Commit graph

138 commits

Author SHA1 Message Date
Kamron Batman
7b619f23b8
fix: Fixes static persistence of faction system (#1020) 2022-05-15 12:45:51 -07:00
Kamron Batman
eee8494558
fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters
* Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex
* Removes speed changes that were broken for various mobs
* Combines "Legacy" speed and renames the class to `NPCSpeeds`
* Creates speed "classes" (slow, medium, fast, very fast)
* Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds.

Order of speed determination:
1. SpeedMod
2. SpeedClass property (not null)
3. SpeedClass entry in Data\npc-speeds.json for that type
4. "Fast" (200ms Active, 400ms Passive)
2022-05-15 10:01:14 -07:00
Kamron Batman
f7cbeacf48
fix: Fixes factions and makes it static (#993) 2022-05-10 11:57:37 -07:00
Kamron Batman
54d728a322
fix: Updates serialization to use v2.0 (#998)
- [X] Deletes serialization annotations
- [X] Updates to ModernUO.Serialization.Annotations nuget
- [X] Updates serializer to v2.0
- [X] Changes all `Serializable()` to `SerializationGenerator()`
- [X] Updates to schema generator v2.0
2022-04-17 08:02:15 -07:00
Kamron Batman
e148e1cabb
fix: Converts stealable artifacts to a system instead of a spawner. (#979) 2022-03-27 19:37:10 -07:00
Kamron Batman
8f922c94ae
fix: Codegens lockable containers and cleans up lockpickable (#976) 2022-03-26 21:48:18 -07:00
Kamron Batman
0925a2d435
fix: Cleans up Point checks and removes statics (#966)
- [X] Removes static freezing/unfreezing. Use other tools for this.
- [X] Cleans up IPoint3D allocations
- [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations.


Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
2022-03-20 23:15:59 -07:00
Kamron Batman
23532db603
fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
2022-03-20 19:20:54 -07:00
Kamron Batman
89f3a0522c
fix: Round 3 of speed updates for NPCs (#963)
- [X] Fixes mobs having 0 speed.
- [X] Fixes mobs missing legacy speeds.
2022-03-18 12:56:42 -07:00
Kamron Batman
c64e3e3ba8
fix: Fixes bad movement checks (#960) 2022-03-15 19:39:52 -07:00
Kamron Batman
1ec3636951
fix: Fixes speed issues (#959)
- [X] Removes all speeds in constructors since _they aren't used anyways_.
- [X] Adjusted timers according to the _time transformations in RunUO_.
2022-03-15 10:18:27 -07:00
Kamron Batman
bdee7bc671
fix: Fixes NPC slowness. (#955)
* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
2022-03-10 22:55:06 -08:00
Kamron Batman
58b907d39e
fix: Fixes packet length checks (#953)
Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes.

To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`.

Also fixed throttling so dropped packets are properly skipped.
2022-03-04 12:32:25 -08:00
Kamron Batman
941452de4a
fix: Stops creating blocked packets entirely (#944)
Optimizes larger servers where users are logging in and packets are being created for no reason.
2022-02-27 00:13:49 -08:00
Kamron Batman
2009ac6892
fix: Adds more null checks for text definition to prevent NPEs (#936) 2022-02-18 11:13:38 -08:00
Kamron Batman
d7786ce586
fix: Fixes TextDefinition and optimizes CraftItem (#930) 2022-02-12 22:42:50 -08:00
Kamron Batman
202c4a99b7
fix: Fixes craft checks (#929) 2022-02-12 21:22:03 -08:00
Kamron Batman
529fd90005
chore: Cleanup enchanted sextant (#904) 2021-12-28 19:00:16 -08:00
Kamron Batman
284c3d0f34
fix: Removes LINQ from Map.cs (#834)
* Removes LINQ from Map
* Removes broken GetObjectsInRange with items/mobile flags.
2021-12-28 14:32:45 -08:00
Kamron Batman
3cba8c43f8
fix: Removes from literals (#893) 2021-12-24 15:56:07 -08:00
Kamron Batman
63e1b02d93
chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
Kamron Batman
1cf7b6c056
fix: Fixes badly formatted files (#878) 2021-12-05 08:56:09 -08:00
Kamron Batman
bfbe2a6512
fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
2021-10-16 10:48:58 -07:00
Kamron Batman
a55e271a69
fix: Cleans up file system paths and archiving (#815)
* Makes EnsureDirectory properly work for relative and absolute paths
* Adds a `PathUtility.GetFullPath` which returns full paths for relative paths to `Core.BaseDirectory`. If the path is absolute, it will return as-is.
* Moves EnsureDirectory to `PathUtility`. So `ScriptsHandler.EnsureDirectory` and `AssemblyHandler.EnsureDirectory` are now `PathUtility.EnsureDirectory`
* Fixes crash guard so that it copies accounts properly.
* Changes world save and auto archive to use a random folder name inside of the temp folder.
2021-10-05 08:54:44 -07:00
IAmDanielDinner
da31153b20
fix: Movement issue (#816) 2021-10-04 13:40:45 -07:00
Kamron Batman
8e4d5bb169
fix: Fixes movement issue (#814)
* Fixes wrong item list used for item detection
2021-10-03 19:19:26 -07:00
Kamron Batman
8eaa859332
fix: Fixes code genning armor, clothing, and BODs (#810)
* Fixes code genning clothing
* Fixes code genning armor
* Fixes code genning BODs
2021-09-28 22:09:34 -07:00
Kamron Batman
2253a2332c
fix: Fixes ML containers and addons (#804)
* Fixes some ML addons so they are containers
* Adds some missing ML artifacts
* Fixes carpentry gump crafting entries
2021-09-26 18:54:33 -07:00
Kamron Batman
fa5eafdaff
fix: Adds Created, LastSerialized, and BeforeSerialize for all entities. (#775)
* Adds `BeforeSerialized` for entities to handle cleanup.
* Adds `Created` and `LastSerialized` fields to all entities. While this is a big bloat, this will be necessary for identifying dangling references to other invalid entities.
* Changes formula for determining a valid reference to be _not null, not deleted, and reference's created date must be at or before the entities last serialized date_.
* Adds versioning to idx file and serializes `Created` and `LastSerialized`.
* Fixes Save Stats and also disables it by default.
2021-09-26 01:09:45 -07:00
Kamron Batman
fd440f29ce
fix: Fixes FastAStar (#788)
* Fixes FastAStar algorithm, thanks @nullptr-w8
* Cleans up the code a little
* Removes SlowAStar
* Changes [Path recall runes to waypoints
2021-09-16 23:38:51 -07:00
Kamron Batman
73c65a43ad
fix: Cleans up movement code (#787)
* Removes FastMovementImpl since it isn't used and I am not convinced it is better.
* Moves some of the new movement logic from FastMovementImpl to MovementImpl
* Makes MovementImpl more readable
2021-09-16 23:23:22 -07:00
Arthrutus
bfb716f24f
chore: Cleans up code in blacksmithy (#769) 2021-09-06 09:29:47 -07:00
Kamron Batman
04b5a6c609
fix: Makes guid settable. Cleans up type conversions (#765)
* Marks GUID a parsable type
* Cleans up type conversions
2021-09-05 01:53:00 -07:00
Kamron Batman
437ebf7038
fix: Fixes spawners (#762)
* Fixes spawner counts
* Fixes globbing
2021-09-04 18:31:17 -07:00
Kamron Batman
0d1fffd9fc
fix: Fixes spawners, adds convertpremiumspawners, exportspawners, and replaces with neruns distro (#751)
### Additions
* Adds `[exportspawners <relative json file path to distro>`
  * If no path is provided, it will be saved to the `Data\Spawns` folder with the current timestamp as the file name.
  * Supports global, facet, region, multi, and area
* Fixes client disconnect for bad spawner generation command.
* Moves spawner commands to their own folder.
* Adds GUIDs for spawners. This allows for easy replacement during import to reduce duplication.
* Allows exporting the name of the spawner.
* Fixes globbing when using [generatespawners
* Adds [convertpremiumspawners to convert Premium Spawners (from Neruns distro)

Possibly in .NET 6 serializing JSON will be more performant using JSON nodes.


### Screenshots
![Screen_Shot_2021-08-31_at_10 20 06_PM](https://user-images.githubusercontent.com/3953314/131618495-cf7e3ae5-58e5-4f86-9d3c-3cc49906d9fc.png)
![Screen_Shot_2021-08-31_at_10 21 08_PM](https://user-images.githubusercontent.com/3953314/131618502-c39cc368-2266-47a5-9b87-e5ffa108b875.png)
![Screen_Shot_2021-08-31_at_10 13 29_PM](https://user-images.githubusercontent.com/3953314/131618512-f9807f1b-76e4-4503-989d-42324798fbf5.png)
2021-09-03 21:52:44 -07:00
Kamron Batman
dbd4d6f13f
fix: Various code cleanup (#756) 2021-09-03 19:41:12 -07:00
Kamron Batman
bf20800382
fix: Removes BodyValue and fixes modifying Body and BodyMod in props gump. (#743)
* Removes BodyValue
* Removes BodyPicker gump
* Fixes setting Body and BodyMod in props gump
* Props will now look for an `implicit cast` in order to find a way to allow you to modify values with the props gump.
* Fixed `[self set body 0x190` so it works too.
2021-08-28 22:56:00 -07:00
Kamron Batman
3bfd5c4d3e
fix: Adds CanSeeStaffOnly for staff only items (#739) 2021-08-27 19:12:32 -07:00
Kamron Batman
0dc4acc164
fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor
* Fixes misc items where someone thought they had an amount and it didn't
* Fixes all `Food` types.
2021-08-25 00:27:19 -07:00
Kamron Batman
d18d436cfe
fix: Fixes BOD entries (#724) 2021-08-24 10:06:44 -07:00
Kamron Batman
c0a8672db3
fix(network): Don't crash the user when they click the UO Store button (#710) 2021-08-21 00:14:40 -07:00
Kamron Batman
1d916fe2df
fix(timers): Fixes multiple issue with timer wheel (#705)
* Fixed an issue where a timer truncated the link list.
* Fixed an issue where a timer stopped and started itself within an OnTick causing it to remove itself from the link list, but still think it's running.
2021-08-20 18:04:34 -07:00
Kamron Batman
ca5e9342a0
fix(codegen): Adds default codegen option for save flags. Fixes world load issues. (#707) 2021-08-19 22:51:44 -07:00
Kamron Batman
3293ffcf06
fix: Cleanup IPoint3D calls (#704) 2021-08-19 09:11:48 -07:00
Kamron Batman
2c8097f707
fix(codegen): Fixes various code gen issues. Adds better embedded serialization support (#688)
* Adds save flag support (see `ElvenGlasses` for an example)
* Updates AOSAttributes so they are code genned
* Fixes embedded object support by adding an `IRawSerializable`
* Fixes various inconsistencies in serializing with codegen
2021-08-17 02:43:52 -07:00
Kamron Batman
25fa9b397b
fix: Code gens items. Fixes code genning of ore (#684)
### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD.
 
### Changes
* Fixes Components from addons not marking dirty
* Code gens BaseAddonContainer
* Code gens Ingots
* Fixes code gen deserialization for Ore
* Code gens dyetubs
* Code gens reagents
* Code gens tailor commodities
* Code gens fish
2021-08-14 22:16:42 -07:00
Kamron Batman
360143478a
feat: Adds tidy option for serialization. Codegens ballotbox. Fixes pooled timer leaking (#681)
* Fixes pooled timer leaking
* Fixes `[dumptimers` command so it outputs properly, adds spacing, and stacktraces
* Adds `[Tidy]` for serializing Lists. This will remove deleted entities during world save before serializing the list.
* Adds helpers for managing Lists/Sets/Dictionaries


### New API

```cs
// Creates the list if it is null, then adds
Utility.Add(ref list, value);
Utility.Add(ref set, value);
Utility.Add(ref dict, key, value);

// Nulls the variable if the count is zero
Utility.Remove(ref list, value);
Utility.Remove(ref set, value);
Utility.Remove(ref dict, key);

// Marks entity as dirty in addition to doing the action
entity.Add(list, value);
// Marks entity as dirty, and will create list if it doesn't exist
entity.Add(ref list, value);

// Marks entity as dirty in addition to doing the action
entity.Remove(list, value);
// Marks entity as dirty, and will null the list count is zero
entity.Remove(ref list, value);
```


### Updates to [dumptimers
<img width="825" alt="Screen Shot 2021-08-14 at 2 55 10 AM" src="https://user-images.githubusercontent.com/3953314/129442449-ccf7fe14-29d6-4f3f-9366-c8eb7b9828a7.png">
2021-08-14 03:02:53 -07:00
Kamron Batman
9b554f69b0
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.

## Changes to the Timer API:
```cs
public class Timer
{
  // Creates a timer that will be returned to the pool once execution stops.
  public static void StartTimer(Action callback);
  public static void StartTimer(TimeSpan delay, Action callback);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
  public static void StartTimer(TimeSpan interval, int count, Action callback);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);

  // Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
  // If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
  public static void StartTimer(Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);

  // If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
  public static DelayCallTimer DelayCall(Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}

public struct TimerExecutionToken
{
  public bool Running { get; }
  public int Index { get; }
  public int RemainingCount { get; }
  public DateTime Next { get; }
}
```

## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!

## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)

## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.

If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
2021-08-07 14:33:35 -07:00
Kamron Batman
b4de631f96
fix(quests): Removes ML quest spawners (#675) 2021-08-05 19:31:52 -07:00
Kamron Batman
410b18ceca
fix(linq): Removes linq and fixes fishing error (#674) 2021-08-04 22:24:38 -07:00