Removes unused namespaces

This commit is contained in:
Kamron Batman 2018-09-14 08:41:38 -07:00
parent 86b63f003d
commit 3f0a72a62f
3151 changed files with 84 additions and 8178 deletions

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using System;
namespace Server.Items
{
public enum ArmorQuality

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using System;
using Server;
namespace Server.Items
{
public class ArmorOfFortune : StuddedChest

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using System;
using Server.Items;
namespace Server.Items
{
public class BrambleCoat : WoodlandChest

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using System;
using Server;
namespace Server.Items
{
public class IronwoodCrown : RavenHelm

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using System;
using Server.Items;
namespace Server.Items
{
public class SongWovenMantle : LeafArms

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using System;
using Server.Items;
namespace Server.Items
{
public class SpellWovenBritches : LeafLegs

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using System;
using Server.Items;
namespace Server.Items
{
public class StitchersMittens : LeafGloves

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using System;
using Server;
namespace Server.Items
{
public class GauntletsOfNobility : RingmailGloves

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using System;
using Server;
namespace Server.Items
{
public class HelmOfInsight : PlateHelm

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using System;
using Server;
namespace Server.Items
{
public class HolyKnightsBreastplate : PlateChest

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using System;
using Server;
namespace Server.Items
{
public class InquisitorsResolution : PlateGloves

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using System;
using Server;
namespace Server.Items
{
public class JackalsCollar : PlateGorget

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using System;
using Server;
namespace Server.Items
{
public class LeggingsOfBane : ChainLegs

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using System;
using Server;
namespace Server.Items
{
public class MidnightBracers : BoneArms

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using System;
using Server;
namespace Server.Items
{
public class OrnateCrownOfTheHarrower : BoneHelm

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using System;
using Server;
namespace Server.Items
{
public class ShadowDancerLeggings : LeatherLegs

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using System;
using Server;
namespace Server.Items
{
public class TunicOfFire : ChainChest

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using System;
using Server;
namespace Server.Items
{
public class VoiceOfTheFallenKing : LeatherGorget

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using System;
using System.Collections;
using System.Collections.Generic;
using Server.Network;
using Server.Engines.Craft;

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x144e, 0x1453 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x144f, 0x1454 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1450, 0x1455 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1452, 0x1457 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x13bf, 0x13c4 )]

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using System;
using Server.Items;
namespace Server.Items
{
public class ChainHatsuburi : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x13be, 0x13c3 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x144e, 0x1453 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x144f, 0x1454 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1450, 0x1455 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1452, 0x1457 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x2657, 0x2658 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x2641, 0x2642 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x2643, 0x2644 )]

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using System;
using Server.Items;
namespace Server.Items
{
[Flippable( 0x2645, 0x2646 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x2647, 0x2648 )]

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using System;
using Server;
namespace Server.Items
{
public class AnthropomorphistGlasses : ElvenGlasses

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using System;
using Server;
namespace Server.Items
{
public class ArtsGlasses : ElvenGlasses

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using System;
using Server;
namespace Server.Items
{
public class ElvenGlasses : BaseArmor

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using System;
using Server;
namespace Server.Items
{
public class FoldedSteelGlasses : ElvenGlasses

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using System;
using Server;
namespace Server.Items
{
public class LightOfWayGlasses : ElvenGlasses

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using System;
using Server;
namespace Server.Items
{
public class LyricalGlasses : ElvenGlasses

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using System;
using Server;
namespace Server.Items
{
public class MaceShieldGlasses : ElvenGlasses

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using System;
using Server;
namespace Server.Items
{
public class MaritimeGlasses : ElvenGlasses

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using System;
using Server;
namespace Server.Items
{
public class NecromanticGlasses : ElvenGlasses

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using System;
using Server;
namespace Server.Items
{
public class PoisonedGlasses : ElvenGlasses

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using System;
using Server;
namespace Server.Items
{
public class TradeGlasses : ElvenGlasses

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using System;
using Server;
namespace Server.Items
{
public class TreasureTrinketGlasses : ElvenGlasses

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using System;
using Server;
namespace Server.Items
{
public class WizardsGlasses : ElvenGlasses

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using System;
using Server;
namespace Server.Items
{
public class Bascinet : BaseArmor

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using System;
using Server;
namespace Server.Items
{
[FlippableAttribute( 0x1451, 0x1456 )]

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using System;
using Server;
namespace Server.Items
{
[FlippableAttribute( 0x13BB, 0x13C0 )]

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using System;
using Server;
namespace Server.Items
{
[FlippableAttribute( 0x2B6E, 0x3165 )]

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using System;
using Server;
namespace Server.Items
{
public class CloseHelm : BaseArmor

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using System;
using Server;
namespace Server.Items
{
[FlippableAttribute( 0x1451, 0x1456 )]

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using System;
using Server;
namespace Server.Items
{
[FlippableAttribute( 0x2B70, 0x3167 )]

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using System;
using Server;
namespace Server.Items
{
public class Helmet : BaseArmor

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using System;
using Server;
namespace Server.Items
{
[FlippableAttribute( 0x1db9, 0x1dba )]

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using System;
using Server;
namespace Server.Items
{
public class NorseHelm : BaseArmor

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using System;
using Server;
namespace Server.Items
{
public class OrcHelm : BaseArmor

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using System;
using Server;
namespace Server.Items
{
public class PlateHelm : BaseArmor

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using System;
using Server;
namespace Server.Items
{
[FlippableAttribute( 0x2B71, 0x3168 )]

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using System;
using Server;
namespace Server.Items
{
[FlippableAttribute( 0x2B6F, 0x3166 )]

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using System;
using Server;
namespace Server.Items
{
[FlippableAttribute( 0x2B72, 0x3169 )]

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using System;
using Server;
namespace Server.Items
{
[FlippableAttribute( 0x2B73, 0x316A )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x2FCB, 0x3181 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1c06, 0x1c07 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x2FC8, 0x317E )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x2FC5, 0x317B )]

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using System;
using Server.Items;
namespace Server.Items
{

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using System;
using Server.Items;
namespace Server.Items
{
public class LeafGorget : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x2FC9, 0x317F )]

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using System;
using Server;
namespace Server.Items
{
[FlippableAttribute( 0x2FCA, 0x3180 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x13cd, 0x13c5 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1c0a, 0x1c0b )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x13cc, 0x13d3 )]

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using System;
using Server.Items;
namespace Server.Items
{
public class LeatherDo : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{

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using System;
using Server.Items;
namespace Server.Items
{
public class LeatherGorget : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
public class LeatherHaidate : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
public class LeatherHiroSode : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
public class LeatherJingasa : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x13cb, 0x13d2 )]

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using System;
using Server.Items;
namespace Server.Items
{
public class LeatherMempo : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
public class LeatherNinjaHood : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
public class LeatherNinjaJacket : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
public class LeatherNinjaMitts : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
public class LeatherNinjaPants : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1c00, 0x1c01 )]

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1c08, 0x1c09 )]

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using System;
using Server.Items;
namespace Server.Items
{
public class LeatherSuneate : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
public class DecorativePlateKabuto : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1c04, 0x1c05 )]

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using System;
using Server.Items;
namespace Server.Items
{
//Is this a filler-type item? the clilocs don't match up and at a glacnce I can't find direct reference of it

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using System;
using Server.Items;
namespace Server.Items
{
public class HeavyPlateJingasa : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
public class LightPlateJingasa : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1410, 0x1417 )]

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using System;
using Server.Items;
namespace Server.Items
{
public class PlateBattleKabuto : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1415, 0x1416 )]

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using System;
using Server.Items;
namespace Server.Items
{
public class PlateDo : BaseArmor

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using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x1414, 0x1418 )]

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