Commit graph

262 commits

Author SHA1 Message Date
Mark Sturgill
20635cc8ee handle speech events with some parallelism
limit pooled enumerables and timerchangeentries to 200 (arbitrary)
dont place disposed items back in the pool
2013-10-14 21:24:09 -07:00
Mark Sturgill
710c600b65 randomdouble implementation tweaks 2013-10-14 14:28:48 -07:00
Mark Sturgill
3c1bc12829 missing lock 2013-10-14 02:05:53 -07:00
Mark Sturgill
855b6463ca tilematrix thread-safety
main waithandle timeout removed
basecreature typo
2013-10-13 22:12:18 -07:00
Mark Sturgill
b3831721d9 proper nextdouble
direct randombool
thread safe parallelized timer changes
2013-10-13 19:27:25 -07:00
Mark Sturgill
41019b691b delta recursion protection
flush in send completion
2013-10-12 15:53:29 -07:00
Mark Sturgill
97b45ed0bf more parallelization 2013-10-12 04:10:57 -07:00
Mark Sturgill
131c41aa9a additional network level parallelization
ai target acquisition parallelization
better pooled enumerator thread safety
2013-10-11 20:09:04 -07:00
Mark Sturgill
f892ad28a3 Send locking for NewAsyncSockets 2013-10-11 13:19:50 -07:00
Mark Sturgill
d2e02ecda4 more net 4.0 parallelization 2013-10-11 03:58:28 -07:00
Mark Sturgill
0e31731d01 gump errata (thanks vorspire) 2013-10-11 03:57:38 -07:00
Mark Sturgill
ddcc4e7a20 parallel delta queue processing
thread safe packet construction, compilation, compression, gump compilation, sending, coalescing, and many other fixes
TODO:  delta queue recursion fixups, ipooledenumerable fixups/generics
2013-10-11 00:01:05 -07:00
Mark Sturgill
9404651774 Timers use Core.TickCount 2013-10-07 18:07:00 -07:00
Mark Sturgill
a0bafa9bf7 add crash report packet handler
begin packet processing parallelization
2013-10-07 15:27:16 -07:00
Mark Sturgill
7b6cf66b87 rework Core.TickCount 2013-10-07 00:22:11 -07:00
Mark Sturgill
be920e0c31 Core.TickCount for some AI actions
Correction in NewAsyncSockets
2013-10-06 17:21:40 -07:00
Mark Sturgill
306a96bc81 RandomImpl display and additional interfaces 2013-10-06 13:54:45 -07:00
Mark Sturgill
d2c670f5c3 Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00
Mark Sturgill
f99eefb288 prep constants for rdrand parallelization 2013-10-05 11:13:09 -07:00
Mark Sturgill
ec3b7c8758 Aggressive rewrite of core random number generation.
Add Random.cs to VS project.
2013-10-05 04:41:02 -07:00
Mark Sturgill
f0086865b4 thread safe random methods 2013-10-04 02:33:15 -07:00
Mark Sturgill
893b42c3bf implement client bandage macro handler
fix non-opl paragon chest container property display
2013-10-02 03:16:12 -07:00
Mark Sturgill
35372d1c8c Merge remote-tracking branch 'remotes/origin/VisualStudioSolution' 2013-09-30 12:33:52 -07:00
Derrick
6fc1aae38d Buildable/Runnable/Debuggable solution for Visual Studio 2013-09-30 13:44:17 -04:00
msturgill
57904a5792 bump version to 2.3 2013-09-28 22:07:41 -07:00
Mark Sturgill
865c98a09d this code really isnt ready for production 2013-09-27 19:33:54 -07:00
Mark Sturgill
a5dd2119ec sync feature negotiation flags 2013-09-25 00:31:46 -07:00
mark@runuo.com
b94e3ea2b6 don't trace innocuous network exceptions unless debug flagged 2013-09-06 06:55:31 +00:00
mark@runuo.com
2a9b547f7b just misc merge cleanups 2013-09-04 23:07:39 +00:00
eos@runuo.com
030ad1db5b - Fixed Bola item drop bug for Core.SE.
- Added 'dead only' and 'no ethereals in pack' to ConditionTeleporter.
- Fixed tournaments discarding leftover participants for participant numbers greater than 2.
- Added support for the extended status packet.
- Fixed items not being placeable on tiles occupied by hidden staff mobiles.
2013-08-20 16:17:01 +00:00
eos@runuo.com
6ae4f74e78 Crash handling fixes. 2013-06-20 15:56:59 +00:00
eos@runuo.com
1cfac83311 - Removed invisible items from the item insurance menu.
- Changed the new context menu packet to only be used when necessary, until assistants are patched.
- Added a setting for disabling target ID validation for debugging purposes. (It is still enabled by default.)
2013-06-16 01:24:45 +00:00
eos@runuo.com
ec8520f4e0 - Added 7.0.30.0 protocol changes, for extended status packet use.
- Changed refuse trades option to only show in appropriate clients.
- Disabled item insurance on mount items.
2013-06-08 23:18:21 +00:00
eos@runuo.com
2067f181e1 - Corrected typo in CoM faction signup stone location.
- Removed duplicate code for talisman killer bonuses. (It's handled in BaseWeapon.OnHit)
- Changed Mobile.Account visibility to GM+ (to match ClientGump).
- Removed staff logout delay.
2013-06-07 01:04:35 +00:00
kraz@runuo.com
192e87dafa Targeting sanity check 2013-06-03 14:54:07 +00:00
eos@runuo.com
858e86d45b - Added High Seas expansion to the expansions list.
- Changed the default expansion to HS.
- Changed meer monsters to all be FightMode.Evil.
- Added refuse trades option (client 7.0.30.0+).
- Added item insurance menu.
- Updated context menus to support new clilocs.
- Added item properties to gumps.
- Reverting items not decaying on spawners, needs to be configurable.
- Added AUO features to FeatureProtection.
- Tweaked third party authentication to not trigger the character password gump in the client.
2013-06-02 13:12:09 +00:00
mark@runuo.com
fb0368e201 Revision: 1073
Author: eos
Date: Saturday, May 25, 2013 2:53:05 PM
Message:
Fixed guild roster ordering.
----
Modified : /devel/Scripts/Gumps/Guilds/New Guild System/GuildRosterGump.cs

Revision: 1072
Author: eos
Date: Thursday, May 23, 2013 8:36:04 AM
Message:
Plant labeling:
- Added OSI clilocs for cocoa trees and sugar canes.
- Plant hue no longer takes priority over plant category if the plant type is unknown.
----
Modified : /devel/Scripts/Engines/Plants/PlantItem.cs
Modified : /devel/Scripts/Engines/Plants/PlantType.cs
Modified : /devel/Scripts/Engines/Plants/Seed.cs

Revision: 1071
Author: mark
Date: Wednesday, May 22, 2013 10:38:29 AM
Message:
core wait events
----
Modified : /devel/Server/Main.cs
Modified : /devel/Server/Network/Packets.cs

Revision: 1070
Author: eos
Date: Monday, May 20, 2013 3:26:40 PM
Message:
Added support for the High Seas relative drop.
----
Modified : /devel/Scripts/Multis/Boats/BaseBoat.cs
Modified : /devel/Server/Items/BaseMulti.cs
Modified : /devel/Server/Network/PacketHandlers.cs

Revision: 1069
Author: eos
Date: Saturday, May 18, 2013 9:21:10 PM
Message:
Added another missing deserialization fix for plants.
----
Modified : /devel/Scripts/Engines/Plants/PlantSystem.cs

Revision: 1068
Author: eos
Date: Saturday, May 18, 2013 9:03:52 PM
Message:
Added missing deserialization fix for plants.
----
Modified : /devel/Scripts/Engines/Plants/PlantItem.cs
Modified : /devel/Scripts/Engines/Plants/Seed.cs

Revision: 1067
Author: eos
Date: Saturday, May 18, 2013 4:29:20 PM
Message:
T2A arena region fix.
----
Modified : /devel/Data/Regions.xml

Revision: 1066
Author: eos
Date: Saturday, May 18, 2013 2:58:35 PM
Message:
- Sync with GoogleCode repo (sans unix line endings).
- Tab woes.
----
Modified : /devel/Data/Regions.xml
Modified : /devel/Scripts/Engines/Plants/PlantType.cs

Revision: 1065
Author: eos
Date: Saturday, May 18, 2013 2:48:32 PM
Message:
- Added cocoa trees.
- Unifying PlantItem labeling for extensibility and compacter code.
- Misc plant system cleanup.
----
Modified : /devel/Scripts/Engines/Plants/PlantSystem.cs
Modified : /devel/Scripts/Engines/Plants/PlantItem.cs
Modified : /devel/Scripts/Engines/Plants/Seed.cs
Modified : /devel/Scripts/Engines/Plants/PlantType.cs
Modified : /devel/Scripts/Engines/Plants/PlantHue.cs
Modified : /devel/Scripts/Engines/Plants/PlantResources.cs
Modified : /devel/Scripts/Engines/Plants/ReproductionGump.cs
2013-05-28 17:44:07 +00:00
mark@runuo.com
4e0b7a329a core optimization for small servers
moonglow CoM base coordinates
removed an unnecessary using directives
name change api
client verification null sanity check
2013-05-09 21:36:54 +00:00
xavier@runuo.com
110bd99e56 2013-05-07 19:19:24 +00:00
mark@runuo.com
030421508b branch sync 2013-03-12 18:19:07 +00:00
eos
e083b219f0 Moved ActionDelay change out of the core, reverted to old value for !Core.AOS. 2013-02-24 01:42:45 +00:00
eos
ea1f38c121 - Drag effect crash issues have been resolved, enabling effects by default again.
- Added an LOS check to the drag effects to hide effects on higher floors from players.
2013-02-24 00:47:50 +00:00
eos
71a9e054de - Modified the quest system to allow non-BaseCreature quest givers, now requires IQuestGiver.
- Added base quest giver items, both timed and untimed.
- Added BatteredBucket and Lost and Found quest.
- Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used.
- Misc quest corrections.
- The bag of sending will now reject nontransferable items.
- Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.)
- Quest items can now be dropped onto the player's backpack.
2013-02-24 00:31:44 +00:00
eos
0cb8782d87 Revised drag effect fix. 2013-02-05 19:42:45 +00:00
eos
171a1531da - Fixed drag effects crashing clients for equal from and to locations. (Only applies to drops.)
- Corrected the action delay as per OSI, can still be customized through the accessor.
2013-02-05 19:24:37 +00:00
eos
2750a14ea8 DragEffects
- Fixed deleted item handling (when dropping into trash chests, for example) resulting in 'flying animations'.
- Added a check for the visibility of the drag target, so hidden staff containers are not revealed.
2013-02-03 22:48:17 +00:00
eos
35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00
eos
3c10fd8e32 - Fixed HalloweenPumpkin still appearing in the cursor after being deleted.
- Added sounds and messages to HalloweenPumpkin lighting.
- Corrected PlayerBones base class.
- Fixed old JackOLantern component names.
- Fixed core re-sending deleted items on lift rejection.
2012-11-03 02:11:41 +00:00
eos
11f84a33cd - Removed the ASCII 0x7F control character from safe character lists.
- Added the TraceLockdown command.
- Fixed a missing conflicting layer check for FishingPole.
- Controlled and summoned creatures are no longer affected by the confusion blast potion effect.
2012-09-08 23:42:45 +00:00
eos
f36ac813ed - Misc HouseFoundation cleanup and optimization.
- Allowing the sectioning of stair components can now be turned on or off using AllowStairSectioning.
- Added missing SA stair IDs.

Athena's patch:
- Updated the component tables.
- Updated FeatureFlags.
- Added support for the Gothic and Rustic theme house tiles.
2012-08-26 23:03:36 +00:00