Commit graph

39 commits

Author SHA1 Message Date
VitaNex
527550e667 + Gump ButtonID response validation.
* Dispose of NetStates that attempt to send a gump response with a ButtonID not defined by the Gump.
2016-06-12 19:14:13 +01:00
VitaNex
7af0579875 + RunUO 2.7 with initial TOL expansion support. 2016-01-27 02:59:11 +00:00
Mark Sturgill
0eeb0c0c31 generic conversions 2013-11-02 21:40:42 -07:00
Mark Sturgill
f566daea30 gargoyle race/body impl from servuo with some modification 2013-11-02 15:37:39 -07:00
Mark Sturgill
ae8ded4a16 7.0.33.1 support
thread-safety
2013-10-17 01:48:04 -07:00
Mark Sturgill
a0bafa9bf7 add crash report packet handler
begin packet processing parallelization
2013-10-07 15:27:16 -07:00
Mark Sturgill
d2c670f5c3 Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00
Mark Sturgill
893b42c3bf implement client bandage macro handler
fix non-opl paragon chest container property display
2013-10-02 03:16:12 -07:00
eos@runuo.com
1cfac83311 - Removed invisible items from the item insurance menu.
- Changed the new context menu packet to only be used when necessary, until assistants are patched.
- Added a setting for disabling target ID validation for debugging purposes. (It is still enabled by default.)
2013-06-16 01:24:45 +00:00
kraz@runuo.com
192e87dafa Targeting sanity check 2013-06-03 14:54:07 +00:00
mark@runuo.com
fb0368e201 Revision: 1073
Author: eos
Date: Saturday, May 25, 2013 2:53:05 PM
Message:
Fixed guild roster ordering.
----
Modified : /devel/Scripts/Gumps/Guilds/New Guild System/GuildRosterGump.cs

Revision: 1072
Author: eos
Date: Thursday, May 23, 2013 8:36:04 AM
Message:
Plant labeling:
- Added OSI clilocs for cocoa trees and sugar canes.
- Plant hue no longer takes priority over plant category if the plant type is unknown.
----
Modified : /devel/Scripts/Engines/Plants/PlantItem.cs
Modified : /devel/Scripts/Engines/Plants/PlantType.cs
Modified : /devel/Scripts/Engines/Plants/Seed.cs

Revision: 1071
Author: mark
Date: Wednesday, May 22, 2013 10:38:29 AM
Message:
core wait events
----
Modified : /devel/Server/Main.cs
Modified : /devel/Server/Network/Packets.cs

Revision: 1070
Author: eos
Date: Monday, May 20, 2013 3:26:40 PM
Message:
Added support for the High Seas relative drop.
----
Modified : /devel/Scripts/Multis/Boats/BaseBoat.cs
Modified : /devel/Server/Items/BaseMulti.cs
Modified : /devel/Server/Network/PacketHandlers.cs

Revision: 1069
Author: eos
Date: Saturday, May 18, 2013 9:21:10 PM
Message:
Added another missing deserialization fix for plants.
----
Modified : /devel/Scripts/Engines/Plants/PlantSystem.cs

Revision: 1068
Author: eos
Date: Saturday, May 18, 2013 9:03:52 PM
Message:
Added missing deserialization fix for plants.
----
Modified : /devel/Scripts/Engines/Plants/PlantItem.cs
Modified : /devel/Scripts/Engines/Plants/Seed.cs

Revision: 1067
Author: eos
Date: Saturday, May 18, 2013 4:29:20 PM
Message:
T2A arena region fix.
----
Modified : /devel/Data/Regions.xml

Revision: 1066
Author: eos
Date: Saturday, May 18, 2013 2:58:35 PM
Message:
- Sync with GoogleCode repo (sans unix line endings).
- Tab woes.
----
Modified : /devel/Data/Regions.xml
Modified : /devel/Scripts/Engines/Plants/PlantType.cs

Revision: 1065
Author: eos
Date: Saturday, May 18, 2013 2:48:32 PM
Message:
- Added cocoa trees.
- Unifying PlantItem labeling for extensibility and compacter code.
- Misc plant system cleanup.
----
Modified : /devel/Scripts/Engines/Plants/PlantSystem.cs
Modified : /devel/Scripts/Engines/Plants/PlantItem.cs
Modified : /devel/Scripts/Engines/Plants/Seed.cs
Modified : /devel/Scripts/Engines/Plants/PlantType.cs
Modified : /devel/Scripts/Engines/Plants/PlantHue.cs
Modified : /devel/Scripts/Engines/Plants/PlantResources.cs
Modified : /devel/Scripts/Engines/Plants/ReproductionGump.cs
2013-05-28 17:44:07 +00:00
mark@runuo.com
030421508b branch sync 2013-03-12 18:19:07 +00:00
eos
171a1531da - Fixed drag effects crashing clients for equal from and to locations. (Only applies to drops.)
- Corrected the action delay as per OSI, can still be customized through the accessor.
2013-02-05 19:24:37 +00:00
eos
35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00
mark
ed14513cc9 character creation fixes 2011-07-31 04:05:09 +00:00
mark
b2b1229fb8 2011-06-29 03:29:14 +00:00
asayre
34e3a88bfe 40 FxCop Warnings; good practice 2010-12-23 09:18:45 +00:00
mark
d281f8e2f1 2010-12-09 03:27:52 +00:00
mark
d444b9ba5c 2010-12-06 06:45:45 +00:00
asayre
a90eb17e96 tabification 2010-10-18 04:56:28 +00:00
mark
177eb4c6ff Cleanup Expansions
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
mark
f6fcf02fe9 massive branch sync part 2 2010-04-25 06:11:21 +00:00
mark
b3e8ec0a08 massive branch sync 2010-04-25 06:09:43 +00:00
mark
115e74f44e some ugly but necessary changes to support both pre and post 7.x clients 2009-10-04 08:19:19 +00:00
mark
33ffc0f070 character creation, healthbar (poison/yellow), etc 2009-10-04 04:33:01 +00:00
mark
2874ee7e23 full fix 2009-07-21 02:29:34 +00:00
mark
cc7814db35 6.0.14.2 compat 2009-07-19 04:18:39 +00:00
zippy
0b19ae183e Support for client 6.0.5.0.
The satisfies my yearly RunUO commit for 2007. :-P
2007-11-27 02:28:55 +00:00
krrios
c718261654 yeah. this might work better 2007-09-08 07:40:57 +00:00
krrios
08f3b44f54 fixed drop exploit 2007-09-08 07:22:59 +00:00
mark
1ef98f10ec Partial Branch Sync 2007-08-27 08:49:15 +00:00
mark
4915268e43 fix packet throttling with handler overlay 2007-08-09 22:01:27 +00:00
mark
57293771a2 Support for > 6.0.1.7 (Containers, SecureTrade, SpellBook, Vendors, etc)
WarningGump Fixed
2007-08-08 20:30:14 +00:00
asayre
2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
krrios
5c64b1754c restructured and extended performance diagnostics to cover gump and target responses 2007-04-22 06:08:45 +00:00
asayre
fc9e4d2be1 Fix Sparklies in UOTD Client. ie, fix due to Client not sending uo:td in client version 2007-01-02 08:46:15 +00:00
krrios
6095f152cf Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps
NetState properties Gumps, HuePickers, and Menus are now exposed as IEnumerable
Deprecated Mobile.CloseGump( Type, int ), Mobile.CloseGump( Type, int, bool )
Deprecated Mobile.CloseAllGumps( bool )
Deprecated Mobile.HasGump( Type, bool )
Mobile FindGump, CloseGump, and HasGump methods now support type inheritance
Refactored SendQueue to provide a more concise implementation
2006-08-27 20:35:58 +00:00
mark
f3d56091b6 2006-06-15 04:28:39 +00:00
mark
47711d616e 2006-06-15 04:14:30 +00:00