Commit graph

59 commits

Author SHA1 Message Date
Kamron Batman
22ab83ea9e Replaces types with built-in types. 2018-09-14 13:22:16 -07:00
Kamron Batman
7d3a0ca265 Fixes string interpolation 2018-09-14 13:07:43 -07:00
Kamron Batman
83dcf536d8 Removes implicit this. 2018-09-14 12:56:58 -07:00
Kamron Batman
33f5e77a24 Fixes body expression style. 2018-09-14 08:46:14 -07:00
Kamron Batman
3f0a72a62f Removes unused namespaces 2018-09-14 08:41:38 -07:00
Kamron Batman
d6c0bf2d4c Sets a default parameter for OnHit. More casting cleanup. 2018-09-09 08:54:10 -07:00
Kamron Batman
74f498c1c8 Fixes more casting 2018-09-09 08:03:01 -07:00
Kamron Batman
3f45bd57b9
Small adjustments as I go through the code. 2018-09-04 08:58:07 -07:00
Kamron Batman
03dd5f1926 Fixes casting checks 2018-08-19 01:38:55 +08:00
Kamron Batman
0d9fe76b2b
Fix/consume - Closes #10 (#14)
* Fixes stacking, consumption instead of deletion, and a few other minor issues. Server-side only.
* Fixes stacking of ore.
* Fixes cooking consumption.
2018-02-22 00:57:07 -08:00
Kamron Batman
20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00
Kamron Batman
ca4e99c179
Renames overriden to overridden 2018-02-20 11:18:23 -08:00
Kamron Batman
bb8f09752f
Renames equiped to equipped. (#1) 2018-02-19 21:51:13 -08:00
Mark Sturgill
041c976ddc fix null ref in bounce 2014-02-21 19:04:53 -07:00
Mark Sturgill
1b157e102d set Parent CommandProperty write accesslevel to Developer
unmark Parent property as virtual
2014-02-15 14:54:28 -07:00
Mark Sturgill
2f005966f9 move stuckmenu methods from core mobile to PlayerMobile
take advantage of IEntity/Parent refactor in a few trivial places
2014-02-15 13:52:03 -07:00
Mark Sturgill
12826da7c4 remove ParentEntity and RootParentEntity
Parent and RootParent are now IEntity properties
refactor object arguments to IEntity for parent related methods
branch and version bump to 2.6
2014-02-15 13:21:28 -07:00
Mark Sturgill
e67faba4d8 RunUO 2.4 will be the latest release supporting the 2.0 .NET Framework.
Framework_4_0 preprocessors have been removed. ScriptCompiler will set Framework_4_0 as legacy.
2013-10-30 11:28:34 -07:00
Mark Sturgill
0e5292d84d backoff parallelization 2013-10-19 17:08:31 -07:00
Mark Sturgill
fe1f40f927 parallelization isn't worth it unless we can reasonably estimate our workload before initiating
implement double checked locking
change active solution to x64
map thread-safety
2013-10-17 20:25:11 -07:00
Mark Sturgill
f5f24d3a92 generic enumerable refactor 2013-10-15 21:30:35 -07:00
Mark Sturgill
88488bc616 generic pooled enumerators
guild event bcp
2013-10-15 21:15:59 -07:00
Mark Sturgill
c631528968 scale back overaggressive parallelization 2013-10-15 02:32:17 -07:00
Mark Sturgill
3c1bc12829 missing lock 2013-10-14 02:05:53 -07:00
Mark Sturgill
41019b691b delta recursion protection
flush in send completion
2013-10-12 15:53:29 -07:00
Mark Sturgill
97b45ed0bf more parallelization 2013-10-12 04:10:57 -07:00
Mark Sturgill
ddcc4e7a20 parallel delta queue processing
thread safe packet construction, compilation, compression, gump compilation, sending, coalescing, and many other fixes
TODO:  delta queue recursion fixups, ipooledenumerable fixups/generics
2013-10-11 00:01:05 -07:00
Mark Sturgill
d2c670f5c3 Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00
eos@runuo.com
858e86d45b - Added High Seas expansion to the expansions list.
- Changed the default expansion to HS.
- Changed meer monsters to all be FightMode.Evil.
- Added refuse trades option (client 7.0.30.0+).
- Added item insurance menu.
- Updated context menus to support new clilocs.
- Added item properties to gumps.
- Reverting items not decaying on spawners, needs to be configurable.
- Added AUO features to FeatureProtection.
- Tweaked third party authentication to not trigger the character password gump in the client.
2013-06-02 13:12:09 +00:00
xavier@runuo.com
110bd99e56 2013-05-07 19:19:24 +00:00
eos
71a9e054de - Modified the quest system to allow non-BaseCreature quest givers, now requires IQuestGiver.
- Added base quest giver items, both timed and untimed.
- Added BatteredBucket and Lost and Found quest.
- Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used.
- Misc quest corrections.
- The bag of sending will now reject nontransferable items.
- Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.)
- Quest items can now be dropped onto the player's backpack.
2013-02-24 00:31:44 +00:00
eos
35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00
eos
c52504151b - IPTable update when deleting accounts, so the creation IP address gets a new account spot.
- Added AdminGump option for removing account access IP addresses.
- Firebombs now cancel the target properly when exploding.
- Fixed item placement bug when creating firebombs.
- Added criminal check option to Teleporter.
- Fixed item placement bug when opening MIBs.
- Made SOS flipable.
- Opening an SOS will no longer close other SOS gumps.
- Corrected Leafblade to be a Fencing weapon.
- Meer mages no longer cast plagues on pets, only on players.
- Corrected skills typo in CorruptedSoul.
- Movement induced by angering a monster during taming will now respect movement timers.
- Teleporting into keep walls is no longer possible.
- Removed the ability to have line of sight under a house plot through house walls.
- Added the Frozen mobile flag, providing clients with information on when they are frozen. (The client then disallows movement.)
- Fix for character statue redeeding issues.
2012-04-22 04:10:06 +00:00
eos
9f0a67e5d7 - Added a new Assemblies.cfg file (Assemblies_4_0.cfg) specific for .NET 4.0, which includes System.Core.dll by default.
- Fixed cu sidhe and reptalon trade statuettes.
- Made IAccount comparable, to be able to sort by account in-game.
- Fixed item leak in ChampionSpawn and Harrower.
- Added ChampionSpawn and Harrower leaked item types to Cleanup.
- Added a helper for handling validation after deserialization, and converted classes using that technique to the new system.
- Fixed bulletin board item leak, and the core bug that caused it. Leaked items will be cleaned up on server boot.
- Fixed bulletin board message content packet to compensate for a client bug.
- Monster AI is now deactivated on the internal map, like it is on inactive sectors.
- Monster AI activity is now checked on map changes as well, not just location changes.
- Corrected hiding requirement needed to train stealth from an NPC for Core.ML.
- Fixed a SendLocalizedMessage overload calling itself.
2012-03-21 22:25:44 +00:00
asayre
2401b86b24 Unused properties removed to handle warnings (Warn lvl 4, Treat Errors as warnings please & thankyou)
BaseCreature & PlayerMobile set to partial classes for easier extensibility.

Prevent Item from stacking with itself

Updated Bounds.bin with latest values.  ItemBounds will now correctly size itself to the TileData.

Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.
2012-01-02 10:24:08 +00:00
asayre
d2f79e93ea Potential deletion of item outside of main thread issue resolved
Item.Spawner now uses CompactInfo for memory savings.
Empty accounts (No Characters) can now be set to go inactive sooner than accounts with characters.
2011-12-31 07:50:54 +00:00
asayre
18d1396670 ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous, 2010-12-26 05:18:57 +00:00
asayre
34e3a88bfe 40 FxCop Warnings; good practice 2010-12-23 09:18:45 +00:00
mark
ac5a0827f2 2010-12-09 02:48:29 +00:00
mark
712037724a 2010-12-08 10:42:10 +00:00
mark
d444b9ba5c 2010-12-06 06:45:45 +00:00
asayre
a90eb17e96 tabification 2010-10-18 04:56:28 +00:00
mark
177eb4c6ff Cleanup Expansions
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
mark
b3e8ec0a08 massive branch sync 2010-04-25 06:09:43 +00:00
mark
0b4c3b15d9 2007-12-17 20:41:34 +00:00
mark
5d78b17be1 branch sync, Constructable can now have an accesslevel defined. 2007-09-13 19:37:44 +00:00
mark
57293771a2 Support for > 6.0.1.7 (Containers, SecureTrade, SpellBook, Vendors, etc)
WarningGump Fixed
2007-08-08 20:30:14 +00:00
asayre
2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
krrios
a8acb6bd9d removed initial capacity to List and ArrayList where inappropriate 2007-04-25 01:06:43 +00:00
krrios
537e026912 CraftItem.ItemIDOf now uses a dictionary to avoid int boxing
fixed vendor issue causing PropertyList to be accessed on pre-aos shards
fixed a few places which incorrectly used Core.AOS instead of ObjectPropertyList.Enabled
changed actions list from ArrayList to List<object> for diagnostic purposes
2007-04-24 03:48:58 +00:00