Commit graph

59 commits

Author SHA1 Message Date
mark
87feddc401 tracking fixes 2010-12-12 23:55:08 +00:00
mark
d281f8e2f1 2010-12-09 03:27:52 +00:00
mark
563e147869 2010-12-07 03:30:49 +00:00
mark
d444b9ba5c 2010-12-06 06:45:45 +00:00
asayre
a90eb17e96 tabification 2010-10-18 04:56:28 +00:00
mark
d003f109a5 2010-10-15 08:57:07 +00:00
mark
40ee26c6ed more 7.0.9.x support 2010-10-15 03:54:16 +00:00
mark
6441f12907 7.0.9.x compat
updated spawner
2010-10-14 06:34:46 +00:00
mark
5937357b8c m_Version null ref 2010-09-19 15:21:39 +00:00
mark
177eb4c6ff Cleanup Expansions
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
mark
f6fcf02fe9 massive branch sync part 2 2010-04-25 06:11:21 +00:00
mark
b3e8ec0a08 massive branch sync 2010-04-25 06:09:43 +00:00
mark
e1f5808102 seems like actions have changed with regards to the new animation packet, lets leave that for another day 2009-10-18 01:34:42 +00:00
mark
39d2827c85 missing ; 2009-10-18 00:44:59 +00:00
mark
2e0b9e1670 try to make 7.x clients not crash so much 2009-10-18 00:42:31 +00:00
mark
9e6dd5f1f9 i hate leading spaces so much 2009-10-17 07:28:17 +00:00
mark
98e26b7208 The overload of Socket.BeginAccept that we use does not work correctly with MONO.
Their implementation ignores the socket we give it and creates its own internally. This creates a leak.

We don't really need to use that overload, regardless of the platform.

Socket pooling was completely removed as well.
2009-10-17 07:27:30 +00:00
mark
1deabc4e3d 2009-10-04 12:17:10 +00:00
mark
9cb2a4ba46 oops! 2009-10-04 08:50:44 +00:00
mark
115e74f44e some ugly but necessary changes to support both pre and post 7.x clients 2009-10-04 08:19:19 +00:00
mark
6b2e58ee4b typo 2009-10-04 04:35:09 +00:00
mark
33ffc0f070 character creation, healthbar (poison/yellow), etc 2009-10-04 04:33:01 +00:00
mark
4933751ac4 2009-08-23 03:19:37 +00:00
mark
0f73c81a6a mono fixes, tweaking service mode 2009-08-07 07:07:15 +00:00
mark
2874ee7e23 full fix 2009-07-21 02:29:34 +00:00
mark
cc7814db35 6.0.14.2 compat 2009-07-19 04:18:39 +00:00
mark
2c723b90fc 2009-02-26 08:35:07 +00:00
zippy
0b19ae183e Support for client 6.0.5.0.
The satisfies my yearly RunUO commit for 2007. :-P
2007-11-27 02:28:55 +00:00
mark
a4c562c06d support for listening on specific ip addresses and additional ports 2007-11-17 07:10:29 +00:00
mark
9ac7b27606 testing a whim 2007-09-14 06:40:55 +00:00
krrios
c718261654 yeah. this might work better 2007-09-08 07:40:57 +00:00
krrios
08f3b44f54 fixed drop exploit 2007-09-08 07:22:59 +00:00
mark
817e1ced95 Mono compatibility changes 2007-09-07 20:10:14 +00:00
mark
2533ee486a initial attempt at serverlist autoconfiguration, please let me know in irc if any issues are encountered. 2007-08-27 22:29:58 +00:00
mark
1ef98f10ec Partial Branch Sync 2007-08-27 08:49:15 +00:00
mark
4915268e43 fix packet throttling with handler overlay 2007-08-09 22:01:27 +00:00
mark
d5ebe946e9 2007-08-08 23:25:31 +00:00
mark
57293771a2 Support for > 6.0.1.7 (Containers, SecureTrade, SpellBook, Vendors, etc)
WarningGump Fixed
2007-08-08 20:30:14 +00:00
krrios
944d12be39 support for initial 0xF1 packet 2007-07-29 00:40:17 +00:00
asayre
2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
krrios
0338bd6a75 Ripped socket disconnect code 2007-04-26 05:17:31 +00:00
krrios
2b54372249 initial attempt at socket pooling -- DOES NOT WORK -- EVIL CODE -- DO NOT RUN LIVE -- etc 2007-04-25 05:54:23 +00:00
mark
867f580650 oops this is important etc 2007-04-25 01:36:17 +00:00
mark
536e73b8df socket pooling, asyncstate cleanups 2007-04-25 01:35:38 +00:00
krrios
e15ed963d8 updated a few places to use NetState.Address rather than Socket.RemoteEndPoint.Address
added Utility.Intern(IPAddress) and implemented where appropriate
2007-04-25 00:42:47 +00:00
krrios
5c64b1754c restructured and extended performance diagnostics to cover gump and target responses 2007-04-22 06:08:45 +00:00
asayre
fc9e4d2be1 Fix Sparklies in UOTD Client. ie, fix due to Client not sending uo:td in client version 2007-01-02 08:46:15 +00:00
mark
3da4aa9efa Buffer allocation optimizations in PacketWriter
Misc string cleanup
2006-12-13 18:28:37 +00:00
mark
e7f2db2559 oops 2006-11-23 05:29:21 +00:00
mark
cc0cf2e01f fix client crashing with non terminated packed gump layout 2006-11-23 05:27:42 +00:00