTarget : Target
|
||||
{
|
||||
private string[] m_Args;
|
||||
|
||||
public AddTarget( string[] args ) : base( -1, true, TargetFlags.None )
|
||||
{
|
||||
m_Args = args;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
IPoint3D p = o as IPoint3D;
|
||||
|
||||
if ( p != null )
|
||||
{
|
||||
if ( p is Item )
|
||||
p = ((Item)p).GetWorldTop();
|
||||
else if ( p is Mobile )
|
||||
p = ((Mobile)p).Location;
|
||||
|
||||
Point3D point = new Point3D( p );
|
||||
Add.Invoke( from, point, point, m_Args );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private enum TileZType
|
||||
{
|
||||
Start,
|
||||
Fixed,
|
||||
MapAverage
|
||||
}
|
||||
|
||||
private class TileState
|
||||
{
|
||||
public TileZType m_ZType;
|
||||
public int m_FixedZ;
|
||||
public string[] m_Args;
|
||||
public bool m_Outline;
|
||||
|
||||
public TileState( TileZType zType, int fixedZ, string[] args, bool outline )
|
||||
{
|
||||
m_ZType = zType;
|
||||
m_FixedZ = fixedZ;
|
||||
m_Args = args;
|
||||
m_Outline = outline;
|
||||
}
|
||||
}
|
||||
|
||||
private static void TileBox_Callback( Mobile from, Map map, Point3D start, Point3D end, object state )
|
||||
{
|
||||
TileState ts = (TileState)state;
|
||||
bool mapAvg = false;
|
||||
|
||||
switch ( ts.m_ZType )
|
||||
{
|
||||
case TileZType.Fixed:
|
||||
{
|
||||
start.Z = end.Z = ts.m_FixedZ;
|
||||
break;
|
||||
}
|
||||
case TileZType.MapAverage:
|
||||
{
|
||||
mapAvg = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Invoke( from, start, end, ts.m_Args, null, ts.m_Outline, mapAvg );
|
||||
}
|
||||
|
||||
private static void Internal_OnCommand( CommandEventArgs e, bool outline )
|
||||
{
|
||||
if ( e.Length >= 1 )
|
||||
BoundingBoxPicker.Begin( e.Mobile, new BoundingBoxCallback( TileBox_Callback ), new TileState( TileZType.Start, 0, e.Arguments, outline ) );
|
||||
else
|
||||
e.Mobile.SendMessage( "Format: {0} <type> [params] [set {{<propertyName> <value> ...}}]", outline ? "Outline" : "Tile" );
|
||||
}
|
||||
|
||||
private static void InternalRXYZ_OnCommand( CommandEventArgs e, bool outline )
|
||||
{
|
||||
if ( e.Length >= 6 )
|
||||
{
|
||||
Point3D p = new Point3D( e.Mobile.X + e.GetInt32( 0 ), e.Mobile.Y + e.GetInt32( 1 ), e.Mobile.Z + e.GetInt32( 4 ) );
|
||||
Point3D p2 = new Point3D( p.X + e.GetInt32( 2 ) - 1, p.Y + e.GetInt32( 3 ) - 1, p.Z );
|
||||
|
||||
string[] subArgs = new string[e.Length - 5];
|
||||
|
||||
for ( int i = 0; i < subArgs.Length; ++i )
|
||||
subArgs[i] = e.Arguments[i + 5];
|
||||
|
||||
Add.Invoke( e.Mobile, p, p2, subArgs, null, outline, false );
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Mobile.SendMessage( "Format: {0}RXYZ <x> <y> <w> <h> <z> <type> [params] [set {{<propertyName> <value> ...}}]", outline ? "Outline" : "Tile" );
|
||||
}
|
||||
}
|
||||
|
||||
private static void InternalXYZ_OnCommand( CommandEventArgs e, bool outline )
|
||||
{
|
||||
if ( e.Length >= 6 )
|
||||
{
|
||||
Point3D p = new Point3D( e.GetInt32( 0 ), e.GetInt32( 1 ), e.GetInt32( 4 ) );
|
||||
Point3D p2 = new Point3D( p.X + e.GetInt32( 2 ) - 1, p.Y + e.GetInt32( 3 ) - 1, e.GetInt32( 4 ) );
|
||||
|
||||
string[] subArgs = new string[e.Length - 5];
|
||||
|
||||
for ( int i = 0; i < subArgs.Length; ++i )
|
||||
subArgs[i] = e.Arguments[i + 5];
|
||||
|
||||
Add.Invoke( e.Mobile, p, p2, subArgs, null, outline, false );
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Mobile.SendMessage( "Format: {0}XYZ <x> <y> <w> <h> <z> <type> [params] [set {{<propertyName> <value> ...}}]", outline ? "Outline" : "Tile" );
|
||||
}
|
||||
}
|
||||
|
||||
private static void InternalZ_OnCommand( CommandEventArgs e, bool outline )
|
||||
{
|
||||
if ( e.Length >= 2 )
|
||||
{
|
||||
string[] subArgs = new string[e.Length - 1];
|
||||
|
||||
for ( int i = 0; i < subArgs.Length; ++i )
|
||||
subArgs[i] = e.Arguments[i + 1];
|
||||
|
||||
BoundingBoxPicker.Begin( e.Mobile, new BoundingBoxCallback( TileBox_Callback ), new TileState( TileZType.Fixed, e.GetInt32( 0 ), subArgs, outline ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Mobile.SendMessage( "Format: {0}Z <z> <type> [params] [set {{<propertyName> <value> ...}}]", outline ? "Outline" : "Tile" );
|
||||
}
|
||||
}
|
||||
|
||||
private static void InternalAvg_OnCommand( CommandEventArgs e, bool outline )
|
||||
{
|
||||
if ( e.Length >= 1 )
|
||||
BoundingBoxPicker.Begin( e.Mobile, new BoundingBoxCallback( TileBox_Callback ), new TileState( TileZType.MapAverage, 0, e.Arguments, outline ) );
|
||||
else
|
||||
e.Mobile.SendMessage( "Format: {0}Avg <type> [params] [set {{<propertyName> <value> ...}}]", outline ? "Outline" : "Tile" );
|
||||
}
|
||||
|
||||
[Usage( "Tile <name> [params] [set {<propertyName> <value> ...}]" )]
|
||||
[Description( "Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list." )]
|
||||
public static void Tile_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
Internal_OnCommand( e, false );
|
||||
}
|
||||
|
||||
[Usage( "TileRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]" )]
|
||||
[Description( "Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list." )]
|
||||
public static void TileRXYZ_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
InternalRXYZ_OnCommand( e, false );
|
||||
}
|
||||
|
||||
[Usage( "TileXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]" )]
|
||||
[Description( "Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list." )]
|
||||
public static void TileXYZ_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
InternalXYZ_OnCommand( e, false );
|
||||
}
|
||||
|
||||
[Usage( "TileZ <z> <name> [params] [set {<propertyName> <value> ...}]" )]
|
||||
[Description( "Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list." )]
|
||||
public static void TileZ_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
InternalZ_OnCommand( e, false );
|
||||
}
|
||||
|
||||
[Usage( "TileAvg <name> [params] [set {<propertyName> <value> ...}]" )]
|
||||
[Description( "Tiles an item or npc by name into a targeted bounding box on the map's average Z elevation. Optional constructor parameters. Optional set property list." )]
|
||||
public static void TileAvg_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
InternalAvg_OnCommand( e, false );
|
||||
}
|
||||
|
||||
[Usage( "Outline <name> [params] [set {<propertyName> <value> ...}]" )]
|
||||
[Description( "Tiles an item or npc by name around a targeted bounding box. Optional constructor parameters. Optional set property list." )]
|
||||
public static void Outline_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
Internal_OnCommand( e, true );
|
||||
}
|
||||
|
||||
[Usage( "OutlineRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]" )]
|
||||
[Description( "Tiles an item or npc by name around a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list." )]
|
||||
public static void OutlineRXYZ_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
InternalRXYZ_OnCommand( e, true );
|
||||
}
|
||||
|
||||
[Usage( "OutlineXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]" )]
|
||||
[Description( "Tiles an item or npc by name around a given bounding box. Optional constructor parameters. Optional set property list." )]
|
||||
public static void OutlineXYZ_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
InternalXYZ_OnCommand( e, true );
|
||||
}
|
||||
|
||||
[Usage( "OutlineZ <z> <name> [params] [set {<propertyName> <value> ...}]" )]
|
||||
[Description( "Tiles an item or npc by name around a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list." )]
|
||||
public static void OutlineZ_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
InternalZ_OnCommand( e, true );
|
||||
}
|
||||
|
||||
[Usage( "OutlineAvg <name> [params] [set {<propertyName> <value> ...}]" )]
|
||||
[Description( "Tiles an item or npc by name around a targeted bounding box on the map's average Z elevation. Optional constructor parameters. Optional set property list." )]
|
||||
public static void OutlineAvg_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
InternalAvg_OnCommand( e, true );
|
||||
}
|
||||
|
||||
private static Type m_EntityType = typeof( IEntity );
|
||||
|
||||
public static bool IsEntity( Type t )
|
||||
{
|
||||
return m_EntityType.IsAssignableFrom( t );
|
||||
}
|
||||
|
||||
private static Type m_ConstructableType = typeof( ConstructableAttribute );
|
||||
|
||||
public static bool IsConstructable( ConstructorInfo ctor, AccessLevel accessLevel )
|
||||
{
|
||||
object[] attrs = ctor.GetCustomAttributes( m_ConstructableType, false );
|
||||
|
||||
if ( attrs.Length == 0 )
|
||||
return false;
|
||||
|
||||
return accessLevel >= ((ConstructableAttribute)attrs[0]).AccessLevel;
|
||||
}
|
||||
|
||||
private static Type m_EnumType = typeof( Enum );
|
||||
|
||||
public static bool IsEnum( Type type )
|
||||
{
|
||||
return type.IsSubclassOf( m_EnumType );
|
||||
}
|
||||
|
||||
private static Type m_TypeType = typeof( Type );
|
||||
|
||||
public static bool IsType( Type type )
|
||||
{
|
||||
return ( type == m_TypeType || type.IsSubclassOf( m_TypeType ) );
|
||||
}
|
||||
|
||||
private static Type m_ParsableType = typeof( ParsableAttribute );
|
||||
|
||||
public static bool IsParsable( Type type )
|
||||
{
|
||||
return type.IsDefined( m_ParsableType, false );
|
||||
}
|
||||
|
||||
private static Type[] m_ParseTypes = new Type[]{ typeof( string ) };
|
||||
private static object[] m_ParseArgs = new object[1];
|
||||
|
||||
public static object ParseParsable( Type type, string value )
|
||||
{
|
||||
MethodInfo method = type.GetMethod( "Parse", m_ParseTypes );
|
||||
|
||||
m_ParseArgs[0] = value;
|
||||
|
||||
return method.Invoke( null, m_ParseArgs );
|
||||
}
|
||||
|
||||
private static Type[] m_SignedNumerics = new Type[]
|
||||
{
|
||||
typeof( Int64 ),
|
||||
typeof( Int32 ),
|
||||
typeof( Int16 ),
|
||||
typeof( SByte )
|
||||
};
|
||||
|
||||
public static bool IsSignedNumeric( Type type )
|
||||
{
|
||||
for ( int i = 0; i < m_SignedNumerics.Length; ++i )
|
||||
if ( type == m_SignedNumerics[i] )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static Type[] m_UnsignedNumerics = new Type[]
|
||||
{
|
||||
typeof( UInt64 ),
|
||||
typeof( UInt32 ),
|
||||
typeof( UInt16 ),
|
||||
typeof( Byte )
|
||||
};
|
||||
|
||||
public static bool IsUnsignedNumeric( Type type )
|
||||
{
|
||||
for ( int i = 0; i < m_UnsignedNumerics.Length; ++i )
|
||||
if ( type == m_UnsignedNumerics[i] )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Scripts/Commands/Attributes.cs
Normal file
40
Scripts/Commands/Attributes.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public class UsageAttribute : Attribute
|
||||
{
|
||||
private string m_Usage;
|
||||
|
||||
public string Usage{ get{ return m_Usage; } }
|
||||
|
||||
public UsageAttribute( string usage )
|
||||
{
|
||||
m_Usage = usage;
|
||||
}
|
||||
}
|
||||
|
||||
public class DescriptionAttribute : Attribute
|
||||
{
|
||||
private string m_Description;
|
||||
|
||||
public string Description{ get{ return m_Description; } }
|
||||
|
||||
public DescriptionAttribute( string description )
|
||||
{
|
||||
m_Description = description;
|
||||
}
|
||||
}
|
||||
|
||||
public class AliasesAttribute : Attribute
|
||||
{
|
||||
private string[] m_Aliases;
|
||||
|
||||
public string[] Aliases{ get{ return m_Aliases; } }
|
||||
|
||||
public AliasesAttribute( params string[] aliases )
|
||||
{
|
||||
m_Aliases = aliases;
|
||||
}
|
||||
}
|
||||
}
|
||||
458
Scripts/Commands/Batch.cs
Normal file
458
Scripts/Commands/Batch.cs
Normal file
|
|
@ -0,0 +1,458 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
using Server.Commands;
|
||||
using Server.Commands.Generic;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class Batch : BaseCommand
|
||||
{
|
||||
private BaseCommandImplementor m_Scope;
|
||||
private string m_Condition;
|
||||
private ArrayList m_BatchCommands;
|
||||
|
||||
public BaseCommandImplementor Scope
|
||||
{
|
||||
get{ return m_Scope; }
|
||||
set{ m_Scope = value; }
|
||||
}
|
||||
|
||||
public string Condition
|
||||
{
|
||||
get{ return m_Condition; }
|
||||
set{ m_Condition = value; }
|
||||
}
|
||||
|
||||
public ArrayList BatchCommands
|
||||
{
|
||||
get{ return m_BatchCommands; }
|
||||
}
|
||||
|
||||
public Batch()
|
||||
{
|
||||
Commands = new string[]{ "Batch" };
|
||||
ListOptimized = true;
|
||||
|
||||
m_BatchCommands = new ArrayList();
|
||||
m_Condition = "";
|
||||
}
|
||||
|
||||
public override void ExecuteList( CommandEventArgs e, ArrayList list )
|
||||
{
|
||||
if ( list.Count == 0 )
|
||||
{
|
||||
LogFailure( "Nothing was found to use this command on." );
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
BaseCommand[] commands = new BaseCommand[m_BatchCommands.Count];
|
||||
CommandEventArgs[] eventArgs = new CommandEventArgs[m_BatchCommands.Count];
|
||||
|
||||
for ( int i = 0; i < m_BatchCommands.Count; ++i )
|
||||
{
|
||||
BatchCommand bc = (BatchCommand)m_BatchCommands[i];
|
||||
|
||||
string commandString, argString;
|
||||
string[] args;
|
||||
|
||||
bc.GetDetails( out commandString, out argString, out args );
|
||||
|
||||
BaseCommand command = m_Scope.Commands[commandString];
|
||||
|
||||
commands[i] = command;
|
||||
eventArgs[i] = new CommandEventArgs( e.Mobile, commandString, argString, args );
|
||||
|
||||
if ( command == null )
|
||||
{
|
||||
e.Mobile.SendMessage( "That is either an invalid command name or one that does not support this modifier: {0}.", commandString );
|
||||
return;
|
||||
}
|
||||
else if ( e.Mobile.AccessLevel < command.AccessLevel )
|
||||
{
|
||||
e.Mobile.SendMessage( "You do not have access to that command: {0}.", commandString );
|
||||
return;
|
||||
}
|
||||
else if ( !command.ValidateArgs( m_Scope, eventArgs[i] ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < commands.Length; ++i )
|
||||
{
|
||||
BaseCommand command = commands[i];
|
||||
BatchCommand bc = (BatchCommand)m_BatchCommands[i];
|
||||
|
||||
if ( list.Count > 20 )
|
||||
CommandLogging.Enabled = false;
|
||||
|
||||
ArrayList usedList;
|
||||
|
||||
if ( Utility.InsensitiveCompare( bc.Object, "Current" ) == 0 )
|
||||
{
|
||||
usedList = list;
|
||||
}
|
||||
else
|
||||
{
|
||||
Hashtable propertyChains = new Hashtable();
|
||||
|
||||
usedList = new ArrayList( list.Count );
|
||||
|
||||
for ( int j = 0; j < list.Count; ++j )
|
||||
{
|
||||
object obj = list[j];
|
||||
|
||||
if ( obj == null )
|
||||
continue;
|
||||
|
||||
Type type = obj.GetType();
|
||||
|
||||
PropertyInfo[] chain = (PropertyInfo[])propertyChains[type];
|
||||
|
||||
string failReason = "";
|
||||
|
||||
if ( chain == null && !propertyChains.Contains( type ) )
|
||||
propertyChains[type] = chain = Properties.GetPropertyInfoChain( e.Mobile, type, bc.Object, PropertyAccess.Read, ref failReason );
|
||||
|
||||
if ( chain == null )
|
||||
continue;
|
||||
|
||||
PropertyInfo endProp = Properties.GetPropertyInfo( ref obj, chain, ref failReason );
|
||||
|
||||
if ( endProp == null )
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
obj = endProp.GetValue( obj, null );
|
||||
|
||||
if ( obj != null )
|
||||
usedList.Add( obj );
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
command.ExecuteList( eventArgs[i], usedList );
|
||||
|
||||
if ( list.Count > 20 )
|
||||
CommandLogging.Enabled = true;
|
||||
|
||||
command.Flush( e.Mobile, list.Count > 20 );
|
||||
}
|
||||
}
|
||||
catch ( Exception ex )
|
||||
{
|
||||
e.Mobile.SendMessage( ex.Message );
|
||||
}
|
||||
}
|
||||
|
||||
public bool Run( Mobile from )
|
||||
{
|
||||
if ( m_Scope == null )
|
||||
{
|
||||
from.SendMessage( "You must select the batch command scope." );
|
||||
return false;
|
||||
}
|
||||
else if ( m_Condition.Length > 0 && !m_Scope.SupportsConditionals )
|
||||
{
|
||||
from.SendMessage( "This command scope does not support conditionals." );
|
||||
return false;
|
||||
}
|
||||
else if ( m_Condition.Length > 0 && !Utility.InsensitiveStartsWith( m_Condition, "where" ) )
|
||||
{
|
||||
from.SendMessage( "The condition field must start with \"where\"." );
|
||||
return false;
|
||||
}
|
||||
|
||||
string[] args = CommandSystem.Split( m_Condition );
|
||||
|
||||
m_Scope.Process( from, this, args );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "Batch", AccessLevel.Counselor, new CommandEventHandler( Batch_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "Batch" )]
|
||||
[Description( "Allows multiple commands to be run at the same time." )]
|
||||
public static void Batch_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
Batch batch = new Batch();
|
||||
|
||||
e.Mobile.SendGump( new BatchGump( e.Mobile, batch ) );
|
||||
}
|
||||
}
|
||||
|
||||
public class BatchCommand
|
||||
{
|
||||
private string m_Command;
|
||||
private string m_Object;
|
||||
|
||||
public string Command
|
||||
{
|
||||
get{ return m_Command; }
|
||||
set{ m_Command = value; }
|
||||
}
|
||||
|
||||
public string Object
|
||||
{
|
||||
get{ return m_Object; }
|
||||
set{ m_Object = value; }
|
||||
}
|
||||
|
||||
public void GetDetails( out string command, out string argString, out string[] args )
|
||||
{
|
||||
int indexOf = m_Command.IndexOf( ' ' );
|
||||
|
||||
if ( indexOf >= 0 )
|
||||
{
|
||||
argString = m_Command.Substring( indexOf + 1 );
|
||||
|
||||
command = m_Command.Substring( 0, indexOf );
|
||||
args = CommandSystem.Split( argString );
|
||||
}
|
||||
else
|
||||
{
|
||||
argString = "";
|
||||
command = m_Command.ToLower();
|
||||
args = new string[0];
|
||||
}
|
||||
}
|
||||
|
||||
public BatchCommand( string command, string obj )
|
||||
{
|
||||
m_Command = command;
|
||||
m_Object = obj;
|
||||
}
|
||||
}
|
||||
|
||||
public class BatchGump : BaseGridGump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Batch m_Batch;
|
||||
|
||||
public BatchGump( Mobile from, Batch batch ) : base( 30, 30 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Batch = batch;
|
||||
|
||||
Render();
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
AddNewPage();
|
||||
|
||||
/* Header */
|
||||
AddEntryHeader( 20 );
|
||||
AddEntryHtml( 180, Center( "Batch Commands" ) );
|
||||
AddEntryHeader( 20 );
|
||||
AddNewLine();
|
||||
|
||||
AddEntryHeader( 9 );
|
||||
AddEntryLabel( 191, "Run Batch" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, GetButtonID( 1, 0, 0 ), ArrowRightWidth, ArrowRightHeight );
|
||||
AddNewLine();
|
||||
|
||||
AddBlankLine();
|
||||
|
||||
/* Scope */
|
||||
AddEntryHeader( 20 );
|
||||
AddEntryHtml( 180, Center( "Scope" ) );
|
||||
AddEntryHeader( 20 );
|
||||
AddNewLine();
|
||||
|
||||
AddEntryHeader( 9 );
|
||||
AddEntryLabel( 191, m_Batch.Scope == null ? "Select Scope" : m_Batch.Scope.Accessors[0] );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, GetButtonID( 1, 0, 1 ), ArrowRightWidth, ArrowRightHeight );
|
||||
AddNewLine();
|
||||
|
||||
AddBlankLine();
|
||||
|
||||
/* Condition */
|
||||
AddEntryHeader( 20 );
|
||||
AddEntryHtml( 180, Center( "Condition" ) );
|
||||
AddEntryHeader( 20 );
|
||||
AddNewLine();
|
||||
|
||||
AddEntryHeader( 9 );
|
||||
AddEntryText( 202, 0, m_Batch.Condition );
|
||||
AddEntryHeader( 9 );
|
||||
AddNewLine();
|
||||
|
||||
AddBlankLine();
|
||||
|
||||
/* Commands */
|
||||
AddEntryHeader( 20 );
|
||||
AddEntryHtml( 180, Center( "Commands" ) );
|
||||
AddEntryHeader( 20 );
|
||||
|
||||
for ( int i = 0; i < m_Batch.BatchCommands.Count; ++i )
|
||||
{
|
||||
BatchCommand bc = (BatchCommand)m_Batch.BatchCommands[i];
|
||||
|
||||
AddNewLine();
|
||||
|
||||
AddImageTiled( CurrentX, CurrentY, 9, 2, 0x24A8 );
|
||||
AddImageTiled( CurrentX, CurrentY + 2, 2, EntryHeight + OffsetSize + EntryHeight - 4, 0x24A8 );
|
||||
AddImageTiled( CurrentX, CurrentY + EntryHeight + OffsetSize + EntryHeight - 2, 9, 2, 0x24A8 );
|
||||
AddImageTiled( CurrentX + 3, CurrentY + 3, 6, EntryHeight + EntryHeight - 4 - OffsetSize, HeaderGumpID );
|
||||
|
||||
IncreaseX( 9 );
|
||||
AddEntryText( 202, 1+(i*2), bc.Command );
|
||||
AddEntryHeader( 9, 2 );
|
||||
|
||||
AddNewLine();
|
||||
|
||||
IncreaseX( 9 );
|
||||
AddEntryText( 202, 2+(i*2), bc.Object );
|
||||
}
|
||||
|
||||
AddNewLine();
|
||||
|
||||
AddEntryHeader( 9 );
|
||||
AddEntryLabel( 191, "Add New Command" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, GetButtonID( 1, 0, 2 ), ArrowRightWidth, ArrowRightHeight );
|
||||
|
||||
FinishPage();
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
int type, index;
|
||||
|
||||
if ( !SplitButtonID( info.ButtonID, 1, out type, out index ) )
|
||||
return;
|
||||
|
||||
TextRelay entry = info.GetTextEntry( 0 );
|
||||
|
||||
if ( entry != null )
|
||||
m_Batch.Condition = entry.Text;
|
||||
|
||||
for ( int i = m_Batch.BatchCommands.Count - 1; i >= 0; --i )
|
||||
{
|
||||
BatchCommand sc = (BatchCommand)m_Batch.BatchCommands[i];
|
||||
|
||||
entry = info.GetTextEntry( 1 + (i * 2) );
|
||||
|
||||
if ( entry != null )
|
||||
sc.Command = entry.Text;
|
||||
|
||||
entry = info.GetTextEntry( 2 + (i * 2) );
|
||||
|
||||
if ( entry != null )
|
||||
sc.Object = entry.Text;
|
||||
|
||||
if ( sc.Command.Length == 0 && sc.Object.Length == 0 )
|
||||
m_Batch.BatchCommands.RemoveAt( i );
|
||||
}
|
||||
|
||||
switch ( type )
|
||||
{
|
||||
case 0: // main
|
||||
{
|
||||
switch ( index )
|
||||
{
|
||||
case 0: // run
|
||||
{
|
||||
m_Batch.Run( m_From );
|
||||
break;
|
||||
}
|
||||
case 1: // set scope
|
||||
{
|
||||
m_From.SendGump( new BatchScopeGump( m_From, m_Batch ) );
|
||||
return;
|
||||
}
|
||||
case 2: // add command
|
||||
{
|
||||
m_Batch.BatchCommands.Add( new BatchCommand( "", "" ) );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_From.SendGump( new BatchGump( m_From, m_Batch ) );
|
||||
}
|
||||
}
|
||||
|
||||
public class BatchScopeGump : BaseGridGump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Batch m_Batch;
|
||||
|
||||
public BatchScopeGump( Mobile from, Batch batch ) : base( 30, 30 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Batch = batch;
|
||||
|
||||
Render();
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
AddNewPage();
|
||||
|
||||
/* Header */
|
||||
AddEntryHeader( 20 );
|
||||
AddEntryHtml( 140, Center( "Change Scope" ) );
|
||||
AddEntryHeader( 20 );
|
||||
|
||||
/* Options */
|
||||
for ( int i = 0; i < BaseCommandImplementor.Implementors.Count; ++i )
|
||||
{
|
||||
BaseCommandImplementor impl = BaseCommandImplementor.Implementors[i];
|
||||
|
||||
if ( m_From.AccessLevel < impl.AccessLevel )
|
||||
continue;
|
||||
|
||||
AddNewLine();
|
||||
|
||||
AddEntryLabel( 20 + OffsetSize + 140, impl.Accessors[0] );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, GetButtonID( 1, 0, i ), ArrowRightWidth, ArrowRightHeight );
|
||||
}
|
||||
|
||||
FinishPage();
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
int type, index;
|
||||
|
||||
if ( SplitButtonID( info.ButtonID, 1, out type, out index ) )
|
||||
{
|
||||
switch ( type )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
if ( index < BaseCommandImplementor.Implementors.Count )
|
||||
{
|
||||
BaseCommandImplementor impl = BaseCommandImplementor.Implementors[index];
|
||||
|
||||
if ( m_From.AccessLevel >= impl.AccessLevel )
|
||||
m_Batch.Scope = impl;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_From.SendGump( new BatchGump( m_From, m_Batch ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Scripts/Commands/BoundingBoxPicker.cs
Normal file
68
Scripts/Commands/BoundingBoxPicker.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public delegate void BoundingBoxCallback( Mobile from, Map map, Point3D start, Point3D end, object state );
|
||||
|
||||
public class BoundingBoxPicker
|
||||
{
|
||||
public static void Begin( Mobile from, BoundingBoxCallback callback, object state )
|
||||
{
|
||||
from.SendMessage( "Target the first location of the bounding box." );
|
||||
from.Target = new PickTarget( callback, state );
|
||||
}
|
||||
|
||||
private class PickTarget : Target
|
||||
{
|
||||
private Point3D m_Store;
|
||||
private bool m_First;
|
||||
private Map m_Map;
|
||||
private BoundingBoxCallback m_Callback;
|
||||
private object m_State;
|
||||
|
||||
public PickTarget( BoundingBoxCallback callback, object state ) : this( Point3D.Zero, true, null, callback, state )
|
||||
{
|
||||
}
|
||||
|
||||
public PickTarget( Point3D store, bool first, Map map, BoundingBoxCallback callback, object state ) : base( -1, true, TargetFlags.None )
|
||||
{
|
||||
m_Store = store;
|
||||
m_First = first;
|
||||
m_Map = map;
|
||||
m_Callback = callback;
|
||||
m_State = state;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
|
||||
if ( p == null )
|
||||
return;
|
||||
else if ( p is Item )
|
||||
p = ((Item)p).GetWorldTop();
|
||||
|
||||
if ( m_First )
|
||||
{
|
||||
from.SendMessage( "Target another location to complete the bounding box." );
|
||||
from.Target = new PickTarget( new Point3D( p ), false, from.Map, m_Callback, m_State );
|
||||
}
|
||||
else if ( from.Map != m_Map )
|
||||
{
|
||||
from.SendMessage( "Both locations must reside on the same map." );
|
||||
}
|
||||
else if ( m_Map != null && m_Map != Map.Internal && m_Callback != null )
|
||||
{
|
||||
Point3D start = m_Store;
|
||||
Point3D end = new Point3D( p );
|
||||
|
||||
Utility.FixPoints( ref start, ref end );
|
||||
|
||||
m_Callback( from, m_Map, start, end, m_State );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
92
Scripts/Commands/ConvertPlayers.cs
Normal file
92
Scripts/Commands/ConvertPlayers.cs
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class ConvertPlayers
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "ConvertPlayers", AccessLevel.Administrator, new CommandEventHandler( Convert_OnCommand ) );
|
||||
}
|
||||
|
||||
public static void Convert_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
e.Mobile.SendMessage( "Converting all players to PlayerMobile. You will be disconnected. Please Restart the server after the world has finished saving." );
|
||||
List<Mobile> mobs = new List<Mobile>( World.Mobiles.Values );
|
||||
int count = 0;
|
||||
|
||||
foreach ( Mobile m in mobs )
|
||||
{
|
||||
if ( m.Player && !(m is PlayerMobile ) )
|
||||
{
|
||||
count++;
|
||||
if ( m.NetState != null )
|
||||
m.NetState.Dispose();
|
||||
|
||||
PlayerMobile pm = new PlayerMobile( m.Serial );
|
||||
pm.DefaultMobileInit();
|
||||
|
||||
List<Item> copy = new List<Item>( m.Items );
|
||||
for (int i=0;i<copy.Count;i++)
|
||||
pm.AddItem( copy[i] );
|
||||
|
||||
CopyProps( pm, m );
|
||||
|
||||
for (int i=0;i<m.Skills.Length;i++)
|
||||
{
|
||||
pm.Skills[i].Base = m.Skills[i].Base;
|
||||
pm.Skills[i].SetLockNoRelay( m.Skills[i].Lock );
|
||||
}
|
||||
|
||||
World.Mobiles[m.Serial] = pm;
|
||||
}
|
||||
}
|
||||
|
||||
if ( count > 0 )
|
||||
{
|
||||
NetState.ProcessDisposedQueue();
|
||||
World.Save();
|
||||
|
||||
Console.WriteLine( "{0} players have been converted to PlayerMobile. {1}.", count, Core.Service ? "The server is now restarting" : "Press any key to restart the server" );
|
||||
|
||||
if ( !Core.Service )
|
||||
Console.ReadKey( true );
|
||||
|
||||
Core.Kill( true );
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Mobile.SendMessage( "Couldn't find any Players to convert." );
|
||||
}
|
||||
}
|
||||
|
||||
private static void CopyProps( Mobile to, Mobile from )
|
||||
{
|
||||
Type type = typeof( Mobile );
|
||||
|
||||
PropertyInfo[] props = type.GetProperties( BindingFlags.Public | BindingFlags.Instance );
|
||||
|
||||
for (int p=0;p<props.Length;p++)
|
||||
{
|
||||
PropertyInfo prop = props[p];
|
||||
|
||||
if ( prop.CanRead && prop.CanWrite )
|
||||
{
|
||||
try
|
||||
{
|
||||
prop.SetValue( to, prop.GetValue( from, null ), null );
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1150
Scripts/Commands/Decorate.cs
Normal file
1150
Scripts/Commands/Decorate.cs
Normal file
File diff suppressed because it is too large
Load diff
1147
Scripts/Commands/DecorateMag.cs
Normal file
1147
Scripts/Commands/DecorateMag.cs
Normal file
File diff suppressed because it is too large
Load diff
2608
Scripts/Commands/Docs.cs
Normal file
2608
Scripts/Commands/Docs.cs
Normal file
File diff suppressed because it is too large
Load diff
29
Scripts/Commands/DragEffects.cs
Normal file
29
Scripts/Commands/DragEffects.cs
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public static class DragEffects
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "DragEffects", AccessLevel.Developer, new CommandEventHandler( DragEffects_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "DragEffects [enable=false]" )]
|
||||
[Description( "Enables or disables the item drag and drop effects." )]
|
||||
public static void DragEffects_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
if ( e.Length == 0 )
|
||||
{
|
||||
e.Mobile.SendMessage( "Drag effects are currently {0}.", Mobile.DragEffects ? "enabled" : "disabled" );
|
||||
}
|
||||
else
|
||||
{
|
||||
Mobile.DragEffects = e.GetBoolean( 0 );
|
||||
|
||||
e.Mobile.SendMessage( "Drag effects have been {0}.", Mobile.DragEffects ? "enabled" : "disabled" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
147
Scripts/Commands/Dupe.cs
Normal file
147
Scripts/Commands/Dupe.cs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class Dupe
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "Dupe", AccessLevel.GameMaster, new CommandEventHandler( Dupe_OnCommand ) );
|
||||
CommandSystem.Register( "DupeInBag", AccessLevel.GameMaster, new CommandEventHandler( DupeInBag_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "Dupe [amount]" )]
|
||||
[Description( "Dupes a targeted item." )]
|
||||
private static void Dupe_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
int amount = 1;
|
||||
if ( e.Length >= 1 )
|
||||
amount = e.GetInt32( 0 );
|
||||
e.Mobile.Target = new DupeTarget( false, amount > 0 ? amount : 1 );
|
||||
e.Mobile.SendMessage( "What do you wish to dupe?" );
|
||||
}
|
||||
|
||||
[Usage( "DupeInBag <count>" )]
|
||||
[Description( "Dupes an item at it's current location (count) number of times." )]
|
||||
private static void DupeInBag_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
int amount = 1;
|
||||
if ( e.Length >= 1 )
|
||||
amount = e.GetInt32( 0 );
|
||||
|
||||
e.Mobile.Target = new DupeTarget( true, amount > 0 ? amount : 1 );
|
||||
e.Mobile.SendMessage( "What do you wish to dupe?" );
|
||||
}
|
||||
|
||||
private class DupeTarget : Target
|
||||
{
|
||||
private bool m_InBag;
|
||||
private int m_Amount;
|
||||
|
||||
public DupeTarget( bool inbag, int amount )
|
||||
: base( 15, false, TargetFlags.None )
|
||||
{
|
||||
m_InBag = inbag;
|
||||
m_Amount = amount;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targ )
|
||||
{
|
||||
bool done = false;
|
||||
if ( !( targ is Item ) )
|
||||
{
|
||||
from.SendMessage( "You can only dupe items." );
|
||||
return;
|
||||
}
|
||||
|
||||
CommandLogging.WriteLine( from, "{0} {1} duping {2} (inBag={3}; amount={4})", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( targ ), m_InBag, m_Amount );
|
||||
|
||||
Item copy = (Item)targ;
|
||||
Container pack;
|
||||
|
||||
if ( m_InBag )
|
||||
{
|
||||
if ( copy.Parent is Container )
|
||||
pack = (Container)copy.Parent;
|
||||
else if ( copy.Parent is Mobile )
|
||||
pack = ( (Mobile)copy.Parent ).Backpack;
|
||||
else
|
||||
pack = null;
|
||||
}
|
||||
else
|
||||
pack = from.Backpack;
|
||||
|
||||
Type t = copy.GetType();
|
||||
|
||||
//ConstructorInfo[] info = t.GetConstructors();
|
||||
|
||||
ConstructorInfo c = t.GetConstructor( Type.EmptyTypes );
|
||||
|
||||
if ( c != null )
|
||||
{
|
||||
try
|
||||
{
|
||||
from.SendMessage( "Duping {0}...", m_Amount );
|
||||
for ( int i = 0; i < m_Amount; i++ )
|
||||
{
|
||||
object o = c.Invoke( null );
|
||||
|
||||
if ( o != null && o is Item )
|
||||
{
|
||||
Item newItem = (Item)o;
|
||||
CopyProperties( newItem, copy );//copy.Dupe( item, copy.Amount );
|
||||
copy.OnAfterDuped( newItem );
|
||||
newItem.Parent = null;
|
||||
|
||||
if ( pack != null )
|
||||
pack.DropItem( newItem );
|
||||
else
|
||||
newItem.MoveToWorld( from.Location, from.Map );
|
||||
|
||||
newItem.InvalidateProperties();
|
||||
|
||||
CommandLogging.WriteLine( from, "{0} {1} duped {2} creating {3}", from.AccessLevel, CommandLogging.Format( from ), CommandLogging.Format( targ ), CommandLogging.Format( newItem ) );
|
||||
}
|
||||
}
|
||||
from.SendMessage( "Done" );
|
||||
done = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
from.SendMessage( "Error!" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !done )
|
||||
{
|
||||
from.SendMessage( "Unable to dupe. Item must have a 0 parameter constructor." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CopyProperties( Item dest, Item src )
|
||||
{
|
||||
PropertyInfo[] props = src.GetType().GetProperties();
|
||||
|
||||
for ( int i = 0; i < props.Length; i++ )
|
||||
{
|
||||
try
|
||||
{
|
||||
if ( props[i].CanRead && props[i].CanWrite )
|
||||
{
|
||||
//Console.WriteLine( "Setting {0} = {1}", props[i].Name, props[i].GetValue( src, null ) );
|
||||
props[i].SetValue( dest, props[i].GetValue( src, null ), null );
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
//Console.WriteLine( "Denied" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
83
Scripts/Commands/ExportWSC.cs
Normal file
83
Scripts/Commands/ExportWSC.cs
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class ExportCommand
|
||||
{
|
||||
private const string ExportFile = @"C:\Uo\WorldForge\items.wsc";
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "ExportWSC", AccessLevel.Administrator, new CommandEventHandler( Export_OnCommand ) );
|
||||
}
|
||||
|
||||
public static void Export_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
StreamWriter w = new StreamWriter( ExportFile );
|
||||
ArrayList remove = new ArrayList();
|
||||
int count = 0;
|
||||
|
||||
e.Mobile.SendMessage( "Exporting all static items to \"{0}\"...", ExportFile );
|
||||
e.Mobile.SendMessage( "This will delete all static items in the world. Please make a backup." );
|
||||
|
||||
foreach ( Item item in World.Items.Values )
|
||||
{
|
||||
if ( ( item is Static || item is BaseFloor || item is BaseWall )
|
||||
&& item.RootParent == null )
|
||||
{
|
||||
w.WriteLine( "SECTION WORLDITEM {0}", count );
|
||||
w.WriteLine( "{" );
|
||||
w.WriteLine( "SERIAL {0}", item.Serial );
|
||||
w.WriteLine( "NAME #" );
|
||||
w.WriteLine( "NAME2 #" );
|
||||
w.WriteLine( "ID {0}", item.ItemID );
|
||||
w.WriteLine( "X {0}", item.X );
|
||||
w.WriteLine( "Y {0}", item.Y );
|
||||
w.WriteLine( "Z {0}", item.Z );
|
||||
w.WriteLine( "COLOR {0}", item.Hue );
|
||||
w.WriteLine( "CONT -1" );
|
||||
w.WriteLine( "TYPE 0" );
|
||||
w.WriteLine( "AMOUNT 1" );
|
||||
w.WriteLine( "WEIGHT 255" );
|
||||
w.WriteLine( "OWNER -1" );
|
||||
w.WriteLine( "SPAWN -1" );
|
||||
w.WriteLine( "VALUE 1" );
|
||||
w.WriteLine( "}" );
|
||||
w.WriteLine( "" );
|
||||
|
||||
count++;
|
||||
remove.Add( item );
|
||||
w.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
w.Close();
|
||||
|
||||
foreach( Item item in remove )
|
||||
item.Delete();
|
||||
|
||||
e.Mobile.SendMessage( "Export complete. Exported {0} statics.", count );
|
||||
}
|
||||
}
|
||||
}
|
||||
/*SECTION WORLDITEM 1
|
||||
{
|
||||
SERIAL 1073741830
|
||||
NAME #
|
||||
NAME2 #
|
||||
ID 1709
|
||||
X 1439
|
||||
Y 1613
|
||||
Z 20
|
||||
CONT -1
|
||||
TYPE 12
|
||||
AMOUNT 1
|
||||
WEIGHT 25500
|
||||
OWNER -1
|
||||
SPAWN -1
|
||||
VALUE 1
|
||||
}*/
|
||||
426
Scripts/Commands/GenCategorization.cs
Normal file
426
Scripts/Commands/GenCategorization.cs
Normal file
|
|
@ -0,0 +1,426 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class Categorization
|
||||
{
|
||||
private static CategoryEntry m_RootItems, m_RootMobiles;
|
||||
|
||||
public static CategoryEntry Items
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_RootItems == null )
|
||||
Load();
|
||||
|
||||
return m_RootItems;
|
||||
}
|
||||
}
|
||||
|
||||
public static CategoryEntry Mobiles
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_RootMobiles == null )
|
||||
Load();
|
||||
|
||||
return m_RootMobiles;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "RebuildCategorization", AccessLevel.Administrator, new CommandEventHandler( RebuildCategorization_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "RebuildCategorization" )]
|
||||
[Description( "Rebuilds the categorization data file used by the Add command." )]
|
||||
public static void RebuildCategorization_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
CategoryEntry root = new CategoryEntry( null, "Add Menu", new CategoryEntry[]{ Items, Mobiles } );
|
||||
|
||||
Export( root, "Data/objects.xml", "Objects" );
|
||||
|
||||
e.Mobile.SendMessage( "Categorization menu rebuilt." );
|
||||
}
|
||||
|
||||
public static void RecurseFindCategories( CategoryEntry ce, ArrayList list )
|
||||
{
|
||||
list.Add( ce );
|
||||
|
||||
for ( int i = 0; i < ce.SubCategories.Length; ++i )
|
||||
RecurseFindCategories( ce.SubCategories[i], list );
|
||||
}
|
||||
|
||||
public static void Export( CategoryEntry ce, string fileName, string title )
|
||||
{
|
||||
XmlTextWriter xml = new XmlTextWriter( fileName, System.Text.Encoding.UTF8 );
|
||||
|
||||
xml.Indentation = 1;
|
||||
xml.IndentChar = '\t';
|
||||
xml.Formatting = Formatting.Indented;
|
||||
|
||||
xml.WriteStartDocument( true );
|
||||
|
||||
RecurseExport( xml, ce );
|
||||
|
||||
xml.Flush();
|
||||
xml.Close();
|
||||
}
|
||||
|
||||
public static void RecurseExport( XmlTextWriter xml, CategoryEntry ce )
|
||||
{
|
||||
xml.WriteStartElement( "category" );
|
||||
|
||||
xml.WriteAttributeString( "title", ce.Title );
|
||||
|
||||
ArrayList subCats = new ArrayList( ce.SubCategories );
|
||||
|
||||
subCats.Sort( new CategorySorter() );
|
||||
|
||||
for ( int i = 0; i < subCats.Count; ++i )
|
||||
RecurseExport( xml, (CategoryEntry)subCats[i] );
|
||||
|
||||
ce.Matched.Sort( new CategorySorter() );
|
||||
|
||||
for ( int i = 0; i < ce.Matched.Count; ++i )
|
||||
{
|
||||
CategoryTypeEntry cte = (CategoryTypeEntry)ce.Matched[i];
|
||||
|
||||
xml.WriteStartElement( "object" );
|
||||
|
||||
xml.WriteAttributeString( "type", cte.Type.ToString() );
|
||||
|
||||
object obj = cte.Object;
|
||||
|
||||
if ( obj is Item )
|
||||
{
|
||||
Item item = (Item)obj;
|
||||
|
||||
int itemID = item.ItemID;
|
||||
|
||||
if ( item is BaseAddon && ((BaseAddon)item).Components.Count == 1 )
|
||||
itemID = ((AddonComponent)(((BaseAddon)item).Components[0])).ItemID;
|
||||
|
||||
if ( itemID > TileData.MaxItemValue )
|
||||
itemID = 1;
|
||||
|
||||
xml.WriteAttributeString( "gfx", XmlConvert.ToString( itemID ) );
|
||||
|
||||
int hue = item.Hue & 0x7FFF;
|
||||
|
||||
if ( (hue & 0x4000) != 0 )
|
||||
hue = 0;
|
||||
|
||||
if ( hue != 0 )
|
||||
xml.WriteAttributeString( "hue", XmlConvert.ToString( hue ) );
|
||||
|
||||
item.Delete();
|
||||
}
|
||||
else if ( obj is Mobile )
|
||||
{
|
||||
Mobile mob = (Mobile)obj;
|
||||
|
||||
int itemID = ShrinkTable.Lookup( mob, 1 );
|
||||
|
||||
xml.WriteAttributeString( "gfx", XmlConvert.ToString( itemID ) );
|
||||
|
||||
int hue = mob.Hue & 0x7FFF;
|
||||
|
||||
if ( (hue & 0x4000) != 0 )
|
||||
hue = 0;
|
||||
|
||||
if ( hue != 0 )
|
||||
xml.WriteAttributeString( "hue", XmlConvert.ToString( hue ) );
|
||||
|
||||
mob.Delete();
|
||||
}
|
||||
|
||||
xml.WriteEndElement();
|
||||
}
|
||||
|
||||
xml.WriteEndElement();
|
||||
}
|
||||
|
||||
public static void Load()
|
||||
{
|
||||
ArrayList types = new ArrayList();
|
||||
|
||||
AddTypes( Core.Assembly, types );
|
||||
|
||||
for ( int i = 0; i < ScriptCompiler.Assemblies.Length; ++i )
|
||||
AddTypes( ScriptCompiler.Assemblies[i], types );
|
||||
|
||||
m_RootItems = Load( types, "Data/items.cfg" );
|
||||
m_RootMobiles = Load( types, "Data/mobiles.cfg" );
|
||||
}
|
||||
|
||||
private static CategoryEntry Load( ArrayList types, string config )
|
||||
{
|
||||
CategoryLine[] lines = CategoryLine.Load( config );
|
||||
|
||||
if ( lines.Length > 0 )
|
||||
{
|
||||
int index = 0;
|
||||
CategoryEntry root = new CategoryEntry( null, lines, ref index );
|
||||
|
||||
Fill( root, types );
|
||||
|
||||
return root;
|
||||
}
|
||||
|
||||
return new CategoryEntry();
|
||||
}
|
||||
|
||||
private static Type typeofItem = typeof( Item );
|
||||
private static Type typeofMobile = typeof( Mobile );
|
||||
private static Type typeofConstructable = typeof( ConstructableAttribute );
|
||||
|
||||
private static bool IsConstructable( Type type )
|
||||
{
|
||||
if ( !type.IsSubclassOf( typeofItem ) && !type.IsSubclassOf( typeofMobile ) )
|
||||
return false;
|
||||
|
||||
ConstructorInfo ctor = type.GetConstructor( Type.EmptyTypes );
|
||||
|
||||
return ( ctor != null && ctor.IsDefined( typeofConstructable, false ) );
|
||||
}
|
||||
|
||||
private static void AddTypes( Assembly asm, ArrayList types )
|
||||
{
|
||||
Type[] allTypes = asm.GetTypes();
|
||||
|
||||
for ( int i = 0; i < allTypes.Length; ++i )
|
||||
{
|
||||
Type type = allTypes[i];
|
||||
|
||||
if ( type.IsAbstract )
|
||||
continue;
|
||||
|
||||
if ( IsConstructable( type ) )
|
||||
types.Add( type );
|
||||
}
|
||||
}
|
||||
|
||||
private static void Fill( CategoryEntry root, ArrayList list )
|
||||
{
|
||||
for ( int i = 0; i < list.Count; ++i )
|
||||
{
|
||||
Type type = (Type)list[i];
|
||||
CategoryEntry match = GetDeepestMatch( root, type );
|
||||
|
||||
if ( match == null )
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
match.Matched.Add( new CategoryTypeEntry( type ) );
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static CategoryEntry GetDeepestMatch( CategoryEntry root, Type type )
|
||||
{
|
||||
if ( !root.IsMatch( type ) )
|
||||
return null;
|
||||
|
||||
for ( int i = 0; i < root.SubCategories.Length; ++i )
|
||||
{
|
||||
CategoryEntry check = GetDeepestMatch( root.SubCategories[i], type );
|
||||
|
||||
if ( check != null )
|
||||
return check;
|
||||
}
|
||||
|
||||
return root;
|
||||
}
|
||||
}
|
||||
|
||||
public class CategorySorter : IComparer
|
||||
{
|
||||
public int Compare( object x, object y )
|
||||
{
|
||||
string a = null, b = null;
|
||||
|
||||
if ( x is CategoryEntry )
|
||||
a = ((CategoryEntry)x).Title;
|
||||
else if ( x is CategoryTypeEntry )
|
||||
a = ((CategoryTypeEntry)x).Type.Name;
|
||||
|
||||
if ( y is CategoryEntry )
|
||||
b = ((CategoryEntry)y).Title;
|
||||
else if ( y is CategoryTypeEntry )
|
||||
b = ((CategoryTypeEntry)y).Type.Name;
|
||||
|
||||
if ( a == null && b == null )
|
||||
return 0;
|
||||
|
||||
if ( a == null )
|
||||
return 1;
|
||||
|
||||
if ( b == null )
|
||||
return -1;
|
||||
|
||||
return a.CompareTo( b );
|
||||
}
|
||||
}
|
||||
|
||||
public class CategoryTypeEntry
|
||||
{
|
||||
private Type m_Type;
|
||||
private object m_Object;
|
||||
|
||||
public Type Type{ get{ return m_Type; } }
|
||||
public object Object{ get{ return m_Object; } }
|
||||
|
||||
public CategoryTypeEntry( Type type )
|
||||
{
|
||||
m_Type = type;
|
||||
m_Object = Activator.CreateInstance( type );
|
||||
}
|
||||
}
|
||||
|
||||
public class CategoryEntry
|
||||
{
|
||||
private string m_Title;
|
||||
private Type[] m_Matches;
|
||||
private CategoryEntry[] m_SubCategories;
|
||||
private CategoryEntry m_Parent;
|
||||
private ArrayList m_Matched;
|
||||
|
||||
public string Title{ get{ return m_Title; } }
|
||||
public Type[] Matches{ get{ return m_Matches; } }
|
||||
public CategoryEntry Parent{ get{ return m_Parent; } }
|
||||
public CategoryEntry[] SubCategories{ get{ return m_SubCategories; } }
|
||||
public ArrayList Matched{ get{ return m_Matched; } }
|
||||
|
||||
public CategoryEntry()
|
||||
{
|
||||
m_Title = "(empty)";
|
||||
m_Matches = new Type[0];
|
||||
m_SubCategories = new CategoryEntry[0];
|
||||
m_Matched = new ArrayList();
|
||||
}
|
||||
|
||||
public CategoryEntry( CategoryEntry parent, string title, CategoryEntry[] subCats )
|
||||
{
|
||||
m_Parent = parent;
|
||||
m_Title = title;
|
||||
m_SubCategories = subCats;
|
||||
m_Matches = new Type[0];
|
||||
m_Matched = new ArrayList();
|
||||
}
|
||||
|
||||
public bool IsMatch( Type type )
|
||||
{
|
||||
bool isMatch = false;
|
||||
|
||||
for ( int i = 0; !isMatch && i < m_Matches.Length; ++i )
|
||||
isMatch = ( type == m_Matches[i] || type.IsSubclassOf( m_Matches[i] ) );
|
||||
|
||||
return isMatch;
|
||||
}
|
||||
|
||||
public CategoryEntry( CategoryEntry parent, CategoryLine[] lines, ref int index )
|
||||
{
|
||||
m_Parent = parent;
|
||||
|
||||
string text = lines[index].Text;
|
||||
|
||||
int start = text.IndexOf( '(' );
|
||||
|
||||
if ( start < 0 )
|
||||
throw new FormatException( String.Format( "Input string not correctly formatted ('{0}')", text ) );
|
||||
|
||||
m_Title = text.Substring( 0, start ).Trim();
|
||||
|
||||
int end = text.IndexOf( ')', ++start );
|
||||
|
||||
if ( end < start )
|
||||
throw new FormatException( String.Format( "Input string not correctly formatted ('{0}')", text ) );
|
||||
|
||||
text = text.Substring( start, end-start );
|
||||
string[] split = text.Split( ';' );
|
||||
|
||||
ArrayList list = new ArrayList();
|
||||
|
||||
for ( int i = 0; i < split.Length; ++i )
|
||||
{
|
||||
Type type = ScriptCompiler.FindTypeByName( split[i].Trim() );
|
||||
|
||||
if ( type == null )
|
||||
Console.WriteLine( "Match type not found ('{0}')", split[i].Trim() );
|
||||
else
|
||||
list.Add( type );
|
||||
}
|
||||
|
||||
m_Matches = (Type[])list.ToArray( typeof( Type ) );
|
||||
list.Clear();
|
||||
|
||||
int ourIndentation = lines[index].Indentation;
|
||||
|
||||
++index;
|
||||
|
||||
while ( index < lines.Length && lines[index].Indentation > ourIndentation )
|
||||
list.Add( new CategoryEntry( this, lines, ref index ) );
|
||||
|
||||
m_SubCategories = (CategoryEntry[])list.ToArray( typeof( CategoryEntry ) );
|
||||
list.Clear();
|
||||
|
||||
m_Matched = list;
|
||||
}
|
||||
}
|
||||
|
||||
public class CategoryLine
|
||||
{
|
||||
private int m_Indentation;
|
||||
private string m_Text;
|
||||
|
||||
public int Indentation{ get{ return m_Indentation; } }
|
||||
public string Text{ get{ return m_Text; } }
|
||||
|
||||
public CategoryLine( string input )
|
||||
{
|
||||
int index;
|
||||
|
||||
for ( index = 0; index < input.Length; ++index )
|
||||
{
|
||||
if ( Char.IsLetter( input, index ) )
|
||||
break;
|
||||
}
|
||||
|
||||
if ( index >= input.Length )
|
||||
throw new FormatException( String.Format( "Input string not correctly formatted ('{0}')", input ) );
|
||||
|
||||
m_Indentation = index;
|
||||
m_Text = input.Substring( index );
|
||||
}
|
||||
|
||||
public static CategoryLine[] Load( string path )
|
||||
{
|
||||
ArrayList list = new ArrayList();
|
||||
|
||||
if ( File.Exists( path ) )
|
||||
{
|
||||
using ( StreamReader ip = new StreamReader( path ) )
|
||||
{
|
||||
string line;
|
||||
|
||||
while ( (line = ip.ReadLine()) != null )
|
||||
list.Add( new CategoryLine( line ) );
|
||||
}
|
||||
}
|
||||
|
||||
return (CategoryLine[])list.ToArray( typeof( CategoryLine ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
1053
Scripts/Commands/GenTeleporter.cs
Normal file
1053
Scripts/Commands/GenTeleporter.cs
Normal file
File diff suppressed because it is too large
Load diff
205
Scripts/Commands/Generic/Commands/BaseCommand.cs
Normal file
205
Scripts/Commands/Generic/Commands/BaseCommand.cs
Normal file
|
|
@ -0,0 +1,205 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public enum ObjectTypes
|
||||
{
|
||||
Both,
|
||||
Items,
|
||||
Mobiles,
|
||||
All
|
||||
}
|
||||
|
||||
public abstract class BaseCommand
|
||||
{
|
||||
private string[] m_Commands;
|
||||
private AccessLevel m_AccessLevel;
|
||||
private CommandSupport m_Implementors;
|
||||
private ObjectTypes m_ObjectTypes;
|
||||
private bool m_ListOptimized;
|
||||
private string m_Usage;
|
||||
private string m_Description;
|
||||
|
||||
public bool ListOptimized
|
||||
{
|
||||
get{ return m_ListOptimized; }
|
||||
set{ m_ListOptimized = value; }
|
||||
}
|
||||
|
||||
public string[] Commands
|
||||
{
|
||||
get{ return m_Commands; }
|
||||
set{ m_Commands = value; }
|
||||
}
|
||||
|
||||
public string Usage
|
||||
{
|
||||
get{ return m_Usage; }
|
||||
set{ m_Usage = value; }
|
||||
}
|
||||
|
||||
public string Description
|
||||
{
|
||||
get{ return m_Description; }
|
||||
set{ m_Description = value; }
|
||||
}
|
||||
|
||||
public AccessLevel AccessLevel
|
||||
{
|
||||
get{ return m_AccessLevel; }
|
||||
set{ m_AccessLevel = value; }
|
||||
}
|
||||
|
||||
public ObjectTypes ObjectTypes
|
||||
{
|
||||
get{ return m_ObjectTypes; }
|
||||
set{ m_ObjectTypes = value; }
|
||||
}
|
||||
|
||||
public CommandSupport Supports
|
||||
{
|
||||
get{ return m_Implementors; }
|
||||
set{ m_Implementors = value; }
|
||||
}
|
||||
|
||||
public BaseCommand()
|
||||
{
|
||||
m_Responses = new ArrayList();
|
||||
m_Failures = new ArrayList();
|
||||
}
|
||||
|
||||
public static bool IsAccessible( Mobile from, object obj )
|
||||
{
|
||||
if ( from.AccessLevel >= AccessLevel.Administrator || obj == null )
|
||||
return true;
|
||||
|
||||
Mobile mob;
|
||||
|
||||
if ( obj is Mobile )
|
||||
mob = (Mobile)obj;
|
||||
else if ( obj is Item )
|
||||
mob = ((Item)obj).RootParent as Mobile;
|
||||
else
|
||||
mob = null;
|
||||
|
||||
if ( mob == null || mob == from || from.AccessLevel > mob.AccessLevel )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void ExecuteList( CommandEventArgs e, ArrayList list )
|
||||
{
|
||||
for ( int i = 0; i < list.Count; ++i )
|
||||
Execute( e, list[i] );
|
||||
}
|
||||
|
||||
public virtual void Execute( CommandEventArgs e, object obj )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool ValidateArgs( BaseCommandImplementor impl, CommandEventArgs e )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
private ArrayList m_Responses, m_Failures;
|
||||
|
||||
private class MessageEntry
|
||||
{
|
||||
public string m_Message;
|
||||
public int m_Count;
|
||||
|
||||
public MessageEntry( string message )
|
||||
{
|
||||
m_Message = message;
|
||||
m_Count = 1;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if ( m_Count > 1 )
|
||||
return String.Format( "{0} ({1})", m_Message, m_Count );
|
||||
|
||||
return m_Message;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddResponse( string message )
|
||||
{
|
||||
for ( int i = 0; i < m_Responses.Count; ++i )
|
||||
{
|
||||
MessageEntry entry = (MessageEntry)m_Responses[i];
|
||||
|
||||
if ( entry.m_Message == message )
|
||||
{
|
||||
++entry.m_Count;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_Responses.Count == 10 )
|
||||
return;
|
||||
|
||||
m_Responses.Add( new MessageEntry( message ) );
|
||||
}
|
||||
|
||||
public void AddResponse( Gump gump )
|
||||
{
|
||||
m_Responses.Add( gump );
|
||||
}
|
||||
|
||||
public void LogFailure( string message )
|
||||
{
|
||||
for ( int i = 0; i < m_Failures.Count; ++i )
|
||||
{
|
||||
MessageEntry entry = (MessageEntry)m_Failures[i];
|
||||
|
||||
if ( entry.m_Message == message )
|
||||
{
|
||||
++entry.m_Count;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_Failures.Count == 10 )
|
||||
return;
|
||||
|
||||
m_Failures.Add( new MessageEntry( message ) );
|
||||
}
|
||||
|
||||
public void Flush( Mobile from, bool flushToLog )
|
||||
{
|
||||
if ( m_Responses.Count > 0 )
|
||||
{
|
||||
for ( int i = 0; i < m_Responses.Count; ++i )
|
||||
{
|
||||
object obj = m_Responses[i];
|
||||
|
||||
if ( obj is MessageEntry )
|
||||
{
|
||||
from.SendMessage( ((MessageEntry)obj).ToString() );
|
||||
|
||||
if ( flushToLog )
|
||||
CommandLogging.WriteLine( from, ((MessageEntry)obj).ToString() );
|
||||
}
|
||||
else if ( obj is Gump )
|
||||
{
|
||||
from.SendGump( (Gump) obj );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( int i = 0; i < m_Failures.Count; ++i )
|
||||
from.SendMessage( ((MessageEntry)m_Failures[i]).ToString() );
|
||||
}
|
||||
|
||||
m_Responses.Clear();
|
||||
m_Failures.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
1121
Scripts/Commands/Generic/Commands/Commands.cs
Normal file
1121
Scripts/Commands/Generic/Commands/Commands.cs
Normal file
File diff suppressed because it is too large
Load diff
205
Scripts/Commands/Generic/Commands/DesignInsert.cs
Normal file
205
Scripts/Commands/Generic/Commands/DesignInsert.cs
Normal file
|
|
@ -0,0 +1,205 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
using Server.Multis;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class DesignInsertCommand : BaseCommand
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
TargetCommands.Register( new DesignInsertCommand() );
|
||||
}
|
||||
|
||||
public DesignInsertCommand()
|
||||
{
|
||||
AccessLevel = AccessLevel.GameMaster;
|
||||
Supports = CommandSupport.Single | CommandSupport.Area;
|
||||
Commands = new string[] { "DesignInsert" };
|
||||
ObjectTypes = ObjectTypes.Items;
|
||||
Usage = "DesignInsert [allItems=false]";
|
||||
Description = "Inserts multiple targeted items into a customizable house's design.";
|
||||
}
|
||||
|
||||
#region Single targeting mode
|
||||
public override void Execute( CommandEventArgs e, object obj )
|
||||
{
|
||||
Target t = new DesignInsertTarget( new List<HouseFoundation>(), ( e.Length < 1 || !e.GetBoolean( 0 ) ) );
|
||||
t.Invoke( e.Mobile, obj );
|
||||
}
|
||||
|
||||
private class DesignInsertTarget : Target
|
||||
{
|
||||
private List<HouseFoundation> m_Foundations;
|
||||
private bool m_StaticsOnly;
|
||||
|
||||
public DesignInsertTarget( List<HouseFoundation> foundations, bool staticsOnly )
|
||||
: base( -1, false, TargetFlags.None )
|
||||
{
|
||||
m_Foundations = foundations;
|
||||
m_StaticsOnly = staticsOnly;
|
||||
}
|
||||
|
||||
protected override void OnTargetCancel( Mobile from, TargetCancelType cancelType )
|
||||
{
|
||||
if ( m_Foundations.Count != 0 )
|
||||
{
|
||||
from.SendMessage( "Your changes have been committed. Updating..." );
|
||||
|
||||
foreach ( HouseFoundation house in m_Foundations )
|
||||
house.Delta( ItemDelta.Update );
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object obj )
|
||||
{
|
||||
HouseFoundation house;
|
||||
DesignInsertResult result = ProcessInsert( obj as Item, m_StaticsOnly, out house );
|
||||
|
||||
switch ( result )
|
||||
{
|
||||
case DesignInsertResult.Valid:
|
||||
{
|
||||
if ( m_Foundations.Count == 0 )
|
||||
from.SendMessage( "The item has been inserted into the house design. Press ESC when you are finished." );
|
||||
else
|
||||
from.SendMessage( "The item has been inserted into the house design." );
|
||||
|
||||
if ( !m_Foundations.Contains( house ) )
|
||||
m_Foundations.Add( house );
|
||||
|
||||
break;
|
||||
}
|
||||
case DesignInsertResult.InvalidItem:
|
||||
{
|
||||
from.SendMessage( "That cannot be inserted. Try again." );
|
||||
break;
|
||||
}
|
||||
case DesignInsertResult.NotInHouse:
|
||||
case DesignInsertResult.OutsideHouseBounds:
|
||||
{
|
||||
from.SendMessage( "That item is not inside a customizable house. Try again." );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
from.Target = new DesignInsertTarget( m_Foundations, m_StaticsOnly );
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Area targeting mode
|
||||
public override void ExecuteList( CommandEventArgs e, ArrayList list )
|
||||
{
|
||||
e.Mobile.SendGump( new WarningGump( 1060637, 30720, String.Format( "You are about to insert {0} objects. This cannot be undone without a full server revert.<br><br>Continue?", list.Count ), 0xFFC000, 420, 280, new WarningGumpCallback( OnConfirmCallback ), new object[] { e, list, ( e.Length < 1 || !e.GetBoolean( 0 ) ) } ) );
|
||||
AddResponse( "Awaiting confirmation..." );
|
||||
}
|
||||
|
||||
private void OnConfirmCallback( Mobile from, bool okay, object state )
|
||||
{
|
||||
object[] states = (object[])state;
|
||||
CommandEventArgs e = (CommandEventArgs)states[0];
|
||||
ArrayList list = (ArrayList)states[1];
|
||||
bool staticsOnly = (bool)states[2];
|
||||
|
||||
bool flushToLog = false;
|
||||
|
||||
if ( okay )
|
||||
{
|
||||
List<HouseFoundation> foundations = new List<HouseFoundation>();
|
||||
flushToLog = ( list.Count > 20 );
|
||||
|
||||
for ( int i = 0; i < list.Count; ++i )
|
||||
{
|
||||
HouseFoundation house;
|
||||
DesignInsertResult result = ProcessInsert( list[i] as Item, staticsOnly, out house );
|
||||
|
||||
switch ( result )
|
||||
{
|
||||
case DesignInsertResult.Valid:
|
||||
{
|
||||
AddResponse( "The item has been inserted into the house design." );
|
||||
|
||||
if ( !foundations.Contains( house ) )
|
||||
foundations.Add( house );
|
||||
|
||||
break;
|
||||
}
|
||||
case DesignInsertResult.InvalidItem:
|
||||
{
|
||||
LogFailure( "That cannot be inserted." );
|
||||
break;
|
||||
}
|
||||
case DesignInsertResult.NotInHouse:
|
||||
case DesignInsertResult.OutsideHouseBounds:
|
||||
{
|
||||
LogFailure( "That item is not inside a customizable house." );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach ( HouseFoundation house in foundations )
|
||||
house.Delta( ItemDelta.Update );
|
||||
}
|
||||
else
|
||||
{
|
||||
AddResponse( "Command aborted." );
|
||||
}
|
||||
|
||||
Flush( from, flushToLog );
|
||||
}
|
||||
#endregion
|
||||
|
||||
public enum DesignInsertResult
|
||||
{
|
||||
Valid,
|
||||
InvalidItem,
|
||||
NotInHouse,
|
||||
OutsideHouseBounds
|
||||
}
|
||||
|
||||
public static DesignInsertResult ProcessInsert( Item item, bool staticsOnly, out HouseFoundation house )
|
||||
{
|
||||
house = null;
|
||||
|
||||
if ( item == null || item is BaseMulti || item is HouseSign || ( staticsOnly && !( item is Static ) ) )
|
||||
return DesignInsertResult.InvalidItem;
|
||||
|
||||
house = BaseHouse.FindHouseAt( item ) as HouseFoundation;
|
||||
|
||||
if ( house == null )
|
||||
return DesignInsertResult.NotInHouse;
|
||||
|
||||
int x = item.X - house.X;
|
||||
int y = item.Y - house.Y;
|
||||
int z = item.Z - house.Z;
|
||||
|
||||
if ( !TryInsertIntoState( house.CurrentState, item.ItemID, x, y, z ) )
|
||||
return DesignInsertResult.OutsideHouseBounds;
|
||||
|
||||
TryInsertIntoState( house.DesignState, item.ItemID, x, y, z );
|
||||
item.Delete();
|
||||
|
||||
return DesignInsertResult.Valid;
|
||||
}
|
||||
|
||||
private static bool TryInsertIntoState( DesignState state, int itemID, int x, int y, int z )
|
||||
{
|
||||
MultiComponentList mcl = state.Components;
|
||||
|
||||
if ( x < mcl.Min.X || y < mcl.Min.Y || x > mcl.Max.X || y > mcl.Max.Y )
|
||||
return false;
|
||||
|
||||
mcl.Add( itemID, x, y, z );
|
||||
state.OnRevised();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
570
Scripts/Commands/Generic/Commands/Interface.cs
Normal file
570
Scripts/Commands/Generic/Commands/Interface.cs
Normal file
|
|
@ -0,0 +1,570 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
using Server.Targets;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class InterfaceCommand : BaseCommand
|
||||
{
|
||||
public InterfaceCommand()
|
||||
{
|
||||
AccessLevel = AccessLevel.GameMaster;
|
||||
Supports = CommandSupport.Complex | CommandSupport.Simple;
|
||||
Commands = new string[]{ "Interface" };
|
||||
ObjectTypes = ObjectTypes.Both;
|
||||
Usage = "Interface [view <properties ...>]";
|
||||
Description = "Opens an interface to interact with matched objects. Generally used with condition arguments.";
|
||||
ListOptimized = true;
|
||||
}
|
||||
|
||||
public override void ExecuteList( CommandEventArgs e, ArrayList list )
|
||||
{
|
||||
if ( list.Count > 0 )
|
||||
{
|
||||
List<string> columns = new List<string>();
|
||||
|
||||
columns.Add( "Object" );
|
||||
|
||||
if ( e.Length > 0 )
|
||||
{
|
||||
int offset = 0;
|
||||
|
||||
if ( Insensitive.Equals( e.GetString( 0 ), "view" ) )
|
||||
++offset;
|
||||
|
||||
while ( offset < e.Length )
|
||||
columns.Add( e.GetString( offset++ ) );
|
||||
}
|
||||
|
||||
e.Mobile.SendGump( new InterfaceGump( e.Mobile, columns.ToArray(), list, 0, null ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
AddResponse( "No matching objects found." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class InterfaceGump : BaseGridGump
|
||||
{
|
||||
private Mobile m_From;
|
||||
|
||||
private string[] m_Columns;
|
||||
|
||||
private ArrayList m_List;
|
||||
private int m_Page;
|
||||
|
||||
private object m_Select;
|
||||
|
||||
private const int EntriesPerPage = 15;
|
||||
|
||||
public InterfaceGump( Mobile from, string[] columns, ArrayList list, int page, object select ) : base( 30, 30 )
|
||||
{
|
||||
m_From = from;
|
||||
|
||||
m_Columns = columns;
|
||||
|
||||
m_List = list;
|
||||
m_Page = page;
|
||||
|
||||
m_Select = select;
|
||||
|
||||
Render();
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
AddNewPage();
|
||||
|
||||
if ( m_Page > 0 )
|
||||
AddEntryButton( 20, ArrowLeftID1, ArrowLeftID2, 1, ArrowLeftWidth, ArrowLeftHeight );
|
||||
else
|
||||
AddEntryHeader( 20 );
|
||||
|
||||
AddEntryHtml( 40 + ( m_Columns.Length * 130 ) - 20 + ( ( m_Columns.Length - 2 ) * OffsetSize ), Center( String.Format( "Page {0} of {1}", m_Page+1, (m_List.Count + EntriesPerPage - 1) / EntriesPerPage ) ) );
|
||||
|
||||
if ( (m_Page + 1) * EntriesPerPage < m_List.Count )
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 2, ArrowRightWidth, ArrowRightHeight );
|
||||
else
|
||||
AddEntryHeader( 20 );
|
||||
|
||||
if ( m_Columns.Length > 1 )
|
||||
{
|
||||
AddNewLine();
|
||||
|
||||
for ( int i = 0; i < m_Columns.Length; ++i )
|
||||
{
|
||||
if ( i > 0 && m_List.Count > 0 )
|
||||
{
|
||||
object obj = m_List[0];
|
||||
|
||||
if ( obj != null )
|
||||
{
|
||||
string failReason = null;
|
||||
PropertyInfo[] chain = Properties.GetPropertyInfoChain( m_From, obj.GetType(), m_Columns[i], PropertyAccess.Read, ref failReason );
|
||||
|
||||
if ( chain != null && chain.Length > 0 )
|
||||
{
|
||||
m_Columns[i] = "";
|
||||
|
||||
for ( int j = 0; j < chain.Length; ++j )
|
||||
{
|
||||
if ( j > 0 )
|
||||
m_Columns[i] += '.';
|
||||
|
||||
m_Columns[i] += chain[j].Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AddEntryHtml( 130 + ( i == 0 ? 40 : 0 ), m_Columns[i] );
|
||||
}
|
||||
|
||||
AddEntryHeader( 20 );
|
||||
}
|
||||
|
||||
for ( int i = m_Page * EntriesPerPage, line = 0; line < EntriesPerPage && i < m_List.Count; ++i, ++line )
|
||||
{
|
||||
AddNewLine();
|
||||
|
||||
object obj = m_List[i];
|
||||
bool isDeleted = false;
|
||||
|
||||
if ( obj is Item )
|
||||
{
|
||||
Item item = (Item)obj;
|
||||
|
||||
if ( !(isDeleted = item.Deleted) )
|
||||
AddEntryHtml( 40 + 130, item.GetType().Name );
|
||||
}
|
||||
else if ( obj is Mobile )
|
||||
{
|
||||
Mobile mob = (Mobile)obj;
|
||||
|
||||
if ( !(isDeleted = mob.Deleted) )
|
||||
AddEntryHtml( 40 + 130, mob.Name );
|
||||
}
|
||||
|
||||
if ( isDeleted )
|
||||
{
|
||||
AddEntryHtml( 40 + 130, "(deleted)" );
|
||||
|
||||
for ( int j = 1; j < m_Columns.Length; ++j )
|
||||
AddEntryHtml( 130, "---" );
|
||||
|
||||
AddEntryHeader( 20 );
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( int j = 1; j < m_Columns.Length; ++j )
|
||||
{
|
||||
object src = obj;
|
||||
|
||||
string value;
|
||||
string failReason = "";
|
||||
|
||||
PropertyInfo[] chain = Properties.GetPropertyInfoChain( m_From, src.GetType(), m_Columns[j], PropertyAccess.Read, ref failReason );
|
||||
|
||||
if ( chain == null || chain.Length == 0 )
|
||||
{
|
||||
value = "---";
|
||||
}
|
||||
else
|
||||
{
|
||||
PropertyInfo p = Properties.GetPropertyInfo( ref src, chain, ref failReason );
|
||||
|
||||
if ( p == null )
|
||||
value = "---";
|
||||
else
|
||||
value = PropertiesGump.ValueToString( src, p );
|
||||
}
|
||||
|
||||
AddEntryHtml( 130, value );
|
||||
}
|
||||
|
||||
bool isSelected = ( m_Select != null && obj == m_Select );
|
||||
|
||||
AddEntryButton( 20, ( isSelected ? 9762 : ArrowRightID1 ), ( isSelected ? 9763 : ArrowRightID2 ), 3 + i, ArrowRightWidth, ArrowRightHeight );
|
||||
}
|
||||
}
|
||||
|
||||
FinishPage();
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if ( m_Page > 0 )
|
||||
m_From.SendGump( new InterfaceGump( m_From, m_Columns, m_List, m_Page - 1, m_Select ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
if ( (m_Page + 1) * EntriesPerPage < m_List.Count )
|
||||
m_From.SendGump( new InterfaceGump( m_From, m_Columns, m_List, m_Page + 1, m_Select ) );
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
int v = info.ButtonID - 3;
|
||||
|
||||
if ( v >= 0 && v < m_List.Count )
|
||||
{
|
||||
object obj = m_List[v];
|
||||
|
||||
if ( !BaseCommand.IsAccessible( m_From, obj ) )
|
||||
{
|
||||
m_From.SendMessage( "That is not accessible." );
|
||||
m_From.SendGump( new InterfaceGump( m_From, m_Columns, m_List, m_Page, m_Select ) );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( obj is Item && !((Item)obj).Deleted )
|
||||
m_From.SendGump( new InterfaceItemGump( m_From, m_Columns, m_List, m_Page, (Item) obj ) );
|
||||
else if ( obj is Mobile && !((Mobile)obj).Deleted )
|
||||
m_From.SendGump( new InterfaceMobileGump( m_From, m_Columns, m_List, m_Page, (Mobile) obj ) );
|
||||
else
|
||||
m_From.SendGump( new InterfaceGump( m_From, m_Columns, m_List, m_Page, m_Select ) );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class InterfaceItemGump : BaseGridGump
|
||||
{
|
||||
private Mobile m_From;
|
||||
|
||||
private string[] m_Columns;
|
||||
|
||||
private ArrayList m_List;
|
||||
private int m_Page;
|
||||
|
||||
private Item m_Item;
|
||||
|
||||
public InterfaceItemGump( Mobile from, string[] columns, ArrayList list, int page, Item item ) : base( 30, 30 )
|
||||
{
|
||||
m_From = from;
|
||||
|
||||
m_Columns = columns;
|
||||
|
||||
m_List = list;
|
||||
m_Page = page;
|
||||
|
||||
m_Item = item;
|
||||
|
||||
Render();
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
AddNewPage();
|
||||
|
||||
AddEntryButton( 20, ArrowLeftID1, ArrowLeftID2, 1, ArrowLeftWidth, ArrowLeftHeight );
|
||||
AddEntryHtml( 160, m_Item.GetType().Name );
|
||||
AddEntryHeader( 20 );
|
||||
|
||||
AddNewLine();
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Properties" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 2, ArrowRightWidth, ArrowRightHeight );
|
||||
|
||||
AddNewLine();
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Delete" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 3, ArrowRightWidth, ArrowRightHeight );
|
||||
|
||||
AddNewLine();
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Go there" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 4, ArrowRightWidth, ArrowRightHeight );
|
||||
|
||||
AddNewLine();
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Move to target" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 5, ArrowRightWidth, ArrowRightHeight );
|
||||
|
||||
AddNewLine();
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Bring to pack" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 6, ArrowRightWidth, ArrowRightHeight );
|
||||
|
||||
FinishPage();
|
||||
}
|
||||
|
||||
private void InvokeCommand( string ip )
|
||||
{
|
||||
CommandSystem.Handle( m_From, String.Format( "{0}{1}", CommandSystem.Prefix, ip ) );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Item.Deleted )
|
||||
{
|
||||
m_From.SendGump( new InterfaceGump( m_From, m_Columns, m_List, m_Page, m_Item ) );
|
||||
return;
|
||||
}
|
||||
else if ( !BaseCommand.IsAccessible( m_From, m_Item ) )
|
||||
{
|
||||
m_From.SendMessage( "That is no longer accessible." );
|
||||
m_From.SendGump( new InterfaceGump( m_From, m_Columns, m_List, m_Page, m_Item ) );
|
||||
return;
|
||||
}
|
||||
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
{
|
||||
m_From.SendGump( new InterfaceGump( m_From, m_Columns, m_List, m_Page, m_Item ) );
|
||||
break;
|
||||
}
|
||||
case 2: // Properties
|
||||
{
|
||||
m_From.SendGump( new InterfaceItemGump( m_From, m_Columns, m_List, m_Page, m_Item ) );
|
||||
m_From.SendGump( new PropertiesGump( m_From, m_Item ) );
|
||||
break;
|
||||
}
|
||||
case 3: // Delete
|
||||
{
|
||||
CommandLogging.WriteLine( m_From, "{0} {1} deleting {2}", m_From.AccessLevel, CommandLogging.Format( m_From ), CommandLogging.Format( m_Item ) );
|
||||
m_Item.Delete();
|
||||
m_From.SendGump( new InterfaceGump( m_From, m_Columns, m_List, m_Page, m_Item ) );
|
||||
break;
|
||||
}
|
||||
case 4: // Go there
|
||||
{
|
||||
m_From.SendGump( new InterfaceItemGump( m_From, m_Columns, m_List, m_Page, m_Item ) );
|
||||
InvokeCommand( String.Format( "Go {0}", m_Item.Serial.Value ) );
|
||||
break;
|
||||
}
|
||||
case 5: // Move to target
|
||||
{
|
||||
m_From.SendGump( new InterfaceItemGump( m_From, m_Columns, m_List, m_Page, m_Item ) );
|
||||
m_From.Target = new MoveTarget( m_Item );
|
||||
break;
|
||||
}
|
||||
case 6: // Bring to pack
|
||||
{
|
||||
Mobile owner = m_Item.RootParent as Mobile;
|
||||
|
||||
if ( owner != null && (owner.Map != null && owner.Map != Map.Internal) && !BaseCommand.IsAccessible( m_From, owner ) /* !m_From.CanSee( owner )*/ )
|
||||
{
|
||||
m_From.SendMessage( "You can not get what you can not see." );
|
||||
}
|
||||
else if ( owner != null && (owner.Map == null || owner.Map == Map.Internal) && owner.Hidden && owner.AccessLevel >= m_From.AccessLevel )
|
||||
{
|
||||
m_From.SendMessage( "You can not get what you can not see." );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendGump( new InterfaceItemGump( m_From, m_Columns, m_List, m_Page, m_Item ) );
|
||||
m_From.AddToBackpack( m_Item );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class InterfaceMobileGump : BaseGridGump
|
||||
{
|
||||
private Mobile m_From;
|
||||
|
||||
private string[] m_Columns;
|
||||
|
||||
private ArrayList m_List;
|
||||
private int m_Page;
|
||||
|
||||
private Mobile m_Mobile;
|
||||
|
||||
public InterfaceMobileGump( Mobile from, string[] columns, ArrayList list, int page, Mobile mob )
|
||||
: base( 30, 30 )
|
||||
{
|
||||
m_From = from;
|
||||
|
||||
m_Columns = columns;
|
||||
|
||||
m_List = list;
|
||||
m_Page = page;
|
||||
|
||||
m_Mobile = mob;
|
||||
|
||||
Render();
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
AddNewPage();
|
||||
|
||||
AddEntryButton( 20, ArrowLeftID1, ArrowLeftID2, 1, ArrowLeftWidth, ArrowLeftHeight );
|
||||
AddEntryHtml( 160, m_Mobile.Name );
|
||||
AddEntryHeader( 20 );
|
||||
|
||||
AddNewLine();
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Properties" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 2, ArrowRightWidth, ArrowRightHeight );
|
||||
|
||||
if ( !m_Mobile.Player )
|
||||
{
|
||||
AddNewLine();
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Delete" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 3, ArrowRightWidth, ArrowRightHeight );
|
||||
}
|
||||
|
||||
if ( m_Mobile != m_From )
|
||||
{
|
||||
AddNewLine();
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Go to there" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 4, ArrowRightWidth, ArrowRightHeight );
|
||||
|
||||
AddNewLine();
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Bring them here" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 5, ArrowRightWidth, ArrowRightHeight );
|
||||
}
|
||||
|
||||
AddNewLine();
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Move to target" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 6, ArrowRightWidth, ArrowRightHeight );
|
||||
|
||||
if ( m_From == m_Mobile || m_From.AccessLevel > m_Mobile.AccessLevel )
|
||||
{
|
||||
AddNewLine();
|
||||
if ( m_Mobile.Alive )
|
||||
{
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Kill" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 7, ArrowRightWidth, ArrowRightHeight );
|
||||
}
|
||||
else
|
||||
{
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Resurrect" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 8, ArrowRightWidth, ArrowRightHeight );
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_Mobile.NetState != null )
|
||||
{
|
||||
AddNewLine();
|
||||
AddEntryHtml( 20 + OffsetSize + 160, "Client" );
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 9, ArrowRightWidth, ArrowRightHeight );
|
||||
}
|
||||
|
||||
FinishPage();
|
||||
}
|
||||
|
||||
private void InvokeCommand( string ip )
|
||||
{
|
||||
CommandSystem.Handle( m_From, String.Format( "{0}{1}", CommandSystem.Prefix, ip ) );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Mobile.Deleted )
|
||||
{
|
||||
m_From.SendGump( new InterfaceGump( m_From, m_Columns, m_List, m_Page, m_Mobile ) );
|
||||
return;
|
||||
}
|
||||
else if ( !BaseCommand.IsAccessible( m_From, m_Mobile ) )
|
||||
{
|
||||
m_From.SendMessage( "That is no longer accessible." );
|
||||
m_From.SendGump( new InterfaceGump( m_From, m_Columns, m_List, m_Page, m_Mobile ) );
|
||||
return;
|
||||
}
|
||||
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
{
|
||||
m_From.SendGump( new InterfaceGump( m_From, m_Columns, m_List, m_Page, m_Mobile ) );
|
||||
break;
|
||||
}
|
||||
case 2: // Properties
|
||||
{
|
||||
m_From.SendGump( new InterfaceMobileGump( m_From, m_Columns, m_List, m_Page, m_Mobile ) );
|
||||
m_From.SendGump( new PropertiesGump( m_From, m_Mobile ) );
|
||||
break;
|
||||
}
|
||||
case 3: // Delete
|
||||
{
|
||||
if ( !m_Mobile.Player )
|
||||
{
|
||||
CommandLogging.WriteLine( m_From, "{0} {1} deleting {2}", m_From.AccessLevel, CommandLogging.Format( m_From ), CommandLogging.Format( m_Mobile ) );
|
||||
m_Mobile.Delete();
|
||||
m_From.SendGump( new InterfaceGump( m_From, m_Columns, m_List, m_Page, m_Mobile ) );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 4: // Go there
|
||||
{
|
||||
m_From.SendGump( new InterfaceMobileGump( m_From, m_Columns, m_List, m_Page, m_Mobile ) );
|
||||
InvokeCommand( String.Format( "Go {0}", m_Mobile.Serial.Value ) );
|
||||
break;
|
||||
}
|
||||
case 5: // Bring them here
|
||||
{
|
||||
if ( m_From.Map == null || m_From.Map == Map.Internal )
|
||||
{
|
||||
m_From.SendMessage( "You cannot bring that person here." );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendGump( new InterfaceMobileGump( m_From, m_Columns, m_List, m_Page, m_Mobile ) );
|
||||
m_Mobile.MoveToWorld( m_From.Location, m_From.Map );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 6: // Move to target
|
||||
{
|
||||
m_From.SendGump( new InterfaceMobileGump( m_From, m_Columns, m_List, m_Page, m_Mobile ) );
|
||||
m_From.Target = new MoveTarget( m_Mobile );
|
||||
break;
|
||||
}
|
||||
case 7: // Kill
|
||||
{
|
||||
if ( m_From == m_Mobile || m_From.AccessLevel > m_Mobile.AccessLevel )
|
||||
m_Mobile.Kill();
|
||||
|
||||
m_From.SendGump( new InterfaceMobileGump( m_From, m_Columns, m_List, m_Page, m_Mobile ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 8: // Res
|
||||
{
|
||||
if ( m_From == m_Mobile || m_From.AccessLevel > m_Mobile.AccessLevel )
|
||||
{
|
||||
m_Mobile.PlaySound( 0x214 );
|
||||
m_Mobile.FixedEffect( 0x376A, 10, 16 );
|
||||
|
||||
m_Mobile.Resurrect();
|
||||
}
|
||||
|
||||
m_From.SendGump( new InterfaceMobileGump( m_From, m_Columns, m_List, m_Page, m_Mobile ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 9: // Client
|
||||
{
|
||||
m_From.SendGump( new InterfaceMobileGump( m_From, m_Columns, m_List, m_Page, m_Mobile ) );
|
||||
|
||||
if ( m_Mobile.NetState != null )
|
||||
m_From.SendGump( new ClientGump( m_From, m_Mobile.NetState ) );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
184
Scripts/Commands/Generic/Extensions/BaseExtension.cs
Normal file
184
Scripts/Commands/Generic/Extensions/BaseExtension.cs
Normal file
|
|
@ -0,0 +1,184 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public delegate BaseExtension ExtensionConstructor();
|
||||
|
||||
public sealed class ExtensionInfo
|
||||
{
|
||||
private static Dictionary<string, ExtensionInfo> m_Table = new Dictionary<string, ExtensionInfo>( StringComparer.InvariantCultureIgnoreCase );
|
||||
|
||||
public static Dictionary<string, ExtensionInfo> Table
|
||||
{
|
||||
get { return m_Table; }
|
||||
}
|
||||
|
||||
public static void Register( ExtensionInfo ext )
|
||||
{
|
||||
m_Table[ext.m_Name] = ext;
|
||||
}
|
||||
|
||||
private int m_Order;
|
||||
|
||||
private string m_Name;
|
||||
private int m_Size;
|
||||
|
||||
private ExtensionConstructor m_Constructor;
|
||||
|
||||
public int Order
|
||||
{
|
||||
get { return m_Order; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return m_Name; }
|
||||
}
|
||||
|
||||
public int Size
|
||||
{
|
||||
get { return m_Size; }
|
||||
}
|
||||
|
||||
public bool IsFixedSize
|
||||
{
|
||||
get { return ( m_Size >= 0 ); }
|
||||
}
|
||||
|
||||
public ExtensionConstructor Constructor
|
||||
{
|
||||
get { return m_Constructor; }
|
||||
}
|
||||
|
||||
public ExtensionInfo( int order, string name, int size, ExtensionConstructor constructor )
|
||||
{
|
||||
m_Name = name;
|
||||
m_Size = size;
|
||||
|
||||
m_Order = order;
|
||||
|
||||
m_Constructor = constructor;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Extensions : List<BaseExtension>
|
||||
{
|
||||
public Extensions()
|
||||
{
|
||||
}
|
||||
|
||||
public bool IsValid( object obj )
|
||||
{
|
||||
for ( int i = 0; i < this.Count; ++i )
|
||||
{
|
||||
if ( !this[i].IsValid( obj ) )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Filter( ArrayList list )
|
||||
{
|
||||
for ( int i = 0; i < this.Count; ++i )
|
||||
this[i].Filter( list );
|
||||
}
|
||||
|
||||
public static Extensions Parse( Mobile from, ref string[] args )
|
||||
{
|
||||
Extensions parsed = new Extensions();
|
||||
|
||||
int size = args.Length;
|
||||
|
||||
Type baseType = null;
|
||||
|
||||
for ( int i = args.Length - 1; i >= 0; --i )
|
||||
{
|
||||
ExtensionInfo extInfo = null;
|
||||
|
||||
if ( !ExtensionInfo.Table.TryGetValue( args[i], out extInfo ) )
|
||||
continue;
|
||||
|
||||
if ( extInfo.IsFixedSize && i != ( size - extInfo.Size - 1 ) )
|
||||
throw new Exception( "Invalid extended argument count." );
|
||||
|
||||
BaseExtension ext = extInfo.Constructor();
|
||||
|
||||
ext.Parse( from, args, i + 1, size - i - 1 );
|
||||
|
||||
if ( ext is WhereExtension )
|
||||
baseType = ( ext as WhereExtension ).Conditional.Type;
|
||||
|
||||
parsed.Add( ext );
|
||||
|
||||
size = i;
|
||||
}
|
||||
|
||||
parsed.Sort( delegate( BaseExtension a, BaseExtension b )
|
||||
{
|
||||
return ( a.Order - b.Order );
|
||||
} );
|
||||
|
||||
AssemblyEmitter emitter = null;
|
||||
|
||||
foreach ( BaseExtension update in parsed )
|
||||
update.Optimize( from, baseType, ref emitter );
|
||||
|
||||
if ( size != args.Length )
|
||||
{
|
||||
string[] old = args;
|
||||
args = new string[size];
|
||||
|
||||
for ( int i = 0; i < args.Length; ++i )
|
||||
args[i] = old[i];
|
||||
}
|
||||
|
||||
return parsed;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class BaseExtension
|
||||
{
|
||||
public abstract ExtensionInfo Info { get; }
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return Info.Name; }
|
||||
}
|
||||
|
||||
public int Size
|
||||
{
|
||||
get { return Info.Size; }
|
||||
}
|
||||
|
||||
public bool IsFixedSize
|
||||
{
|
||||
get { return Info.IsFixedSize; }
|
||||
}
|
||||
|
||||
public int Order
|
||||
{
|
||||
get { return Info.Order; }
|
||||
}
|
||||
|
||||
public virtual void Optimize( Mobile from, Type baseType, ref AssemblyEmitter assembly )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Parse( Mobile from, string[] arguments, int offset, int size )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool IsValid( object obj )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void Filter( ArrayList list )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,569 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using Server;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public interface IConditional
|
||||
{
|
||||
bool Verify( object obj );
|
||||
}
|
||||
|
||||
public interface ICondition
|
||||
{
|
||||
// Invoked during the constructor
|
||||
void Construct( TypeBuilder typeBuilder, ILGenerator il, int index );
|
||||
|
||||
// Target object will be loaded on the stack
|
||||
void Compile( MethodEmitter emitter );
|
||||
}
|
||||
|
||||
public sealed class TypeCondition : ICondition
|
||||
{
|
||||
public static TypeCondition Default = new TypeCondition();
|
||||
|
||||
void ICondition.Construct( TypeBuilder typeBuilder, ILGenerator il, int index )
|
||||
{
|
||||
}
|
||||
|
||||
void ICondition.Compile( MethodEmitter emitter )
|
||||
{
|
||||
// The object was safely cast to be the conditionals type
|
||||
// If it's null, then the type cast didn't work...
|
||||
|
||||
emitter.LoadNull();
|
||||
emitter.Compare( OpCodes.Ceq );
|
||||
emitter.LogicalNot();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class PropertyValue
|
||||
{
|
||||
private Type m_Type;
|
||||
private object m_Value;
|
||||
private FieldInfo m_Field;
|
||||
|
||||
public Type Type
|
||||
{
|
||||
get { return m_Type; }
|
||||
}
|
||||
|
||||
public object Value
|
||||
{
|
||||
get { return m_Value; }
|
||||
}
|
||||
|
||||
public FieldInfo Field
|
||||
{
|
||||
get { return m_Field; }
|
||||
}
|
||||
|
||||
public bool HasField
|
||||
{
|
||||
get { return ( m_Field != null ); }
|
||||
}
|
||||
|
||||
public PropertyValue( Type type, object value )
|
||||
{
|
||||
m_Type = type;
|
||||
m_Value = value;
|
||||
}
|
||||
|
||||
public void Load( MethodEmitter method )
|
||||
{
|
||||
if ( m_Field != null )
|
||||
{
|
||||
method.LoadArgument( 0 );
|
||||
method.LoadField( m_Field );
|
||||
}
|
||||
else if ( m_Value == null )
|
||||
{
|
||||
method.LoadNull( m_Type );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_Value is int )
|
||||
method.Load( (int) m_Value );
|
||||
else if ( m_Value is long )
|
||||
method.Load( (long) m_Value );
|
||||
else if ( m_Value is float )
|
||||
method.Load( (float) m_Value );
|
||||
else if ( m_Value is double )
|
||||
method.Load( (double) m_Value );
|
||||
else if ( m_Value is char )
|
||||
method.Load( (char) m_Value );
|
||||
else if ( m_Value is bool )
|
||||
method.Load( (bool) m_Value );
|
||||
else if ( m_Value is string )
|
||||
method.Load( (string) m_Value );
|
||||
else if ( m_Value is Enum )
|
||||
method.Load( (Enum) m_Value );
|
||||
else
|
||||
throw new InvalidOperationException( "Unrecognized comparison value." );
|
||||
}
|
||||
}
|
||||
|
||||
public void Acquire( TypeBuilder typeBuilder, ILGenerator il, string fieldName )
|
||||
{
|
||||
if ( m_Value is string )
|
||||
{
|
||||
string toParse = (string) m_Value;
|
||||
|
||||
if ( !m_Type.IsValueType && toParse == "null" )
|
||||
{
|
||||
m_Value = null;
|
||||
}
|
||||
else if ( m_Type == typeof( string ) )
|
||||
{
|
||||
if ( toParse == @"@""null""" )
|
||||
toParse = "null";
|
||||
|
||||
m_Value = toParse;
|
||||
}
|
||||
else if ( m_Type.IsEnum )
|
||||
{
|
||||
m_Value = Enum.Parse( m_Type, toParse, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
MethodInfo parseMethod = null;
|
||||
object[] parseArgs = null;
|
||||
|
||||
MethodInfo parseNumber = m_Type.GetMethod(
|
||||
"Parse",
|
||||
BindingFlags.Public | BindingFlags.Static,
|
||||
null,
|
||||
new Type[] { typeof( string ), typeof( NumberStyles ) },
|
||||
null
|
||||
);
|
||||
|
||||
if ( parseNumber != null )
|
||||
{
|
||||
NumberStyles style = NumberStyles.Integer;
|
||||
|
||||
if ( Insensitive.StartsWith( toParse, "0x" ) )
|
||||
{
|
||||
style = NumberStyles.HexNumber;
|
||||
toParse = toParse.Substring( 2 );
|
||||
}
|
||||
|
||||
parseMethod = parseNumber;
|
||||
parseArgs = new object[] { toParse, style };
|
||||
}
|
||||
else
|
||||
{
|
||||
MethodInfo parseGeneral = m_Type.GetMethod(
|
||||
"Parse",
|
||||
BindingFlags.Public | BindingFlags.Static,
|
||||
null,
|
||||
new Type[] { typeof( string ) },
|
||||
null
|
||||
);
|
||||
|
||||
parseMethod = parseGeneral;
|
||||
parseArgs = new object[] { toParse };
|
||||
}
|
||||
|
||||
if ( parseMethod != null )
|
||||
{
|
||||
m_Value = parseMethod.Invoke( null, parseArgs );
|
||||
|
||||
if ( !m_Type.IsPrimitive )
|
||||
{
|
||||
m_Field = typeBuilder.DefineField(
|
||||
fieldName,
|
||||
m_Type,
|
||||
FieldAttributes.Private | FieldAttributes.InitOnly
|
||||
);
|
||||
|
||||
il.Emit( OpCodes.Ldarg_0 );
|
||||
|
||||
il.Emit( OpCodes.Ldstr, toParse );
|
||||
|
||||
if ( parseArgs.Length == 2 ) // dirty evil hack :-(
|
||||
il.Emit( OpCodes.Ldc_I4, (int) parseArgs[1] );
|
||||
|
||||
il.Emit( OpCodes.Call, parseMethod );
|
||||
il.Emit( OpCodes.Stfld, m_Field );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
String.Format(
|
||||
"Unable to convert string \"{0}\" into type '{1}'.",
|
||||
m_Value,
|
||||
m_Type
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class PropertyCondition : ICondition
|
||||
{
|
||||
protected Property m_Property;
|
||||
protected bool m_Not;
|
||||
|
||||
public PropertyCondition( Property property, bool not )
|
||||
{
|
||||
m_Property = property;
|
||||
m_Not = not;
|
||||
}
|
||||
|
||||
public abstract void Construct( TypeBuilder typeBuilder, ILGenerator il, int index );
|
||||
|
||||
public abstract void Compile( MethodEmitter emitter );
|
||||
}
|
||||
|
||||
public enum StringOperator
|
||||
{
|
||||
Equal,
|
||||
NotEqual,
|
||||
|
||||
Contains,
|
||||
|
||||
StartsWith,
|
||||
EndsWith
|
||||
}
|
||||
|
||||
public sealed class StringCondition : PropertyCondition
|
||||
{
|
||||
private StringOperator m_Operator;
|
||||
private PropertyValue m_Value;
|
||||
|
||||
private bool m_IgnoreCase;
|
||||
|
||||
public StringCondition( Property property, bool not, StringOperator op, object value, bool ignoreCase )
|
||||
: base( property, not )
|
||||
{
|
||||
m_Operator = op;
|
||||
m_Value = new PropertyValue( property.Type, value );
|
||||
|
||||
m_IgnoreCase = ignoreCase;
|
||||
}
|
||||
|
||||
public override void Construct( TypeBuilder typeBuilder, ILGenerator il, int index )
|
||||
{
|
||||
m_Value.Acquire( typeBuilder, il, "v" + index );
|
||||
}
|
||||
|
||||
public override void Compile( MethodEmitter emitter )
|
||||
{
|
||||
bool inverse = false;
|
||||
|
||||
string methodName;
|
||||
|
||||
switch ( m_Operator )
|
||||
{
|
||||
case StringOperator.Equal:
|
||||
methodName = "Equals";
|
||||
break;
|
||||
|
||||
case StringOperator.NotEqual:
|
||||
methodName = "Equals";
|
||||
inverse = true;
|
||||
break;
|
||||
|
||||
case StringOperator.Contains:
|
||||
methodName = "Contains";
|
||||
break;
|
||||
|
||||
case StringOperator.StartsWith:
|
||||
methodName = "StartsWith";
|
||||
break;
|
||||
|
||||
case StringOperator.EndsWith:
|
||||
methodName = "EndsWith";
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException( "Invalid string comparison operator." );
|
||||
}
|
||||
|
||||
if ( m_IgnoreCase || methodName == "Equals" )
|
||||
{
|
||||
Type type = ( m_IgnoreCase ? typeof( Insensitive ) : typeof( String ) );
|
||||
|
||||
emitter.BeginCall(
|
||||
type.GetMethod(
|
||||
methodName,
|
||||
BindingFlags.Public | BindingFlags.Static,
|
||||
null,
|
||||
new Type[]
|
||||
{
|
||||
typeof( string ),
|
||||
typeof( string )
|
||||
},
|
||||
null
|
||||
)
|
||||
);
|
||||
|
||||
emitter.Chain( m_Property );
|
||||
m_Value.Load( emitter );
|
||||
|
||||
emitter.FinishCall();
|
||||
}
|
||||
else
|
||||
{
|
||||
Label notNull = emitter.CreateLabel();
|
||||
Label moveOn = emitter.CreateLabel();
|
||||
|
||||
LocalBuilder temp = emitter.AcquireTemp( m_Property.Type );
|
||||
|
||||
emitter.Chain( m_Property );
|
||||
|
||||
emitter.StoreLocal( temp );
|
||||
emitter.LoadLocal( temp );
|
||||
|
||||
emitter.BranchIfTrue( notNull );
|
||||
|
||||
emitter.Load( false );
|
||||
emitter.Pop();
|
||||
emitter.Branch( moveOn );
|
||||
|
||||
emitter.MarkLabel( notNull );
|
||||
emitter.LoadLocal( temp );
|
||||
|
||||
emitter.BeginCall(
|
||||
typeof( string ).GetMethod(
|
||||
methodName,
|
||||
BindingFlags.Public | BindingFlags.Instance,
|
||||
null,
|
||||
new Type[]
|
||||
{
|
||||
typeof( string )
|
||||
},
|
||||
null
|
||||
)
|
||||
);
|
||||
|
||||
m_Value.Load( emitter );
|
||||
|
||||
emitter.FinishCall();
|
||||
|
||||
emitter.MarkLabel( moveOn );
|
||||
}
|
||||
|
||||
if ( m_Not != inverse )
|
||||
emitter.LogicalNot();
|
||||
}
|
||||
}
|
||||
|
||||
public enum ComparisonOperator
|
||||
{
|
||||
Equal,
|
||||
NotEqual,
|
||||
Greater,
|
||||
GreaterEqual,
|
||||
Lesser,
|
||||
LesserEqual
|
||||
}
|
||||
|
||||
public sealed class ComparisonCondition : PropertyCondition
|
||||
{
|
||||
private ComparisonOperator m_Operator;
|
||||
private PropertyValue m_Value;
|
||||
|
||||
public ComparisonCondition( Property property, bool not, ComparisonOperator op, object value )
|
||||
: base( property, not )
|
||||
{
|
||||
m_Operator = op;
|
||||
m_Value = new PropertyValue( property.Type, value );
|
||||
}
|
||||
|
||||
public override void Construct( TypeBuilder typeBuilder, ILGenerator il, int index )
|
||||
{
|
||||
m_Value.Acquire( typeBuilder, il, "v" + index );
|
||||
}
|
||||
|
||||
public override void Compile( MethodEmitter emitter )
|
||||
{
|
||||
emitter.Chain( m_Property );
|
||||
|
||||
bool inverse = false;
|
||||
|
||||
bool couldCompare =
|
||||
emitter.CompareTo( 1, delegate()
|
||||
{
|
||||
m_Value.Load( emitter );
|
||||
} );
|
||||
|
||||
if ( couldCompare )
|
||||
{
|
||||
emitter.Load( 0 );
|
||||
|
||||
switch ( m_Operator )
|
||||
{
|
||||
case ComparisonOperator.Equal:
|
||||
emitter.Compare( OpCodes.Ceq );
|
||||
break;
|
||||
|
||||
case ComparisonOperator.NotEqual:
|
||||
emitter.Compare( OpCodes.Ceq );
|
||||
inverse = true;
|
||||
break;
|
||||
|
||||
case ComparisonOperator.Greater:
|
||||
emitter.Compare( OpCodes.Cgt );
|
||||
break;
|
||||
|
||||
case ComparisonOperator.GreaterEqual:
|
||||
emitter.Compare( OpCodes.Clt );
|
||||
inverse = true;
|
||||
break;
|
||||
|
||||
case ComparisonOperator.Lesser:
|
||||
emitter.Compare( OpCodes.Clt );
|
||||
break;
|
||||
|
||||
case ComparisonOperator.LesserEqual:
|
||||
emitter.Compare( OpCodes.Cgt );
|
||||
inverse = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException( "Invalid comparison operator." );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// This type is -not- comparable
|
||||
// We can only support == and != operations
|
||||
|
||||
m_Value.Load( emitter );
|
||||
|
||||
switch ( m_Operator )
|
||||
{
|
||||
case ComparisonOperator.Equal:
|
||||
emitter.Compare( OpCodes.Ceq );
|
||||
break;
|
||||
|
||||
case ComparisonOperator.NotEqual:
|
||||
emitter.Compare( OpCodes.Ceq );
|
||||
inverse = true;
|
||||
break;
|
||||
|
||||
case ComparisonOperator.Greater:
|
||||
case ComparisonOperator.GreaterEqual:
|
||||
case ComparisonOperator.Lesser:
|
||||
case ComparisonOperator.LesserEqual:
|
||||
throw new InvalidOperationException( "Property does not support relational comparisons." );
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException( "Invalid operator." );
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_Not != inverse )
|
||||
emitter.LogicalNot();
|
||||
}
|
||||
}
|
||||
|
||||
public static class ConditionalCompiler
|
||||
{
|
||||
public static IConditional Compile( AssemblyEmitter assembly, Type objectType, ICondition[] conditions, int index )
|
||||
{
|
||||
TypeBuilder typeBuilder = assembly.DefineType(
|
||||
"__conditional" + index,
|
||||
TypeAttributes.Public,
|
||||
typeof( object )
|
||||
);
|
||||
|
||||
#region Constructor
|
||||
{
|
||||
ConstructorBuilder ctor = typeBuilder.DefineConstructor(
|
||||
MethodAttributes.Public,
|
||||
CallingConventions.Standard,
|
||||
Type.EmptyTypes
|
||||
);
|
||||
|
||||
ILGenerator il = ctor.GetILGenerator();
|
||||
|
||||
// : base()
|
||||
il.Emit( OpCodes.Ldarg_0 );
|
||||
il.Emit( OpCodes.Call, typeof( object ).GetConstructor( Type.EmptyTypes ) );
|
||||
|
||||
for ( int i = 0; i < conditions.Length; ++i )
|
||||
conditions[i].Construct( typeBuilder, il, i );
|
||||
|
||||
// return;
|
||||
il.Emit( OpCodes.Ret );
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IComparer
|
||||
typeBuilder.AddInterfaceImplementation( typeof( IConditional ) );
|
||||
|
||||
MethodBuilder compareMethod;
|
||||
|
||||
#region Compare
|
||||
{
|
||||
MethodEmitter emitter = new MethodEmitter( typeBuilder );
|
||||
|
||||
emitter.Define(
|
||||
/* name */ "Verify",
|
||||
/* attr */ MethodAttributes.Public | MethodAttributes.Virtual,
|
||||
/* return */ typeof( bool ),
|
||||
/* params */ new Type[] { typeof( object ) } );
|
||||
|
||||
LocalBuilder obj = emitter.CreateLocal( objectType );
|
||||
LocalBuilder eq = emitter.CreateLocal( typeof( bool ) );
|
||||
|
||||
emitter.LoadArgument( 1 );
|
||||
emitter.CastAs( objectType );
|
||||
emitter.StoreLocal( obj );
|
||||
|
||||
Label done = emitter.CreateLabel();
|
||||
|
||||
for ( int i = 0; i < conditions.Length; ++i )
|
||||
{
|
||||
if ( i > 0 )
|
||||
{
|
||||
emitter.LoadLocal( eq );
|
||||
|
||||
emitter.BranchIfFalse( done );
|
||||
}
|
||||
|
||||
emitter.LoadLocal( obj );
|
||||
|
||||
conditions[i].Compile( emitter );
|
||||
|
||||
emitter.StoreLocal( eq );
|
||||
}
|
||||
|
||||
emitter.MarkLabel( done );
|
||||
|
||||
emitter.LoadLocal( eq );
|
||||
|
||||
emitter.Return();
|
||||
|
||||
typeBuilder.DefineMethodOverride(
|
||||
emitter.Method,
|
||||
typeof( IConditional ).GetMethod(
|
||||
"Verify",
|
||||
new Type[]
|
||||
{
|
||||
typeof( object )
|
||||
}
|
||||
)
|
||||
);
|
||||
|
||||
compareMethod = emitter.Method;
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
Type conditionalType = typeBuilder.CreateType();
|
||||
|
||||
return (IConditional) Activator.CreateInstance( conditionalType );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,249 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using Server;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public static class DistinctCompiler
|
||||
{
|
||||
public static IComparer Compile( AssemblyEmitter assembly, Type objectType, Property[] props )
|
||||
{
|
||||
TypeBuilder typeBuilder = assembly.DefineType(
|
||||
"__distinct",
|
||||
TypeAttributes.Public,
|
||||
typeof( object )
|
||||
);
|
||||
|
||||
#region Constructor
|
||||
{
|
||||
ConstructorBuilder ctor = typeBuilder.DefineConstructor(
|
||||
MethodAttributes.Public,
|
||||
CallingConventions.Standard,
|
||||
Type.EmptyTypes
|
||||
);
|
||||
|
||||
ILGenerator il = ctor.GetILGenerator();
|
||||
|
||||
// : base()
|
||||
il.Emit( OpCodes.Ldarg_0 );
|
||||
il.Emit( OpCodes.Call, typeof( object ).GetConstructor( Type.EmptyTypes ) );
|
||||
|
||||
// return;
|
||||
il.Emit( OpCodes.Ret );
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IComparer
|
||||
typeBuilder.AddInterfaceImplementation( typeof( IComparer ) );
|
||||
|
||||
MethodBuilder compareMethod;
|
||||
|
||||
#region Compare
|
||||
{
|
||||
MethodEmitter emitter = new MethodEmitter( typeBuilder );
|
||||
|
||||
emitter.Define(
|
||||
/* name */ "Compare",
|
||||
/* attr */ MethodAttributes.Public | MethodAttributes.Virtual,
|
||||
/* return */ typeof( int ),
|
||||
/* params */ new Type[] { typeof( object ), typeof( object ) } );
|
||||
|
||||
LocalBuilder a = emitter.CreateLocal( objectType );
|
||||
LocalBuilder b = emitter.CreateLocal( objectType );
|
||||
|
||||
LocalBuilder v = emitter.CreateLocal( typeof( int ) );
|
||||
|
||||
emitter.LoadArgument( 1 );
|
||||
emitter.CastAs( objectType );
|
||||
emitter.StoreLocal( a );
|
||||
|
||||
emitter.LoadArgument( 2 );
|
||||
emitter.CastAs( objectType );
|
||||
emitter.StoreLocal( b );
|
||||
|
||||
emitter.Load( 0 );
|
||||
emitter.StoreLocal( v );
|
||||
|
||||
Label end = emitter.CreateLabel();
|
||||
|
||||
for ( int i = 0; i < props.Length; ++i )
|
||||
{
|
||||
if ( i > 0 )
|
||||
{
|
||||
emitter.LoadLocal( v );
|
||||
emitter.BranchIfTrue( end ); // if ( v != 0 ) return v;
|
||||
}
|
||||
|
||||
Property prop = props[i];
|
||||
|
||||
emitter.LoadLocal( a );
|
||||
emitter.Chain( prop );
|
||||
|
||||
bool couldCompare =
|
||||
emitter.CompareTo( 1, delegate()
|
||||
{
|
||||
emitter.LoadLocal( b );
|
||||
emitter.Chain( prop );
|
||||
} );
|
||||
|
||||
if ( !couldCompare )
|
||||
throw new InvalidOperationException( "Property is not comparable." );
|
||||
|
||||
emitter.StoreLocal( v );
|
||||
}
|
||||
|
||||
emitter.MarkLabel( end );
|
||||
|
||||
emitter.LoadLocal( v );
|
||||
emitter.Return();
|
||||
|
||||
typeBuilder.DefineMethodOverride(
|
||||
emitter.Method,
|
||||
typeof( IComparer ).GetMethod(
|
||||
"Compare",
|
||||
new Type[]
|
||||
{
|
||||
typeof( object ),
|
||||
typeof( object )
|
||||
}
|
||||
)
|
||||
);
|
||||
|
||||
compareMethod = emitter.Method;
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region IEqualityComparer
|
||||
typeBuilder.AddInterfaceImplementation( typeof( IEqualityComparer<object> ) );
|
||||
|
||||
#region Equals
|
||||
{
|
||||
MethodEmitter emitter = new MethodEmitter( typeBuilder );
|
||||
|
||||
emitter.Define(
|
||||
/* name */ "Equals",
|
||||
/* attr */ MethodAttributes.Public | MethodAttributes.Virtual,
|
||||
/* return */ typeof( bool ),
|
||||
/* params */ new Type[] { typeof( object ), typeof( object ) } );
|
||||
|
||||
emitter.Generator.Emit( OpCodes.Ldarg_0 );
|
||||
emitter.Generator.Emit( OpCodes.Ldarg_1 );
|
||||
emitter.Generator.Emit( OpCodes.Ldarg_2 );
|
||||
|
||||
emitter.Generator.Emit( OpCodes.Call, compareMethod );
|
||||
|
||||
emitter.Generator.Emit( OpCodes.Ldc_I4_0 );
|
||||
|
||||
emitter.Generator.Emit( OpCodes.Ceq );
|
||||
|
||||
emitter.Generator.Emit( OpCodes.Ret );
|
||||
|
||||
typeBuilder.DefineMethodOverride(
|
||||
emitter.Method,
|
||||
typeof( IEqualityComparer<object> ).GetMethod(
|
||||
"Equals",
|
||||
new Type[]
|
||||
{
|
||||
typeof( object ),
|
||||
typeof( object )
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GetHashCode
|
||||
{
|
||||
MethodEmitter emitter = new MethodEmitter( typeBuilder );
|
||||
|
||||
emitter.Define(
|
||||
/* name */ "GetHashCode",
|
||||
/* attr */ MethodAttributes.Public | MethodAttributes.Virtual,
|
||||
/* return */ typeof( int ),
|
||||
/* params */ new Type[] { typeof( object ) } );
|
||||
|
||||
LocalBuilder obj = emitter.CreateLocal( objectType );
|
||||
|
||||
emitter.LoadArgument( 1 );
|
||||
emitter.CastAs( objectType );
|
||||
emitter.StoreLocal( obj );
|
||||
|
||||
for ( int i = 0; i < props.Length; ++i )
|
||||
{
|
||||
Property prop = props[i];
|
||||
|
||||
emitter.LoadLocal( obj );
|
||||
emitter.Chain( prop );
|
||||
|
||||
Type active = emitter.Active;
|
||||
|
||||
MethodInfo getHashCode = active.GetMethod( "GetHashCode", Type.EmptyTypes );
|
||||
|
||||
if ( getHashCode == null )
|
||||
getHashCode = typeof( object ).GetMethod( "GetHashCode", Type.EmptyTypes );
|
||||
|
||||
if ( active != typeof( int ) )
|
||||
{
|
||||
if ( !active.IsValueType )
|
||||
{
|
||||
LocalBuilder value = emitter.AcquireTemp( active );
|
||||
|
||||
Label valueNotNull = emitter.CreateLabel();
|
||||
Label done = emitter.CreateLabel();
|
||||
|
||||
emitter.StoreLocal( value );
|
||||
emitter.LoadLocal( value );
|
||||
|
||||
emitter.BranchIfTrue( valueNotNull );
|
||||
|
||||
emitter.Load( 0 );
|
||||
emitter.Pop( typeof( int ) );
|
||||
|
||||
emitter.Branch( done );
|
||||
|
||||
emitter.MarkLabel( valueNotNull );
|
||||
|
||||
emitter.LoadLocal( value );
|
||||
emitter.Call( getHashCode );
|
||||
|
||||
emitter.ReleaseTemp( value );
|
||||
|
||||
emitter.MarkLabel( done );
|
||||
}
|
||||
else
|
||||
{
|
||||
emitter.Call( getHashCode );
|
||||
}
|
||||
}
|
||||
|
||||
if ( i > 0 )
|
||||
emitter.Xor();
|
||||
}
|
||||
|
||||
emitter.Return();
|
||||
|
||||
typeBuilder.DefineMethodOverride(
|
||||
emitter.Method,
|
||||
typeof( IEqualityComparer<object> ).GetMethod(
|
||||
"GetHashCode",
|
||||
new Type[]
|
||||
{
|
||||
typeof( object )
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
Type comparerType = typeBuilder.CreateType();
|
||||
|
||||
return (IComparer) Activator.CreateInstance( comparerType );
|
||||
}
|
||||
}
|
||||
}
|
||||
172
Scripts/Commands/Generic/Extensions/Compilers/SortCompiler.cs
Normal file
172
Scripts/Commands/Generic/Extensions/Compilers/SortCompiler.cs
Normal file
|
|
@ -0,0 +1,172 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using Server;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public sealed class OrderInfo
|
||||
{
|
||||
private Property m_Property;
|
||||
private int m_Order;
|
||||
|
||||
public Property Property
|
||||
{
|
||||
get { return m_Property; }
|
||||
set { m_Property = value; }
|
||||
}
|
||||
|
||||
public bool IsAscending
|
||||
{
|
||||
get { return ( m_Order > 0 ); }
|
||||
set { m_Order = ( value ? +1 : -1 ); }
|
||||
}
|
||||
|
||||
public bool IsDescending
|
||||
{
|
||||
get { return ( m_Order < 0 ); }
|
||||
set { m_Order = ( value ? -1 : +1 ); }
|
||||
}
|
||||
|
||||
public int Sign
|
||||
{
|
||||
get { return Math.Sign( m_Order ); }
|
||||
set
|
||||
{
|
||||
m_Order = Math.Sign( value );
|
||||
|
||||
if ( m_Order == 0 )
|
||||
throw new InvalidOperationException( "Sign cannot be zero." );
|
||||
}
|
||||
}
|
||||
|
||||
public OrderInfo( Property property, bool isAscending )
|
||||
{
|
||||
m_Property = property;
|
||||
|
||||
this.IsAscending = isAscending;
|
||||
}
|
||||
}
|
||||
|
||||
public static class SortCompiler
|
||||
{
|
||||
public static IComparer Compile( AssemblyEmitter assembly, Type objectType, OrderInfo[] orders )
|
||||
{
|
||||
TypeBuilder typeBuilder = assembly.DefineType(
|
||||
"__sort",
|
||||
TypeAttributes.Public,
|
||||
typeof( object )
|
||||
);
|
||||
|
||||
#region Constructor
|
||||
{
|
||||
ConstructorBuilder ctor = typeBuilder.DefineConstructor(
|
||||
MethodAttributes.Public,
|
||||
CallingConventions.Standard,
|
||||
Type.EmptyTypes
|
||||
);
|
||||
|
||||
ILGenerator il = ctor.GetILGenerator();
|
||||
|
||||
// : base()
|
||||
il.Emit( OpCodes.Ldarg_0 );
|
||||
il.Emit( OpCodes.Call, typeof( object ).GetConstructor( Type.EmptyTypes ) );
|
||||
|
||||
// return;
|
||||
il.Emit( OpCodes.Ret );
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region IComparer
|
||||
typeBuilder.AddInterfaceImplementation( typeof( IComparer ) );
|
||||
|
||||
MethodBuilder compareMethod;
|
||||
|
||||
#region Compare
|
||||
{
|
||||
MethodEmitter emitter = new MethodEmitter( typeBuilder );
|
||||
|
||||
emitter.Define(
|
||||
/* name */ "Compare",
|
||||
/* attr */ MethodAttributes.Public | MethodAttributes.Virtual,
|
||||
/* return */ typeof( int ),
|
||||
/* params */ new Type[] { typeof( object ), typeof( object ) } );
|
||||
|
||||
LocalBuilder a = emitter.CreateLocal( objectType );
|
||||
LocalBuilder b = emitter.CreateLocal( objectType );
|
||||
|
||||
LocalBuilder v = emitter.CreateLocal( typeof( int ) );
|
||||
|
||||
emitter.LoadArgument( 1 );
|
||||
emitter.CastAs( objectType );
|
||||
emitter.StoreLocal( a );
|
||||
|
||||
emitter.LoadArgument( 2 );
|
||||
emitter.CastAs( objectType );
|
||||
emitter.StoreLocal( b );
|
||||
|
||||
emitter.Load( 0 );
|
||||
emitter.StoreLocal( v );
|
||||
|
||||
Label end = emitter.CreateLabel();
|
||||
|
||||
for ( int i = 0; i < orders.Length; ++i )
|
||||
{
|
||||
if ( i > 0 )
|
||||
{
|
||||
emitter.LoadLocal( v );
|
||||
emitter.BranchIfTrue( end ); // if ( v != 0 ) return v;
|
||||
}
|
||||
|
||||
OrderInfo orderInfo = orders[i];
|
||||
|
||||
Property prop = orderInfo.Property;
|
||||
int sign = orderInfo.Sign;
|
||||
|
||||
emitter.LoadLocal( a );
|
||||
emitter.Chain( prop );
|
||||
|
||||
bool couldCompare =
|
||||
emitter.CompareTo( sign, delegate()
|
||||
{
|
||||
emitter.LoadLocal( b );
|
||||
emitter.Chain( prop );
|
||||
} );
|
||||
|
||||
if ( !couldCompare )
|
||||
throw new InvalidOperationException( "Property is not comparable." );
|
||||
|
||||
emitter.StoreLocal( v );
|
||||
}
|
||||
|
||||
emitter.MarkLabel( end );
|
||||
|
||||
emitter.LoadLocal( v );
|
||||
emitter.Return();
|
||||
|
||||
typeBuilder.DefineMethodOverride(
|
||||
emitter.Method,
|
||||
typeof( IComparer ).GetMethod(
|
||||
"Compare",
|
||||
new Type[]
|
||||
{
|
||||
typeof( object ),
|
||||
typeof( object )
|
||||
}
|
||||
)
|
||||
);
|
||||
|
||||
compareMethod = emitter.Method;
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
Type comparerType = typeBuilder.CreateType();
|
||||
|
||||
return (IComparer) Activator.CreateInstance( comparerType );
|
||||
}
|
||||
}
|
||||
}
|
||||
89
Scripts/Commands/Generic/Extensions/DistinctExtension.cs
Normal file
89
Scripts/Commands/Generic/Extensions/DistinctExtension.cs
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public sealed class DistinctExtension : BaseExtension
|
||||
{
|
||||
public static ExtensionInfo ExtInfo = new ExtensionInfo( 30, "Distinct", -1, delegate() { return new DistinctExtension(); } );
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
ExtensionInfo.Register( ExtInfo );
|
||||
}
|
||||
|
||||
public override ExtensionInfo Info
|
||||
{
|
||||
get { return ExtInfo; }
|
||||
}
|
||||
|
||||
private List<Property> m_Properties;
|
||||
|
||||
private IComparer m_Comparer;
|
||||
|
||||
public DistinctExtension()
|
||||
{
|
||||
m_Properties = new List<Property>();
|
||||
}
|
||||
|
||||
public override void Optimize( Mobile from, Type baseType, ref AssemblyEmitter assembly )
|
||||
{
|
||||
if ( baseType == null )
|
||||
throw new Exception( "Distinct extension may only be used in combination with an object conditional." );
|
||||
|
||||
foreach ( Property prop in m_Properties )
|
||||
{
|
||||
prop.BindTo( baseType, PropertyAccess.Read );
|
||||
prop.CheckAccess( from );
|
||||
}
|
||||
|
||||
if ( assembly == null )
|
||||
assembly = new AssemblyEmitter( "__dynamic", false );
|
||||
|
||||
m_Comparer = DistinctCompiler.Compile( assembly, baseType, m_Properties.ToArray() );
|
||||
}
|
||||
|
||||
public override void Parse( Mobile from, string[] arguments, int offset, int size )
|
||||
{
|
||||
if ( size < 1 )
|
||||
throw new Exception( "Invalid distinction syntax." );
|
||||
|
||||
int end = offset + size;
|
||||
|
||||
while ( offset < end )
|
||||
{
|
||||
string binding = arguments[offset++];
|
||||
|
||||
m_Properties.Add( new Property( binding ) );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Filter( ArrayList list )
|
||||
{
|
||||
if ( m_Comparer == null )
|
||||
throw new InvalidOperationException( "The extension must first be optimized." );
|
||||
|
||||
ArrayList copy = new ArrayList( list );
|
||||
|
||||
copy.Sort( m_Comparer );
|
||||
|
||||
list.Clear();
|
||||
|
||||
object last = null;
|
||||
|
||||
for ( int i = 0; i < copy.Count; ++i )
|
||||
{
|
||||
object obj = copy[i];
|
||||
|
||||
if ( last == null || m_Comparer.Compare( obj, last ) != 0 )
|
||||
{
|
||||
list.Add( obj );
|
||||
last = obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/Commands/Generic/Extensions/LimitExtension.cs
Normal file
46
Scripts/Commands/Generic/Extensions/LimitExtension.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public sealed class LimitExtension : BaseExtension
|
||||
{
|
||||
public static ExtensionInfo ExtInfo = new ExtensionInfo( 80, "Limit", 1, delegate() { return new LimitExtension(); } );
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
ExtensionInfo.Register( ExtInfo );
|
||||
}
|
||||
|
||||
public override ExtensionInfo Info
|
||||
{
|
||||
get { return ExtInfo; }
|
||||
}
|
||||
|
||||
private int m_Limit;
|
||||
|
||||
public int Limit
|
||||
{
|
||||
get { return m_Limit; }
|
||||
}
|
||||
|
||||
public LimitExtension()
|
||||
{
|
||||
}
|
||||
|
||||
public override void Parse( Mobile from, string[] arguments, int offset, int size )
|
||||
{
|
||||
m_Limit = Utility.ToInt32( arguments[offset] );
|
||||
|
||||
if ( m_Limit < 0 )
|
||||
throw new Exception( "Limit cannot be less than zero." );
|
||||
}
|
||||
|
||||
public override void Filter( ArrayList list )
|
||||
{
|
||||
if ( list.Count > m_Limit )
|
||||
list.RemoveRange( m_Limit, list.Count - m_Limit );
|
||||
}
|
||||
}
|
||||
}
|
||||
109
Scripts/Commands/Generic/Extensions/SortExtension.cs
Normal file
109
Scripts/Commands/Generic/Extensions/SortExtension.cs
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public sealed class SortExtension : BaseExtension
|
||||
{
|
||||
public static ExtensionInfo ExtInfo = new ExtensionInfo( 40, "Order", -1, delegate() { return new SortExtension(); } );
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
ExtensionInfo.Register( ExtInfo );
|
||||
}
|
||||
|
||||
public override ExtensionInfo Info
|
||||
{
|
||||
get { return ExtInfo; }
|
||||
}
|
||||
|
||||
private List<OrderInfo> m_Orders;
|
||||
|
||||
private IComparer m_Comparer;
|
||||
|
||||
public SortExtension()
|
||||
{
|
||||
m_Orders = new List<OrderInfo>();
|
||||
}
|
||||
|
||||
public override void Optimize( Mobile from, Type baseType, ref AssemblyEmitter assembly )
|
||||
{
|
||||
if ( baseType == null )
|
||||
throw new Exception( "The ordering extension may only be used in combination with an object conditional." );
|
||||
|
||||
foreach ( OrderInfo order in m_Orders )
|
||||
{
|
||||
order.Property.BindTo( baseType, PropertyAccess.Read );
|
||||
order.Property.CheckAccess( from );
|
||||
}
|
||||
|
||||
if ( assembly == null )
|
||||
assembly = new AssemblyEmitter( "__dynamic", false );
|
||||
|
||||
m_Comparer = SortCompiler.Compile( assembly, baseType, m_Orders.ToArray() );
|
||||
}
|
||||
|
||||
public override void Parse( Mobile from, string[] arguments, int offset, int size )
|
||||
{
|
||||
if ( size < 1 )
|
||||
throw new Exception( "Invalid ordering syntax." );
|
||||
|
||||
if ( Insensitive.Equals( arguments[offset], "by" ) )
|
||||
{
|
||||
++offset;
|
||||
--size;
|
||||
|
||||
if ( size < 1 )
|
||||
throw new Exception( "Invalid ordering syntax." );
|
||||
}
|
||||
|
||||
int end = offset + size;
|
||||
|
||||
while ( offset < end )
|
||||
{
|
||||
string binding = arguments[offset++];
|
||||
|
||||
bool isAscending = true;
|
||||
|
||||
if ( offset < end )
|
||||
{
|
||||
string next = arguments[offset];
|
||||
|
||||
switch ( next.ToLower() )
|
||||
{
|
||||
case "+":
|
||||
case "up":
|
||||
case "asc":
|
||||
case "ascending":
|
||||
isAscending = true;
|
||||
++offset;
|
||||
break;
|
||||
|
||||
case "-":
|
||||
case "down":
|
||||
case "desc":
|
||||
case "descending":
|
||||
isAscending = false;
|
||||
++offset;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Property property = new Property( binding );
|
||||
|
||||
m_Orders.Add( new OrderInfo( property, isAscending ) );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Filter( ArrayList list )
|
||||
{
|
||||
if ( m_Comparer == null )
|
||||
throw new InvalidOperationException( "The extension must first be optimized." );
|
||||
|
||||
list.Sort( m_Comparer );
|
||||
}
|
||||
}
|
||||
}
|
||||
55
Scripts/Commands/Generic/Extensions/WhereExtension.cs
Normal file
55
Scripts/Commands/Generic/Extensions/WhereExtension.cs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Server.Commands;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public sealed class WhereExtension : BaseExtension
|
||||
{
|
||||
public static ExtensionInfo ExtInfo = new ExtensionInfo( 20, "Where", -1, delegate() { return new WhereExtension(); } );
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
ExtensionInfo.Register( ExtInfo );
|
||||
}
|
||||
|
||||
public override ExtensionInfo Info
|
||||
{
|
||||
get { return ExtInfo; }
|
||||
}
|
||||
|
||||
private ObjectConditional m_Conditional;
|
||||
|
||||
public ObjectConditional Conditional
|
||||
{
|
||||
get { return m_Conditional; }
|
||||
}
|
||||
|
||||
public WhereExtension()
|
||||
{
|
||||
}
|
||||
|
||||
public override void Optimize( Mobile from, Type baseType, ref AssemblyEmitter assembly )
|
||||
{
|
||||
if ( baseType == null )
|
||||
throw new InvalidOperationException( "Insanity." );
|
||||
|
||||
m_Conditional.Compile( ref assembly );
|
||||
}
|
||||
|
||||
public override void Parse( Mobile from, string[] arguments, int offset, int size )
|
||||
{
|
||||
if ( size < 1 )
|
||||
throw new Exception( "Invalid condition syntax." );
|
||||
|
||||
m_Conditional = ObjectConditional.ParseDirect( from, arguments, offset, size );
|
||||
}
|
||||
|
||||
public override bool IsValid( object obj )
|
||||
{
|
||||
return m_Conditional.CheckCondition( obj );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,84 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class AreaCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
private static AreaCommandImplementor m_Instance;
|
||||
|
||||
public static AreaCommandImplementor Instance
|
||||
{
|
||||
get { return m_Instance; }
|
||||
}
|
||||
|
||||
public AreaCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "Area", "Group" };
|
||||
SupportRequirement = CommandSupport.Area;
|
||||
SupportsConditionals = true;
|
||||
AccessLevel = AccessLevel.GameMaster;
|
||||
Usage = "Area <command> [condition]";
|
||||
Description = "Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.";
|
||||
|
||||
m_Instance = this;
|
||||
}
|
||||
|
||||
public override void Process( Mobile from, BaseCommand command, string[] args )
|
||||
{
|
||||
BoundingBoxPicker.Begin( from, new BoundingBoxCallback( OnTarget ), new object[]{ command, args } );
|
||||
}
|
||||
|
||||
public void OnTarget( Mobile from, Map map, Point3D start, Point3D end, object state )
|
||||
{
|
||||
try
|
||||
{
|
||||
object[] states = (object[])state;
|
||||
BaseCommand command = (BaseCommand)states[0];
|
||||
string[] args = (string[])states[1];
|
||||
|
||||
Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 );
|
||||
|
||||
Extensions ext = Extensions.Parse( from, ref args );
|
||||
|
||||
bool items, mobiles;
|
||||
|
||||
if ( !CheckObjectTypes( from, command, ext, out items, out mobiles ) )
|
||||
return;
|
||||
|
||||
IPooledEnumerable eable;
|
||||
|
||||
if ( items && mobiles )
|
||||
eable = map.GetObjectsInBounds( rect );
|
||||
else if ( items )
|
||||
eable = map.GetItemsInBounds( rect );
|
||||
else if ( mobiles )
|
||||
eable = map.GetMobilesInBounds( rect );
|
||||
else
|
||||
return;
|
||||
|
||||
ArrayList objs = new ArrayList();
|
||||
|
||||
foreach ( object obj in eable )
|
||||
{
|
||||
if ( mobiles && obj is Mobile && !BaseCommand.IsAccessible( from, obj ) )
|
||||
continue;
|
||||
|
||||
if ( ext.IsValid( obj ) )
|
||||
objs.Add( obj );
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
ext.Filter( objs );
|
||||
|
||||
RunCommand( from, objs, command, args );
|
||||
}
|
||||
catch ( Exception ex )
|
||||
{
|
||||
from.SendMessage( ex.Message );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
344
Scripts/Commands/Generic/Implementors/BaseCommandImplementor.cs
Normal file
344
Scripts/Commands/Generic/Implementors/BaseCommandImplementor.cs
Normal file
|
|
@ -0,0 +1,344 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Server;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
[Flags]
|
||||
public enum CommandSupport
|
||||
{
|
||||
Single = 0x0001,
|
||||
Global = 0x0002,
|
||||
Online = 0x0004,
|
||||
Multi = 0x0008,
|
||||
Area = 0x0010,
|
||||
Self = 0x0020,
|
||||
Region = 0x0040,
|
||||
Contained = 0x0080,
|
||||
IPAddress = 0x0100,
|
||||
|
||||
All = Single | Global | Online | Multi | Area | Self | Region | Contained | IPAddress,
|
||||
AllMobiles = All & ~Contained,
|
||||
AllNPCs = All & ~(IPAddress | Online | Self | Contained),
|
||||
AllItems = All & ~(IPAddress | Online | Self | Region),
|
||||
|
||||
Simple = Single | Multi,
|
||||
Complex = Global | Online | Area | Region | Contained | IPAddress
|
||||
}
|
||||
|
||||
public abstract class BaseCommandImplementor
|
||||
{
|
||||
public static void RegisterImplementors()
|
||||
{
|
||||
Register( new RegionCommandImplementor() );
|
||||
Register( new GlobalCommandImplementor() );
|
||||
Register( new OnlineCommandImplementor() );
|
||||
Register( new SingleCommandImplementor() );
|
||||
Register( new SerialCommandImplementor() );
|
||||
Register( new MultiCommandImplementor() );
|
||||
Register( new AreaCommandImplementor() );
|
||||
Register( new SelfCommandImplementor() );
|
||||
Register( new ContainedCommandImplementor() );
|
||||
Register( new IPAddressCommandImplementor() );
|
||||
|
||||
Register( new RangeCommandImplementor() );
|
||||
Register( new ScreenCommandImplementor() );
|
||||
Register( new FacetCommandImplementor() );
|
||||
}
|
||||
|
||||
private string[] m_Accessors;
|
||||
private AccessLevel m_AccessLevel;
|
||||
private CommandSupport m_SupportRequirement;
|
||||
private Dictionary<string, BaseCommand> m_Commands;
|
||||
private string m_Usage;
|
||||
private string m_Description;
|
||||
private bool m_SupportsConditionals;
|
||||
|
||||
public bool SupportsConditionals
|
||||
{
|
||||
get{ return m_SupportsConditionals; }
|
||||
set{ m_SupportsConditionals = value; }
|
||||
}
|
||||
|
||||
public string[] Accessors
|
||||
{
|
||||
get{ return m_Accessors; }
|
||||
set{ m_Accessors = value; }
|
||||
}
|
||||
|
||||
public string Usage
|
||||
{
|
||||
get{ return m_Usage; }
|
||||
set{ m_Usage = value; }
|
||||
}
|
||||
|
||||
public string Description
|
||||
{
|
||||
get{ return m_Description; }
|
||||
set{ m_Description = value; }
|
||||
}
|
||||
|
||||
public AccessLevel AccessLevel
|
||||
{
|
||||
get{ return m_AccessLevel; }
|
||||
set{ m_AccessLevel = value; }
|
||||
}
|
||||
|
||||
public CommandSupport SupportRequirement
|
||||
{
|
||||
get{ return m_SupportRequirement; }
|
||||
set{ m_SupportRequirement = value; }
|
||||
}
|
||||
|
||||
public Dictionary<string, BaseCommand> Commands
|
||||
{
|
||||
get{ return m_Commands; }
|
||||
}
|
||||
|
||||
public BaseCommandImplementor()
|
||||
{
|
||||
m_Commands = new Dictionary<string, BaseCommand>( StringComparer.OrdinalIgnoreCase );
|
||||
}
|
||||
|
||||
public virtual void Compile( Mobile from, BaseCommand command, ref string[] args, ref object obj )
|
||||
{
|
||||
obj = null;
|
||||
}
|
||||
|
||||
public virtual void Register( BaseCommand command )
|
||||
{
|
||||
for ( int i = 0; i < command.Commands.Length; ++i )
|
||||
m_Commands[command.Commands[i]] = command;
|
||||
}
|
||||
|
||||
public bool CheckObjectTypes( Mobile from, BaseCommand command, Extensions ext, out bool items, out bool mobiles )
|
||||
{
|
||||
items = mobiles = false;
|
||||
|
||||
ObjectConditional cond = ObjectConditional.Empty;
|
||||
|
||||
foreach ( BaseExtension check in ext )
|
||||
{
|
||||
if ( check is WhereExtension )
|
||||
{
|
||||
cond = ( check as WhereExtension ).Conditional;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool condIsItem = cond.IsItem;
|
||||
bool condIsMobile = cond.IsMobile;
|
||||
|
||||
switch ( command.ObjectTypes )
|
||||
{
|
||||
case ObjectTypes.All:
|
||||
case ObjectTypes.Both:
|
||||
{
|
||||
if ( condIsItem )
|
||||
items = true;
|
||||
|
||||
if ( condIsMobile )
|
||||
mobiles = true;
|
||||
|
||||
break;
|
||||
}
|
||||
case ObjectTypes.Items:
|
||||
{
|
||||
if ( condIsItem )
|
||||
{
|
||||
items = true;
|
||||
}
|
||||
else if ( condIsMobile )
|
||||
{
|
||||
from.SendMessage( "You may not use a mobile type condition for this command." );
|
||||
return false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ObjectTypes.Mobiles:
|
||||
{
|
||||
if ( condIsMobile )
|
||||
{
|
||||
mobiles = true;
|
||||
}
|
||||
else if ( condIsItem )
|
||||
{
|
||||
from.SendMessage( "You may not use an item type condition for this command." );
|
||||
return false;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RunCommand( Mobile from, BaseCommand command, string[] args )
|
||||
{
|
||||
try
|
||||
{
|
||||
object obj = null;
|
||||
|
||||
Compile( from, command, ref args, ref obj );
|
||||
|
||||
RunCommand( from, obj, command, args );
|
||||
}
|
||||
catch ( Exception ex )
|
||||
{
|
||||
from.SendMessage( ex.Message );
|
||||
}
|
||||
}
|
||||
|
||||
public string GenerateArgString( string[] args )
|
||||
{
|
||||
if ( args.Length == 0 )
|
||||
return "";
|
||||
|
||||
// NOTE: this does not preserve the case where quotation marks are used on a single word
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
for ( int i = 0; i < args.Length; ++i )
|
||||
{
|
||||
if ( i > 0 )
|
||||
sb.Append( ' ' );
|
||||
|
||||
if ( args[i].IndexOf( ' ' ) >= 0 )
|
||||
{
|
||||
sb.Append( '"' );
|
||||
sb.Append( args[i] );
|
||||
sb.Append( '"' );
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append( args[i] );
|
||||
}
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public void RunCommand( Mobile from, object obj, BaseCommand command, string[] args )
|
||||
{
|
||||
// try
|
||||
// {
|
||||
CommandEventArgs e = new CommandEventArgs( from, command.Commands[0], GenerateArgString( args ), args );
|
||||
|
||||
if ( !command.ValidateArgs( this, e ) )
|
||||
return;
|
||||
|
||||
bool flushToLog = false;
|
||||
|
||||
if ( obj is ArrayList )
|
||||
{
|
||||
ArrayList list = (ArrayList)obj;
|
||||
|
||||
if ( list.Count > 20 )
|
||||
CommandLogging.Enabled = false;
|
||||
else if ( list.Count == 0 )
|
||||
command.LogFailure( "Nothing was found to use this command on." );
|
||||
|
||||
command.ExecuteList( e, list );
|
||||
|
||||
if ( list.Count > 20 )
|
||||
{
|
||||
flushToLog = true;
|
||||
CommandLogging.Enabled = true;
|
||||
}
|
||||
}
|
||||
else if ( obj != null )
|
||||
{
|
||||
if ( command.ListOptimized )
|
||||
{
|
||||
ArrayList list = new ArrayList();
|
||||
list.Add( obj );
|
||||
command.ExecuteList( e, list );
|
||||
}
|
||||
else
|
||||
{
|
||||
command.Execute( e, obj );
|
||||
}
|
||||
}
|
||||
|
||||
command.Flush( from, flushToLog );
|
||||
// }
|
||||
// catch ( Exception ex )
|
||||
// {
|
||||
// from.SendMessage( ex.Message );
|
||||
// }
|
||||
}
|
||||
|
||||
public virtual void Process( Mobile from, BaseCommand command, string[] args )
|
||||
{
|
||||
RunCommand( from, command, args );
|
||||
}
|
||||
|
||||
public virtual void Execute( CommandEventArgs e )
|
||||
{
|
||||
if ( e.Length >= 1 )
|
||||
{
|
||||
BaseCommand command = null;
|
||||
m_Commands.TryGetValue( e.GetString( 0 ), out command );
|
||||
|
||||
if ( command == null )
|
||||
{
|
||||
e.Mobile.SendMessage( "That is either an invalid command name or one that does not support this modifier." );
|
||||
}
|
||||
else if ( e.Mobile.AccessLevel < command.AccessLevel )
|
||||
{
|
||||
e.Mobile.SendMessage( "You do not have access to that command." );
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] oldArgs = e.Arguments;
|
||||
string[] args = new string[oldArgs.Length - 1];
|
||||
|
||||
for ( int i = 0; i < args.Length; ++i )
|
||||
args[i] = oldArgs[i + 1];
|
||||
|
||||
Process( e.Mobile, command, args );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Mobile.SendMessage( "You must supply a command name." );
|
||||
}
|
||||
}
|
||||
|
||||
public void Register()
|
||||
{
|
||||
if ( m_Accessors == null )
|
||||
return;
|
||||
|
||||
for ( int i = 0; i < m_Accessors.Length; ++i )
|
||||
CommandSystem.Register( m_Accessors[i], m_AccessLevel, new CommandEventHandler( Execute ) );
|
||||
}
|
||||
|
||||
public static void Register( BaseCommandImplementor impl )
|
||||
{
|
||||
m_Implementors.Add( impl );
|
||||
impl.Register();
|
||||
}
|
||||
|
||||
private static List<BaseCommandImplementor> m_Implementors;
|
||||
|
||||
public static List<BaseCommandImplementor> Implementors
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_Implementors == null )
|
||||
{
|
||||
m_Implementors = new List<BaseCommandImplementor>();
|
||||
RegisterImplementors();
|
||||
}
|
||||
|
||||
return m_Implementors;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class ContainedCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
public ContainedCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "Contained" };
|
||||
SupportRequirement = CommandSupport.Contained;
|
||||
AccessLevel = AccessLevel.GameMaster;
|
||||
Usage = "Contained <command> [condition]";
|
||||
Description = "Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects.";
|
||||
}
|
||||
|
||||
public override void Process( Mobile from, BaseCommand command, string[] args )
|
||||
{
|
||||
if ( command.ValidateArgs( this, new CommandEventArgs( from, command.Commands[0], GenerateArgString( args ), args ) ) )
|
||||
from.BeginTarget( -1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None, new TargetStateCallback( OnTarget ), new object[]{ command, args } );
|
||||
}
|
||||
|
||||
public void OnTarget( Mobile from, object targeted, object state )
|
||||
{
|
||||
if ( !BaseCommand.IsAccessible( from, targeted ) )
|
||||
{
|
||||
from.SendMessage( "That is not accessible." );
|
||||
return;
|
||||
}
|
||||
|
||||
object[] states = (object[])state;
|
||||
BaseCommand command = (BaseCommand)states[0];
|
||||
string[] args = (string[])states[1];
|
||||
|
||||
if ( command.ObjectTypes == ObjectTypes.Mobiles )
|
||||
return; // sanity check
|
||||
|
||||
if ( !(targeted is Container) )
|
||||
{
|
||||
from.SendMessage( "That is not a container." );
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
Extensions ext = Extensions.Parse( from, ref args );
|
||||
|
||||
bool items, mobiles;
|
||||
|
||||
if ( !CheckObjectTypes( from, command, ext, out items, out mobiles ) )
|
||||
return;
|
||||
|
||||
if ( !items )
|
||||
{
|
||||
from.SendMessage( "This command only works on items." );
|
||||
return;
|
||||
}
|
||||
|
||||
Container cont = (Container)targeted;
|
||||
|
||||
Item[] found = cont.FindItemsByType( typeof( Item ), true );
|
||||
|
||||
ArrayList list = new ArrayList();
|
||||
|
||||
for ( int i = 0; i < found.Length; ++i )
|
||||
{
|
||||
if ( ext.IsValid( found[i] ) )
|
||||
list.Add( found[i] );
|
||||
}
|
||||
|
||||
ext.Filter( list );
|
||||
|
||||
RunCommand( from, list, command, args );
|
||||
}
|
||||
catch ( Exception e )
|
||||
{
|
||||
from.SendMessage( e.Message );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class FacetCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
public FacetCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "Facet" };
|
||||
SupportRequirement = CommandSupport.Area;
|
||||
SupportsConditionals = true;
|
||||
AccessLevel = AccessLevel.GameMaster;
|
||||
Usage = "Facet <command> [condition]";
|
||||
Description = "Invokes the command on all appropriate objects within your facet's map bounds. Optional condition arguments can further restrict the set of objects.";
|
||||
}
|
||||
|
||||
public override void Process( Mobile from, BaseCommand command, string[] args )
|
||||
{
|
||||
AreaCommandImplementor impl = AreaCommandImplementor.Instance;
|
||||
|
||||
if ( impl == null )
|
||||
return;
|
||||
|
||||
Map map = from.Map;
|
||||
|
||||
if ( map == null || map == Map.Internal )
|
||||
return;
|
||||
|
||||
impl.OnTarget( from, map, Point3D.Zero, new Point3D( map.Width - 1, map.Height - 1, 0 ), new object[] { command, args } );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,60 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class GlobalCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
public GlobalCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "Global" };
|
||||
SupportRequirement = CommandSupport.Global;
|
||||
SupportsConditionals = true;
|
||||
AccessLevel = AccessLevel.Administrator;
|
||||
Usage = "Global <command> [condition]";
|
||||
Description = "Invokes the command on all appropriate objects in the world. Optional condition arguments can further restrict the set of objects.";
|
||||
}
|
||||
|
||||
public override void Compile( Mobile from, BaseCommand command, ref string[] args, ref object obj )
|
||||
{
|
||||
try
|
||||
{
|
||||
Extensions ext = Extensions.Parse( from, ref args );
|
||||
|
||||
bool items, mobiles;
|
||||
|
||||
if ( !CheckObjectTypes( from, command, ext, out items, out mobiles ) )
|
||||
return;
|
||||
|
||||
ArrayList list = new ArrayList();
|
||||
|
||||
if ( items )
|
||||
{
|
||||
foreach ( Item item in World.Items.Values )
|
||||
{
|
||||
if ( ext.IsValid( item ) )
|
||||
list.Add( item );
|
||||
}
|
||||
}
|
||||
|
||||
if ( mobiles )
|
||||
{
|
||||
foreach ( Mobile mob in World.Mobiles.Values )
|
||||
{
|
||||
if ( ext.IsValid( mob ) )
|
||||
list.Add( mob );
|
||||
}
|
||||
}
|
||||
|
||||
ext.Filter( list );
|
||||
|
||||
obj = list;
|
||||
}
|
||||
catch ( Exception ex )
|
||||
{
|
||||
from.SendMessage( ex.Message );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class IPAddressCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
public IPAddressCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "IPAddress" };
|
||||
SupportRequirement = CommandSupport.IPAddress;
|
||||
SupportsConditionals = true;
|
||||
AccessLevel = AccessLevel.Administrator;
|
||||
Usage = "IPAddress <command> [condition]";
|
||||
Description = "Invokes the command on one mobile from each IP address that is logged in. Optional condition arguments can further restrict the set of objects.";
|
||||
}
|
||||
|
||||
public override void Compile( Mobile from, BaseCommand command, ref string[] args, ref object obj )
|
||||
{
|
||||
try
|
||||
{
|
||||
Extensions ext = Extensions.Parse( from, ref args );
|
||||
|
||||
bool items, mobiles;
|
||||
|
||||
if ( !CheckObjectTypes( from, command, ext, out items, out mobiles ) )
|
||||
return;
|
||||
|
||||
if ( !mobiles ) // sanity check
|
||||
{
|
||||
command.LogFailure( "This command does not support items." );
|
||||
return;
|
||||
}
|
||||
|
||||
ArrayList list = new ArrayList();
|
||||
ArrayList addresses = new ArrayList();
|
||||
|
||||
System.Collections.Generic.List<NetState> states = NetState.Instances;
|
||||
|
||||
for ( int i = 0; i < states.Count; ++i )
|
||||
{
|
||||
NetState ns = (NetState)states[i];
|
||||
Mobile mob = ns.Mobile;
|
||||
|
||||
if ( mob != null && !addresses.Contains( ns.Address ) && ext.IsValid( mob ) )
|
||||
{
|
||||
list.Add( mob );
|
||||
addresses.Add( ns.Address );
|
||||
}
|
||||
}
|
||||
|
||||
ext.Filter( list );
|
||||
|
||||
obj = list;
|
||||
}
|
||||
catch ( Exception ex )
|
||||
{
|
||||
from.SendMessage( ex.Message );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,77 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class MultiCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
public MultiCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "Multi", "m" };
|
||||
SupportRequirement = CommandSupport.Multi;
|
||||
AccessLevel = AccessLevel.Counselor;
|
||||
Usage = "Multi <command>";
|
||||
Description = "Invokes the command on multiple targeted objects.";
|
||||
}
|
||||
|
||||
public override void Process( Mobile from, BaseCommand command, string[] args )
|
||||
{
|
||||
if ( command.ValidateArgs( this, new CommandEventArgs( from, command.Commands[0], GenerateArgString( args ), args ) ) )
|
||||
from.BeginTarget( -1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None, new TargetStateCallback( OnTarget ), new object[]{ command, args } );
|
||||
}
|
||||
|
||||
public void OnTarget( Mobile from, object targeted, object state )
|
||||
{
|
||||
object[] states = (object[])state;
|
||||
BaseCommand command = (BaseCommand)states[0];
|
||||
string[] args = (string[])states[1];
|
||||
|
||||
if ( !BaseCommand.IsAccessible( from, targeted ) )
|
||||
{
|
||||
from.SendMessage( "That is not accessible." );
|
||||
from.BeginTarget( -1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None, new TargetStateCallback( OnTarget ), new object[]{ command, args } );
|
||||
return;
|
||||
}
|
||||
|
||||
switch ( command.ObjectTypes )
|
||||
{
|
||||
case ObjectTypes.Both:
|
||||
{
|
||||
if ( !(targeted is Item) && !(targeted is Mobile) )
|
||||
{
|
||||
from.SendMessage( "This command does not work on that." );
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ObjectTypes.Items:
|
||||
{
|
||||
if ( !(targeted is Item) )
|
||||
{
|
||||
from.SendMessage( "This command only works on items." );
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ObjectTypes.Mobiles:
|
||||
{
|
||||
if ( !(targeted is Mobile) )
|
||||
{
|
||||
from.SendMessage( "This command only works on mobiles." );
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RunCommand( from, targeted, command, args );
|
||||
|
||||
from.BeginTarget( -1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None, new TargetStateCallback( OnTarget ), new object[]{ command, args } );
|
||||
}
|
||||
}
|
||||
}
|
||||
266
Scripts/Commands/Generic/Implementors/ObjectConditional.cs
Normal file
266
Scripts/Commands/Generic/Implementors/ObjectConditional.cs
Normal file
|
|
@ -0,0 +1,266 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
using CPA = Server.CommandPropertyAttribute;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public sealed class ObjectConditional
|
||||
{
|
||||
private static readonly Type typeofItem = typeof( Item );
|
||||
private static readonly Type typeofMobile = typeof( Mobile );
|
||||
|
||||
private Type m_ObjectType;
|
||||
|
||||
private ICondition[][] m_Conditions;
|
||||
|
||||
private IConditional[] m_Conditionals;
|
||||
|
||||
public Type Type
|
||||
{
|
||||
get { return m_ObjectType; }
|
||||
}
|
||||
|
||||
public bool IsItem
|
||||
{
|
||||
get { return ( m_ObjectType == null || m_ObjectType == typeofItem || m_ObjectType.IsSubclassOf( typeofItem ) ); }
|
||||
}
|
||||
|
||||
public bool IsMobile
|
||||
{
|
||||
get { return ( m_ObjectType == null || m_ObjectType == typeofMobile || m_ObjectType.IsSubclassOf( typeofMobile ) ); }
|
||||
}
|
||||
|
||||
public static readonly ObjectConditional Empty = new ObjectConditional( null, null );
|
||||
|
||||
public bool HasCompiled
|
||||
{
|
||||
get { return ( m_Conditionals != null ); }
|
||||
}
|
||||
|
||||
public void Compile( ref AssemblyEmitter emitter )
|
||||
{
|
||||
if ( emitter == null )
|
||||
emitter = new AssemblyEmitter( "__dynamic", false );
|
||||
|
||||
m_Conditionals = new IConditional[m_Conditions.Length];
|
||||
|
||||
for ( int i = 0; i < m_Conditionals.Length; ++i )
|
||||
m_Conditionals[i] = ConditionalCompiler.Compile( emitter, m_ObjectType, m_Conditions[i], i );
|
||||
}
|
||||
|
||||
public bool CheckCondition( object obj )
|
||||
{
|
||||
if ( m_ObjectType == null )
|
||||
return true; // null type means no condition
|
||||
|
||||
if ( !HasCompiled )
|
||||
{
|
||||
AssemblyEmitter emitter = null;
|
||||
|
||||
Compile( ref emitter );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < m_Conditionals.Length; ++i )
|
||||
{
|
||||
if ( m_Conditionals[i].Verify( obj ) )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false; // all conditions false
|
||||
}
|
||||
|
||||
public static ObjectConditional Parse( Mobile from, ref string[] args )
|
||||
{
|
||||
string[] conditionArgs = null;
|
||||
|
||||
for ( int i = 0; i < args.Length; ++i )
|
||||
{
|
||||
if ( Insensitive.Equals( args[i], "where" ) )
|
||||
{
|
||||
string[] origArgs = args;
|
||||
|
||||
args = new string[i];
|
||||
|
||||
for ( int j = 0; j < args.Length; ++j )
|
||||
args[j] = origArgs[j];
|
||||
|
||||
conditionArgs = new string[origArgs.Length - i - 1];
|
||||
|
||||
for ( int j = 0; j < conditionArgs.Length; ++j )
|
||||
conditionArgs[j] = origArgs[i + j + 1];
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return ParseDirect( from, conditionArgs, 0, conditionArgs.Length );
|
||||
}
|
||||
|
||||
public static ObjectConditional ParseDirect( Mobile from, string[] args, int offset, int size )
|
||||
{
|
||||
if ( args == null || size == 0 )
|
||||
return ObjectConditional.Empty;
|
||||
|
||||
int index = 0;
|
||||
|
||||
Type objectType = ScriptCompiler.FindTypeByName( args[offset + index], true );
|
||||
|
||||
if ( objectType == null )
|
||||
throw new Exception( String.Format( "No type with that name ({0}) was found.", args[offset + index] ) );
|
||||
|
||||
++index;
|
||||
|
||||
List<ICondition[]> conditions = new List<ICondition[]>();
|
||||
List<ICondition> current = new List<ICondition>();
|
||||
|
||||
current.Add( TypeCondition.Default );
|
||||
|
||||
while ( index < size )
|
||||
{
|
||||
string cur = args[offset + index];
|
||||
|
||||
bool inverse = false;
|
||||
|
||||
if ( Insensitive.Equals( cur, "not" ) || cur == "!" )
|
||||
{
|
||||
inverse = true;
|
||||
++index;
|
||||
|
||||
if ( index >= size )
|
||||
throw new Exception( "Improperly formatted object conditional." );
|
||||
}
|
||||
else if ( Insensitive.Equals( cur, "or" ) || cur == "||" )
|
||||
{
|
||||
if ( current.Count > 1 )
|
||||
{
|
||||
conditions.Add( current.ToArray() );
|
||||
|
||||
current.Clear();
|
||||
current.Add( TypeCondition.Default );
|
||||
}
|
||||
|
||||
++index;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
string binding = args[offset + index];
|
||||
index++;
|
||||
|
||||
if ( index >= size )
|
||||
throw new Exception( "Improperly formatted object conditional." );
|
||||
|
||||
string oper = args[offset + index];
|
||||
index++;
|
||||
|
||||
if ( index >= size )
|
||||
throw new Exception( "Improperly formatted object conditional." );
|
||||
|
||||
string val = args[offset + index];
|
||||
index++;
|
||||
|
||||
Property prop = new Property( binding );
|
||||
|
||||
prop.BindTo( objectType, PropertyAccess.Read );
|
||||
prop.CheckAccess( from );
|
||||
|
||||
ICondition condition = null;
|
||||
|
||||
switch ( oper )
|
||||
{
|
||||
#region Equality
|
||||
case "=":
|
||||
case "==":
|
||||
case "is":
|
||||
condition = new ComparisonCondition( prop, inverse, ComparisonOperator.Equal, val );
|
||||
break;
|
||||
|
||||
case "!=":
|
||||
condition = new ComparisonCondition( prop, inverse, ComparisonOperator.NotEqual, val );
|
||||
break;
|
||||
#endregion
|
||||
|
||||
#region Relational
|
||||
case ">":
|
||||
condition = new ComparisonCondition( prop, inverse, ComparisonOperator.Greater, val );
|
||||
break;
|
||||
|
||||
case "<":
|
||||
condition = new ComparisonCondition( prop, inverse, ComparisonOperator.Lesser, val );
|
||||
break;
|
||||
|
||||
case ">=":
|
||||
condition = new ComparisonCondition( prop, inverse, ComparisonOperator.GreaterEqual, val );
|
||||
break;
|
||||
|
||||
case "<=":
|
||||
condition = new ComparisonCondition( prop, inverse, ComparisonOperator.LesserEqual, val );
|
||||
break;
|
||||
#endregion
|
||||
|
||||
#region Strings
|
||||
case "==~":
|
||||
case "~==":
|
||||
case "=~":
|
||||
case "~=":
|
||||
case "is~":
|
||||
case "~is":
|
||||
condition = new StringCondition( prop, inverse, StringOperator.Equal, val, true );
|
||||
break;
|
||||
|
||||
case "!=~":
|
||||
case "~!=":
|
||||
condition = new StringCondition( prop, inverse, StringOperator.NotEqual, val, true );
|
||||
break;
|
||||
|
||||
case "starts":
|
||||
condition = new StringCondition( prop, inverse, StringOperator.StartsWith, val, false );
|
||||
break;
|
||||
|
||||
case "starts~":
|
||||
case "~starts":
|
||||
condition = new StringCondition( prop, inverse, StringOperator.StartsWith, val, true );
|
||||
break;
|
||||
|
||||
case "ends":
|
||||
condition = new StringCondition( prop, inverse, StringOperator.EndsWith, val, false );
|
||||
break;
|
||||
|
||||
case "ends~":
|
||||
case "~ends":
|
||||
condition = new StringCondition( prop, inverse, StringOperator.EndsWith, val, true );
|
||||
break;
|
||||
|
||||
case "contains":
|
||||
condition = new StringCondition( prop, inverse, StringOperator.Contains, val, false );
|
||||
break;
|
||||
|
||||
case "contains~":
|
||||
case "~contains":
|
||||
condition = new StringCondition( prop, inverse, StringOperator.Contains, val, true );
|
||||
break;
|
||||
#endregion
|
||||
}
|
||||
|
||||
if ( condition == null )
|
||||
throw new InvalidOperationException( String.Format( "Unrecognized operator (\"{0}\").", oper ) );
|
||||
|
||||
current.Add( condition );
|
||||
}
|
||||
|
||||
conditions.Add( current.ToArray() );
|
||||
|
||||
return new ObjectConditional( objectType, conditions.ToArray() );
|
||||
}
|
||||
|
||||
public ObjectConditional( Type objectType, ICondition[][] conditions )
|
||||
{
|
||||
m_ObjectType = objectType;
|
||||
m_Conditions = conditions;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class OnlineCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
public OnlineCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "Online" };
|
||||
SupportRequirement = CommandSupport.Online;
|
||||
SupportsConditionals = true;
|
||||
AccessLevel = AccessLevel.GameMaster;
|
||||
Usage = "Online <command> [condition]";
|
||||
Description = "Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.";
|
||||
}
|
||||
|
||||
public override void Compile( Mobile from, BaseCommand command, ref string[] args, ref object obj )
|
||||
{
|
||||
try
|
||||
{
|
||||
Extensions ext = Extensions.Parse( from, ref args );
|
||||
|
||||
bool items, mobiles;
|
||||
|
||||
if ( !CheckObjectTypes( from, command, ext, out items, out mobiles ) )
|
||||
return;
|
||||
|
||||
if ( !mobiles ) // sanity check
|
||||
{
|
||||
command.LogFailure( "This command does not support items." );
|
||||
return;
|
||||
}
|
||||
|
||||
ArrayList list = new ArrayList();
|
||||
|
||||
List<NetState> states = NetState.Instances;
|
||||
|
||||
for ( int i = 0; i < states.Count; ++i )
|
||||
{
|
||||
NetState ns = states[i];
|
||||
Mobile mob = ns.Mobile;
|
||||
|
||||
if ( mob == null )
|
||||
continue;
|
||||
|
||||
if( !BaseCommand.IsAccessible( from, mob ) )
|
||||
continue;
|
||||
|
||||
if ( ext.IsValid( mob ) )
|
||||
list.Add( mob );
|
||||
}
|
||||
|
||||
ext.Filter( list );
|
||||
|
||||
obj = list;
|
||||
}
|
||||
catch ( Exception ex )
|
||||
{
|
||||
from.SendMessage( ex.Message );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,86 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class RangeCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
private static RangeCommandImplementor m_Instance;
|
||||
|
||||
public static RangeCommandImplementor Instance
|
||||
{
|
||||
get { return m_Instance; }
|
||||
}
|
||||
|
||||
public RangeCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "Range" };
|
||||
SupportRequirement = CommandSupport.Area;
|
||||
SupportsConditionals = true;
|
||||
AccessLevel = AccessLevel.GameMaster;
|
||||
Usage = "Range <range> <command> [condition]";
|
||||
Description = "Invokes the command on all appropriate objects within a specified range of you. Optional condition arguments can further restrict the set of objects.";
|
||||
|
||||
m_Instance = this;
|
||||
}
|
||||
|
||||
public override void Execute( CommandEventArgs e )
|
||||
{
|
||||
if ( e.Length >= 2 )
|
||||
{
|
||||
int range = e.GetInt32( 0 );
|
||||
|
||||
if ( range < 0 )
|
||||
{
|
||||
e.Mobile.SendMessage( "The range must not be negative." );
|
||||
}
|
||||
else
|
||||
{
|
||||
BaseCommand command = null;
|
||||
Commands.TryGetValue( e.GetString( 1 ), out command );
|
||||
|
||||
if ( command == null )
|
||||
{
|
||||
e.Mobile.SendMessage( "That is either an invalid command name or one that does not support this modifier." );
|
||||
}
|
||||
else if ( e.Mobile.AccessLevel < command.AccessLevel )
|
||||
{
|
||||
e.Mobile.SendMessage( "You do not have access to that command." );
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] oldArgs = e.Arguments;
|
||||
string[] args = new string[oldArgs.Length - 2];
|
||||
|
||||
for ( int i = 0; i < args.Length; ++i )
|
||||
args[i] = oldArgs[i + 2];
|
||||
|
||||
Process( range, e.Mobile, command, args );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Mobile.SendMessage( "You must supply a range and a command name." );
|
||||
}
|
||||
}
|
||||
|
||||
public void Process( int range, Mobile from, BaseCommand command, string[] args )
|
||||
{
|
||||
AreaCommandImplementor impl = AreaCommandImplementor.Instance;
|
||||
|
||||
if ( impl == null )
|
||||
return;
|
||||
|
||||
Map map = from.Map;
|
||||
|
||||
if ( map == null || map == Map.Internal )
|
||||
return;
|
||||
|
||||
Point3D start = new Point3D( from.X - range, from.Y - range, from.Z );
|
||||
Point3D end = new Point3D( from.X + range, from.Y + range, from.Z );
|
||||
|
||||
impl.OnTarget( from, map, start, end, new object[] { command, args } );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class RegionCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
public RegionCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "Region" };
|
||||
SupportRequirement = CommandSupport.Region;
|
||||
SupportsConditionals = true;
|
||||
AccessLevel = AccessLevel.GameMaster;
|
||||
Usage = "Region <command> [condition]";
|
||||
Description = "Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.";
|
||||
}
|
||||
|
||||
public override void Compile( Mobile from, BaseCommand command, ref string[] args, ref object obj )
|
||||
{
|
||||
try
|
||||
{
|
||||
Extensions ext = Extensions.Parse( from, ref args );
|
||||
|
||||
bool items, mobiles;
|
||||
|
||||
if ( !CheckObjectTypes( from, command, ext, out items, out mobiles ) )
|
||||
return;
|
||||
|
||||
Region reg = from.Region;
|
||||
|
||||
ArrayList list = new ArrayList();
|
||||
|
||||
if ( mobiles )
|
||||
{
|
||||
foreach ( Mobile mob in reg.GetMobiles() )
|
||||
{
|
||||
if( !BaseCommand.IsAccessible( from, mob ) )
|
||||
continue;
|
||||
|
||||
if ( ext.IsValid( mob ) )
|
||||
list.Add( mob );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
command.LogFailure( "This command does not support items." );
|
||||
return;
|
||||
}
|
||||
|
||||
ext.Filter( list );
|
||||
|
||||
obj = list;
|
||||
}
|
||||
catch ( Exception ex )
|
||||
{
|
||||
from.SendMessage( ex.Message );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class ScreenCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
public ScreenCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "Screen" };
|
||||
SupportRequirement = CommandSupport.Area;
|
||||
SupportsConditionals = true;
|
||||
AccessLevel = AccessLevel.GameMaster;
|
||||
Usage = "Screen <command> [condition]";
|
||||
Description = "Invokes the command on all appropriate objects in your screen. Optional condition arguments can further restrict the set of objects.";
|
||||
}
|
||||
|
||||
public override void Process( Mobile from, BaseCommand command, string[] args )
|
||||
{
|
||||
RangeCommandImplementor impl = RangeCommandImplementor.Instance;
|
||||
|
||||
if ( impl == null )
|
||||
return;
|
||||
|
||||
impl.Process( 18, from, command, args );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class SelfCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
public SelfCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "Self" };
|
||||
SupportRequirement = CommandSupport.Self;
|
||||
AccessLevel = AccessLevel.Counselor;
|
||||
Usage = "Self <command>";
|
||||
Description = "Invokes the command on the commanding player.";
|
||||
}
|
||||
|
||||
public override void Compile( Mobile from, BaseCommand command, ref string[] args, ref object obj )
|
||||
{
|
||||
if ( command.ObjectTypes == ObjectTypes.Items )
|
||||
return; // sanity check
|
||||
|
||||
obj = from;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,101 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class SerialCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
public SerialCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "Serial" };
|
||||
SupportRequirement = CommandSupport.Single;
|
||||
AccessLevel = AccessLevel.Counselor;
|
||||
Usage = "Serial <serial> <command>";
|
||||
Description = "Invokes the command on a single object by serial.";
|
||||
}
|
||||
|
||||
public override void Execute( CommandEventArgs e )
|
||||
{
|
||||
if ( e.Length >= 2 )
|
||||
{
|
||||
Serial serial = e.GetInt32( 0 );
|
||||
|
||||
object obj = null;
|
||||
|
||||
if ( serial.IsItem )
|
||||
obj = World.FindItem( serial );
|
||||
else if ( serial.IsMobile )
|
||||
obj = World.FindMobile( serial );
|
||||
|
||||
if ( obj == null )
|
||||
{
|
||||
e.Mobile.SendMessage( "That is not a valid serial." );
|
||||
}
|
||||
else
|
||||
{
|
||||
BaseCommand command = null;
|
||||
Commands.TryGetValue( e.GetString( 1 ), out command );
|
||||
|
||||
if ( command == null )
|
||||
{
|
||||
e.Mobile.SendMessage( "That is either an invalid command name or one that does not support this modifier." );
|
||||
}
|
||||
else if ( e.Mobile.AccessLevel < command.AccessLevel )
|
||||
{
|
||||
e.Mobile.SendMessage( "You do not have access to that command." );
|
||||
}
|
||||
else
|
||||
{
|
||||
switch ( command.ObjectTypes )
|
||||
{
|
||||
case ObjectTypes.Both:
|
||||
{
|
||||
if ( !(obj is Item) && !(obj is Mobile) )
|
||||
{
|
||||
e.Mobile.SendMessage( "This command does not work on that." );
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ObjectTypes.Items:
|
||||
{
|
||||
if ( !(obj is Item) )
|
||||
{
|
||||
e.Mobile.SendMessage( "This command only works on items." );
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ObjectTypes.Mobiles:
|
||||
{
|
||||
if ( !(obj is Mobile) )
|
||||
{
|
||||
e.Mobile.SendMessage( "This command only works on mobiles." );
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string[] oldArgs = e.Arguments;
|
||||
string[] args = new string[oldArgs.Length - 2];
|
||||
|
||||
for ( int i = 0; i < args.Length; ++i )
|
||||
args[i] = oldArgs[i + 2];
|
||||
|
||||
RunCommand( e.Mobile, obj, command, args );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Mobile.SendMessage( "You must supply an object serial and a command name." );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,96 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Commands.Generic
|
||||
{
|
||||
public class SingleCommandImplementor : BaseCommandImplementor
|
||||
{
|
||||
public SingleCommandImplementor()
|
||||
{
|
||||
Accessors = new string[]{ "Single" };
|
||||
SupportRequirement = CommandSupport.Single;
|
||||
AccessLevel = AccessLevel.Counselor;
|
||||
Usage = "Single <command>";
|
||||
Description = "Invokes the command on a single targeted object. This is the same as just invoking the command directly.";
|
||||
}
|
||||
|
||||
public override void Register( BaseCommand command )
|
||||
{
|
||||
base.Register( command );
|
||||
|
||||
for ( int i = 0; i < command.Commands.Length; ++i )
|
||||
CommandSystem.Register( command.Commands[i], command.AccessLevel, new CommandEventHandler( Redirect ) );
|
||||
}
|
||||
|
||||
public void Redirect( CommandEventArgs e )
|
||||
{
|
||||
BaseCommand command = null;
|
||||
|
||||
Commands.TryGetValue( e.Command, out command );
|
||||
|
||||
if ( command == null )
|
||||
e.Mobile.SendMessage( "That is either an invalid command name or one that does not support this modifier." );
|
||||
else if ( e.Mobile.AccessLevel < command.AccessLevel )
|
||||
e.Mobile.SendMessage( "You do not have access to that command." );
|
||||
else if ( command.ValidateArgs( this, e ) )
|
||||
Process( e.Mobile, command, e.Arguments );
|
||||
}
|
||||
|
||||
public override void Process( Mobile from, BaseCommand command, string[] args )
|
||||
{
|
||||
if ( command.ValidateArgs( this, new CommandEventArgs( from, command.Commands[0], GenerateArgString( args ), args ) ) )
|
||||
from.BeginTarget( -1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None, new TargetStateCallback( OnTarget ), new object[]{ command, args } );
|
||||
}
|
||||
|
||||
public void OnTarget( Mobile from, object targeted, object state )
|
||||
{
|
||||
if ( !BaseCommand.IsAccessible( from, targeted ) )
|
||||
{
|
||||
from.SendMessage( "That is not accessible." );
|
||||
return;
|
||||
}
|
||||
|
||||
object[] states = (object[])state;
|
||||
BaseCommand command = (BaseCommand)states[0];
|
||||
string[] args = (string[])states[1];
|
||||
|
||||
switch ( command.ObjectTypes )
|
||||
{
|
||||
case ObjectTypes.Both:
|
||||
{
|
||||
if ( !(targeted is Item) && !(targeted is Mobile) )
|
||||
{
|
||||
from.SendMessage( "This command does not work on that." );
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ObjectTypes.Items:
|
||||
{
|
||||
if ( !(targeted is Item) )
|
||||
{
|
||||
from.SendMessage( "This command only works on items." );
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case ObjectTypes.Mobiles:
|
||||
{
|
||||
if ( !(targeted is Mobile) )
|
||||
{
|
||||
from.SendMessage( "This command only works on mobiles." );
|
||||
return;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RunCommand( from, targeted, command, args );
|
||||
}
|
||||
}
|
||||
}
|
||||
1018
Scripts/Commands/Handlers.cs
Normal file
1018
Scripts/Commands/Handlers.cs
Normal file
File diff suppressed because it is too large
Load diff
422
Scripts/Commands/HelpInfo.cs
Normal file
422
Scripts/Commands/HelpInfo.cs
Normal file
|
|
@ -0,0 +1,422 @@
|
|||
using System;
|
||||
using Server;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
using Server.Commands;
|
||||
using Server.Commands.Generic;
|
||||
using CommandInfo=Server.Commands.Docs.DocCommandEntry;
|
||||
using CommandInfoSorter=Server.Commands.Docs.CommandEntrySorter;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class HelpInfo
|
||||
{
|
||||
|
||||
private static Dictionary<string, CommandInfo> m_HelpInfos = new Dictionary<string, CommandInfo>();
|
||||
private static List<CommandInfo> m_SortedHelpInfo = new List<CommandInfo>(); //No need for SortedList cause it's only sorted once at creation...
|
||||
|
||||
public static Dictionary<string, CommandInfo> HelpInfos{ get { return m_HelpInfos; } }
|
||||
public static List<CommandInfo> SortedHelpInfo { get { return m_SortedHelpInfo; } }
|
||||
|
||||
[CallPriority( 100 )]
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "HelpInfo", AccessLevel.Player, new CommandEventHandler( HelpInfo_OnCommand ) );
|
||||
|
||||
FillTable();
|
||||
}
|
||||
|
||||
[Usage( "HelpInfo [<command>]" )]
|
||||
[Description( "Gives information on a specified command, or when no argument specified, displays a gump containing all commands" )]
|
||||
private static void HelpInfo_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
if( e.Length > 0 )
|
||||
{
|
||||
string arg = e.GetString( 0 ).ToLower();
|
||||
CommandInfo c;
|
||||
|
||||
if( m_HelpInfos.TryGetValue( arg, out c ) )
|
||||
{
|
||||
Mobile m = e.Mobile;
|
||||
|
||||
if( m.AccessLevel >= c.AccessLevel )
|
||||
m.SendGump( new CommandInfoGump( c ) );
|
||||
else
|
||||
m.SendMessage( "You don't have access to that command." );
|
||||
|
||||
return;
|
||||
}
|
||||
else
|
||||
e.Mobile.SendMessage( String.Format( "Command '{0}' not found!", arg ) );
|
||||
}
|
||||
|
||||
e.Mobile.SendGump( new CommandListGump( 0, e.Mobile, null ) );
|
||||
|
||||
}
|
||||
|
||||
public static void FillTable()
|
||||
{
|
||||
List<CommandEntry> commands = new List<CommandEntry>( CommandSystem.Entries.Values );
|
||||
List<CommandInfo> list = new List<CommandInfo>();
|
||||
|
||||
commands.Sort();
|
||||
commands.Reverse();
|
||||
Docs.Clean( commands );
|
||||
|
||||
for( int i = 0; i < commands.Count; ++i )
|
||||
{
|
||||
CommandEntry e =commands[i];
|
||||
|
||||
MethodInfo mi = e.Handler.Method;
|
||||
|
||||
object[] attrs = mi.GetCustomAttributes( typeof( UsageAttribute ), false );
|
||||
|
||||
if( attrs.Length == 0 )
|
||||
continue;
|
||||
|
||||
UsageAttribute usage = attrs[0] as UsageAttribute;
|
||||
|
||||
attrs = mi.GetCustomAttributes( typeof( DescriptionAttribute ), false );
|
||||
|
||||
if( attrs.Length == 0 )
|
||||
continue;
|
||||
|
||||
DescriptionAttribute desc = attrs[0] as DescriptionAttribute;
|
||||
|
||||
if( usage == null || desc == null )
|
||||
continue;
|
||||
|
||||
attrs = mi.GetCustomAttributes( typeof( AliasesAttribute ), false );
|
||||
|
||||
AliasesAttribute aliases = (attrs.Length == 0 ? null : attrs[0] as AliasesAttribute);
|
||||
|
||||
string descString = desc.Description.Replace( "<", "(" ).Replace( ">", ")" );
|
||||
|
||||
if( aliases == null )
|
||||
list.Add( new CommandInfo( e.AccessLevel, e.Command, null, usage.Usage, descString ) );
|
||||
else
|
||||
{
|
||||
list.Add( new CommandInfo( e.AccessLevel, e.Command, aliases.Aliases, usage.Usage, descString ) );
|
||||
|
||||
for( int j = 0; j < aliases.Aliases.Length; j++ )
|
||||
{
|
||||
string[] newAliases = new string[aliases.Aliases.Length];
|
||||
|
||||
aliases.Aliases.CopyTo( newAliases, 0 );
|
||||
|
||||
newAliases[j] = e.Command;
|
||||
|
||||
list.Add( new CommandInfo( e.AccessLevel, aliases.Aliases[j], newAliases, usage.Usage, descString ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for( int i = 0; i < TargetCommands.AllCommands.Count; ++i )
|
||||
{
|
||||
BaseCommand command = TargetCommands.AllCommands[i];
|
||||
|
||||
string usage = command.Usage;
|
||||
string desc = command.Description;
|
||||
|
||||
if( usage == null || desc == null )
|
||||
continue;
|
||||
|
||||
string[] cmds = command.Commands;
|
||||
string cmd = cmds[0];
|
||||
string[] aliases = new string[cmds.Length - 1];
|
||||
|
||||
for( int j = 0; j < aliases.Length; ++j )
|
||||
aliases[j] = cmds[j + 1];
|
||||
|
||||
desc = desc.Replace( "<", "(" ).Replace( ">", ")" );
|
||||
|
||||
if( command.Supports != CommandSupport.Single )
|
||||
{
|
||||
StringBuilder sb = new StringBuilder( 50 + desc.Length );
|
||||
|
||||
sb.Append( "Modifiers: " );
|
||||
|
||||
if( (command.Supports & CommandSupport.Global) != 0 )
|
||||
sb.Append( "<i>Global</i>, " );
|
||||
|
||||
if( (command.Supports & CommandSupport.Online) != 0 )
|
||||
sb.Append( "<i>Online</i>, " );
|
||||
|
||||
if( (command.Supports & CommandSupport.Region) != 0 )
|
||||
sb.Append( "<i>Region</i>, " );
|
||||
|
||||
if( (command.Supports & CommandSupport.Contained) != 0 )
|
||||
sb.Append( "<i>Contained</i>, " );
|
||||
|
||||
if( (command.Supports & CommandSupport.Multi) != 0 )
|
||||
sb.Append( "<i>Multi</i>, " );
|
||||
|
||||
if( (command.Supports & CommandSupport.Area) != 0 )
|
||||
sb.Append( "<i>Area</i>, " );
|
||||
|
||||
if( (command.Supports & CommandSupport.Self) != 0 )
|
||||
sb.Append( "<i>Self</i>, " );
|
||||
|
||||
sb.Remove( sb.Length - 2, 2 );
|
||||
sb.Append( "<br>" );
|
||||
sb.Append( desc );
|
||||
|
||||
desc = sb.ToString();
|
||||
}
|
||||
|
||||
list.Add( new CommandInfo( command.AccessLevel, cmd, aliases, usage, desc ) );
|
||||
|
||||
for( int j = 0; j < aliases.Length; j++ )
|
||||
{
|
||||
string[] newAliases = new string[aliases.Length];
|
||||
|
||||
aliases.CopyTo( newAliases, 0 );
|
||||
|
||||
newAliases[j] = cmd;
|
||||
|
||||
list.Add( new CommandInfo( command.AccessLevel, aliases[j], newAliases, usage, desc ) );
|
||||
}
|
||||
}
|
||||
|
||||
List<BaseCommandImplementor> commandImpls = BaseCommandImplementor.Implementors;
|
||||
|
||||
for( int i = 0; i < commandImpls.Count; ++i )
|
||||
{
|
||||
BaseCommandImplementor command = commandImpls[i];
|
||||
|
||||
string usage = command.Usage;
|
||||
string desc = command.Description;
|
||||
|
||||
if( usage == null || desc == null )
|
||||
continue;
|
||||
|
||||
string[] cmds = command.Accessors;
|
||||
string cmd = cmds[0];
|
||||
string[] aliases = new string[cmds.Length - 1];
|
||||
|
||||
for( int j = 0; j < aliases.Length; ++j )
|
||||
aliases[j] = cmds[j + 1];
|
||||
|
||||
desc = desc.Replace( "<", ")" ).Replace( ">", ")" );
|
||||
|
||||
list.Add( new CommandInfo( command.AccessLevel, cmd, aliases, usage, desc ) );
|
||||
|
||||
for( int j = 0; j < aliases.Length; j++ )
|
||||
{
|
||||
string[] newAliases = new string[aliases.Length];
|
||||
|
||||
aliases.CopyTo( newAliases, 0 );
|
||||
|
||||
newAliases[j] = cmd;
|
||||
|
||||
list.Add( new CommandInfo( command.AccessLevel, aliases[j], newAliases, usage, desc ) );
|
||||
}
|
||||
}
|
||||
|
||||
list.Sort( new CommandInfoSorter() );
|
||||
|
||||
m_SortedHelpInfo = list;
|
||||
|
||||
foreach( CommandInfo c in m_SortedHelpInfo )
|
||||
{
|
||||
if( !m_HelpInfos.ContainsKey( c.Name.ToLower() ) )
|
||||
m_HelpInfos.Add( c.Name.ToLower(), c );
|
||||
}
|
||||
}
|
||||
|
||||
public class CommandListGump : BaseGridGump
|
||||
{
|
||||
private const int EntriesPerPage = 15;
|
||||
|
||||
int m_Page;
|
||||
List<CommandInfo> m_List;
|
||||
|
||||
public CommandListGump( int page, Mobile from, List<CommandInfo> list )
|
||||
: base( 30, 30 )
|
||||
{
|
||||
m_Page = page;
|
||||
|
||||
if( list == null )
|
||||
{
|
||||
m_List = new List<CommandInfo>();
|
||||
|
||||
foreach( CommandInfo c in m_SortedHelpInfo )
|
||||
{
|
||||
if( from.AccessLevel >= c.AccessLevel )
|
||||
m_List.Add( c );
|
||||
}
|
||||
}
|
||||
else
|
||||
m_List = list;
|
||||
|
||||
|
||||
AddNewPage();
|
||||
|
||||
if( m_Page > 0 )
|
||||
AddEntryButton( 20, ArrowLeftID1, ArrowLeftID2, 1, ArrowLeftWidth, ArrowLeftHeight );
|
||||
else
|
||||
AddEntryHeader( 20 );
|
||||
|
||||
AddEntryHtml( 160, Center( String.Format( "Page {0} of {1}", m_Page+1, (m_List.Count + EntriesPerPage - 1) / EntriesPerPage ) ) );
|
||||
|
||||
if( (m_Page + 1) * EntriesPerPage < m_List.Count )
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 2, ArrowRightWidth, ArrowRightHeight );
|
||||
else
|
||||
AddEntryHeader( 20 );
|
||||
|
||||
int last = (int)AccessLevel.Player - 1;
|
||||
|
||||
for( int i = m_Page * EntriesPerPage, line = 0; line < EntriesPerPage && i < m_List.Count; ++i, ++line )
|
||||
{
|
||||
CommandInfo c = m_List[i];
|
||||
if( from.AccessLevel >= c.AccessLevel )
|
||||
{
|
||||
if( (int)c.AccessLevel != last )
|
||||
{
|
||||
AddNewLine();
|
||||
|
||||
AddEntryHtml( 20 + OffsetSize + 160, Color( c.AccessLevel.ToString(), 0xFF0000 ) );
|
||||
AddEntryHeader( 20 );
|
||||
line++;
|
||||
}
|
||||
|
||||
last = (int)c.AccessLevel;
|
||||
|
||||
AddNewLine();
|
||||
|
||||
AddEntryHtml( 20 + OffsetSize + 160, c.Name );
|
||||
|
||||
AddEntryButton( 20, ArrowRightID1, ArrowRightID2, 3 + i, ArrowRightWidth, ArrowRightHeight );
|
||||
}
|
||||
}
|
||||
|
||||
FinishPage();
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
Mobile m = sender.Mobile;
|
||||
switch( info.ButtonID )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m.CloseGump( typeof( CommandInfoGump ) );
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
if( m_Page > 0 )
|
||||
m.SendGump( new CommandListGump( m_Page - 1, m, m_List ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
if( (m_Page + 1) * EntriesPerPage < m_SortedHelpInfo.Count )
|
||||
m.SendGump( new CommandListGump( m_Page + 1, m, m_List ) );
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
|
||||
int v = info.ButtonID - 3;
|
||||
|
||||
if( v >= 0 && v < m_List.Count )
|
||||
{
|
||||
CommandInfo c = m_List[v];
|
||||
|
||||
if( m.AccessLevel >= c.AccessLevel )
|
||||
{
|
||||
m.SendGump( new CommandInfoGump( c ) );
|
||||
m.SendGump( new CommandListGump( m_Page, m, m_List ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendMessage( "You no longer have access to that command." );
|
||||
m.SendGump( new CommandListGump( m_Page, m, null ) );
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class CommandInfoGump : Gump
|
||||
{
|
||||
public string Color( string text, int color )
|
||||
{
|
||||
return String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", color, text );
|
||||
}
|
||||
|
||||
public string Center( string text )
|
||||
{
|
||||
return String.Format( "<CENTER>{0}</CENTER>", text );
|
||||
}
|
||||
|
||||
public CommandInfoGump( CommandInfo info )
|
||||
: this( info, 320, 200 )
|
||||
{
|
||||
}
|
||||
|
||||
public CommandInfoGump( CommandInfo info, int width, int height )
|
||||
: base( 300, 50 )
|
||||
{
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 0, 0, width, height, 5054 );
|
||||
|
||||
//AddImageTiled( 10, 10, width - 20, 20, 2624 );
|
||||
//AddAlphaRegion( 10, 10, width - 20, 20 );
|
||||
//AddHtmlLocalized( 10, 10, width - 20, 20, header, headerColor, false, false );
|
||||
AddHtml( 10, 10, width - 20, 20, Color( Center( info.Name ), 0xFF0000 ), false, false );
|
||||
|
||||
//AddImageTiled( 10, 40, width - 20, height - 80, 2624 );
|
||||
//AddAlphaRegion( 10, 40, width - 20, height - 80 );
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
sb.Append( "Usage: " );
|
||||
sb.Append( info.Usage.Replace( "<", "(" ).Replace( ">", ")" ) );
|
||||
sb.Append( "<BR>" );
|
||||
|
||||
string[] aliases = info.Aliases;
|
||||
|
||||
if( aliases != null && aliases.Length != 0 )
|
||||
{
|
||||
sb.Append( String.Format( "Alias{0}: ", aliases.Length == 1 ? "" : "es" ) );
|
||||
|
||||
for( int i = 0; i < aliases.Length; ++i )
|
||||
{
|
||||
if( i != 0 )
|
||||
sb.Append( ", " );
|
||||
|
||||
sb.Append( aliases[i] );
|
||||
}
|
||||
|
||||
sb.Append( "<BR>" );
|
||||
}
|
||||
|
||||
sb.Append( "AccessLevel: " );
|
||||
sb.Append( info.AccessLevel.ToString() );
|
||||
sb.Append( "<BR>" );
|
||||
sb.Append( "<BR>" );
|
||||
|
||||
sb.Append( info.Description );
|
||||
|
||||
AddHtml( 10, 40, width - 20, height - 80, sb.ToString(), false, true );
|
||||
|
||||
//AddImageTiled( 10, height - 30, width - 20, 20, 2624 );
|
||||
//AddAlphaRegion( 10, height - 30, width - 20, 20 );
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
147
Scripts/Commands/Logging.cs
Normal file
147
Scripts/Commands/Logging.cs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using Server;
|
||||
using Server.Accounting;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class CommandLogging
|
||||
{
|
||||
private static StreamWriter m_Output;
|
||||
private static bool m_Enabled = true;
|
||||
|
||||
public static bool Enabled{ get{ return m_Enabled; } set{ m_Enabled = value; } }
|
||||
|
||||
public static StreamWriter Output{ get{ return m_Output; } }
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Command += new CommandEventHandler( EventSink_Command );
|
||||
|
||||
if ( !Directory.Exists( "Logs" ) )
|
||||
Directory.CreateDirectory( "Logs" );
|
||||
|
||||
string directory = "Logs/Commands";
|
||||
|
||||
if ( !Directory.Exists( directory ) )
|
||||
Directory.CreateDirectory( directory );
|
||||
|
||||
try
|
||||
{
|
||||
m_Output = new StreamWriter( Path.Combine( directory, String.Format( "{0}.log", DateTime.UtcNow.ToLongDateString() ) ), true );
|
||||
|
||||
m_Output.AutoFlush = true;
|
||||
|
||||
m_Output.WriteLine( "##############################" );
|
||||
m_Output.WriteLine( "Log started on {0}", DateTime.UtcNow );
|
||||
m_Output.WriteLine();
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public static object Format( object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
{
|
||||
Mobile m = (Mobile)o;
|
||||
|
||||
if ( m.Account == null )
|
||||
return String.Format( "{0} (no account)", m );
|
||||
else
|
||||
return String.Format( "{0} ('{1}')", m, m.Account.Username );
|
||||
}
|
||||
else if ( o is Item )
|
||||
{
|
||||
Item item = (Item)o;
|
||||
|
||||
return String.Format( "0x{0:X} ({1})", item.Serial.Value, item.GetType().Name );
|
||||
}
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
public static void WriteLine( Mobile from, string format, params object[] args )
|
||||
{
|
||||
if ( !m_Enabled )
|
||||
return;
|
||||
|
||||
WriteLine( from, String.Format( format, args ) );
|
||||
}
|
||||
|
||||
public static void WriteLine( Mobile from, string text )
|
||||
{
|
||||
if ( !m_Enabled )
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
m_Output.WriteLine( "{0}: {1}: {2}", DateTime.UtcNow, from.NetState, text );
|
||||
|
||||
string path = Core.BaseDirectory;
|
||||
|
||||
Account acct = from.Account as Account;
|
||||
|
||||
string name = ( acct == null ? from.Name : acct.Username );
|
||||
|
||||
AppendPath( ref path, "Logs" );
|
||||
AppendPath( ref path, "Commands" );
|
||||
AppendPath( ref path, from.AccessLevel.ToString() );
|
||||
path = Path.Combine( path, String.Format( "{0}.log", name ) );
|
||||
|
||||
using ( StreamWriter sw = new StreamWriter( path, true ) )
|
||||
sw.WriteLine( "{0}: {1}: {2}", DateTime.UtcNow, from.NetState, text );
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private static char[] m_NotSafe = new char[]{ '\\', '/', ':', '*', '?', '"', '<', '>', '|' };
|
||||
|
||||
public static void AppendPath( ref string path, string toAppend )
|
||||
{
|
||||
path = Path.Combine( path, toAppend );
|
||||
|
||||
if ( !Directory.Exists( path ) )
|
||||
Directory.CreateDirectory( path );
|
||||
}
|
||||
|
||||
public static string Safe( string ip )
|
||||
{
|
||||
if ( ip == null )
|
||||
return "null";
|
||||
|
||||
ip = ip.Trim();
|
||||
|
||||
if ( ip.Length == 0 )
|
||||
return "empty";
|
||||
|
||||
bool isSafe = true;
|
||||
|
||||
for ( int i = 0; isSafe && i < m_NotSafe.Length; ++i )
|
||||
isSafe = ( ip.IndexOf( m_NotSafe[i] ) == -1 );
|
||||
|
||||
if ( isSafe )
|
||||
return ip;
|
||||
|
||||
System.Text.StringBuilder sb = new System.Text.StringBuilder( ip );
|
||||
|
||||
for ( int i = 0; i < m_NotSafe.Length; ++i )
|
||||
sb.Replace( m_NotSafe[i], '_' );
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public static void EventSink_Command( CommandEventArgs e )
|
||||
{
|
||||
WriteLine( e.Mobile, "{0} {1} used command '{2} {3}'", e.Mobile.AccessLevel, Format( e.Mobile ), e.Command, e.ArgString );
|
||||
}
|
||||
|
||||
public static void LogChangeProperty( Mobile from, object o, string name, string value )
|
||||
{
|
||||
WriteLine( from, "{0} {1} set property '{2}' of {3} to '{4}'", from.AccessLevel, Format( from ), name, Format( o ), value );
|
||||
}
|
||||
}
|
||||
}
|
||||
404
Scripts/Commands/Profiling.cs
Normal file
404
Scripts/Commands/Profiling.cs
Normal file
|
|
@ -0,0 +1,404 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Diagnostics;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class Profiling
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "DumpTimers", AccessLevel.Administrator, new CommandEventHandler( DumpTimers_OnCommand ) );
|
||||
CommandSystem.Register( "CountObjects", AccessLevel.Administrator, new CommandEventHandler( CountObjects_OnCommand ) );
|
||||
CommandSystem.Register( "ProfileWorld", AccessLevel.Administrator, new CommandEventHandler( ProfileWorld_OnCommand ) );
|
||||
CommandSystem.Register( "TraceInternal", AccessLevel.Administrator, new CommandEventHandler( TraceInternal_OnCommand ) );
|
||||
CommandSystem.Register( "TraceExpanded", AccessLevel.Administrator, new CommandEventHandler( TraceExpanded_OnCommand ) );
|
||||
CommandSystem.Register( "WriteProfiles", AccessLevel.Administrator, new CommandEventHandler( WriteProfiles_OnCommand ) );
|
||||
CommandSystem.Register( "SetProfiles", AccessLevel.Administrator, new CommandEventHandler( SetProfiles_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "WriteProfiles" )]
|
||||
[Description( "Generates a log files containing performance diagnostic information." )]
|
||||
public static void WriteProfiles_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
try
|
||||
{
|
||||
using ( StreamWriter sw = new StreamWriter( "profiles.log", true ) )
|
||||
{
|
||||
sw.WriteLine( "# Dump on {0:f}", DateTime.UtcNow );
|
||||
sw.WriteLine( "# Core profiling for " + Core.ProfileTime );
|
||||
|
||||
sw.WriteLine( "# Packet send" );
|
||||
BaseProfile.WriteAll( sw, PacketSendProfile.Profiles );
|
||||
sw.WriteLine();
|
||||
|
||||
sw.WriteLine( "# Packet receive" );
|
||||
BaseProfile.WriteAll( sw, PacketReceiveProfile.Profiles );
|
||||
sw.WriteLine();
|
||||
|
||||
sw.WriteLine( "# Timer" );
|
||||
BaseProfile.WriteAll( sw, TimerProfile.Profiles );
|
||||
sw.WriteLine();
|
||||
|
||||
sw.WriteLine( "# Gump response" );
|
||||
BaseProfile.WriteAll( sw, GumpProfile.Profiles );
|
||||
sw.WriteLine();
|
||||
|
||||
sw.WriteLine( "# Target response" );
|
||||
BaseProfile.WriteAll( sw, TargetProfile.Profiles );
|
||||
sw.WriteLine();
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "SetProfiles [true | false]" )]
|
||||
[Description( "Enables, disables, or toggles the state of core packet and timer profiling." )]
|
||||
public static void SetProfiles_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
if ( e.Length == 1 )
|
||||
Core.Profiling = e.GetBoolean( 0 );
|
||||
else
|
||||
Core.Profiling = !Core.Profiling;
|
||||
|
||||
e.Mobile.SendMessage( "Profiling has been {0}.", Core.Profiling ? "enabled" : "disabled" );
|
||||
}
|
||||
|
||||
[Usage( "DumpTimers" )]
|
||||
[Description( "Generates a log file of all currently executing timers. Used for tracing timer leaks." )]
|
||||
public static void DumpTimers_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
try
|
||||
{
|
||||
using ( StreamWriter sw = new StreamWriter( "timerdump.log", true ) )
|
||||
Timer.DumpInfo( sw );
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class CountSorter : IComparer
|
||||
{
|
||||
public int Compare( object x, object y )
|
||||
{
|
||||
DictionaryEntry a = (DictionaryEntry)x;
|
||||
DictionaryEntry b = (DictionaryEntry)y;
|
||||
|
||||
int aCount = GetCount( a.Value );
|
||||
int bCount = GetCount( b.Value );
|
||||
|
||||
int v = -aCount.CompareTo( bCount );
|
||||
|
||||
if ( v == 0 )
|
||||
{
|
||||
Type aType = (Type)a.Key;
|
||||
Type bType = (Type)b.Key;
|
||||
|
||||
v = aType.FullName.CompareTo( bType.FullName );
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
private int GetCount( object obj )
|
||||
{
|
||||
if ( obj is int )
|
||||
return (int) obj;
|
||||
|
||||
if ( obj is int[] )
|
||||
{
|
||||
int[] list = (int[]) obj;
|
||||
|
||||
int total = 0;
|
||||
|
||||
for ( int i = 0; i < list.Length; ++i )
|
||||
total += list[i];
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "CountObjects" )]
|
||||
[Description( "Generates a log file detailing all item and mobile types in the world." )]
|
||||
public static void CountObjects_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
using ( StreamWriter op = new StreamWriter( "objects.log" ) )
|
||||
{
|
||||
Hashtable table = new Hashtable();
|
||||
|
||||
foreach ( Item item in World.Items.Values )
|
||||
{
|
||||
Type type = item.GetType();
|
||||
|
||||
object o = (object)table[type];
|
||||
|
||||
if ( o == null )
|
||||
table[type] = 1;
|
||||
else
|
||||
table[type] = 1 + (int)o;
|
||||
}
|
||||
|
||||
ArrayList items = new ArrayList( table );
|
||||
|
||||
table.Clear();
|
||||
|
||||
foreach ( Mobile m in World.Mobiles.Values )
|
||||
{
|
||||
Type type = m.GetType();
|
||||
|
||||
object o = (object)table[type];
|
||||
|
||||
if ( o == null )
|
||||
table[type] = 1;
|
||||
else
|
||||
table[type] = 1 + (int)o;
|
||||
}
|
||||
|
||||
ArrayList mobiles = new ArrayList( table );
|
||||
|
||||
items.Sort( new CountSorter() );
|
||||
mobiles.Sort( new CountSorter() );
|
||||
|
||||
op.WriteLine( "# Object count table generated on {0}", DateTime.UtcNow );
|
||||
op.WriteLine();
|
||||
op.WriteLine();
|
||||
|
||||
op.WriteLine( "# Items:" );
|
||||
|
||||
foreach ( DictionaryEntry de in items )
|
||||
op.WriteLine( "{0}\t{1:F2}%\t{2}", de.Value, (100 * (int)de.Value) / (double)World.Items.Count, de.Key );
|
||||
|
||||
op.WriteLine();
|
||||
op.WriteLine();
|
||||
|
||||
op.WriteLine( "#Mobiles:" );
|
||||
|
||||
foreach ( DictionaryEntry de in mobiles )
|
||||
op.WriteLine( "{0}\t{1:F2}%\t{2}", de.Value, (100 * (int)de.Value) / (double)World.Mobiles.Count, de.Key );
|
||||
}
|
||||
|
||||
e.Mobile.SendMessage( "Object table has been generated. See the file : <runuo root>/objects.log" );
|
||||
}
|
||||
|
||||
[Usage( "TraceExpanded" )]
|
||||
[Description( "Generates a log file describing all items using expanded memory." )]
|
||||
public static void TraceExpanded_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
Hashtable typeTable = new Hashtable();
|
||||
|
||||
foreach ( Item item in World.Items.Values )
|
||||
{
|
||||
ExpandFlag flags = item.GetExpandFlags();
|
||||
|
||||
if ( ( flags & ~(ExpandFlag.TempFlag | ExpandFlag.SaveFlag) ) == 0 )
|
||||
continue;
|
||||
|
||||
Type itemType = item.GetType();
|
||||
|
||||
do
|
||||
{
|
||||
int[] countTable = typeTable[itemType] as int[];
|
||||
|
||||
if ( countTable == null )
|
||||
typeTable[itemType] = countTable = new int[9];
|
||||
|
||||
if ( ( flags & ExpandFlag.Name ) != 0 )
|
||||
++countTable[0];
|
||||
|
||||
if ( ( flags & ExpandFlag.Items ) != 0 )
|
||||
++countTable[1];
|
||||
|
||||
if ( ( flags & ExpandFlag.Bounce ) != 0 )
|
||||
++countTable[2];
|
||||
|
||||
if ( ( flags & ExpandFlag.Holder ) != 0 )
|
||||
++countTable[3];
|
||||
|
||||
if ( ( flags & ExpandFlag.Blessed ) != 0 )
|
||||
++countTable[4];
|
||||
|
||||
/*if ( ( flags & ExpandFlag.TempFlag ) != 0 )
|
||||
++countTable[5];
|
||||
|
||||
if ( ( flags & ExpandFlag.SaveFlag ) != 0 )
|
||||
++countTable[6];*/
|
||||
|
||||
if ( ( flags & ExpandFlag.Weight ) != 0 )
|
||||
++countTable[7];
|
||||
|
||||
if ((flags & ExpandFlag.Spawner) != 0)
|
||||
++countTable[8];
|
||||
|
||||
itemType = itemType.BaseType;
|
||||
} while ( itemType != typeof( object ) );
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using ( StreamWriter op = new StreamWriter( "expandedItems.log", true ) )
|
||||
{
|
||||
string[] names = new string[]
|
||||
{
|
||||
"Name",
|
||||
"Items",
|
||||
"Bounce",
|
||||
"Holder",
|
||||
"Blessed",
|
||||
"TempFlag",
|
||||
"SaveFlag",
|
||||
"Weight",
|
||||
"Spawner"
|
||||
};
|
||||
|
||||
ArrayList list = new ArrayList( typeTable );
|
||||
|
||||
list.Sort( new CountSorter() );
|
||||
|
||||
foreach ( DictionaryEntry de in list )
|
||||
{
|
||||
Type itemType = de.Key as Type;
|
||||
int[] countTable = de.Value as int[];
|
||||
|
||||
op.WriteLine( "# {0}", itemType.FullName );
|
||||
|
||||
for ( int i = 0; i < countTable.Length; ++i )
|
||||
{
|
||||
if ( countTable[i] > 0 )
|
||||
op.WriteLine( "{0}\t{1:N0}", names[i], countTable[i] );
|
||||
}
|
||||
|
||||
op.WriteLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "TraceInternal" )]
|
||||
[Description( "Generates a log file describing all items in the 'internal' map." )]
|
||||
public static void TraceInternal_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
int totalCount = 0;
|
||||
Hashtable table = new Hashtable();
|
||||
|
||||
foreach ( Item item in World.Items.Values )
|
||||
{
|
||||
if ( item.Parent != null || item.Map != Map.Internal )
|
||||
continue;
|
||||
|
||||
++totalCount;
|
||||
|
||||
Type type = item.GetType();
|
||||
int[] parms = (int[])table[type];
|
||||
|
||||
if ( parms == null )
|
||||
table[type] = parms = new int[]{ 0, 0 };
|
||||
|
||||
parms[0]++;
|
||||
parms[1] += item.Amount;
|
||||
}
|
||||
|
||||
using ( StreamWriter op = new StreamWriter( "internal.log" ) )
|
||||
{
|
||||
op.WriteLine( "# {0} items found", totalCount );
|
||||
op.WriteLine( "# {0} different types", table.Count );
|
||||
op.WriteLine();
|
||||
op.WriteLine();
|
||||
op.WriteLine( "Type\t\tCount\t\tAmount\t\tAvg. Amount" );
|
||||
|
||||
foreach ( DictionaryEntry de in table )
|
||||
{
|
||||
Type type = (Type)de.Key;
|
||||
int[] parms = (int[])de.Value;
|
||||
|
||||
op.WriteLine( "{0}\t\t{1}\t\t{2}\t\t{3:F2}", type.Name, parms[0], parms[1], (double)parms[1] / parms[0] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "ProfileWorld" )]
|
||||
[Description( "Prints the amount of data serialized for every object type in your world file." )]
|
||||
public static void ProfileWorld_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
ProfileWorld( "items", "worldprofile_items.log" );
|
||||
ProfileWorld( "mobiles", "worldprofile_mobiles.log" );
|
||||
}
|
||||
|
||||
public static void ProfileWorld( string type, string opFile )
|
||||
{
|
||||
try
|
||||
{
|
||||
ArrayList types = new ArrayList();
|
||||
|
||||
using ( BinaryReader bin = new BinaryReader( new FileStream( String.Format( "Saves/{0}/{0}.tdb", type ), FileMode.Open, FileAccess.Read, FileShare.Read ) ) )
|
||||
{
|
||||
int count = bin.ReadInt32();
|
||||
|
||||
for ( int i = 0; i < count; ++i )
|
||||
types.Add( ScriptCompiler.FindTypeByFullName( bin.ReadString() ) );
|
||||
}
|
||||
|
||||
long total = 0;
|
||||
|
||||
Hashtable table = new Hashtable();
|
||||
|
||||
using ( BinaryReader bin = new BinaryReader( new FileStream( String.Format( "Saves/{0}/{0}.idx", type ), FileMode.Open, FileAccess.Read, FileShare.Read ) ) )
|
||||
{
|
||||
int count = bin.ReadInt32();
|
||||
|
||||
for ( int i = 0; i < count; ++i )
|
||||
{
|
||||
int typeID = bin.ReadInt32();
|
||||
int serial = bin.ReadInt32();
|
||||
long pos = bin.ReadInt64();
|
||||
int length = bin.ReadInt32();
|
||||
Type objType = (Type)types[typeID];
|
||||
|
||||
while ( objType != null && objType != typeof( object ) )
|
||||
{
|
||||
object obj = table[objType];
|
||||
|
||||
if ( obj == null )
|
||||
table[objType] = length;
|
||||
else
|
||||
table[objType] = length + (int)obj;
|
||||
|
||||
objType = objType.BaseType;
|
||||
total += length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ArrayList list = new ArrayList( table );
|
||||
|
||||
list.Sort( new CountSorter() );
|
||||
|
||||
using ( StreamWriter op = new StreamWriter( opFile ) )
|
||||
{
|
||||
op.WriteLine( "# Profile of world {0}", type );
|
||||
op.WriteLine( "# Generated on {0}", DateTime.UtcNow );
|
||||
op.WriteLine();
|
||||
op.WriteLine();
|
||||
|
||||
foreach ( DictionaryEntry de in list )
|
||||
op.WriteLine( "{0}\t{1:F2}%\t{2}", de.Value, (100 * (int)de.Value) / (double)total, de.Key );
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
846
Scripts/Commands/Properties.cs
Normal file
846
Scripts/Commands/Properties.cs
Normal file
|
|
@ -0,0 +1,846 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
using Server.Items;
|
||||
using Server.Gumps;
|
||||
using CPA = Server.CommandPropertyAttribute;
|
||||
using Server.Commands;
|
||||
using Server.Commands.Generic;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public enum PropertyAccess
|
||||
{
|
||||
Read = 0x01,
|
||||
Write = 0x02,
|
||||
ReadWrite = Read | Write
|
||||
}
|
||||
|
||||
public class Properties
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "Props", AccessLevel.Counselor, new CommandEventHandler( Props_OnCommand ) );
|
||||
}
|
||||
|
||||
private class PropsTarget : Target
|
||||
{
|
||||
public PropsTarget() : base( -1, true, TargetFlags.None )
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( !BaseCommand.IsAccessible( from, o ) )
|
||||
from.SendMessage( "That is not accessible." );
|
||||
else
|
||||
from.SendGump( new PropertiesGump( from, o ) );
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "Props [serial]" )]
|
||||
[Description( "Opens a menu where you can view and edit all properties of a targeted (or specified) object." )]
|
||||
private static void Props_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
if ( e.Length == 1 )
|
||||
{
|
||||
IEntity ent = World.FindEntity( e.GetInt32( 0 ) );
|
||||
|
||||
if ( ent == null )
|
||||
e.Mobile.SendMessage( "No object with that serial was found." );
|
||||
else if ( !BaseCommand.IsAccessible( e.Mobile, ent ) )
|
||||
e.Mobile.SendMessage( "That is not accessible." );
|
||||
else
|
||||
e.Mobile.SendGump( new PropertiesGump( e.Mobile, ent ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
e.Mobile.Target = new PropsTarget();
|
||||
}
|
||||
}
|
||||
|
||||
private static bool CIEqual( string l, string r )
|
||||
{
|
||||
return Insensitive.Equals( l, r );
|
||||
}
|
||||
|
||||
private static Type typeofCPA = typeof( CPA );
|
||||
|
||||
public static CPA GetCPA( PropertyInfo p )
|
||||
{
|
||||
object[] attrs = p.GetCustomAttributes( typeofCPA, false );
|
||||
|
||||
if ( attrs.Length == 0 )
|
||||
return null;
|
||||
|
||||
return attrs[0] as CPA;
|
||||
}
|
||||
|
||||
public static PropertyInfo[] GetPropertyInfoChain( Mobile from, Type type, string propertyString, PropertyAccess endAccess, ref string failReason )
|
||||
{
|
||||
string[] split = propertyString.Split( '.' );
|
||||
|
||||
if ( split.Length == 0 )
|
||||
return null;
|
||||
|
||||
PropertyInfo[] info = new PropertyInfo[split.Length];
|
||||
|
||||
for ( int i = 0; i < info.Length; ++i )
|
||||
{
|
||||
string propertyName = split[i];
|
||||
|
||||
if ( CIEqual( propertyName, "current" ) )
|
||||
continue;
|
||||
|
||||
PropertyInfo[] props = type.GetProperties( BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public );
|
||||
|
||||
bool isFinal = ( i == (info.Length - 1) );
|
||||
|
||||
PropertyAccess access = endAccess;
|
||||
|
||||
if ( !isFinal )
|
||||
access |= PropertyAccess.Read;
|
||||
|
||||
for ( int j = 0; j < props.Length; ++j )
|
||||
{
|
||||
PropertyInfo p = props[j];
|
||||
|
||||
if ( CIEqual( p.Name, propertyName ) )
|
||||
{
|
||||
CPA attr = GetCPA( p );
|
||||
|
||||
if ( attr == null )
|
||||
{
|
||||
failReason = String.Format( "Property '{0}' not found.", propertyName );
|
||||
return null;
|
||||
}
|
||||
else if ( (access & PropertyAccess.Read) != 0 && from.AccessLevel < attr.ReadLevel )
|
||||
{
|
||||
failReason = String.Format( "You must be at least {0} to get the property '{1}'.",
|
||||
Mobile.GetAccessLevelName( attr.ReadLevel ), propertyName );
|
||||
|
||||
return null;
|
||||
}
|
||||
else if ( (access & PropertyAccess.Write) != 0 && from.AccessLevel < attr.WriteLevel )
|
||||
{
|
||||
failReason = String.Format( "You must be at least {0} to set the property '{1}'.",
|
||||
Mobile.GetAccessLevelName( attr.WriteLevel ), propertyName );
|
||||
|
||||
return null;
|
||||
}
|
||||
else if ( (access & PropertyAccess.Read) != 0 && !p.CanRead )
|
||||
{
|
||||
failReason = String.Format( "Property '{0}' is write only.", propertyName );
|
||||
return null;
|
||||
}
|
||||
else if ( (access & PropertyAccess.Write) != 0 && (!p.CanWrite || attr.ReadOnly) && isFinal )
|
||||
{
|
||||
failReason = String.Format( "Property '{0}' is read only.", propertyName );
|
||||
return null;
|
||||
}
|
||||
|
||||
info[i] = p;
|
||||
type = p.PropertyType;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( info[i] == null )
|
||||
{
|
||||
failReason = String.Format( "Property '{0}' not found.", propertyName );
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
public static PropertyInfo GetPropertyInfo( Mobile from, ref object obj, string propertyName, PropertyAccess access, ref string failReason )
|
||||
{
|
||||
PropertyInfo[] chain = GetPropertyInfoChain( from, obj.GetType(), propertyName, access, ref failReason );
|
||||
|
||||
if ( chain == null )
|
||||
return null;
|
||||
|
||||
return GetPropertyInfo( ref obj, chain, ref failReason );
|
||||
}
|
||||
|
||||
public static PropertyInfo GetPropertyInfo( ref object obj, PropertyInfo[] chain, ref string failReason )
|
||||
{
|
||||
if ( chain == null || chain.Length == 0 )
|
||||
{
|
||||
failReason = "Property chain is empty.";
|
||||
return null;
|
||||
}
|
||||
|
||||
for ( int i = 0; i < chain.Length - 1; ++i )
|
||||
{
|
||||
if ( chain[i] == null )
|
||||
continue;
|
||||
|
||||
obj = chain[i].GetValue( obj, null );
|
||||
|
||||
if ( obj == null )
|
||||
{
|
||||
failReason = String.Format( "Property '{0}' is null.", chain[i] );
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return chain[chain.Length-1];
|
||||
}
|
||||
|
||||
public static string GetValue( Mobile from, object o, string name )
|
||||
{
|
||||
string failReason = "";
|
||||
|
||||
PropertyInfo[] chain = GetPropertyInfoChain( from, o.GetType(), name, PropertyAccess.Read, ref failReason );
|
||||
|
||||
if ( chain == null || chain.Length == 0 )
|
||||
return failReason;
|
||||
|
||||
PropertyInfo p = GetPropertyInfo( ref o, chain, ref failReason );
|
||||
|
||||
if ( p == null )
|
||||
return failReason;
|
||||
|
||||
return InternalGetValue( o, p, chain );
|
||||
}
|
||||
|
||||
public static string IncreaseValue( Mobile from, object o, string[] args )
|
||||
{
|
||||
Type type = o.GetType();
|
||||
|
||||
object[] realObjs = new object[args.Length/2];
|
||||
PropertyInfo[] realProps = new PropertyInfo[args.Length/2];
|
||||
int[] realValues = new int[args.Length/2];
|
||||
|
||||
bool positive = false, negative = false;
|
||||
|
||||
for ( int i = 0; i < realProps.Length; ++i )
|
||||
{
|
||||
string name = args[i*2];
|
||||
|
||||
try
|
||||
{
|
||||
string valueString = args[1 + (i*2)];
|
||||
|
||||
if ( valueString.StartsWith( "0x" ) )
|
||||
{
|
||||
realValues[i] = Convert.ToInt32( valueString.Substring( 2 ), 16 );
|
||||
}
|
||||
else
|
||||
{
|
||||
realValues[i] = Convert.ToInt32( valueString );
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "Offset value could not be parsed.";
|
||||
}
|
||||
|
||||
if ( realValues[i] > 0 )
|
||||
positive = true;
|
||||
else if ( realValues[i] < 0 )
|
||||
negative = true;
|
||||
else
|
||||
return "Zero is not a valid value to offset.";
|
||||
|
||||
string failReason = null;
|
||||
realObjs[i] = o;
|
||||
realProps[i] = GetPropertyInfo( from, ref realObjs[i], name, PropertyAccess.ReadWrite, ref failReason );
|
||||
|
||||
if ( failReason != null )
|
||||
return failReason;
|
||||
|
||||
if ( realProps[i] == null )
|
||||
return "Property not found.";
|
||||
}
|
||||
|
||||
for ( int i = 0; i < realProps.Length; ++i )
|
||||
{
|
||||
object obj = realProps[i].GetValue( realObjs[i], null );
|
||||
|
||||
if( !( obj is IConvertible ) )
|
||||
return "Property is not IConvertable.";
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
long v = (long)Convert.ChangeType( obj, TypeCode.Int64 );
|
||||
v += realValues[i];
|
||||
|
||||
realProps[i].SetValue( realObjs[i], Convert.ChangeType( v, realProps[i].PropertyType ), null );
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "Value could not be converted";
|
||||
}
|
||||
}
|
||||
|
||||
if ( realProps.Length == 1 )
|
||||
{
|
||||
if ( positive )
|
||||
return "The property has been increased.";
|
||||
|
||||
return "The property has been decreased.";
|
||||
}
|
||||
|
||||
if ( positive && negative )
|
||||
return "The properties have been changed.";
|
||||
|
||||
if ( positive )
|
||||
return "The properties have been increased.";
|
||||
|
||||
return "The properties have been decreased.";
|
||||
}
|
||||
|
||||
private static string InternalGetValue( object o, PropertyInfo p )
|
||||
{
|
||||
return InternalGetValue( o, p, null );
|
||||
}
|
||||
|
||||
private static string InternalGetValue( object o, PropertyInfo p, PropertyInfo[] chain )
|
||||
{
|
||||
Type type = p.PropertyType;
|
||||
|
||||
object value = p.GetValue( o, null );
|
||||
string toString;
|
||||
|
||||
if ( value == null )
|
||||
toString = "null";
|
||||
else if ( IsNumeric( type ) )
|
||||
toString = String.Format( "{0} (0x{0:X})", value );
|
||||
else if ( IsChar( type ) )
|
||||
toString = String.Format( "'{0}' ({1} [0x{1:X}])", value, (int) value );
|
||||
else if ( IsString( type ) )
|
||||
toString = ( (string) value == "null" ? @"@""null""" : String.Format( "\"{0}\"", value ) );
|
||||
else if ( IsText( type ) )
|
||||
toString = ( (TextDefinition) value ).Format( false );
|
||||
else
|
||||
toString = value.ToString();
|
||||
|
||||
if ( chain == null )
|
||||
return String.Format( "{0} = {1}", p.Name, toString );
|
||||
|
||||
string[] concat = new string[chain.Length*2+1];
|
||||
|
||||
for ( int i = 0; i < chain.Length; ++i )
|
||||
{
|
||||
concat[(i*2)+0] = chain[i].Name;
|
||||
concat[(i*2)+1] = ( i < (chain.Length - 1) ) ? "." : " = ";
|
||||
}
|
||||
|
||||
concat[concat.Length-1] = toString;
|
||||
|
||||
return String.Concat( concat );
|
||||
}
|
||||
|
||||
public static string SetValue( Mobile from, object o, string name, string value )
|
||||
{
|
||||
object logObject = o;
|
||||
|
||||
string failReason = "";
|
||||
PropertyInfo p = GetPropertyInfo( from, ref o, name, PropertyAccess.Write, ref failReason );
|
||||
|
||||
if ( p == null )
|
||||
return failReason;
|
||||
|
||||
return InternalSetValue( from, logObject, o, p, name, value, true );
|
||||
}
|
||||
|
||||
private static Type typeofSerial = typeof( Serial );
|
||||
|
||||
private static bool IsSerial( Type t )
|
||||
{
|
||||
return ( t == typeofSerial );
|
||||
}
|
||||
|
||||
private static Type typeofType = typeof( Type );
|
||||
|
||||
private static bool IsType( Type t )
|
||||
{
|
||||
return ( t == typeofType );
|
||||
}
|
||||
|
||||
private static Type typeofChar = typeof( Char );
|
||||
|
||||
private static bool IsChar( Type t )
|
||||
{
|
||||
return ( t == typeofChar );
|
||||
}
|
||||
|
||||
private static Type typeofString = typeof( String );
|
||||
|
||||
private static bool IsString( Type t )
|
||||
{
|
||||
return ( t == typeofString );
|
||||
}
|
||||
|
||||
private static Type typeofText = typeof( TextDefinition );
|
||||
|
||||
private static bool IsText( Type t )
|
||||
{
|
||||
return ( t == typeofText );
|
||||
}
|
||||
|
||||
private static bool IsEnum( Type t )
|
||||
{
|
||||
return t.IsEnum;
|
||||
}
|
||||
|
||||
private static Type typeofTimeSpan = typeof( TimeSpan );
|
||||
private static Type typeofParsable = typeof( ParsableAttribute );
|
||||
|
||||
private static bool IsParsable( Type t )
|
||||
{
|
||||
return ( t == typeofTimeSpan || t.IsDefined( typeofParsable, false ) );
|
||||
}
|
||||
|
||||
private static Type[] m_ParseTypes = new Type[]{ typeof( string ) };
|
||||
private static object[] m_ParseParams = new object[1];
|
||||
|
||||
private static object Parse( object o, Type t, string value )
|
||||
{
|
||||
MethodInfo method = t.GetMethod( "Parse", m_ParseTypes );
|
||||
|
||||
m_ParseParams[0] = value;
|
||||
|
||||
return method.Invoke( o, m_ParseParams );
|
||||
}
|
||||
|
||||
private static Type[] m_NumericTypes = new Type[]
|
||||
{
|
||||
typeof( Byte ), typeof( SByte ),
|
||||
typeof( Int16 ), typeof( UInt16 ),
|
||||
typeof( Int32 ), typeof( UInt32 ),
|
||||
typeof( Int64 ), typeof( UInt64 )
|
||||
};
|
||||
|
||||
private static bool IsNumeric( Type t )
|
||||
{
|
||||
return ( Array.IndexOf( m_NumericTypes, t ) >= 0 );
|
||||
}
|
||||
|
||||
public static string ConstructFromString( Type type, object obj, string value, ref object constructed )
|
||||
{
|
||||
object toSet;
|
||||
bool isSerial = IsSerial( type );
|
||||
|
||||
if ( isSerial ) // mutate into int32
|
||||
type = m_NumericTypes[4];
|
||||
|
||||
if ( value == "(-null-)" && !type.IsValueType )
|
||||
value = null;
|
||||
|
||||
if ( IsEnum( type ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
toSet = Enum.Parse( type, value, true );
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "That is not a valid enumeration member.";
|
||||
}
|
||||
}
|
||||
else if ( IsType( type ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
toSet = ScriptCompiler.FindTypeByName( value );
|
||||
|
||||
if ( toSet == null )
|
||||
return "No type with that name was found.";
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "No type with that name was found.";
|
||||
}
|
||||
}
|
||||
else if ( IsParsable( type ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
toSet = Parse( obj, type, value );
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "That is not properly formatted.";
|
||||
}
|
||||
}
|
||||
else if ( value == null )
|
||||
{
|
||||
toSet = null;
|
||||
}
|
||||
else if ( value.StartsWith( "0x" ) && IsNumeric( type ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
toSet = Convert.ChangeType( Convert.ToUInt64( value.Substring( 2 ), 16 ), type );
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "That is not properly formatted.";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
toSet = Convert.ChangeType( value, type );
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "That is not properly formatted.";
|
||||
}
|
||||
}
|
||||
|
||||
if ( isSerial ) // mutate back
|
||||
toSet = (Serial)((Int32)toSet);
|
||||
|
||||
constructed = toSet;
|
||||
return null;
|
||||
}
|
||||
|
||||
public static string SetDirect( Mobile from, object logObject, object obj, PropertyInfo prop, string givenName, object toSet, bool shouldLog )
|
||||
{
|
||||
try
|
||||
{
|
||||
if ( toSet is AccessLevel )
|
||||
{
|
||||
AccessLevel newLevel = (AccessLevel) toSet;
|
||||
AccessLevel reqLevel = AccessLevel.Administrator;
|
||||
|
||||
if ( newLevel == AccessLevel.Administrator )
|
||||
reqLevel = AccessLevel.Developer;
|
||||
else if ( newLevel >= AccessLevel.Developer )
|
||||
reqLevel = AccessLevel.Owner;
|
||||
|
||||
if ( from.AccessLevel < reqLevel )
|
||||
return "You do not have access to that level.";
|
||||
}
|
||||
|
||||
if ( shouldLog )
|
||||
CommandLogging.LogChangeProperty( from, logObject, givenName, toSet == null ? "(-null-)" : toSet.ToString() );
|
||||
|
||||
prop.SetValue( obj, toSet, null );
|
||||
return "Property has been set.";
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "An exception was caught, the property may not be set.";
|
||||
}
|
||||
}
|
||||
|
||||
public static string SetDirect( object obj, PropertyInfo prop, object toSet )
|
||||
{
|
||||
try
|
||||
{
|
||||
if ( toSet is AccessLevel )
|
||||
{
|
||||
return "You do not have access to that level.";
|
||||
}
|
||||
|
||||
prop.SetValue( obj, toSet, null );
|
||||
return "Property has been set.";
|
||||
}
|
||||
catch
|
||||
{
|
||||
return "An exception was caught, the property may not be set.";
|
||||
}
|
||||
}
|
||||
|
||||
public static string InternalSetValue( Mobile from, object logobj, object o, PropertyInfo p, string pname, string value, bool shouldLog )
|
||||
{
|
||||
object toSet = null;
|
||||
string result = ConstructFromString( p.PropertyType, o, value, ref toSet );
|
||||
|
||||
if ( result != null )
|
||||
return result;
|
||||
|
||||
return SetDirect( from, logobj, o, p, pname, toSet, shouldLog );
|
||||
}
|
||||
|
||||
public static string InternalSetValue( object o, PropertyInfo p, string value )
|
||||
{
|
||||
object toSet = null;
|
||||
string result = ConstructFromString( p.PropertyType, o, value, ref toSet );
|
||||
|
||||
if ( result != null )
|
||||
return result;
|
||||
|
||||
return SetDirect( o, p, toSet );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public abstract class PropertyException : ApplicationException
|
||||
{
|
||||
protected Property m_Property;
|
||||
|
||||
public Property Property
|
||||
{
|
||||
get { return m_Property; }
|
||||
}
|
||||
|
||||
public PropertyException( Property property, string message )
|
||||
: base( message )
|
||||
{
|
||||
m_Property = property;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class BindingException : PropertyException
|
||||
{
|
||||
public BindingException( Property property, string message )
|
||||
: base( property, message )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class NotYetBoundException : BindingException
|
||||
{
|
||||
public NotYetBoundException( Property property )
|
||||
: base( property, String.Format( "Property has not yet been bound." ) )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class AlreadyBoundException : BindingException
|
||||
{
|
||||
public AlreadyBoundException( Property property )
|
||||
: base( property, String.Format( "Property has already been bound." ) )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class UnknownPropertyException : BindingException
|
||||
{
|
||||
public UnknownPropertyException( Property property, string current )
|
||||
: base( property, String.Format( "Property '{0}' not found.", current ) )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ReadOnlyException : BindingException
|
||||
{
|
||||
public ReadOnlyException( Property property )
|
||||
: base( property, "Property is read-only." )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class WriteOnlyException : BindingException
|
||||
{
|
||||
public WriteOnlyException( Property property )
|
||||
: base( property, "Property is write-only." )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class AccessException : PropertyException
|
||||
{
|
||||
public AccessException( Property property, string message )
|
||||
: base( property, message )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class InternalAccessException : AccessException
|
||||
{
|
||||
public InternalAccessException( Property property )
|
||||
: base( property, "Property is internal." )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class ClearanceException : AccessException
|
||||
{
|
||||
protected AccessLevel m_PlayerAccess;
|
||||
protected AccessLevel m_NeededAccess;
|
||||
|
||||
public AccessLevel PlayerAccess
|
||||
{
|
||||
get { return m_PlayerAccess; }
|
||||
}
|
||||
|
||||
public AccessLevel NeededAccess
|
||||
{
|
||||
get { return m_NeededAccess; }
|
||||
}
|
||||
|
||||
public ClearanceException( Property property, AccessLevel playerAccess, AccessLevel neededAccess, string accessType )
|
||||
: base( property, string.Format(
|
||||
"You must be at least {0} to {1} this property.",
|
||||
Mobile.GetAccessLevelName( neededAccess ),
|
||||
accessType
|
||||
) )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ReadAccessException : ClearanceException
|
||||
{
|
||||
public ReadAccessException( Property property, AccessLevel playerAccess, AccessLevel neededAccess )
|
||||
: base( property, playerAccess, neededAccess, "read" )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class WriteAccessException : ClearanceException
|
||||
{
|
||||
public WriteAccessException( Property property, AccessLevel playerAccess, AccessLevel neededAccess )
|
||||
: base( property, playerAccess, neededAccess, "write" )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Property
|
||||
{
|
||||
private string m_Binding;
|
||||
|
||||
private PropertyInfo[] m_Chain;
|
||||
private PropertyAccess m_Access;
|
||||
|
||||
public string Binding
|
||||
{
|
||||
get { return m_Binding; }
|
||||
}
|
||||
|
||||
public bool IsBound
|
||||
{
|
||||
get { return ( m_Chain != null ); }
|
||||
}
|
||||
|
||||
public PropertyAccess Access
|
||||
{
|
||||
get { return m_Access; }
|
||||
}
|
||||
|
||||
public PropertyInfo[] Chain
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( !IsBound )
|
||||
throw new NotYetBoundException( this );
|
||||
|
||||
return m_Chain;
|
||||
}
|
||||
}
|
||||
|
||||
public Type Type
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( !IsBound )
|
||||
throw new NotYetBoundException( this );
|
||||
|
||||
return m_Chain[m_Chain.Length - 1].PropertyType;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CheckAccess( Mobile from )
|
||||
{
|
||||
if ( !IsBound )
|
||||
throw new NotYetBoundException( this );
|
||||
|
||||
for ( int i = 0; i < m_Chain.Length; ++i )
|
||||
{
|
||||
PropertyInfo prop = m_Chain[i];
|
||||
|
||||
bool isFinal = ( i == ( m_Chain.Length - 1 ) );
|
||||
|
||||
PropertyAccess access = m_Access;
|
||||
|
||||
if ( !isFinal )
|
||||
access |= PropertyAccess.Read;
|
||||
|
||||
CPA security = Properties.GetCPA( prop );
|
||||
|
||||
if ( security == null )
|
||||
throw new InternalAccessException( this );
|
||||
|
||||
if ( ( access & PropertyAccess.Read ) != 0 && from.AccessLevel < security.ReadLevel )
|
||||
throw new ReadAccessException( this, from.AccessLevel, security.ReadLevel );
|
||||
|
||||
if ( ( access & PropertyAccess.Write ) != 0 && (from.AccessLevel < security.WriteLevel || security.ReadOnly) )
|
||||
throw new WriteAccessException( this, from.AccessLevel, security.ReadLevel );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void BindTo( Type objectType, PropertyAccess desiredAccess )
|
||||
{
|
||||
if ( IsBound )
|
||||
throw new AlreadyBoundException( this );
|
||||
|
||||
string[] split = m_Binding.Split( '.' );
|
||||
|
||||
PropertyInfo[] chain = new PropertyInfo[split.Length];
|
||||
|
||||
for ( int i = 0; i < split.Length; ++i )
|
||||
{
|
||||
bool isFinal = ( i == ( chain.Length - 1 ) );
|
||||
|
||||
chain[i] = objectType.GetProperty( split[i], BindingFlags.Instance | BindingFlags.Public | BindingFlags.IgnoreCase );
|
||||
|
||||
if ( chain[i] == null )
|
||||
throw new UnknownPropertyException( this, split[i] );
|
||||
|
||||
objectType = chain[i].PropertyType;
|
||||
|
||||
PropertyAccess access = desiredAccess;
|
||||
|
||||
if ( !isFinal )
|
||||
access |= PropertyAccess.Read;
|
||||
|
||||
if ( ( access & PropertyAccess.Read ) != 0 && !chain[i].CanRead )
|
||||
throw new WriteOnlyException( this );
|
||||
|
||||
if ( ( access & PropertyAccess.Write ) != 0 && !chain[i].CanWrite )
|
||||
throw new ReadOnlyException( this );
|
||||
}
|
||||
|
||||
m_Access = desiredAccess;
|
||||
m_Chain = chain;
|
||||
}
|
||||
|
||||
public Property( string binding )
|
||||
{
|
||||
m_Binding = binding;
|
||||
}
|
||||
|
||||
public Property( PropertyInfo[] chain )
|
||||
{
|
||||
m_Chain = chain;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if ( !IsBound )
|
||||
return m_Binding;
|
||||
|
||||
string[] toJoin = new string[m_Chain.Length];
|
||||
|
||||
for ( int i = 0; i < toJoin.Length; ++i )
|
||||
toJoin[i] = m_Chain[i].Name;
|
||||
|
||||
return string.Join( ".", toJoin );
|
||||
}
|
||||
|
||||
public static Property Parse( Type type, string binding, PropertyAccess access )
|
||||
{
|
||||
Property prop = new Property( binding );
|
||||
|
||||
prop.BindTo( type, access );
|
||||
|
||||
return prop;
|
||||
}
|
||||
}
|
||||
}
|
||||
19
Scripts/Commands/ShardTime.cs
Normal file
19
Scripts/Commands/ShardTime.cs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class ShardTime
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "Time", AccessLevel.Player, new CommandEventHandler( Time_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "Time" )]
|
||||
[Description( "Returns the server's local time." )]
|
||||
private static void Time_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
e.Mobile.SendMessage( DateTime.UtcNow.ToString() );
|
||||
}
|
||||
}
|
||||
}
|
||||
139
Scripts/Commands/SignParser.cs
Normal file
139
Scripts/Commands/SignParser.cs
Normal file
|
|
@ -0,0 +1,139 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class SignParser
|
||||
{
|
||||
private class SignEntry
|
||||
{
|
||||
public string m_Text;
|
||||
public Point3D m_Location;
|
||||
public int m_ItemID;
|
||||
public int m_Map;
|
||||
|
||||
public SignEntry( string text, Point3D pt, int itemID, int mapLoc )
|
||||
{
|
||||
m_Text = text;
|
||||
m_Location = pt;
|
||||
m_ItemID = itemID;
|
||||
m_Map = mapLoc;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "SignGen", AccessLevel.Administrator, new CommandEventHandler( SignGen_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "SignGen" )]
|
||||
[Description( "Generates world/shop signs on all facets." )]
|
||||
public static void SignGen_OnCommand( CommandEventArgs c )
|
||||
{
|
||||
Parse( c.Mobile );
|
||||
}
|
||||
|
||||
public static void Parse( Mobile from )
|
||||
{
|
||||
string cfg = Path.Combine( Core.BaseDirectory, "Data/signs.cfg" );
|
||||
|
||||
if ( File.Exists( cfg ) )
|
||||
{
|
||||
List<SignEntry> list = new List<SignEntry>();
|
||||
from.SendMessage( "Generating signs, please wait." );
|
||||
|
||||
using ( StreamReader ip = new StreamReader( cfg ) )
|
||||
{
|
||||
string line;
|
||||
|
||||
while ( (line = ip.ReadLine()) != null )
|
||||
{
|
||||
string[] split = line.Split( ' ' );
|
||||
|
||||
SignEntry e = new SignEntry(
|
||||
line.Substring( split[0].Length + 1 + split[1].Length + 1 + split[2].Length + 1 + split[3].Length + 1 + split[4].Length + 1 ),
|
||||
new Point3D( Utility.ToInt32( split[2] ), Utility.ToInt32( split[3] ), Utility.ToInt32( split[4] ) ),
|
||||
Utility.ToInt32( split[1] ), Utility.ToInt32( split[0] ) );
|
||||
|
||||
list.Add( e );
|
||||
}
|
||||
}
|
||||
|
||||
Map[] brit = new Map[]{ Map.Felucca, Map.Trammel };
|
||||
Map[] fel = new Map[]{ Map.Felucca };
|
||||
Map[] tram = new Map[]{ Map.Trammel };
|
||||
Map[] ilsh = new Map[]{ Map.Ilshenar };
|
||||
Map[] malas = new Map[]{ Map.Malas };
|
||||
Map[] tokuno = new Map[]{ Map.Tokuno };
|
||||
|
||||
for ( int i = 0; i < list.Count; ++i )
|
||||
{
|
||||
SignEntry e = list[i];
|
||||
Map[] maps = null;
|
||||
|
||||
switch ( e.m_Map )
|
||||
{
|
||||
case 0: maps = brit; break; // Trammel and Felucca
|
||||
case 1: maps = fel; break; // Felucca
|
||||
case 2: maps = tram; break; // Trammel
|
||||
case 3: maps = ilsh; break; // Ilshenar
|
||||
case 4: maps = malas; break; // Malas
|
||||
case 5: maps = tokuno; break; // Tokuno Islands
|
||||
}
|
||||
|
||||
for ( int j = 0; maps != null && j < maps.Length; ++j )
|
||||
Add_Static( e.m_ItemID, e.m_Location, maps[j], e.m_Text );
|
||||
}
|
||||
|
||||
from.SendMessage( "Sign generating complete." );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "{0} not found!", cfg );
|
||||
}
|
||||
}
|
||||
|
||||
private static Queue<Item> m_ToDelete = new Queue<Item>();
|
||||
|
||||
public static void Add_Static( int itemID, Point3D location, Map map, string name )
|
||||
{
|
||||
IPooledEnumerable eable = map.GetItemsInRange( location, 0 );
|
||||
|
||||
foreach ( Item item in eable )
|
||||
{
|
||||
if ( item is Sign && item.Z == location.Z && item.ItemID == itemID )
|
||||
m_ToDelete.Enqueue( item );
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
while ( m_ToDelete.Count > 0 )
|
||||
m_ToDelete.Dequeue().Delete();
|
||||
|
||||
Item sign;
|
||||
|
||||
if ( name.StartsWith( "#" ) )
|
||||
{
|
||||
sign = new LocalizedSign( itemID, Utility.ToInt32( name.Substring( 1 ) ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
sign = new Sign( itemID );
|
||||
sign.Name = name;
|
||||
}
|
||||
|
||||
if ( map == Map.Malas )
|
||||
{
|
||||
if ( location.X >= 965 && location.Y >= 502 && location.X <= 1012 && location.Y <= 537 )
|
||||
sign.Hue = 0x47E;
|
||||
else if ( location.X >= 1960 && location.Y >= 1278 && location.X < 2106 && location.Y < 1413 )
|
||||
sign.Hue = 0x44E;
|
||||
}
|
||||
|
||||
sign.MoveToWorld( location, map );
|
||||
}
|
||||
}
|
||||
}
|
||||
147
Scripts/Commands/Skills.cs
Normal file
147
Scripts/Commands/Skills.cs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class SkillsCommand
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "SetSkill", AccessLevel.GameMaster, new CommandEventHandler( SetSkill_OnCommand ) );
|
||||
CommandSystem.Register( "GetSkill", AccessLevel.GameMaster, new CommandEventHandler( GetSkill_OnCommand ) );
|
||||
CommandSystem.Register( "SetAllSkills", AccessLevel.GameMaster, new CommandEventHandler( SetAllSkills_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "SetSkill <name> <value>" )]
|
||||
[Description( "Sets a skill value by name of a targeted mobile." )]
|
||||
public static void SetSkill_OnCommand( CommandEventArgs arg )
|
||||
{
|
||||
if ( arg.Length != 2 )
|
||||
{
|
||||
arg.Mobile.SendMessage( "SetSkill <skill name> <value>" );
|
||||
}
|
||||
else
|
||||
{
|
||||
SkillName skill;
|
||||
if( Enum.TryParse( arg.GetString( 0 ), true, out skill ) )
|
||||
{
|
||||
arg.Mobile.Target = new SkillTarget( skill, arg.GetDouble( 1 ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
arg.Mobile.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "SetAllSkills <name> <value>" )]
|
||||
[Description( "Sets all skill values of a targeted mobile." )]
|
||||
public static void SetAllSkills_OnCommand( CommandEventArgs arg )
|
||||
{
|
||||
if ( arg.Length != 1 )
|
||||
{
|
||||
arg.Mobile.SendMessage( "SetAllSkills <value>" );
|
||||
}
|
||||
else
|
||||
{
|
||||
arg.Mobile.Target = new AllSkillsTarget( arg.GetDouble( 0 ) );
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "GetSkill <name>" )]
|
||||
[Description( "Gets a skill value by name of a targeted mobile." )]
|
||||
public static void GetSkill_OnCommand( CommandEventArgs arg )
|
||||
{
|
||||
if ( arg.Length != 1 )
|
||||
{
|
||||
arg.Mobile.SendMessage( "GetSkill <skill name>" );
|
||||
}
|
||||
else
|
||||
{
|
||||
SkillName skill;
|
||||
if( Enum.TryParse( arg.GetString( 0 ), true, out skill ) )
|
||||
{
|
||||
arg.Mobile.Target = new SkillTarget( skill );
|
||||
}
|
||||
else
|
||||
{
|
||||
arg.Mobile.SendMessage( "You have specified an invalid skill to get." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class AllSkillsTarget : Target
|
||||
{
|
||||
private double m_Value;
|
||||
|
||||
public AllSkillsTarget( double value ) : base( -1, false, TargetFlags.None )
|
||||
{
|
||||
m_Value = value;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is Mobile )
|
||||
{
|
||||
Mobile targ = (Mobile)targeted;
|
||||
Server.Skills skills = targ.Skills;
|
||||
|
||||
for ( int i = 0; i < skills.Length; ++i )
|
||||
skills[i].Base = m_Value;
|
||||
|
||||
CommandLogging.LogChangeProperty( from, targ, "EverySkill.Base", m_Value.ToString() );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That does not have skills!" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SkillTarget : Target
|
||||
{
|
||||
private bool m_Set;
|
||||
private SkillName m_Skill;
|
||||
private double m_Value;
|
||||
|
||||
public SkillTarget( SkillName skill, double value ) : base( -1, false, TargetFlags.None )
|
||||
{
|
||||
m_Set = true;
|
||||
m_Skill = skill;
|
||||
m_Value = value;
|
||||
}
|
||||
|
||||
public SkillTarget( SkillName skill ) : base( -1, false, TargetFlags.None )
|
||||
{
|
||||
m_Set = false;
|
||||
m_Skill = skill;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is Mobile )
|
||||
{
|
||||
Mobile targ = (Mobile)targeted;
|
||||
Skill skill = targ.Skills[m_Skill];
|
||||
|
||||
if ( skill == null )
|
||||
return;
|
||||
|
||||
if ( m_Set )
|
||||
{
|
||||
skill.Base = m_Value;
|
||||
CommandLogging.LogChangeProperty( from, targ, String.Format( "{0}.Base", m_Skill ), m_Value.ToString() );
|
||||
}
|
||||
|
||||
from.SendMessage( "{0} : {1} (Base: {2})", m_Skill, skill.Value, skill.Base );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That does not have skills!" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Scripts/Commands/SkillsMenu.cs
Normal file
40
Scripts/Commands/SkillsMenu.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class Skills
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
Register();
|
||||
}
|
||||
|
||||
public static void Register()
|
||||
{
|
||||
CommandSystem.Register( "Skills", AccessLevel.Counselor, new CommandEventHandler( Skills_OnCommand ) );
|
||||
}
|
||||
|
||||
private class SkillsTarget : Target
|
||||
{
|
||||
public SkillsTarget( ) : base( -1, true, TargetFlags.None )
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
from.SendGump( new SkillsGump( from, (Mobile)o ) );
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "Skills" )]
|
||||
[Description( "Opens a menu where you can view or edit skills of a targeted mobile." )]
|
||||
private static void Skills_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
e.Mobile.Target = new SkillsTarget();
|
||||
}
|
||||
}
|
||||
}
|
||||
570
Scripts/Commands/Statics.cs
Normal file
570
Scripts/Commands/Statics.cs
Normal file
|
|
@ -0,0 +1,570 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
using Server.Commands;
|
||||
using Server.Targeting;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public class Statics
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "Freeze", AccessLevel.Administrator, new CommandEventHandler( Freeze_OnCommand ) );
|
||||
CommandSystem.Register( "FreezeMap", AccessLevel.Administrator, new CommandEventHandler( FreezeMap_OnCommand ) );
|
||||
CommandSystem.Register( "FreezeWorld", AccessLevel.Administrator, new CommandEventHandler( FreezeWorld_OnCommand ) );
|
||||
|
||||
CommandSystem.Register( "Unfreeze", AccessLevel.Administrator, new CommandEventHandler( Unfreeze_OnCommand ) );
|
||||
CommandSystem.Register( "UnfreezeMap", AccessLevel.Administrator, new CommandEventHandler( UnfreezeMap_OnCommand ) );
|
||||
CommandSystem.Register( "UnfreezeWorld", AccessLevel.Administrator, new CommandEventHandler( UnfreezeWorld_OnCommand ) );
|
||||
}
|
||||
|
||||
private static Point3D NullP3D = new Point3D( int.MinValue, int.MinValue, int.MinValue );
|
||||
|
||||
[Usage( "Freeze" )]
|
||||
[Description( "Makes a targeted area of dynamic items static." )]
|
||||
public static void Freeze_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
BoundingBoxPicker.Begin( e.Mobile, new BoundingBoxCallback( FreezeBox_Callback ), null );
|
||||
}
|
||||
|
||||
[Usage( "FreezeMap" )]
|
||||
[Description( "Makes every dynamic item in your map static." )]
|
||||
public static void FreezeMap_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
Map map = e.Mobile.Map;
|
||||
|
||||
if ( map != null && map != Map.Internal )
|
||||
SendWarning( e.Mobile, "You are about to freeze <u>all items in {0}</u>.", BaseFreezeWarning, map, NullP3D, NullP3D, new WarningGumpCallback( FreezeWarning_Callback ) );
|
||||
}
|
||||
|
||||
[Usage( "FreezeWorld" )]
|
||||
[Description( "Makes every dynamic item on all maps static." )]
|
||||
public static void FreezeWorld_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
SendWarning( e.Mobile, "You are about to freeze <u>every item on every map</u>.", BaseFreezeWarning, null, NullP3D, NullP3D, new WarningGumpCallback( FreezeWarning_Callback ) );
|
||||
}
|
||||
|
||||
public static void SendWarning( Mobile m, string header, string baseWarning, Map map, Point3D start, Point3D end, WarningGumpCallback callback )
|
||||
{
|
||||
m.SendGump( new WarningGump( 1060635, 30720, String.Format( baseWarning, String.Format( header, map ) ), 0xFFC000, 420, 400, callback, new StateInfo( map, start, end ) ) );
|
||||
}
|
||||
|
||||
private const string BaseFreezeWarning = "{0} " +
|
||||
"Those items <u>will be removed from the world</u> and placed into the server data files. " +
|
||||
"Other players <u>will not see the changes</u> unless you distribute your data files to them.<br><br>" +
|
||||
"This operation may not complete unless the server and client are using different data files. " +
|
||||
"If you receive a message stating 'output data files could not be opened,' then you are probably sharing data files. " +
|
||||
"Create a new directory for the world data files (statics*.mul and staidx*.mul) and add that to Scritps/Misc/DataPath.cs.<br><br>" +
|
||||
"The change will be in effect immediately on the server, however, you must restart your client and update it's data files for the changes to become visible. " +
|
||||
"It is strongly recommended that you make backup of the data files mentioned above. " +
|
||||
"Do you wish to proceed?";
|
||||
|
||||
private static void FreezeBox_Callback( Mobile from, Map map, Point3D start, Point3D end, object state )
|
||||
{
|
||||
SendWarning( from, "You are about to freeze a section of items.", BaseFreezeWarning, map, start, end, new WarningGumpCallback( FreezeWarning_Callback ) );
|
||||
}
|
||||
|
||||
private static void FreezeWarning_Callback( Mobile from, bool okay, object state )
|
||||
{
|
||||
if ( !okay )
|
||||
return;
|
||||
|
||||
StateInfo si = (StateInfo)state;
|
||||
|
||||
Freeze( from, si.m_Map, si.m_Start, si.m_End );
|
||||
}
|
||||
|
||||
public static void Freeze( Mobile from, Map targetMap, Point3D start3d, Point3D end3d )
|
||||
{
|
||||
Hashtable mapTable = new Hashtable();
|
||||
|
||||
if ( start3d == NullP3D && end3d == NullP3D )
|
||||
{
|
||||
if ( targetMap == null )
|
||||
CommandLogging.WriteLine( from, "{0} {1} invoking freeze for every item in every map", from.AccessLevel, CommandLogging.Format( from ) );
|
||||
else
|
||||
CommandLogging.WriteLine( from, "{0} {1} invoking freeze for every item in {0}", from.AccessLevel, CommandLogging.Format( from ), targetMap );
|
||||
|
||||
foreach ( Item item in World.Items.Values )
|
||||
{
|
||||
if ( targetMap != null && item.Map != targetMap )
|
||||
continue;
|
||||
|
||||
if ( item.Parent != null )
|
||||
continue;
|
||||
|
||||
if ( item is Static || item is BaseFloor || item is BaseWall )
|
||||
{
|
||||
Map itemMap = item.Map;
|
||||
|
||||
if ( itemMap == null || itemMap == Map.Internal )
|
||||
continue;
|
||||
|
||||
Hashtable table = (Hashtable)mapTable[itemMap];
|
||||
|
||||
if ( table == null )
|
||||
mapTable[itemMap] = table = new Hashtable();
|
||||
|
||||
Point2D p = new Point2D( item.X >> 3, item.Y >> 3 );
|
||||
|
||||
DeltaState state = (DeltaState)table[p];
|
||||
|
||||
if ( state == null )
|
||||
table[p] = state = new DeltaState( p );
|
||||
|
||||
state.m_List.Add( item );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( targetMap != null )
|
||||
{
|
||||
Point2D start = targetMap.Bound( new Point2D( start3d ) ), end = targetMap.Bound( new Point2D( end3d ) );
|
||||
|
||||
CommandLogging.WriteLine( from, "{0} {1} invoking freeze from {2} to {3} in {4}", from.AccessLevel, CommandLogging.Format( from ), start, end, targetMap );
|
||||
|
||||
IPooledEnumerable eable = targetMap.GetItemsInBounds( new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 ) );
|
||||
|
||||
foreach ( Item item in eable )
|
||||
{
|
||||
if ( item is Static || item is BaseFloor || item is BaseWall )
|
||||
{
|
||||
Map itemMap = item.Map;
|
||||
|
||||
if ( itemMap == null || itemMap == Map.Internal )
|
||||
continue;
|
||||
|
||||
Hashtable table = (Hashtable)mapTable[itemMap];
|
||||
|
||||
if ( table == null )
|
||||
mapTable[itemMap] = table = new Hashtable();
|
||||
|
||||
Point2D p = new Point2D( item.X >> 3, item.Y >> 3 );
|
||||
|
||||
DeltaState state = (DeltaState)table[p];
|
||||
|
||||
if ( state == null )
|
||||
table[p] = state = new DeltaState( p );
|
||||
|
||||
state.m_List.Add( item );
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
if ( mapTable.Count == 0 )
|
||||
{
|
||||
from.SendGump( new NoticeGump( 1060637, 30720, "No freezable items were found. Only the following item types are frozen:<br> - Static<br> - BaseFloor<br> - BaseWall", 0xFFC000, 320, 240, null, null ) );
|
||||
return;
|
||||
}
|
||||
|
||||
bool badDataFile = false;
|
||||
|
||||
int totalFrozen = 0;
|
||||
|
||||
foreach ( DictionaryEntry de in mapTable )
|
||||
{
|
||||
Map map = (Map)de.Key;
|
||||
Hashtable table = (Hashtable)de.Value;
|
||||
|
||||
TileMatrix matrix = map.Tiles;
|
||||
|
||||
using ( FileStream idxStream = OpenWrite( matrix.IndexStream ) )
|
||||
{
|
||||
using ( FileStream mulStream = OpenWrite( matrix.DataStream ) )
|
||||
{
|
||||
if ( idxStream == null || mulStream == null )
|
||||
{
|
||||
badDataFile = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
BinaryReader idxReader = new BinaryReader( idxStream );
|
||||
|
||||
BinaryWriter idxWriter = new BinaryWriter( idxStream );
|
||||
BinaryWriter mulWriter = new BinaryWriter( mulStream );
|
||||
|
||||
foreach ( DeltaState state in table.Values )
|
||||
{
|
||||
int oldTileCount;
|
||||
StaticTile[] oldTiles = ReadStaticBlock( idxReader, mulStream, state.m_X, state.m_Y, matrix.BlockWidth, matrix.BlockHeight, out oldTileCount );
|
||||
|
||||
if ( oldTileCount < 0 )
|
||||
continue;
|
||||
|
||||
int newTileCount = 0;
|
||||
StaticTile[] newTiles = new StaticTile[state.m_List.Count];
|
||||
|
||||
for ( int i = 0; i < state.m_List.Count; ++i )
|
||||
{
|
||||
Item item = state.m_List[i];
|
||||
|
||||
int xOffset = item.X - (state.m_X * 8);
|
||||
int yOffset = item.Y - (state.m_Y * 8);
|
||||
|
||||
if ( xOffset < 0 || xOffset >= 8 || yOffset < 0 || yOffset >= 8 )
|
||||
continue;
|
||||
|
||||
StaticTile newTile = new StaticTile( (ushort)item.ItemID, (byte)xOffset, (byte)yOffset, (sbyte)item.Z, (short)item.Hue );
|
||||
|
||||
newTiles[newTileCount++] = newTile;
|
||||
|
||||
item.Delete();
|
||||
|
||||
++totalFrozen;
|
||||
}
|
||||
|
||||
int mulPos = -1;
|
||||
int length = -1;
|
||||
int extra = 0;
|
||||
|
||||
if ( (oldTileCount + newTileCount) > 0 )
|
||||
{
|
||||
mulWriter.Seek( 0, SeekOrigin.End );
|
||||
|
||||
mulPos = (int)mulWriter.BaseStream.Position;
|
||||
length = (oldTileCount + newTileCount) * 7;
|
||||
extra = 1;
|
||||
|
||||
for ( int i = 0; i < oldTileCount; ++i )
|
||||
{
|
||||
StaticTile toWrite = oldTiles[i];
|
||||
|
||||
mulWriter.Write( (ushort) toWrite.ID );
|
||||
mulWriter.Write( (byte) toWrite.X );
|
||||
mulWriter.Write( (byte) toWrite.Y );
|
||||
mulWriter.Write( (sbyte) toWrite.Z );
|
||||
mulWriter.Write( (short) toWrite.Hue );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < newTileCount; ++i )
|
||||
{
|
||||
StaticTile toWrite = newTiles[i];
|
||||
|
||||
mulWriter.Write( (ushort) toWrite.ID );
|
||||
mulWriter.Write( (byte) toWrite.X );
|
||||
mulWriter.Write( (byte) toWrite.Y );
|
||||
mulWriter.Write( (sbyte) toWrite.Z );
|
||||
mulWriter.Write( (short) toWrite.Hue );
|
||||
}
|
||||
|
||||
mulWriter.Flush();
|
||||
}
|
||||
|
||||
int idxPos = ((state.m_X * matrix.BlockHeight) + state.m_Y) * 12;
|
||||
|
||||
idxWriter.Seek( idxPos, SeekOrigin.Begin );
|
||||
idxWriter.Write( mulPos );
|
||||
idxWriter.Write( length );
|
||||
idxWriter.Write( extra );
|
||||
|
||||
idxWriter.Flush();
|
||||
|
||||
matrix.SetStaticBlock( state.m_X, state.m_Y, null );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( totalFrozen == 0 && badDataFile )
|
||||
from.SendGump( new NoticeGump( 1060637, 30720, "Output data files could not be opened and the freeze operation has been aborted.<br><br>This probably means your server and client are using the same data files. Instructions on how to resolve this can be found in the first warning window.", 0xFFC000, 320, 240, null, null ) );
|
||||
else
|
||||
from.SendGump( new NoticeGump( 1060637, 30720, String.Format( "Freeze operation completed successfully.<br><br>{0} item{1} frozen.<br><br>You must restart your client and update it's data files to see the changes.", totalFrozen, totalFrozen != 1 ? "s were" : " was" ), 0xFFC000, 320, 240, null, null ) );
|
||||
}
|
||||
|
||||
private const string BaseUnfreezeWarning = "{0} " +
|
||||
"Those items <u>will be removed from the static files</u> and exchanged with unmovable dynamic items. " +
|
||||
"Other players <u>will not see the changes</u> unless you distribute your data files to them.<br><br>" +
|
||||
"This operation may not complete unless the server and client are using different data files. " +
|
||||
"If you receive a message stating 'output data files could not be opened,' then you are probably sharing data files. " +
|
||||
"Create a new directory for the world data files (statics*.mul and staidx*.mul) and add that to Scritps/Misc/DataPath.cs.<br><br>" +
|
||||
"The change will be in effect immediately on the server, however, you must restart your client and update it's data files for the changes to become visible. " +
|
||||
"It is strongly recommended that you make backup of the data files mentioned above. " +
|
||||
"Do you wish to proceed?";
|
||||
|
||||
[Usage( "Unfreeze" )]
|
||||
[Description( "Makes a targeted area of static items dynamic." )]
|
||||
public static void Unfreeze_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
BoundingBoxPicker.Begin( e.Mobile, new BoundingBoxCallback( UnfreezeBox_Callback ), null );
|
||||
}
|
||||
|
||||
[Usage( "UnfreezeMap" )]
|
||||
[Description( "Makes every static item in your map dynamic." )]
|
||||
public static void UnfreezeMap_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
Map map = e.Mobile.Map;
|
||||
|
||||
if ( map != null && map != Map.Internal )
|
||||
SendWarning( e.Mobile, "You are about to unfreeze <u>all items in {0}</u>.", BaseUnfreezeWarning, map, NullP3D, NullP3D, new WarningGumpCallback( UnfreezeWarning_Callback ) );
|
||||
}
|
||||
|
||||
[Usage( "UnfreezeWorld" )]
|
||||
[Description( "Makes every static item on all maps dynamic." )]
|
||||
public static void UnfreezeWorld_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
SendWarning( e.Mobile, "You are about to unfreeze <u>every item on every map</u>.", BaseUnfreezeWarning, null, NullP3D, NullP3D, new WarningGumpCallback( UnfreezeWarning_Callback ) );
|
||||
}
|
||||
|
||||
private static void UnfreezeBox_Callback( Mobile from, Map map, Point3D start, Point3D end, object state )
|
||||
{
|
||||
SendWarning( from, "You are about to unfreeze a section of items.", BaseUnfreezeWarning, map, start, end, new WarningGumpCallback( UnfreezeWarning_Callback ) );
|
||||
}
|
||||
|
||||
private static void UnfreezeWarning_Callback( Mobile from, bool okay, object state )
|
||||
{
|
||||
if ( !okay )
|
||||
return;
|
||||
|
||||
StateInfo si = (StateInfo)state;
|
||||
|
||||
Unfreeze( from, si.m_Map, si.m_Start, si.m_End );
|
||||
}
|
||||
|
||||
private static void DoUnfreeze( Map map, Point2D start, Point2D end, ref bool badDataFile, ref int totalUnfrozen )
|
||||
{
|
||||
start = map.Bound( start );
|
||||
end = map.Bound( end );
|
||||
|
||||
int xStartBlock = start.X >> 3;
|
||||
int yStartBlock = start.Y >> 3;
|
||||
int xEndBlock = end.X >> 3;
|
||||
int yEndBlock = end.Y >> 3;
|
||||
|
||||
int xTileStart = start.X, yTileStart = start.Y;
|
||||
int xTileWidth = end.X - start.X + 1, yTileHeight = end.Y - start.Y + 1;
|
||||
|
||||
TileMatrix matrix = map.Tiles;
|
||||
|
||||
using ( FileStream idxStream = OpenWrite( matrix.IndexStream ) )
|
||||
{
|
||||
using ( FileStream mulStream = OpenWrite( matrix.DataStream ) )
|
||||
{
|
||||
if ( idxStream == null || mulStream == null )
|
||||
{
|
||||
badDataFile = true;
|
||||
return;
|
||||
}
|
||||
|
||||
BinaryReader idxReader = new BinaryReader( idxStream );
|
||||
|
||||
BinaryWriter idxWriter = new BinaryWriter( idxStream );
|
||||
BinaryWriter mulWriter = new BinaryWriter( mulStream );
|
||||
|
||||
for ( int x = xStartBlock; x <= xEndBlock; ++x )
|
||||
{
|
||||
for ( int y = yStartBlock; y <= yEndBlock; ++y )
|
||||
{
|
||||
int oldTileCount;
|
||||
StaticTile[] oldTiles = ReadStaticBlock( idxReader, mulStream, x, y, matrix.BlockWidth, matrix.BlockHeight, out oldTileCount );
|
||||
|
||||
if ( oldTileCount < 0 )
|
||||
continue;
|
||||
|
||||
int newTileCount = 0;
|
||||
StaticTile[] newTiles = new StaticTile[oldTileCount];
|
||||
|
||||
int baseX = (x << 3) - xTileStart, baseY = (y << 3) - yTileStart;
|
||||
|
||||
for ( int i = 0; i < oldTileCount; ++i )
|
||||
{
|
||||
StaticTile oldTile = oldTiles[i];
|
||||
|
||||
int px = baseX + oldTile.X;
|
||||
int py = baseY + oldTile.Y;
|
||||
|
||||
if ( px < 0 || px >= xTileWidth || py < 0 || py >= yTileHeight )
|
||||
{
|
||||
newTiles[newTileCount++] = oldTile;
|
||||
}
|
||||
else
|
||||
{
|
||||
++totalUnfrozen;
|
||||
|
||||
Item item = new Static( oldTile.ID );
|
||||
|
||||
item.Hue = oldTile.Hue;
|
||||
|
||||
item.MoveToWorld( new Point3D( px + xTileStart, py + yTileStart, oldTile.Z ), map );
|
||||
}
|
||||
}
|
||||
|
||||
int mulPos = -1;
|
||||
int length = -1;
|
||||
int extra = 0;
|
||||
|
||||
if ( newTileCount > 0 )
|
||||
{
|
||||
mulWriter.Seek( 0, SeekOrigin.End );
|
||||
|
||||
mulPos = (int)mulWriter.BaseStream.Position;
|
||||
length = newTileCount * 7;
|
||||
extra = 1;
|
||||
|
||||
for ( int i = 0; i < newTileCount; ++i )
|
||||
{
|
||||
StaticTile toWrite = newTiles[i];
|
||||
|
||||
mulWriter.Write( (ushort) toWrite.ID );
|
||||
mulWriter.Write( (byte) toWrite.X );
|
||||
mulWriter.Write( (byte) toWrite.Y );
|
||||
mulWriter.Write( (sbyte) toWrite.Z );
|
||||
mulWriter.Write( (short) toWrite.Hue );
|
||||
}
|
||||
|
||||
mulWriter.Flush();
|
||||
}
|
||||
|
||||
int idxPos = ((x * matrix.BlockHeight) + y) * 12;
|
||||
|
||||
idxWriter.Seek( idxPos, SeekOrigin.Begin );
|
||||
idxWriter.Write( mulPos );
|
||||
idxWriter.Write( length );
|
||||
idxWriter.Write( extra );
|
||||
|
||||
idxWriter.Flush();
|
||||
|
||||
matrix.SetStaticBlock( x, y, null );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void DoUnfreeze( Map map, ref bool badDataFile, ref int totalUnfrozen )
|
||||
{
|
||||
DoUnfreeze( map, Point2D.Zero, new Point2D( map.Width - 1, map.Height - 1 ), ref badDataFile, ref totalUnfrozen );
|
||||
}
|
||||
|
||||
public static void Unfreeze( Mobile from, Map map, Point3D start, Point3D end )
|
||||
{
|
||||
int totalUnfrozen = 0;
|
||||
bool badDataFile = false;
|
||||
|
||||
if ( map == null )
|
||||
{
|
||||
CommandLogging.WriteLine( from, "{0} {1} invoking unfreeze for every item in every map", from.AccessLevel, CommandLogging.Format( from ) );
|
||||
|
||||
DoUnfreeze( Map.Felucca, ref badDataFile, ref totalUnfrozen );
|
||||
DoUnfreeze( Map.Trammel, ref badDataFile, ref totalUnfrozen );
|
||||
DoUnfreeze( Map.Ilshenar, ref badDataFile, ref totalUnfrozen );
|
||||
DoUnfreeze( Map.Malas, ref badDataFile, ref totalUnfrozen );
|
||||
DoUnfreeze( Map.Tokuno, ref badDataFile, ref totalUnfrozen );
|
||||
}
|
||||
else if ( start == NullP3D && end == NullP3D )
|
||||
{
|
||||
CommandLogging.WriteLine( from, "{0} {1} invoking unfreeze for every item in {2}", from.AccessLevel, CommandLogging.Format( from ), map );
|
||||
|
||||
DoUnfreeze( map, ref badDataFile, ref totalUnfrozen );
|
||||
}
|
||||
else
|
||||
{
|
||||
CommandLogging.WriteLine( from, "{0} {1} invoking unfreeze from {2} to {3} in {4}", from.AccessLevel, CommandLogging.Format( from ), new Point2D( start ), new Point2D( end ), map );
|
||||
|
||||
DoUnfreeze( map, new Point2D( start ), new Point2D( end ), ref badDataFile, ref totalUnfrozen );
|
||||
}
|
||||
|
||||
if ( totalUnfrozen == 0 && badDataFile )
|
||||
from.SendGump( new NoticeGump( 1060637, 30720, "Output data files could not be opened and the unfreeze operation has been aborted.<br><br>This probably means your server and client are using the same data files. Instructions on how to resolve this can be found in the first warning window.", 0xFFC000, 320, 240, null, null ) );
|
||||
else
|
||||
from.SendGump( new NoticeGump( 1060637, 30720, String.Format( "Unfreeze operation completed successfully.<br><br>{0} item{1} unfrozen.<br><br>You must restart your client and update it's data files to see the changes.", totalUnfrozen, totalUnfrozen != 1 ? "s were" : " was" ), 0xFFC000, 320, 240, null, null ) );
|
||||
}
|
||||
|
||||
private static FileStream OpenWrite( FileStream orig )
|
||||
{
|
||||
if ( orig == null )
|
||||
return null;
|
||||
|
||||
try{ return new FileStream( orig.Name, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite ); }
|
||||
catch{ return null; }
|
||||
}
|
||||
|
||||
private static byte[] m_Buffer;
|
||||
|
||||
private static StaticTile[] m_TileBuffer = new StaticTile[128];
|
||||
|
||||
private static StaticTile[] ReadStaticBlock( BinaryReader idxReader, FileStream mulStream, int x, int y, int width, int height, out int count )
|
||||
{
|
||||
try
|
||||
{
|
||||
if ( x < 0 || x >= width || y < 0 || y >= height )
|
||||
{
|
||||
count = -1;
|
||||
return m_TileBuffer;
|
||||
}
|
||||
|
||||
idxReader.BaseStream.Seek( ((x * height) + y) * 12, SeekOrigin.Begin );
|
||||
|
||||
int lookup = idxReader.ReadInt32();
|
||||
int length = idxReader.ReadInt32();
|
||||
|
||||
if ( lookup < 0 || length <= 0 )
|
||||
{
|
||||
count = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
count = length / 7;
|
||||
|
||||
mulStream.Seek( lookup, SeekOrigin.Begin );
|
||||
|
||||
if ( m_TileBuffer.Length < count )
|
||||
m_TileBuffer = new StaticTile[count];
|
||||
|
||||
StaticTile[] staTiles = m_TileBuffer;
|
||||
|
||||
if ( m_Buffer == null || length > m_Buffer.Length )
|
||||
m_Buffer = new byte[length];
|
||||
|
||||
mulStream.Read( m_Buffer, 0, length );
|
||||
|
||||
int index = 0;
|
||||
|
||||
for ( int i = 0; i < count; ++i )
|
||||
{
|
||||
staTiles[i].Set((ushort)(m_Buffer[index++] | (m_Buffer[index++] << 8)),
|
||||
(byte)m_Buffer[index++], (byte)m_Buffer[index++], (sbyte)m_Buffer[index++],
|
||||
(short)(m_Buffer[index++] | (m_Buffer[index++] << 8)));
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
count = -1;
|
||||
}
|
||||
|
||||
return m_TileBuffer;
|
||||
}
|
||||
|
||||
private class DeltaState
|
||||
{
|
||||
public int m_X, m_Y;
|
||||
public List<Item> m_List;
|
||||
|
||||
public DeltaState( Point2D p )
|
||||
{
|
||||
m_X = p.X;
|
||||
m_Y = p.Y;
|
||||
m_List = new List<Item>();
|
||||
}
|
||||
}
|
||||
|
||||
private class StateInfo
|
||||
{
|
||||
public Map m_Map;
|
||||
public Point3D m_Start, m_End;
|
||||
|
||||
public StateInfo( Map map, Point3D start, Point3D end )
|
||||
{
|
||||
m_Map = map;
|
||||
m_Start = start;
|
||||
m_End = end;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
152
Scripts/Commands/VisibilityList.cs
Normal file
152
Scripts/Commands/VisibilityList.cs
Normal file
|
|
@ -0,0 +1,152 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class VisibilityList
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Login += new LoginEventHandler( OnLogin );
|
||||
|
||||
CommandSystem.Register( "Vis", AccessLevel.Counselor, new CommandEventHandler( Vis_OnCommand ) );
|
||||
CommandSystem.Register( "VisList", AccessLevel.Counselor, new CommandEventHandler( VisList_OnCommand ) );
|
||||
CommandSystem.Register( "VisClear", AccessLevel.Counselor, new CommandEventHandler( VisClear_OnCommand ) );
|
||||
}
|
||||
|
||||
public static void OnLogin( LoginEventArgs e )
|
||||
{
|
||||
if ( e.Mobile is PlayerMobile )
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)e.Mobile;
|
||||
|
||||
pm.VisibilityList.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "Vis" )]
|
||||
[Description( "Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden." )]
|
||||
public static void Vis_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
if ( e.Mobile is PlayerMobile )
|
||||
{
|
||||
e.Mobile.Target = new VisTarget();
|
||||
e.Mobile.SendMessage( "Select person to add or remove from your visibility list." );
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "VisList" )]
|
||||
[Description( "Shows the names of everyone in your visibility list." )]
|
||||
public static void VisList_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
if ( e.Mobile is PlayerMobile )
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)e.Mobile;
|
||||
List<Mobile> list = pm.VisibilityList;
|
||||
|
||||
if ( list.Count > 0 )
|
||||
{
|
||||
pm.SendMessage( "You are visible to {0} mobile{1}:", list.Count, list.Count == 1 ? "" : "s" );
|
||||
|
||||
for ( int i = 0; i < list.Count; ++i )
|
||||
pm.SendMessage( "#{0}: {1}", i+1, list[i].Name );
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendMessage( "Your visibility list is empty." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "VisClear" )]
|
||||
[Description( "Removes everyone from your visibility list." )]
|
||||
public static void VisClear_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
if ( e.Mobile is PlayerMobile )
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)e.Mobile;
|
||||
List<Mobile> list = new List<Mobile>( pm.VisibilityList );
|
||||
|
||||
pm.VisibilityList.Clear();
|
||||
pm.SendMessage( "Your visibility list has been cleared." );
|
||||
|
||||
for ( int i = 0; i < list.Count; ++i )
|
||||
{
|
||||
Mobile m = list[i];
|
||||
|
||||
if ( !m.CanSee( pm ) && Utility.InUpdateRange( m, pm ) )
|
||||
m.Send( pm.RemovePacket );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class VisTarget : Target
|
||||
{
|
||||
public VisTarget() : base( -1, false, TargetFlags.None )
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( from is PlayerMobile && targeted is Mobile )
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)from;
|
||||
Mobile targ = (Mobile)targeted;
|
||||
|
||||
if ( targ.AccessLevel <= from.AccessLevel )
|
||||
{
|
||||
List<Mobile> list = pm.VisibilityList;
|
||||
|
||||
if ( list.Contains( targ ) )
|
||||
{
|
||||
list.Remove( targ );
|
||||
from.SendMessage( "{0} has been removed from your visibility list.", targ.Name );
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add( targ );
|
||||
from.SendMessage( "{0} has been added to your visibility list.", targ.Name );
|
||||
}
|
||||
|
||||
if ( Utility.InUpdateRange( targ, from ) )
|
||||
{
|
||||
NetState ns = targ.NetState;
|
||||
|
||||
if ( ns != null ) {
|
||||
if ( targ.CanSee( from ) )
|
||||
{
|
||||
ns.Send(MobileIncoming.Create(ns, targ, from));
|
||||
|
||||
if ( ObjectPropertyList.Enabled )
|
||||
{
|
||||
ns.Send( from.OPLPacket );
|
||||
|
||||
foreach ( Item item in from.Items )
|
||||
ns.Send( item.OPLPacket );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ns.Send( from.RemovePacket );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "They can already see you!" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "Add only mobiles to your visibility list." );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
106
Scripts/Commands/Wipe.cs
Normal file
106
Scripts/Commands/Wipe.cs
Normal file
|
|
@ -0,0 +1,106 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Multis;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class Wipe
|
||||
{
|
||||
[Flags]
|
||||
public enum WipeType
|
||||
{
|
||||
Items = 0x01,
|
||||
Mobiles = 0x02,
|
||||
Multis = 0x04,
|
||||
All = Items | Mobiles | Multis
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "Wipe", AccessLevel.GameMaster, new CommandEventHandler( WipeAll_OnCommand ) );
|
||||
CommandSystem.Register( "WipeItems", AccessLevel.GameMaster, new CommandEventHandler( WipeItems_OnCommand ) );
|
||||
CommandSystem.Register( "WipeNPCs", AccessLevel.GameMaster, new CommandEventHandler( WipeNPCs_OnCommand ) );
|
||||
CommandSystem.Register( "WipeMultis", AccessLevel.GameMaster, new CommandEventHandler( WipeMultis_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "Wipe" )]
|
||||
[Description( "Wipes all items and npcs in a targeted bounding box." )]
|
||||
private static void WipeAll_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
BeginWipe( e.Mobile, WipeType.Items | WipeType.Mobiles );
|
||||
}
|
||||
|
||||
[Usage( "WipeItems" )]
|
||||
[Description( "Wipes all items in a targeted bounding box." )]
|
||||
private static void WipeItems_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
BeginWipe( e.Mobile, WipeType.Items );
|
||||
}
|
||||
|
||||
[Usage( "WipeNPCs" )]
|
||||
[Description( "Wipes all npcs in a targeted bounding box." )]
|
||||
private static void WipeNPCs_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
BeginWipe( e.Mobile, WipeType.Mobiles );
|
||||
}
|
||||
|
||||
[Usage( "WipeMultis" )]
|
||||
[Description( "Wipes all multis in a targeted bounding box." )]
|
||||
private static void WipeMultis_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
BeginWipe( e.Mobile, WipeType.Multis );
|
||||
}
|
||||
|
||||
public static void BeginWipe( Mobile from, WipeType type )
|
||||
{
|
||||
BoundingBoxPicker.Begin( from, new BoundingBoxCallback( WipeBox_Callback ), type );
|
||||
}
|
||||
|
||||
private static void WipeBox_Callback( Mobile from, Map map, Point3D start, Point3D end, object state )
|
||||
{
|
||||
DoWipe( from, map, start, end, (WipeType)state );
|
||||
}
|
||||
|
||||
public static void DoWipe( Mobile from, Map map, Point3D start, Point3D end, WipeType type )
|
||||
{
|
||||
CommandLogging.WriteLine( from, "{0} {1} wiping from {2} to {3} in {5} ({4})", from.AccessLevel, CommandLogging.Format( from ), start, end, type, map );
|
||||
|
||||
bool mobiles = ( (type & WipeType.Mobiles) != 0 );
|
||||
bool multis = ( (type & WipeType.Multis) != 0 );
|
||||
bool items = ( (type & WipeType.Items) != 0 );
|
||||
|
||||
List<IEntity> toDelete = new List<IEntity>();
|
||||
|
||||
Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 );
|
||||
|
||||
IPooledEnumerable eable;
|
||||
|
||||
if ( (items || multis) && mobiles )
|
||||
eable = map.GetObjectsInBounds( rect );
|
||||
else if ( items || multis )
|
||||
eable = map.GetItemsInBounds( rect );
|
||||
else if ( mobiles )
|
||||
eable = map.GetMobilesInBounds( rect );
|
||||
else
|
||||
return;
|
||||
|
||||
foreach ( IEntity obj in eable )
|
||||
{
|
||||
if ( items && (obj is Item) && !((obj is BaseMulti) || (obj is HouseSign)) )
|
||||
toDelete.Add( obj );
|
||||
else if ( multis && (obj is BaseMulti) )
|
||||
toDelete.Add( obj );
|
||||
else if ( mobiles && (obj is Mobile) && !((Mobile)obj).Player )
|
||||
toDelete.Add( obj );
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
for ( int i = 0; i < toDelete.Count; ++i )
|
||||
toDelete[i].Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Context Menus/AddToParty.cs
Normal file
39
Scripts/Context Menus/AddToParty.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Engines.PartySystem;
|
||||
|
||||
namespace Server.ContextMenus
|
||||
{
|
||||
public class AddToPartyEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Mobile m_Target;
|
||||
|
||||
public AddToPartyEntry( Mobile from, Mobile target ) : base( 0197, 12 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Target = target;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Party p = Party.Get( m_From );
|
||||
Party mp = Party.Get( m_Target );
|
||||
|
||||
if ( m_From == m_Target )
|
||||
m_From.SendLocalizedMessage( 1005439 ); // You cannot add yourself to a party.
|
||||
else if ( p != null && p.Leader != m_From )
|
||||
m_From.SendLocalizedMessage( 1005453 ); // You may only add members to the party if you are the leader.
|
||||
else if ( p != null && (p.Members.Count + p.Candidates.Count) >= Party.Capacity )
|
||||
m_From.SendLocalizedMessage( 1008095 ); // You may only have 10 in your party (this includes candidates).
|
||||
else if ( !m_Target.Player )
|
||||
m_From.SendLocalizedMessage( 1005444 ); // The creature ignores your offer.
|
||||
else if ( mp != null && mp == p )
|
||||
m_From.SendLocalizedMessage( 1005440 ); // This person is already in your party!
|
||||
else if ( mp != null )
|
||||
m_From.SendLocalizedMessage( 1005441 ); // This person is already in a party!
|
||||
else
|
||||
Party.Invite( m_From, m_Target );
|
||||
}
|
||||
}
|
||||
}
|
||||
64
Scripts/Context Menus/AddToSpellbookEntry.cs
Normal file
64
Scripts/Context Menus/AddToSpellbookEntry.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.ContextMenus
|
||||
{
|
||||
public class AddToSpellbookEntry : ContextMenuEntry
|
||||
{
|
||||
public AddToSpellbookEntry() : base( 6144, 3 )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( Owner.From.CheckAlive() && Owner.Target is SpellScroll )
|
||||
Owner.From.Target = new InternalTarget( (SpellScroll)Owner.Target );
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private SpellScroll m_Scroll;
|
||||
|
||||
public InternalTarget( SpellScroll scroll ) : base( 3, false, TargetFlags.None )
|
||||
{
|
||||
m_Scroll = scroll;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is Spellbook )
|
||||
{
|
||||
if ( from.CheckAlive() && !m_Scroll.Deleted && m_Scroll.Movable && m_Scroll.Amount >= 1 && m_Scroll.CheckItemUse( from ) )
|
||||
{
|
||||
Spellbook book = (Spellbook)targeted;
|
||||
|
||||
SpellbookType type = Spellbook.GetTypeForSpell( m_Scroll.SpellID );
|
||||
|
||||
if ( type != book.SpellbookType )
|
||||
{
|
||||
}
|
||||
else if ( book.HasSpell( m_Scroll.SpellID ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 500179 ); // That spell is already present in that spellbook.
|
||||
}
|
||||
else
|
||||
{
|
||||
int val = m_Scroll.SpellID - book.BookOffset;
|
||||
|
||||
if ( val >= 0 && val < book.BookCount )
|
||||
{
|
||||
book.Content |= (ulong)1 << val;
|
||||
|
||||
m_Scroll.Consume();
|
||||
|
||||
from.Send( new Network.PlaySound( 0x249, book.GetWorldLocation() ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
25
Scripts/Context Menus/EatEntry.cs
Normal file
25
Scripts/Context Menus/EatEntry.cs
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.ContextMenus
|
||||
{
|
||||
public class EatEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Food m_Food;
|
||||
|
||||
public EatEntry( Mobile from, Food food ) : base( 6135, 1 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Food = food;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( m_Food.Deleted || !m_Food.Movable || !m_From.CheckAlive() || !m_Food.CheckItemUse( m_From ) )
|
||||
return;
|
||||
|
||||
m_Food.Eat( m_From );
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Scripts/Context Menus/EjectPlayer.cs
Normal file
31
Scripts/Context Menus/EjectPlayer.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Multis;
|
||||
|
||||
namespace Server.ContextMenus
|
||||
{
|
||||
public class EjectPlayerEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Mobile m_Target;
|
||||
private BaseHouse m_TargetHouse;
|
||||
|
||||
public EjectPlayerEntry( Mobile from, Mobile target ) : base( 6206, 12 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Target = target;
|
||||
m_TargetHouse = BaseHouse.FindHouseAt( m_Target );
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( !m_From.Alive || m_TargetHouse.Deleted || !m_TargetHouse.IsFriend( m_From ) )
|
||||
return;
|
||||
|
||||
if ( m_Target is Mobile )
|
||||
{
|
||||
m_TargetHouse.Kick( m_From, (Mobile)m_Target );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
30
Scripts/Context Menus/OpenBankEntry.cs
Normal file
30
Scripts/Context Menus/OpenBankEntry.cs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.ContextMenus
|
||||
{
|
||||
public class OpenBankEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_Banker;
|
||||
|
||||
public OpenBankEntry( Mobile from, Mobile banker ) : base( 6105, 12 )
|
||||
{
|
||||
m_Banker = banker;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( !Owner.From.CheckAlive() )
|
||||
return;
|
||||
|
||||
if ( Owner.From.Criminal )
|
||||
{
|
||||
m_Banker.Say( 500378 ); // Thou art a criminal and cannot access thy bank box.
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Owner.From.BankBox.Open();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
30
Scripts/Context Menus/TeachEntry.cs
Normal file
30
Scripts/Context Menus/TeachEntry.cs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.ContextMenus
|
||||
{
|
||||
public class TeachEntry : ContextMenuEntry
|
||||
{
|
||||
private SkillName m_Skill;
|
||||
private BaseCreature m_Mobile;
|
||||
private Mobile m_From;
|
||||
|
||||
public TeachEntry( SkillName skill, BaseCreature m, Mobile from, bool enabled ) : base( 6000 + (int)skill )
|
||||
{
|
||||
m_Skill = skill;
|
||||
m_Mobile = m;
|
||||
m_From = from;
|
||||
|
||||
if ( !enabled )
|
||||
Flags |= Network.CMEFlags.Disabled;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( !m_From.CheckAlive() )
|
||||
return;
|
||||
|
||||
m_Mobile.Teach( m_Skill, m_From, 0, false );
|
||||
}
|
||||
}
|
||||
}
|
||||
88
Scripts/Engines/BulkOrders/Books/BOBFilter.cs
Normal file
88
Scripts/Engines/BulkOrders/Books/BOBFilter.cs
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class BOBFilter
|
||||
{
|
||||
private int m_Type;
|
||||
private int m_Quality;
|
||||
private int m_Material;
|
||||
private int m_Quantity;
|
||||
|
||||
public bool IsDefault
|
||||
{
|
||||
get{ return ( m_Type == 0 && m_Quality == 0 && m_Material == 0 && m_Quantity == 0 ); }
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_Type = 0;
|
||||
m_Quality = 0;
|
||||
m_Material = 0;
|
||||
m_Quantity = 0;
|
||||
}
|
||||
|
||||
public int Type
|
||||
{
|
||||
get{ return m_Type; }
|
||||
set{ m_Type = value; }
|
||||
}
|
||||
|
||||
public int Quality
|
||||
{
|
||||
get{ return m_Quality; }
|
||||
set{ m_Quality = value; }
|
||||
}
|
||||
|
||||
public int Material
|
||||
{
|
||||
get{ return m_Material; }
|
||||
set{ m_Material = value; }
|
||||
}
|
||||
|
||||
public int Quantity
|
||||
{
|
||||
get{ return m_Quantity; }
|
||||
set{ m_Quantity = value; }
|
||||
}
|
||||
|
||||
public BOBFilter()
|
||||
{
|
||||
}
|
||||
|
||||
public BOBFilter( GenericReader reader )
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Type = reader.ReadEncodedInt();
|
||||
m_Quality = reader.ReadEncodedInt();
|
||||
m_Material = reader.ReadEncodedInt();
|
||||
m_Quantity = reader.ReadEncodedInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Serialize( GenericWriter writer )
|
||||
{
|
||||
if ( IsDefault )
|
||||
{
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.WriteEncodedInt( 1 ); // version
|
||||
|
||||
writer.WriteEncodedInt( m_Type );
|
||||
writer.WriteEncodedInt( m_Quality );
|
||||
writer.WriteEncodedInt( m_Material );
|
||||
writer.WriteEncodedInt( m_Quantity );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
215
Scripts/Engines/BulkOrders/Books/BOBFilterGump.cs
Normal file
215
Scripts/Engines/BulkOrders/Books/BOBFilterGump.cs
Normal file
|
|
@ -0,0 +1,215 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class BOBFilterGump : Gump
|
||||
{
|
||||
private PlayerMobile m_From;
|
||||
private BulkOrderBook m_Book;
|
||||
|
||||
private const int LabelColor = 0x7FFF;
|
||||
|
||||
private static int[,] m_MaterialFilters = new int[,]
|
||||
{
|
||||
{ 1044067, 1 }, // Blacksmithy
|
||||
{ 1062226, 3 }, // Iron
|
||||
{ 1018332, 4 }, // Dull Copper
|
||||
{ 1018333, 5 }, // Shadow Iron
|
||||
{ 1018334, 6 }, // Copper
|
||||
{ 1018335, 7 }, // Bronze
|
||||
|
||||
{ 0, 0 }, // --Blank--
|
||||
{ 1018336, 8 }, // Golden
|
||||
{ 1018337, 9 }, // Agapite
|
||||
{ 1018338, 10 }, // Verite
|
||||
{ 1018339, 11 }, // Valorite
|
||||
{ 0, 0 }, // --Blank--
|
||||
|
||||
{ 1044094, 2 }, // Tailoring
|
||||
{ 1044286, 12 }, // Cloth
|
||||
{ 1062235, 13 }, // Leather
|
||||
{ 1062236, 14 }, // Spined
|
||||
{ 1062237, 15 }, // Horned
|
||||
{ 1062238, 16 } // Barbed
|
||||
};
|
||||
|
||||
private static int[,] m_TypeFilters = new int[,]
|
||||
{
|
||||
{ 1062229, 0 }, // All
|
||||
{ 1062224, 1 }, // Small
|
||||
{ 1062225, 2 } // Large
|
||||
};
|
||||
|
||||
private static int[,] m_QualityFilters = new int[,]
|
||||
{
|
||||
{ 1062229, 0 }, // All
|
||||
{ 1011542, 1 }, // Normal
|
||||
{ 1060636, 2 } // Exceptional
|
||||
};
|
||||
|
||||
private static int[,] m_AmountFilters = new int[,]
|
||||
{
|
||||
{ 1062229, 0 }, // All
|
||||
{ 1049706, 1 }, // 10
|
||||
{ 1016007, 2 }, // 15
|
||||
{ 1062239, 3 } // 20
|
||||
};
|
||||
|
||||
private static int[][,] m_Filters = new int[][,]
|
||||
{
|
||||
m_TypeFilters,
|
||||
m_QualityFilters,
|
||||
m_MaterialFilters,
|
||||
m_AmountFilters
|
||||
};
|
||||
|
||||
private static int[] m_XOffsets_Type = new int[]{ 0, 75, 170 };
|
||||
private static int[] m_XOffsets_Quality = new int[]{ 0, 75, 170 };
|
||||
private static int[] m_XOffsets_Amount = new int[]{ 0, 75, 180, 275 };
|
||||
private static int[] m_XOffsets_Material = new int[]{ 0, 105, 210, 305, 390, 485 };
|
||||
|
||||
private static int[] m_XWidths_Small = new int[]{ 50, 50, 70, 50 };
|
||||
private static int[] m_XWidths_Large = new int[]{ 80, 50, 50, 50, 50, 50 };
|
||||
|
||||
private void AddFilterList( int x, int y, int[] xOffsets, int yOffset, int[,] filters, int[] xWidths, int filterValue, int filterIndex )
|
||||
{
|
||||
for ( int i = 0; i < filters.GetLength( 0 ); ++i )
|
||||
{
|
||||
int number = filters[i, 0];
|
||||
|
||||
if ( number == 0 )
|
||||
continue;
|
||||
|
||||
bool isSelected = ( filters[i, 1] == filterValue );
|
||||
|
||||
if ( !isSelected && (i % xOffsets.Length) == 0 )
|
||||
isSelected = ( filterValue == 0 );
|
||||
|
||||
AddHtmlLocalized( x + 35 + xOffsets[i % xOffsets.Length], y + ((i / xOffsets.Length) * yOffset), xWidths[i % xOffsets.Length], 32, number, isSelected ? 16927 : LabelColor, false, false );
|
||||
AddButton( x + xOffsets[i % xOffsets.Length], y + ((i / xOffsets.Length) * yOffset), 4005, 4007, 4 + filterIndex + (i * 4), GumpButtonType.Reply, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
|
||||
{
|
||||
BOBFilter f = ( m_From.UseOwnFilter ? m_From.BOBFilter : m_Book.Filter );
|
||||
|
||||
int index = info.ButtonID;
|
||||
|
||||
switch ( index )
|
||||
{
|
||||
case 0: // Apply
|
||||
{
|
||||
m_From.SendGump( new BOBGump( m_From, m_Book ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 1: // Set Book Filter
|
||||
{
|
||||
m_From.UseOwnFilter = false;
|
||||
m_From.SendGump( new BOBFilterGump( m_From, m_Book ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // Set Your Filter
|
||||
{
|
||||
m_From.UseOwnFilter = true;
|
||||
m_From.SendGump( new BOBFilterGump( m_From, m_Book ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 3: // Clear Filter
|
||||
{
|
||||
f.Clear();
|
||||
m_From.SendGump( new BOBFilterGump( m_From, m_Book ) );
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
index -= 4;
|
||||
|
||||
int type = index % 4;
|
||||
index /= 4;
|
||||
|
||||
if ( type >= 0 && type < m_Filters.Length )
|
||||
{
|
||||
int[,] filters = m_Filters[type];
|
||||
|
||||
if ( index >= 0 && index < filters.GetLength( 0 ) )
|
||||
{
|
||||
if ( filters[index, 0] == 0 )
|
||||
break;
|
||||
|
||||
switch ( type )
|
||||
{
|
||||
case 0: f.Type = filters[index, 1]; break;
|
||||
case 1: f.Quality = filters[index, 1]; break;
|
||||
case 2: f.Material = filters[index, 1]; break;
|
||||
case 3: f.Quantity = filters[index, 1]; break;
|
||||
}
|
||||
|
||||
m_From.SendGump( new BOBFilterGump( m_From, m_Book ) );
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BOBFilterGump( PlayerMobile from, BulkOrderBook book ) : base( 12, 24 )
|
||||
{
|
||||
from.CloseGump( typeof( BOBGump ) );
|
||||
from.CloseGump( typeof( BOBFilterGump ) );
|
||||
|
||||
m_From = from;
|
||||
m_Book = book;
|
||||
|
||||
BOBFilter f = ( from.UseOwnFilter ? from.BOBFilter : book.Filter );
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 10, 10, 600, 439, 5054 );
|
||||
|
||||
AddImageTiled( 18, 20, 583, 420, 2624 );
|
||||
AddAlphaRegion( 18, 20, 583, 420 );
|
||||
|
||||
AddImage( 5, 5, 10460 );
|
||||
AddImage( 585, 5, 10460 );
|
||||
AddImage( 5, 424, 10460 );
|
||||
AddImage( 585, 424, 10460 );
|
||||
|
||||
AddHtmlLocalized( 270, 32, 200, 32, 1062223, LabelColor, false, false ); // Filter Preference
|
||||
|
||||
AddHtmlLocalized( 26, 64, 120, 32, 1062228, LabelColor, false, false ); // Bulk Order Type
|
||||
AddFilterList( 25, 96, m_XOffsets_Type, 40, m_TypeFilters, m_XWidths_Small, f.Type, 0 );
|
||||
|
||||
AddHtmlLocalized( 320, 64, 50, 32, 1062215, LabelColor, false, false ); // Quality
|
||||
AddFilterList( 320, 96, m_XOffsets_Quality, 40, m_QualityFilters, m_XWidths_Small, f.Quality, 1 );
|
||||
|
||||
AddHtmlLocalized( 26, 160, 120, 32, 1062232, LabelColor, false, false ); // Material Type
|
||||
AddFilterList( 25, 192, m_XOffsets_Material, 40, m_MaterialFilters, m_XWidths_Large, f.Material, 2 );
|
||||
|
||||
AddHtmlLocalized( 26, 320, 120, 32, 1062217, LabelColor, false, false ); // Amount
|
||||
AddFilterList( 25, 352, m_XOffsets_Amount, 40, m_AmountFilters, m_XWidths_Small, f.Quantity, 3 );
|
||||
|
||||
AddHtmlLocalized( 75, 416, 120, 32, 1062477, ( from.UseOwnFilter ? LabelColor : 16927 ), false, false ); // Set Book Filter
|
||||
AddButton( 40, 416, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddHtmlLocalized( 235, 416, 120, 32, 1062478, ( from.UseOwnFilter ? 16927 : LabelColor ), false, false ); // Set Your Filter
|
||||
AddButton( 200, 416, 4005, 4007, 2, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddHtmlLocalized( 405, 416, 120, 32, 1062231, LabelColor, false, false ); // Clear Filter
|
||||
AddButton( 370, 416, 4005, 4007, 3, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddHtmlLocalized( 540, 416, 50, 32, 1011046, LabelColor, false, false ); // APPLY
|
||||
AddButton( 505, 416, 4017, 4018, 0, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
708
Scripts/Engines/BulkOrders/Books/BOBGump.cs
Normal file
708
Scripts/Engines/BulkOrders/Books/BOBGump.cs
Normal file
|
|
@ -0,0 +1,708 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Prompts;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class BOBGump : Gump
|
||||
{
|
||||
private PlayerMobile m_From;
|
||||
private BulkOrderBook m_Book;
|
||||
private ArrayList m_List;
|
||||
|
||||
private int m_Page;
|
||||
|
||||
private const int LabelColor = 0x7FFF;
|
||||
|
||||
public Item Reconstruct( object obj )
|
||||
{
|
||||
Item item = null;
|
||||
|
||||
if ( obj is BOBLargeEntry )
|
||||
item = ((BOBLargeEntry)obj).Reconstruct();
|
||||
else if ( obj is BOBSmallEntry )
|
||||
item = ((BOBSmallEntry)obj).Reconstruct();
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
public bool CheckFilter( object obj )
|
||||
{
|
||||
if ( obj is BOBLargeEntry )
|
||||
{
|
||||
BOBLargeEntry e = (BOBLargeEntry)obj;
|
||||
|
||||
return CheckFilter( e.Material, e.AmountMax, true, e.RequireExceptional, e.DeedType, ( e.Entries.Length > 0 ? e.Entries[0].ItemType : null ) );
|
||||
}
|
||||
else if ( obj is BOBSmallEntry )
|
||||
{
|
||||
BOBSmallEntry e = (BOBSmallEntry)obj;
|
||||
|
||||
return CheckFilter( e.Material, e.AmountMax, false, e.RequireExceptional, e.DeedType, e.ItemType );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CheckFilter( BulkMaterialType mat, int amountMax, bool isLarge, bool reqExc, BODType deedType, Type itemType )
|
||||
{
|
||||
BOBFilter f = ( m_From.UseOwnFilter ? m_From.BOBFilter : m_Book.Filter );
|
||||
|
||||
if ( f.IsDefault )
|
||||
return true;
|
||||
|
||||
if ( f.Quality == 1 && reqExc )
|
||||
return false;
|
||||
else if ( f.Quality == 2 && !reqExc )
|
||||
return false;
|
||||
|
||||
if ( f.Quantity == 1 && amountMax != 10 )
|
||||
return false;
|
||||
else if ( f.Quantity == 2 && amountMax != 15 )
|
||||
return false;
|
||||
else if ( f.Quantity == 3 && amountMax != 20 )
|
||||
return false;
|
||||
|
||||
if ( f.Type == 1 && isLarge )
|
||||
return false;
|
||||
else if ( f.Type == 2 && !isLarge )
|
||||
return false;
|
||||
|
||||
switch ( f.Material )
|
||||
{
|
||||
default:
|
||||
case 0: return true;
|
||||
case 1: return ( deedType == BODType.Smith );
|
||||
case 2: return ( deedType == BODType.Tailor );
|
||||
|
||||
case 3: return ( mat == BulkMaterialType.None && BGTClassifier.Classify( deedType, itemType ) == BulkGenericType.Iron );
|
||||
case 4: return ( mat == BulkMaterialType.DullCopper );
|
||||
case 5: return ( mat == BulkMaterialType.ShadowIron );
|
||||
case 6: return ( mat == BulkMaterialType.Copper );
|
||||
case 7: return ( mat == BulkMaterialType.Bronze );
|
||||
case 8: return ( mat == BulkMaterialType.Gold );
|
||||
case 9: return ( mat == BulkMaterialType.Agapite );
|
||||
case 10: return ( mat == BulkMaterialType.Verite );
|
||||
case 11: return ( mat == BulkMaterialType.Valorite );
|
||||
|
||||
case 12: return ( mat == BulkMaterialType.None && BGTClassifier.Classify( deedType, itemType ) == BulkGenericType.Cloth );
|
||||
case 13: return ( mat == BulkMaterialType.None && BGTClassifier.Classify( deedType, itemType ) == BulkGenericType.Leather );
|
||||
case 14: return ( mat == BulkMaterialType.Spined );
|
||||
case 15: return ( mat == BulkMaterialType.Horned );
|
||||
case 16: return ( mat == BulkMaterialType.Barbed );
|
||||
}
|
||||
}
|
||||
|
||||
public int GetIndexForPage( int page )
|
||||
{
|
||||
int index = 0;
|
||||
|
||||
while ( page-- > 0 )
|
||||
index += GetCountForIndex( index );
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
public int GetCountForIndex( int index )
|
||||
{
|
||||
int slots = 0;
|
||||
int count = 0;
|
||||
|
||||
ArrayList list = m_List;
|
||||
|
||||
for ( int i = index; i >= 0 && i < list.Count; ++i )
|
||||
{
|
||||
object obj = list[i];
|
||||
|
||||
if ( CheckFilter( obj ) )
|
||||
{
|
||||
int add;
|
||||
|
||||
if ( obj is BOBLargeEntry )
|
||||
add = ((BOBLargeEntry)obj).Entries.Length;
|
||||
else
|
||||
add = 1;
|
||||
|
||||
if ( (slots + add) > 10 )
|
||||
break;
|
||||
|
||||
slots += add;
|
||||
}
|
||||
|
||||
++count;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public int GetPageForIndex(int index, int sizeDropped)
|
||||
{
|
||||
if (index <= 0)
|
||||
return 0;
|
||||
|
||||
int count = 0;
|
||||
int add = 0;
|
||||
int page = 0;
|
||||
ArrayList list = m_List;
|
||||
int i;
|
||||
object obj;
|
||||
|
||||
for (i=0; (i < index) && (i < list.Count); i++)
|
||||
{
|
||||
obj = list[i];
|
||||
if (CheckFilter(obj))
|
||||
{
|
||||
if (obj is BOBLargeEntry)
|
||||
add = ((BOBLargeEntry)obj).Entries.Length;
|
||||
else
|
||||
add = 1;
|
||||
count += add;
|
||||
if (count > 10)
|
||||
{
|
||||
page++;
|
||||
count = add;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* now we are on the page of the bod preceeding the dropped one.
|
||||
* next step: checking whether we have to remain where we are.
|
||||
* The counter i needs to be incremented as the bod to this very moment
|
||||
* has not yet been removed from m_List */
|
||||
i++;
|
||||
|
||||
/* if, for instance, a big bod of size 6 has been removed, smaller bods
|
||||
* might fall back into this page. Depending on their sizes, the page eeds
|
||||
* to be adjusted accordingly. This is done now.
|
||||
*/
|
||||
if (count + sizeDropped > 10)
|
||||
{
|
||||
while ((i < list.Count) && (count <= 10))
|
||||
{
|
||||
obj = list[i];
|
||||
if (CheckFilter(obj))
|
||||
{
|
||||
if (obj is BOBLargeEntry)
|
||||
count += ((BOBLargeEntry)obj).Entries.Length;
|
||||
else
|
||||
count += 1;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (count > 10)
|
||||
page++;
|
||||
}
|
||||
return page;
|
||||
}
|
||||
|
||||
|
||||
public object GetMaterialName( BulkMaterialType mat, BODType type, Type itemType )
|
||||
{
|
||||
switch ( type )
|
||||
{
|
||||
case BODType.Smith:
|
||||
{
|
||||
switch ( mat )
|
||||
{
|
||||
case BulkMaterialType.None: return 1062226;
|
||||
case BulkMaterialType.DullCopper: return 1018332;
|
||||
case BulkMaterialType.ShadowIron: return 1018333;
|
||||
case BulkMaterialType.Copper: return 1018334;
|
||||
case BulkMaterialType.Bronze: return 1018335;
|
||||
case BulkMaterialType.Gold: return 1018336;
|
||||
case BulkMaterialType.Agapite: return 1018337;
|
||||
case BulkMaterialType.Verite: return 1018338;
|
||||
case BulkMaterialType.Valorite: return 1018339;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case BODType.Tailor:
|
||||
{
|
||||
switch ( mat )
|
||||
{
|
||||
case BulkMaterialType.None:
|
||||
{
|
||||
if ( itemType.IsSubclassOf( typeof( BaseArmor ) ) || itemType.IsSubclassOf( typeof( BaseShoes ) ) )
|
||||
return 1062235;
|
||||
|
||||
return 1044286;
|
||||
}
|
||||
case BulkMaterialType.Spined: return 1062236;
|
||||
case BulkMaterialType.Horned: return 1062237;
|
||||
case BulkMaterialType.Barbed: return 1062238;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
public BOBGump( PlayerMobile from, BulkOrderBook book ) : this( from, book, 0, null )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
|
||||
{
|
||||
int index = info.ButtonID;
|
||||
|
||||
switch ( index )
|
||||
{
|
||||
case 0: // EXIT
|
||||
{
|
||||
break;
|
||||
}
|
||||
case 1: // Set Filter
|
||||
{
|
||||
m_From.SendGump( new BOBFilterGump( m_From, m_Book ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // Previous page
|
||||
{
|
||||
if ( m_Page > 0 )
|
||||
m_From.SendGump( new BOBGump( m_From, m_Book, m_Page - 1, m_List ) );
|
||||
|
||||
return;
|
||||
}
|
||||
case 3: // Next page
|
||||
{
|
||||
if ( GetIndexForPage( m_Page + 1 ) < m_List.Count )
|
||||
m_From.SendGump( new BOBGump( m_From, m_Book, m_Page + 1, m_List ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 4: // Price all
|
||||
{
|
||||
if ( m_Book.IsChildOf( m_From.Backpack ) )
|
||||
{
|
||||
m_From.Prompt = new SetPricePrompt( m_Book, null, m_Page, m_List );
|
||||
m_From.SendMessage( "Type in a price for all deeds in the book:" );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
bool canDrop = m_Book.IsChildOf( m_From.Backpack );
|
||||
bool canPrice = canDrop || (m_Book.RootParent is PlayerVendor);
|
||||
|
||||
index -= 5;
|
||||
|
||||
int type = index % 2;
|
||||
index /= 2;
|
||||
|
||||
if ( index < 0 || index >= m_List.Count )
|
||||
break;
|
||||
|
||||
object obj = m_List[index];
|
||||
|
||||
if ( !m_Book.Entries.Contains( obj ) )
|
||||
{
|
||||
m_From.SendLocalizedMessage( 1062382 ); // The deed selected is not available.
|
||||
break;
|
||||
}
|
||||
|
||||
if ( type == 0 ) // Drop
|
||||
{
|
||||
if ( m_Book.IsChildOf( m_From.Backpack ) )
|
||||
{
|
||||
Item item = Reconstruct( obj );
|
||||
|
||||
if ( item != null )
|
||||
{
|
||||
Container pack = m_From.Backpack;
|
||||
if ((pack == null) || ((pack != null) && (!pack.CheckHold(m_From, item, true, true, 0, item.PileWeight + item.TotalWeight))))
|
||||
{
|
||||
m_From.SendLocalizedMessage(503204); // You do not have room in your backpack for this
|
||||
m_From.SendGump(new BOBGump(m_From, m_Book, m_Page, null));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_Book.IsChildOf(m_From.Backpack))
|
||||
{
|
||||
int sizeOfDroppedBod;
|
||||
if (obj is BOBLargeEntry)
|
||||
sizeOfDroppedBod = ((BOBLargeEntry)obj).Entries.Length;
|
||||
else
|
||||
sizeOfDroppedBod = 1;
|
||||
|
||||
m_From.AddToBackpack(item);
|
||||
m_From.SendLocalizedMessage(1045152); // The bulk order deed has been placed in your backpack.
|
||||
m_Book.Entries.Remove(obj);
|
||||
m_Book.InvalidateProperties();
|
||||
|
||||
if ( m_Book.Entries.Count / 5 < m_Book.ItemCount )
|
||||
{
|
||||
m_Book.ItemCount--;
|
||||
m_Book.InvalidateItems();
|
||||
}
|
||||
|
||||
if (m_Book.Entries.Count > 0)
|
||||
{
|
||||
m_Page = GetPageForIndex(index, sizeOfDroppedBod);
|
||||
m_From.SendGump(new BOBGump(m_From, m_Book, m_Page, null));
|
||||
}
|
||||
else
|
||||
m_From.SendLocalizedMessage(1062381); // The book is empty.
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendMessage( "Internal error. The bulk order deed could not be reconstructed." );
|
||||
}
|
||||
}
|
||||
}
|
||||
else // Set Price | Buy
|
||||
{
|
||||
if ( m_Book.IsChildOf( m_From.Backpack ) )
|
||||
{
|
||||
m_From.Prompt = new SetPricePrompt( m_Book, obj, m_Page, m_List );
|
||||
m_From.SendLocalizedMessage( 1062383 ); // Type in a price for the deed:
|
||||
}
|
||||
else if ( m_Book.RootParent is PlayerVendor )
|
||||
{
|
||||
PlayerVendor pv = (PlayerVendor)m_Book.RootParent;
|
||||
VendorItem vi = pv.GetVendorItem( m_Book );
|
||||
|
||||
if (vi != null && !vi.IsForSale)
|
||||
{
|
||||
int sizeOfDroppedBod;
|
||||
int price = 0;
|
||||
if (obj is BOBLargeEntry)
|
||||
{
|
||||
price = ((BOBLargeEntry)obj).Price;
|
||||
sizeOfDroppedBod = ((BOBLargeEntry)obj).Entries.Length;
|
||||
}
|
||||
else
|
||||
{
|
||||
price = ((BOBSmallEntry)obj).Price;
|
||||
sizeOfDroppedBod = 1;
|
||||
}
|
||||
if (price == 0)
|
||||
m_From.SendLocalizedMessage(1062382); // The deed selected is not available.
|
||||
else
|
||||
{
|
||||
if (m_Book.Entries.Count > 0)
|
||||
{
|
||||
m_Page = GetPageForIndex(index, sizeOfDroppedBod);
|
||||
m_From.SendGump(new BODBuyGump(m_From, m_Book, obj, m_Page, price));
|
||||
}
|
||||
else
|
||||
m_From.SendLocalizedMessage(1062381); // The book is emptz
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class SetPricePrompt : Prompt
|
||||
{
|
||||
private BulkOrderBook m_Book;
|
||||
private object m_Object;
|
||||
private int m_Page;
|
||||
private ArrayList m_List;
|
||||
|
||||
public SetPricePrompt( BulkOrderBook book, object obj, int page, ArrayList list )
|
||||
{
|
||||
m_Book = book;
|
||||
m_Object = obj;
|
||||
m_Page = page;
|
||||
m_List = list;
|
||||
}
|
||||
|
||||
public override void OnResponse( Mobile from, string text )
|
||||
{
|
||||
if ( m_Object != null && !m_Book.Entries.Contains( m_Object ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062382 ); // The deed selected is not available.
|
||||
return;
|
||||
}
|
||||
|
||||
int price = Utility.ToInt32( text );
|
||||
|
||||
if ( price < 0 || price > 250000000 )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062390 ); // The price you requested is outrageous!
|
||||
}
|
||||
else if ( m_Object == null )
|
||||
{
|
||||
for ( int i = 0; i < m_List.Count; ++i )
|
||||
{
|
||||
object obj = m_List[i];
|
||||
|
||||
if ( !m_Book.Entries.Contains( obj ) )
|
||||
continue;
|
||||
|
||||
if ( obj is BOBLargeEntry )
|
||||
((BOBLargeEntry)obj).Price = price;
|
||||
else if ( obj is BOBSmallEntry )
|
||||
((BOBSmallEntry)obj).Price = price;
|
||||
}
|
||||
|
||||
from.SendMessage( "Deed prices set." );
|
||||
|
||||
if ( from is PlayerMobile )
|
||||
from.SendGump( new BOBGump( (PlayerMobile)from, m_Book, m_Page, m_List ) );
|
||||
}
|
||||
else if ( m_Object is BOBLargeEntry )
|
||||
{
|
||||
((BOBLargeEntry)m_Object).Price = price;
|
||||
|
||||
from.SendLocalizedMessage( 1062384 ); // Deed price set.
|
||||
|
||||
if ( from is PlayerMobile )
|
||||
from.SendGump( new BOBGump( (PlayerMobile)from, m_Book, m_Page, m_List ) );
|
||||
}
|
||||
else if ( m_Object is BOBSmallEntry )
|
||||
{
|
||||
((BOBSmallEntry)m_Object).Price = price;
|
||||
|
||||
from.SendLocalizedMessage( 1062384 ); // Deed price set.
|
||||
|
||||
if ( from is PlayerMobile )
|
||||
from.SendGump( new BOBGump( (PlayerMobile)from, m_Book, m_Page, m_List ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BOBGump( PlayerMobile from, BulkOrderBook book, int page, ArrayList list ) : base( 12, 24 )
|
||||
{
|
||||
from.CloseGump( typeof( BOBGump ) );
|
||||
from.CloseGump( typeof( BOBFilterGump ) );
|
||||
|
||||
m_From = from;
|
||||
m_Book = book;
|
||||
m_Page = page;
|
||||
|
||||
if ( list == null )
|
||||
{
|
||||
list = new ArrayList( book.Entries.Count );
|
||||
|
||||
for ( int i = 0; i < book.Entries.Count; ++i )
|
||||
{
|
||||
object obj = book.Entries[i];
|
||||
|
||||
if ( CheckFilter( obj ) )
|
||||
list.Add( obj );
|
||||
}
|
||||
}
|
||||
|
||||
m_List = list;
|
||||
|
||||
int index = GetIndexForPage( page );
|
||||
int count = GetCountForIndex( index );
|
||||
|
||||
int tableIndex = 0;
|
||||
|
||||
PlayerVendor pv = book.RootParent as PlayerVendor;
|
||||
|
||||
bool canDrop = book.IsChildOf( from.Backpack );
|
||||
bool canBuy = ( pv != null );
|
||||
bool canPrice = ( canDrop || canBuy );
|
||||
|
||||
if ( canBuy )
|
||||
{
|
||||
VendorItem vi = pv.GetVendorItem( book );
|
||||
|
||||
canBuy = ( vi != null && !vi.IsForSale );
|
||||
}
|
||||
|
||||
int width = 600;
|
||||
|
||||
if ( !canPrice )
|
||||
width = 516;
|
||||
|
||||
X = (624 - width) / 2;
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 10, 10, width, 439, 5054 );
|
||||
AddImageTiled( 18, 20, width - 17, 420, 2624 );
|
||||
|
||||
if ( canPrice )
|
||||
{
|
||||
AddImageTiled( 573, 64, 24, 352, 200 );
|
||||
AddImageTiled( 493, 64, 78, 352, 1416 );
|
||||
}
|
||||
|
||||
if ( canDrop )
|
||||
AddImageTiled( 24, 64, 32, 352, 1416 );
|
||||
|
||||
AddImageTiled( 58, 64, 36, 352, 200 );
|
||||
AddImageTiled( 96, 64, 133, 352, 1416 );
|
||||
AddImageTiled( 231, 64, 80, 352, 200 );
|
||||
AddImageTiled( 313, 64, 100, 352, 1416 );
|
||||
AddImageTiled( 415, 64, 76, 352, 200 );
|
||||
|
||||
for ( int i = index; i < (index + count) && i >= 0 && i < list.Count; ++i )
|
||||
{
|
||||
object obj = list[i];
|
||||
|
||||
if ( !CheckFilter( obj ) )
|
||||
continue;
|
||||
|
||||
AddImageTiled( 24, 94 + (tableIndex * 32), canPrice ? 573 : 489, 2, 2624 );
|
||||
|
||||
if ( obj is BOBLargeEntry )
|
||||
tableIndex += ((BOBLargeEntry)obj).Entries.Length;
|
||||
else if ( obj is BOBSmallEntry )
|
||||
++tableIndex;
|
||||
}
|
||||
|
||||
AddAlphaRegion( 18, 20, width - 17, 420 );
|
||||
AddImage( 5, 5, 10460 );
|
||||
AddImage( width - 15, 5, 10460 );
|
||||
AddImage( 5, 424, 10460 );
|
||||
AddImage( width - 15, 424, 10460 );
|
||||
|
||||
AddHtmlLocalized( canPrice ? 266 : 224, 32, 200, 32, 1062220, LabelColor, false, false ); // Bulk Order Book
|
||||
AddHtmlLocalized( 63, 64, 200, 32, 1062213, LabelColor, false, false ); // Type
|
||||
AddHtmlLocalized( 147, 64, 200, 32, 1062214, LabelColor, false, false ); // Item
|
||||
AddHtmlLocalized( 246, 64, 200, 32, 1062215, LabelColor, false, false ); // Quality
|
||||
AddHtmlLocalized( 336, 64, 200, 32, 1062216, LabelColor, false, false ); // Material
|
||||
AddHtmlLocalized( 429, 64, 200, 32, 1062217, LabelColor, false, false ); // Amount
|
||||
|
||||
AddButton( 35, 32, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 70, 32, 200, 32, 1062476, LabelColor, false, false ); // Set Filter
|
||||
|
||||
BOBFilter f = ( from.UseOwnFilter ? from.BOBFilter : book.Filter );
|
||||
|
||||
if ( f.IsDefault )
|
||||
AddHtmlLocalized( canPrice ? 470 : 386, 32, 120, 32, 1062475, 16927, false, false ); // Using No Filter
|
||||
else if ( from.UseOwnFilter )
|
||||
AddHtmlLocalized( canPrice ? 470 : 386, 32, 120, 32, 1062451, 16927, false, false ); // Using Your Filter
|
||||
else
|
||||
AddHtmlLocalized( canPrice ? 470 : 386, 32, 120, 32, 1062230, 16927, false, false ); // Using Book Filter
|
||||
|
||||
AddButton( 375, 416, 4017, 4018, 0, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 410, 416, 120, 20, 1011441, LabelColor, false, false ); // EXIT
|
||||
|
||||
if ( canDrop )
|
||||
AddHtmlLocalized( 26, 64, 50, 32, 1062212, LabelColor, false, false ); // Drop
|
||||
|
||||
if ( canPrice )
|
||||
{
|
||||
AddHtmlLocalized( 516, 64, 200, 32, 1062218, LabelColor, false, false ); // Price
|
||||
|
||||
if ( canBuy )
|
||||
{
|
||||
AddHtmlLocalized( 576, 64, 200, 32, 1062219, LabelColor, false, false ); // Buy
|
||||
}
|
||||
else
|
||||
{
|
||||
AddHtmlLocalized( 576, 64, 200, 32, 1062227, LabelColor, false, false ); // Set
|
||||
|
||||
AddButton( 450, 416, 4005, 4007, 4, GumpButtonType.Reply, 0 );
|
||||
AddHtml( 485, 416, 120, 20, "<BASEFONT COLOR=#FFFFFF>Price all</FONT>", false, false );
|
||||
}
|
||||
}
|
||||
|
||||
tableIndex = 0;
|
||||
|
||||
if ( page > 0 )
|
||||
{
|
||||
AddButton( 75, 416, 4014, 4016, 2, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 110, 416, 150, 20, 1011067, LabelColor, false, false ); // Previous page
|
||||
}
|
||||
|
||||
if ( GetIndexForPage( page + 1 ) < list.Count )
|
||||
{
|
||||
AddButton( 225, 416, 4005, 4007, 3, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 260, 416, 150, 20, 1011066, LabelColor, false, false ); // Next page
|
||||
}
|
||||
|
||||
for ( int i = index; i < (index + count) && i >= 0 && i < list.Count; ++i )
|
||||
{
|
||||
object obj = list[i];
|
||||
|
||||
if ( !CheckFilter( obj ) )
|
||||
continue;
|
||||
|
||||
if ( obj is BOBLargeEntry )
|
||||
{
|
||||
BOBLargeEntry e = (BOBLargeEntry)obj;
|
||||
|
||||
int y = 96 + (tableIndex * 32);
|
||||
|
||||
if ( canDrop )
|
||||
AddButton( 35, y + 2, 5602, 5606, 5 + (i * 2), GumpButtonType.Reply, 0 );
|
||||
|
||||
if ( canDrop || (canBuy && e.Price > 0) )
|
||||
{
|
||||
AddButton( 579, y + 2, 2117, 2118, 6 + (i * 2), GumpButtonType.Reply, 0 );
|
||||
AddLabel( 495, y, 1152, e.Price.ToString() );
|
||||
}
|
||||
|
||||
AddHtmlLocalized( 61, y, 50, 32, 1062225, LabelColor, false, false ); // Large
|
||||
|
||||
for ( int j = 0; j < e.Entries.Length; ++j )
|
||||
{
|
||||
BOBLargeSubEntry sub = e.Entries[j];
|
||||
|
||||
AddHtmlLocalized( 103, y, 130, 32, sub.Number, LabelColor, false, false );
|
||||
|
||||
if ( e.RequireExceptional )
|
||||
AddHtmlLocalized( 235, y, 80, 20, 1060636, LabelColor, false, false ); // exceptional
|
||||
else
|
||||
AddHtmlLocalized( 235, y, 80, 20, 1011542, LabelColor, false, false ); // normal
|
||||
|
||||
object name = GetMaterialName( e.Material, e.DeedType, sub.ItemType );
|
||||
|
||||
if ( name is int )
|
||||
AddHtmlLocalized( 316, y, 100, 20, (int)name, LabelColor, false, false );
|
||||
else if ( name is string )
|
||||
AddLabel( 316, y, 1152, (string)name );
|
||||
|
||||
AddLabel( 421, y, 1152, String.Format( "{0} / {1}", sub.AmountCur, e.AmountMax ) );
|
||||
|
||||
++tableIndex;
|
||||
y += 32;
|
||||
}
|
||||
}
|
||||
else if ( obj is BOBSmallEntry )
|
||||
{
|
||||
BOBSmallEntry e = (BOBSmallEntry)obj;
|
||||
|
||||
int y = 96 + (tableIndex++ * 32);
|
||||
|
||||
if ( canDrop )
|
||||
AddButton( 35, y + 2, 5602, 5606, 5 + (i * 2), GumpButtonType.Reply, 0 );
|
||||
|
||||
if ( canDrop || (canBuy && e.Price > 0) )
|
||||
{
|
||||
AddButton( 579, y + 2, 2117, 2118, 6 + (i * 2), GumpButtonType.Reply, 0 );
|
||||
AddLabel( 495, y, 1152, e.Price.ToString() );
|
||||
}
|
||||
|
||||
AddHtmlLocalized( 61, y, 50, 32, 1062224, LabelColor, false, false ); // Small
|
||||
|
||||
AddHtmlLocalized( 103, y, 130, 32, e.Number, LabelColor, false, false );
|
||||
|
||||
if ( e.RequireExceptional )
|
||||
AddHtmlLocalized( 235, y, 80, 20, 1060636, LabelColor, false, false ); // exceptional
|
||||
else
|
||||
AddHtmlLocalized( 235, y, 80, 20, 1011542, LabelColor, false, false ); // normal
|
||||
|
||||
object name = GetMaterialName( e.Material, e.DeedType, e.ItemType );
|
||||
|
||||
if ( name is int )
|
||||
AddHtmlLocalized( 316, y, 100, 20, (int)name, LabelColor, false, false );
|
||||
else if ( name is string )
|
||||
AddLabel( 316, y, 1152, (string)name );
|
||||
|
||||
AddLabel( 421, y, 1152, String.Format( "{0} / {1}", e.AmountCur, e.AmountMax ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
110
Scripts/Engines/BulkOrders/Books/BOBLargeEntry.cs
Normal file
110
Scripts/Engines/BulkOrders/Books/BOBLargeEntry.cs
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class BOBLargeEntry
|
||||
{
|
||||
private bool m_RequireExceptional;
|
||||
private BODType m_DeedType;
|
||||
private BulkMaterialType m_Material;
|
||||
private int m_AmountMax;
|
||||
private int m_Price;
|
||||
private BOBLargeSubEntry[] m_Entries;
|
||||
|
||||
public bool RequireExceptional{ get{ return m_RequireExceptional; } }
|
||||
public BODType DeedType{ get{ return m_DeedType; } }
|
||||
public BulkMaterialType Material{ get{ return m_Material; } }
|
||||
public int AmountMax{ get{ return m_AmountMax; } }
|
||||
public int Price{ get{ return m_Price; } set{ m_Price = value; } }
|
||||
public BOBLargeSubEntry[] Entries{ get{ return m_Entries; } }
|
||||
|
||||
public Item Reconstruct()
|
||||
{
|
||||
LargeBOD bod = null;
|
||||
|
||||
if ( m_DeedType == BODType.Smith )
|
||||
bod = new LargeSmithBOD( m_AmountMax, m_RequireExceptional, m_Material, ReconstructEntries() );
|
||||
else if ( m_DeedType == BODType.Tailor )
|
||||
bod = new LargeTailorBOD( m_AmountMax, m_RequireExceptional, m_Material, ReconstructEntries() );
|
||||
|
||||
for ( int i = 0; bod != null && i < bod.Entries.Length; ++i )
|
||||
bod.Entries[i].Owner = bod;
|
||||
|
||||
return bod;
|
||||
}
|
||||
|
||||
private LargeBulkEntry[] ReconstructEntries()
|
||||
{
|
||||
LargeBulkEntry[] entries = new LargeBulkEntry[m_Entries.Length];
|
||||
|
||||
for ( int i = 0; i < m_Entries.Length; ++i )
|
||||
{
|
||||
entries[i] = new LargeBulkEntry( null, new SmallBulkEntry( m_Entries[i].ItemType, m_Entries[i].Number, m_Entries[i].Graphic ) );
|
||||
entries[i].Amount = m_Entries[i].AmountCur;
|
||||
}
|
||||
|
||||
return entries;
|
||||
}
|
||||
|
||||
public BOBLargeEntry( LargeBOD bod )
|
||||
{
|
||||
m_RequireExceptional = bod.RequireExceptional;
|
||||
|
||||
if ( bod is LargeTailorBOD )
|
||||
m_DeedType = BODType.Tailor;
|
||||
else if ( bod is LargeSmithBOD )
|
||||
m_DeedType = BODType.Smith;
|
||||
|
||||
m_Material = bod.Material;
|
||||
m_AmountMax = bod.AmountMax;
|
||||
|
||||
m_Entries = new BOBLargeSubEntry[bod.Entries.Length];
|
||||
|
||||
for ( int i = 0; i < m_Entries.Length; ++i )
|
||||
m_Entries[i] = new BOBLargeSubEntry( bod.Entries[i] );
|
||||
}
|
||||
|
||||
public BOBLargeEntry( GenericReader reader )
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_RequireExceptional = reader.ReadBool();
|
||||
|
||||
m_DeedType = (BODType)reader.ReadEncodedInt();
|
||||
|
||||
m_Material = (BulkMaterialType)reader.ReadEncodedInt();
|
||||
m_AmountMax = reader.ReadEncodedInt();
|
||||
m_Price = reader.ReadEncodedInt();
|
||||
|
||||
m_Entries = new BOBLargeSubEntry[reader.ReadEncodedInt()];
|
||||
|
||||
for ( int i = 0; i < m_Entries.Length; ++i )
|
||||
m_Entries[i] = new BOBLargeSubEntry( reader );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Serialize( GenericWriter writer )
|
||||
{
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
writer.Write( (bool) m_RequireExceptional );
|
||||
|
||||
writer.WriteEncodedInt( (int) m_DeedType );
|
||||
writer.WriteEncodedInt( (int) m_Material );
|
||||
writer.WriteEncodedInt( (int) m_AmountMax );
|
||||
writer.WriteEncodedInt( (int) m_Price );
|
||||
|
||||
writer.WriteEncodedInt( (int) m_Entries.Length );
|
||||
|
||||
for ( int i = 0; i < m_Entries.Length; ++i )
|
||||
m_Entries[i].Serialize( writer );
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Engines/BulkOrders/Books/BOBLargeSubEntry.cs
Normal file
58
Scripts/Engines/BulkOrders/Books/BOBLargeSubEntry.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class BOBLargeSubEntry
|
||||
{
|
||||
private Type m_ItemType;
|
||||
private int m_AmountCur;
|
||||
private int m_Number;
|
||||
private int m_Graphic;
|
||||
|
||||
public Type ItemType{ get{ return m_ItemType; } }
|
||||
public int AmountCur{ get{ return m_AmountCur; } }
|
||||
public int Number{ get{ return m_Number; } }
|
||||
public int Graphic{ get{ return m_Graphic; } }
|
||||
|
||||
public BOBLargeSubEntry( LargeBulkEntry lbe )
|
||||
{
|
||||
m_ItemType = lbe.Details.Type;
|
||||
m_AmountCur = lbe.Amount;
|
||||
m_Number = lbe.Details.Number;
|
||||
m_Graphic = lbe.Details.Graphic;
|
||||
}
|
||||
|
||||
public BOBLargeSubEntry( GenericReader reader )
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
string type = reader.ReadString();
|
||||
|
||||
if ( type != null )
|
||||
m_ItemType = ScriptCompiler.FindTypeByFullName( type );
|
||||
|
||||
m_AmountCur = reader.ReadEncodedInt();
|
||||
m_Number = reader.ReadEncodedInt();
|
||||
m_Graphic = reader.ReadEncodedInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Serialize( GenericWriter writer )
|
||||
{
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
writer.Write( m_ItemType == null ? null : m_ItemType.FullName );
|
||||
|
||||
writer.WriteEncodedInt( (int) m_AmountCur );
|
||||
writer.WriteEncodedInt( (int) m_Number );
|
||||
writer.WriteEncodedInt( (int) m_Graphic );
|
||||
}
|
||||
}
|
||||
}
|
||||
101
Scripts/Engines/BulkOrders/Books/BOBSmallEntry.cs
Normal file
101
Scripts/Engines/BulkOrders/Books/BOBSmallEntry.cs
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class BOBSmallEntry
|
||||
{
|
||||
private Type m_ItemType;
|
||||
private bool m_RequireExceptional;
|
||||
private BODType m_DeedType;
|
||||
private BulkMaterialType m_Material;
|
||||
private int m_AmountCur, m_AmountMax;
|
||||
private int m_Number;
|
||||
private int m_Graphic;
|
||||
private int m_Price;
|
||||
|
||||
public Type ItemType{ get{ return m_ItemType; } }
|
||||
public bool RequireExceptional{ get{ return m_RequireExceptional; } }
|
||||
public BODType DeedType{ get{ return m_DeedType; } }
|
||||
public BulkMaterialType Material{ get{ return m_Material; } }
|
||||
public int AmountCur{ get{ return m_AmountCur; } }
|
||||
public int AmountMax{ get{ return m_AmountMax; } }
|
||||
public int Number{ get{ return m_Number; } }
|
||||
public int Graphic{ get{ return m_Graphic; } }
|
||||
public int Price{ get{ return m_Price; } set{ m_Price = value; } }
|
||||
|
||||
public Item Reconstruct()
|
||||
{
|
||||
SmallBOD bod = null;
|
||||
|
||||
if ( m_DeedType == BODType.Smith )
|
||||
bod = new SmallSmithBOD( m_AmountCur, m_AmountMax, m_ItemType, m_Number, m_Graphic, m_RequireExceptional, m_Material );
|
||||
else if ( m_DeedType == BODType.Tailor )
|
||||
bod = new SmallTailorBOD( m_AmountCur, m_AmountMax, m_ItemType, m_Number, m_Graphic, m_RequireExceptional, m_Material );
|
||||
|
||||
return bod;
|
||||
}
|
||||
|
||||
public BOBSmallEntry( SmallBOD bod )
|
||||
{
|
||||
m_ItemType = bod.Type;
|
||||
m_RequireExceptional = bod.RequireExceptional;
|
||||
|
||||
if ( bod is SmallTailorBOD )
|
||||
m_DeedType = BODType.Tailor;
|
||||
else if ( bod is SmallSmithBOD )
|
||||
m_DeedType = BODType.Smith;
|
||||
|
||||
m_Material = bod.Material;
|
||||
m_AmountCur = bod.AmountCur;
|
||||
m_AmountMax = bod.AmountMax;
|
||||
m_Number = bod.Number;
|
||||
m_Graphic = bod.Graphic;
|
||||
}
|
||||
|
||||
public BOBSmallEntry( GenericReader reader )
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
string type = reader.ReadString();
|
||||
|
||||
if ( type != null )
|
||||
m_ItemType = ScriptCompiler.FindTypeByFullName( type );
|
||||
|
||||
m_RequireExceptional = reader.ReadBool();
|
||||
|
||||
m_DeedType = (BODType)reader.ReadEncodedInt();
|
||||
|
||||
m_Material = (BulkMaterialType)reader.ReadEncodedInt();
|
||||
m_AmountCur = reader.ReadEncodedInt();
|
||||
m_AmountMax = reader.ReadEncodedInt();
|
||||
m_Number = reader.ReadEncodedInt();
|
||||
m_Graphic = reader.ReadEncodedInt();
|
||||
m_Price = reader.ReadEncodedInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Serialize( GenericWriter writer )
|
||||
{
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
writer.Write( m_ItemType == null ? null : m_ItemType.FullName );
|
||||
|
||||
writer.Write( (bool) m_RequireExceptional );
|
||||
|
||||
writer.WriteEncodedInt( (int) m_DeedType );
|
||||
writer.WriteEncodedInt( (int) m_Material );
|
||||
writer.WriteEncodedInt( (int) m_AmountCur );
|
||||
writer.WriteEncodedInt( (int) m_AmountMax );
|
||||
writer.WriteEncodedInt( (int) m_Number );
|
||||
writer.WriteEncodedInt( (int) m_Graphic );
|
||||
writer.WriteEncodedInt( (int) m_Price );
|
||||
}
|
||||
}
|
||||
}
|
||||
138
Scripts/Engines/BulkOrders/Books/BODBuyGump.cs
Normal file
138
Scripts/Engines/BulkOrders/Books/BODBuyGump.cs
Normal file
|
|
@ -0,0 +1,138 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class BODBuyGump : Gump
|
||||
{
|
||||
private PlayerMobile m_From;
|
||||
private BulkOrderBook m_Book;
|
||||
private object m_Object;
|
||||
private int m_Price;
|
||||
private int m_Page;
|
||||
|
||||
public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( info.ButtonID == 2 )
|
||||
{
|
||||
PlayerVendor pv = m_Book.RootParent as PlayerVendor;
|
||||
|
||||
if ( m_Book.Entries.Contains( m_Object ) && pv != null )
|
||||
{
|
||||
int price = 0;
|
||||
|
||||
VendorItem vi = pv.GetVendorItem( m_Book );
|
||||
|
||||
if ( vi != null && !vi.IsForSale )
|
||||
{
|
||||
if ( m_Object is BOBLargeEntry )
|
||||
price = ((BOBLargeEntry)m_Object).Price;
|
||||
else if ( m_Object is BOBSmallEntry )
|
||||
price = ((BOBSmallEntry)m_Object).Price;
|
||||
}
|
||||
|
||||
if ( price != m_Price )
|
||||
{
|
||||
pv.SayTo( m_From, "The price has been been changed. If you like, you may offer to purchase the item again." );
|
||||
}
|
||||
else if ( price == 0 )
|
||||
{
|
||||
pv.SayTo( m_From, 1062382 ); // The deed selected is not available.
|
||||
}
|
||||
else
|
||||
{
|
||||
Item item = null;
|
||||
|
||||
if ( m_Object is BOBLargeEntry )
|
||||
item = ((BOBLargeEntry)m_Object).Reconstruct();
|
||||
else if ( m_Object is BOBSmallEntry )
|
||||
item = ((BOBSmallEntry)m_Object).Reconstruct();
|
||||
|
||||
if ( item == null )
|
||||
{
|
||||
m_From.SendMessage( "Internal error. The bulk order deed could not be reconstructed." );
|
||||
}
|
||||
else
|
||||
{
|
||||
pv.Say( m_From.Name );
|
||||
|
||||
Container pack = m_From.Backpack;
|
||||
|
||||
if ( (pack == null) || ((pack != null) && (!pack.CheckHold(m_From, item, true, true, 0, item.PileWeight + item.TotalWeight)) ) )
|
||||
{
|
||||
pv.SayTo(m_From, 503204); // You do not have room in your backpack for this
|
||||
m_From.SendGump(new BOBGump(m_From, m_Book, m_Page, null));
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((pack != null && pack.ConsumeTotal( typeof( Gold ), price )) || Banker.Withdraw( m_From, price ) )
|
||||
{
|
||||
m_Book.Entries.Remove( m_Object );
|
||||
m_Book.InvalidateProperties();
|
||||
pv.HoldGold += price;
|
||||
m_From.AddToBackpack( item );
|
||||
m_From.SendLocalizedMessage( 1045152 ); // The bulk order deed has been placed in your backpack.
|
||||
|
||||
if ( m_Book.Entries.Count / 5 < m_Book.ItemCount )
|
||||
{
|
||||
m_Book.ItemCount--;
|
||||
m_Book.InvalidateItems();
|
||||
}
|
||||
|
||||
if ( m_Book.Entries.Count > 0 )
|
||||
m_From.SendGump( new BOBGump( m_From, m_Book, m_Page, null ) );
|
||||
else
|
||||
m_From.SendLocalizedMessage( 1062381 ); // The book is empty.
|
||||
}
|
||||
else
|
||||
{
|
||||
pv.SayTo( m_From, 503205 ); // You cannot afford this item.
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( pv == null )
|
||||
m_From.SendLocalizedMessage( 1062382 ); // The deed selected is not available.
|
||||
else
|
||||
pv.SayTo( m_From, 1062382 ); // The deed selected is not available.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendLocalizedMessage( 503207 ); // Cancelled purchase.
|
||||
}
|
||||
}
|
||||
|
||||
public BODBuyGump( PlayerMobile from, BulkOrderBook book, object obj, int page, int price ) : base( 100, 200 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Book = book;
|
||||
m_Object = obj;
|
||||
m_Price = price;
|
||||
m_Page = page;
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 100, 10, 300, 150, 5054 );
|
||||
|
||||
AddHtmlLocalized( 125, 20, 250, 24, 1019070, false, false ); // You have agreed to purchase:
|
||||
AddHtmlLocalized( 125, 45, 250, 24, 1045151, false, false ); // a bulk order deed
|
||||
|
||||
AddHtmlLocalized( 125, 70, 250, 24, 1019071, false, false ); // for the amount of:
|
||||
AddLabel( 125, 95, 0, price.ToString() );
|
||||
|
||||
AddButton( 250, 130, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 282, 130, 100, 24, 1011012, false, false ); // CANCEL
|
||||
|
||||
AddButton( 120, 130, 4005, 4007, 2, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 152, 130, 100, 24, 1011036, false, false ); // OKAY
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Scripts/Engines/BulkOrders/Books/BODType.cs
Normal file
10
Scripts/Engines/BulkOrders/Books/BODType.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public enum BODType
|
||||
{
|
||||
Smith,
|
||||
Tailor
|
||||
}
|
||||
}
|
||||
344
Scripts/Engines/BulkOrders/Books/BulkOrderBook.cs
Normal file
344
Scripts/Engines/BulkOrders/Books/BulkOrderBook.cs
Normal file
|
|
@ -0,0 +1,344 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
using Server.Prompts;
|
||||
using Server.Mobiles;
|
||||
using Server.ContextMenus;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class BulkOrderBook : Item, ISecurable
|
||||
{
|
||||
private ArrayList m_Entries;
|
||||
private BOBFilter m_Filter;
|
||||
private string m_BookName;
|
||||
private SecureLevel m_Level;
|
||||
private int m_ItemCount;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string BookName
|
||||
{
|
||||
get{ return m_BookName; }
|
||||
set{ m_BookName = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SecureLevel Level
|
||||
{
|
||||
get{ return m_Level; }
|
||||
set{ m_Level = value; }
|
||||
}
|
||||
|
||||
public ArrayList Entries
|
||||
{
|
||||
get{ return m_Entries; }
|
||||
}
|
||||
|
||||
public BOBFilter Filter
|
||||
{
|
||||
get{ return m_Filter; }
|
||||
}
|
||||
|
||||
public int ItemCount
|
||||
{
|
||||
get{ return m_ItemCount; }
|
||||
set{ m_ItemCount = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public BulkOrderBook() : base( 0x2259 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
m_Entries = new ArrayList();
|
||||
m_Filter = new BOBFilter();
|
||||
|
||||
m_Level = SecureLevel.CoOwners;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !from.InRange( GetWorldLocation(), 2 ) )
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
|
||||
else if ( m_Entries.Count == 0 )
|
||||
from.SendLocalizedMessage( 1062381 ); // The book is empty.
|
||||
else if ( from is PlayerMobile )
|
||||
from.SendGump( new BOBGump( (PlayerMobile)from, this ) );
|
||||
}
|
||||
|
||||
public override void OnDoubleClickSecureTrade( Mobile from )
|
||||
{
|
||||
if ( !from.InRange( GetWorldLocation(), 2 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 500446 ); // That is too far away.
|
||||
}
|
||||
else if ( m_Entries.Count == 0 )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062381 ); // The book is empty.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendGump( new BOBGump( (PlayerMobile)from, this ) );
|
||||
|
||||
SecureTradeContainer cont = GetSecureTradeCont();
|
||||
|
||||
if ( cont != null )
|
||||
{
|
||||
SecureTrade trade = cont.Trade;
|
||||
|
||||
if ( trade != null && trade.From.Mobile == from )
|
||||
trade.To.Mobile.SendGump( new BOBGump( (PlayerMobile)(trade.To.Mobile), this ) );
|
||||
else if ( trade != null && trade.To.Mobile == from )
|
||||
trade.From.Mobile.SendGump( new BOBGump( (PlayerMobile)(trade.From.Mobile), this ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item dropped )
|
||||
{
|
||||
if ( dropped is LargeBOD || dropped is SmallBOD )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062385 ); // You must have the book in your backpack to add deeds to it.
|
||||
return false;
|
||||
}
|
||||
else if ( !from.Backpack.CheckHold( from, dropped, true, true ) )
|
||||
return false;
|
||||
else if ( m_Entries.Count < 500 )
|
||||
{
|
||||
if ( dropped is LargeBOD )
|
||||
m_Entries.Add( new BOBLargeEntry( (LargeBOD)dropped ) );
|
||||
else if ( dropped is SmallBOD ) // Sanity
|
||||
m_Entries.Add( new BOBSmallEntry( (SmallBOD)dropped ) );
|
||||
|
||||
InvalidateProperties();
|
||||
|
||||
if ( m_Entries.Count / 5 > m_ItemCount )
|
||||
{
|
||||
m_ItemCount++;
|
||||
InvalidateItems();
|
||||
}
|
||||
|
||||
from.SendSound(0x42, GetWorldLocation());
|
||||
from.SendLocalizedMessage( 1062386 ); // Deed added to book.
|
||||
|
||||
if ( from is PlayerMobile )
|
||||
from.SendGump( new BOBGump( (PlayerMobile)from, this ) );
|
||||
|
||||
dropped.Delete();
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1062387 ); // The book is full of deeds.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage( 1062388 ); // That is not a bulk order deed.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetTotal( TotalType type )
|
||||
{
|
||||
int total = base.GetTotal( type );
|
||||
|
||||
if ( type == TotalType.Items )
|
||||
total = m_ItemCount;
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
public void InvalidateItems()
|
||||
{
|
||||
if ( RootParent is Mobile )
|
||||
{
|
||||
Mobile m = (Mobile) RootParent;
|
||||
|
||||
m.UpdateTotals();
|
||||
InvalidateContainers( Parent );
|
||||
}
|
||||
}
|
||||
|
||||
public void InvalidateContainers( object parent )
|
||||
{
|
||||
if ( parent != null && parent is Container )
|
||||
{
|
||||
Container c = (Container)parent;
|
||||
|
||||
c.InvalidateProperties();
|
||||
InvalidateContainers( c.Parent );
|
||||
}
|
||||
}
|
||||
|
||||
public BulkOrderBook( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 2 ); // version
|
||||
|
||||
writer.Write( (int) m_ItemCount );
|
||||
|
||||
writer.Write( (int) m_Level );
|
||||
|
||||
writer.Write( m_BookName );
|
||||
|
||||
m_Filter.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int) m_Entries.Count );
|
||||
|
||||
for ( int i = 0; i < m_Entries.Count; ++i )
|
||||
{
|
||||
object obj = m_Entries[i];
|
||||
|
||||
if ( obj is BOBLargeEntry )
|
||||
{
|
||||
writer.WriteEncodedInt( 0 );
|
||||
((BOBLargeEntry)obj).Serialize( writer );
|
||||
}
|
||||
else if ( obj is BOBSmallEntry )
|
||||
{
|
||||
writer.WriteEncodedInt( 1 );
|
||||
((BOBSmallEntry)obj).Serialize( writer );
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.WriteEncodedInt( -1 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 2:
|
||||
{
|
||||
m_ItemCount = reader.ReadInt();
|
||||
goto case 1;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
m_Level = (SecureLevel)reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_BookName = reader.ReadString();
|
||||
|
||||
m_Filter = new BOBFilter( reader );
|
||||
|
||||
int count = reader.ReadEncodedInt();
|
||||
|
||||
m_Entries = new ArrayList( count );
|
||||
|
||||
for ( int i = 0; i < count; ++i )
|
||||
{
|
||||
int v = reader.ReadEncodedInt();
|
||||
|
||||
switch ( v )
|
||||
{
|
||||
case 0: m_Entries.Add( new BOBLargeEntry( reader ) ); break;
|
||||
case 1: m_Entries.Add( new BOBSmallEntry( reader ) ); break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1062344, m_Entries.Count.ToString() ); // Deeds in book: ~1_val~
|
||||
|
||||
if ( m_BookName != null && m_BookName.Length > 0 )
|
||||
list.Add( 1062481, m_BookName ); // Book Name: ~1_val~
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
LabelTo(from, 1062344, m_Entries.Count.ToString()); // Deeds in book: ~1_val~
|
||||
|
||||
if (!String.IsNullOrEmpty(m_BookName))
|
||||
LabelTo(from, 1062481, m_BookName);
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
if ( from.CheckAlive() && IsChildOf( from.Backpack ) )
|
||||
list.Add( new NameBookEntry( from, this ) );
|
||||
|
||||
SetSecureLevelEntry.AddTo( from, this, list );
|
||||
}
|
||||
|
||||
private class NameBookEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private BulkOrderBook m_Book;
|
||||
|
||||
public NameBookEntry( Mobile from, BulkOrderBook book ) : base( 6216 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Book = book;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( m_From.CheckAlive() && m_Book.IsChildOf( m_From.Backpack ) )
|
||||
{
|
||||
m_From.Prompt = new NameBookPrompt( m_Book );
|
||||
m_From.SendLocalizedMessage( 1062479 ); // Type in the new name of the book:
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class NameBookPrompt : Prompt
|
||||
{
|
||||
private BulkOrderBook m_Book;
|
||||
|
||||
public NameBookPrompt( BulkOrderBook book )
|
||||
{
|
||||
m_Book = book;
|
||||
}
|
||||
|
||||
public override void OnResponse( Mobile from, string text )
|
||||
{
|
||||
if ( text.Length > 40 )
|
||||
text = text.Substring( 0, 40 );
|
||||
|
||||
if ( from.CheckAlive() && m_Book.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
m_Book.BookName = Utility.FixHtml( text.Trim() );
|
||||
|
||||
from.SendLocalizedMessage( 1062480 ); // The bulk order book's name has been changed.
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnCancel( Mobile from )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
45
Scripts/Engines/BulkOrders/BulkMaterialType.cs
Normal file
45
Scripts/Engines/BulkOrders/BulkMaterialType.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public enum BulkMaterialType
|
||||
{
|
||||
None,
|
||||
DullCopper,
|
||||
ShadowIron,
|
||||
Copper,
|
||||
Bronze,
|
||||
Gold,
|
||||
Agapite,
|
||||
Verite,
|
||||
Valorite,
|
||||
Spined,
|
||||
Horned,
|
||||
Barbed
|
||||
}
|
||||
|
||||
public enum BulkGenericType
|
||||
{
|
||||
Iron,
|
||||
Cloth,
|
||||
Leather
|
||||
}
|
||||
|
||||
public class BGTClassifier
|
||||
{
|
||||
public static BulkGenericType Classify( BODType deedType, Type itemType )
|
||||
{
|
||||
if ( deedType == BODType.Tailor )
|
||||
{
|
||||
if ( itemType == null || itemType.IsSubclassOf( typeof( BaseArmor ) ) || itemType.IsSubclassOf( typeof( BaseShoes ) ) )
|
||||
return BulkGenericType.Leather;
|
||||
|
||||
return BulkGenericType.Cloth;
|
||||
}
|
||||
|
||||
return BulkGenericType.Iron;
|
||||
}
|
||||
}
|
||||
}
|
||||
268
Scripts/Engines/BulkOrders/LargeBOD.cs
Normal file
268
Scripts/Engines/BulkOrders/LargeBOD.cs
Normal file
|
|
@ -0,0 +1,268 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using System.Collections.Generic;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
[TypeAlias( "Scripts.Engines.BulkOrders.LargeBOD" )]
|
||||
public abstract class LargeBOD : Item
|
||||
{
|
||||
private int m_AmountMax;
|
||||
private bool m_RequireExceptional;
|
||||
private BulkMaterialType m_Material;
|
||||
private LargeBulkEntry[] m_Entries;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int AmountMax{ get{ return m_AmountMax; } set{ m_AmountMax = value; InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool RequireExceptional{ get{ return m_RequireExceptional; } set{ m_RequireExceptional = value; InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public BulkMaterialType Material{ get{ return m_Material; } set{ m_Material = value; InvalidateProperties(); } }
|
||||
|
||||
public LargeBulkEntry[] Entries{ get{ return m_Entries; } set{ m_Entries = value; InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Complete
|
||||
{
|
||||
get
|
||||
{
|
||||
for ( int i = 0; i < m_Entries.Length; ++i )
|
||||
{
|
||||
if ( m_Entries[i].Amount < m_AmountMax )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract List<Item> ComputeRewards( bool full );
|
||||
public abstract int ComputeGold();
|
||||
public abstract int ComputeFame();
|
||||
|
||||
public virtual void GetRewards( out Item reward, out int gold, out int fame )
|
||||
{
|
||||
reward = null;
|
||||
gold = ComputeGold();
|
||||
fame = ComputeFame();
|
||||
|
||||
List<Item> rewards = ComputeRewards( false );
|
||||
|
||||
if ( rewards.Count > 0 )
|
||||
{
|
||||
reward = rewards[Utility.Random( rewards.Count )];
|
||||
|
||||
for ( int i = 0; i < rewards.Count; ++i )
|
||||
{
|
||||
if ( rewards[i] != reward )
|
||||
rewards[i].Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static BulkMaterialType GetRandomMaterial( BulkMaterialType start, double[] chances )
|
||||
{
|
||||
double random = Utility.RandomDouble();
|
||||
|
||||
for ( int i = 0; i < chances.Length; ++i )
|
||||
{
|
||||
if ( random < chances[i] )
|
||||
return ( i == 0 ? BulkMaterialType.None : start + (i - 1) );
|
||||
|
||||
random -= chances[i];
|
||||
}
|
||||
|
||||
return BulkMaterialType.None;
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1045151; } } // a bulk order deed
|
||||
|
||||
public LargeBOD( int hue, int amountMax, bool requireExeptional, BulkMaterialType material, LargeBulkEntry[] entries ) : base( Core.AOS ? 0x2258 : 0x14EF )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
m_AmountMax = amountMax;
|
||||
m_RequireExceptional = requireExeptional;
|
||||
m_Material = material;
|
||||
m_Entries = entries;
|
||||
}
|
||||
|
||||
public LargeBOD() : base( Core.AOS ? 0x2258 : 0x14EF )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1060655 ); // large bulk order
|
||||
|
||||
if ( m_RequireExceptional )
|
||||
list.Add( 1045141 ); // All items must be exceptional.
|
||||
|
||||
if ( m_Material != BulkMaterialType.None )
|
||||
list.Add( LargeBODGump.GetMaterialNumberFor( m_Material ) ); // All items must be made with x material.
|
||||
|
||||
list.Add( 1060656, m_AmountMax.ToString() ); // amount to make: ~1_val~
|
||||
|
||||
for ( int i = 0; i < m_Entries.Length; ++i )
|
||||
list.Add( 1060658 + i, "#{0}\t{1}", m_Entries[i].Details.Number, m_Entries[i].Amount ); // ~1_val~: ~2_val~
|
||||
}
|
||||
|
||||
public override void OnDoubleClickNotAccessible( Mobile from )
|
||||
{
|
||||
OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public override void OnDoubleClickSecureTrade( Mobile from )
|
||||
{
|
||||
OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsChildOf( from.Backpack ) || InSecureTrade || RootParent is PlayerVendor )
|
||||
from.SendGump( new LargeBODGump( from, this ) );
|
||||
else
|
||||
from.SendLocalizedMessage( 1045156 ); // You must have the deed in your backpack to use it.
|
||||
}
|
||||
|
||||
public void BeginCombine( Mobile from )
|
||||
{
|
||||
if ( !Complete )
|
||||
from.Target = new LargeBODTarget( this );
|
||||
else
|
||||
from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
|
||||
}
|
||||
|
||||
public void EndCombine( Mobile from, object o )
|
||||
{
|
||||
if ( o is Item && ((Item)o).IsChildOf( from.Backpack ) )
|
||||
{
|
||||
if ( o is SmallBOD )
|
||||
{
|
||||
SmallBOD small = (SmallBOD)o;
|
||||
|
||||
LargeBulkEntry entry = null;
|
||||
|
||||
for ( int i = 0; entry == null && i < m_Entries.Length; ++i )
|
||||
{
|
||||
if ( m_Entries[i].Details.Type == small.Type )
|
||||
entry = m_Entries[i];
|
||||
}
|
||||
|
||||
if ( entry == null )
|
||||
{
|
||||
from.SendLocalizedMessage( 1045160 ); // That is not a bulk order for this large request.
|
||||
}
|
||||
else if ( m_RequireExceptional && !small.RequireExceptional )
|
||||
{
|
||||
from.SendLocalizedMessage( 1045161 ); // Both orders must be of exceptional quality.
|
||||
}
|
||||
else if ( m_Material >= BulkMaterialType.DullCopper && m_Material <= BulkMaterialType.Valorite && small.Material != m_Material )
|
||||
{
|
||||
from.SendLocalizedMessage( 1045162 ); // Both orders must use the same ore type.
|
||||
}
|
||||
else if ( m_Material >= BulkMaterialType.Spined && m_Material <= BulkMaterialType.Barbed && small.Material != m_Material )
|
||||
{
|
||||
from.SendLocalizedMessage( 1049351 ); // Both orders must use the same leather type.
|
||||
}
|
||||
else if ( m_AmountMax != small.AmountMax )
|
||||
{
|
||||
from.SendLocalizedMessage( 1045163 ); // The two orders have different requested amounts and cannot be combined.
|
||||
}
|
||||
else if ( small.AmountCur < small.AmountMax )
|
||||
{
|
||||
from.SendLocalizedMessage( 1045164 ); // The order to combine with is not completed.
|
||||
}
|
||||
else if ( entry.Amount >= m_AmountMax )
|
||||
{
|
||||
from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.Amount += small.AmountCur;
|
||||
small.Delete();
|
||||
|
||||
from.SendLocalizedMessage( 1045165 ); // The orders have been combined.
|
||||
|
||||
from.SendGump( new LargeBODGump( from, this ) );
|
||||
|
||||
if ( !Complete )
|
||||
BeginCombine( from );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1045159 ); // That is not a bulk order.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1045158 ); // You must have the item in your backpack to target it.
|
||||
}
|
||||
}
|
||||
|
||||
public LargeBOD( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_AmountMax );
|
||||
writer.Write( m_RequireExceptional );
|
||||
writer.Write( (int) m_Material );
|
||||
|
||||
writer.Write( (int) m_Entries.Length );
|
||||
|
||||
for ( int i = 0; i < m_Entries.Length; ++i )
|
||||
m_Entries[i].Serialize( writer );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_AmountMax = reader.ReadInt();
|
||||
m_RequireExceptional = reader.ReadBool();
|
||||
m_Material = (BulkMaterialType)reader.ReadInt();
|
||||
|
||||
m_Entries = new LargeBulkEntry[reader.ReadInt()];
|
||||
|
||||
for ( int i = 0; i < m_Entries.Length; ++i )
|
||||
m_Entries[i] = new LargeBulkEntry( this, reader );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Weight == 0.0 )
|
||||
Weight = 1.0;
|
||||
|
||||
if ( Core.AOS && ItemID == 0x14EF )
|
||||
ItemID = 0x2258;
|
||||
|
||||
if ( Parent == null && Map == Map.Internal && Location == Point3D.Zero )
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
106
Scripts/Engines/BulkOrders/LargeBODAcceptGump.cs
Normal file
106
Scripts/Engines/BulkOrders/LargeBODAcceptGump.cs
Normal file
|
|
@ -0,0 +1,106 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeBODAcceptGump : Gump
|
||||
{
|
||||
private LargeBOD m_Deed;
|
||||
private Mobile m_From;
|
||||
|
||||
public LargeBODAcceptGump( Mobile from, LargeBOD deed ) : base( 50, 50 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Deed = deed;
|
||||
|
||||
m_From.CloseGump( typeof( LargeBODAcceptGump ) );
|
||||
m_From.CloseGump( typeof( SmallBODAcceptGump ) );
|
||||
|
||||
LargeBulkEntry[] entries = deed.Entries;
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 25, 10, 430, 240 + (entries.Length * 24), 5054 );
|
||||
|
||||
AddImageTiled( 33, 20, 413, 221 + (entries.Length * 24), 2624 );
|
||||
AddAlphaRegion( 33, 20, 413, 221 + (entries.Length * 24) );
|
||||
|
||||
AddImage( 20, 5, 10460 );
|
||||
AddImage( 430, 5, 10460 );
|
||||
AddImage( 20, 225 + (entries.Length * 24), 10460 );
|
||||
AddImage( 430, 225 + (entries.Length * 24), 10460 );
|
||||
|
||||
AddHtmlLocalized( 180, 25, 120, 20, 1045134, 0x7FFF, false, false ); // A large bulk order
|
||||
|
||||
AddHtmlLocalized( 40, 48, 350, 20, 1045135, 0x7FFF, false, false ); // Ah! Thanks for the goods! Would you help me out?
|
||||
|
||||
AddHtmlLocalized( 40, 72, 210, 20, 1045138, 0x7FFF, false, false ); // Amount to make:
|
||||
AddLabel( 250, 72, 1152, deed.AmountMax.ToString() );
|
||||
|
||||
AddHtmlLocalized( 40, 96, 120, 20, 1045137, 0x7FFF, false, false ); // Items requested:
|
||||
|
||||
int y = 120;
|
||||
|
||||
for ( int i = 0; i < entries.Length; ++i, y += 24 )
|
||||
AddHtmlLocalized( 40, y, 210, 20, entries[i].Details.Number, 0x7FFF, false, false );
|
||||
|
||||
if ( deed.RequireExceptional || deed.Material != BulkMaterialType.None )
|
||||
{
|
||||
AddHtmlLocalized( 40, y, 210, 20, 1045140, 0x7FFF, false, false ); // Special requirements to meet:
|
||||
y += 24;
|
||||
|
||||
if ( deed.RequireExceptional )
|
||||
{
|
||||
AddHtmlLocalized( 40, y, 350, 20, 1045141, 0x7FFF, false, false ); // All items must be exceptional.
|
||||
y += 24;
|
||||
}
|
||||
|
||||
if ( deed.Material != BulkMaterialType.None )
|
||||
{
|
||||
AddHtmlLocalized( 40, y, 350, 20, GetMaterialNumberFor( deed.Material ), 0x7FFF, false, false ); // All items must be made with x material.
|
||||
y += 24;
|
||||
}
|
||||
}
|
||||
|
||||
AddHtmlLocalized( 40, 192 + (entries.Length * 24), 350, 20, 1045139, 0x7FFF, false, false ); // Do you want to accept this order?
|
||||
|
||||
AddButton( 100, 216 + (entries.Length * 24), 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 135, 216 + (entries.Length * 24), 120, 20, 1006044, 0x7FFF, false, false ); // Ok
|
||||
|
||||
AddButton( 275, 216 + (entries.Length * 24), 4005, 4007, 0, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 310, 216 + (entries.Length * 24), 120, 20, 1011012, 0x7FFF, false, false ); // CANCEL
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( info.ButtonID == 1 ) // Ok
|
||||
{
|
||||
if ( m_From.PlaceInBackpack( m_Deed ) )
|
||||
{
|
||||
m_From.SendLocalizedMessage( 1045152 ); // The bulk order deed has been placed in your backpack.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendLocalizedMessage( 1045150 ); // There is not enough room in your backpack for the deed.
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetMaterialNumberFor( BulkMaterialType material )
|
||||
{
|
||||
if ( material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite )
|
||||
return 1045142 + (int)(material - BulkMaterialType.DullCopper);
|
||||
else if ( material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed )
|
||||
return 1049348 + (int)(material - BulkMaterialType.Spined);
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
100
Scripts/Engines/BulkOrders/LargeBODGump.cs
Normal file
100
Scripts/Engines/BulkOrders/LargeBODGump.cs
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeBODGump : Gump
|
||||
{
|
||||
private LargeBOD m_Deed;
|
||||
private Mobile m_From;
|
||||
|
||||
public LargeBODGump( Mobile from, LargeBOD deed ) : base( 25, 25 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Deed = deed;
|
||||
|
||||
m_From.CloseGump( typeof( LargeBODGump ) );
|
||||
m_From.CloseGump( typeof( SmallBODGump ) );
|
||||
|
||||
LargeBulkEntry[] entries = deed.Entries;
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 50, 10, 455, 236 + (entries.Length * 24), 5054 );
|
||||
|
||||
AddImageTiled( 58, 20, 438, 217 + (entries.Length * 24), 2624 );
|
||||
AddAlphaRegion( 58, 20, 438, 217 + (entries.Length * 24) );
|
||||
|
||||
AddImage( 45, 5, 10460 );
|
||||
AddImage( 480, 5, 10460 );
|
||||
AddImage( 45, 221 + (entries.Length * 24), 10460 );
|
||||
AddImage( 480, 221 + (entries.Length * 24), 10460 );
|
||||
|
||||
AddHtmlLocalized( 225, 25, 120, 20, 1045134, 0x7FFF, false, false ); // A large bulk order
|
||||
|
||||
AddHtmlLocalized( 75, 48, 250, 20, 1045138, 0x7FFF, false, false ); // Amount to make:
|
||||
AddLabel( 275, 48, 1152, deed.AmountMax.ToString() );
|
||||
|
||||
AddHtmlLocalized( 75, 72, 120, 20, 1045137, 0x7FFF, false, false ); // Items requested:
|
||||
AddHtmlLocalized( 275, 76, 200, 20, 1045153, 0x7FFF, false, false ); // Amount finished:
|
||||
|
||||
int y = 96;
|
||||
|
||||
for ( int i = 0; i < entries.Length; ++i )
|
||||
{
|
||||
LargeBulkEntry entry = entries[i];
|
||||
SmallBulkEntry details = entry.Details;
|
||||
|
||||
AddHtmlLocalized( 75, y, 210, 20, details.Number, 0x7FFF, false, false );
|
||||
AddLabel( 275, y, 0x480, entry.Amount.ToString() );
|
||||
|
||||
y += 24;
|
||||
}
|
||||
|
||||
if ( deed.RequireExceptional || deed.Material != BulkMaterialType.None )
|
||||
{
|
||||
AddHtmlLocalized( 75, y, 200, 20, 1045140, 0x7FFF, false, false ); // Special requirements to meet:
|
||||
y += 24;
|
||||
}
|
||||
|
||||
if ( deed.RequireExceptional )
|
||||
{
|
||||
AddHtmlLocalized( 75, y, 300, 20, 1045141, 0x7FFF, false, false ); // All items must be exceptional.
|
||||
y += 24;
|
||||
}
|
||||
|
||||
if ( deed.Material != BulkMaterialType.None )
|
||||
AddHtmlLocalized( 75, y, 300, 20, GetMaterialNumberFor( deed.Material ), 0x7FFF, false, false ); // All items must be made with x material.
|
||||
|
||||
AddButton( 125, 168 + (entries.Length * 24), 4005, 4007, 2, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 160, 168 + (entries.Length * 24), 300, 20, 1045155, 0x7FFF, false, false ); // Combine this deed with another deed.
|
||||
|
||||
AddButton( 125, 192 + (entries.Length * 24), 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 160, 192 + (entries.Length * 24), 120, 20, 1011441, 0x7FFF, false, false ); // EXIT
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Deed.Deleted || !m_Deed.IsChildOf( m_From.Backpack ) )
|
||||
return;
|
||||
|
||||
if ( info.ButtonID == 2 ) // Combine
|
||||
{
|
||||
m_From.SendGump( new LargeBODGump( m_From, m_Deed ) );
|
||||
m_Deed.BeginCombine( m_From );
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetMaterialNumberFor( BulkMaterialType material )
|
||||
{
|
||||
if ( material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite )
|
||||
return 1045142 + (int)(material - BulkMaterialType.DullCopper);
|
||||
else if ( material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed )
|
||||
return 1049348 + (int)(material - BulkMaterialType.Spined);
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
25
Scripts/Engines/BulkOrders/LargeBODTarget.cs
Normal file
25
Scripts/Engines/BulkOrders/LargeBODTarget.cs
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeBODTarget : Target
|
||||
{
|
||||
private LargeBOD m_Deed;
|
||||
|
||||
public LargeBODTarget( LargeBOD deed ) : base( 18, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Deed.Deleted || !m_Deed.IsChildOf( from.Backpack ) )
|
||||
return;
|
||||
|
||||
m_Deed.EndCombine( from, targeted );
|
||||
}
|
||||
}
|
||||
}
|
||||
189
Scripts/Engines/BulkOrders/LargeBulkEntry.cs
Normal file
189
Scripts/Engines/BulkOrders/LargeBulkEntry.cs
Normal file
|
|
@ -0,0 +1,189 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Server;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeBulkEntry
|
||||
{
|
||||
private LargeBOD m_Owner;
|
||||
private int m_Amount;
|
||||
private SmallBulkEntry m_Details;
|
||||
|
||||
public LargeBOD Owner{ get{ return m_Owner; } set{ m_Owner = value; } }
|
||||
public int Amount{ get{ return m_Amount; } set{ m_Amount = value; if ( m_Owner != null ) m_Owner.InvalidateProperties(); } }
|
||||
public SmallBulkEntry Details{ get{ return m_Details; } }
|
||||
|
||||
public static SmallBulkEntry[] LargeRing
|
||||
{
|
||||
get{ return GetEntries( "Blacksmith", "largering" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LargePlate
|
||||
{
|
||||
get{ return GetEntries( "Blacksmith", "largeplate" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LargeChain
|
||||
{
|
||||
get{ return GetEntries( "Blacksmith", "largechain" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LargeAxes
|
||||
{
|
||||
get{ return GetEntries( "Blacksmith", "largeaxes" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LargeFencing
|
||||
{
|
||||
get{ return GetEntries( "Blacksmith", "largefencing" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LargeMaces
|
||||
{
|
||||
get{ return GetEntries( "Blacksmith", "largemaces" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LargePolearms
|
||||
{
|
||||
get{ return GetEntries( "Blacksmith", "largepolearms" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LargeSwords
|
||||
{
|
||||
get{ return GetEntries( "Blacksmith", "largeswords" ); }
|
||||
}
|
||||
|
||||
|
||||
public static SmallBulkEntry[] BoneSet
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "boneset" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] Farmer
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "farmer" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] FemaleLeatherSet
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "femaleleatherset" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] FisherGirl
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "fishergirl" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] Gypsy
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "gypsy" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] HatSet
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "hatset" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] Jester
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "jester" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] Lady
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "lady" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] MaleLeatherSet
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "maleleatherset" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] Pirate
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "pirate" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] ShoeSet
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "shoeset" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] StuddedSet
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "studdedset" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] TownCrier
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "towncrier" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] Wizard
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "wizard" ); }
|
||||
}
|
||||
|
||||
|
||||
private static Dictionary<string,Dictionary<string,SmallBulkEntry[]>> m_Cache;
|
||||
|
||||
public static SmallBulkEntry[] GetEntries( string type, string name )
|
||||
{
|
||||
if (m_Cache == null)
|
||||
m_Cache = new Dictionary<string, Dictionary<string, SmallBulkEntry[]>>();
|
||||
|
||||
Dictionary<string, SmallBulkEntry[]> table = null;
|
||||
|
||||
if (!m_Cache.TryGetValue(type, out table))
|
||||
m_Cache[type] = table = new Dictionary<string, SmallBulkEntry[]>();
|
||||
|
||||
SmallBulkEntry[] entries = null;
|
||||
|
||||
if (!table.TryGetValue(name, out entries))
|
||||
table[name] = entries = SmallBulkEntry.LoadEntries(type, name);
|
||||
|
||||
return entries;
|
||||
}
|
||||
|
||||
public static LargeBulkEntry[] ConvertEntries( LargeBOD owner, SmallBulkEntry[] small )
|
||||
{
|
||||
LargeBulkEntry[] large = new LargeBulkEntry[small.Length];
|
||||
|
||||
for ( int i = 0; i < small.Length; ++i )
|
||||
large[i] = new LargeBulkEntry( owner, small[i] );
|
||||
|
||||
return large;
|
||||
}
|
||||
|
||||
public LargeBulkEntry( LargeBOD owner, SmallBulkEntry details )
|
||||
{
|
||||
m_Owner = owner;
|
||||
m_Details = details;
|
||||
}
|
||||
|
||||
public LargeBulkEntry( LargeBOD owner, GenericReader reader )
|
||||
{
|
||||
m_Owner = owner;
|
||||
m_Amount = reader.ReadInt();
|
||||
|
||||
Type realType = null;
|
||||
|
||||
string type = reader.ReadString();
|
||||
|
||||
if ( type != null )
|
||||
realType = ScriptCompiler.FindTypeByFullName( type );
|
||||
|
||||
m_Details = new SmallBulkEntry( realType, reader.ReadInt(), reader.ReadInt() );
|
||||
}
|
||||
|
||||
public void Serialize( GenericWriter writer )
|
||||
{
|
||||
writer.Write( m_Amount );
|
||||
writer.Write( m_Details.Type == null ? null : m_Details.Type.FullName );
|
||||
writer.Write( m_Details.Number );
|
||||
writer.Write( m_Details.Graphic );
|
||||
}
|
||||
}
|
||||
}
|
||||
140
Scripts/Engines/BulkOrders/LargeSmithBOD.cs
Normal file
140
Scripts/Engines/BulkOrders/LargeSmithBOD.cs
Normal file
|
|
@ -0,0 +1,140 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Mat = Server.Engines.BulkOrders.BulkMaterialType;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
[TypeAlias( "Scripts.Engines.BulkOrders.LargeSmithBOD" )]
|
||||
public class LargeSmithBOD : LargeBOD
|
||||
{
|
||||
public static double[] m_BlacksmithMaterialChances = new double[]
|
||||
{
|
||||
0.501953125, // None
|
||||
0.250000000, // Dull Copper
|
||||
0.125000000, // Shadow Iron
|
||||
0.062500000, // Copper
|
||||
0.031250000, // Bronze
|
||||
0.015625000, // Gold
|
||||
0.007812500, // Agapite
|
||||
0.003906250, // Verite
|
||||
0.001953125 // Valorite
|
||||
};
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return SmithRewardCalculator.Instance.ComputeFame( this );
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return SmithRewardCalculator.Instance.ComputeGold( this );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LargeSmithBOD()
|
||||
{
|
||||
LargeBulkEntry[] entries;
|
||||
bool useMaterials = true;
|
||||
|
||||
int rand = Utility.Random( 8 );
|
||||
|
||||
switch ( rand )
|
||||
{
|
||||
default:
|
||||
case 0: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeRing ); break;
|
||||
case 1: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargePlate ); break;
|
||||
case 2: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeChain ); break;
|
||||
case 3: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeAxes ); break;
|
||||
case 4: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeFencing ); break;
|
||||
case 5: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeMaces ); break;
|
||||
case 6: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargePolearms ); break;
|
||||
case 7: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.LargeSwords ); break;
|
||||
}
|
||||
|
||||
if( rand > 2 && rand < 8 )
|
||||
useMaterials = false;
|
||||
|
||||
int hue = 0x44E;
|
||||
int amountMax = Utility.RandomList( 10, 15, 20, 20 );
|
||||
bool reqExceptional = ( 0.825 > Utility.RandomDouble() );
|
||||
|
||||
BulkMaterialType material;
|
||||
|
||||
if ( useMaterials )
|
||||
material = GetRandomMaterial( BulkMaterialType.DullCopper, m_BlacksmithMaterialChances );
|
||||
else
|
||||
material = BulkMaterialType.None;
|
||||
|
||||
this.Hue = hue;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = material;
|
||||
}
|
||||
|
||||
public LargeSmithBOD( int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries )
|
||||
{
|
||||
this.Hue = 0x44E;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = mat;
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards( bool full )
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = SmithRewardCalculator.Instance.LookupRewards( SmithRewardCalculator.Instance.ComputePoints( this ) );
|
||||
|
||||
if ( rewardGroup != null )
|
||||
{
|
||||
if ( full )
|
||||
{
|
||||
for ( int i = 0; i < rewardGroup.Items.Length; ++i )
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if ( item != null )
|
||||
list.Add( item );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if ( rewardItem != null )
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if ( item != null )
|
||||
list.Add( item );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public LargeSmithBOD( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
135
Scripts/Engines/BulkOrders/LargeTailorBOD.cs
Normal file
135
Scripts/Engines/BulkOrders/LargeTailorBOD.cs
Normal file
|
|
@ -0,0 +1,135 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Mat = Server.Engines.BulkOrders.BulkMaterialType;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class LargeTailorBOD : LargeBOD
|
||||
{
|
||||
public static double[] m_TailoringMaterialChances = new double[]
|
||||
{
|
||||
0.857421875, // None
|
||||
0.125000000, // Spined
|
||||
0.015625000, // Horned
|
||||
0.001953125 // Barbed
|
||||
};
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return TailorRewardCalculator.Instance.ComputeFame( this );
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return TailorRewardCalculator.Instance.ComputeGold( this );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LargeTailorBOD()
|
||||
{
|
||||
LargeBulkEntry[] entries;
|
||||
bool useMaterials = false;
|
||||
|
||||
switch ( Utility.Random( 14 ) )
|
||||
{
|
||||
default:
|
||||
case 0: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Farmer ); break;
|
||||
case 1: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.FemaleLeatherSet ); useMaterials = true; break;
|
||||
case 2: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.FisherGirl ); break;
|
||||
case 3: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Gypsy ); break;
|
||||
case 4: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.HatSet ); break;
|
||||
case 5: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Jester ); break;
|
||||
case 6: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Lady ); break;
|
||||
case 7: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.MaleLeatherSet ); useMaterials = true; break;
|
||||
case 8: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Pirate ); break;
|
||||
case 9: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.ShoeSet ); useMaterials = Core.ML; break;
|
||||
case 10: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.StuddedSet ); useMaterials = true; break;
|
||||
case 11: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.TownCrier ); break;
|
||||
case 12: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.Wizard ); break;
|
||||
case 13: entries = LargeBulkEntry.ConvertEntries( this, LargeBulkEntry.BoneSet ); useMaterials = true; break;
|
||||
}
|
||||
|
||||
int hue = 0x483;
|
||||
int amountMax = Utility.RandomList( 10, 15, 20, 20 );
|
||||
bool reqExceptional = ( 0.825 > Utility.RandomDouble() );
|
||||
|
||||
BulkMaterialType material;
|
||||
|
||||
if ( useMaterials )
|
||||
material = GetRandomMaterial( BulkMaterialType.Spined, m_TailoringMaterialChances );
|
||||
else
|
||||
material = BulkMaterialType.None;
|
||||
|
||||
this.Hue = hue;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = material;
|
||||
}
|
||||
|
||||
public LargeTailorBOD( int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries )
|
||||
{
|
||||
this.Hue = 0x483;
|
||||
this.AmountMax = amountMax;
|
||||
this.Entries = entries;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = mat;
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards( bool full )
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = TailorRewardCalculator.Instance.LookupRewards( TailorRewardCalculator.Instance.ComputePoints( this ) );
|
||||
|
||||
if ( rewardGroup != null )
|
||||
{
|
||||
if ( full )
|
||||
{
|
||||
for ( int i = 0; i < rewardGroup.Items.Length; ++i )
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if ( item != null )
|
||||
list.Add( item );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if ( rewardItem != null )
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if ( item != null )
|
||||
list.Add( item );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public LargeTailorBOD( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
739
Scripts/Engines/BulkOrders/Rewards.cs
Normal file
739
Scripts/Engines/BulkOrders/Rewards.cs
Normal file
|
|
@ -0,0 +1,739 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public delegate Item ConstructCallback( int type );
|
||||
|
||||
public sealed class RewardType
|
||||
{
|
||||
private int m_Points;
|
||||
private Type[] m_Types;
|
||||
|
||||
public int Points{ get{ return m_Points; } }
|
||||
public Type[] Types{ get{ return m_Types; } }
|
||||
|
||||
public RewardType( int points, params Type[] types )
|
||||
{
|
||||
m_Points = points;
|
||||
m_Types = types;
|
||||
}
|
||||
|
||||
public bool Contains( Type type )
|
||||
{
|
||||
for ( int i = 0; i < m_Types.Length; ++i )
|
||||
{
|
||||
if ( m_Types[i] == type )
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class RewardItem
|
||||
{
|
||||
private int m_Weight;
|
||||
private ConstructCallback m_Constructor;
|
||||
private int m_Type;
|
||||
|
||||
public int Weight{ get{ return m_Weight; } }
|
||||
public ConstructCallback Constructor{ get{ return m_Constructor; } }
|
||||
public int Type{ get{ return m_Type; } }
|
||||
|
||||
public RewardItem( int weight, ConstructCallback constructor ) : this( weight, constructor, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public RewardItem( int weight, ConstructCallback constructor, int type )
|
||||
{
|
||||
m_Weight = weight;
|
||||
m_Constructor = constructor;
|
||||
m_Type = type;
|
||||
}
|
||||
|
||||
public Item Construct()
|
||||
{
|
||||
try{ return m_Constructor( m_Type ); }
|
||||
catch{ return null; }
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class RewardGroup
|
||||
{
|
||||
private int m_Points;
|
||||
private RewardItem[] m_Items;
|
||||
|
||||
public int Points{ get{ return m_Points; } }
|
||||
public RewardItem[] Items{ get{ return m_Items; } }
|
||||
|
||||
public RewardGroup( int points, params RewardItem[] items )
|
||||
{
|
||||
m_Points = points;
|
||||
m_Items = items;
|
||||
}
|
||||
|
||||
public RewardItem AcquireItem()
|
||||
{
|
||||
if ( m_Items.Length == 0 )
|
||||
return null;
|
||||
else if ( m_Items.Length == 1 )
|
||||
return m_Items[0];
|
||||
|
||||
int totalWeight = 0;
|
||||
|
||||
for ( int i = 0; i < m_Items.Length; ++i )
|
||||
totalWeight += m_Items[i].Weight;
|
||||
|
||||
int randomWeight = Utility.Random( totalWeight );
|
||||
|
||||
for ( int i = 0; i < m_Items.Length; ++i )
|
||||
{
|
||||
RewardItem item = m_Items[i];
|
||||
|
||||
if ( randomWeight < item.Weight )
|
||||
return item;
|
||||
|
||||
randomWeight -= item.Weight;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class RewardCalculator
|
||||
{
|
||||
private RewardGroup[] m_Groups;
|
||||
|
||||
public RewardGroup[] Groups{ get{ return m_Groups; } set{ m_Groups = value; } }
|
||||
|
||||
public abstract int ComputePoints( int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type );
|
||||
public abstract int ComputeGold( int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type );
|
||||
|
||||
public virtual int ComputeFame( SmallBOD bod )
|
||||
{
|
||||
int points = ComputePoints( bod ) / 50;
|
||||
|
||||
return points * points;
|
||||
}
|
||||
|
||||
public virtual int ComputeFame( LargeBOD bod )
|
||||
{
|
||||
int points = ComputePoints( bod ) / 50;
|
||||
|
||||
return points * points;
|
||||
}
|
||||
|
||||
public virtual int ComputePoints( SmallBOD bod )
|
||||
{
|
||||
return ComputePoints( bod.AmountMax, bod.RequireExceptional, bod.Material, 1, bod.Type );
|
||||
}
|
||||
|
||||
public virtual int ComputePoints( LargeBOD bod )
|
||||
{
|
||||
return ComputePoints( bod.AmountMax, bod.RequireExceptional, bod.Material, bod.Entries.Length, bod.Entries[0].Details.Type );
|
||||
}
|
||||
|
||||
public virtual int ComputeGold( SmallBOD bod )
|
||||
{
|
||||
return ComputeGold( bod.AmountMax, bod.RequireExceptional, bod.Material, 1, bod.Type );
|
||||
}
|
||||
|
||||
public virtual int ComputeGold( LargeBOD bod )
|
||||
{
|
||||
return ComputeGold( bod.AmountMax, bod.RequireExceptional, bod.Material, bod.Entries.Length, bod.Entries[0].Details.Type );
|
||||
}
|
||||
|
||||
public virtual RewardGroup LookupRewards( int points )
|
||||
{
|
||||
for ( int i = m_Groups.Length - 1; i >= 1; --i )
|
||||
{
|
||||
RewardGroup group = m_Groups[i];
|
||||
|
||||
if ( points >= group.Points )
|
||||
return group;
|
||||
}
|
||||
|
||||
return m_Groups[0];
|
||||
}
|
||||
|
||||
public virtual int LookupTypePoints( RewardType[] types, Type type )
|
||||
{
|
||||
for ( int i = 0; i < types.Length; ++i )
|
||||
{
|
||||
if ( types[i].Contains( type ) )
|
||||
return types[i].Points;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public RewardCalculator()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class SmithRewardCalculator : RewardCalculator
|
||||
{
|
||||
#region Constructors
|
||||
private static readonly ConstructCallback SturdyShovel = new ConstructCallback( CreateSturdyShovel );
|
||||
private static readonly ConstructCallback SturdyPickaxe = new ConstructCallback( CreateSturdyPickaxe );
|
||||
private static readonly ConstructCallback MiningGloves = new ConstructCallback( CreateMiningGloves );
|
||||
private static readonly ConstructCallback GargoylesPickaxe = new ConstructCallback( CreateGargoylesPickaxe );
|
||||
private static readonly ConstructCallback ProspectorsTool = new ConstructCallback( CreateProspectorsTool );
|
||||
private static readonly ConstructCallback PowderOfTemperament = new ConstructCallback( CreatePowderOfTemperament );
|
||||
private static readonly ConstructCallback RunicHammer = new ConstructCallback( CreateRunicHammer );
|
||||
private static readonly ConstructCallback PowerScroll = new ConstructCallback( CreatePowerScroll );
|
||||
private static readonly ConstructCallback ColoredAnvil = new ConstructCallback( CreateColoredAnvil );
|
||||
private static readonly ConstructCallback AncientHammer = new ConstructCallback( CreateAncientHammer );
|
||||
|
||||
private static Item CreateSturdyShovel( int type )
|
||||
{
|
||||
return new SturdyShovel();
|
||||
}
|
||||
|
||||
private static Item CreateSturdyPickaxe( int type )
|
||||
{
|
||||
return new SturdyPickaxe();
|
||||
}
|
||||
|
||||
private static Item CreateMiningGloves( int type )
|
||||
{
|
||||
if ( type == 1 )
|
||||
return new LeatherGlovesOfMining( 1 );
|
||||
else if ( type == 3 )
|
||||
return new StuddedGlovesOfMining( 3 );
|
||||
else if ( type == 5 )
|
||||
return new RingmailGlovesOfMining( 5 );
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
private static Item CreateGargoylesPickaxe( int type )
|
||||
{
|
||||
return new GargoylesPickaxe();
|
||||
}
|
||||
|
||||
private static Item CreateProspectorsTool( int type )
|
||||
{
|
||||
return new ProspectorsTool();
|
||||
}
|
||||
|
||||
private static Item CreatePowderOfTemperament( int type )
|
||||
{
|
||||
return new PowderOfTemperament();
|
||||
}
|
||||
|
||||
private static Item CreateRunicHammer( int type )
|
||||
{
|
||||
if ( type >= 1 && type <= 8 )
|
||||
return new RunicHammer( CraftResource.Iron + type, Core.AOS ? ( 55 - (type*5) ) : 50 );
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
private static Item CreatePowerScroll( int type )
|
||||
{
|
||||
if ( type == 5 || type == 10 || type == 15 || type == 20 )
|
||||
return new PowerScroll( SkillName.Blacksmith, 100 + type );
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
private static Item CreateColoredAnvil( int type )
|
||||
{
|
||||
// Generate an anvil deed, not an actual anvil.
|
||||
//return new ColoredAnvilDeed();
|
||||
|
||||
return new ColoredAnvil();
|
||||
}
|
||||
|
||||
private static Item CreateAncientHammer( int type )
|
||||
{
|
||||
if ( type == 10 || type == 15 || type == 30 || type == 60 )
|
||||
return new AncientSmithyHammer( type );
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
public static readonly SmithRewardCalculator Instance = new SmithRewardCalculator();
|
||||
|
||||
private RewardType[] m_Types = new RewardType[]
|
||||
{
|
||||
// Armors
|
||||
new RewardType( 200, typeof( RingmailGloves ), typeof( RingmailChest ), typeof( RingmailArms ), typeof( RingmailLegs ) ),
|
||||
new RewardType( 300, typeof( ChainCoif ), typeof( ChainLegs ), typeof( ChainChest ) ),
|
||||
new RewardType( 400, typeof( PlateArms ), typeof( PlateLegs ), typeof( PlateHelm ), typeof( PlateGorget ), typeof( PlateGloves ), typeof( PlateChest ) ),
|
||||
|
||||
// Weapons
|
||||
new RewardType( 200, typeof( Bardiche ), typeof( Halberd ) ),
|
||||
new RewardType( 300, typeof( Dagger ), typeof( ShortSpear ), typeof( Spear ), typeof( WarFork ), typeof( Kryss ) ), //OSI put the dagger in there. Odd, ain't it.
|
||||
new RewardType( 350, typeof( Axe ), typeof( BattleAxe ), typeof( DoubleAxe ), typeof( ExecutionersAxe ), typeof( LargeBattleAxe ), typeof( TwoHandedAxe ) ),
|
||||
new RewardType( 350, typeof( Broadsword ), typeof( Cutlass ), typeof( Katana ), typeof( Longsword ), typeof( Scimitar ), /*typeof( ThinLongsword ),*/ typeof( VikingSword ) ),
|
||||
new RewardType( 350, typeof( WarAxe ), typeof( HammerPick ), typeof( Mace ), typeof( Maul ), typeof( WarHammer ), typeof( WarMace ) )
|
||||
};
|
||||
|
||||
public override int ComputePoints( int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type )
|
||||
{
|
||||
int points = 0;
|
||||
|
||||
if ( quantity == 10 )
|
||||
points += 10;
|
||||
else if ( quantity == 15 )
|
||||
points += 25;
|
||||
else if ( quantity == 20 )
|
||||
points += 50;
|
||||
|
||||
if ( exceptional )
|
||||
points += 200;
|
||||
|
||||
if ( itemCount > 1 )
|
||||
points += LookupTypePoints( m_Types, type );
|
||||
|
||||
if ( material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite )
|
||||
points += 200 + (50 * (material - BulkMaterialType.DullCopper));
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
private static int[][][] m_GoldTable = new int[][][]
|
||||
{
|
||||
new int[][] // 1-part (regular)
|
||||
{
|
||||
new int[]{ 150, 250, 250, 400, 400, 750, 750, 1200, 1200 },
|
||||
new int[]{ 225, 375, 375, 600, 600, 1125, 1125, 1800, 1800 },
|
||||
new int[]{ 300, 500, 750, 800, 1050, 1500, 2250, 2400, 4000 }
|
||||
},
|
||||
new int[][] // 1-part (exceptional)
|
||||
{
|
||||
new int[]{ 250, 400, 400, 750, 750, 1500, 1500, 3000, 3000 },
|
||||
new int[]{ 375, 600, 600, 1125, 1125, 2250, 2250, 4500, 4500 },
|
||||
new int[]{ 500, 800, 1200, 1500, 2500, 3000, 6000, 6000, 12000 }
|
||||
},
|
||||
new int[][] // Ringmail (regular)
|
||||
{
|
||||
new int[]{ 3000, 5000, 5000, 7500, 7500, 10000, 10000, 15000, 15000 },
|
||||
new int[]{ 4500, 7500, 7500, 11250, 11500, 15000, 15000, 22500, 22500 },
|
||||
new int[]{ 6000, 10000, 15000, 15000, 20000, 20000, 30000, 30000, 50000 }
|
||||
},
|
||||
new int[][] // Ringmail (exceptional)
|
||||
{
|
||||
new int[]{ 5000, 10000, 10000, 15000, 15000, 25000, 25000, 50000, 50000 },
|
||||
new int[]{ 7500, 15000, 15000, 22500, 22500, 37500, 37500, 75000, 75000 },
|
||||
new int[]{ 10000, 20000, 30000, 30000, 50000, 50000, 100000, 100000, 200000 }
|
||||
},
|
||||
new int[][] // Chainmail (regular)
|
||||
{
|
||||
new int[]{ 4000, 7500, 7500, 10000, 10000, 15000, 15000, 25000, 25000 },
|
||||
new int[]{ 6000, 11250, 11250, 15000, 15000, 22500, 22500, 37500, 37500 },
|
||||
new int[]{ 8000, 15000, 20000, 20000, 30000, 30000, 50000, 50000, 100000 }
|
||||
},
|
||||
new int[][] // Chainmail (exceptional)
|
||||
{
|
||||
new int[]{ 7500, 15000, 15000, 25000, 25000, 50000, 50000, 100000, 100000 },
|
||||
new int[]{ 11250, 22500, 22500, 37500, 37500, 75000, 75000, 150000, 150000 },
|
||||
new int[]{ 15000, 30000, 50000, 50000, 100000, 100000, 200000, 200000, 200000 }
|
||||
},
|
||||
new int[][] // Platemail (regular)
|
||||
{
|
||||
new int[]{ 5000, 10000, 10000, 15000, 15000, 25000, 25000, 50000, 50000 },
|
||||
new int[]{ 7500, 15000, 15000, 22500, 22500, 37500, 37500, 75000, 75000 },
|
||||
new int[]{ 10000, 20000, 30000, 30000, 50000, 50000, 100000, 100000, 200000 }
|
||||
},
|
||||
new int[][] // Platemail (exceptional)
|
||||
{
|
||||
new int[]{ 10000, 25000, 25000, 50000, 50000, 100000, 100000, 100000, 100000 },
|
||||
new int[]{ 15000, 37500, 37500, 75000, 75000, 150000, 150000, 150000, 150000 },
|
||||
new int[]{ 20000, 50000, 100000, 100000, 200000, 200000, 200000, 200000, 200000 }
|
||||
},
|
||||
new int[][] // 2-part weapons (regular)
|
||||
{
|
||||
new int[]{ 3000, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
new int[]{ 4500, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
new int[]{ 6000, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||
},
|
||||
new int[][] // 2-part weapons (exceptional)
|
||||
{
|
||||
new int[]{ 5000, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
new int[]{ 7500, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
new int[]{ 10000, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||
},
|
||||
new int[][] // 5-part weapons (regular)
|
||||
{
|
||||
new int[]{ 4000, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
new int[]{ 6000, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
new int[]{ 8000, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||
},
|
||||
new int[][] // 5-part weapons (exceptional)
|
||||
{
|
||||
new int[]{ 7500, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
new int[]{ 11250, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
new int[]{ 15000, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||
},
|
||||
new int[][] // 6-part weapons (regular)
|
||||
{
|
||||
new int[]{ 4000, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
new int[]{ 6000, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
new int[]{ 10000, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||
},
|
||||
new int[][] // 6-part weapons (exceptional)
|
||||
{
|
||||
new int[]{ 7500, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
new int[]{ 11250, 0, 0, 0, 0, 0, 0, 0, 0 },
|
||||
new int[]{ 15000, 0, 0, 0, 0, 0, 0, 0, 0 }
|
||||
}
|
||||
};
|
||||
|
||||
private int ComputeType( Type type, int itemCount )
|
||||
{
|
||||
// Item count of 1 means it's a small BOD.
|
||||
if ( itemCount == 1 )
|
||||
return 0;
|
||||
|
||||
int typeIdx;
|
||||
|
||||
// Loop through the RewardTypes defined earlier and find the correct one.
|
||||
for ( typeIdx = 0; typeIdx < 7; ++typeIdx )
|
||||
{
|
||||
if ( m_Types[typeIdx].Contains( type ) )
|
||||
break;
|
||||
}
|
||||
|
||||
// Types 5, 6 and 7 are Large Weapon BODs with the same rewards.
|
||||
if ( typeIdx > 5 )
|
||||
typeIdx = 5;
|
||||
|
||||
return ( typeIdx + 1 ) * 2;
|
||||
}
|
||||
|
||||
public override int ComputeGold( int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type )
|
||||
{
|
||||
int[][][] goldTable = m_GoldTable;
|
||||
|
||||
int typeIndex = ComputeType( type, itemCount );
|
||||
int quanIndex = ( quantity == 20 ? 2 : quantity == 15 ? 1 : 0 );
|
||||
int mtrlIndex = ( material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite ) ? 1 + (int)(material - BulkMaterialType.DullCopper) : 0;
|
||||
|
||||
if ( exceptional )
|
||||
typeIndex++;
|
||||
|
||||
int gold = goldTable[typeIndex][quanIndex][mtrlIndex];
|
||||
|
||||
int min = (gold * 9) / 10;
|
||||
int max = (gold * 10) / 9;
|
||||
|
||||
return Utility.RandomMinMax( min, max );
|
||||
}
|
||||
|
||||
public SmithRewardCalculator()
|
||||
{
|
||||
Groups = new RewardGroup[]
|
||||
{
|
||||
new RewardGroup( 0, new RewardItem( 1, SturdyShovel ) ),
|
||||
new RewardGroup( 25, new RewardItem( 1, SturdyPickaxe ) ),
|
||||
new RewardGroup( 50, new RewardItem( 45, SturdyShovel ), new RewardItem( 45, SturdyPickaxe ), new RewardItem( 10, MiningGloves, 1 ) ),
|
||||
new RewardGroup( 200, new RewardItem( 45, GargoylesPickaxe ), new RewardItem( 45, ProspectorsTool ), new RewardItem( 10, MiningGloves, 3 ) ),
|
||||
new RewardGroup( 400, new RewardItem( 2, GargoylesPickaxe ), new RewardItem( 2, ProspectorsTool ), new RewardItem( 1, PowderOfTemperament ) ),
|
||||
new RewardGroup( 450, new RewardItem( 9, PowderOfTemperament ), new RewardItem( 1, MiningGloves, 5 ) ),
|
||||
new RewardGroup( 500, new RewardItem( 1, RunicHammer, 1 ) ),
|
||||
new RewardGroup( 550, new RewardItem( 3, RunicHammer, 1 ), new RewardItem( 2, RunicHammer, 2 ) ),
|
||||
new RewardGroup( 600, new RewardItem( 1, RunicHammer, 2 ) ),
|
||||
new RewardGroup( 625, new RewardItem( 3, RunicHammer, 2 ), new RewardItem( 6, PowerScroll, 5 ), new RewardItem( 1, ColoredAnvil ) ),
|
||||
new RewardGroup( 650, new RewardItem( 1, RunicHammer, 3 ) ),
|
||||
new RewardGroup( 675, new RewardItem( 1, ColoredAnvil ), new RewardItem( 6, PowerScroll, 10 ), new RewardItem( 3, RunicHammer, 3 ) ),
|
||||
new RewardGroup( 700, new RewardItem( 1, RunicHammer, 4 ) ),
|
||||
new RewardGroup( 750, new RewardItem( 1, AncientHammer, 10 ) ),
|
||||
new RewardGroup( 800, new RewardItem( 1, PowerScroll, 15 ) ),
|
||||
new RewardGroup( 850, new RewardItem( 1, AncientHammer, 15 ) ),
|
||||
new RewardGroup( 900, new RewardItem( 1, PowerScroll, 20 ) ),
|
||||
new RewardGroup( 950, new RewardItem( 1, RunicHammer, 5 ) ),
|
||||
new RewardGroup( 1000, new RewardItem( 1, AncientHammer, 30 ) ),
|
||||
new RewardGroup( 1050, new RewardItem( 1, RunicHammer, 6 ) ),
|
||||
new RewardGroup( 1100, new RewardItem( 1, AncientHammer, 60 ) ),
|
||||
new RewardGroup( 1150, new RewardItem( 1, RunicHammer, 7 ) ),
|
||||
new RewardGroup( 1200, new RewardItem( 1, RunicHammer, 8 ) )
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class TailorRewardCalculator : RewardCalculator
|
||||
{
|
||||
#region Constructors
|
||||
private static readonly ConstructCallback Cloth = new ConstructCallback( CreateCloth );
|
||||
private static readonly ConstructCallback Sandals = new ConstructCallback( CreateSandals );
|
||||
private static readonly ConstructCallback StretchedHide = new ConstructCallback( CreateStretchedHide );
|
||||
private static readonly ConstructCallback RunicKit = new ConstructCallback( CreateRunicKit );
|
||||
private static readonly ConstructCallback Tapestry = new ConstructCallback( CreateTapestry );
|
||||
private static readonly ConstructCallback PowerScroll = new ConstructCallback( CreatePowerScroll );
|
||||
private static readonly ConstructCallback BearRug = new ConstructCallback( CreateBearRug );
|
||||
private static readonly ConstructCallback ClothingBlessDeed = new ConstructCallback( CreateCBD );
|
||||
|
||||
private static int[][] m_ClothHues = new int[][]
|
||||
{
|
||||
new int[]{ 0x483, 0x48C, 0x488, 0x48A },
|
||||
new int[]{ 0x495, 0x48B, 0x486, 0x485 },
|
||||
new int[]{ 0x48D, 0x490, 0x48E, 0x491 },
|
||||
new int[]{ 0x48F, 0x494, 0x484, 0x497 },
|
||||
new int[]{ 0x489, 0x47F, 0x482, 0x47E }
|
||||
};
|
||||
|
||||
private static Item CreateCloth( int type )
|
||||
{
|
||||
if ( type >= 0 && type < m_ClothHues.Length )
|
||||
{
|
||||
UncutCloth cloth = new UncutCloth( 100 );
|
||||
cloth.Hue = m_ClothHues[type][Utility.Random( m_ClothHues[type].Length )];
|
||||
return cloth;
|
||||
}
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
private static int[] m_SandalHues = new int[]
|
||||
{
|
||||
0x489, 0x47F, 0x482,
|
||||
0x47E, 0x48F, 0x494,
|
||||
0x484, 0x497
|
||||
};
|
||||
|
||||
private static Item CreateSandals( int type )
|
||||
{
|
||||
return new Sandals( m_SandalHues[Utility.Random( m_SandalHues.Length )] );
|
||||
}
|
||||
|
||||
private static Item CreateStretchedHide( int type )
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
default:
|
||||
case 0: return new SmallStretchedHideEastDeed();
|
||||
case 1: return new SmallStretchedHideSouthDeed();
|
||||
case 2: return new MediumStretchedHideEastDeed();
|
||||
case 3: return new MediumStretchedHideSouthDeed();
|
||||
}
|
||||
}
|
||||
|
||||
private static Item CreateTapestry( int type )
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
default:
|
||||
case 0: return new LightFlowerTapestryEastDeed();
|
||||
case 1: return new LightFlowerTapestrySouthDeed();
|
||||
case 2: return new DarkFlowerTapestryEastDeed();
|
||||
case 3: return new DarkFlowerTapestrySouthDeed();
|
||||
}
|
||||
}
|
||||
|
||||
private static Item CreateBearRug( int type )
|
||||
{
|
||||
switch ( Utility.Random( 4 ) )
|
||||
{
|
||||
default:
|
||||
case 0: return new BrownBearRugEastDeed();
|
||||
case 1: return new BrownBearRugSouthDeed();
|
||||
case 2: return new PolarBearRugEastDeed();
|
||||
case 3: return new PolarBearRugSouthDeed();
|
||||
}
|
||||
}
|
||||
|
||||
private static Item CreateRunicKit( int type )
|
||||
{
|
||||
if ( type >= 1 && type <= 3 )
|
||||
return new RunicSewingKit( CraftResource.RegularLeather + type, 60 - (type*15) );
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
private static Item CreatePowerScroll( int type )
|
||||
{
|
||||
if ( type == 5 || type == 10 || type == 15 || type == 20 )
|
||||
return new PowerScroll( SkillName.Tailoring, 100 + type );
|
||||
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
private static Item CreateCBD( int type )
|
||||
{
|
||||
return new ClothingBlessDeed();
|
||||
}
|
||||
#endregion
|
||||
|
||||
public static readonly TailorRewardCalculator Instance = new TailorRewardCalculator();
|
||||
|
||||
public override int ComputePoints( int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type )
|
||||
{
|
||||
int points = 0;
|
||||
|
||||
if ( quantity == 10 )
|
||||
points += 10;
|
||||
else if ( quantity == 15 )
|
||||
points += 25;
|
||||
else if ( quantity == 20 )
|
||||
points += 50;
|
||||
|
||||
if ( exceptional )
|
||||
points += 100;
|
||||
|
||||
if ( itemCount == 4 )
|
||||
points += 300;
|
||||
else if ( itemCount == 5 )
|
||||
points += 400;
|
||||
else if ( itemCount == 6 )
|
||||
points += 500;
|
||||
|
||||
if ( material == BulkMaterialType.Spined )
|
||||
points += 50;
|
||||
else if ( material == BulkMaterialType.Horned )
|
||||
points += 100;
|
||||
else if ( material == BulkMaterialType.Barbed )
|
||||
points += 150;
|
||||
|
||||
return points;
|
||||
}
|
||||
|
||||
private static int[][][] m_AosGoldTable = new int[][][]
|
||||
{
|
||||
new int[][] // 1-part (regular)
|
||||
{
|
||||
new int[]{ 150, 150, 300, 300 },
|
||||
new int[]{ 225, 225, 450, 450 },
|
||||
new int[]{ 300, 400, 600, 750 }
|
||||
},
|
||||
new int[][] // 1-part (exceptional)
|
||||
{
|
||||
new int[]{ 300, 300, 600, 600 },
|
||||
new int[]{ 450, 450, 900, 900 },
|
||||
new int[]{ 600, 750, 1200, 1800 }
|
||||
},
|
||||
new int[][] // 4-part (regular)
|
||||
{
|
||||
new int[]{ 4000, 4000, 5000, 5000 },
|
||||
new int[]{ 6000, 6000, 7500, 7500 },
|
||||
new int[]{ 8000, 10000, 10000, 15000 }
|
||||
},
|
||||
new int[][] // 4-part (exceptional)
|
||||
{
|
||||
new int[]{ 5000, 5000, 7500, 7500 },
|
||||
new int[]{ 7500, 7500, 11250, 11250 },
|
||||
new int[]{ 10000, 15000, 15000, 20000 }
|
||||
},
|
||||
new int[][] // 5-part (regular)
|
||||
{
|
||||
new int[]{ 5000, 5000, 7500, 7500 },
|
||||
new int[]{ 7500, 7500, 11250, 11250 },
|
||||
new int[]{ 10000, 15000, 15000, 20000 }
|
||||
},
|
||||
new int[][] // 5-part (exceptional)
|
||||
{
|
||||
new int[]{ 7500, 7500, 10000, 10000 },
|
||||
new int[]{ 11250, 11250, 15000, 15000 },
|
||||
new int[]{ 15000, 20000, 20000, 30000 }
|
||||
},
|
||||
new int[][] // 6-part (regular)
|
||||
{
|
||||
new int[]{ 7500, 7500, 10000, 10000 },
|
||||
new int[]{ 11250, 11250, 15000, 15000 },
|
||||
new int[]{ 15000, 20000, 20000, 30000 }
|
||||
},
|
||||
new int[][] // 6-part (exceptional)
|
||||
{
|
||||
new int[]{ 10000, 10000, 15000, 15000 },
|
||||
new int[]{ 15000, 15000, 22500, 22500 },
|
||||
new int[]{ 20000, 30000, 30000, 50000 }
|
||||
}
|
||||
};
|
||||
|
||||
private static int[][][] m_OldGoldTable = new int[][][]
|
||||
{
|
||||
new int[][] // 1-part (regular)
|
||||
{
|
||||
new int[]{ 150, 150, 300, 300 },
|
||||
new int[]{ 225, 225, 450, 450 },
|
||||
new int[]{ 300, 400, 600, 750 }
|
||||
},
|
||||
new int[][] // 1-part (exceptional)
|
||||
{
|
||||
new int[]{ 300, 300, 600, 600 },
|
||||
new int[]{ 450, 450, 900, 900 },
|
||||
new int[]{ 600, 750, 1200, 1800 }
|
||||
},
|
||||
new int[][] // 4-part (regular)
|
||||
{
|
||||
new int[]{ 3000, 3000, 4000, 4000 },
|
||||
new int[]{ 4500, 4500, 6000, 6000 },
|
||||
new int[]{ 6000, 8000, 8000, 10000 }
|
||||
},
|
||||
new int[][] // 4-part (exceptional)
|
||||
{
|
||||
new int[]{ 4000, 4000, 5000, 5000 },
|
||||
new int[]{ 6000, 6000, 7500, 7500 },
|
||||
new int[]{ 8000, 10000, 10000, 15000 }
|
||||
},
|
||||
new int[][] // 5-part (regular)
|
||||
{
|
||||
new int[]{ 4000, 4000, 5000, 5000 },
|
||||
new int[]{ 6000, 6000, 7500, 7500 },
|
||||
new int[]{ 8000, 10000, 10000, 15000 }
|
||||
},
|
||||
new int[][] // 5-part (exceptional)
|
||||
{
|
||||
new int[]{ 5000, 5000, 7500, 7500 },
|
||||
new int[]{ 7500, 7500, 11250, 11250 },
|
||||
new int[]{ 10000, 15000, 15000, 20000 }
|
||||
},
|
||||
new int[][] // 6-part (regular)
|
||||
{
|
||||
new int[]{ 5000, 5000, 7500, 7500 },
|
||||
new int[]{ 7500, 7500, 11250, 11250 },
|
||||
new int[]{ 10000, 15000, 15000, 20000 }
|
||||
},
|
||||
new int[][] // 6-part (exceptional)
|
||||
{
|
||||
new int[]{ 7500, 7500, 10000, 10000 },
|
||||
new int[]{ 11250, 11250, 15000, 15000 },
|
||||
new int[]{ 15000, 20000, 20000, 30000 }
|
||||
}
|
||||
};
|
||||
|
||||
public override int ComputeGold( int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type )
|
||||
{
|
||||
int[][][] goldTable = ( Core.AOS ? m_AosGoldTable : m_OldGoldTable );
|
||||
|
||||
int typeIndex = (( itemCount == 6 ? 3 : itemCount == 5 ? 2 : itemCount == 4 ? 1 : 0 ) * 2) + (exceptional ? 1 : 0);
|
||||
int quanIndex = ( quantity == 20 ? 2 : quantity == 15 ? 1 : 0 );
|
||||
int mtrlIndex = ( material == BulkMaterialType.Barbed ? 3 : material == BulkMaterialType.Horned ? 2 : material == BulkMaterialType.Spined ? 1 : 0 );
|
||||
|
||||
int gold = goldTable[typeIndex][quanIndex][mtrlIndex];
|
||||
|
||||
int min = (gold * 9) / 10;
|
||||
int max = (gold * 10) / 9;
|
||||
|
||||
return Utility.RandomMinMax( min, max );
|
||||
}
|
||||
|
||||
public TailorRewardCalculator()
|
||||
{
|
||||
Groups = new RewardGroup[]
|
||||
{
|
||||
new RewardGroup( 0, new RewardItem( 1, Cloth, 0 ) ),
|
||||
new RewardGroup( 50, new RewardItem( 1, Cloth, 1 ) ),
|
||||
new RewardGroup( 100, new RewardItem( 1, Cloth, 2 ) ),
|
||||
new RewardGroup( 150, new RewardItem( 9, Cloth, 3 ), new RewardItem( 1, Sandals ) ),
|
||||
new RewardGroup( 200, new RewardItem( 4, Cloth, 4 ), new RewardItem( 1, Sandals ) ),
|
||||
new RewardGroup( 300, new RewardItem( 1, StretchedHide ) ),
|
||||
new RewardGroup( 350, new RewardItem( 1, RunicKit, 1 ) ),
|
||||
new RewardGroup( 400, new RewardItem( 2, PowerScroll, 5 ), new RewardItem( 3, Tapestry ) ),
|
||||
new RewardGroup( 450, new RewardItem( 1, BearRug ) ),
|
||||
new RewardGroup( 500, new RewardItem( 1, PowerScroll, 10 ) ),
|
||||
new RewardGroup( 550, new RewardItem( 1, ClothingBlessDeed ) ),
|
||||
new RewardGroup( 575, new RewardItem( 1, PowerScroll, 15 ) ),
|
||||
new RewardGroup( 600, new RewardItem( 1, RunicKit, 2 ) ),
|
||||
new RewardGroup( 650, new RewardItem( 1, PowerScroll, 20 ) ),
|
||||
new RewardGroup( 700, new RewardItem( 1, RunicKit, 3 ) )
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
291
Scripts/Engines/BulkOrders/SmallBOD.cs
Normal file
291
Scripts/Engines/BulkOrders/SmallBOD.cs
Normal file
|
|
@ -0,0 +1,291 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using System.Collections.Generic;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
[TypeAlias( "Scripts.Engines.BulkOrders.SmallBOD" )]
|
||||
public abstract class SmallBOD : Item
|
||||
{
|
||||
private int m_AmountCur, m_AmountMax;
|
||||
private Type m_Type;
|
||||
private int m_Number;
|
||||
private int m_Graphic;
|
||||
private bool m_RequireExceptional;
|
||||
private BulkMaterialType m_Material;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int AmountCur{ get{ return m_AmountCur; } set{ m_AmountCur = value; InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int AmountMax{ get{ return m_AmountMax; } set{ m_AmountMax = value; InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Type Type{ get{ return m_Type; } set{ m_Type = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Number{ get{ return m_Number; } set{ m_Number = value; InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Graphic{ get{ return m_Graphic; } set{ m_Graphic = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool RequireExceptional{ get{ return m_RequireExceptional; } set{ m_RequireExceptional = value; InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public BulkMaterialType Material{ get{ return m_Material; } set{ m_Material = value; InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Complete{ get{ return ( m_AmountCur == m_AmountMax ); } }
|
||||
|
||||
public override int LabelNumber{ get{ return 1045151; } } // a bulk order deed
|
||||
|
||||
[Constructable]
|
||||
public SmallBOD( int hue, int amountMax, Type type, int number, int graphic, bool requireExeptional, BulkMaterialType material ) : base( Core.AOS ? 0x2258 : 0x14EF )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
m_AmountMax = amountMax;
|
||||
m_Type = type;
|
||||
m_Number = number;
|
||||
m_Graphic = graphic;
|
||||
m_RequireExceptional = requireExeptional;
|
||||
m_Material = material;
|
||||
}
|
||||
|
||||
public SmallBOD() : base( Core.AOS ? 0x2258 : 0x14EF )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public static BulkMaterialType GetRandomMaterial( BulkMaterialType start, double[] chances )
|
||||
{
|
||||
double random = Utility.RandomDouble();
|
||||
|
||||
for ( int i = 0; i < chances.Length; ++i )
|
||||
{
|
||||
if ( random < chances[i] )
|
||||
return ( i == 0 ? BulkMaterialType.None : start + (i - 1) );
|
||||
|
||||
random -= chances[i];
|
||||
}
|
||||
|
||||
return BulkMaterialType.None;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1060654 ); // small bulk order
|
||||
|
||||
if ( m_RequireExceptional )
|
||||
list.Add( 1045141 ); // All items must be exceptional.
|
||||
|
||||
if ( m_Material != BulkMaterialType.None )
|
||||
list.Add( SmallBODGump.GetMaterialNumberFor( m_Material ) ); // All items must be made with x material.
|
||||
|
||||
list.Add( 1060656, m_AmountMax.ToString() ); // amount to make: ~1_val~
|
||||
list.Add( 1060658, "#{0}\t{1}", m_Number, m_AmountCur ); // ~1_val~: ~2_val~
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsChildOf( from.Backpack ) || InSecureTrade || RootParent is PlayerVendor )
|
||||
from.SendGump( new SmallBODGump( from, this ) );
|
||||
else
|
||||
from.SendLocalizedMessage( 1045156 ); // You must have the deed in your backpack to use it.
|
||||
}
|
||||
|
||||
public override void OnDoubleClickNotAccessible( Mobile from )
|
||||
{
|
||||
OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public override void OnDoubleClickSecureTrade( Mobile from )
|
||||
{
|
||||
OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public void BeginCombine( Mobile from )
|
||||
{
|
||||
if ( m_AmountCur < m_AmountMax )
|
||||
from.Target = new SmallBODTarget( this );
|
||||
else
|
||||
from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
|
||||
}
|
||||
|
||||
public abstract List<Item> ComputeRewards( bool full );
|
||||
public abstract int ComputeGold();
|
||||
public abstract int ComputeFame();
|
||||
|
||||
public virtual void GetRewards( out Item reward, out int gold, out int fame )
|
||||
{
|
||||
reward = null;
|
||||
gold = ComputeGold();
|
||||
fame = ComputeFame();
|
||||
|
||||
List<Item> rewards = ComputeRewards( false );
|
||||
|
||||
if ( rewards.Count > 0 )
|
||||
{
|
||||
reward = rewards[Utility.Random( rewards.Count )];
|
||||
|
||||
for ( int i = 0; i < rewards.Count; ++i )
|
||||
{
|
||||
if ( rewards[i] != reward )
|
||||
rewards[i].Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static BulkMaterialType GetMaterial( CraftResource resource )
|
||||
{
|
||||
switch ( resource )
|
||||
{
|
||||
case CraftResource.DullCopper: return BulkMaterialType.DullCopper;
|
||||
case CraftResource.ShadowIron: return BulkMaterialType.ShadowIron;
|
||||
case CraftResource.Copper: return BulkMaterialType.Copper;
|
||||
case CraftResource.Bronze: return BulkMaterialType.Bronze;
|
||||
case CraftResource.Gold: return BulkMaterialType.Gold;
|
||||
case CraftResource.Agapite: return BulkMaterialType.Agapite;
|
||||
case CraftResource.Verite: return BulkMaterialType.Verite;
|
||||
case CraftResource.Valorite: return BulkMaterialType.Valorite;
|
||||
case CraftResource.SpinedLeather: return BulkMaterialType.Spined;
|
||||
case CraftResource.HornedLeather: return BulkMaterialType.Horned;
|
||||
case CraftResource.BarbedLeather: return BulkMaterialType.Barbed;
|
||||
}
|
||||
|
||||
return BulkMaterialType.None;
|
||||
}
|
||||
|
||||
public void EndCombine( Mobile from, object o )
|
||||
{
|
||||
if ( o is Item && ((Item)o).IsChildOf( from.Backpack ) )
|
||||
{
|
||||
Type objectType = o.GetType();
|
||||
|
||||
if ( m_AmountCur >= m_AmountMax )
|
||||
{
|
||||
from.SendLocalizedMessage( 1045166 ); // The maximum amount of requested items have already been combined to this deed.
|
||||
}
|
||||
else if ( m_Type == null || (objectType != m_Type && !objectType.IsSubclassOf( m_Type )) || (!(o is BaseWeapon) && !(o is BaseArmor) && !(o is BaseClothing)) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1045169 ); // The item is not in the request.
|
||||
}
|
||||
else
|
||||
{
|
||||
BulkMaterialType material = BulkMaterialType.None;
|
||||
|
||||
if ( o is BaseArmor )
|
||||
material = GetMaterial( ((BaseArmor)o).Resource );
|
||||
else if ( o is BaseClothing )
|
||||
material = GetMaterial( ((BaseClothing)o).Resource );
|
||||
|
||||
if ( m_Material >= BulkMaterialType.DullCopper && m_Material <= BulkMaterialType.Valorite && material != m_Material )
|
||||
{
|
||||
from.SendLocalizedMessage( 1045168 ); // The item is not made from the requested ore.
|
||||
}
|
||||
else if ( m_Material >= BulkMaterialType.Spined && m_Material <= BulkMaterialType.Barbed && material != m_Material )
|
||||
{
|
||||
from.SendLocalizedMessage( 1049352 ); // The item is not made from the requested leather type.
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isExceptional = false;
|
||||
|
||||
if ( o is BaseWeapon )
|
||||
isExceptional = ( ((BaseWeapon)o).Quality == WeaponQuality.Exceptional );
|
||||
else if ( o is BaseArmor )
|
||||
isExceptional = ( ((BaseArmor)o).Quality == ArmorQuality.Exceptional );
|
||||
else if ( o is BaseClothing )
|
||||
isExceptional = ( ((BaseClothing)o).Quality == ClothingQuality.Exceptional );
|
||||
|
||||
if ( m_RequireExceptional && !isExceptional )
|
||||
{
|
||||
from.SendLocalizedMessage( 1045167 ); // The item must be exceptional.
|
||||
}
|
||||
else
|
||||
{
|
||||
((Item)o).Delete();
|
||||
++AmountCur;
|
||||
|
||||
from.SendLocalizedMessage( 1045170 ); // The item has been combined with the deed.
|
||||
|
||||
from.SendGump( new SmallBODGump( from, this ) );
|
||||
|
||||
if ( m_AmountCur < m_AmountMax )
|
||||
BeginCombine( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1045158 ); // You must have the item in your backpack to target it.
|
||||
}
|
||||
}
|
||||
|
||||
public SmallBOD( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_AmountCur );
|
||||
writer.Write( m_AmountMax );
|
||||
writer.Write( m_Type == null ? null : m_Type.FullName );
|
||||
writer.Write( m_Number );
|
||||
writer.Write( m_Graphic );
|
||||
writer.Write( m_RequireExceptional );
|
||||
writer.Write( (int) m_Material );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_AmountCur = reader.ReadInt();
|
||||
m_AmountMax = reader.ReadInt();
|
||||
|
||||
string type = reader.ReadString();
|
||||
|
||||
if ( type != null )
|
||||
m_Type = ScriptCompiler.FindTypeByFullName( type );
|
||||
|
||||
m_Number = reader.ReadInt();
|
||||
m_Graphic = reader.ReadInt();
|
||||
m_RequireExceptional = reader.ReadBool();
|
||||
m_Material = (BulkMaterialType)reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Weight == 0.0 )
|
||||
Weight = 1.0;
|
||||
|
||||
if ( Core.AOS && ItemID == 0x14EF )
|
||||
ItemID = 0x2258;
|
||||
|
||||
if ( Parent == null && Map == Map.Internal && Location == Point3D.Zero )
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
93
Scripts/Engines/BulkOrders/SmallBODAcceptGump.cs
Normal file
93
Scripts/Engines/BulkOrders/SmallBODAcceptGump.cs
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class SmallBODAcceptGump : Gump
|
||||
{
|
||||
private SmallBOD m_Deed;
|
||||
private Mobile m_From;
|
||||
|
||||
public SmallBODAcceptGump( Mobile from, SmallBOD deed ) : base( 50, 50 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Deed = deed;
|
||||
|
||||
m_From.CloseGump( typeof( LargeBODAcceptGump ) );
|
||||
m_From.CloseGump( typeof( SmallBODAcceptGump ) );
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 25, 10, 430, 264, 5054 );
|
||||
|
||||
AddImageTiled( 33, 20, 413, 245, 2624 );
|
||||
AddAlphaRegion( 33, 20, 413, 245 );
|
||||
|
||||
AddImage( 20, 5, 10460 );
|
||||
AddImage( 430, 5, 10460 );
|
||||
AddImage( 20, 249, 10460 );
|
||||
AddImage( 430, 249, 10460 );
|
||||
|
||||
AddHtmlLocalized( 190, 25, 120, 20, 1045133, 0x7FFF, false, false ); // A bulk order
|
||||
AddHtmlLocalized( 40, 48, 350, 20, 1045135, 0x7FFF, false, false ); // Ah! Thanks for the goods! Would you help me out?
|
||||
|
||||
AddHtmlLocalized( 40, 72, 210, 20, 1045138, 0x7FFF, false, false ); // Amount to make:
|
||||
AddLabel( 250, 72, 1152, deed.AmountMax.ToString() );
|
||||
|
||||
AddHtmlLocalized( 40, 96, 120, 20, 1045136, 0x7FFF, false, false ); // Item requested:
|
||||
AddItem( 385, 96, deed.Graphic );
|
||||
AddHtmlLocalized( 40, 120, 210, 20, deed.Number, 0xFFFFFF, false, false );
|
||||
|
||||
if ( deed.RequireExceptional || deed.Material != BulkMaterialType.None )
|
||||
{
|
||||
AddHtmlLocalized( 40, 144, 210, 20, 1045140, 0x7FFF, false, false ); // Special requirements to meet:
|
||||
|
||||
if ( deed.RequireExceptional )
|
||||
AddHtmlLocalized( 40, 168, 350, 20, 1045141, 0x7FFF, false, false ); // All items must be exceptional.
|
||||
|
||||
if ( deed.Material != BulkMaterialType.None )
|
||||
AddHtmlLocalized( 40, deed.RequireExceptional ? 192 : 168, 350, 20, GetMaterialNumberFor( deed.Material ), 0x7FFF, false, false ); // All items must be made with x material.
|
||||
}
|
||||
|
||||
AddHtmlLocalized( 40, 216, 350, 20, 1045139, 0x7FFF, false, false ); // Do you want to accept this order?
|
||||
|
||||
AddButton( 100, 240, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 135, 240, 120, 20, 1006044, 0x7FFF, false, false ); // Ok
|
||||
|
||||
AddButton( 275, 240, 4005, 4007, 0, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 310, 240, 120, 20, 1011012, 0x7FFF, false, false ); // CANCEL
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( info.ButtonID == 1 ) // Ok
|
||||
{
|
||||
if ( m_From.PlaceInBackpack( m_Deed ) )
|
||||
{
|
||||
m_From.SendLocalizedMessage( 1045152 ); // The bulk order deed has been placed in your backpack.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_From.SendLocalizedMessage( 1045150 ); // There is not enough room in your backpack for the deed.
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetMaterialNumberFor( BulkMaterialType material )
|
||||
{
|
||||
if ( material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite )
|
||||
return 1045142 + (int)(material - BulkMaterialType.DullCopper);
|
||||
else if ( material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed )
|
||||
return 1049348 + (int)(material - BulkMaterialType.Spined);
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
83
Scripts/Engines/BulkOrders/SmallBODGump.cs
Normal file
83
Scripts/Engines/BulkOrders/SmallBODGump.cs
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class SmallBODGump : Gump
|
||||
{
|
||||
private SmallBOD m_Deed;
|
||||
private Mobile m_From;
|
||||
|
||||
public SmallBODGump( Mobile from, SmallBOD deed ) : base( 25, 25 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Deed = deed;
|
||||
|
||||
m_From.CloseGump( typeof( LargeBODGump ) );
|
||||
m_From.CloseGump( typeof( SmallBODGump ) );
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 50, 10, 455, 260, 5054 );
|
||||
AddImageTiled( 58, 20, 438, 241, 2624 );
|
||||
AddAlphaRegion( 58, 20, 438, 241 );
|
||||
|
||||
AddImage( 45, 5, 10460 );
|
||||
AddImage( 480, 5, 10460 );
|
||||
AddImage( 45, 245, 10460 );
|
||||
AddImage( 480, 245, 10460 );
|
||||
|
||||
AddHtmlLocalized( 225, 25, 120, 20, 1045133, 0x7FFF, false, false ); // A bulk order
|
||||
|
||||
AddHtmlLocalized( 75, 48, 250, 20, 1045138, 0x7FFF, false, false ); // Amount to make:
|
||||
AddLabel( 275, 48, 1152, deed.AmountMax.ToString() );
|
||||
|
||||
AddHtmlLocalized( 275, 76, 200, 20, 1045153, 0x7FFF, false, false ); // Amount finished:
|
||||
AddHtmlLocalized( 75, 72, 120, 20, 1045136, 0x7FFF, false, false ); // Item requested:
|
||||
|
||||
AddItem( 410, 72, deed.Graphic );
|
||||
|
||||
AddHtmlLocalized( 75, 96, 210, 20, deed.Number, 0x7FFF, false, false );
|
||||
AddLabel( 275, 96, 0x480, deed.AmountCur.ToString() );
|
||||
|
||||
if ( deed.RequireExceptional || deed.Material != BulkMaterialType.None )
|
||||
AddHtmlLocalized( 75, 120, 200, 20, 1045140, 0x7FFF, false, false ); // Special requirements to meet:
|
||||
|
||||
if ( deed.RequireExceptional )
|
||||
AddHtmlLocalized( 75, 144, 300, 20, 1045141, 0x7FFF, false, false ); // All items must be exceptional.
|
||||
|
||||
if ( deed.Material != BulkMaterialType.None )
|
||||
AddHtmlLocalized( 75, deed.RequireExceptional ? 168 : 144, 300, 20, GetMaterialNumberFor( deed.Material ), 0x7FFF, false, false ); // All items must be made with x material.
|
||||
|
||||
AddButton( 125, 192, 4005, 4007, 2, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 160, 192, 300, 20, 1045154, 0x7FFF, false, false ); // Combine this deed with the item requested.
|
||||
|
||||
AddButton( 125, 216, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 160, 216, 120, 20, 1011441, 0x7FFF, false, false ); // EXIT
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Deed.Deleted || !m_Deed.IsChildOf( m_From.Backpack ) )
|
||||
return;
|
||||
|
||||
if ( info.ButtonID == 2 ) // Combine
|
||||
{
|
||||
m_From.SendGump( new SmallBODGump( m_From, m_Deed ) );
|
||||
m_Deed.BeginCombine( m_From );
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetMaterialNumberFor( BulkMaterialType material )
|
||||
{
|
||||
if ( material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite )
|
||||
return 1045142 + (int)(material - BulkMaterialType.DullCopper);
|
||||
else if ( material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed )
|
||||
return 1049348 + (int)(material - BulkMaterialType.Spined);
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
25
Scripts/Engines/BulkOrders/SmallBODTarget.cs
Normal file
25
Scripts/Engines/BulkOrders/SmallBODTarget.cs
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class SmallBODTarget : Target
|
||||
{
|
||||
private SmallBOD m_Deed;
|
||||
|
||||
public SmallBODTarget( SmallBOD deed ) : base( 18, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Deed.Deleted || !m_Deed.IsChildOf( from.Backpack ) )
|
||||
return;
|
||||
|
||||
m_Deed.EndCombine( from, targeted );
|
||||
}
|
||||
}
|
||||
}
|
||||
110
Scripts/Engines/BulkOrders/SmallBulkEntry.cs
Normal file
110
Scripts/Engines/BulkOrders/SmallBulkEntry.cs
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Server;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class SmallBulkEntry
|
||||
{
|
||||
private Type m_Type;
|
||||
private int m_Number;
|
||||
private int m_Graphic;
|
||||
|
||||
public Type Type{ get{ return m_Type; } }
|
||||
public int Number{ get{ return m_Number; } }
|
||||
public int Graphic{ get{ return m_Graphic; } }
|
||||
|
||||
public SmallBulkEntry( Type type, int number, int graphic )
|
||||
{
|
||||
m_Type = type;
|
||||
m_Number = number;
|
||||
m_Graphic = graphic;
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] BlacksmithWeapons
|
||||
{
|
||||
get{ return GetEntries( "Blacksmith", "weapons" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] BlacksmithArmor
|
||||
{
|
||||
get{ return GetEntries( "Blacksmith", "armor" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] TailorCloth
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "cloth" ); }
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] TailorLeather
|
||||
{
|
||||
get{ return GetEntries( "Tailoring", "leather" ); }
|
||||
}
|
||||
|
||||
private static Dictionary<string, Dictionary<string, SmallBulkEntry[]>> m_Cache;
|
||||
|
||||
public static SmallBulkEntry[] GetEntries( string type, string name )
|
||||
{
|
||||
if ( m_Cache == null )
|
||||
m_Cache = new Dictionary<string, Dictionary<string, SmallBulkEntry[]>>();
|
||||
|
||||
Dictionary<string, SmallBulkEntry[]> table = null;
|
||||
|
||||
if (!m_Cache.TryGetValue(type, out table))
|
||||
m_Cache[type] = table = new Dictionary<string, SmallBulkEntry[]>();
|
||||
|
||||
SmallBulkEntry[] entries = null;
|
||||
|
||||
if (!table.TryGetValue(name, out entries))
|
||||
table[name] = entries = LoadEntries(type, name);
|
||||
|
||||
return entries;
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LoadEntries( string type, string name )
|
||||
{
|
||||
return LoadEntries( String.Format( "Data/Bulk Orders/{0}/{1}.cfg", type, name ) );
|
||||
}
|
||||
|
||||
public static SmallBulkEntry[] LoadEntries( string path )
|
||||
{
|
||||
path = Path.Combine( Core.BaseDirectory, path );
|
||||
|
||||
List<SmallBulkEntry> list = new List<SmallBulkEntry>();
|
||||
|
||||
if ( File.Exists( path ) )
|
||||
{
|
||||
using ( StreamReader ip = new StreamReader( path ) )
|
||||
{
|
||||
string line;
|
||||
|
||||
while ( (line = ip.ReadLine()) != null )
|
||||
{
|
||||
if ( line.Length == 0 || line.StartsWith( "#" ) )
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
string[] split = line.Split( '\t' );
|
||||
|
||||
if ( split.Length >= 2 )
|
||||
{
|
||||
Type type = ScriptCompiler.FindTypeByName( split[0] );
|
||||
int graphic = Utility.ToInt32( split[split.Length - 1] );
|
||||
|
||||
if ( type != null && graphic > 0 )
|
||||
list.Add( new SmallBulkEntry( type, graphic < 0x4000 ? 1020000 + graphic : 1078872 + graphic, graphic ) );
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
244
Scripts/Engines/BulkOrders/SmallSmithBOD.cs
Normal file
244
Scripts/Engines/BulkOrders/SmallSmithBOD.cs
Normal file
|
|
@ -0,0 +1,244 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Engines.Craft;
|
||||
using Server.Items;
|
||||
using Mat = Server.Engines.BulkOrders.BulkMaterialType;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
[TypeAlias( "Scripts.Engines.BulkOrders.SmallSmithBOD" )]
|
||||
public class SmallSmithBOD : SmallBOD
|
||||
{
|
||||
public static double[] m_BlacksmithMaterialChances = new double[]
|
||||
{
|
||||
0.501953125, // None
|
||||
0.250000000, // Dull Copper
|
||||
0.125000000, // Shadow Iron
|
||||
0.062500000, // Copper
|
||||
0.031250000, // Bronze
|
||||
0.015625000, // Gold
|
||||
0.007812500, // Agapite
|
||||
0.003906250, // Verite
|
||||
0.001953125 // Valorite
|
||||
};
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return SmithRewardCalculator.Instance.ComputeFame( this );
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return SmithRewardCalculator.Instance.ComputeGold( this );
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards( bool full )
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = SmithRewardCalculator.Instance.LookupRewards( SmithRewardCalculator.Instance.ComputePoints( this ) );
|
||||
|
||||
if ( rewardGroup != null )
|
||||
{
|
||||
if ( full )
|
||||
{
|
||||
for ( int i = 0; i < rewardGroup.Items.Length; ++i )
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if ( item != null )
|
||||
list.Add( item );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if ( rewardItem != null )
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if ( item != null )
|
||||
list.Add( item );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static SmallSmithBOD CreateRandomFor( Mobile m )
|
||||
{
|
||||
SmallBulkEntry[] entries;
|
||||
bool useMaterials;
|
||||
|
||||
if ( useMaterials = Utility.RandomBool() )
|
||||
entries = SmallBulkEntry.BlacksmithArmor;
|
||||
else
|
||||
entries = SmallBulkEntry.BlacksmithWeapons;
|
||||
|
||||
if ( entries.Length > 0 )
|
||||
{
|
||||
double theirSkill = m.Skills[SkillName.Blacksmith].Base;
|
||||
int amountMax;
|
||||
|
||||
if ( theirSkill >= 70.1 )
|
||||
amountMax = Utility.RandomList( 10, 15, 20, 20 );
|
||||
else if ( theirSkill >= 50.1 )
|
||||
amountMax = Utility.RandomList( 10, 15, 15, 20 );
|
||||
else
|
||||
amountMax = Utility.RandomList( 10, 10, 15, 20 );
|
||||
|
||||
BulkMaterialType material = BulkMaterialType.None;
|
||||
|
||||
if ( useMaterials && theirSkill >= 70.1 )
|
||||
{
|
||||
for ( int i = 0; i < 20; ++i )
|
||||
{
|
||||
BulkMaterialType check = GetRandomMaterial( BulkMaterialType.DullCopper, m_BlacksmithMaterialChances );
|
||||
double skillReq = 0.0;
|
||||
|
||||
switch ( check )
|
||||
{
|
||||
case BulkMaterialType.DullCopper: skillReq = 65.0; break;
|
||||
case BulkMaterialType.ShadowIron: skillReq = 70.0; break;
|
||||
case BulkMaterialType.Copper: skillReq = 75.0; break;
|
||||
case BulkMaterialType.Bronze: skillReq = 80.0; break;
|
||||
case BulkMaterialType.Gold: skillReq = 85.0; break;
|
||||
case BulkMaterialType.Agapite: skillReq = 90.0; break;
|
||||
case BulkMaterialType.Verite: skillReq = 95.0; break;
|
||||
case BulkMaterialType.Valorite: skillReq = 100.0; break;
|
||||
case BulkMaterialType.Spined: skillReq = 65.0; break;
|
||||
case BulkMaterialType.Horned: skillReq = 80.0; break;
|
||||
case BulkMaterialType.Barbed: skillReq = 99.0; break;
|
||||
}
|
||||
|
||||
if ( theirSkill >= skillReq )
|
||||
{
|
||||
material = check;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double excChance = 0.0;
|
||||
|
||||
if ( theirSkill >= 70.1 )
|
||||
excChance = (theirSkill + 80.0) / 200.0;
|
||||
|
||||
bool reqExceptional = ( excChance > Utility.RandomDouble() );
|
||||
|
||||
CraftSystem system = DefBlacksmithy.CraftSystem;
|
||||
|
||||
List<SmallBulkEntry> validEntries = new List<SmallBulkEntry>();
|
||||
|
||||
for ( int i = 0; i < entries.Length; ++i )
|
||||
{
|
||||
CraftItem item = system.CraftItems.SearchFor( entries[i].Type );
|
||||
|
||||
if ( item != null )
|
||||
{
|
||||
bool allRequiredSkills = true;
|
||||
double chance = item.GetSuccessChance( m, null, system, false, ref allRequiredSkills );
|
||||
|
||||
if ( allRequiredSkills && chance >= 0.0 )
|
||||
{
|
||||
if ( reqExceptional )
|
||||
chance = item.GetExceptionalChance( system, chance, m );
|
||||
|
||||
if ( chance > 0.0 )
|
||||
validEntries.Add( entries[i] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( validEntries.Count > 0 )
|
||||
{
|
||||
SmallBulkEntry entry = validEntries[Utility.Random( validEntries.Count )];
|
||||
return new SmallSmithBOD( entry, material, amountMax, reqExceptional );
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private SmallSmithBOD( SmallBulkEntry entry, BulkMaterialType material, int amountMax, bool reqExceptional )
|
||||
{
|
||||
this.Hue = 0x44E;
|
||||
this.AmountMax = amountMax;
|
||||
this.Type = entry.Type;
|
||||
this.Number = entry.Number;
|
||||
this.Graphic = entry.Graphic;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = material;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SmallSmithBOD()
|
||||
{
|
||||
SmallBulkEntry[] entries;
|
||||
bool useMaterials;
|
||||
|
||||
if ( useMaterials = Utility.RandomBool() )
|
||||
entries = SmallBulkEntry.BlacksmithArmor;
|
||||
else
|
||||
entries = SmallBulkEntry.BlacksmithWeapons;
|
||||
|
||||
if ( entries.Length > 0 )
|
||||
{
|
||||
int hue = 0x44E;
|
||||
int amountMax = Utility.RandomList( 10, 15, 20 );
|
||||
|
||||
BulkMaterialType material;
|
||||
|
||||
if ( useMaterials )
|
||||
material = GetRandomMaterial( BulkMaterialType.DullCopper, m_BlacksmithMaterialChances );
|
||||
else
|
||||
material = BulkMaterialType.None;
|
||||
|
||||
bool reqExceptional = Utility.RandomBool() || (material == BulkMaterialType.None);
|
||||
|
||||
SmallBulkEntry entry = entries[Utility.Random( entries.Length )];
|
||||
|
||||
this.Hue = hue;
|
||||
this.AmountMax = amountMax;
|
||||
this.Type = entry.Type;
|
||||
this.Number = entry.Number;
|
||||
this.Graphic = entry.Graphic;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = material;
|
||||
}
|
||||
}
|
||||
|
||||
public SmallSmithBOD( int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional, BulkMaterialType mat )
|
||||
{
|
||||
this.Hue = 0x44E;
|
||||
this.AmountMax = amountMax;
|
||||
this.AmountCur = amountCur;
|
||||
this.Type = type;
|
||||
this.Number = number;
|
||||
this.Graphic = graphic;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = mat;
|
||||
}
|
||||
|
||||
public SmallSmithBOD( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
236
Scripts/Engines/BulkOrders/SmallTailorBOD.cs
Normal file
236
Scripts/Engines/BulkOrders/SmallTailorBOD.cs
Normal file
|
|
@ -0,0 +1,236 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Engines.Craft;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
public class SmallTailorBOD : SmallBOD
|
||||
{
|
||||
public static double[] m_TailoringMaterialChances = new double[]
|
||||
{
|
||||
0.857421875, // None
|
||||
0.125000000, // Spined
|
||||
0.015625000, // Horned
|
||||
0.001953125 // Barbed
|
||||
};
|
||||
|
||||
public override int ComputeFame()
|
||||
{
|
||||
return TailorRewardCalculator.Instance.ComputeFame( this );
|
||||
}
|
||||
|
||||
public override int ComputeGold()
|
||||
{
|
||||
return TailorRewardCalculator.Instance.ComputeGold( this );
|
||||
}
|
||||
|
||||
public override List<Item> ComputeRewards( bool full )
|
||||
{
|
||||
List<Item> list = new List<Item>();
|
||||
|
||||
RewardGroup rewardGroup = TailorRewardCalculator.Instance.LookupRewards( TailorRewardCalculator.Instance.ComputePoints( this ) );
|
||||
|
||||
if ( rewardGroup != null )
|
||||
{
|
||||
if ( full )
|
||||
{
|
||||
for ( int i = 0; i < rewardGroup.Items.Length; ++i )
|
||||
{
|
||||
Item item = rewardGroup.Items[i].Construct();
|
||||
|
||||
if ( item != null )
|
||||
list.Add( item );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RewardItem rewardItem = rewardGroup.AcquireItem();
|
||||
|
||||
if ( rewardItem != null )
|
||||
{
|
||||
Item item = rewardItem.Construct();
|
||||
|
||||
if ( item != null )
|
||||
list.Add( item );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static SmallTailorBOD CreateRandomFor( Mobile m )
|
||||
{
|
||||
SmallBulkEntry[] entries;
|
||||
bool useMaterials = Utility.RandomBool();
|
||||
|
||||
double theirSkill = m.Skills[SkillName.Tailoring].Base;
|
||||
if ( useMaterials && theirSkill >= 6.2 ) // Ugly, but the easiest leather BOD is Leather Cap which requires at least 6.2 skill.
|
||||
entries = SmallBulkEntry.TailorLeather;
|
||||
else
|
||||
entries = SmallBulkEntry.TailorCloth;
|
||||
|
||||
if ( entries.Length > 0 )
|
||||
{
|
||||
int amountMax;
|
||||
|
||||
if ( theirSkill >= 70.1 )
|
||||
amountMax = Utility.RandomList( 10, 15, 20, 20 );
|
||||
else if ( theirSkill >= 50.1 )
|
||||
amountMax = Utility.RandomList( 10, 15, 15, 20 );
|
||||
else
|
||||
amountMax = Utility.RandomList( 10, 10, 15, 20 );
|
||||
|
||||
BulkMaterialType material = BulkMaterialType.None;
|
||||
|
||||
if ( useMaterials && theirSkill >= 70.1 )
|
||||
{
|
||||
for ( int i = 0; i < 20; ++i )
|
||||
{
|
||||
BulkMaterialType check = GetRandomMaterial( BulkMaterialType.Spined, m_TailoringMaterialChances );
|
||||
double skillReq = 0.0;
|
||||
|
||||
switch ( check )
|
||||
{
|
||||
case BulkMaterialType.DullCopper: skillReq = 65.0; break;
|
||||
case BulkMaterialType.Bronze: skillReq = 80.0; break;
|
||||
case BulkMaterialType.Gold: skillReq = 85.0; break;
|
||||
case BulkMaterialType.Agapite: skillReq = 90.0; break;
|
||||
case BulkMaterialType.Verite: skillReq = 95.0; break;
|
||||
case BulkMaterialType.Valorite: skillReq = 100.0; break;
|
||||
case BulkMaterialType.Spined: skillReq = 65.0; break;
|
||||
case BulkMaterialType.Horned: skillReq = 80.0; break;
|
||||
case BulkMaterialType.Barbed: skillReq = 99.0; break;
|
||||
}
|
||||
|
||||
if ( theirSkill >= skillReq )
|
||||
{
|
||||
material = check;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double excChance = 0.0;
|
||||
|
||||
if ( theirSkill >= 70.1 )
|
||||
excChance = (theirSkill + 80.0) / 200.0;
|
||||
|
||||
bool reqExceptional = ( excChance > Utility.RandomDouble() );
|
||||
|
||||
|
||||
CraftSystem system = DefTailoring.CraftSystem;
|
||||
|
||||
List<SmallBulkEntry> validEntries = new List<SmallBulkEntry>();
|
||||
|
||||
for ( int i = 0; i < entries.Length; ++i )
|
||||
{
|
||||
CraftItem item = system.CraftItems.SearchFor( entries[i].Type );
|
||||
|
||||
if ( item != null )
|
||||
{
|
||||
bool allRequiredSkills = true;
|
||||
double chance = item.GetSuccessChance( m, null, system, false, ref allRequiredSkills );
|
||||
|
||||
if ( allRequiredSkills && chance >= 0.0 )
|
||||
{
|
||||
if ( reqExceptional )
|
||||
chance = item.GetExceptionalChance( system, chance, m );
|
||||
|
||||
if ( chance > 0.0 )
|
||||
validEntries.Add( entries[i] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( validEntries.Count > 0 )
|
||||
{
|
||||
SmallBulkEntry entry = validEntries[Utility.Random( validEntries.Count )];
|
||||
return new SmallTailorBOD( entry, material, amountMax, reqExceptional );
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private SmallTailorBOD( SmallBulkEntry entry, BulkMaterialType material, int amountMax, bool reqExceptional )
|
||||
{
|
||||
this.Hue = 0x483;
|
||||
this.AmountMax = amountMax;
|
||||
this.Type = entry.Type;
|
||||
this.Number = entry.Number;
|
||||
this.Graphic = entry.Graphic;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = material;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SmallTailorBOD()
|
||||
{
|
||||
SmallBulkEntry[] entries;
|
||||
bool useMaterials;
|
||||
|
||||
if ( useMaterials = Utility.RandomBool() )
|
||||
entries = SmallBulkEntry.TailorLeather;
|
||||
else
|
||||
entries = SmallBulkEntry.TailorCloth;
|
||||
|
||||
if ( entries.Length > 0 )
|
||||
{
|
||||
int hue = 0x483;
|
||||
int amountMax = Utility.RandomList( 10, 15, 20 );
|
||||
|
||||
BulkMaterialType material;
|
||||
|
||||
if ( useMaterials )
|
||||
material = GetRandomMaterial( BulkMaterialType.Spined, m_TailoringMaterialChances );
|
||||
else
|
||||
material = BulkMaterialType.None;
|
||||
|
||||
bool reqExceptional = Utility.RandomBool() || (material == BulkMaterialType.None);
|
||||
|
||||
SmallBulkEntry entry = entries[Utility.Random( entries.Length )];
|
||||
|
||||
this.Hue = hue;
|
||||
this.AmountMax = amountMax;
|
||||
this.Type = entry.Type;
|
||||
this.Number = entry.Number;
|
||||
this.Graphic = entry.Graphic;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = material;
|
||||
}
|
||||
}
|
||||
|
||||
public SmallTailorBOD( int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional, BulkMaterialType mat )
|
||||
{
|
||||
this.Hue = 0x483;
|
||||
this.AmountMax = amountMax;
|
||||
this.AmountCur = amountCur;
|
||||
this.Type = type;
|
||||
this.Number = number;
|
||||
this.Graphic = graphic;
|
||||
this.RequireExceptional = reqExceptional;
|
||||
this.Material = mat;
|
||||
}
|
||||
|
||||
public SmallTailorBOD( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Engines/CannedEvil/ChampionAltar.cs
Normal file
58
Scripts/Engines/CannedEvil/ChampionAltar.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.CannedEvil
|
||||
{
|
||||
public class ChampionAltar : PentagramAddon
|
||||
{
|
||||
private ChampionSpawn m_Spawn;
|
||||
|
||||
public ChampionAltar( ChampionSpawn spawn )
|
||||
{
|
||||
m_Spawn = spawn;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Spawn != null )
|
||||
m_Spawn.Delete();
|
||||
}
|
||||
|
||||
public ChampionAltar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Spawn );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Spawn = reader.ReadItem() as ChampionSpawn;
|
||||
|
||||
if ( m_Spawn == null )
|
||||
Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
89
Scripts/Engines/CannedEvil/ChampionPlatform.cs
Normal file
89
Scripts/Engines/CannedEvil/ChampionPlatform.cs
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Engines.CannedEvil
|
||||
{
|
||||
public class ChampionPlatform : BaseAddon
|
||||
{
|
||||
private ChampionSpawn m_Spawn;
|
||||
|
||||
public ChampionPlatform( ChampionSpawn spawn )
|
||||
{
|
||||
m_Spawn = spawn;
|
||||
|
||||
for ( int x = -2; x <= 2; ++x )
|
||||
for ( int y = -2; y <= 2; ++y )
|
||||
AddComponent( 0x750, x, y, -5 );
|
||||
|
||||
for ( int x = -1; x <= 1; ++x )
|
||||
for ( int y = -1; y <= 1; ++y )
|
||||
AddComponent( 0x750, x, y, 0 );
|
||||
|
||||
for ( int i = -1; i <= 1; ++i )
|
||||
{
|
||||
AddComponent( 0x751, i, 2, 0 );
|
||||
AddComponent( 0x752, 2, i, 0 );
|
||||
|
||||
AddComponent( 0x753, i, -2, 0 );
|
||||
AddComponent( 0x754, -2, i, 0 );
|
||||
}
|
||||
|
||||
AddComponent( 0x759, -2, -2, 0 );
|
||||
AddComponent( 0x75A, 2, 2, 0 );
|
||||
AddComponent( 0x75B, -2, 2, 0 );
|
||||
AddComponent( 0x75C, 2, -2, 0 );
|
||||
}
|
||||
|
||||
public void AddComponent( int id, int x, int y, int z )
|
||||
{
|
||||
AddonComponent ac = new AddonComponent( id );
|
||||
|
||||
ac.Hue = 0x497;
|
||||
|
||||
AddComponent( ac, x, y, z );
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Spawn != null )
|
||||
m_Spawn.Delete();
|
||||
}
|
||||
|
||||
public ChampionPlatform( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Spawn );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Spawn = reader.ReadItem() as ChampionSpawn;
|
||||
|
||||
if ( m_Spawn == null )
|
||||
Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
73
Scripts/Engines/CannedEvil/ChampionSkull.cs
Normal file
73
Scripts/Engines/CannedEvil/ChampionSkull.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Engines.CannedEvil;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ChampionSkull : Item
|
||||
{
|
||||
private ChampionSkullType m_Type;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public ChampionSkullType Type{ get{ return m_Type; } set{ m_Type = value; InvalidateProperties(); } }
|
||||
|
||||
public override int LabelNumber{ get{ return 1049479 + (int)m_Type; } }
|
||||
|
||||
[Constructable]
|
||||
public ChampionSkull( ChampionSkullType type ) : base( 0x1AE1 )
|
||||
{
|
||||
m_Type = type;
|
||||
LootType = LootType.Cursed;
|
||||
|
||||
// TODO: All hue values
|
||||
switch ( type )
|
||||
{
|
||||
case ChampionSkullType.Power: Hue = 0x159; break;
|
||||
case ChampionSkullType.Venom: Hue = 0x172; break;
|
||||
case ChampionSkullType.Greed: Hue = 0x1EE; break;
|
||||
case ChampionSkullType.Death: Hue = 0x025; break;
|
||||
case ChampionSkullType.Pain: Hue = 0x035; break;
|
||||
}
|
||||
}
|
||||
|
||||
public ChampionSkull( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (int) m_Type );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
m_Type = (ChampionSkullType)reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( version == 0 )
|
||||
{
|
||||
if ( LootType != LootType.Cursed )
|
||||
LootType = LootType.Cursed;
|
||||
|
||||
if ( Insured )
|
||||
Insured = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
173
Scripts/Engines/CannedEvil/ChampionSkullBrazier.cs
Normal file
173
Scripts/Engines/CannedEvil/ChampionSkullBrazier.cs
Normal file
|
|
@ -0,0 +1,173 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.CannedEvil
|
||||
{
|
||||
public class ChampionSkullBrazier : AddonComponent
|
||||
{
|
||||
private ChampionSkullPlatform m_Platform;
|
||||
private ChampionSkullType m_Type;
|
||||
private Item m_Skull;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public ChampionSkullPlatform Platform{ get{ return m_Platform; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public ChampionSkullType Type{ get{ return m_Type; } set{ m_Type = value; InvalidateProperties(); } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Item Skull{ get{ return m_Skull; } set{ m_Skull = value; if ( m_Platform != null ) m_Platform.Validate(); } }
|
||||
|
||||
public override int LabelNumber{ get{ return 1049489 + (int)m_Type; } }
|
||||
|
||||
public ChampionSkullBrazier( ChampionSkullPlatform platform, ChampionSkullType type ) : base( 0x19BB )
|
||||
{
|
||||
Hue = 0x455;
|
||||
Light = LightType.Circle300;
|
||||
|
||||
m_Platform = platform;
|
||||
m_Type = type;
|
||||
}
|
||||
|
||||
public ChampionSkullBrazier( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Platform != null )
|
||||
m_Platform.Validate();
|
||||
|
||||
BeginSacrifice( from );
|
||||
}
|
||||
|
||||
public void BeginSacrifice( Mobile from )
|
||||
{
|
||||
if ( Deleted )
|
||||
return;
|
||||
|
||||
if ( m_Skull != null && m_Skull.Deleted )
|
||||
Skull = null;
|
||||
|
||||
if ( from.Map != this.Map || !from.InRange( GetWorldLocation(), 3 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 500446 ); // That is too far away.
|
||||
}
|
||||
else if ( !Harrower.CanSpawn )
|
||||
{
|
||||
from.SendMessage( "The harrower has already been spawned." );
|
||||
}
|
||||
else if ( m_Skull == null )
|
||||
{
|
||||
from.SendLocalizedMessage( 1049485 ); // What would you like to sacrifice?
|
||||
from.Target = new SacrificeTarget( this );
|
||||
}
|
||||
else
|
||||
{
|
||||
SendLocalizedMessageTo( from, 1049487, "" ); // I already have my champions awakening skull!
|
||||
}
|
||||
}
|
||||
|
||||
public void EndSacrifice( Mobile from, ChampionSkull skull )
|
||||
{
|
||||
if ( Deleted )
|
||||
return;
|
||||
|
||||
if ( m_Skull != null && m_Skull.Deleted )
|
||||
Skull = null;
|
||||
|
||||
if ( from.Map != this.Map || !from.InRange( GetWorldLocation(), 3 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 500446 ); // That is too far away.
|
||||
}
|
||||
else if ( !Harrower.CanSpawn )
|
||||
{
|
||||
from.SendMessage( "The harrower has already been spawned." );
|
||||
}
|
||||
else if ( skull == null )
|
||||
{
|
||||
SendLocalizedMessageTo( from, 1049488, "" ); // That is not my champions awakening skull!
|
||||
}
|
||||
else if ( m_Skull != null )
|
||||
{
|
||||
SendLocalizedMessageTo( from, 1049487, "" ); // I already have my champions awakening skull!
|
||||
}
|
||||
else if ( !skull.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1049486 ); // You can only sacrifice items that are in your backpack!
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( skull.Type == this.Type )
|
||||
{
|
||||
skull.Movable = false;
|
||||
skull.MoveToWorld( GetWorldTop(), this.Map );
|
||||
|
||||
this.Skull = skull;
|
||||
}
|
||||
else
|
||||
{
|
||||
SendLocalizedMessageTo( from, 1049488, "" ); // That is not my champions awakening skull!
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class SacrificeTarget : Target
|
||||
{
|
||||
private ChampionSkullBrazier m_Brazier;
|
||||
|
||||
public SacrificeTarget( ChampionSkullBrazier brazier ) : base( 12, false, TargetFlags.None )
|
||||
{
|
||||
m_Brazier = brazier;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
m_Brazier.EndSacrifice( from, targeted as ChampionSkull );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_Type );
|
||||
writer.Write( m_Platform );
|
||||
writer.Write( m_Skull );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Type = (ChampionSkullType)reader.ReadInt();
|
||||
m_Platform = reader.ReadItem() as ChampionSkullPlatform;
|
||||
m_Skull = reader.ReadItem();
|
||||
|
||||
if ( m_Platform == null )
|
||||
Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Hue == 0x497 )
|
||||
Hue = 0x455;
|
||||
|
||||
if ( Light != LightType.Circle300 )
|
||||
Light = LightType.Circle300;
|
||||
}
|
||||
}
|
||||
}
|
||||
131
Scripts/Engines/CannedEvil/ChampionSkullPlatform.cs
Normal file
131
Scripts/Engines/CannedEvil/ChampionSkullPlatform.cs
Normal file
|
|
@ -0,0 +1,131 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.CannedEvil
|
||||
{
|
||||
public class ChampionSkullPlatform : BaseAddon
|
||||
{
|
||||
private ChampionSkullBrazier m_Power, m_Enlightenment, m_Venom, m_Pain, m_Greed, m_Death;
|
||||
|
||||
[Constructable]
|
||||
public ChampionSkullPlatform()
|
||||
{
|
||||
AddComponent( new AddonComponent( 0x71A ), -1, -1, -1 );
|
||||
AddComponent( new AddonComponent( 0x709 ), 0, -1, -1 );
|
||||
AddComponent( new AddonComponent( 0x709 ), 1, -1, -1 );
|
||||
AddComponent( new AddonComponent( 0x709 ), -1, 0, -1 );
|
||||
AddComponent( new AddonComponent( 0x709 ), 0, 0, -1 );
|
||||
AddComponent( new AddonComponent( 0x709 ), 1, 0, -1 );
|
||||
AddComponent( new AddonComponent( 0x709 ), -1, 1, -1 );
|
||||
AddComponent( new AddonComponent( 0x709 ), 0, 1, -1 );
|
||||
AddComponent( new AddonComponent( 0x71B ), 1, 1, -1 );
|
||||
|
||||
AddComponent( new AddonComponent( 0x50F ), 0, -1, 4 );
|
||||
AddComponent( m_Power = new ChampionSkullBrazier( this, ChampionSkullType.Power ), 0, -1, 5 );
|
||||
|
||||
AddComponent( new AddonComponent( 0x50F ), 1, -1, 4 );
|
||||
AddComponent( m_Enlightenment = new ChampionSkullBrazier( this, ChampionSkullType.Enlightenment ), 1, -1, 5 );
|
||||
|
||||
AddComponent( new AddonComponent( 0x50F ), -1, 0, 4 );
|
||||
AddComponent( m_Venom = new ChampionSkullBrazier( this, ChampionSkullType.Venom ), -1, 0, 5 );
|
||||
|
||||
AddComponent( new AddonComponent( 0x50F ), 1, 0, 4 );
|
||||
AddComponent( m_Pain = new ChampionSkullBrazier( this, ChampionSkullType.Pain ), 1, 0, 5 );
|
||||
|
||||
AddComponent( new AddonComponent( 0x50F ), -1, 1, 4 );
|
||||
AddComponent( m_Greed = new ChampionSkullBrazier( this, ChampionSkullType.Greed ), -1, 1, 5 );
|
||||
|
||||
AddComponent( new AddonComponent( 0x50F ), 0, 1, 4 );
|
||||
AddComponent( m_Death = new ChampionSkullBrazier( this, ChampionSkullType.Death ), 0, 1, 5 );
|
||||
|
||||
AddonComponent comp = new LocalizedAddonComponent( 0x20D2, 1049495 );
|
||||
comp.Hue = 0x482;
|
||||
AddComponent( comp, 0, 0, 5 );
|
||||
|
||||
comp = new LocalizedAddonComponent( 0x0BCF, 1049496 );
|
||||
comp.Hue = 0x482;
|
||||
AddComponent( comp, 0, 2, -7 );
|
||||
|
||||
comp = new LocalizedAddonComponent( 0x0BD0, 1049497 );
|
||||
comp.Hue = 0x482;
|
||||
AddComponent( comp, 2, 0, -7 );
|
||||
}
|
||||
|
||||
public void Validate()
|
||||
{
|
||||
if ( Validate( m_Power ) && Validate( m_Enlightenment ) && Validate( m_Venom ) && Validate( m_Pain ) && Validate( m_Greed ) && Validate( m_Death ) )
|
||||
{
|
||||
Mobile harrower = Harrower.Spawn( new Point3D( X, Y, Z + 6 ), this.Map );
|
||||
|
||||
if ( harrower == null )
|
||||
return;
|
||||
|
||||
Clear( m_Power );
|
||||
Clear( m_Enlightenment );
|
||||
Clear( m_Venom );
|
||||
Clear( m_Pain );
|
||||
Clear( m_Greed );
|
||||
Clear( m_Death );
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear( ChampionSkullBrazier brazier )
|
||||
{
|
||||
if ( brazier != null )
|
||||
{
|
||||
Effects.SendBoltEffect( brazier );
|
||||
|
||||
if ( brazier.Skull != null )
|
||||
brazier.Skull.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Validate( ChampionSkullBrazier brazier )
|
||||
{
|
||||
return ( brazier != null && brazier.Skull != null && !brazier.Skull.Deleted );
|
||||
}
|
||||
|
||||
public ChampionSkullPlatform( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Power );
|
||||
writer.Write( m_Enlightenment );
|
||||
writer.Write( m_Venom );
|
||||
writer.Write( m_Pain );
|
||||
writer.Write( m_Greed );
|
||||
writer.Write( m_Death );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Power = reader.ReadItem() as ChampionSkullBrazier;
|
||||
m_Enlightenment = reader.ReadItem() as ChampionSkullBrazier;
|
||||
m_Venom = reader.ReadItem() as ChampionSkullBrazier;
|
||||
m_Pain = reader.ReadItem() as ChampionSkullBrazier;
|
||||
m_Greed = reader.ReadItem() as ChampionSkullBrazier;
|
||||
m_Death = reader.ReadItem() as ChampionSkullBrazier;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
15
Scripts/Engines/CannedEvil/ChampionSkullType.cs
Normal file
15
Scripts/Engines/CannedEvil/ChampionSkullType.cs
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Engines.CannedEvil
|
||||
{
|
||||
public enum ChampionSkullType
|
||||
{
|
||||
Power,
|
||||
Enlightenment,
|
||||
Venom,
|
||||
Pain,
|
||||
Greed,
|
||||
Death
|
||||
}
|
||||
}
|
||||
1346
Scripts/Engines/CannedEvil/ChampionSpawn.cs
Normal file
1346
Scripts/Engines/CannedEvil/ChampionSpawn.cs
Normal file
File diff suppressed because it is too large
Load diff
122
Scripts/Engines/CannedEvil/ChampionSpawnType.cs
Normal file
122
Scripts/Engines/CannedEvil/ChampionSpawnType.cs
Normal file
|
|
@ -0,0 +1,122 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Engines.CannedEvil
|
||||
{
|
||||
public enum ChampionSpawnType
|
||||
{
|
||||
Abyss,
|
||||
Arachnid,
|
||||
ColdBlood,
|
||||
ForestLord,
|
||||
VerminHorde,
|
||||
UnholyTerror,
|
||||
SleepingDragon,
|
||||
Glade,
|
||||
Pestilence
|
||||
}
|
||||
|
||||
public class ChampionSpawnInfo
|
||||
{
|
||||
private string m_Name;
|
||||
private Type m_Champion;
|
||||
private Type[][] m_SpawnTypes;
|
||||
private string[] m_LevelNames;
|
||||
|
||||
public string Name { get { return m_Name; } }
|
||||
public Type Champion { get { return m_Champion; } }
|
||||
public Type[][] SpawnTypes { get { return m_SpawnTypes; } }
|
||||
public string[] LevelNames { get { return m_LevelNames; } }
|
||||
|
||||
public ChampionSpawnInfo( string name, Type champion, string[] levelNames, Type[][] spawnTypes )
|
||||
{
|
||||
m_Name = name;
|
||||
m_Champion = champion;
|
||||
m_LevelNames = levelNames;
|
||||
m_SpawnTypes = spawnTypes;
|
||||
}
|
||||
|
||||
public static ChampionSpawnInfo[] Table{ get { return m_Table; } }
|
||||
|
||||
private static readonly ChampionSpawnInfo[] m_Table = new ChampionSpawnInfo[]
|
||||
{
|
||||
new ChampionSpawnInfo( "Abyss", typeof( Semidar ), new string[]{ "Foe", "Assassin", "Conqueror" }, new Type[][] // Abyss
|
||||
{ // Abyss
|
||||
new Type[]{ typeof( GreaterMongbat ), typeof( Imp ) }, // Level 1
|
||||
new Type[]{ typeof( Gargoyle ), typeof( Harpy ) }, // Level 2
|
||||
new Type[]{ typeof( FireGargoyle ), typeof( StoneGargoyle ) }, // Level 3
|
||||
new Type[]{ typeof( Daemon ), typeof( Succubus ) } // Level 4
|
||||
} ),
|
||||
new ChampionSpawnInfo( "Arachnid", typeof( Mephitis ), new string[]{ "Bane", "Killer", "Vanquisher" }, new Type[][] // Arachnid
|
||||
{ // Arachnid
|
||||
new Type[]{ typeof( Scorpion ), typeof( GiantSpider ) }, // Level 1
|
||||
new Type[]{ typeof( TerathanDrone ), typeof( TerathanWarrior ) }, // Level 2
|
||||
new Type[]{ typeof( DreadSpider ), typeof( TerathanMatriarch ) }, // Level 3
|
||||
new Type[]{ typeof( PoisonElemental ), typeof( TerathanAvenger ) } // Level 4
|
||||
} ),
|
||||
new ChampionSpawnInfo( "Cold Blood", typeof( Rikktor ), new string[]{ "Blight", "Slayer", "Destroyer" }, new Type[][] // Cold Blood
|
||||
{ // Cold Blood
|
||||
new Type[]{ typeof( Lizardman ), typeof( Snake ) }, // Level 1
|
||||
new Type[]{ typeof( LavaLizard ), typeof( OphidianWarrior ) }, // Level 2
|
||||
new Type[]{ typeof( Drake ), typeof( OphidianArchmage ) }, // Level 3
|
||||
new Type[]{ typeof( Dragon ), typeof( OphidianKnight ) } // Level 4
|
||||
} ),
|
||||
new ChampionSpawnInfo( "Forest Lord", typeof( LordOaks ), new string[]{ "Enemy", "Curse", "Slaughterer" }, new Type[][] // Forest Lord
|
||||
{ // Forest Lord
|
||||
new Type[]{ typeof( Pixie ), typeof( ShadowWisp ) }, // Level 1
|
||||
new Type[]{ typeof( Kirin ), typeof( Wisp ) }, // Level 2
|
||||
new Type[]{ typeof( Centaur ), typeof( Unicorn ) }, // Level 3
|
||||
new Type[]{ typeof( EtherealWarrior ), typeof( SerpentineDragon ) } // Level 4
|
||||
} ),
|
||||
new ChampionSpawnInfo( "Vermin Horde", typeof( Barracoon ), new string[]{ "Adversary", "Subjugator", "Eradicator" }, new Type[][] // Vermin Horde
|
||||
{ // Vermin Horde
|
||||
new Type[]{ typeof( GiantRat ), typeof( Slime ) }, // Level 1
|
||||
new Type[]{ typeof( DireWolf ), typeof( Ratman ) }, // Level 2
|
||||
new Type[]{ typeof( HellHound ), typeof( RatmanMage ) }, // Level 3
|
||||
new Type[]{ typeof( RatmanArcher ), typeof( SilverSerpent ) } // Level 4
|
||||
} ),
|
||||
new ChampionSpawnInfo( "Unholy Terror", typeof( Neira ), new string[]{ "Scourge", "Punisher", "Nemesis" }, new Type[][] // Unholy Terror
|
||||
{ // Unholy Terror
|
||||
(Core.AOS ?
|
||||
new Type[]{ typeof( Bogle ), typeof( Ghoul ), typeof( Shade ), typeof( Spectre ), typeof( Wraith ) } // Level 1 (Pre-AoS)
|
||||
: new Type[]{ typeof( Ghoul ), typeof( Shade ), typeof( Spectre ), typeof( Wraith ) } ), // Level 1
|
||||
|
||||
new Type[]{ typeof( BoneMagi ), typeof( Mummy ), typeof( SkeletalMage ) }, // Level 2
|
||||
new Type[]{ typeof( BoneKnight ), typeof( Lich ), typeof( SkeletalKnight ) }, // Level 3
|
||||
new Type[]{ typeof( LichLord ), typeof( RottingCorpse ) } // Level 4
|
||||
} ),
|
||||
new ChampionSpawnInfo( "Sleeping Dragon", typeof( Serado ), new string[]{ "Rival", "Challenger", "Antagonist" } , new Type[][]
|
||||
{ // Unholy Terror
|
||||
new Type[]{ typeof( DeathwatchBeetleHatchling ), typeof( Lizardman ) },
|
||||
new Type[]{ typeof( DeathwatchBeetle ), typeof( Kappa ) },
|
||||
new Type[]{ typeof( LesserHiryu ), typeof( RevenantLion ) },
|
||||
new Type[]{ typeof( Hiryu ), typeof( Oni ) }
|
||||
} ),
|
||||
new ChampionSpawnInfo( "Glade", typeof( Twaulo ), new string[]{ "Banisher", "Enforcer", "Eradicator" } , new Type[][]
|
||||
{ // Glade
|
||||
new Type[]{ typeof( Pixie ), typeof( ShadowWisp ) },
|
||||
new Type[]{ typeof( Centaur ), typeof( MLDryad ) },
|
||||
new Type[]{ typeof( Satyr ), typeof( CuSidhe ) },
|
||||
new Type[]{ typeof( FerelTreefellow ), typeof( RagingGrizzlyBear ) }
|
||||
} ),
|
||||
new ChampionSpawnInfo( "The Corrupt", typeof( Ilhenir ), new string[]{ "Cleanser", "Expunger", "Depurator" } , new Type[][]
|
||||
{ // Unholy Terror
|
||||
new Type[]{ typeof( PlagueSpawn ), typeof( Bogling ) },
|
||||
new Type[]{ typeof( PlagueBeast ), typeof( BogThing ) },
|
||||
new Type[]{ typeof( PlagueBeastLord ), typeof( InterredGrizzle ) },
|
||||
new Type[]{ typeof( FetidEssence ), typeof( PestilentBandage ) }
|
||||
} )
|
||||
};
|
||||
|
||||
public static ChampionSpawnInfo GetInfo( ChampionSpawnType type )
|
||||
{
|
||||
int v = (int)type;
|
||||
|
||||
if( v < 0 || v >= m_Table.Length )
|
||||
v = 0;
|
||||
|
||||
return m_Table[v];
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue