* Fixes stacking, consumption instead of deletion, and a few other minor issues. Server-side only.
* Fixes stacking of ore.
* Fixes cooking consumption.
Upgrades spawners to have:
- [X] Parameter support
- [X] Property support
- [X] Optimized timers
- [X] Support for Proximity Spawners
- [X] Probabilities
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
* Scripts project assembly name changed to "Scripts.CS" and build output targets the "Scripts/Output/" directory to mimic RunUO's ScriptCompiler behaviour.
* HttpListener will serve the status page to a URI in the format of http://<shard-ip>/status/
* Port 80 may need to be white-listed for external requests to be served.
* Can be enabled or disabled by setting the static property 'Enabled' to true or false (disabled by default).
* Uses single-list caching for movement operations instead of multiple caches depending on direction.
* Uses deferred Linq queries to process high volumes of items in collision detection only when necessary.
* Reduces movement lag for all Mobiles, including players, even with thousands of on-screen Mobiles and Items.
There is a very rare potential, mostly in custom situations, for the 'BaseRunicTool' 'ApplySkillBonus' method to cause the server to become unresponsive.
The reason for this is that, if you call the method on a 'Spellbook' which already has all 4 of the skills listed by default in 'm_PossibleSpellbookSkills', then 'found' is always true.
This issue has been reproduced on a shard that calls 'ApplySkillBonus' more than once when crafting 'Spellbooks'; the rarity is that the 'ApplyAttributesTo' method may call the 'ApplySkillBonus' more than once; the off-chance of 5 consecutive calls, where each preceding call applies one unique skill of the 'possibleSkills', would result in the 5th call entering the deadlock state.
The fix is quite simple, evaluate the 'count' in the while statement and decrement it for each skill that is checked; removing each skill from the 'possibleSkills' list as they are checked, to prevent them being checked multiple times due to the random indices selection.
When running on mono building scripts, it will yield
Errors:
+ Engines/BulkOrders/SmallTailorBOD.cs:
CS0165: Line 88: Use of unassigned local variable `useMaterials'
Calling RandomBool out of if