Commit graph

300 commits

Author SHA1 Message Date
mark
2f1da843dc 2010-12-06 07:36:06 +00:00
mark
bb4fad05ec 2010-12-06 07:28:42 +00:00
mark
d444b9ba5c 2010-12-06 06:45:45 +00:00
mark
34d969712e 2010-11-21 06:19:33 +00:00
mark
db474d0109 fix collection modification 2010-11-21 06:15:59 +00:00
xavier
2891b18ccd formatting oopsie. 2010-11-20 22:05:53 +00:00
xavier
15c6828541 Commodity deed updates: added bottles, potions, spell scrolls, zoogifungus. fixed filled hue, removed unnecessary desc prop from ICommodity, pre-aos OSI style labels dont need it. 2010-11-19 18:59:44 +00:00
xavier
c9101845f5 Only player dropping BOD to book should hear the sound 2010-11-18 23:20:09 +00:00
xavier
2e24c75442 whitespace. 2010-11-18 22:26:14 +00:00
xavier
85d9f0166b murder count bug fix;inappropriate post-mortum deflagging fixed 2010-11-18 21:38:01 +00:00
xavier
6a221f4e10 notoriety fixes
http://www.uodemise.com/forum/showthread.php?t=135689

explosion pot timers and targeting 
http://www.uodemise.com/forum/showthread.php?t=158221

Potion bonuses
http://www.uodemise.com/forum/showthread.php?t=150979
2010-11-18 18:58:01 +00:00
xavier
a603b2c82d brazier leaves effects artifacts in game after delete, animal trainer checks and speech commands fixed. 2010-11-18 18:28:40 +00:00
xavier
43b5b143d3 ML 60k withdrawal limit, handle backpack fullness. 2010-11-18 18:03:57 +00:00
xavier
638065dcde fix summon+logout problem, fix for an exploit. 2010-11-18 15:19:29 +00:00
mark
fa782484a9 2010-10-24 02:00:38 +00:00
xavier
000ae2101f yet another orphaned items bug fix. 2010-10-21 14:45:46 +00:00
ravenal
16425cc81d Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
mark
ed97d43c9e sync and some misc things 2010-10-21 04:25:47 +00:00
ravenal
aaf0287b3a Moving Server.Reflection to Core as it should be. Since some of this is used in the Core. 2010-10-18 20:12:50 +00:00
asayre
83662f2215 FxCop 2010-10-18 07:06:50 +00:00
ravenal
0d0f6b62b6 Attempted to fix PlayerMobile.cs issue with ContextMenu throwing an InvalidCastException in regards to Party. 2010-10-17 15:56:18 +00:00
mark
5f4634fa96 bad cast 2010-10-17 05:09:40 +00:00
mark
b134ad2139 yuck 2010-10-17 02:38:20 +00:00
xavier
0a34928c87 Champion spawn corpses should decay after 1 minute. 2010-10-17 02:05:19 +00:00
asayre
c62db2c9b6 Unused vars 2010-10-16 06:14:18 +00:00
xavier
bf038f7175 Fixes to prevent internalized daemons and logs. 2010-10-15 07:44:56 +00:00
mark
7553b70fd7 static ctor >< 2010-10-14 11:09:38 +00:00
mark
35fc5ea566 misc 2010-10-14 10:15:30 +00:00
mark
27abe81af0 try to autodetect tiledata format 2010-10-14 09:27:13 +00:00
mark
6441f12907 7.0.9.x compat
updated spawner
2010-10-14 06:34:46 +00:00
xavier
e86794c4e6 revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea. 2010-10-10 15:37:22 +00:00
xavier
7399519cf7 if ( !m_Mobile.Hidden ) { m_Mobile.RevealingAction(); } ... Players never get revealed? GAH! 2010-10-09 19:01:24 +00:00
xavier
0988eec597 Cannot recall from any champ spawns, not just felucca.
http://www.uodemise.com/forum/showthread.php?t=155452

Party functions context menu bypasses various checks.
http://www.uodemise.com/forum/showthread.php?t=150643

Insurance consumption notifications.
http://www.uodemise.com/forum/showthread.php?t=152421
2010-10-09 17:45:14 +00:00
xavier
f660f8160b bleh whitespace/formatting cleanup. 2010-10-09 16:04:49 +00:00
xavier
4df455f33c Fixed issue with secured dye tubs in houses
http://www.uodemise.com/forum/showthread.php?t=147193

Smith/Tailor PS should not be cursed
http://www.uodemise.com/forum/showthread.php?t=148415

Large crafting system overhaul
http://www.uodemise.com/forum/showthread.php?t=119342
2010-10-02 15:25:30 +00:00
xavier
f90c09ef55 Chessboard corrections
http://www.uodemise.com/forum/showthread.php?t=154224&page=2

Stealth has the wrong hiding requirement
http://www.uodemise.com/forum/showthread.php?t=155728

Players should be able to discord their own pet regardless of facet/guild, or lack thereof
http://www.uodemise.com/forum/showthread.php?t=148376

Disposition of released/gone wild pets' pack inventory
http://www.uodemise.com/forum/showthread.php?t=146385

Flagging mechanics regarding invisibility
http://www.uodemise.com/forum/showthread.php?t=137631
2010-09-25 17:55:44 +00:00
xavier
cd2462621f Lightning strike should not consume mana or deactivate when you miss.
http://www.uodemise.com/forum/showthread.php?t=145364

BOD turn-in should have 10 second timer since pub 50 
http://www.uodemise.com/forum/showthread.php?t=156441

Vet reward ore carts, gem carts, and stumps have missing range check added
http://www.uodemise.com/forum/showthread.php?t=156380

Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies.
http://www.uodemise.com/forum/showthread.php?t=118729&page=3

Missing ore sizes added
http://www.uodemise.com/forum/showthread.php?t=119888

Player-cast gates reveal stealthers/hiders.
http://www.uodemise.com/forum/showthread.php?t=149218

Some necro spells should disturb a casting target
http://www.uodemise.com/forum/showthread.php?t=149361

Failed snoop attempts should reveal thief if hidden.
http://www.uodemise.com/forum/showthread.php?t=153962

Pets do not autostable in the case of a server restart/cash: fixed
http://www.uodemise.com/forum/showthread.php?t=122745

Misc Aesthetic changes to spells, etc.

earthquake wrong sound
magic arrow inappropriate particles
curse wrong sound
agility wrong sound
chain lightning should always play sound
poison wrong sound
dispel evil missing sound
noble sacrifice male/female, diff sounds
sacred journey missing sound
2010-09-25 13:48:08 +00:00
xavier
0ddcac0a63 Fix for a mistake in discord. It was giving 6hr cooldown timer when target is canceled selecting an instrument. 2010-09-22 13:37:46 +00:00
xavier
fa69591422 "new" declaration to prevent inheritance hiding warnings. 2010-09-19 15:48:53 +00:00
xavier
4dec86b91d BOD book item counts corrected
http://www.uodemise.com/forum/showthread.php?t=121015

Discordance cool down timer
http://www.uodemise.com/forum/showthread.php?t=122146

Summoned Hoarde minions dont behave correctly
http://www.uodemise.com/forum/showthread.php?t=149555

Fame and karma rewards should be 30% higher in fel
http://www.uodemise.com/forum/showthread.php?t=146893

Incorrect skill requirement in tailoring
http://www.uodemise.com/forum/showthread.php?t=149095

Mined resources should stack
http://www.uodemise.com/forum/showthread.php?t=147055

Runebook behavior
http://www.uodemise.com/forum/showthread.php?t=146030

Correct allowed guild name length
http://www.uodemise.com/forum/showthread.php?t=148603

Corrections to wool/sheep
http://www.uodemise.com/forum/showthread.php?t=150988
2010-09-19 14:41:01 +00:00
xavier
4dbb400ce3 OSI-style npc camps: http://www.uodemise.com/forum/showthread.php?t=115787
SoT should not exceed skillcaps: http://www.uodemise.com/forum/showthread.php?t=148630
Corrected Potion keg name:  http://www.uodemise.com/forum/showthread.php?t=147423
2010-09-06 13:51:26 +00:00
ravenal
83193125b8 Apparently with MONO MethodInvoker with BeginInvoke is throwing errors. Which I find odd, since Begin Invoke requires 4 arguments not 2. 2010-07-30 15:00:49 +00:00
ravenal
fbdf46d493 Added Server.Reflection for new Property, Method and Field for setting and getting or invoking methods for more speed. 2010-07-15 18:57:45 +00:00
mark
7c20337781 Update DataPath 2010-06-17 08:13:41 +00:00
mark
177eb4c6ff Cleanup Expansions
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
xavier
01eee98298 Small commit:
Housing:
Stairs should be sectionable
http://www.uodemise.com/forum/showthread.php?t=120218

Mobiles:
Dull Copper Elementals should drop chests
http://www.uodemise.com/forum/showthread.php?t=145394

Misc:
Snowpiles should not be usable when mounted
http://www.uodemise.com/forum/showthread.php?t=145522

Explosion potion timer should not be stopped by picking them up/scavenging
http://www.uodemise.com/forum/showthread.php?t=143523

1 day cool-down timer on soulstones is removed
http://www.uodemise.com/forum/showthread.php?t=138760
2010-06-13 19:30:47 +00:00
daedalus
3956b8c804 - Opening a corpse while hidden is not anymore considered a revealing action. Also other tweaks about corpses and revealing
(http://www.uodemise.com/forum/showthread.php?t=142122)

- Herding now works on creatures from champion spawns and on all of tameable creatures
(http://www.uodemise.com/forum/showthread.php?t=121415)

- I hate leading spaces too! (especially on Corpse.cs)
2010-05-29 17:08:50 +00:00
mark
f2a557ac05 misc superficial 2010-05-23 02:04:25 +00:00
daedalus
8af17e640b - Added Necromancy potions, in normal and greater versions: Conflagration, Confusion Blast. (Era: SE+)
(http://www.uodemise.com/forum/showthread.php?p=741663)

- Arcane Circle spell now checks spellweavers are Playermobiles
(http://www.uodemise.com/forum/showthread.php?t=142096)

- Casting from necromancy scrolls will never result in a fail, if the caster has the minimum skill required. Otherwise it always result in a fail.
(http://www.uodemise.com/forum/showthread.php?t=140663)

- Creatures in Fan Dancers Dojo and Yomotsu Mines now are taken in consideration for ToT points
(http://www.uodemise.com/forum/showthread.php?t=141670)
2010-05-22 13:23:23 +00:00
mark
dad691c966 misc updates 2010-05-08 02:55:15 +00:00