fix: Optimizes OPL using string interpolation (#1041)
## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```
## Notes
1. All API uses that require a formatter like this:
```cs
list.Add(500002, "{0}\t{1}", arg1, arg2);
```
Should be changed to use string interpolation, for example:
```cs
list.Add(500002, $"{arg1}\t{arg2}");
```
2. The following paradigm should no longer be used:
```cs
list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
```
The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
```cs
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
```
### Benchmarks
```cs
| Method | Mean | Error | StdDev | Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
| BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 | 88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns | - | - |
```
### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
This commit is contained in:
parent
fe31470f05
commit
ecbee17690
227 changed files with 1426 additions and 1008 deletions
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@ -258,11 +258,11 @@ namespace Server.Engines.BulkOrders
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1062344, Entries.Count.ToString()); // Deeds in book: ~1_val~
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list.Add(1062344, $"{Entries.Count}"); // Deeds in book: ~1_val~
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if (!string.IsNullOrEmpty(m_BookName))
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{
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@ -38,7 +38,7 @@ namespace Server.Engines.BulkOrders
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public override int LabelNumber => 1045151; // a bulk order deed
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public override void GetProperties(ObjectPropertyList list)
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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@ -54,11 +54,12 @@ namespace Server.Engines.BulkOrders
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list.Add(LargeBODGump.GetMaterialNumberFor(Material)); // All items must be made with x material.
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}
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list.Add(1060656, AmountMax.ToString()); // amount to make: ~1_val~
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list.Add(1060656, $"{AmountMax}"); // amount to make: ~1_val~
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for (var i = 0; i < _entries.Length; ++i)
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{
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list.Add(1060658 + i, "#{0}\t{1}", _entries[i].Details.Number, _entries[i].Amount); // ~1_val~: ~2_val~
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var entry = _entries[i];
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list.Add(1060658 + i, $"#{entry.Details.Number}\t{entry.Amount}"); // ~1_val~: ~2_val~
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}
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}
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@ -61,7 +61,7 @@ namespace Server.Engines.BulkOrders
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public override int LabelNumber => 1045151; // a bulk order deed
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public override void GetProperties(ObjectPropertyList list)
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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@ -77,8 +77,8 @@ namespace Server.Engines.BulkOrders
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list.Add(SmallBODGump.GetMaterialNumberFor(Material)); // All items must be made with x material.
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}
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list.Add(1060656, AmountMax.ToString()); // amount to make: ~1_val~
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list.Add(1060658, "#{0}\t{1}", m_Number, m_AmountCur); // ~1_val~: ~2_val~
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list.Add(1060656, $"{AmountMax}"); // amount to make: ~1_val~
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list.Add(1060658, $"#{m_Number}\t{m_AmountCur}"); // ~1_val~: ~2_val~
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}
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public override void OnDoubleClick(Mobile from)
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@ -934,21 +934,22 @@ namespace Server.Engines.CannedEvil
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return new Point3D(X + x, Y + y, Z - 15);
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}
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public override void AddNameProperty(ObjectPropertyList list)
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public override void AddNameProperty(IPropertyList list)
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{
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list.Add("champion spawn");
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}
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public override void GetProperties(ObjectPropertyList list)
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (m_Active)
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{
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list.Add(1060742); // active
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list.Add(1060658, "Type\t{0}", m_Type); // ~1_val~: ~2_val~
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list.Add(1060659, "Level\t{0}", Level); // ~1_val~: ~2_val~
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list.Add(1060660, "Kills\t{0} of {1} ({2:F1}%)", m_Kills, MaxKills, 100.0 * ((double)m_Kills / MaxKills)); // ~1_val~: ~2_val~
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list.Add(1060658, $"Type\t{m_Type}"); // ~1_val~: ~2_val~
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list.Add(1060659, $"Level\t{Level}"); // ~1_val~: ~2_val~
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var killRatio = 100.0 * ((double)m_Kills / MaxKills);
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list.Add(1060660, $"Kills\t{m_Kills} of {MaxKills} ({killRatio:F1}%)"); // ~1_val~: ~2_val~
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//list.Add(1060661, "Spawn Range\t{0}", m_SpawnRange); // ~1_val~: ~2_val~
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}
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else
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@ -961,11 +962,11 @@ namespace Server.Engines.CannedEvil
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{
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if (m_Active)
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{
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LabelTo(from, "{0} (Active; Level: {1}; Kills: {2}/{3})", m_Type, Level, m_Kills, MaxKills);
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LabelTo(from, $"{m_Type} (Active; Level: {Level}; Kills: {m_Kills}/{MaxKills})");
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}
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else
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{
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LabelTo(from, "{0} (Inactive)", m_Type);
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LabelTo(from, $"{m_Type} (Inactive)");
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}
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}
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@ -163,23 +163,20 @@ namespace Server.Engines.ConPVP
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AddBorderedText(35, y, 190, 20, $"Tiebreaker: {tieText}", LabelColor32, BlackColor32);
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y += 20;
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var sdText = "Off";
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string sdText;
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if (tourney.SuddenDeath > TimeSpan.Zero)
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{
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sdText = $"{(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2}";
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if (tourney.SuddenDeathRounds > 0)
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{
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sdText = $"{sdText} (first {tourney.SuddenDeathRounds} rounds)";
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}
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else
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{
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sdText = $"{sdText} (all rounds)";
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}
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sdText = tourney.SuddenDeathRounds > 0 ?
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$"Sudden Death: {(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2} (first {tourney.SuddenDeathRounds} rounds)" :
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$"Sudden Death: {(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2} (all rounds)";
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}
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else
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{
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sdText = "Sudden Death: Off";
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}
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AddBorderedText(35, y, 240, 20, $"Sudden Death: {sdText}", LabelColor32, BlackColor32);
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AddBorderedText(35, y, 240, 20, sdText, LabelColor32, BlackColor32);
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y += 20;
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y += 6;
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@ -169,23 +169,20 @@ namespace Server.Engines.ConPVP
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AddBorderedText(35, y, 190, 20, $"Tiebreaker: {tieText}", LabelColor32, BlackColor32);
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y += 20;
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var sdText = "Off";
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string sdText;
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if (tourney.SuddenDeath > TimeSpan.Zero)
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{
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sdText = $"{(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2}";
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if (tourney.SuddenDeathRounds > 0)
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{
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sdText = $"{sdText} (first {tourney.SuddenDeathRounds} rounds)";
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}
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else
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{
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sdText = $"{sdText} (all rounds)";
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}
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sdText = tourney.SuddenDeathRounds > 0 ?
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$"Sudden Death: {(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2} (first {tourney.SuddenDeathRounds} rounds)" :
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$"Sudden Death: {(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2} (all rounds)";
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}
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else
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{
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sdText = "Sudden Death: Off";
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}
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AddBorderedText(35, y, 240, 20, $"Sudden Death: {sdText}", LabelColor32, BlackColor32);
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AddBorderedText(35, y, 240, 20, sdText, LabelColor32, BlackColor32);
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y += 20;
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y += 6;
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@ -214,23 +214,20 @@ namespace Server.Engines.ConPVP
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AddHtml(35, y, 190, 20, $"Tiebreaker: {tieText}");
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y += 20;
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var sdText = "Off";
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string sdText;
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if (tourney.SuddenDeath > TimeSpan.Zero)
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{
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sdText = $"{(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2}";
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if (tourney.SuddenDeathRounds > 0)
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{
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sdText = $"{sdText} (first {tourney.SuddenDeathRounds} rounds)";
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}
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else
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{
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sdText = $"{sdText} (all rounds)";
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}
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sdText = tourney.SuddenDeathRounds > 0 ?
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$"Sudden Death: {(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2} (first {tourney.SuddenDeathRounds} rounds)" :
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$"Sudden Death: {(int)tourney.SuddenDeath.TotalMinutes}:{tourney.SuddenDeath.Seconds:D2} (all rounds)";
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}
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else
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{
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sdText = "Sudden Death: Off";
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}
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AddHtml(35, y, 240, 20, $"Sudden Death: {sdText}");
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AddHtml(35, y, 240, 20, sdText);
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y += 20;
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y += 8;
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@ -128,7 +128,7 @@ namespace Server.Factions
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InvalidateProperties();
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}
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public override void GetProperties(ObjectPropertyList list)
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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@ -30,12 +30,12 @@ namespace Server.Factions
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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// NOTE: OSI does not list uses remaining; intentional difference
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list.Add(1060584, Charges.ToString()); // uses remaining: ~1_val~
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list.Add(1060584, $"{Charges}"); // uses remaining: ~1_val~
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}
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public override void Serialize(IGenericWriter writer)
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@ -308,7 +308,7 @@ namespace Server.Factions
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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@ -15,7 +15,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -17,7 +17,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -13,7 +13,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -13,7 +13,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -13,7 +13,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -15,7 +15,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -17,7 +17,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -13,7 +13,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -13,7 +13,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -14,7 +14,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -13,7 +13,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -17,7 +17,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -13,7 +13,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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@ -13,7 +13,7 @@ namespace Server.Items
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public override int LabelNumber => 1075299; // Prismatic Amber
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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@ -27,7 +27,7 @@ namespace Server.Engines.MLQuests.Items
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public List<MLQuest> MLQuests => m_MLQuests ??
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(m_MLQuests = MLQuestSystem.FindQuestList(GetType()) ?? MLQuestSystem.EmptyList);
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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@ -105,7 +105,7 @@ namespace Server.Engines.MLQuests.Items
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{
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}
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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@ -13,7 +13,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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|
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@ -13,7 +13,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
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public override void AddNameProperties(IPropertyList list)
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{
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base.AddNameProperties(list);
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AddQuestItemProperty(list);
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|
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@ -14,7 +14,7 @@ namespace Server.Items
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public override bool Nontransferable => true;
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public override void AddNameProperties(ObjectPropertyList list)
|
||||
public override void AddNameProperties(IPropertyList list)
|
||||
{
|
||||
base.AddNameProperties(list);
|
||||
AddQuestItemProperty(list);
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
|
||||
public override bool Nontransferable => true;
|
||||
|
||||
public override void AddNameProperties(ObjectPropertyList list)
|
||||
public override void AddNameProperties(IPropertyList list)
|
||||
{
|
||||
base.AddNameProperties(list);
|
||||
AddQuestItemProperty(list);
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
|
||||
public override bool Nontransferable => true;
|
||||
|
||||
public override void AddNameProperties(ObjectPropertyList list)
|
||||
public override void AddNameProperties(IPropertyList list)
|
||||
{
|
||||
base.AddNameProperties(list);
|
||||
AddQuestItemProperty(list);
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
|
||||
public override bool Nontransferable => true;
|
||||
|
||||
public override void AddNameProperties(ObjectPropertyList list)
|
||||
public override void AddNameProperties(IPropertyList list)
|
||||
{
|
||||
base.AddNameProperties(list);
|
||||
AddQuestItemProperty(list);
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ namespace Server.Items
|
|||
|
||||
public override bool Nontransferable => true;
|
||||
|
||||
public override void AddNameProperties(ObjectPropertyList list)
|
||||
public override void AddNameProperties(IPropertyList list)
|
||||
{
|
||||
base.AddNameProperties(list);
|
||||
AddQuestItemProperty(list);
|
||||
|
|
|
|||
|
|
@ -71,7 +71,7 @@ namespace Server.Engines.MLQuests.Items
|
|||
return false;
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
|
|
@ -179,7 +179,7 @@ namespace Server.Engines.MLQuests.Items
|
|||
return true;
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
|
||||
public override bool Nontransferable => true;
|
||||
|
||||
public override void AddNameProperties(ObjectPropertyList list)
|
||||
public override void AddNameProperties(IPropertyList list)
|
||||
{
|
||||
base.AddNameProperties(list);
|
||||
AddQuestItemProperty(list);
|
||||
|
|
|
|||
|
|
@ -248,7 +248,7 @@ namespace Server.Engines.Plants
|
|||
InvalidateProperties();
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
{
|
||||
if (m_PlantStatus >= PlantStatus.DeadTwigs)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -124,7 +124,7 @@ namespace Server.Engines.Plants
|
|||
return hueInfo.IsBright() ? 1113491 : 1113490; // ~1_amount~ [bright] ~2_val~ seeds
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
{
|
||||
list.Add(GetLabel(out var args), args);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -141,7 +141,7 @@ namespace Server.Engines.Quests.Collector
|
|||
|
||||
public static string RandomName(Mobile from) => m_Names.RandomElement() ?? from.Name;
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
{
|
||||
if (m_Quantity < m_Partial)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace Server.Engines.Quests.Collector
|
|||
}
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
{
|
||||
var info = ImageTypeInfo.Get(m_Image);
|
||||
list.Add(1060847, $"#1055126\t#{info.Name}"); // a painted image of:
|
||||
|
|
|
|||
|
|
@ -43,11 +43,11 @@ namespace Server.Engines.Quests
|
|||
|
||||
public virtual bool ValidateUse(Mobile from) => true;
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add(1060741, m_Charges.ToString()); // charges: ~1_val~
|
||||
list.Add(1060741, $"{m_Charges}"); // charges: ~1_val~
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
|
|
|
|||
|
|
@ -70,7 +70,7 @@ namespace Server.Engines.Quests.Haven
|
|||
return new FacialHairInfo(Race.Human.RandomFacialHair(false), m_HairHue);
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
{
|
||||
if (ItemID == 0x2006) // Corpse form
|
||||
{
|
||||
|
|
|
|||
|
|
@ -108,7 +108,7 @@ namespace Server.Engines.Quests.Haven
|
|||
{
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
{
|
||||
if (ItemID == 0x2006) // Corpse form
|
||||
{
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ namespace Server.Engines.Quests.Hag
|
|||
|
||||
private static List<Item> GetEquipment() => new();
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
{
|
||||
list.Add("a charred corpse");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -353,11 +353,11 @@ namespace Server.Engines.Spawners
|
|||
from.SendGump(new SpawnerGump(this));
|
||||
}
|
||||
|
||||
public virtual void GetSpawnerProperties(ObjectPropertyList list)
|
||||
public virtual void GetSpawnerProperties(IPropertyList list)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
|
|
@ -365,18 +365,19 @@ namespace Server.Engines.Spawners
|
|||
{
|
||||
list.Add(1060742); // active
|
||||
|
||||
list.Add(1060656, m_Count.ToString()); // amount to make: ~1_val~
|
||||
list.Add(1061169, m_HomeRange.ToString()); // range ~1_val~
|
||||
list.Add(1050039, "walking range:\t{0}", m_WalkingRange); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
list.Add(1053099, "group:\t{0}", m_Group); // ~1_oretype~: ~2_armortype~
|
||||
list.Add(1060847, "team:\t{0}", m_Team); // ~1_val~ ~2_val~
|
||||
list.Add(1063483, "delay:\t{0} to {1}", m_MinDelay, m_MaxDelay); // ~1_MATERIAL~: ~2_ITEMNAME~
|
||||
list.Add(1060656, $"{m_Count}"); // amount to make: ~1_val~
|
||||
list.Add(1061169, $"{m_HomeRange}"); // range ~1_val~
|
||||
list.Add(1050039, $"walking range:\t{m_WalkingRange}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
list.Add(1053099, $"group:\t{m_Group}"); // ~1_oretype~: ~2_armortype~
|
||||
list.Add(1060847, $"team:\t{m_Team}"); // ~1_val~ ~2_val~
|
||||
list.Add(1063483, $"delay:\t{m_MinDelay} to {m_MaxDelay}"); // ~1_MATERIAL~: ~2_ITEMNAME~
|
||||
|
||||
GetSpawnerProperties(list);
|
||||
|
||||
for (var i = 0; i < 6 && i < Entries.Count; ++i)
|
||||
{
|
||||
list.Add(1060658 + i, "\t{0}\t{1}", Entries[i].SpawnedName, CountSpawns(Entries[i]));
|
||||
var entry = Entries[i];
|
||||
list.Add(1060658 + i, $"\t{entry.SpawnedName}\t{CountSpawns(entry)}");
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -794,7 +795,7 @@ namespace Server.Engines.Spawners
|
|||
}
|
||||
else
|
||||
{
|
||||
m_Timer?.Stop();
|
||||
m_Timer.Stop();
|
||||
m_Timer.Delay = delay;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -88,13 +88,13 @@ namespace Server.Engines.Spawners
|
|||
json.SetProperty("region", options, SpawnRegion.Name);
|
||||
}
|
||||
|
||||
public override void GetSpawnerProperties(ObjectPropertyList list)
|
||||
public override void GetSpawnerProperties(IPropertyList list)
|
||||
{
|
||||
base.GetSpawnerProperties(list);
|
||||
|
||||
if (Running && m_SpawnRegion != null)
|
||||
{
|
||||
list.Add(1076228, "region:\t{0}", m_SpawnRegion.Name); // ~1_DUMMY~ ~2_DUMMY~
|
||||
list.Add(1076228, $"region:\t{m_SpawnRegion.Name}"); // ~1_DUMMY~ ~2_DUMMY~
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -113,7 +113,7 @@ namespace Server.Items
|
|||
set { }
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
|
|
@ -122,7 +122,7 @@ namespace Server.Items
|
|||
TextDefinition.AddTo(list, m_Label);
|
||||
}
|
||||
|
||||
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
|
||||
list.Add(1060584, $"{m_UsesRemaining}"); // uses remaining: ~1_val~
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
|
|
|
|||
|
|
@ -713,7 +713,7 @@ namespace Server.Items
|
|||
Utility.Intern(ref m_UrnName);
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
{
|
||||
list.Add(1070935, m_UrnName); // Ancient Urn of ~1_name~
|
||||
}
|
||||
|
|
@ -772,7 +772,7 @@ namespace Server.Items
|
|||
Utility.Intern(ref m_SwordsName);
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
public override void AddNameProperty(IPropertyList list)
|
||||
{
|
||||
list.Add(1070936, m_SwordsName); // Honorable Swords of ~1_name~
|
||||
}
|
||||
|
|
|
|||
|
|
@ -128,7 +128,7 @@ namespace Server.Mobiles
|
|||
DisplayPaperdollTo(from);
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
|
|
@ -496,7 +496,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
|
|
|
|||
|
|
@ -71,7 +71,7 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
public override void GetProperties(IPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue