ModernUO/Projects/UOContent/Items/Misc
2026-10-10 23:17:41 -04:00
..
Bedlam
Blighted Grove
Corpses #W# Confict: Fixed BaseCreature git merge conflict. 2026-10-10 23:17:41 -04:00
Labyrinth fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Painted Caves
Palace of Paroxysmus
Prism of Light
The Citadel
Twisted Weald
Acid.cs feat: Adds new decay system and SkipSerialization (#2311) 2026-01-08 11:43:51 -08:00
ArcaneGem.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
BankCheck.cs fix: Fixes exploits with bank box deposits. Makes stacking more efficient (#2337) 2026-02-13 20:34:35 -08:00
Beeswax.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Blocker.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Blood.cs
Bola.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
BolaBall.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
ClockworkAssembly.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
CommunicationCrystals.cs refactor: fold hand-written serializable property setters into field hooks (#2587) 2026-08-22 18:20:39 -07:00
DeceitBrazier.cs
EffectController.cs
EffectItem.cs feat: Adds new decay system and SkipSerialization (#2311) 2026-01-08 11:43:51 -08:00
ExecutionersCap.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
Firebomb.cs fix: Optimizes items to use default weights. (Part 2) (#2241) 2025-07-24 15:41:44 -07:00
FlippableAddonAttribute.cs feat: Replaces params array with params ReadOnlySpan (#2125) 2025-02-13 21:19:02 -08:00
FlippableAttribute.cs
GlassItems.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
Gold.cs
Guillotine.cs
GumpToggleItems.cs
HairDye.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
HoveringWisp.cs
IDurability.cs
InteriorDecorator.cs perf: Migrate Item Interaction gumps to DynamicGump/StaticGump (#2421) 2026-04-26 11:31:49 -07:00
Key.cs fix: Fixes container enumeration not recycling pooled arrays (#2341) 2026-02-17 09:54:32 -08:00
KeyRing.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
LOSBlocker.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Moonstone.cs feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
MoonstoneGate.cs feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
MorphItem.cs refactor: fold hand-written serializable property setters into field hooks (#2587) 2026-08-22 18:20:39 -07:00
OilCloth.cs
OilFlask.cs fix: Fixes arrow animations by using 0xC7 when possible. (#2343) 2026-03-05 23:23:20 -08:00
Origami.cs
PlayerBulletinBoards.cs fix: Fixes dirty-tracking gaps in generated content: setters, sub-object owners, BaseVendor (#2609) 2026-09-06 09:43:44 -07:00
PlayerVendorDeed.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
PowerCrystal.cs fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
PowerGenerator.cs perf: Migrate Item Interaction gumps to DynamicGump/StaticGump (#2421) 2026-04-26 11:31:49 -07:00
ProjectedItem.cs refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611) 2026-09-06 14:11:51 -07:00
PromotionalToken.cs perf: Migrate Item Interaction gumps to DynamicGump/StaticGump (#2421) 2026-04-26 11:31:49 -07:00
PublicMoongate.cs perf: Migrate Travel/Moongate gumps to DynamicGump (#2412) 2026-04-25 17:03:24 -07:00
Rares.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
Scales.cs fix: Optimizes items to use default weights. (Part 2) (#2241) 2025-07-24 15:41:44 -07:00
SerpentPillar.cs
SpecialBeardDye.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
SpecialHairDye.cs perf: Migrate Item Interaction gumps to DynamicGump/StaticGump (#2421) 2026-04-26 11:31:49 -07:00
Static.cs
SwarmOfFlies.cs
Teleporter.cs feat: Adds rope teleporter for New Haven Mines (#2439) 2026-05-03 17:23:31 -07:00
TrashBarrel.cs
TrashChest.cs
TribalBerry.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
TribalPaint.cs fix: Optimizes items to use default weights. (Part 3) (#2242) 2025-07-24 16:21:27 -07:00
UnholyBone.cs
WarningItem.cs refactor: fold hand-written serializable property setters into field hooks (#2587) 2026-08-22 18:20:39 -07:00
WayPoint.cs
WindChimes.cs feat: Moves gumps out of the core (#1916) 2024-08-09 19:07:32 -07:00