mark
b2b1229fb8
2011-06-29 03:29:14 +00:00
asayre
4ea9a1e9dc
Sealing some packet classes
2010-12-31 11:09:18 +00:00
asayre
0f0641b607
2010-12-28 09:24:30 +00:00
asayre
e5a22904e6
Code cleanup; Parallelization of Script verification for .Net 4.0
2010-12-28 09:24:08 +00:00
asayre
18d1396670
ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous,
2010-12-26 05:18:57 +00:00
asayre
2971234c1c
Generics for Mobile.BeginPrompt<T> and Mobile.BeginTarget<T>
2010-12-24 01:52:37 +00:00
mark
0ef1458db7
2010-12-23 22:29:59 +00:00
asayre
b4f01e6b2a
SVN Property correction
2010-12-23 11:36:25 +00:00
asayre
34e3a88bfe
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
asayre
2f603d30e3
2010-12-20 11:31:46 +00:00
asayre
67af95cf0b
Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.
...
Completion of the DynamicSaveStrategy. Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
2010-12-20 03:34:25 +00:00
mark
0afa707b24
.NET *ASync Socket API
...
Incomplete, do not use (/d:Framework_4_0) in production.
2010-12-19 23:35:09 +00:00
mark
17b1cccc5e
2010-12-19 04:04:51 +00:00
mark
f5b81673c7
2010-12-19 00:06:14 +00:00
mark
9ef92d74de
2010-12-19 00:03:46 +00:00
mark
9f8caf4de0
*Async Socket Methods
2010-12-18 23:35:42 +00:00
asayre
2d13a6f114
Skill Title corrections. You can now be a Grandmaster Praegustator!
2010-12-18 23:01:22 +00:00
asayre
a85aac256f
Fix for SkillInfo array size
...
Correct SaveMetric usage
2010-12-18 21:56:42 +00:00
asayre
0caf1846d5
Preprocessor directive for .NET 4.0: Framework_4_0. (Removed the 3.5 directive as it wasn't a new framework runtime anyways)
...
Implemented working Parallel Save strategy based on the TPL: DynamicSaveStrategy.
2010-12-18 11:00:57 +00:00
mark
cd8f792132
Split profiling specific handlers from Handlers.cs to Profiling.cs
2010-12-18 10:15:17 +00:00
mark
55fd4be7c9
revert r620
2010-12-13 03:37:33 +00:00
mark
1ed9e396a8
mono (at least 2.6.7+) appears to finally support SafeFileHandle
2010-12-13 03:26:46 +00:00
mark
87feddc401
tracking fixes
2010-12-12 23:55:08 +00:00
mark
d281f8e2f1
2010-12-09 03:27:52 +00:00
mark
ac5a0827f2
2010-12-09 02:48:29 +00:00
mark
712037724a
2010-12-08 10:42:10 +00:00
mark
af37bba9b8
2010-12-08 05:29:16 +00:00
mark
563e147869
2010-12-07 03:30:49 +00:00
mark
d444b9ba5c
2010-12-06 06:45:45 +00:00
asayre
d1f9a38518
2010-10-20 01:09:57 +00:00
asayre
83662f2215
FxCop
2010-10-18 07:06:50 +00:00
asayre
a90eb17e96
tabification
2010-10-18 04:56:28 +00:00
asayre
a62fbec243
2010-10-16 19:26:26 +00:00
mark
d003f109a5
2010-10-15 08:57:07 +00:00
mark
40ee26c6ed
more 7.0.9.x support
2010-10-15 03:54:16 +00:00
mark
7553b70fd7
static ctor ><
2010-10-14 11:09:38 +00:00
mark
27abe81af0
try to autodetect tiledata format
2010-10-14 09:27:13 +00:00
mark
6441f12907
7.0.9.x compat
...
updated spawner
2010-10-14 06:34:46 +00:00
mark
5937357b8c
m_Version null ref
2010-09-19 15:21:39 +00:00
mark
5ba376e931
2010-06-17 07:20:28 +00:00
mark
863c6dd8d2
2010-06-17 07:19:27 +00:00
mark
177eb4c6ff
Cleanup Expansions
...
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
mark
dad691c966
misc updates
2010-05-08 02:55:15 +00:00
mark
f6fcf02fe9
massive branch sync part 2
2010-04-25 06:11:21 +00:00
mark
b3e8ec0a08
massive branch sync
2010-04-25 06:09:43 +00:00
mark
e1f5808102
seems like actions have changed with regards to the new animation packet, lets leave that for another day
2009-10-18 01:34:42 +00:00
mark
39d2827c85
missing ;
2009-10-18 00:44:59 +00:00
mark
2e0b9e1670
try to make 7.x clients not crash so much
2009-10-18 00:42:31 +00:00
mark
9e6dd5f1f9
i hate leading spaces so much
2009-10-17 07:28:17 +00:00
mark
98e26b7208
The overload of Socket.BeginAccept that we use does not work correctly with MONO.
...
Their implementation ignores the socket we give it and creates its own internally. This creates a leak.
We don't really need to use that overload, regardless of the platform.
Socket pooling was completely removed as well.
2009-10-17 07:27:30 +00:00