### Summary
The BitArray class will be optimized over the next several years for various platforms/hardware and maintaining a duplicate for serialization is not practical. Removing the custom implementation. Recommend against using BitArray for serialization unless it is absolutely necessary.
### Summary
- [X] Lightning arrow no longer allows SDI
- [X] Lightning arrow now proc's even without arrows
- [X] Fixed NPE with lightning arrow when a monster is already killed.
### Summary
Eliminates `IPooledEnumerable<BaseMulti>` and `eable.Free()` from `Map` for multis. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMultisInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
### Bug Fixes
- [X] Fixes an issue with searching through nested empty containers.
## BREAKING CHANGE
- Deletes `map.GetObjectsInRange` and `map.GetObejctsInBounds`
### Notes
Developers are expected to enumerate mobiles and items separately now using `map.GetMobilesInRange` and `map.GetItemsInRange`. This helps keep the code streamlined so we don't have to maintain multiple copies of ref struct enumerators that do the same thing.
### Fixes
- [X] Fixes bug with planks closing
- [X] Fixes issue with iterating items/mobiles from a null map
### Summary
Eliminates `IPooledEnumerable<NetState>` and `eable.Free()` from `Map` for clients. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetClientsInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
### Summary
Modifying a ValueLinkList using one of the methods will bump the "version". This field is used by iterators (foreach loops) to determine if the link list was modified while iterating. The sector.Items (and in the future other lists), will no longer be safe to modify while iterating. The server will _CRASH_ if the ValueLinkList is modified.
Thanks to @stefanomerotta for help!
### Screenshots
<img width="588" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/83ee0b6e-ff4f-4768-9e29-84456e04b1ec">
### Summary
- Fixes usernames not being `Intern`ed
- Reverts methods related to getting accounts from returning `Account` to `IAccount`.
- Makes `IAccount` also `ISerializable`
- Adds `IGenericReader.ReadAccount()` and `IGenericWriter.Write(IAccount)` -> The read method supports the original serialization of username, and using `IAccount.Serial`. The write method only serializes the `Serial`.
- Exposes `ReadStringRaw()` to allow some advanced scenarios.
### Summary
Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for items. This drastically simplifies code that iterates in range, for example:
```cs
foreach (var item in m.GetItemsInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
### Summary
- Adds the following configurations:
```json
"stats.statMax": "125",
"stats.gainChanceMultiplier": 1.0,
"stats.primaryStatGainChance": 0.75,
"stats.gainDelay": "00:10:00",
"stats.petGainDelay": "00:05:00",
"stats.usePub45StatGain": "False"
```
- Adds Pub 45 stat gain rate for UOML+.
- Reduces the gain delay for legacy stat gain from 15 minutes to 10 minutes.
- Legacy gain no longer requires a gain in skill to gain in a stat.