Commit graph

138 commits

Author SHA1 Message Date
Kamron Batman
217d641861
fix: Makes courtyard/2nd floor doors locked. (#2364) 2026-03-12 20:07:41 -07:00
Kamron Batman
e1e1a7c640
fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Kamron Batman
c494fb4cc3
fix: Fixes container enumeration not recycling pooled arrays (#2341)
### Summary

Updates all calls to container.EnumerateItems() to properly dispose of the underlying PooledRefQueue so that we are properly recycling pooled arrays.
2026-02-17 09:54:32 -08:00
Kamron Batman
a9d2b0c01f
feat: Adds housing.bin support (#2329)
### Summary

Changes component verification so the order is now housing.bin, then txt files in client, then txt files in Data/Components folder on the server.
2026-02-08 19:10:23 -08:00
Kamron Batman
b191498569
feat: Adds Feature Flag System (#2328)
## Feature Flag System

A runtime feature flag system for dynamically enabling/disabling game systems and blocking specific game elements
without server restarts.

### Overview

Two types of controls:

1. Feature Flags - Named boolean flags that gate entire systems (trading, PvP, vendors, housing, etc.)
2. Dynamic Blocks - Block specific gumps, items, skills, or spells by type

All changes are persisted to JSON, broadcast to online staff, and bypass-able by administrators.

### Predefined Flags
```
┌─────────────────┬──────────┬─────────────────────────────────────┐
│      Flag       │ Category │             Description             │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ player_trading  │ Economy  │ Allow secure trades between players │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ vendor_purchase │ Economy  │ Allow purchasing from NPC vendors   │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ vendor_sell     │ Economy  │ Allow selling to NPC vendors        │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ player_vendors  │ Economy  │ Allow player vendor interactions    │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ bank_access     │ Economy  │ Allow bank box access               │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ house_placement │ Housing  │ Allow new house placements          │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ boat_placement  │ Housing  │ Allow new boat placements           │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ bulk_orders     │ Crafting │ Allow bulk order deeds              │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ pvp_combat      │ Combat   │ Allow player vs player combat       │
└─────────────────┴──────────┴─────────────────────────────────────┘
```

### Commands

#### Feature Flags
```
┌────────────────────────────────────────────────────┬───────────────────────┐
│                      Command                       │      Description      │
├────────────────────────────────────────────────────┼───────────────────────┤
│ [FeatureFlag <key> on|off|toggle|info              │ Manage a feature flag │
├────────────────────────────────────────────────────┼───────────────────────┤
│ [FF <key> on|off                                   │ Shorthand alias       │
├────────────────────────────────────────────────────┼───────────────────────┤
│ [FeatureFlag <key> create <category> <desc>        │ Create a custom flag  │
├────────────────────────────────────────────────────┼───────────────────────┤
│ [FeatureFlag <key> delete                          │ Delete a custom flag  │
├────────────────────────────────────────────────────┼───────────────────────┤
│ [FeatureList [flags|gumps|items|skills|spells|all] │ List all flags/blocks │
├────────────────────────────────────────────────────┼───────────────────────┤
│ [FeatureAdmin                                      │ Open the admin gump   │
└────────────────────────────────────────────────────┴───────────────────────┘
```

#### Gump Blocks
```
┌────────────────────────────────┬──────────────────────────────────────────────────────┐
│            Command             │                     Description                      │
├────────────────────────────────┼──────────────────────────────────────────────────────┤
│ [BlockGump <typeName> [reason] │ Block a gump type from displaying                    │
├────────────────────────────────┼──────────────────────────────────────────────────────┤
│ [UnblockGump <typeName>        │ Remove a gump block                                  │
├────────────────────────────────┼──────────────────────────────────────────────────────┤
│ [ListGumps [self]              │ List open gumps on a player (for finding type names) │
└────────────────────────────────┴──────────────────────────────────────────────────────┘
```

#### Item Blocks
```
┌────────────────────────────────────────────────┬───────────────────────────────┐
│                    Command                     │          Description          │
├────────────────────────────────────────────────┼───────────────────────────────┤
│ [BlockItemUse <typeName|target> [reason]       │ Block item use                │
├────────────────────────────────────────────────┼───────────────────────────────┤
│ [BlockItemEquip <typeName|target> [reason]     │ Block item equipping          │
├────────────────────────────────────────────────┼───────────────────────────────┤
│ [BlockItemContainer <typeName|target> [reason] │ Block container access        │
├────────────────────────────────────────────────┼───────────────────────────────┤
│ [UnblockItemUse <typeName>                     │ Remove use block              │
├────────────────────────────────────────────────┼───────────────────────────────┤
│ [UnblockItemEquip <typeName>                   │ Remove equip block            │
├────────────────────────────────────────────────┼───────────────────────────────┤
│ [UnblockItemContainer <typeName>               │ Remove container access block │
└────────────────────────────────────────────────┴───────────────────────────────┘
```
Item block commands create an entry if one doesn't exist, or flip the relevant flag on an existing entry. Unblock
commands only clear their specific flag -- the entry is removed when all flags (use/equip/container) are off.

#### Skill & Spell Blocks
```
┌──────────────────────────────────────┬──────────────────────┐
│               Command                │     Description      │
├──────────────────────────────────────┼──────────────────────┤
│ [BlockSkill <SkillName> [reason]     │ Block a skill        │
├──────────────────────────────────────┼──────────────────────┤
│ [UnblockSkill <SkillName>            │ Remove a skill block │
├──────────────────────────────────────┼──────────────────────┤
│ [BlockSpell <SpellTypeName> [reason] │ Block a spell        │
├──────────────────────────────────────┼──────────────────────┤
│ [UnblockSpell <SpellTypeName>        │ Remove a spell block │
└──────────────────────────────────────┴──────────────────────┘
```

### Architecture

- Static bool classes for hot-path checks (no dictionary lookups): ServerFeatureFlags (Server project) and
ContentFeatureFlags (UOContent)
- Synced automatically by FeatureFlagManager.SyncStaticFlag() when flags change
- Predefined flags loaded from Distribution/Configuration/FeatureFlags/default-flags.json
- Runtime state persisted to Configuration/FeatureFlags/*.json (flags, gump-blocks, item-blocks, skill-blocks,
spell-blocks)
- Admin gump with tabbed UI for managing all block types, per-entry PropertiesGump editing, and pagination
- All staff at AccessLevel.GameMaster+ bypass dynamic blocks; AccessLevel.Administrator+ bypass feature flags

### Hook Points

Hook: Player trading
Location: Mobile.OpenTrade
Mechanism: ServerFeatureFlags.PlayerTrading
────────────────────────────────────────
Hook: PvP combat
Location: Mobile.CanBeHarmful
Mechanism: ServerFeatureFlags.PvPCombat
────────────────────────────────────────
Hook: Bank access
Location: BankBox.Open()
Mechanism: ServerFeatureFlags.BankAccess
────────────────────────────────────────
Hook: Vendor buy/sell
Location: BaseVendor
Mechanism: ContentFeatureFlags.VendorPurchase/Sell
────────────────────────────────────────
Hook: Player vendors
Location: PlayerVendor
Mechanism: ContentFeatureFlags.PlayerVendors
────────────────────────────────────────
Hook: House placement
Location: HousePlacement.Check()
Mechanism: ContentFeatureFlags.HousePlacement (returns BadRegionTemp)
────────────────────────────────────────
Hook: Boat placement
Location: BaseBoatDeed.OnDoubleClick/OnPlacement
Mechanism: ContentFeatureFlags.BoatPlacement
────────────────────────────────────────
Hook: Bulk orders
Location: SmallBOD/LargeBOD
Mechanism: ContentFeatureFlags.BulkOrders
────────────────────────────────────────
Hook: Gump display
Location: GumpSystem.SendGump
Mechanism: FeatureFlagManager.IsGumpBlocked
────────────────────────────────────────
Hook: Item use
Location: PlayerMobile.AllowItemUse
Mechanism: FeatureFlagManager.IsItemUseBlocked
────────────────────────────────────────
Hook: Item equip
Location: PlayerMobile.CheckEquip
Mechanism: FeatureFlagManager.IsItemEquipBlocked
────────────────────────────────────────
Hook: Container access
Location: BaseContainer.DisplayTo
Mechanism: FeatureFlagManager.IsContainerAccessBlocked
────────────────────────────────────────
Hook: Skill use
Location: PlayerMobile.AllowSkillUse
Mechanism: FeatureFlagManager.IsSkillBlocked
────────────────────────────────────────
Hook: Spell casting
Location: Spell.Cast / Spellbook.CastSpellRequest
Mechanism: FeatureFlagManager.IsSpellBlocked
2026-02-07 12:02:57 -08:00
Kamron Batman
ee2cd1d18d
feat: Adds new decay system and SkipSerialization (#2311)
## Summary

- Replaces scan-based decay checking during world saves with an event-driven timer wheel scheduler
- Removes virtual property checks from serialization hot path, achieving 6-8x faster world saves

## Changes

### DecayScheduler (new):
- Timer wheel with 12 HashSet buckets (5-min intervals) + PriorityQueue for active processing
- O(1) register/unregister vs O(n) scan of all items
- Auto start/stop when items exist/empty
- Configurable tick interval with jitter to prevent system synchronization

### Item.cs:
- Added ScheduledDecayTime computed property
- Added UpdateDecayRegistration() called from SetLastMoved(), property setters, AddItem()/RemoveItem()
- Hooks in Visible, Movable, Spawner setters and Delete()

### World.cs:
- Removed _decayQueue, EnqueueForDecay(), ProcessDecay()
- ItemPersistence.Serialize() now tight loop without virtual calls

## Performance

| Metric        | Before     | After     | Improvement |
|---------------|------------|-----------|-------------|
| Items (230K)  | 245K ticks | 34K ticks | 8x faster   |
| Mobiles (43K) | 56K ticks  | 6K ticks  | 9x faster   |
| Total         | 302K ticks | 40K ticks | 7.5x faster |

## Configuration

decay.maxItemsPerTick = 250       # Items processed per tick
decay.tickInterval = 256ms        # Base processing interval
decay.bucketInterval = 5min       # Timer wheel bucket size
decay.jitterMaxMs = 25            # ±25ms tick jitter
2026-01-08 11:43:51 -08:00
Kamron Batman
c14f361de1
fix: Moves containers/bods/traps/etc to serialization generator (#2310) 2026-01-07 21:55:55 -08:00
Kamron Batman
3e8d548f38
feat: Add spawn position caching and spiral scan optimization (#2295)
### Summary

Adds spawn position caching and optimization for constrained spawners (e.g., those near houses, water, or blocked terrain).

### Key features:
- Sector-based bitmap cache (32 bytes per 16x16 sector) stores valid spawn positions
- Spiral scan progressively discovers positions from spawner center outward
- Automatic mode detects constrained spawners after 5+ non-transient failures
- Prevents mob spawning inside private houses (allows public AoS buildings)
- Deduplicates sector lookups for multi-bounds spawners (RegionSpawner)
- Cache invalidation on house placement/demolition
- Moves SpawnBounds to Spawner

### New spawner properties:
- SpawnPositionMode: Automatic (default), Enabled, Disabled, Abandoned
- MaxSpawnAttempts: Configurable attempts before optimization engages (default: 5)
2025-12-28 02:40:21 -08:00
Kamron Batman
ebaf104935
chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Kamron Batman
771cb50919
fix: Converts houses/deeds to serialization generator (#2288)
### Summary
* Converts HouseDeeds to serialization generator
* Converts Houses to serialization generator
* Converts ContestHouses to serialization generator
2025-12-04 21:26:39 -08:00
Kamron Batman
4836bff5eb
fix: Eliminates List allocations in various places. (#2158) 2025-11-16 18:33:53 -08:00
Bohica
c308a3baad
fix: Fixes timer leak in BaseCamp (#2259) 2025-11-12 09:49:35 -08:00
Kamron Batman
fa0b67ec29
fix: Optimizes items to use default weights. (Part 4) (#2243) 2025-07-24 23:29:29 -07:00
Kamron Batman
2eba2868a6
fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
Kamron Batman
006c5ed037
fix: Fixes boat decay calculation (#2216) 2025-06-12 16:32:00 -07:00
Kamron Batman
7fc98498e4
feat: Adds option for houses to face east with proper calculations (#2204) 2025-05-28 00:31:58 -07:00
Kamron Batman
da517f56c4
chore: Fixes variable types for possible performance issues (#2172) 2025-05-01 21:54:41 -07:00
Kamron Batman
279b10dd0f
feat: Replaces params array with params ReadOnlySpan (#2125) 2025-02-13 21:19:02 -08:00
Kamron Batman
3cf1bd0f7d
fix: Fixes AddLabelPlaceholder on StaticGump (#2121) 2025-02-13 18:53:24 -08:00
Kamron Batman
2c806cb072
fix: Converts house placement gumps to dynamic (#2100) 2025-02-02 13:25:05 -08:00
Kamron Batman
1264302ee0
fix: Converts barkeep and house foundation commit gumps to dynamic (#2099) 2025-01-27 21:36:56 -08:00
Kamron Batman
66a257ece2
feat: Converts OnLogin to a coded generated event (#2070) 2025-01-17 15:21:45 -08:00
Kamron Batman
2bff1d2cbc
feat: Converts player deletion handling to a generated event (#2029) 2024-12-21 20:55:10 -08:00
Guyute
12a75d3c9c
fix: Convert house gumps to static/dynamic gumps (#1912) 2024-08-10 10:56:19 -07:00
Kamron Batman
8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00
Guyute
883d873c1c
fix: Converts ConfirmHouseResizeGump, ConfirmDryDockGump to StaticGump (#1909)
### Summary
- Converts ConfirmHouseResizeGump, ConfirmDryDockGump to StaticGump
- ConfirmHouseResizeGump now supports the account gold system.
2024-08-07 16:54:45 -07:00
Mink80
4a83b651f4
feat: Loads BaseHouse.DecayEnabled from modernuo.json (default to true) (#1888) 2024-07-24 09:32:03 -07:00
Kamron Batman
4d030950a1
fix: Fixes camps so they properly respawn (#1881) 2024-07-21 21:50:00 -07:00
Kamron Batman
f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00
Kamron Batman
428ae46bf4
fix: Fixes boat turning abandoning entities (#1878) 2024-07-20 17:51:29 -07:00
Kamron Batman
8ac9ec27e4
fix: Fixes boat component locations when moving (#1868) 2024-07-09 19:34:57 -07:00
Kamron Batman
e6bfc45228
fix: Consolidates and fixes movement/direction checks (#1861) 2024-07-06 12:41:45 -07:00
Kamron Batman
9c7cb5d778
fix: Fixes dupe property copying. Adds IgnoreDupe (#1811)
## Summary

### Changes
- Adds `[IgnoreDupe]` and `[SerializedIgnoreDupe]`
- Updates all _known_ classes that need the attribute. Some might be missing, please helps us find them!
- Adds `Item.Dupe()` command and encapsulates `CopyProperties` and `OnAfterDuped`. This is also overridable.
- Updates Dupe command to use the new logic.
- Fixes duping multiple kinds of objects that used to be outright broken.

### Bug Fixes
- Fixes issue with durability after duping
- Fixes issue with hue after duping

> [!Note]
> **Developer Note**
> Customizing how duping an item works now requires two steps:
> 1. Add `[IgnoreDupe]` or `[SerializedIgnoreDupe]` to the property/field
> 2. Add custom logic in an `OnAfterDuped` override
>
> When do you need to do this?
> *When the property being copied is not a primitive, and you need to manually deep-clone the contents of the property such as with Lists, Dictionaries, or sub classes.*
2024-06-02 15:04:54 -07:00
Kamron Batman
0011db7f47
fix: Fixes house update range bug (#1790) 2024-05-23 16:07:33 -07:00
Marcelo Paez Sequeira
00908d030f
fix: Moves many EventSinks out of core. (#1783) 2024-05-21 10:02:30 -07:00
Kamron Batman
1f701e7b55
feat: Replaces Zlib with LibDeflate (#1774)
> [!Warning]
> Users on Linux/OSX will need to follow the Readme
> and make sure `libdeflate` is properly installed

> [!Note]
> **Developer Note**
> The API for compression has changed. Use `Deflate.Standard` for the same functionality.

### Summary
* Replaces Zlib with LibDeflate for a 50% performance improvement!
* Adds MacOS 14 to properly test Arm64
2024-05-16 22:53:01 -07:00
Kamron Batman
fb8563aa60
fix: Codegens house/vendors (#1767)
### Summary
- Cleans up ShardPoller
- Breaks up player vendor file
- Codegens houses/vendors
2024-05-08 22:45:59 -07:00
Kamron Batman
26dfde19ee
fix: Consolidates Color/Center html (#1762)
### Summary
- Fixes bad color in virtual check gump
- Consolidates the Color/Center html strings for all gumps
2024-05-07 23:56:32 -07:00
Kamron Batman
d77668d77a
fix: Cleans up some string allocations from trim (#1759) 2024-05-03 22:43:11 -07:00
Kamron Batman
becd7aad05
fix: Cleans up FixHtml (#1757) 2024-05-03 21:24:31 -07:00
Kamron Batman
bb7bc57e42
fix: Adds static warning/notice gumps. (#1741)
### Summary
* Adds `StaticNoticeGump<T>` and `StaticWarningGump<T>`
* Converts NoticeGump/WarningGump to use `DynamicGump`
* Changes various uses of notice gump and warning gump to their static counterpart.
2024-04-26 17:19:16 -07:00
Kamron Batman
cfe9e04c78
fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
Kamron Batman
0d5aa1d022
fix: Fixes region duplicates (#1684) 2024-02-18 12:01:16 -08:00
Kamron Batman
61e9dd29ac
fix: Adds missing migration files. (#1642)
### Summary

- Bumps serialization generator. v2.10.9 fixes an issue with nuget publishing where files were missing.
- Fixes camps missing serialization of their prisoner.
- Adds missing serialization migration files.
2023-12-20 13:02:01 -08:00
Kamron Batman
7d9bc9ff0a
fix: Fixes thread guard and cleans up incoming packet reader (#1641)
### Summary
* Fixes syntax compile error when THREADGUARD is enabled.
* Removes `int packetLength` from incoming packet handles since they aren't needed.

### Developer Notes
Incoming packet handler `SpanReader` is now properly scoped to that packet by length.
2023-12-19 17:04:09 -08:00
Kamron Batman
f35af0de2f
fix: Codegens camps (#1628) 2023-12-04 09:11:52 -08:00
Kamron Batman
3a0d4b171b
fix: Codegens boats (#1625) 2023-12-02 12:55:38 -08:00
Kamron Batman
f21c9687b2
fix: Refactors getting static tiles to use enumerators (#1611)
### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
    ```cs
        Map.StaticTileEnumerable GetStaticTiles(int x, int y);
        Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
        Map.StaticTileEnumerable GetMultiTiles(int x, int y);
    ```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
2023-11-26 09:39:46 -08:00
Kamron Batman
3b1637b2da
fix: Removes redundant fixture check (#1619) 2023-11-26 09:24:52 -08:00
Kamron Batman
03f850fe03
fix: Fixes sending packets and sidesteps a major issue with stackalloc and PGO in .NET 8 (#1607)
### Summary
- Works around a sneaky edge case bug in the JIT with stackalloc where sometimes the buffer is not zero'd.
- Fixes SendDisplayBoatHS
- Fixes sending health bars in the `SendEverything()` logic.
- Fixes a bug in sizing for some string helper functions.

### Developer Note
We are enabled `SkipLocalsInit` - do not rely on `stackalloc` to be zero'd. To zero the buffer, use `span.Clear();`

Closes #1606
2023-11-21 12:18:20 -08:00