Effects packets (#308)
- [X] Changes effect packets - [X] Updates playing sounds - [X] Updates Effects class to have more options so there are less direct calls to building the packets - [X] Changes bonding status packet
This commit is contained in:
parent
1c9439e4fd
commit
361ec4dba4
53 changed files with 958 additions and 833 deletions
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@ -394,7 +394,7 @@ namespace Server.Commands.Generic
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index,
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CommandLogging.Format(mob)
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);
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mob.Send(new PlaySound(index, mob.Location));
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mob.SendSound(index);
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}
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else
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{
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Commands.Generic;
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@ -420,19 +421,16 @@ namespace Server.Commands
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toAll
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);
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Packet p = new PlaySound(index, m.Location);
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p.Acquire();
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Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength];
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OutgoingEffectPackets.CreateSoundEffect(ref buffer, index, m);
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foreach (var state in m.GetClientsInRange(12))
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{
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if (toAll || state.Mobile.CanSee(m))
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{
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state.Send(p);
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state.Send(buffer);
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}
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}
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p.Release();
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}
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[Usage("Echo <text>")]
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@ -49,8 +49,7 @@ namespace Server.ContextMenus
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book.Content |= (ulong)1 << val;
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m_Scroll.Consume();
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from.Send(new PlaySound(0x249, book.GetWorldLocation()));
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from.SendSound(0x249, book.GetWorldLocation());
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}
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}
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}
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@ -476,14 +476,14 @@ namespace Server.Engines.Doom
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}
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}
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public static void PlayEffect(IEntity from, IEntity to, int itemid, int speed, bool explodes)
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private static void PlayEffect(IEntity from, IEntity to, int itemid, int speed, bool explodes)
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{
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Effects.SendMovingParticles(from, to, itemid, speed, 0, true, explodes, 2, 0, 0);
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}
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public static void SendLocationEffect(IPoint3D p, int itemID, int speed, int duration, int hue)
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private static void SendLocationEffect(Point3D p, int itemID, int speed, int duration, int hue)
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{
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Effects.SendPacket(p, Map.Malas, new LocationEffect(p, itemID, speed, duration, hue, 0));
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Effects.SendLocationEffect(p, Map.Malas, itemID, speed, duration, hue);
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}
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public static void PlayerSendASCII(Mobile player, int index)
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@ -68,7 +68,7 @@ namespace Server.Ethics.Evil
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{
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SpellHelper.Turn(from.Mobile, p);
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Effects.PlaySound(p, from.Mobile.Map, 0x1FB);
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Effects.PlaySound(new Point3D(p), from.Mobile.Map, 0x1FB);
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You curse the area.");
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@ -68,7 +68,7 @@ namespace Server.Ethics.Hero
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{
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SpellHelper.Turn(from.Mobile, p);
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Effects.PlaySound(p, from.Mobile.Map, 0x299);
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Effects.PlaySound(new Point3D(p), from.Mobile.Map, 0x299);
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You consecrate the area.");
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@ -330,7 +330,7 @@ namespace Server.Items
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{
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case 0:
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{
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Effects.SendLocationEffect(to, to.Map, 0x113A, 20, 10);
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Effects.SendLocationEffect(to, 0x113A, 20);
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to.PlaySound(0x231);
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to.LocalOverheadMessage(MessageType.Regular, 0x44, 1010523); // A toxic vapor envelops thee.
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@ -340,7 +340,7 @@ namespace Server.Items
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}
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case 1:
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{
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Effects.SendLocationEffect(to, to.Map, 0x3709, 30);
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Effects.SendLocationEffect(to, 0x3709, 30);
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to.PlaySound(0x54);
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to.LocalOverheadMessage(MessageType.Regular, 0xEE, 1010524); // Searing heat scorches thy skin.
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@ -157,24 +157,7 @@ namespace Server.Engines.Quests.Necro
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var hue = Utility.RandomList(0x481, 0x482, 0x489, 0x497, 0x66D);
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Effects.SendPacket(
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from,
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map,
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new HuedEffect(
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EffectType.Moving,
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Serial.Zero,
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Serial.Zero,
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0x36D4,
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from,
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to,
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0,
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0,
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false,
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true,
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hue,
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0
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)
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);
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Effects.SendMovingEffect(map, 0x36D4, from, to,0, 0, false, true, hue);
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}
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}
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@ -66,7 +66,7 @@ namespace Server.Engines.Quests.Haven
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public override bool HandlesOnMovement => Canoneer?.Deleted == false && Canoneer.Active;
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public void DoFireEffect(IPoint3D target)
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public void DoFireEffect(Point3D target)
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{
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var from = CannonDirection switch
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{
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@ -85,7 +85,7 @@ namespace Server.Engines.Quests.Haven
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public void Fire(Mobile from, Mobile target)
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{
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DoFireEffect(target);
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DoFireEffect(target.Location);
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target.Damage(9999, from);
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}
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@ -67,7 +67,7 @@ namespace Server.Items
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Location = new Point3D(X - Offset.X, Y - Offset.Y, Z - Offset.Z);
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}
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Effects.PlaySound(this, Map, m_Open ? OpenedSound : ClosedSound);
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Effects.PlaySound(this, m_Open ? OpenedSound : ClosedSound);
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if (m_Open)
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{
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@ -81,24 +81,21 @@ namespace Server.Items
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{
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if (dropped is BasePiece piece && piece.Board == this && base.OnDragDropInto(from, dropped, point))
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{
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Packet p = new PlaySound(0x127, GetWorldLocation());
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p.Acquire();
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if (RootParent == from)
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{
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from.Send(p);
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from.SendSound(0x127, GetWorldLocation());
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}
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else
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{
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Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength];
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OutgoingEffectPackets.CreateSoundEffect(ref buffer, 0x127, GetWorldLocation());
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foreach (var state in GetClientsInRange(2))
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{
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state.Send(p);
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state.Send(buffer);
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}
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}
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p.Release();
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return true;
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}
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@ -886,7 +886,7 @@ namespace Server.Items
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m_Chest.Z++;
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}
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Effects.PlaySound(m_Chest, m_Map, 0x33B);
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Effects.PlaySound(m_Chest.Location, m_Map, 0x33B);
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}
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if (m_Chest?.Location.Z >= m_Location.Z)
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@ -180,7 +180,7 @@ namespace Server.Items
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{
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if (from.AccessLevel == AccessLevel.Player || !from.Hidden)
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{
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from.Send(new PlaySound(0x20E, from.Location));
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from.SendSound(0x20E, from);
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}
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from.CloseGump<MoongateConfirmGump>();
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@ -414,7 +414,7 @@ namespace Server.Items
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rune.Delete();
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from.Send(new PlaySound(0x42, GetWorldLocation()));
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from.SendSound(0x42, GetWorldLocation());
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from.SendMessage((rune.Description?.Trim()).DefaultIfNullOrEmpty("(indescript)"));
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@ -432,7 +432,7 @@ namespace Server.Items
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{
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if (CurCharges < MaxCharges)
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{
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from.Send(new PlaySound(0x249, GetWorldLocation()));
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from.SendSound(0x249, GetWorldLocation());
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var amount = dropped.Amount;
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@ -591,7 +591,7 @@ namespace Server.Items
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scroll.Delete();
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from.Send(new PlaySound(0x249, GetWorldLocation()));
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from.SendSound(0x249, GetWorldLocation());
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return true;
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}
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}
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@ -58,7 +58,7 @@ namespace Server.Items
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}
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}
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public void Use(Mobile from, IPoint3D loc)
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public void Use(Mobile from, Point3D loc)
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{
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if (!CheckUse(from))
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{
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@ -84,23 +84,14 @@ namespace Server.Items
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from.Backpack.ConsumeUpTo(typeof(SulfurousAsh), sulfAsh);
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from.PlaySound(0x15F);
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Effects.SendPacket(
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Effects.SendMovingEffect(
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from,
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from.Map,
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new HuedEffect(
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EffectType.Moving,
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from.Serial,
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Serial.Zero,
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0x36D4,
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from.Location,
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loc,
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5,
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0,
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false,
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true,
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0,
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0
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)
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loc,
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0x36D4,
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5,
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0,
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false,
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true
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);
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var eable = from.Map.GetMobilesInRange(new Point3D(loc), 2);
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@ -241,14 +232,14 @@ namespace Server.Items
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return;
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}
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IPoint3D loc;
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Point3D loc;
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if (targeted is Item item)
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{
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loc = item.GetWorldLocation();
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}
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else
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{
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loc = targeted as IPoint3D;
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loc = new Point3D(targeted as IPoint3D);
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}
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m_Horn.Use(from, loc);
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@ -214,11 +214,11 @@ namespace Server.Items
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}
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}
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public void DoFireEffect(IPoint3D target)
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public void DoFireEffect(Point3D target)
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{
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var map = Map;
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if (target == null || map == null)
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if (map == null)
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{
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return;
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}
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@ -228,7 +228,7 @@ namespace Server.Items
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for (var count = Utility.Random(3); count > 0; count--)
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{
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IPoint3D location = new Point3D(
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Point3D location = new Point3D(
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target.X + Utility.RandomMinMax(-1, 1),
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target.Y + Utility.RandomMinMax(-1, 1),
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target.Z
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@ -320,9 +320,11 @@ namespace Server.Items
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break;
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}
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if (allow && Utility.InRange(new Point3D(p), m_Cannon.Location, 14))
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var loc = new Point3D(p);
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if (allow && Utility.InRange(loc, m_Cannon.Location, 14))
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{
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m_Cannon.DoFireEffect(p);
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m_Cannon.DoFireEffect(loc);
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}
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else
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{
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@ -408,7 +408,7 @@ namespace Server.Items
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20,
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5042
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);
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Effects.PlaySound(m_Creature, m_Creature.Map, 0x201);
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Effects.PlaySound(m_Creature, 0x201);
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m_Creature.Delete();
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}
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@ -58,7 +58,8 @@ namespace Server.Mobiles
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20,
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5042
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);
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Effects.PlaySound(m_Mobile, m_Mobile.Map, 0x201);
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Effects.PlaySound(m_Mobile,0x201);
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m_Mobile.Delete();
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}
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@ -405,13 +406,13 @@ namespace Server.Mobiles
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/*
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// An area attack that only damages staff, wtf?
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private DateTime m_NextWave;
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public void AreaHeatDamage()
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{
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Mobile mob = ControlMaster;
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if (mob != null)
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{
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if (mob.InRange( Location, 2 ))
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@ -422,9 +423,9 @@ namespace Server.Mobiles
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mob.SendLocalizedMessage( 1008112 ); // The intense heat is damaging you!
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}
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}
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GuardedRegion r = Region as GuardedRegion;
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if (r != null && mob.Alive)
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{
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foreach ( Mobile m in GetMobilesInRange( 2 ) )
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@ -434,7 +435,7 @@ namespace Server.Mobiles
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}
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}
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}
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m_NextWave = DateTime.UtcNow + TimeSpan.FromSeconds( 3 );
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}
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*/
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@ -3550,7 +3550,7 @@ namespace Server.Items
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20,
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5042
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);
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Effects.PlaySound(defender, defender.Map, 0x201);
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Effects.PlaySound(defender, 0x201);
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defender.Delete();
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}
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@ -2278,7 +2278,7 @@ namespace Server.Mobiles
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20,
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5042
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);
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Effects.PlaySound(m, m.Map, 0x201);
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Effects.PlaySound(m, 0x201);
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m.Delete();
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}
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@ -3216,12 +3216,7 @@ namespace Server.Mobiles
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if (IsBonded)
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{
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var sound = GetDeathSound();
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if (sound >= 0)
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{
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Effects.PlaySound(this, Map, sound);
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}
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Effects.PlaySound(this, GetDeathSound());
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Warmode = false;
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@ -3845,7 +3840,9 @@ namespace Server.Mobiles
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IsDeadPet = false;
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Effects.SendPacket(Location, Map, new BondedStatus(Serial, false));
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Span<byte> buffer = stackalloc byte[OutgoingMobilePackets.BondedStatusPacketLength];
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OutgoingMobilePackets.CreateBondedStatus(ref buffer, Serial, false);
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Effects.SendPacket(Location, Map, ref buffer);
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SendIncomingPacket();
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SendIncomingPacket();
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@ -103,8 +103,8 @@ namespace Server.Mobiles
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LootPack.FilthyRich.Generate(this, rm.Backpack, false, LootPack.GetLuckChanceForKiller(this));
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}
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Effects.PlaySound(this, Map, GetDeathSound());
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Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0);
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Effects.PlaySound(this, GetDeathSound());
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Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835);
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rm.MoveToWorld(Location, Map);
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Delete();
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@ -112,7 +112,7 @@ namespace Server.Mobiles
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LootPack.FilthyRich.Generate(this, rm.Backpack, false, LootPack.GetLuckChanceForKiller(this));
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}
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Effects.PlaySound(this, Map, GetDeathSound());
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Effects.PlaySound(this, GetDeathSound());
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Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0);
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rm.MoveToWorld(Location, Map);
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@ -78,68 +78,42 @@ namespace Server.Mobiles
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* Effect: damage is dealt to the attacker, no damage is taken by the fan dancer
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*/
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private void ThrowFan(Mobile to)
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{
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if (!(Utility.RandomDouble() < 0.8) || to.InRange(this, 1))
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{
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return;
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}
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/* Fan Throw
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* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
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* Damage: 50-65
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*/
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Effects.SendMovingEffect(
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to.Location,
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to.Map,
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0x27A3,
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Location,
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to.Location,
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10,
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0,
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false,
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false
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);
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AOS.Damage(to, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
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}
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public override void OnDamagedBySpell(Mobile attacker)
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{
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base.OnDamagedBySpell(attacker);
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if (Utility.RandomDouble() < 0.8 && !attacker.InRange(this, 1))
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{
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/* Fan Throw
|
||||
* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
|
||||
* Damage: 50-65
|
||||
*/
|
||||
Effects.SendPacket(
|
||||
attacker,
|
||||
attacker.Map,
|
||||
new HuedEffect(
|
||||
EffectType.Moving,
|
||||
Serial.Zero,
|
||||
Serial.Zero,
|
||||
0x27A3,
|
||||
Location,
|
||||
attacker.Location,
|
||||
10,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
0,
|
||||
0
|
||||
)
|
||||
);
|
||||
AOS.Damage(attacker, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
|
||||
}
|
||||
ThrowFan(attacker);
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker);
|
||||
|
||||
if (Utility.RandomDouble() < 0.8 && !attacker.InRange(this, 1))
|
||||
{
|
||||
/* Fan Throw
|
||||
* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
|
||||
* Damage: 50-65
|
||||
*/
|
||||
Effects.SendPacket(
|
||||
attacker,
|
||||
attacker.Map,
|
||||
new HuedEffect(
|
||||
EffectType.Moving,
|
||||
Serial.Zero,
|
||||
Serial.Zero,
|
||||
0x27A3,
|
||||
Location,
|
||||
attacker.Location,
|
||||
10,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
0,
|
||||
0
|
||||
)
|
||||
);
|
||||
AOS.Damage(attacker, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
|
||||
}
|
||||
ThrowFan(attacker);
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender)
|
||||
|
|
@ -158,9 +132,8 @@ namespace Server.Mobiles
|
|||
* Effect does not stack
|
||||
*/
|
||||
|
||||
defender.SendLocalizedMessage(
|
||||
1070833
|
||||
); // The creature fans you with fire, reducing your resistance to fire attacks.
|
||||
// The creature fans you with fire, reducing your resistance to fire attacks.
|
||||
defender.SendLocalizedMessage(1070833);
|
||||
|
||||
var effect = -(defender.FireResistance / 10);
|
||||
|
||||
|
|
|
|||
|
|
@ -355,7 +355,7 @@ namespace Server.Mobiles
|
|||
30,
|
||||
5052
|
||||
);
|
||||
Effects.PlaySound(g, g.Map, 0x208);
|
||||
Effects.PlaySound(g, 0x208);
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
@ -368,7 +368,7 @@ namespace Server.Mobiles
|
|||
10,
|
||||
5044
|
||||
);
|
||||
Effects.PlaySound(g, g.Map, 0x307);
|
||||
Effects.PlaySound(g, 0x307);
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -687,7 +687,7 @@ namespace Server.Mobiles
|
|||
30,
|
||||
5052
|
||||
);
|
||||
Effects.PlaySound(g, g.Map, 0x208);
|
||||
Effects.PlaySound(g, 0x208);
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
@ -700,7 +700,7 @@ namespace Server.Mobiles
|
|||
10,
|
||||
5044
|
||||
);
|
||||
Effects.PlaySound(g, g.Map, 0x307);
|
||||
Effects.PlaySound(g, 0x307);
|
||||
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ namespace Server.Spells.Chivalry
|
|||
20,
|
||||
5042
|
||||
);
|
||||
Effects.PlaySound(m, m.Map, 0x201);
|
||||
Effects.PlaySound(m, 0x201);
|
||||
|
||||
m.Delete();
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ namespace Server.Spells.Fifth
|
|||
eastToWest = false;
|
||||
}
|
||||
|
||||
Effects.PlaySound(p, Caster.Map, 0x20B);
|
||||
Effects.PlaySound(new Point3D(p), Caster.Map, 0x20B);
|
||||
|
||||
var itemID = eastToWest ? 0x3915 : 0x3922;
|
||||
|
||||
|
|
|
|||
|
|
@ -43,6 +43,7 @@ namespace Server.Spells.Fourth
|
|||
|
||||
var map = Caster.Map;
|
||||
var directTarget = p as Mobile;
|
||||
var loc = new Point3D(p);
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
|
|
@ -54,13 +55,13 @@ namespace Server.Spells.Fourth
|
|||
targets.Add(directTarget);
|
||||
}
|
||||
|
||||
var eable = map.GetMobilesInRange(new Point3D(p), 2);
|
||||
var eable = map.GetMobilesInRange(loc, 2);
|
||||
targets.AddRange(eable.Where(m => m != directTarget).Where(m => AreaCanTarget(m, feluccaRules)));
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
Effects.PlaySound(p, Caster.Map, 0x299);
|
||||
Effects.PlaySound(loc, Caster.Map, 0x299);
|
||||
|
||||
if (targets.Count > 0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -40,9 +40,11 @@ namespace Server.Spells.Fourth
|
|||
|
||||
SpellHelper.GetSurfaceTop(ref p);
|
||||
|
||||
var loc = new Point3D(p);
|
||||
|
||||
if (!Core.AOS)
|
||||
{
|
||||
Effects.PlaySound(p, Caster.Map, 0x299);
|
||||
Effects.PlaySound(loc, Caster.Map, 0x299);
|
||||
}
|
||||
|
||||
if (Caster.Map == null)
|
||||
|
|
@ -51,7 +53,7 @@ namespace Server.Spells.Fourth
|
|||
return;
|
||||
}
|
||||
|
||||
var targets = Caster.Map.GetMobilesInRange(new Point3D(p), Core.AOS ? 2 : 3)
|
||||
var targets = Caster.Map.GetMobilesInRange(loc, Core.AOS ? 2 : 3)
|
||||
.Where(m => Caster.CanBeBeneficial(m, false));
|
||||
|
||||
if (Core.AOS)
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ namespace Server.Spells.Fourth
|
|||
eastToWest = false;
|
||||
}
|
||||
|
||||
Effects.PlaySound(p, Caster.Map, 0x20C);
|
||||
Effects.PlaySound(new Point3D(p), Caster.Map, 0x20C);
|
||||
|
||||
var itemID = eastToWest ? 0x398C : 0x3996;
|
||||
|
||||
|
|
|
|||
|
|
@ -51,9 +51,11 @@ namespace Server.Spells.Mysticism
|
|||
|
||||
if (map != null)
|
||||
{
|
||||
PlayEffect(p, Caster.Map);
|
||||
var loc = new Point3D(p);
|
||||
|
||||
foreach (var m in map.GetMobilesInRange(new Point3D(p), 2))
|
||||
PlayEffect(loc, Caster.Map);
|
||||
|
||||
foreach (var m in map.GetMobilesInRange(loc, 2))
|
||||
{
|
||||
if (m == Caster)
|
||||
{
|
||||
|
|
@ -94,7 +96,7 @@ namespace Server.Spells.Mysticism
|
|||
Caster.Target = new SpellTargetPoint3D(this);
|
||||
}
|
||||
|
||||
private static void PlayEffect(IPoint3D p, Map map)
|
||||
private static void PlayEffect(Point3D p, Map map)
|
||||
{
|
||||
Effects.PlaySound(p, map, 0x64F);
|
||||
|
||||
|
|
@ -105,7 +107,7 @@ namespace Server.Spells.Mysticism
|
|||
PlaySingleEffect(p, map, -1, 1, 1, 3);
|
||||
}
|
||||
|
||||
private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d)
|
||||
private static void PlaySingleEffect(Point3D p, Map map, int a, int b, int c, int d)
|
||||
{
|
||||
int x = p.X, y = p.Y, z = p.Z + 18;
|
||||
|
||||
|
|
@ -120,25 +122,20 @@ namespace Server.Spells.Mysticism
|
|||
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
|
||||
}
|
||||
|
||||
private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest)
|
||||
private static void SendEffectPacket(Point3D p, Map map, Point3D orig, Point3D dest)
|
||||
{
|
||||
Effects.SendPacket(
|
||||
Effects.SendMovingEffect(
|
||||
p,
|
||||
map,
|
||||
new HuedEffect(
|
||||
EffectType.Moving,
|
||||
Serial.Zero,
|
||||
Serial.Zero,
|
||||
0x36D4,
|
||||
orig,
|
||||
dest,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
0x63,
|
||||
0x4
|
||||
)
|
||||
0x36D4,
|
||||
orig,
|
||||
dest,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
0x63,
|
||||
0x4
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -54,9 +54,11 @@ namespace Server.Spells.Mysticism
|
|||
|
||||
if (map != null)
|
||||
{
|
||||
PlayEffect(p, Caster.Map);
|
||||
var loc = new Point3D(p);
|
||||
|
||||
foreach (var m in map.GetMobilesInRange(new Point3D(p), 2))
|
||||
PlayEffect(loc, Caster.Map);
|
||||
|
||||
foreach (var m in map.GetMobilesInRange(loc, 2))
|
||||
{
|
||||
if (m == Caster)
|
||||
{
|
||||
|
|
@ -103,7 +105,7 @@ namespace Server.Spells.Mysticism
|
|||
Caster.Target = new SpellTargetPoint3D(this);
|
||||
}
|
||||
|
||||
private static void PlayEffect(IPoint3D p, Map map)
|
||||
private static void PlayEffect(Point3D p, Map map)
|
||||
{
|
||||
Effects.PlaySound(p, map, 0x64F);
|
||||
|
||||
|
|
@ -114,7 +116,7 @@ namespace Server.Spells.Mysticism
|
|||
PlaySingleEffect(p, map, -1, 1, 1, 3);
|
||||
}
|
||||
|
||||
private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d)
|
||||
private static void PlaySingleEffect(Point3D p, Map map, int a, int b, int c, int d)
|
||||
{
|
||||
int x = p.X, y = p.Y, z = p.Z + 18;
|
||||
|
||||
|
|
@ -129,25 +131,20 @@ namespace Server.Spells.Mysticism
|
|||
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
|
||||
}
|
||||
|
||||
private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest)
|
||||
private static void SendEffectPacket(Point3D p, Map map, Point3D orig, Point3D dest)
|
||||
{
|
||||
Effects.SendPacket(
|
||||
Effects.SendMovingEffect(
|
||||
p,
|
||||
map,
|
||||
new HuedEffect(
|
||||
EffectType.Moving,
|
||||
Serial.Zero,
|
||||
Serial.Zero,
|
||||
0x375A,
|
||||
orig,
|
||||
dest,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
0x49A,
|
||||
0x4
|
||||
)
|
||||
0x375A,
|
||||
orig,
|
||||
dest,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
false,
|
||||
0x49A,
|
||||
0x4
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ namespace Server.Spells.Seventh
|
|||
eastToWest = false;
|
||||
}
|
||||
|
||||
Effects.PlaySound(p, Caster.Map, 0x20B);
|
||||
Effects.PlaySound(new Point3D(p), Caster.Map, 0x20B);
|
||||
|
||||
TimeSpan duration;
|
||||
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ namespace Server.Spells.Seventh
|
|||
20,
|
||||
5042
|
||||
);
|
||||
Effects.PlaySound(bc, bc.Map, 0x201);
|
||||
Effects.PlaySound(bc, 0x201);
|
||||
|
||||
bc.Delete();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,10 +46,11 @@ namespace Server.Spells.Seventh
|
|||
var map = Caster.Map;
|
||||
|
||||
var playerVsPlayer = false;
|
||||
var loc = new Point3D(p);
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
var eable = map.GetMobilesInRange(new Point3D(p), 2);
|
||||
var eable = map.GetMobilesInRange(loc, 2);
|
||||
|
||||
targets = eable.Where(
|
||||
m =>
|
||||
|
|
@ -86,7 +87,7 @@ namespace Server.Spells.Seventh
|
|||
|
||||
if (targets.Count > 0)
|
||||
{
|
||||
Effects.PlaySound(p, Caster.Map, 0x160);
|
||||
Effects.PlaySound(loc, Caster.Map, 0x160);
|
||||
|
||||
if (Core.AOS && targets.Count > 2)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@ namespace Server.Spells.Sixth
|
|||
20,
|
||||
5042
|
||||
);
|
||||
Effects.PlaySound(m, m.Map, 0x201);
|
||||
Effects.PlaySound(m, 0x201);
|
||||
|
||||
m.Delete();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ namespace Server.Spells.Sixth
|
|||
rune.Mark(Caster);
|
||||
|
||||
Caster.PlaySound(0x1FA);
|
||||
Effects.SendLocationEffect(Caster, Caster.Map, 14201, 16);
|
||||
Effects.SendLocationEffect(Caster, 14201, 16);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ namespace Server.Spells.Sixth
|
|||
eastToWest = false;
|
||||
}
|
||||
|
||||
Effects.PlaySound(p, Caster.Map, 0x20B);
|
||||
Effects.PlaySound(new Point3D(p), Caster.Map, 0x20B);
|
||||
|
||||
var itemID = eastToWest ? 0x3967 : 0x3979;
|
||||
|
||||
|
|
|
|||
|
|
@ -27,16 +27,17 @@ namespace Server.Spells.Third
|
|||
if (CheckSequence())
|
||||
{
|
||||
SpellHelper.Turn(Caster, p);
|
||||
var loc = new Point3D(p);
|
||||
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(new Point3D(p), Caster.Map, EffectItem.DefaultDuration),
|
||||
EffectItem.Create(loc, Caster.Map, EffectItem.DefaultDuration),
|
||||
0x376A,
|
||||
9,
|
||||
32,
|
||||
5024
|
||||
);
|
||||
|
||||
Effects.PlaySound(p, Caster.Map, 0x1FF);
|
||||
Effects.PlaySound(loc, Caster.Map, 0x1FF);
|
||||
|
||||
if (p is Mobile)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ namespace Server.Spells.Third
|
|||
eastToWest = false;
|
||||
}
|
||||
|
||||
Effects.PlaySound(p, Caster.Map, 0x1F6);
|
||||
Effects.PlaySound(new Point3D(p), Caster.Map, 0x1F6);
|
||||
|
||||
for (var i = -1; i <= 1; ++i)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue