Commit graph

59 commits

Author SHA1 Message Date
Mark Sturgill
e67faba4d8 RunUO 2.4 will be the latest release supporting the 2.0 .NET Framework.
Framework_4_0 preprocessors have been removed. ScriptCompiler will set Framework_4_0 as legacy.
2013-10-30 11:28:34 -07:00
Mark Sturgill
855b6463ca tilematrix thread-safety
main waithandle timeout removed
basecreature typo
2013-10-13 22:12:18 -07:00
Mark Sturgill
2cac2c55d2 loyalty parallelization 2013-10-12 14:10:54 -07:00
Mark Sturgill
131c41aa9a additional network level parallelization
ai target acquisition parallelization
better pooled enumerator thread safety
2013-10-11 20:09:04 -07:00
Mark Sturgill
ddcc4e7a20 parallel delta queue processing
thread safe packet construction, compilation, compression, gump compilation, sending, coalescing, and many other fixes
TODO:  delta queue recursion fixups, ipooledenumerable fixups/generics
2013-10-11 00:01:05 -07:00
Mark Sturgill
7b6cf66b87 rework Core.TickCount 2013-10-07 00:22:11 -07:00
Mark Sturgill
b3535985d7 BaseCreature/AI Core.TickCount 2013-10-06 18:57:37 -07:00
Mark Sturgill
be920e0c31 Core.TickCount for some AI actions
Correction in NewAsyncSockets
2013-10-06 17:21:40 -07:00
Mark Sturgill
d2c670f5c3 Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00
mark@runuo.com
2a9b547f7b just misc merge cleanups 2013-09-04 23:07:39 +00:00
eos@runuo.com
2067f181e1 - Corrected typo in CoM faction signup stone location.
- Removed duplicate code for talisman killer bonuses. (It's handled in BaseWeapon.OnHit)
- Changed Mobile.Account visibility to GM+ (to match ClientGump).
- Removed staff logout delay.
2013-06-07 01:04:35 +00:00
eos
71a9e054de - Modified the quest system to allow non-BaseCreature quest givers, now requires IQuestGiver.
- Added base quest giver items, both timed and untimed.
- Added BatteredBucket and Lost and Found quest.
- Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used.
- Misc quest corrections.
- The bag of sending will now reject nontransferable items.
- Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.)
- Quest items can now be dropped onto the player's backpack.
2013-02-24 00:31:44 +00:00
xavier
661e2b3cda 2013-02-10 01:07:28 +00:00
xavier
91273d85d6 discard Spawner setter. various fixes to dismount, pets, bolas, specials, spells... 2013-02-09 23:57:01 +00:00
eos
3b94a24a9a - Enabled quests that were locked due to issues.
- Added a CompletionNotice setting to MLQuest to replace the OnComplete overrides.
- MLQuest.CanOffer now recursively checks NextQuest for OneTimeOnly/HasRestartDelay as well.
- Implemented quest restart delays and enabled them on the crafting quests.
- Questers offering multiple quests will no longer randomly offer quests for which CanOffer is false, as long as there are other quests for which CanOffer is true.
- Added a manual Register method to MLQuestSystem for registering quests without using MLQuests.cfg (to be used in Configure).
- Misc quest tweaks.
- Corrected typo in cove.cfg deco file.
2013-02-08 16:54:36 +00:00
xavier
741e8a3301 updates to spawner, added area which works with range, comments reflect such. Added accessor for basecreature spawner, since home may no longer find the spawner. 2013-02-06 19:48:45 +00:00
xavier
67c6503f8d animation fixes. 2013-02-04 00:11:31 +00:00
eos
35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00
xavier
5c7af18dfb paragon stam regen fix, return mobiles to spawners - devel version. 2013-02-03 00:02:40 +00:00
xavier
dcde4fdb8f should not animate mobiles if mounted. 2013-02-01 06:14:02 +00:00
xavier
5718b66fde 2013-01-20 01:26:51 +00:00
xavier
296ef1be68 fixes to miasma special moves. 2013-01-19 23:06:49 +00:00
xavier
255bc064ad range check mobiles, return home. On OSI they just delete and respawn. We will try to be a little more graceful, and see if we can walk back. 2013-01-19 21:52:09 +00:00
xavier
a253a03e95 less predicable, less frequent fire breath. 2012-12-29 23:02:16 +00:00
xavier
3a6f399ccb 2012-12-08 23:35:27 +00:00
xavier
b5375116b0 follower distraction !Core.ML; 2012-12-08 17:10:55 +00:00
eos
533d7fe14d - Replaced the TraceStabled command with a cleaner approach.
- Fixed ShardTime to actually return the server's time, not UTC.
- Changed the ShardTime format to something more standard.
2012-12-04 22:35:55 +00:00
xavier
e773309f17 uncontrolled summons will not be acquired by hostile mobiles, unless they attacked the mobile first. Necro familiars should be pretty much unlosable now... as well as not acquired by mobiles. 2012-11-23 21:57:03 +00:00
xavier
9dfdf757a2 oops 2012-11-17 21:05:42 +00:00
xavier
37d52194bd changes to support Flying, Dragon AI re-targeting, tamed pets have 10% chance to stop following master when hit by other mobiles.. 2012-11-10 16:47:47 +00:00
mark
512ab4bfbf revert the revert :P 2012-09-02 21:48:45 +00:00
athena
6e7a9acb84 Removing Chocolatiering as it shouldn't have gone in yet. 2012-09-02 12:01:01 +00:00
eos
a2e5f1ffd8 Added Chocolatiering. 2012-09-02 03:59:49 +00:00
eos
6962ed06bf - Updated WhoGump visibility of same AccessLevel players to resemble regular visibility.
- Vendors should not handle speech starting with their name, only if it is followed by *buy* or *sell*.
- Added most Prism of Light mobiles.
2012-05-06 03:46:11 +00:00
eos
9f0a67e5d7 - Added a new Assemblies.cfg file (Assemblies_4_0.cfg) specific for .NET 4.0, which includes System.Core.dll by default.
- Fixed cu sidhe and reptalon trade statuettes.
- Made IAccount comparable, to be able to sort by account in-game.
- Fixed item leak in ChampionSpawn and Harrower.
- Added ChampionSpawn and Harrower leaked item types to Cleanup.
- Added a helper for handling validation after deserialization, and converted classes using that technique to the new system.
- Fixed bulletin board item leak, and the core bug that caused it. Leaked items will be cleaned up on server boot.
- Fixed bulletin board message content packet to compensate for a client bug.
- Monster AI is now deactivated on the internal map, like it is on inactive sectors.
- Monster AI activity is now checked on map changes as well, not just location changes.
- Corrected hiding requirement needed to train stealth from an NPC for Core.ML.
- Fixed a SendLocalizedMessage overload calling itself.
2012-03-21 22:25:44 +00:00
eos
c0206c6f7e - Added more future ML craftables that already drop as loot to the special repair lists.
- Fixed Bloodwood Spirit and Totem of the Void sometimes not spawning with a protection attribute. (Prepatch ones are fixed on server start.)
- Fixed crashes in BaseTalisman resulting from setting Summoner to null.
- Paragon perks added to mobs dropping ML artifacts (by making them paragon "under the hood", seems to be the case on OSI as well). This also means the named mobs will now drop paragon chests.
- Poison immunity level is now also increased by 1 for paragons.
- Rend now drops ML minor artifacts.
- ML named mobs no longer use the AoS specific loot packs, but will adjust to the era the server is set in.
- The 'current speed' of paragons is now updated to account for the speed boost after spawning.
2012-03-11 01:43:55 +00:00
eos
a0e13d5007 - Future ML craftables added to the special repair list until the craft system is updated.
- Items can now be repaired while wearing them.
- Items can now be fortified while wearing them.
- Fixed repair deed messages not sending.
- Sound effect added to powder of fortifying.
- Map issue for fishing and SOSs fixed, where it would not allow fishing in empty resource banks when not on the target SOS map.
- Added proximity spawner.
- Improved spawner mouseover menu, now also shows types set on the spawner which are not yet spawned.
- Fixed spawners only deleting half of their spawned objects when deleted.
- Added the ability to set TextDefinition objects in the props gump.
- WaitTeleporters now round delays to nearest in the remaining time messages.
- Updated TextDefinition to be more usable; made it parsable from string and added safe serialization/deserialization methods.
- Improved checking whether a mobile can flee.
- Monsters that give ML minor artifacts will no longer flee when low on hits (like paragons).
- Monsters that give ML minor artifacts will no longer spawn as paragon.
- Fixed issue with pets not eating certain foods.
- AI and targeting fixes for Red Death, Pyre and Swoop.
- Fame and karma added to Rend.
- Swoop corrected to have 0 karma.
- Stat and skill tweaks for Putrefier.
- Changelings will no longer show their fame title when morphed.
- Added travel restrictions for ML dungeons.
- Fixed issue of travel restriction message displaying twice.
- Monster teleporting is no longer affected by region travel restrictions.
2012-03-07 18:59:52 +00:00
eos
287bacac0e - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
2012-03-04 05:01:41 +00:00
eos
43e5982fbb - Terrible Hatchlings quest fixed to only reward SE weapons and armor.
- Slayer and opposition systems now account for inheritance.
- Added Satyrs to the fey opposition group.
- Added fey slayer vulnerability to cu sidhes.
- Added reptilian and dragon slayer vulnerabilities to reptalons.
- Various mage AI additions for necromancers. (Spirit speak for healing, pain spike and strangle for damage, automatic mage/necro bias by skill value.)
- Fixed a targeting issue not accounting for FightMode.Evil versus low karma targeting.
- Added melee damage bonus for Talisman killer properties.
- Added general ML loot for ML areas.
- Added ML minor artifact drops for named ML mobs.
- Added named ML mobs for Bedlam.
2012-02-26 05:11:25 +00:00
eos
2c829d38ed - Fixed 'or' operator for object conditionals.
- Fixed train context menu occasionally showing the train option as available when it shouldn't be.
- Fixed a crash in the documentation generator.
- Added 3 new command implementors, serving as aliases for various Area usages: Range, Screen and Facet
- Fixed house placement allowing placed houses to intersect other house regions.
2012-02-19 03:04:32 +00:00
eos
72c4dc6018 - PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process.
- Added a [TileAvg command, which tiles items/mobiles on the average Z of the map instead of a fixed Z.
- For all the tile commands ([Tile, [TileRXYZ, [TileXYZ, [TileZ, [TileAvg), added outline commands to only put items/mobiles on the outside of the area ([Outline, [OutlineRXYZ, [OutlineXYZ, [OutlineZ, [OutlineAvg).
- Removed the [OpenBrowser confirmation messages when using the command on multiple mobiles at the same time.
- Added a label showing the type of the object currently being viewed to the top of the properties gump.
- Added SA skills (Mysticism, Throwing and Imbuing) to the [Skills gump.
- Fixed DeathRobe decay when automatically dropped by self looting your corpse.
- Removed the (summoned) property on mouseover from clones summoned through Mirror Image.
- The Z of the Magincia destination of the public moongates is now calculated when the server starts, so both old and new maps will have the correct Z (34 and 31 respectively).
- KeywordTeleporters no longer teleport if you're not within the trigger range when the delay ends.
- Added WaitTeleporter, which is a KeywordTeleporter supporting adding messages when a character starts the process and showing the remaining time. When a character logs and times out, any running teleport timer is stopped.
- Fixed BaseWaterContainer single click behavior.
- Fixed MageAI reveal behavior.
- House placement will now return the correct message when targeting inside a TempNoHousingRegion.
- Tracking will no longer be able to track characters with higher access after they hide.
- Added CorpseNameOverride to BaseCreature to override the name used for the generated corpse.
- Pet ghosts will no longer be deleted when (auto)stabled.
2012-02-12 01:59:30 +00:00
asayre
2401b86b24 Unused properties removed to handle warnings (Warn lvl 4, Treat Errors as warnings please & thankyou)
BaseCreature & PlayerMobile set to partial classes for easier extensibility.

Prevent Item from stacking with itself

Updated Bounds.bin with latest values.  ItemBounds will now correctly size itself to the TileData.

Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.
2012-01-02 10:24:08 +00:00
eos
2a21388f39 Uncontrolled BaseCreatures don't path around mobiles
http://jira.runuo.com/browse/RUNUO-106

Animal Taming range and system message fixes
http://jira.runuo.com/browse/RUNUO-107

Uncontrolled BaseCreatures don't walk over hidden staff
http://jira.runuo.com/browse/RUNUO-108

Typo in AdminGump
http://jira.runuo.com/browse/RUNUO-109

Guildstone deeds lose the guild name during server restarts
http://jira.runuo.com/browse/RUNUO-110

In-game accessible LastMoveTime property on PlayerMobiles
http://jira.runuo.com/browse/RUNUO-111
2011-12-18 02:03:40 +00:00
athena
4e15a2aa4c RemoveIfUntamed also removes tamed creatures - http://jira.runuo.com/browse/RUNUO-101 2011-11-28 00:09:06 +00:00
athena
3bd524a27a Combatant = null in basecreature added in SVN784 caused a stack overflow 2011-11-27 08:53:49 +00:00
athena
7bd20d02cd Pets shouldn't attack when told to 'stay' - http://jira.runuo.com/browse/RUNUO-99
Cu Sidhe incorrect name - http://jira.runuo.com/browse/RUNUO-98
Small CharacterStatue improvements - http://jira.runuo.com/browse/RUNUO-97
2011-11-27 03:03:18 +00:00
xavier
da56ceccbb corrected grizzled mare, added chaos breath attack to basecreature, implemented @ hellsteed 2011-09-18 00:59:51 +00:00
xavier
b13cb1ce31 2011-09-06 01:33:20 +00:00
xavier
edc2979525 dragon, et al breath effect correction 2011-09-06 00:39:56 +00:00
xavier
1a02422299 2011-08-28 01:23:55 +00:00