#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class ArtifactLargeVase : Item
{
[Constructable]
public ArtifactLargeVase() : base( 0x0B47 )
{
}
public ArtifactLargeVase( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class ArtifactVase : Item
{
[Constructable]
public ArtifactVase() : base( 0x0B48 )
{
}
public ArtifactVase( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class DemonSkull : Item
{
[Constructable]
public DemonSkull() : base( 0x224e + Utility.Random(4) )
{
}
public DemonSkull( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class DirtPatch : Item
{
[Constructable]
public DirtPatch(): base(0x0913)
{
}
public DirtPatch(Serial serial): base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class EvilIdolSkull : Item
{
public override int LabelNumber{ get{ return 1095237; } } // Evil Idol
[Constructable]
public EvilIdolSkull() : base( 0x1F18 )
{
}
public EvilIdolSkull( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
[Flipable]
public class Futon : Item
{
[Constructable]
public Futon() : base( Utility.RandomDouble() > 0.5 ? 0x295C : 0x295E )
{
}
public Futon( Serial serial ) : base( serial )
{
}
public void Flip()
{
switch ( ItemID )
{
case 0x295C: ItemID = 0x295D; break;
case 0x295E: ItemID = 0x295F; break;
case 0x295D: ItemID = 0x295C; break;
case 0x295F: ItemID = 0x295E; break;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class LavaTile : Item
{
[Constructable]
public LavaTile() : base( 0x12EE )
{
}
public LavaTile( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class Pier : Item
{
/*
* This does not make a lot of sense, being a "Pier"
* and having possible itemids that have nothing
* to do with piers. The three items here are basically
* permutations of the same "drop", or item that
* will be randomly selected when the item drops.
*
* It was either this, or make 2
* new classes named to reflect that they are rocks
* in water, or put them all in one class. Either
* is kind of senseless, so it is what it is.
*
*/
private static int[] m_itemids = new int[]
{
0x3486, 0x348b, 0x3ae
};
[Constructable]
public Pier()
: base(m_itemids[Utility.Random(3)])
{
}
public Pier(int itemid)
: base(itemid)
{
}
public Pier( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class SkullPole : Item
{
[Constructable]
public SkullPole() : base( 0x2204 )
{
Weight = 5;
}
public SkullPole( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class SwampTile : Item
{
[Constructable]
public SwampTile() : base( 0x320D )
{
}
public SwampTile( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class TatteredAncientMummyWrapping : Item
{
public override int LabelNumber{ get{ return 1094912; } } // Tattered Ancient Mummy Wrapping [Replica]
[Constructable]
public TatteredAncientMummyWrapping() : base( 0xE21 )
{
Hue = 0x909;
}
public TatteredAncientMummyWrapping( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class WallBlood : Item
{
[Constructable]
public WallBlood()
: base(Utility.RandomBool() ? 0x1D95 : 0x1D94)
{
}
public WallBlood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class WaterTile : Item
{
[Constructable]
public WaterTile() : base( 0x346E )
{
}
public WaterTile( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Web : Item
{
private static int[] m_itemids = new int[]
{
0x10d7, 0x10d8, 0x10dd
};
[Constructable]
public Web()
: base(m_itemids[Utility.Random(3)])
{
}
[Constructable]
public Web( int itemid ) : base( itemid )
{
}
public Web( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
public class WindSpirit : Item
{
public override int LabelNumber{ get{ return 1094925; } } // Wind Spirit [Replica]
[Constructable]
public WindSpirit() : base( 0x1F1F )
{
}
public WindSpirit( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ANecromancerShroud : Robe
{
public override int LabelNumber{ get{ return 1094913; } } // A Necromancer Shroud [Replica]
public override int BaseColdResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public ANecromancerShroud()
{
Hue = 0x455;
}
public ANecromancerShroud( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BraveKnightOfTheBritannia : Katana
{
public override int LabelNumber{ get{ return 1094909; } } // Brave Knight of The Britannia [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public BraveKnightOfTheBritannia()
{
Hue = 0x47e;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 35;
WeaponAttributes.HitLeechStam = 48;
WeaponAttributes.HitHarm = 26;
WeaponAttributes.HitLeechHits = 22;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = chaos = direct = 0;
fire = 40;
cold = 30;
pois = 10;
nrgy = 20;
}
public BraveKnightOfTheBritannia( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CaptainJohnsHat : TricorneHat
{
public override int LabelNumber{ get{ return 1094911; } } // Captain John's Hat [Replica]
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 23; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public CaptainJohnsHat()
{
Hue = 0x455;
Attributes.BonusDex = 8;
Attributes.NightSight = 1;
Attributes.AttackChance = 15;
SkillBonuses.Skill_1_Name = SkillName.Swords;
SkillBonuses.Skill_1_Value = 20;
}
public CaptainJohnsHat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DetectiveBoots : Boots
{
public override int LabelNumber{ get{ return 1094894 + m_Level; } } // [Quality] Detective of the Royal Guard [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
private int m_Level;
[CommandProperty( AccessLevel.GameMaster )]
public int Level
{
get{ return m_Level; }
set{ m_Level = Math.Max( Math.Min( 2, value), 0 ); Attributes.BonusInt = 2 + m_Level; InvalidateProperties(); }
}
[Constructable]
public DetectiveBoots()
{
Hue = 0x455;
Level = Utility.RandomMinMax( 0, 2 );
}
public DetectiveBoots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
Level = Attributes.BonusInt - 2;
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DjinnisRing : SilverRing
{
public override int LabelNumber{ get{ return 1094927; } } // Djinni's Ring [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
[Constructable]
public DjinnisRing()
{
Attributes.BonusInt = 5;
Attributes.SpellDamage = 10;
Attributes.CastSpeed = 2;
}
public DjinnisRing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class EmbroideredOakLeafCloak : BaseOuterTorso
{
public override int LabelNumber{ get{ return 1094901; } } // Embroidered Oak Leaf Cloak [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public EmbroideredOakLeafCloak() : base( 0x2684 )
{
Hue = 0x483;
StrRequirement = 0;
SkillBonuses.Skill_1_Name = SkillName.Stealth;
SkillBonuses.Skill_1_Value = 5;
}
public EmbroideredOakLeafCloak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GuantletsOfAnger : PlateGloves
{
public override int LabelNumber{ get{ return 1094902; } } // Gauntlets of Anger [Replica]
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 6; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public GuantletsOfAnger()
{
Hue = 0x29b;
Attributes.BonusHits = 8;
Attributes.RegenHits = 2;
Attributes.DefendChance = 10;
}
public GuantletsOfAnger( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LieutenantOfTheBritannianRoyalGuard : BodySash
{
public override int LabelNumber{ get{ return 1094910; } } // Lieutenant of the Britannian Royal Guard [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public LieutenantOfTheBritannianRoyalGuard()
{
Hue = 0xe8;
Attributes.BonusInt = 5;
Attributes.RegenMana = 2;
Attributes.LowerRegCost = 10;
}
public LieutenantOfTheBritannianRoyalGuard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class OblivionsNeedle : Dagger
{
public override int LabelNumber{ get{ return 1094916; } } // Oblivion's Needle [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public OblivionsNeedle()
{
Attributes.BonusStam = 20;
Attributes.AttackChance = 20;
Attributes.DefendChance = -20;
Attributes.WeaponDamage = 40;
WeaponAttributes.HitLeechStam = 50;
}
public OblivionsNeedle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class RoyalGuardSurvivalKnife : SkinningKnife
{
public override int LabelNumber{ get{ return 1094918; } } // Royal Guard Survival Knife [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public RoyalGuardSurvivalKnife()
{
Attributes.SpellChanneling = 1;
Attributes.Luck = 140;
Attributes.EnhancePotions = 25;
WeaponAttributes.UseBestSkill = 1;
WeaponAttributes.LowerStatReq = 50;
}
public RoyalGuardSurvivalKnife( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SamaritanRobe : Robe
{
public override int LabelNumber{ get{ return 1094926; } } // Good Samaritan of Britannia [Replica]
public override int BasePhysicalResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public SamaritanRobe()
{
Hue = 0x2a3;
}
public SamaritanRobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TheMostKnowledgePerson : BaseOuterTorso
{
public override int LabelNumber{ get{ return 1094893; } } // The Most Knowledge Person [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
public override bool CanBeBlessed{ get{ return false; } }
[Constructable]
public TheMostKnowledgePerson() : base( 0x2684 )
{
Hue = 0x117;
StrRequirement = 0;
Attributes.BonusHits = 3 + Utility.RandomMinMax( 0, 2 );
}
public TheMostKnowledgePerson( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TheRobeOfBritanniaAri : BaseOuterTorso
{
public override int LabelNumber{ get{ return 1094931; } } // The Robe of Britannia "Ari" [Replica]
public override int BasePhysicalResistance{ get{ return 10; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public TheRobeOfBritanniaAri() : base( 0x2684 )
{
Hue = 0x48b;
StrRequirement = 0;
}
public TheRobeOfBritanniaAri( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AcidProofRobe : Robe
{
public override int LabelNumber{ get{ return 1095236; } } // Acid-Proof Robe [Replica]
public override int BaseFireResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public AcidProofRobe()
{
Hue = 0x455;
LootType = LootType.Blessed;
}
public AcidProofRobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if (version < 1 && Hue == 1)
{
Hue = 0x455;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Calm : Halberd
{
public override int LabelNumber{ get{ return 1094915; } } // Calm [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public Calm()
{
Hue = 0x2cb;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Calm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CrownOfTalKeesh : Bandana
{
public override int LabelNumber{ get{ return 1094903; } } // Crown of Tal'Keesh [Replica]
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 20; } }
public override int BaseEnergyResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public CrownOfTalKeesh()
{
Hue = 0x4F2;
Attributes.BonusInt = 8;
Attributes.RegenMana = 4;
Attributes.SpellDamage = 10;
}
public CrownOfTalKeesh( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FangOfRactus : Kryss
{
public override int LabelNumber{ get{ return 1094892; } } // Fang of Ractus [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public FangOfRactus()
{
Hue = 0x117;
Attributes.SpellChanneling = 1;
Attributes.AttackChance = 5;
Attributes.DefendChance = 5;
Attributes.WeaponDamage = 35;
WeaponAttributes.HitPoisonArea = 20;
WeaponAttributes.ResistPoisonBonus = 15;
}
public FangOfRactus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GladiatorsCollar : PlateGorget
{
public override int LabelNumber{ get{ return 1094917; } } // Gladiator's Collar [Replica]
public override int BasePhysicalResistance{ get{ return 18; } }
public override int BaseFireResistance{ get{ return 18; } }
public override int BaseColdResistance{ get{ return 17; } }
public override int BasePoisonResistance{ get{ return 18; } }
public override int BaseEnergyResistance{ get{ return 16; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public GladiatorsCollar()
{
Hue = 0x26d;
Attributes.BonusHits = 10;
Attributes.AttackChance = 10;
ArmorAttributes.MageArmor = 1;
}
public GladiatorsCollar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class OrcChieftainHelm : OrcHelm
{
public override int LabelNumber{ get{ return 1094924; } } // Orc Chieftain Helm [Replica]
public override int BasePhysicalResistance{ get{ return 23; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 23; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public OrcChieftainHelm()
{
Hue = 0x2a3;
Attributes.Luck = 100;
Attributes.RegenHits = 3;
if( Utility.RandomBool() )
Attributes.BonusHits = 30;
else
Attributes.AttackChance = 30;
}
public OrcChieftainHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if (version < 1 && Hue == 0x3f) /* Pigmented? */
{
Hue = 0x2a3;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Pacify : Pike
{
public override int LabelNumber{ get{ return 1094929; } } // Pacify [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public Pacify()
{
Hue = 0x835;
Attributes.SpellChanneling = 1;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Pacify( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Quell : Bardiche
{
public override int LabelNumber{ get{ return 1094928; } } // Quell [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public Quell()
{
Hue = 0x225;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
Attributes.AttackChance = 10;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Quell( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ShroudOfDeciet : BoneChest
{
public override int LabelNumber{ get{ return 1094914; } } // Shroud of Deceit [Replica]
public override int BasePhysicalResistance{ get{ return 11; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 18; } }
public override int BasePoisonResistance{ get{ return 15; } }
public override int BaseEnergyResistance{ get{ return 13; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public ShroudOfDeciet()
{
Hue = 0x38F;
Attributes.RegenHits = 3;
ArmorAttributes.MageArmor = 1;
SkillBonuses.Skill_1_Name = SkillName.MagicResist;
SkillBonuses.Skill_1_Value = 10;
}
public ShroudOfDeciet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Subdue : Scythe
{
public override int LabelNumber{ get{ return 1094930; } } // Subdue [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public Subdue()
{
Hue = 0x2cb;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
Attributes.AttackChance = 10;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Subdue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}