Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -1,7 +1,9 @@
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using System;
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using System.Linq;
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using Server.Engines.ConPVP;
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using Server.Factions;
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using Server.Gumps;
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using Server.Menus;
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using Server.Menus.Questions;
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using Server.Mobiles;
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using Server.Multis;
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@ -27,9 +29,7 @@ namespace Server.Engines.Help
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public override void OnResponse(NetState state, int index)
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{
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if (index == 0)
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{
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m_From.SendLocalizedMessage(1005306, "", 0x35); // Help request unchanged.
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}
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else if (index == 1)
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{
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PageEntry entry = PageQueue.GetEntry(m_From);
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@ -141,49 +141,49 @@ namespace Server.Engines.Help
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AddButton(80, 90, 5540, 5541, 7);
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AddHtmlLocalized(110, 90, 450, 145, 1062572, true,
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true); /* <U><CENTER>Another player is harassing me (or Exploiting).</CENTER></U><BR>
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* VERBAL HARASSMENT<BR>
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* Use this option when another player is verbally harassing your character.
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* Verbal harassment behaviors include but are not limited to, using bad language, threats etc..
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* Before you submit a complaint be sure you understand what constitutes harassment
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* <A HREF="http://uo.custhelp.com/cgi-bin/uo.cfg/php/enduser/std_adp.php?p_faqid=40"><EFBFBD> what is verbal harassment? -</A>
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* and that you have followed these steps:<BR>
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* 1. You have asked the player to stop and they have continued.<BR>
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* 2. You have tried to remove yourself from the situation.<BR>
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* 3. You have done nothing to instigate or further encourage the harassment.<BR>
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* 4. You have added the player to your ignore list.
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* <A HREF="http://uo.custhelp.com/cgi-bin/uo.cfg/php/enduser/std_adp.php?p_faqid=138">- How do I ignore a player?</A><BR>
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* 5. You have read and understand Origin<EFBFBD>s definition of harassment.<BR>
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* 6. Your account information is up to date. (Including a current email address)<BR>
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* *If these steps have not been taken, GMs may be unable to take action against the offending player.<BR>
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* **A chat log will be review by a GM to assess the validity of this complaint.
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* Abuse of this system is a violation of the Rules of Conduct.<BR>
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* EXPLOITING<BR>
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* Use this option to report someone who may be exploiting or cheating.
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* <A HREF="http://uo.custhelp.com/cgi-bin/uo.cfg/php/enduser/std_adp.php?p_faqid=41"><EFBFBD> What constitutes an exploit?</a>
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*/
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true); /* <U><CENTER>Another player is harassing me (or Exploiting).</CENTER></U><BR>
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* VERBAL HARASSMENT<BR>
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* Use this option when another player is verbally harassing your character.
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* Verbal harassment behaviors include but are not limited to, using bad language, threats etc..
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* Before you submit a complaint be sure you understand what constitutes harassment
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* <A HREF="http://uo.custhelp.com/cgi-bin/uo.cfg/php/enduser/std_adp.php?p_faqid=40"><EFBFBD> what is verbal harassment? -</A>
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* and that you have followed these steps:<BR>
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* 1. You have asked the player to stop and they have continued.<BR>
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* 2. You have tried to remove yourself from the situation.<BR>
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* 3. You have done nothing to instigate or further encourage the harassment.<BR>
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* 4. You have added the player to your ignore list.
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* <A HREF="http://uo.custhelp.com/cgi-bin/uo.cfg/php/enduser/std_adp.php?p_faqid=138">- How do I ignore a player?</A><BR>
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* 5. You have read and understand Origin<EFBFBD>s definition of harassment.<BR>
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* 6. Your account information is up to date. (Including a current email address)<BR>
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* *If these steps have not been taken, GMs may be unable to take action against the offending player.<BR>
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* **A chat log will be review by a GM to assess the validity of this complaint.
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* Abuse of this system is a violation of the Rules of Conduct.<BR>
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* EXPLOITING<BR>
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* Use this option to report someone who may be exploiting or cheating.
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* <A HREF="http://uo.custhelp.com/cgi-bin/uo.cfg/php/enduser/std_adp.php?p_faqid=41"><EFBFBD> What constitutes an exploit?</a>
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*/
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AddButton(80, 240, 5540, 5541, 8);
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AddHtmlLocalized(110, 240, 450, 145, 1062573, true,
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true); /* <U><CENTER>Another player is harassing me using game mechanics.</CENTER></U><BR>
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* <BR>
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* PHYSICAL HARASSMENT<BR>
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* Use this option when another player is harassing your character using game mechanics.
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* Physical harassment includes but is not limited to luring, Kill Stealing, and any act that causes a players death in Trammel.
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* Before you submit a complaint be sure you understand what constitutes harassment
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* <A HREF="http://uo.custhelp.com/cgi-bin/uo.cfg/php/enduser/std_adp.php?p_faqid=59"> <EFBFBD> what is physical harassment?</A>
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* and that you have followed these steps:<BR>
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* 1. You have asked the player to stop and they have continued.<BR>
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* 2. You have tried to remove yourself from the situation.<BR>
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* 3. You have done nothing to instigate or further encourage the harassment.<BR>
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* 4. You have added the player to your ignore list.
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* <A HREF="http://uo.custhelp.com/cgi-bin/uo.cfg/php/enduser/std_adp.php?p_faqid=138"> - how do I ignore a player?</A><BR>
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* 5. You have read and understand Origin<EFBFBD>s definition of harassment.<BR>
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* 6. Your account information is up to date. (Including a current email address)<BR>
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* *If these steps have not been taken, GMs may be unable to take action against the offending player.<BR>
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* **This issue will be reviewed by a GM to assess the validity of this complaint.
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* Abuse of this system is a violation of the Rules of Conduct.
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*/
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true); /* <U><CENTER>Another player is harassing me using game mechanics.</CENTER></U><BR>
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* <BR>
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* PHYSICAL HARASSMENT<BR>
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* Use this option when another player is harassing your character using game mechanics.
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* Physical harassment includes but is not limited to luring, Kill Stealing, and any act that causes a players death in Trammel.
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* Before you submit a complaint be sure you understand what constitutes harassment
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* <A HREF="http://uo.custhelp.com/cgi-bin/uo.cfg/php/enduser/std_adp.php?p_faqid=59"> <EFBFBD> what is physical harassment?</A>
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* and that you have followed these steps:<BR>
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* 1. You have asked the player to stop and they have continued.<BR>
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* 2. You have tried to remove yourself from the situation.<BR>
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* 3. You have done nothing to instigate or further encourage the harassment.<BR>
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* 4. You have added the player to your ignore list.
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* <A HREF="http://uo.custhelp.com/cgi-bin/uo.cfg/php/enduser/std_adp.php?p_faqid=138"> - how do I ignore a player?</A><BR>
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* 5. You have read and understand Origin<EFBFBD>s definition of harassment.<BR>
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* 6. Your account information is up to date. (Including a current email address)<BR>
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* *If these steps have not been taken, GMs may be unable to take action against the offending player.<BR>
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* **This issue will be reviewed by a GM to assess the validity of this complaint.
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* Abuse of this system is a violation of the Rules of Conduct.
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*/
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AddButton(150, 390, 5540, 5541, 0, GumpButtonType.Page, 1);
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AddHtmlLocalized(180, 390, 335, 40, 1001015); // NO - I meant to ask for help with another matter.
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@ -196,9 +196,8 @@ namespace Server.Engines.Help
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private static void EventSink_HelpRequest(HelpRequestEventArgs e)
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{
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foreach (Gump g in e.Mobile.NetState.Gumps)
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if (g is HelpGump)
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return;
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if (e.Mobile.NetState.Gumps.OfType<HelpGump>().Any())
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return;
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if (!PageQueue.CheckAllowedToPage(e.Mobile))
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return;
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@ -224,9 +223,9 @@ namespace Server.Engines.Help
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return false;
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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Mobile from = state.Mobile;
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Mobile from = sender.Mobile;
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PageType type = (PageType)(-1);
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@ -1,5 +1,3 @@
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using Server.Prompts;
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namespace Server.Engines.Help
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{
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public class PagePrompt : Prompt
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@ -16,11 +14,11 @@ namespace Server.Engines.Help
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public override void OnResponse(Mobile from, string text)
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{
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from.SendLocalizedMessage(501234, "",
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0x35); /* The next available Counselor/Game Master will respond as soon as possible.
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* Please check your Journal for messages every few minutes.
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*/
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0x35); /* The next available Counselor/Game Master will respond as soon as possible.
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* Please check your Journal for messages every few minutes.
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*/
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PageQueue.Enqueue(new PageEntry(from, text, m_Type));
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}
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}
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}
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}
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@ -48,9 +48,9 @@ namespace Server.Engines.Help
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else
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{
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m_From.SendLocalizedMessage(501234, "",
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0x35); /* The next available Counselor/Game Master will respond as soon as possible.
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* Please check your Journal for messages every few minutes.
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*/
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0x35); /* The next available Counselor/Game Master will respond as soon as possible.
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* Please check your Journal for messages every few minutes.
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*/
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PageQueue.Enqueue(new PageEntry(m_From, text, m_Type));
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}
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@ -82,8 +82,6 @@ namespace Server.Engines.Help
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private class InternalTimer : Timer
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{
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private static TimeSpan StatusDelay = TimeSpan.FromMinutes(2.0);
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private PageEntry m_Entry;
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public InternalTimer(PageEntry entry) : base(TimeSpan.FromSeconds(1.0), StatusDelay) => m_Entry = entry;
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@ -32,7 +32,7 @@ namespace Server.Engines.Help
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AddHtmlLocalized(34, 28, 65, 24, 3001002, 0xFFFFFF); // Message
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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m_Mobile.SendGump(new PageResponseGump(m_Mobile, m_Name, m_Text));
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@ -100,20 +100,20 @@ namespace Server.Engines.Help
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}
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID >= 1 && info.ButtonID <= m_List.Length)
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{
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if (PageQueue.List.IndexOf(m_List[info.ButtonID - 1]) >= 0)
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{
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PageEntryGump g = new PageEntryGump(state.Mobile, m_List[info.ButtonID - 1]);
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PageEntryGump g = new PageEntryGump(sender.Mobile, m_List[info.ButtonID - 1]);
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g.SendTo(state);
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g.SendTo(sender);
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}
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else
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{
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state.Mobile.SendGump(new PageQueueGump());
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state.Mobile.SendMessage("That page has been removed.");
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sender.Mobile.SendGump(new PageQueueGump());
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sender.Mobile.SendMessage("That page has been removed.");
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}
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}
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}
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@ -553,12 +553,12 @@ namespace Server.Engines.Help
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g.SendTo(state);
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID != 0 && PageQueue.List.IndexOf(m_Entry) < 0)
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{
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state.Mobile.SendGump(new PageQueueGump());
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state.Mobile.SendMessage("That page has been removed.");
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sender.Mobile.SendGump(new PageQueueGump());
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sender.Mobile.SendMessage("That page has been removed.");
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return;
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}
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@ -566,18 +566,18 @@ namespace Server.Engines.Help
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{
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case 0: // close
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{
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if (m_Entry.Handler != state.Mobile)
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if (m_Entry.Handler != sender.Mobile)
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{
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PageQueueGump g = new PageQueueGump();
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g.SendTo(state);
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g.SendTo(sender);
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}
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break;
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}
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case 1: // go to sender
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{
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Mobile m = state.Mobile;
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Mobile m = sender.Mobile;
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if (m_Entry.Sender.Deleted)
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{
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@ -594,14 +594,14 @@ namespace Server.Engines.Help
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m.SendMessage("You have been teleported to that page's sender.");
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Resend(state);
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Resend(sender);
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}
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break;
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}
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case 2: // go to handler
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{
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Mobile m = state.Mobile;
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Mobile m = sender.Mobile;
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Mobile h = m_Entry.Handler;
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if (h != null)
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@ -620,20 +620,20 @@ namespace Server.Engines.Help
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m.MoveToWorld(h.Location, h.Map);
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m.SendMessage("You have been teleported to that page's handler.");
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Resend(state);
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Resend(sender);
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}
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}
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else
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{
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m.SendMessage("Nobody is handling that page.");
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Resend(state);
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Resend(sender);
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}
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break;
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}
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case 3: // go to page location
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{
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Mobile m = state.Mobile;
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Mobile m = sender.Mobile;
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|
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if (m_Entry.PageMap == null || m_Entry.PageMap == Map.Internal)
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{
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|
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@ -644,9 +644,9 @@ namespace Server.Engines.Help
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// m_Entry.AddResponse(state.Mobile, "[Go PageLoc]");
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m.MoveToWorld(m_Entry.PageLocation, m_Entry.PageMap);
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state.Mobile.SendMessage("You have been teleported to the original page location.");
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sender.Mobile.SendMessage("You have been teleported to the original page location.");
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Resend(state);
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Resend(sender);
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}
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break;
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@ -656,16 +656,14 @@ namespace Server.Engines.Help
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if (m_Entry.Handler == null)
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{
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// m_Entry.AddResponse(state.Mobile, "[Handling]");
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m_Entry.Handler = state.Mobile;
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m_Entry.Handler = sender.Mobile;
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state.Mobile.SendMessage("You are now handling the page.");
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sender.Mobile.SendMessage("You are now handling the page.");
|
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}
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else
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{
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state.Mobile.SendMessage("Someone is already handling that page.");
|
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}
|
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sender.Mobile.SendMessage("Someone is already handling that page.");
|
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|
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Resend(state);
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Resend(sender);
|
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|
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break;
|
||||
}
|
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|
|
@ -676,59 +674,57 @@ namespace Server.Engines.Help
|
|||
// m_Entry.AddResponse(state.Mobile, "[Deleting]");
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PageQueue.Remove(m_Entry);
|
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|
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state.Mobile.SendMessage("You delete the page.");
|
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sender.Mobile.SendMessage("You delete the page.");
|
||||
|
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PageQueueGump g = new PageQueueGump();
|
||||
|
||||
g.SendTo(state);
|
||||
g.SendTo(sender);
|
||||
}
|
||||
else
|
||||
{
|
||||
state.Mobile.SendMessage("Someone is handling that page, it can not be deleted.");
|
||||
sender.Mobile.SendMessage("Someone is handling that page, it can not be deleted.");
|
||||
|
||||
Resend(state);
|
||||
Resend(sender);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 6: // abandon page
|
||||
{
|
||||
if (m_Entry.Handler == state.Mobile)
|
||||
if (m_Entry.Handler == sender.Mobile)
|
||||
{
|
||||
// m_Entry.AddResponse(state.Mobile, "[Abandoning]");
|
||||
state.Mobile.SendMessage("You abandon the page.");
|
||||
sender.Mobile.SendMessage("You abandon the page.");
|
||||
|
||||
m_Entry.Handler = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
state.Mobile.SendMessage("You are not handling that page.");
|
||||
}
|
||||
sender.Mobile.SendMessage("You are not handling that page.");
|
||||
|
||||
Resend(state);
|
||||
Resend(sender);
|
||||
|
||||
break;
|
||||
}
|
||||
case 7: // page handled
|
||||
{
|
||||
if (m_Entry.Handler == state.Mobile)
|
||||
if (m_Entry.Handler == sender.Mobile)
|
||||
{
|
||||
// m_Entry.AddResponse(state.Mobile, "[Handled]");
|
||||
PageQueue.Remove(m_Entry);
|
||||
|
||||
m_Entry.Handler = null;
|
||||
|
||||
state.Mobile.SendMessage("You mark the page as handled, and remove it from the queue.");
|
||||
sender.Mobile.SendMessage("You mark the page as handled, and remove it from the queue.");
|
||||
|
||||
PageQueueGump g = new PageQueueGump();
|
||||
|
||||
g.SendTo(state);
|
||||
g.SendTo(sender);
|
||||
}
|
||||
else
|
||||
{
|
||||
state.Mobile.SendMessage("You are not handling that page.");
|
||||
sender.Mobile.SendMessage("You are not handling that page.");
|
||||
|
||||
Resend(state);
|
||||
Resend(sender);
|
||||
}
|
||||
|
||||
break;
|
||||
|
|
@ -743,20 +739,20 @@ namespace Server.Engines.Help
|
|||
//m_Entry.Sender.SendMessage( 0x482, "{0} tells you:", state.Mobile.Name );
|
||||
//m_Entry.Sender.SendMessage( 0x482, text.Text );
|
||||
|
||||
Resend(state);
|
||||
Resend(sender);
|
||||
|
||||
break;
|
||||
}
|
||||
case 9: // predef overview
|
||||
{
|
||||
Resend(state);
|
||||
state.Mobile.SendGump(new PredefGump(state.Mobile, null));
|
||||
Resend(sender);
|
||||
sender.Mobile.SendGump(new PredefGump(sender.Mobile, null));
|
||||
|
||||
break;
|
||||
}
|
||||
case 10: // View Speech Log
|
||||
{
|
||||
Resend(state);
|
||||
Resend(sender);
|
||||
|
||||
if (m_Entry.SpeechLog != null) state.Mobile.SendGump(new SpeechLogGump(m_Entry.Sender, m_Entry.SpeechLog));
|
||||
|
||||
|
|
@ -772,7 +768,7 @@ namespace Server.Engines.Help
|
|||
m_Entry.Sender.SendGump(new MessageSentGump(m_Entry.Sender, state.Mobile.Name,
|
||||
preresp[index].Message));
|
||||
|
||||
Resend(state);
|
||||
Resend(sender);
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,9 +46,7 @@ namespace Server.Engines.Help
|
|||
string sLog;
|
||||
|
||||
if (page < 0 || page > lastPage)
|
||||
{
|
||||
sLog = "";
|
||||
}
|
||||
else
|
||||
{
|
||||
int max = log.Count - (lastPage - page) * MaxEntriesPerPage;
|
||||
|
|
|
|||
|
|
@ -14,9 +14,9 @@ namespace Server.Menus.Questions
|
|||
Locations = locations;
|
||||
}
|
||||
|
||||
public int Name{ get; }
|
||||
public int Name { get; }
|
||||
|
||||
public Point3D[] Locations{ get; }
|
||||
public Point3D[] Locations { get; }
|
||||
}
|
||||
|
||||
public class StuckMenu : Gump
|
||||
|
|
@ -162,7 +162,7 @@ namespace Server.Menus.Questions
|
|||
m_Mobile.Frozen = false;
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
StopClose();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue