Arthrutus
f4378acd05
fix: Adds some missing equipment for warriors ( #742 )
2021-09-03 14:07:32 -07:00
Kamron Batman
e7e0151b38
fix: Fixes armor not scaling properly from world deserialization ( #752 )
2021-08-31 19:46:41 -07:00
Kamron Batman
fd59b080f4
fix: Fixes boat movement & moves weapon ability out of core ( #750 )
...
* Fixes boats only moving once.
* Removes event sink for weapon ability
* Moves weapon ability packets out of the core.
2021-08-30 21:30:09 -07:00
Kamron Batman
c789a7f78a
fix: Fixes various issues ( #748 )
...
https://github.com/modernuo/ModernUO/pull/741/files
2021-08-30 07:54:52 -07:00
SpeedyDevil
28faf4346f
fix: Fixes damage types when wearing quivers ( #747 )
2021-08-29 10:04:59 -07:00
Kamron Batman
251acec102
fix: Fixes tests that require races to be loaded ( #745 )
2021-08-29 00:48:11 -07:00
Kamron Batman
8ffd5a5bd0
fix: Updates races to properly support gargoyle equipment. ( #744 )
...
* Adds `RaceFlag` to the `Race` object. This is `1 << RaceIndex`
* Replaces `RequiredRace` with `RequiredRaces` for items.
* Adds convenience flags for `RequiredRaces`
```cs
public const int AllowAllRaces = 0x7; // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag
public const int AllowHumanOrElves = 0x3; // Race.Human.RaceFlag | Race.Elf.RaceFlag
public const int AllowElvesOnly = 0x2; // Race.Elf.RaceFlag
public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag
```
* Example usage on an item:
```cs
public override int RequiredRaces => Race.AllowHumanOrElves;
```
* Adds Wood and Stone armor material types
* Updates Woodland armor to Wood
* Adds proper messaging for race restrictions
* Adds gargoyle only for object properties
* Adds `CheckRace` functions for validating if a race or mobile can use the item:
```cs
bool CheckRace(Race race);
bool CheckRace(Mobile from, bool message = true);
```
2021-08-29 00:43:55 -07:00
Kamron Batman
bf20800382
fix: Removes BodyValue and fixes modifying Body and BodyMod in props gump. ( #743 )
...
* Removes BodyValue
* Removes BodyPicker gump
* Fixes setting Body and BodyMod in props gump
* Props will now look for an `implicit cast` in order to find a way to allow you to modify values with the props gump.
* Fixed `[self set body 0x190` so it works too.
2021-08-28 22:56:00 -07:00
Arthrutus
244fc6a136
fix: Adds studded armor to warrior template when making new character. ( #740 )
2021-08-27 23:43:41 -07:00
Kamron Batman
3bfd5c4d3e
fix: Adds CanSeeStaffOnly for staff only items ( #739 )
2021-08-27 19:12:32 -07:00
Kamron Batman
862e868cf0
fix: Fixes codegenning nested classes ( #738 )
2021-08-27 19:08:04 -07:00
Kamron Batman
408a343e0c
Fix: Fixes evil mages so they look correct for T2A/UOTD ( #735 )
2021-08-26 19:11:16 -07:00
Kamron Batman
db59bf6dd0
fix(cleanup): Cleans up attribute syntax ( #734 )
2021-08-26 18:30:16 -07:00
Kamron Batman
996fdeb011
fix: Removes testing fastwalk ( #733 )
2021-08-26 17:42:11 -07:00
Kamron Batman
451e53d006
fix: Fixes base armor deserializing old version ( #731 )
2021-08-26 13:45:31 -07:00
Kamron Batman
1a336752a6
fix: Fixes benchmarks ( #729 )
2021-08-25 00:35:07 -07:00
Kamron Batman
0dc4acc164
fix(core): Removes implicit cast between Serial and uint ( #728 )
...
* Fixes spellbooks using serial ctor
* Fixes misc items where someone thought they had an amount and it didn't
* Fixes all `Food` types.
2021-08-25 00:27:19 -07:00
Kamron Batman
17521c9cd7
fix: Adds defaults for codegenned clothing ( #727 )
2021-08-24 23:24:06 -07:00
Kamron Batman
ca3faec01d
fix(codegen): Codegens clothing ( #714 )
2021-08-24 23:11:59 -07:00
Kamron Batman
13931ddf1d
fix: Fixes area command not working ( #725 )
2021-08-24 11:24:28 -07:00
Kamron Batman
d18d436cfe
fix: Fixes BOD entries ( #724 )
2021-08-24 10:06:44 -07:00
Kamron Batman
671cc769a6
fix(codegen): Fixes codegenning timers when they are null. ( #723 )
...
When a timer is null, the code generator will use `TimeSpan.MinValue` as the delay.
2021-08-23 20:44:02 -07:00
Kamron Batman
dd62e17693
fix(vendors): Adds an option to turn OPL off for vendor buying. Defaults to on. ( #721 )
2021-08-23 11:36:26 -07:00
Kamron Batman
9729b5a7b0
fix(map): Fixes map diffs (Old Haven/Minax) ( #720 )
...
* Fixes reading map/static diffs.
2021-08-22 23:35:18 -07:00
Kamron Batman
0bcf7a8d01
fix: Fixes buying animals in UOR ( #719 )
2021-08-22 15:36:26 -07:00
Kamron Batman
b4566fe154
fix(wands): Fixes codegenning BaseWand. ( #718 )
2021-08-22 14:30:38 -07:00
Kamron Batman
3b44ee0c6b
fix(core): Fixes string wrapping for houses ( #717 )
2021-08-22 10:01:01 -07:00
Kamron Batman
d9a9e90c14
fix(codegen): Codegens bulletin boards. ( #712 )
2021-08-22 08:05:03 -07:00
Michael Dijkstra
8b0eb1aa79
fix(codegen): Codegens wands ( #716 )
2021-08-22 01:30:27 -07:00
Kamron Batman
957e5fd4e1
fix(codegen): Codegens champion artifacts ( #713 )
2021-08-21 13:03:05 -07:00
Kamron Batman
473e752606
fix(codegen): Fixes reference to parent while deserializing ( #711 )
2021-08-21 12:23:01 -07:00
Kamron Batman
c0a8672db3
fix(network): Don't crash the user when they click the UO Store button ( #710 )
2021-08-21 00:14:40 -07:00
Kamron Batman
c2f28f9a98
fix(codegen): Fixes bool in migration structs ( #709 )
...
* Fixes bool? not being a valid type for save flag property migrations.
* Fixes wrong SaveFlag type used in the if check for boolean save flags.
2021-08-20 22:46:13 -07:00
Kamron Batman
1d916fe2df
fix(timers): Fixes multiple issue with timer wheel ( #705 )
...
* Fixed an issue where a timer truncated the link list.
* Fixed an issue where a timer stopped and started itself within an OnTick causing it to remove itself from the link list, but still think it's running.
2021-08-20 18:04:34 -07:00
Kamron Batman
c2f853d8a8
fix(codegen): Fixes base armor using wrong int type ( #708 )
2021-08-19 23:02:16 -07:00
Kamron Batman
ca5e9342a0
fix(codegen): Adds default codegen option for save flags. Fixes world load issues. ( #707 )
2021-08-19 22:51:44 -07:00
Michael Dijkstra
3fc2b76468
fix(codegen): Codegens Weapons ( #698 )
2021-08-19 09:12:24 -07:00
Kamron Batman
3293ffcf06
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
Kamron Batman
e6de7a5898
fix(spells): Fixes interruption of spells ( #702 )
2021-08-18 12:17:42 -07:00
Kamron Batman
f7e7fa424b
fix(codegen): Codegens books ( #697 )
2021-08-17 22:38:48 -07:00
Michael Dijkstra
488f1044fa
fix(codegen): Code gens axes ( #690 )
2021-08-17 20:37:53 -07:00
Kamron Batman
c8a2605c0d
fix(codegen): Code gens base armor and fixes code genning of other armors. ( #696 )
...
* Fixes code gen of save flags
* Code gens rest of armor
* Fixes some existing code genned armors
* Code gens BaseArmor
2021-08-17 17:52:15 -07:00
Kamron Batman
803d594300
fix(codegen): Fixes leather gloves again, typo in the serialize version. ( #695 )
2021-08-17 13:45:08 -07:00
Kamron Batman
5f7dab0795
fix(codegen): Fixes leather gloves deserialization ( #694 )
2021-08-17 12:44:34 -07:00
Kamron Batman
9833b0439a
fix(codegen): Code gens more armor items ( #693 )
2021-08-17 11:04:03 -07:00
Kamron Batman
9b047d9d3f
fix(codegen): Removes unused json fields ( #691 )
2021-08-17 09:51:08 -07:00
Michael Dijkstra
28335ece88
fix(codegen): Codegens Weapon artifacts ( #689 )
2021-08-17 09:00:12 -07:00
Kamron Batman
2c8097f707
fix(codegen): Fixes various code gen issues. Adds better embedded serialization support ( #688 )
...
* Adds save flag support (see `ElvenGlasses` for an example)
* Updates AOSAttributes so they are code genned
* Fixes embedded object support by adding an `IRawSerializable`
* Fixes various inconsistencies in serializing with codegen
2021-08-17 02:43:52 -07:00
Kamron Batman
69af652a18
fix: Codegens some armors & Fixes code genning of some base addons ( #687 )
2021-08-16 16:11:20 -07:00
Kamron Batman
1323162628
fix(codegen): Adds codegen for embedded objects and timer fields ( #686 )
...
* Adds code genning for embedded objects. See `AquariumState` as an example.
* Adds code genning for fields that are `Timer`. See `Aquarium` as an example.
* Codegens aquariums
* Fixes missing option for most primitive field types.
2021-08-16 14:48:18 -07:00