* This issue is responsible for causing client crashes when logging out, one of the signs is the sound of your backpack closing multiple times.
* Fix prevents multiple calls to subsystems such as the trade window, which had the potential to dupe items when returning them to the trade partner.
* Credit goes to UO:Revealed (www.uorevealed.com) for reporting the circumstances which lead to the fix, which seems to have been an overlooked issue for a very long time.
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
- Added 'dead only' and 'no ethereals in pack' to ConditionTeleporter.
- Fixed tournaments discarding leftover participants for participant numbers greater than 2.
- Added support for the extended status packet.
- Fixed items not being placeable on tiles occupied by hidden staff mobiles.
- Changed the new context menu packet to only be used when necessary, until assistants are patched.
- Added a setting for disabling target ID validation for debugging purposes. (It is still enabled by default.)
- Changed the default expansion to HS.
- Changed meer monsters to all be FightMode.Evil.
- Added refuse trades option (client 7.0.30.0+).
- Added item insurance menu.
- Updated context menus to support new clilocs.
- Added item properties to gumps.
- Reverting items not decaying on spawners, needs to be configurable.
- Added AUO features to FeatureProtection.
- Tweaked third party authentication to not trigger the character password gump in the client.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
- Ore is no longer a deedable commodity.
- Added StaffOnly condition to ConditionTeleporter.
- Account/IAccount now compares greater than null.
- General BaseOre cleanup.
- Fixed BaseOre smelting bug where any ore over 30k would be discarded.
- Added a 2 tile range check to FishingPole OnDoubleClick.
- Removed redundant checks from BaseAxe OnDoubleClick.
- General SkillCheck cleanup.
- Fixed a typo in SkillMod.
- Added CommandProperty to Mobile NetState.
- Implemented IComparable for NetState.
BaseCreature & PlayerMobile set to partial classes for easier extensibility.
Prevent Item from stacking with itself
Updated Bounds.bin with latest values. ItemBounds will now correctly size itself to the TileData.
Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.