Commit graph

226 commits

Author SHA1 Message Date
mark1145
060edaa76a
fix: Fixes disarm, strangle, curse, summons, looting rights, creatures attacking, and items going to the floor (#1174)
* Fixes disarm
* Fixes strangle not refreshing
* Fixes curse not refreshing
* Fixes 125% bonus to looting rights
* Fixes mobs attacking each other, or not attacking each other
* Fixes items dropping to the floor
* Fixes protection spell
* Fixes cure sending wrong message
2022-09-27 22:19:15 -07:00
Kamron Batman
fe94aa050a
fix: Fixes gauntlet spawner and map item deserialization (#1170) 2022-09-13 18:20:10 -07:00
Kamron Batman
f31cc275bd
fix: Code gens artifacts (#1168) 2022-09-10 14:40:19 -07:00
Kamron Batman
2c294b463c
fix: Fixes default values from serialization for basearmor (#1167) 2022-09-07 19:45:11 -07:00
Kamron Batman
b44c69bcee
fix: Source generates map item serialization (#1166) 2022-09-07 01:13:20 -07:00
Ricky Taylor
b5a06d0545
feat: Implement Oil Flask & Refueling (#1165) 2022-09-07 00:35:47 -07:00
Kamron Batman
2dec2f2fd2
fix: Fixes ore stacking (#1162) 2022-09-05 18:11:27 -07:00
Kamron Batman
89815ad4d3
feat: Updates to Serialization Generator v2.2 (#1157)
* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example:
  ```cs
  [SerializationProperty(0, useField: nameof(_resource)]
  ```
2022-09-04 08:45:27 -07:00
mark1145
1e50ff9966
fix: Blood Oath, Wraith form, & Strangle (#1153)
Fixes blood oath mechanic, and wraith form not properly leeching.
2022-09-01 09:19:40 -07:00
mark1145
b8146f26f1
fix: Fixes mobile titles not displaying properly (#1149) 2022-08-27 13:31:22 -07:00
Mink80
6eec72e0ca
chore: Cleans up treasure maps (#1144) 2022-08-22 23:20:30 -07:00
mark1145
b4d4706c90
fix: Solen teleporter deserialization null pointer exception (#1140) 2022-08-21 11:29:22 -07:00
mark1145
bc746dbf14
fix: Fixes exceptional crafting chance (#1136) 2022-08-06 06:53:02 -07:00
mark1145
41cc7e60d9
fix: Fixes undead slayer chance (#1135) 2022-08-02 21:21:37 -07:00
Kamron Batman
c4b814cc07
fix: Fixes damage from AR (#1134) 2022-07-28 17:39:21 -07:00
Mink80
ce5db11273
SpecialFishingNet: fixes indexing bug (#1132) 2022-07-26 09:50:07 -07:00
Kamron Batman
fa3515f930
fix: Cleans up some comments and spell code (#1120) 2022-07-16 19:45:41 -07:00
Kamron Batman
d6d02de296
fix: Fixes spell mechanics and misc bugs (#1118)
- [X] Fixes NPE from account tags.
- [X] Fixes bad skill check due to missing cast to double.
- [X] Fixes water elemental duration.
- [X] Standardizes spell summon duration by expansion.
2022-07-14 22:01:59 -07:00
mark1145
bd4e6fc30e
fix: Fixes curses and spell effects (#1112)
* * Fix statmod naming mismatch: everything in code searches for "[Magic] {type} Offset" but stat reductions are being added as "[Magic] {type} Curse"

* Clarifies and cleans up curses

* Fixes blood oath

* * NobleSacrifice remove all curses in one go

* Dont need a method

* Fix extra parentheses

Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
2022-07-07 23:59:46 -07:00
Kamron Batman
7c981b2d10
fix: Adds throwing weapons (#1107) 2022-07-01 17:03:27 -07:00
Kamron Batman
4f28e1e3c4
fix: Adds back razor/assistuo negotiations (#1089)
* [X] Adds Razor negotiations
* [X] Adds AssistUO "handshake" 🙄
2022-06-25 01:47:45 -07:00
Kamron Batman
087cc15f39
fix: Reverts changes to fists (#1087) 2022-06-21 21:24:31 -07:00
Kamron Batman
792f04a323
fix: Fixed lantern deserialization (#1086) 2022-06-21 21:04:02 -07:00
Kamron Batman
da877f59a7
fix: Fixes possibel NPE with misbehaving Weapon property (#1083) 2022-06-20 16:31:39 -07:00
Kamron Batman
dc7033d71f
fix: Fixes candle serialization (#1081) 2022-06-18 16:09:02 -07:00
Kamron Batman
354f7e2f41
fix: Codegens torches, candles, and lanterns (#1078) 2022-06-18 08:39:44 -07:00
Kamron Batman
35689a395b
fix: Fixes codegenning sack of flour (#1076) 2022-06-17 23:29:36 -07:00
Kamron Batman
41efa69b56
fix: Adds OSI candle/torch functionality, codegens lights (#1075) 2022-06-17 23:26:27 -07:00
Kamron Batman
6edccfe2aa
fix: Codegens mahjong (#1070) 2022-06-16 10:19:49 -07:00
Kamron Batman
2fb660040b
fix: Cleans up namespaces (#1069) 2022-06-15 19:52:23 -07:00
Kamron Batman
4a057bf5ac
fix: Fixes poison charge OPL (#1068) 2022-06-15 19:11:52 -07:00
Kamron Batman
057cf87e60
fix: Updates encoded packet handler to use function pointers (#1066) 2022-06-15 17:20:36 -07:00
Stefano Merotta
f24b98f8e2
fix: Replaces throttlers and packet callbacks with function pointers (#1063)
Replaces multi-cast delegates with function pointers to gain 25% in performance and lower allocations.
2022-06-15 12:48:43 -07:00
Kamron Batman
b779d7737f
fix: Adds ISpanFormattable support to Serial (#1065) 2022-06-14 18:39:46 -07:00
Kamron Batman
c1cc1308a5
fix: Codegens guildstone and jewelery (#1061) 2022-06-14 08:29:00 -07:00
Kamron Batman
a07c42fc85
fix: Codegens gems (#1059) 2022-06-13 17:38:46 -07:00
Kamron Batman
368160144b
fix: Codegens games (#1058) 2022-06-13 17:31:56 -07:00
Kamron Batman
864440a05e
fix: Source generates food. (#1054) 2022-06-13 01:48:27 -07:00
Kamron Batman
59e1793c2d
fix: Codegens fillable containers (#862)
- [X] Fillable containers now relock/retrap after respawn.
- [X] Optimized the lookup and serialization.
2022-06-13 01:13:59 -07:00
Kamron Batman
db20722711
fix: Simplifies OPL (#1051) 2022-06-12 21:27:16 -07:00
Kamron Batman
b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00
Kamron Batman
ecbee17690
fix: Optimizes OPL using string interpolation (#1041)
## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```

## Notes
1. All API uses that require a formatter like this:
    ```cs
    list.Add(500002, "{0}\t{1}", arg1, arg2);
    ```
    Should be changed to use string interpolation, for example:
    ```cs
    list.Add(500002, $"{arg1}\t{arg2}");
    ```
2. The following paradigm should no longer be used:
    ```cs
    list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
    ```
    The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
    ```cs
    list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
    ```

### Benchmarks
```cs
|                         Method |     Mean |   Error |  StdDev |  Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
|                BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 |      88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns |      - |         - |
```

### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
2022-06-02 10:09:53 -07:00
Kamron Batman
98a74a89c7
fix: Fixes drag drop bounce issue (#1040) 2022-05-30 15:47:06 -07:00
Kamron Batman
f2ced497ec
fix: Updates pool of acid (#1028)
- [X] Removes duplicate Created property
- [X] Removes allocation while damaging mobiles
- [X] Adds manual dirty checking since we won't be codegenning it and we won't be serializing it.
2022-05-18 17:53:53 -07:00
Kamron Batman
dd95a8a1e3
fix: Codegens Food & Beverages (#1021)
- [X] Simplifies beverages
- [X] Codegens food & beverages
2022-05-15 21:56:04 -07:00
Kamron Batman
eee8494558
fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters
* Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex
* Removes speed changes that were broken for various mobs
* Combines "Legacy" speed and renames the class to `NPCSpeeds`
* Creates speed "classes" (slow, medium, fast, very fast)
* Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds.

Order of speed determination:
1. SpeedMod
2. SpeedClass property (not null)
3. SpeedClass entry in Data\npc-speeds.json for that type
4. "Fast" (200ms Active, 400ms Passive)
2022-05-15 10:01:14 -07:00
Tellundro
790cb5d733
fix: Fixes NPE in TreasureMapChest (#1010) 2022-05-04 19:10:55 -07:00
Kamron Batman
861ff307c0
fix: Fixes missing invalidate properties for default name (#1012) 2022-05-04 14:40:49 -07:00
Kamron Batman
3a0f2b0b90
fix: Fixes cutting cloth (#1003) 2022-04-18 15:01:13 -07:00
Kamron Batman
fc3d9b926d
fix: Adds Poison to codegen (#1002) 2022-04-18 00:05:44 -07:00