#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
|
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ArtifactLargeVase : Item
|
||||
{
|
||||
[Constructable]
|
||||
public ArtifactLargeVase() : base( 0x0B47 )
|
||||
{
|
||||
}
|
||||
|
||||
public ArtifactLargeVase( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Scripts/Items/Champion Artifacts/Decorative/ArtifactVase.cs
Normal file
32
Scripts/Items/Champion Artifacts/Decorative/ArtifactVase.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ArtifactVase : Item
|
||||
{
|
||||
[Constructable]
|
||||
public ArtifactVase() : base( 0x0B48 )
|
||||
{
|
||||
}
|
||||
|
||||
public ArtifactVase( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Scripts/Items/Champion Artifacts/Decorative/DemonSkull.cs
Normal file
32
Scripts/Items/Champion Artifacts/Decorative/DemonSkull.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DemonSkull : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DemonSkull() : base( 0x224e + Utility.Random(4) )
|
||||
{
|
||||
}
|
||||
|
||||
public DemonSkull( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Scripts/Items/Champion Artifacts/Decorative/DirtPatch.cs
Normal file
32
Scripts/Items/Champion Artifacts/Decorative/DirtPatch.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DirtPatch : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DirtPatch(): base(0x0913)
|
||||
{
|
||||
}
|
||||
|
||||
public DirtPatch(Serial serial): base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Champion Artifacts/Decorative/EvilIdolSkull.cs
Normal file
34
Scripts/Items/Champion Artifacts/Decorative/EvilIdolSkull.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EvilIdolSkull : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1095237; } } // Evil Idol
|
||||
|
||||
[Constructable]
|
||||
public EvilIdolSkull() : base( 0x1F18 )
|
||||
{
|
||||
}
|
||||
|
||||
public EvilIdolSkull( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Champion Artifacts/Decorative/Futon.cs
Normal file
42
Scripts/Items/Champion Artifacts/Decorative/Futon.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable]
|
||||
public class Futon : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Futon() : base( Utility.RandomDouble() > 0.5 ? 0x295C : 0x295E )
|
||||
{
|
||||
}
|
||||
|
||||
public Futon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x295C: ItemID = 0x295D; break;
|
||||
case 0x295E: ItemID = 0x295F; break;
|
||||
|
||||
case 0x295D: ItemID = 0x295C; break;
|
||||
case 0x295F: ItemID = 0x295E; break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Scripts/Items/Champion Artifacts/Decorative/LavaTile.cs
Normal file
32
Scripts/Items/Champion Artifacts/Decorative/LavaTile.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LavaTile : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LavaTile() : base( 0x12EE )
|
||||
{
|
||||
}
|
||||
|
||||
public LavaTile( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
57
Scripts/Items/Champion Artifacts/Decorative/Pier.cs
Normal file
57
Scripts/Items/Champion Artifacts/Decorative/Pier.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Pier : Item
|
||||
{
|
||||
/*
|
||||
* This does not make a lot of sense, being a "Pier"
|
||||
* and having possible itemids that have nothing
|
||||
* to do with piers. The three items here are basically
|
||||
* permutations of the same "drop", or item that
|
||||
* will be randomly selected when the item drops.
|
||||
*
|
||||
* It was either this, or make 2
|
||||
* new classes named to reflect that they are rocks
|
||||
* in water, or put them all in one class. Either
|
||||
* is kind of senseless, so it is what it is.
|
||||
*
|
||||
*/
|
||||
|
||||
private static int[] m_itemids = new int[]
|
||||
{
|
||||
0x3486, 0x348b, 0x3ae
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public Pier()
|
||||
: base(m_itemids[Utility.Random(3)])
|
||||
{
|
||||
}
|
||||
|
||||
public Pier(int itemid)
|
||||
: base(itemid)
|
||||
{
|
||||
}
|
||||
|
||||
public Pier( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Champion Artifacts/Decorative/SkullPole.cs
Normal file
33
Scripts/Items/Champion Artifacts/Decorative/SkullPole.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SkullPole : Item
|
||||
{
|
||||
[Constructable]
|
||||
public SkullPole() : base( 0x2204 )
|
||||
{
|
||||
Weight = 5;
|
||||
}
|
||||
|
||||
public SkullPole( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Scripts/Items/Champion Artifacts/Decorative/SwampTile.cs
Normal file
32
Scripts/Items/Champion Artifacts/Decorative/SwampTile.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SwampTile : Item
|
||||
{
|
||||
[Constructable]
|
||||
public SwampTile() : base( 0x320D )
|
||||
{
|
||||
}
|
||||
|
||||
public SwampTile( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TatteredAncientMummyWrapping : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094912; } } // Tattered Ancient Mummy Wrapping [Replica]
|
||||
|
||||
[Constructable]
|
||||
public TatteredAncientMummyWrapping() : base( 0xE21 )
|
||||
{
|
||||
Hue = 0x909;
|
||||
}
|
||||
|
||||
public TatteredAncientMummyWrapping( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Scripts/Items/Champion Artifacts/Decorative/WallBlood.cs
Normal file
33
Scripts/Items/Champion Artifacts/Decorative/WallBlood.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WallBlood : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WallBlood()
|
||||
: base(Utility.RandomBool() ? 0x1D95 : 0x1D94)
|
||||
{
|
||||
}
|
||||
|
||||
public WallBlood( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Scripts/Items/Champion Artifacts/Decorative/WaterTile.cs
Normal file
32
Scripts/Items/Champion Artifacts/Decorative/WaterTile.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WaterTile : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WaterTile() : base( 0x346E )
|
||||
{
|
||||
}
|
||||
|
||||
public WaterTile( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Scripts/Items/Champion Artifacts/Decorative/Web.cs
Normal file
40
Scripts/Items/Champion Artifacts/Decorative/Web.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Web : Item
|
||||
{
|
||||
private static int[] m_itemids = new int[]
|
||||
{
|
||||
0x10d7, 0x10d8, 0x10dd
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public Web()
|
||||
: base(m_itemids[Utility.Random(3)])
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Web( int itemid ) : base( itemid )
|
||||
{
|
||||
}
|
||||
|
||||
public Web( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Champion Artifacts/Decorative/WindSpirit.cs
Normal file
34
Scripts/Items/Champion Artifacts/Decorative/WindSpirit.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WindSpirit : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094925; } } // Wind Spirit [Replica]
|
||||
|
||||
[Constructable]
|
||||
public WindSpirit() : base( 0x1F1F )
|
||||
{
|
||||
}
|
||||
|
||||
public WindSpirit( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ANecromancerShroud : Robe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094913; } } // A Necromancer Shroud [Replica]
|
||||
|
||||
public override int BaseColdResistance{ get{ return 5; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public ANecromancerShroud()
|
||||
{
|
||||
Hue = 0x455;
|
||||
}
|
||||
|
||||
public ANecromancerShroud( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BraveKnightOfTheBritannia : Katana
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094909; } } // Brave Knight of The Britannia [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public BraveKnightOfTheBritannia()
|
||||
{
|
||||
Hue = 0x47e;
|
||||
|
||||
Attributes.WeaponSpeed = 30;
|
||||
Attributes.WeaponDamage = 35;
|
||||
|
||||
WeaponAttributes.HitLeechStam = 48;
|
||||
WeaponAttributes.HitHarm = 26;
|
||||
WeaponAttributes.HitLeechHits = 22;
|
||||
}
|
||||
|
||||
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
|
||||
{
|
||||
phys = chaos = direct = 0;
|
||||
fire = 40;
|
||||
cold = 30;
|
||||
pois = 10;
|
||||
nrgy = 20;
|
||||
}
|
||||
|
||||
public BraveKnightOfTheBritannia( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs
Normal file
52
Scripts/Items/Champion Artifacts/Shared/CaptainJohnsHat.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CaptainJohnsHat : TricorneHat
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094911; } } // Captain John's Hat [Replica]
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 6; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 23; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public CaptainJohnsHat()
|
||||
{
|
||||
Hue = 0x455;
|
||||
|
||||
Attributes.BonusDex = 8;
|
||||
Attributes.NightSight = 1;
|
||||
Attributes.AttackChance = 15;
|
||||
|
||||
SkillBonuses.Skill_1_Name = SkillName.Swords;
|
||||
SkillBonuses.Skill_1_Value = 20;
|
||||
}
|
||||
|
||||
public CaptainJohnsHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Scripts/Items/Champion Artifacts/Shared/DetectiveBoots.cs
Normal file
51
Scripts/Items/Champion Artifacts/Shared/DetectiveBoots.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DetectiveBoots : Boots
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094894 + m_Level; } } // [Quality] Detective of the Royal Guard [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
private int m_Level;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Level
|
||||
{
|
||||
get{ return m_Level; }
|
||||
set{ m_Level = Math.Max( Math.Min( 2, value), 0 ); Attributes.BonusInt = 2 + m_Level; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public DetectiveBoots()
|
||||
{
|
||||
Hue = 0x455;
|
||||
Level = Utility.RandomMinMax( 0, 2 );
|
||||
}
|
||||
|
||||
public DetectiveBoots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Level = Attributes.BonusInt - 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/Champion Artifacts/Shared/DjinnisRing.cs
Normal file
39
Scripts/Items/Champion Artifacts/Shared/DjinnisRing.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class DjinnisRing : SilverRing
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094927; } } // Djinni's Ring [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
[Constructable]
|
||||
public DjinnisRing()
|
||||
{
|
||||
Attributes.BonusInt = 5;
|
||||
Attributes.SpellDamage = 10;
|
||||
Attributes.CastSpeed = 2;
|
||||
}
|
||||
|
||||
public DjinnisRing( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EmbroideredOakLeafCloak : BaseOuterTorso
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094901; } } // Embroidered Oak Leaf Cloak [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public EmbroideredOakLeafCloak() : base( 0x2684 )
|
||||
{
|
||||
Hue = 0x483;
|
||||
StrRequirement = 0;
|
||||
|
||||
SkillBonuses.Skill_1_Name = SkillName.Stealth;
|
||||
SkillBonuses.Skill_1_Value = 5;
|
||||
}
|
||||
|
||||
public EmbroideredOakLeafCloak( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Items/Champion Artifacts/Shared/GauntletsOfAnger.cs
Normal file
49
Scripts/Items/Champion Artifacts/Shared/GauntletsOfAnger.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GuantletsOfAnger : PlateGloves
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094902; } } // Gauntlets of Anger [Replica]
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 4; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 5; } }
|
||||
public override int BasePoisonResistance{ get{ return 6; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public GuantletsOfAnger()
|
||||
{
|
||||
Hue = 0x29b;
|
||||
|
||||
Attributes.BonusHits = 8;
|
||||
Attributes.RegenHits = 2;
|
||||
Attributes.DefendChance = 10;
|
||||
}
|
||||
|
||||
public GuantletsOfAnger( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LieutenantOfTheBritannianRoyalGuard : BodySash
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094910; } } // Lieutenant of the Britannian Royal Guard [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public LieutenantOfTheBritannianRoyalGuard()
|
||||
{
|
||||
Hue = 0xe8;
|
||||
|
||||
Attributes.BonusInt = 5;
|
||||
Attributes.RegenMana = 2;
|
||||
Attributes.LowerRegCost = 10;
|
||||
}
|
||||
|
||||
public LieutenantOfTheBritannianRoyalGuard( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
44
Scripts/Items/Champion Artifacts/Shared/OblivionsNeedle.cs
Normal file
44
Scripts/Items/Champion Artifacts/Shared/OblivionsNeedle.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OblivionsNeedle : Dagger
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094916; } } // Oblivion's Needle [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public OblivionsNeedle()
|
||||
{
|
||||
Attributes.BonusStam = 20;
|
||||
Attributes.AttackChance = 20;
|
||||
Attributes.DefendChance = -20;
|
||||
Attributes.WeaponDamage = 40;
|
||||
|
||||
WeaponAttributes.HitLeechStam = 50;
|
||||
}
|
||||
|
||||
public OblivionsNeedle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RoyalGuardSurvivalKnife : SkinningKnife
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094918; } } // Royal Guard Survival Knife [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public RoyalGuardSurvivalKnife()
|
||||
{
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.Luck = 140;
|
||||
Attributes.EnhancePotions = 25;
|
||||
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
WeaponAttributes.LowerStatReq = 50;
|
||||
}
|
||||
|
||||
public RoyalGuardSurvivalKnife( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Scripts/Items/Champion Artifacts/Shared/SamaritanRobe.cs
Normal file
41
Scripts/Items/Champion Artifacts/Shared/SamaritanRobe.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SamaritanRobe : Robe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094926; } } // Good Samaritan of Britannia [Replica]
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public SamaritanRobe()
|
||||
{
|
||||
Hue = 0x2a3;
|
||||
}
|
||||
|
||||
public SamaritanRobe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TheMostKnowledgePerson : BaseOuterTorso
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094893; } } // The Most Knowledge Person [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
public override bool CanBeBlessed{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public TheMostKnowledgePerson() : base( 0x2684 )
|
||||
{
|
||||
Hue = 0x117;
|
||||
StrRequirement = 0;
|
||||
|
||||
Attributes.BonusHits = 3 + Utility.RandomMinMax( 0, 2 );
|
||||
}
|
||||
|
||||
public TheMostKnowledgePerson( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TheRobeOfBritanniaAri : BaseOuterTorso
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094931; } } // The Robe of Britannia "Ari" [Replica]
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 10; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public TheRobeOfBritanniaAri() : base( 0x2684 )
|
||||
{
|
||||
Hue = 0x48b;
|
||||
StrRequirement = 0;
|
||||
}
|
||||
|
||||
public TheRobeOfBritanniaAri( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Items/Champion Artifacts/Unique/AcidProofRobe.cs
Normal file
47
Scripts/Items/Champion Artifacts/Unique/AcidProofRobe.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AcidProofRobe : Robe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1095236; } } // Acid-Proof Robe [Replica]
|
||||
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public AcidProofRobe()
|
||||
{
|
||||
Hue = 0x455;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public AcidProofRobe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (version < 1 && Hue == 1)
|
||||
{
|
||||
Hue = 0x455;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
46
Scripts/Items/Champion Artifacts/Unique/Calm.cs
Normal file
46
Scripts/Items/Champion Artifacts/Unique/Calm.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Calm : Halberd
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094915; } } // Calm [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public Calm()
|
||||
{
|
||||
Hue = 0x2cb;
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 50;
|
||||
|
||||
WeaponAttributes.HitLeechMana = 100;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public Calm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
49
Scripts/Items/Champion Artifacts/Unique/CrownOfTalKeesh.cs
Normal file
49
Scripts/Items/Champion Artifacts/Unique/CrownOfTalKeesh.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CrownOfTalKeesh : Bandana
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094903; } } // Crown of Tal'Keesh [Replica]
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 20; } }
|
||||
public override int BaseEnergyResistance{ get{ return 20; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public CrownOfTalKeesh()
|
||||
{
|
||||
Hue = 0x4F2;
|
||||
|
||||
Attributes.BonusInt = 8;
|
||||
Attributes.RegenMana = 4;
|
||||
Attributes.SpellDamage = 10;
|
||||
}
|
||||
|
||||
public CrownOfTalKeesh( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Items/Champion Artifacts/Unique/FangOfRactus.cs
Normal file
47
Scripts/Items/Champion Artifacts/Unique/FangOfRactus.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class FangOfRactus : Kryss
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094892; } } // Fang of Ractus [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public FangOfRactus()
|
||||
{
|
||||
Hue = 0x117;
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.DefendChance = 5;
|
||||
Attributes.WeaponDamage = 35;
|
||||
|
||||
WeaponAttributes.HitPoisonArea = 20;
|
||||
WeaponAttributes.ResistPoisonBonus = 15;
|
||||
}
|
||||
|
||||
public FangOfRactus( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Scripts/Items/Champion Artifacts/Unique/GladiatorsCollar.cs
Normal file
50
Scripts/Items/Champion Artifacts/Unique/GladiatorsCollar.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GladiatorsCollar : PlateGorget
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094917; } } // Gladiator's Collar [Replica]
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 18; } }
|
||||
public override int BaseFireResistance{ get{ return 18; } }
|
||||
public override int BaseColdResistance{ get{ return 17; } }
|
||||
public override int BasePoisonResistance{ get{ return 18; } }
|
||||
public override int BaseEnergyResistance{ get{ return 16; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public GladiatorsCollar()
|
||||
{
|
||||
Hue = 0x26d;
|
||||
|
||||
Attributes.BonusHits = 10;
|
||||
Attributes.AttackChance = 10;
|
||||
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
}
|
||||
|
||||
public GladiatorsCollar( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Items/Champion Artifacts/Unique/OrcChieftainHelm.cs
Normal file
58
Scripts/Items/Champion Artifacts/Unique/OrcChieftainHelm.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OrcChieftainHelm : OrcHelm
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094924; } } // Orc Chieftain Helm [Replica]
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 23; } }
|
||||
public override int BaseFireResistance{ get{ return 1; } }
|
||||
public override int BaseColdResistance{ get{ return 23; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public OrcChieftainHelm()
|
||||
{
|
||||
Hue = 0x2a3;
|
||||
|
||||
Attributes.Luck = 100;
|
||||
Attributes.RegenHits = 3;
|
||||
|
||||
if( Utility.RandomBool() )
|
||||
Attributes.BonusHits = 30;
|
||||
else
|
||||
Attributes.AttackChance = 30;
|
||||
}
|
||||
|
||||
public OrcChieftainHelm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (version < 1 && Hue == 0x3f) /* Pigmented? */
|
||||
{
|
||||
Hue = 0x2a3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Items/Champion Artifacts/Unique/Pacify.cs
Normal file
47
Scripts/Items/Champion Artifacts/Unique/Pacify.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Pacify : Pike
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094929; } } // Pacify [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public Pacify()
|
||||
{
|
||||
Hue = 0x835;
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.AttackChance = 10;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 50;
|
||||
|
||||
WeaponAttributes.HitLeechMana = 100;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public Pacify( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Items/Champion Artifacts/Unique/Quell.cs
Normal file
47
Scripts/Items/Champion Artifacts/Unique/Quell.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Quell : Bardiche
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094928; } } // Quell [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public Quell()
|
||||
{
|
||||
Hue = 0x225;
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 50;
|
||||
Attributes.AttackChance = 10;
|
||||
|
||||
WeaponAttributes.HitLeechMana = 100;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public Quell( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Items/Champion Artifacts/Unique/ShroudOfDeceit.cs
Normal file
52
Scripts/Items/Champion Artifacts/Unique/ShroudOfDeceit.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ShroudOfDeciet : BoneChest
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094914; } } // Shroud of Deceit [Replica]
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 11; } }
|
||||
public override int BaseFireResistance{ get{ return 6; } }
|
||||
public override int BaseColdResistance{ get{ return 18; } }
|
||||
public override int BasePoisonResistance{ get{ return 15; } }
|
||||
public override int BaseEnergyResistance{ get{ return 13; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public ShroudOfDeciet()
|
||||
{
|
||||
Hue = 0x38F;
|
||||
|
||||
Attributes.RegenHits = 3;
|
||||
|
||||
ArmorAttributes.MageArmor = 1;
|
||||
|
||||
SkillBonuses.Skill_1_Name = SkillName.MagicResist;
|
||||
SkillBonuses.Skill_1_Value = 10;
|
||||
}
|
||||
|
||||
public ShroudOfDeciet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
47
Scripts/Items/Champion Artifacts/Unique/Subdue.cs
Normal file
47
Scripts/Items/Champion Artifacts/Unique/Subdue.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Subdue : Scythe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094930; } } // Subdue [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public Subdue()
|
||||
{
|
||||
Hue = 0x2cb;
|
||||
|
||||
Attributes.SpellChanneling = 1;
|
||||
Attributes.WeaponSpeed = 20;
|
||||
Attributes.WeaponDamage = 50;
|
||||
Attributes.AttackChance = 10;
|
||||
|
||||
WeaponAttributes.HitLeechMana = 100;
|
||||
WeaponAttributes.UseBestSkill = 1;
|
||||
}
|
||||
|
||||
public Subdue( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue