Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace Server.Engines.Chat
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{
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@ -401,18 +402,7 @@ namespace Server.Engines.Chat
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}
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}
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public static Channel FindChannelByName(string name)
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{
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for (int i = 0; i < Channels.Count; ++i)
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{
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Channel channel = Channels[i];
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if (channel.m_Name == name)
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return channel;
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}
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return null;
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}
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public static Channel FindChannelByName(string name) => Channels.FirstOrDefault(channel => channel.m_Name == name);
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public static void Initialize()
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{
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@ -1,12 +1,13 @@
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using System;
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using System.IO;
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using System.Linq;
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using Server.Accounting;
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using Server.Misc;
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using Server.Network;
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namespace Server.Engines.Chat
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{
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public class ChatSystem
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public static class ChatSystem
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{
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public static bool Enabled{ get; set; } = true;
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@ -18,7 +19,7 @@ namespace Server.Engines.Chat
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public static void SendCommandTo(Mobile to, ChatCommand type, string param1 = null, string param2 = null)
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{
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to?.Send(new ChatMessagePacket(null, (int)type + 20, param1, param2));
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ChatPackets.SendChatMessage(to?.NetState, null, (int)type + 20, param1, param2);
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}
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public static void OpenChatWindowRequest(NetState state, PacketReader pvSrc)
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@ -61,21 +62,11 @@ namespace Server.Engines.Chat
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{
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// TODO: Optimize this search
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foreach (Account checkAccount in Accounts.GetAccounts())
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if (Accounts.GetAccounts().Cast<Account>().Any(checkAccount => Insensitive.Equals(checkAccount.GetTag("ChatName")?.Trim(), chatName)))
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{
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string existingName = checkAccount.GetTag("ChatName");
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if (existingName != null)
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{
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existingName = existingName.Trim();
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if (Insensitive.Equals(existingName, chatName))
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{
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from.SendMessage("Nickname already in use.");
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SendCommandTo(from, ChatCommand.AskNewNickname);
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return;
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}
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}
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from.SendMessage("Nickname already in use.");
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SendCommandTo(from, ChatCommand.AskNewNickname);
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return;
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}
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accountChatName = chatName;
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@ -129,17 +120,15 @@ namespace Server.Engines.Chat
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if (handler.RequireConference && channel == null)
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user.SendMessage(31); /* You must be in a conference to do this.
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* To join a conference, select one from the Conference menu.
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*/
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* To join a conference, select one from the Conference menu.
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*/
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else if (handler.RequireModerator && !user.IsModerator)
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user.SendMessage(29); // You must have operator status to do this.
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else
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handler.Callback(user, channel, param);
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}
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else
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{
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Console.WriteLine("Client: {0}: Unknown chat action 0x{1:X}: {2}", state, actionID, param);
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}
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}
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catch (Exception e)
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{
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@ -147,4 +136,4 @@ namespace Server.Engines.Chat
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}
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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namespace Server.Engines.Chat
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{
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public class ChatActionHandlers
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public static class ChatActionHandlers
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{
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private static ChatActionHandler[] m_Handlers;
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@ -112,8 +112,8 @@ namespace Server.Engines.Chat
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{
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from.IgnorePrivateMessage = true;
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from.SendMessage(38); /* You will no longer receive private messages.
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* Those who send you a message will be notified that you are blocking incoming messages.
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*/
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* Those who send you a message will be notified that you are blocking incoming messages.
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*/
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}
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public static void TogglePrivateMessages(ChatUser from, Channel channel, string param)
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using Server.Accounting;
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namespace Server.Engines.Chat
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@ -64,16 +65,14 @@ namespace Server.Engines.Chat
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return false;
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}
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public void SendMessage(int number, string param1 = null, string param2 = null)
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public void SendMessage(int number, string param1 = "", string param2 = "")
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{
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if (Mobile.NetState != null)
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Mobile.Send(new ChatMessagePacket(Mobile, number, param1, param2));
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ChatPackets.SendChatMessage(Mobile.NetState, Mobile, number, param1, param2);
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}
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public void SendMessage(int number, Mobile from, string param1, string param2)
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public void SendMessage(int number, Mobile from, string param1 = "", string param2 = "")
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{
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if (Mobile.NetState != null)
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Mobile.Send(new ChatMessagePacket(from, number, param1, param2));
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ChatPackets.SendChatMessage(Mobile.NetState, from, number, param1, param2);
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}
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public bool IsIgnored(ChatUser check) => Ignored.Contains(check);
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@ -81,9 +80,7 @@ namespace Server.Engines.Chat
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public void AddIgnored(ChatUser user)
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{
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if (IsIgnored(user))
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{
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SendMessage(22, user.Username); // You are already ignoring %1.
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}
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else
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{
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Ignored.Add(user);
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SendMessage(26); // You are no longer ignoring anyone.
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}
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else
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{
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SendMessage(25, user.Username); // You are not ignoring %1.
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}
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}
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public static ChatUser AddChatUser(Mobile from)
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@ -172,18 +167,7 @@ namespace Server.Engines.Chat
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return c;
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}
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public static ChatUser GetChatUser(string username)
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{
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for (int i = 0; i < m_Users.Count; ++i)
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{
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ChatUser user = m_Users[i];
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if (user.Username == username)
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return user;
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}
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return null;
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}
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public static ChatUser GetChatUser(string username) => m_Users.FirstOrDefault(user => user.Username == username);
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public static void GlobalSendCommand(ChatCommand command, string param1, string param2 = null)
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{
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namespace Server.Chat
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{
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public class ChatSystem
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public static class ChatSystem
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{
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public static void Initialize()
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{
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e.Mobile.SendMessage("Chat is not currently supported.");
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}
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}
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}
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}
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@ -1,28 +1,36 @@
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using Server.Buffers;
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using Server.Network;
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namespace Server.Engines.Chat
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{
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public sealed class ChatMessagePacket : Packet
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public static class ChatPackets
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{
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public ChatMessagePacket(Mobile who, int number, string param1, string param2) : base(0xB2)
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public static void SendChatMessage(NetState ns, Mobile who, int number, string param1, string param2)
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{
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if (param1 == null)
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param1 = string.Empty;
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if (ns == null)
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return;
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if (param2 == null)
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param2 = string.Empty;
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param1 ??= "";
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param2 ??= "";
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EnsureCapacity(13 + (param1.Length + param2.Length) * 2);
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int length = 13 + (param1.Length + param2.Length) * 2;
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//base(0xB2)
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m_Stream.Write((ushort)(number - 20));
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SpanWriter writer = new SpanWriter(stackalloc byte[length]);
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writer.Write((byte)0xB2); // Packet ID
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writer.Write((ushort)length); // Dynamic Length
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writer.Write((ushort)(number - 20));
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if (who != null)
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m_Stream.WriteAsciiFixed(who.Language, 4);
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writer.WriteAsciiFixed(who.Language, 4);
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else
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m_Stream.Write(0);
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writer.Position += 4;
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m_Stream.WriteBigUniNull(param1);
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m_Stream.WriteBigUniNull(param2);
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writer.WriteBigUniNull(param1);
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writer.WriteBigUniNull(param2);
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ns.Send(writer.Span);
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}
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}
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}
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}
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