Reetus
8a41d84239
fix: Fixes Velocity property not displaying value ( #1938 )
2024-08-20 21:15:12 -07:00
Kamron Batman
35342e296e
fix: Fixes targeting ground with spells ( #1937 )
2024-08-20 15:51:33 -07:00
Reetus
4c5947e654
fix: Fixes missing CopyTo in FixHtmlFormattable ( #1935 )
2024-08-19 07:09:07 -07:00
Kamron Batman
36c373b76a
fix: Fixes spell targeting ( #1934 )
2024-08-17 22:45:08 -07:00
Kamron Batman
eecb2f0f44
fix: Fixes focus cliloc name ( #1933 )
2024-08-15 19:13:09 -07:00
Kamron Batman
779dc9d37b
fix: Fixes null crash on deserialization for Champs ( #1932 )
2024-08-15 18:55:31 -07:00
Kamron Batman
1272be7be9
fix: Fixes damage scale for AOS ( #1931 )
2024-08-15 18:32:25 -07:00
Reetus
71a68126da
fix: Set VendorItem Valid AfterDeserialize ( #1930 )
2024-08-15 07:25:38 -07:00
Guyute
b612c443df
fix: Migrate BOD gumps to DynamicGump ( #1926 )
2024-08-13 08:13:20 -07:00
Kamron Batman
16d7961dc9
fix: Fixes profession indexing ( #1929 )
2024-08-12 23:13:53 -07:00
Reetus
29265c2fed
fix: GateTravel sends you to the origin map ( #1924 )
2024-08-12 09:27:23 -07:00
Kamron Batman
03a6edad45
fix: Disconnect if user tries to give themselves too much skill ( #1922 )
2024-08-10 12:49:39 -07:00
Guyute
a86601ffea
feat: Restyle young player gumps ( #1917 )
...
## Summary
Restyles the three "young player" gumps: `YoungDungeonWarningGump` `YoungDeathNoticeGump` and `RenounceYoungGump` to a cleaner, more consistent style I made up.
### Screenshots
<img width="265" alt="image" src="https://github.com/user-attachments/assets/bd872023-71eb-44ba-8421-f721df1198a5 ">
<br \>
This one is spooky because they're dead.
<br \>
<img width="443" alt="image" src="https://github.com/user-attachments/assets/ec3729a1-026f-4edc-aaf0-9b353283117b ">
<br \>
<img width="467" alt="image" src="https://github.com/user-attachments/assets/f7821050-22dd-408a-a519-789bba813df2 ">
2024-08-10 11:06:18 -07:00
Guyute
12a75d3c9c
fix: Convert house gumps to static/dynamic gumps ( #1912 )
2024-08-10 10:56:19 -07:00
Stefano Merotta
aa68d96807
fix: Removes redundant code in GumpSystem ( #1921 )
2024-08-10 10:20:34 -07:00
Guyute
76bdc7ac02
fix: Moves pricing from PricedHealer to BaseHealer - Combines Res Gumps ( #1920 )
2024-08-10 10:16:47 -07:00
Stefano Merotta
6fe01488ef
fix: Fix NetStateGumps and other Gumps cleanup ( #1919 )
2024-08-10 09:57:28 -07:00
Kamron Batman
8282b00ca2
feat: Moves gumps out of the core ( #1916 )
...
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**
### Summary
- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00
Guyute
40d99f6d1c
fix: Converts WhoGump to DynamicGump ( #1918 )
2024-08-09 18:50:21 -07:00
Guyute
873c25bbc5
fix: Migrates RunebookGump to DynamicGump ( #1915 )
2024-08-09 18:39:36 -07:00
Kamron Batman
0ce58deefb
fix: Fixes seed issues. ( #1914 )
2024-08-08 22:31:39 -07:00
Kamron Batman
9b7fea2c20
fix: Magic NPCs now use spell range ( #1870 )
...
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00
mdodkins
91e37fb8d4
fix: Hair and facial hair "teleporting" when mobile dies several times ( #1901 )
...
### Summary
* Added World.NewVirtual for creating virtual serial numbers
* Reserved range 0x7EEEEEEE to 0x7FFFFFFF for virtual serials
* Hair and Facial hair (for mobiles) now use virtual serials instead of FakeSerial() functions
* Consolidated virtual hair to a single `VirtualHairInfo` class.
Corpse hair and facial hair now persists across save/load and hair and facial hair no longer teleport to newest corpse.
2024-08-07 20:10:23 -07:00
Guyute
883d873c1c
fix: Converts ConfirmHouseResizeGump, ConfirmDryDockGump to StaticGump ( #1909 )
...
### Summary
- Converts ConfirmHouseResizeGump, ConfirmDryDockGump to StaticGump
- ConfirmHouseResizeGump now supports the account gold system.
2024-08-07 16:54:45 -07:00
Guyute
f5c980b28f
fix: Converts AddGump (for [add <searchString>) to DynamicGump ( #1911 )
2024-08-07 09:40:58 -07:00
Guyute
82c81b2adf
fix: Converts ReportMurdererGump to static Gump ( #1910 )
2024-08-07 09:12:13 -07:00
Guyute
9014f3d4dc
fix: Converts ResurrectGump to Static/Dynamic Gumps ( #1904 )
2024-08-06 19:17:33 -07:00
Kamron Batman
808e721e3d
fix: Fixes timer remaining count ( #1908 )
2024-08-06 16:25:21 -07:00
Kamron Batman
28860b7f53
fix: Fixes timer index offset ( #1907 )
...
### Summary
- Fixes timer intervals not continuing
- Fixes `Timer.Index` being off by 1. Should start at 0 for the first OnTick
- Simplifies Gift of Renewal end check
- Fixes force of nature not applying at the proper time and simplifies the timer logic.
2024-08-06 15:46:40 -07:00
Kamron Batman
2c9b3ef112
fix: Fixes timers detaching if they are stopped/started in OnTick ( #1906 )
2024-08-05 22:00:48 -07:00
Kamron Batman
6a476e6254
fix: Deletes Account serialization extensions since they are incompatible. ( #1903 )
2024-08-05 14:52:10 -07:00
Kamron Batman
3e70d073ad
fix: Fixes CloseGump returning true when no gump is closed. ( #1902 )
2024-08-05 12:28:24 -07:00
Kamron Batman
5d9d1a2118
fix: Fixes PooledRefList ToList returning wrong size ( #1899 )
...
### Summary
- Fixed a bug caused by a bad assumption. If `m_List[index]` is sparse and null values are casted, the server does not crash.
- Fixed a bug where `PooledRefList.ToList` extension method returned the wrong list size.
2024-08-05 08:50:56 -07:00
Kamron Batman
a6a647551f
fix: Updates polymorph gump to use StaticGump ( #1898 )
2024-08-04 16:35:11 -07:00
Kamron Batman
8f39af9579
fix: Fixes Timer.Pause not running continuation ( #1893 )
2024-08-04 15:40:54 -07:00
Kamron Batman
4d47b3849f
fix: Changes IPAddress comparison to use UInt128 ( #1897 )
2024-08-04 09:32:41 -07:00
Reetus
83db1f91f6
fix: CrimsonCinture Add missing LabelNumber ( #1895 )
2024-08-04 07:40:42 -07:00
Reetus
94c00ce714
fix: Add missing 'AddLocalized' for summong Talisman ( #1894 )
2024-08-04 07:39:32 -07:00
Kamron Batman
2eac11f535
fix: Reverts timer change in Detach ( #1892 )
2024-07-28 15:55:05 -07:00
Kamron Batman
2d9872b53a
fix: Fixes timers not stopping before OnTick ( #1890 )
2024-07-28 14:35:41 -07:00
Kamron Batman
4610712205
fix: Fixes respawn command when spawner is off ( #1891 )
2024-07-28 14:34:23 -07:00
Mink80
4a83b651f4
feat: Loads BaseHouse.DecayEnabled from modernuo.json (default to true) ( #1888 )
2024-07-24 09:32:03 -07:00
Kamron Batman
fd067febd7
fix: Fixes exit threads preventing reboots ( #1886 )
2024-07-23 20:57:13 -07:00
Kamron Batman
bbcf5da7d1
fix: Fixes professions indexing ( #1885 )
2024-07-23 20:45:34 -07:00
Kamron Batman
7dfb45d4eb
fix: Removes wrong error message from Fireflies ( #1884 )
2024-07-23 20:31:02 -07:00
Kamron Batman
2ff51dbeb6
fix: Fixes quest messages so they are all clilocs ( #1883 )
2024-07-22 20:44:32 -07:00
Kamron Batman
0a07109cc1
fix: Fixes invalid professions. ( #1882 )
2024-07-22 20:15:24 -07:00
Kamron Batman
e41d35d3d7
feat: Adds Pre-Pub 81 (UOML) Force of Nature ( #1842 )
2024-07-21 21:53:58 -07:00
Kamron Batman
4d030950a1
fix: Fixes camps so they properly respawn ( #1881 )
2024-07-21 21:50:00 -07:00
Kamron Batman
f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs ( #1873 )
...
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry
## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00