daedalus
37043076e0
- Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.
...
(http://www.uodemise.com/discussion/showthread.php?t=116067 )
- Rune Beetle Armor Corruption now works properly
(http://www.uodemise.com/discussion/showthread.php?t=123086 )
- the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS)
(http://www.uodemise.com/discussion/showthread.php?t=123113 )
- Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee
(http://www.uodemise.com/discussion/showthread.php?t=125749 )
- You can't drop items on the same tile a mobile (PC or NPC) is
(http://www.uodemise.com/discussion/showthread.php?t=116540 )
- the Embrace Honor virtue ability now works as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=125722 )
- Woodland Belts now are dyable
(http://www.uodemise.com/discussion/showthread.php?t=128444 )
- You can combine folded cloth and bottle of liquor to make firebombs
(http://www.uodemise.com/discussion/showthread.php?t=125257 )
- SoS now are not anymore facet specific, as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=115477 )
2009-12-06 21:30:25 +00:00
daedalus
e519ff2497
more situations considered in the "monsters can walk on people" context
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(http://www.runuo.com/bugs/index.php?cmd=view&id=131 )
2009-11-24 18:21:49 +00:00
daedalus
30c7232a69
- Added support for ML mods, as well as quivers. More ML artifacts are added
...
(http://www.uodemise.com/discussion/showthread.php?t=116685 )
- Dog Form HPR rate is tweaked as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=124422 )
- Hairstylist gump now works for elves
(http://www.uodemise.com/discussion/showthread.php?t=120199 )
- Bless buff icon now will report correct values
(http://www.uodemise.com/discussion/showthread.php?t=123760 )
- When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump)
(http://www.uodemise.com/discussion/showthread.php?t=121250 )
- You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft
(http://www.uodemise.com/discussion/showthread.php?t=122750 )
2009-11-23 11:20:29 +00:00
daedalus
aff5e22940
- Monsters will be able to walk through dead players
...
(http://www.runuo.com/bugs/index.php?cmd=view&id=131 )
2009-11-15 09:50:09 +00:00
ravenal
4ca976ff5c
Small typo in CraftItem.cs it should be AshBoard not YewBoard
2009-11-14 20:13:37 +00:00
ravenal
14efdef34c
Final Deceit Brazier for OSI Clone accurate...
2009-11-13 06:36:28 +00:00
ravenal
0b389e4fa2
Dumb BOM
2009-11-13 02:44:11 +00:00
ravenal
016eb1bef3
oops forgot light circle =)
2009-11-12 23:12:19 +00:00
ravenal
b3271ad3ff
DeceitBrazier total cleanup.
2009-11-12 23:10:36 +00:00
daedalus
95de3595cd
- You can't anymore place castles or keeps in Malas facet
...
(http://www.runuo.com/bugs/index.php?cmd=view&id=38 )
- Unfilled commodity deeds now carry the etching "Unfilled"
(http://www.runuo.com/bugs/index.php?cmd=view&id=40 )
- Empty scrolls can be deeded in a commodity deed
(http://www.uodemise.com/discussion/showthread.php?t=127485 )
- Dying tubs, if locked down, can allow security level choices
(http://www.uodemise.com/discussion/showthread.php?t=128546 )
- Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90)
(http://www.uodemise.com/discussion/showthread.php?t=122733 )
- Wooden Footlockers now show the correct container gump
(http://www.uodemise.com/discussion/showthread.php?t=126452 )
- Changes to Interior Decorator (still not includes the fix to turn paragon chests):
--> single item addons can be raised/lowered
--> the gump stays visible until target is cancelled
--> target won't be cancelled automatically when the decorator is used on a target
(http://www.uodemise.com/discussion/showthread.php?t=126668 )
- Doom Lever Puzzle item list changed to generics
(http://www.uodemise.com/discussion/showthread.php?t=130396 )
- Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required.
(http://www.uodemise.com/discussion/showthread.php?t=116542 )
- Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI
(http://www.runuo.com/bugs/index.php?cmd=view&id=90 )
(http://www.runuo.com/bugs/index.php?cmd=view&id=113 )
- You can't anymore discord NPC vendors
(http://www.runuo.com/bugs/index.php?cmd=view&id=33 )
- Removing a rune from runebook won't change the default rune set
(http://www.runuo.com/bugs/index.php?cmd=view&id=41 )
- Various runebook security changes (see link for the list)
(http://www.runuo.com/bugs/index.php?cmd=view&id=39 )
- You can't use the Sacrifice virtue while hidden
(http://www.runuo.com/bugs/index.php?cmd=view&id=42 )
- Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays)
(http://www.uodemise.com/discussion/showthread.php?t=123805 )
- Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak)
(http://www.runuo.com/bugs/index.php?cmd=view&id=43 )
- Word of Death changes:
--> the "pitful damage" is much powerful now
--> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage
--> the damage is influenced by SDI
(http://www.runuo.com/bugs/index.php?cmd=view&id=36 )
- Teleporters generated by [telgen got corrected for the Wrong dungeon
(http://www.runuo.com/bugs/index.php?cmd=view&id=34 )
2009-11-09 19:29:19 +00:00
mark
b54bf2c8bb
Resolve: Damage can potentially modify the collection during the enumeration.
2009-10-27 04:32:03 +00:00
daedalus
1a6504a803
fixed a little glitch in Lever Puzzle
2009-10-24 21:22:24 +00:00
daedalus
18f1003f51
Replaced Doom Lever Puzzle with a new one.
2009-10-24 20:30:13 +00:00
daedalus
7c5453d101
Too much errors in Guardian Room, it is deleted to leave place for a new one.
2009-10-24 18:27:30 +00:00
ravenal
26eb53f2b5
Fixing cast problems as well Remove for Generics it should be RemoveAt.
2009-10-22 16:37:37 +00:00
mark
f2abcd8dfc
Simple Generics
2009-10-22 12:37:29 +00:00
mark
0402061b87
Correct poor design in LampController constructor.
...
Iteration through World.Items.Values is expensive and unnecessary.
2009-10-22 11:33:20 +00:00
daedalus
d91adf1abc
WAR against leading spaces!
2009-10-20 20:32:56 +00:00
ravenal
22200b706b
Fixed the crazy Formatting on BaseEscortable.
2009-10-20 04:04:11 +00:00
ravenal
daf8c6aa0b
Fixed the crazy Formatting on BaseEscortable.
2009-10-20 03:59:07 +00:00
ravenal
417cf95e0c
Typo fix for Paragon it should be IsParagon
2009-10-19 03:30:04 +00:00
mark
5624873cd7
Refactor IDevourable to IDevourer, as the interface represents an entity that consumes corpses, and not the entity being consumed.
...
Refactor PlagueBeast to not require additional API by handling the devour goal increase in the property directly.
2009-10-19 01:00:36 +00:00
ravenal
5d07b8f64a
Added IDevourable for PlaugeBeast and any other creatures that devour corpses.
...
Corpses no longer have booleans all over the place, I converted the main variables to CorpseFlag
Added something to the Repair when deeds are deleted it'll also send a message in regards to repairing
Added OnBefore and OnAfter Convert/Unconvert for Paragon which is used in PlaugeBeast... Basically if the plauge beast is a paragon, then the devour corpse total will increase.
2009-10-18 15:49:24 +00:00
daedalus
123af436f9
- Incognito spell won't change gender anymore
...
(http://www.uodemise.com/discussion/showthread.php?t=117148 )
- Abyss Champion spawn has Greater Mongbats in tier 1 instead of Mongbats
(http://www.uodemise.com/discussion/showthread.php?t=125248 )
- BOD books won't return to page 1 anymore when picking or dropping BODs
(http://www.uodemise.com/discussion/showthread.php?t=115354 )
- Added Plague Beast Lords with relative puzzle; Plague Beasts release healty glands
(http://www.uodemise.com/discussion/showthread.php?t=116548 )
- Arch Cure area effect will follow OSI rules in Felucca facet
(http://www.uodemise.com/discussion/showthread.php?t=115600 )
- Solen Ants Holes can spawn randomly in forest
(http://www.uodemise.com/discussion/showthread.php?t=123899 )
- Death Robes will decay after 60 seconds from dropping on the ground
(http://www.uodemise.com/discussion/showthread.php?t=121188 )
- Weapon speeds are indicated in seconds of delay
(http://www.uodemise.com/discussion/showthread.php?t=123707 )
2009-10-18 14:03:59 +00:00
daedalus
207be3f720
Yay, my first commit!
...
Fixed:
- Summon Familiar spell was checking base necromancy skill. Now it checks the actual necromancy skill, as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=118371 )
2009-10-18 09:41:26 +00:00
mark
535a3815e9
vestigial variable
2009-10-18 07:54:43 +00:00
mark
1cc0064b24
Let's clean up the Scripts\ tree a bit.
2009-10-17 07:31:00 +00:00
mark
98e26b7208
The overload of Socket.BeginAccept that we use does not work correctly with MONO.
...
Their implementation ignores the socket we give it and creates its own internally. This creates a leak.
We don't really need to use that overload, regardless of the platform.
Socket pooling was completely removed as well.
2009-10-17 07:27:30 +00:00
mark
aa682987f5
double oops!
2009-10-04 08:54:39 +00:00
mark
115e74f44e
some ugly but necessary changes to support both pre and post 7.x clients
2009-10-04 08:19:19 +00:00
mark
33ffc0f070
character creation, healthbar (poison/yellow), etc
2009-10-04 04:33:01 +00:00
mark
30fe26bc15
poison strike modification
2009-09-13 06:09:28 +00:00
mark
af173abf5e
2009-09-06 06:26:53 +00:00
mark
8c1f460f0d
2009-09-06 06:23:46 +00:00
mark
f59417c96e
2009-09-06 06:18:53 +00:00
mark
1320f14adf
ugh @ baseescortable formatting
2009-09-06 03:45:12 +00:00
mark
06e5c8b732
2009-09-06 02:06:07 +00:00
mark
4ee6ca5951
2009-08-23 05:36:40 +00:00
mark
4933751ac4
2009-08-23 03:19:37 +00:00
mark
60ad317065
2009-08-09 21:56:10 +00:00
mark
f6e02ebd02
2009-08-09 07:42:18 +00:00
mark
de0c3e265d
2009-08-09 07:31:32 +00:00
mark
68d742d262
2009-08-09 07:18:50 +00:00
mark
57b345a480
2009-08-09 03:50:25 +00:00
mark
b95170c545
2009-08-09 02:20:57 +00:00
mark
698d969b9b
default of everytick is painful
...
need to rework some timer code
2009-08-08 10:32:11 +00:00
mark
c25c3687e4
protection level !
2009-08-08 07:09:41 +00:00
mark
29208ccb50
worthless property
2009-08-08 06:59:43 +00:00
mark
bff9e9abe4
progress on -service.. no input, safe choices, etc
...
add Account.Inactive and Account.InactiveDuration
refactor IsEligable to IsEligible
2009-08-08 06:30:34 +00:00
mark
dd3c904944
2009-08-07 10:10:49 +00:00