mark
87feddc401
tracking fixes
2010-12-12 23:55:08 +00:00
mark
d281f8e2f1
2010-12-09 03:27:52 +00:00
mark
563e147869
2010-12-07 03:30:49 +00:00
mark
d444b9ba5c
2010-12-06 06:45:45 +00:00
asayre
a90eb17e96
tabification
2010-10-18 04:56:28 +00:00
mark
d003f109a5
2010-10-15 08:57:07 +00:00
mark
40ee26c6ed
more 7.0.9.x support
2010-10-15 03:54:16 +00:00
mark
6441f12907
7.0.9.x compat
...
updated spawner
2010-10-14 06:34:46 +00:00
mark
5937357b8c
m_Version null ref
2010-09-19 15:21:39 +00:00
mark
177eb4c6ff
Cleanup Expansions
...
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
mark
f6fcf02fe9
massive branch sync part 2
2010-04-25 06:11:21 +00:00
mark
b3e8ec0a08
massive branch sync
2010-04-25 06:09:43 +00:00
mark
e1f5808102
seems like actions have changed with regards to the new animation packet, lets leave that for another day
2009-10-18 01:34:42 +00:00
mark
39d2827c85
missing ;
2009-10-18 00:44:59 +00:00
mark
2e0b9e1670
try to make 7.x clients not crash so much
2009-10-18 00:42:31 +00:00
mark
9e6dd5f1f9
i hate leading spaces so much
2009-10-17 07:28:17 +00:00
mark
98e26b7208
The overload of Socket.BeginAccept that we use does not work correctly with MONO.
...
Their implementation ignores the socket we give it and creates its own internally. This creates a leak.
We don't really need to use that overload, regardless of the platform.
Socket pooling was completely removed as well.
2009-10-17 07:27:30 +00:00
mark
1deabc4e3d
2009-10-04 12:17:10 +00:00
mark
9cb2a4ba46
oops!
2009-10-04 08:50:44 +00:00
mark
115e74f44e
some ugly but necessary changes to support both pre and post 7.x clients
2009-10-04 08:19:19 +00:00
mark
6b2e58ee4b
typo
2009-10-04 04:35:09 +00:00
mark
33ffc0f070
character creation, healthbar (poison/yellow), etc
2009-10-04 04:33:01 +00:00
mark
4933751ac4
2009-08-23 03:19:37 +00:00
mark
0f73c81a6a
mono fixes, tweaking service mode
2009-08-07 07:07:15 +00:00
mark
2874ee7e23
full fix
2009-07-21 02:29:34 +00:00
mark
cc7814db35
6.0.14.2 compat
2009-07-19 04:18:39 +00:00
mark
2c723b90fc
2009-02-26 08:35:07 +00:00
zippy
0b19ae183e
Support for client 6.0.5.0.
...
The satisfies my yearly RunUO commit for 2007. :-P
2007-11-27 02:28:55 +00:00
mark
a4c562c06d
support for listening on specific ip addresses and additional ports
2007-11-17 07:10:29 +00:00
mark
9ac7b27606
testing a whim
2007-09-14 06:40:55 +00:00
krrios
c718261654
yeah. this might work better
2007-09-08 07:40:57 +00:00
krrios
08f3b44f54
fixed drop exploit
2007-09-08 07:22:59 +00:00
mark
817e1ced95
Mono compatibility changes
2007-09-07 20:10:14 +00:00
mark
2533ee486a
initial attempt at serverlist autoconfiguration, please let me know in irc if any issues are encountered.
2007-08-27 22:29:58 +00:00
mark
1ef98f10ec
Partial Branch Sync
2007-08-27 08:49:15 +00:00
mark
4915268e43
fix packet throttling with handler overlay
2007-08-09 22:01:27 +00:00
mark
d5ebe946e9
2007-08-08 23:25:31 +00:00
mark
57293771a2
Support for > 6.0.1.7 (Containers, SecureTrade, SpellBook, Vendors, etc)
...
WarningGump Fixed
2007-08-08 20:30:14 +00:00
krrios
944d12be39
support for initial 0xF1 packet
2007-07-29 00:40:17 +00:00
asayre
2ad37d54aa
Lots of fixes, changes, rewrites of various things, including but not limited to:
...
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.
MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented. Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
krrios
0338bd6a75
Ripped socket disconnect code
2007-04-26 05:17:31 +00:00
krrios
2b54372249
initial attempt at socket pooling -- DOES NOT WORK -- EVIL CODE -- DO NOT RUN LIVE -- etc
2007-04-25 05:54:23 +00:00
mark
867f580650
oops this is important etc
2007-04-25 01:36:17 +00:00
mark
536e73b8df
socket pooling, asyncstate cleanups
2007-04-25 01:35:38 +00:00
krrios
e15ed963d8
updated a few places to use NetState.Address rather than Socket.RemoteEndPoint.Address
...
added Utility.Intern(IPAddress) and implemented where appropriate
2007-04-25 00:42:47 +00:00
krrios
5c64b1754c
restructured and extended performance diagnostics to cover gump and target responses
2007-04-22 06:08:45 +00:00
asayre
fc9e4d2be1
Fix Sparklies in UOTD Client. ie, fix due to Client not sending uo:td in client version
2007-01-02 08:46:15 +00:00
mark
3da4aa9efa
Buffer allocation optimizations in PacketWriter
...
Misc string cleanup
2006-12-13 18:28:37 +00:00
mark
e7f2db2559
oops
2006-11-23 05:29:21 +00:00
mark
cc0cf2e01f
fix client crashing with non terminated packed gump layout
2006-11-23 05:27:42 +00:00