refactor: fold hand-written serializable property setters into field hooks

Converts 113 [SerializableProperty] members whose setters only coerce the
value, reject it, or run post-change side effects into plain
[SerializableField] declarations using allowFieldChange and fieldChanged.
Wire- and schema-neutral: the migration schema regeneration produces zero
changes.

Kept as hand-written properties: custom getters (fallback defaults, lazy or
self-healing reads), virtual/override members, pre-assignment state capture
(durability unscale/scale sandwiches), and setters with exotic semantics
(work on equal assignment, early returns that skip persistence).

Behavioral notes: generated setters skip all work when the incoming value
equals the field, and always MarkDirty on change - a handful of converted
setters previously never marked dirty (their changes only persisted if
something else dirtied the entity) or re-ran side effects on equal
assignment.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Kamron Batman 2026-08-22 18:07:47 -07:00
parent 73f9688083
commit 4849c80750
No known key found for this signature in database
GPG key ID: 7D81DF26D9A5D94A
73 changed files with 893 additions and 1340 deletions

View file

@ -33,17 +33,13 @@ public partial class ChampionSkullBrazier : AddonComponent
[SerializedCommandProperty(AccessLevel.GameMaster)]
private ChampionSkullPlatform _platform;
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public Item Skull
[SerializableField(2, fieldChanged: nameof(OnSkullChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Item _skull;
private void OnSkullChanged(Item oldValue, Item newValue)
{
get => _skull;
set
{
_skull = value;
this.MarkDirty();
_platform?.Validate();
}
_platform?.Validate();
}
public override int LabelNumber => 1049489 + (int)_type;

View file

@ -203,47 +203,38 @@ public partial class ChampionSpawn : Item
}
}
[SerializableProperty(3)]
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public int MaxLevel
[SerializableField(3, allowFieldChange: nameof(AllowMaxLevelChange))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private int _maxLevel;
private bool AllowMaxLevelChange(ref int value)
{
get => _maxLevel;
set => _maxLevel = Math.Clamp(value, 0, 18);
value = Math.Clamp(value, 0, 18);
return true;
}
[SerializableProperty(9)]
[CommandProperty(AccessLevel.GameMaster)]
public Rectangle2D SpawnArea
[SerializableField(9, fieldChanged: nameof(OnSpawnAreaChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private Rectangle2D _spawnArea;
private void OnSpawnAreaChanged(Rectangle2D oldValue, Rectangle2D newValue)
{
get => _spawnArea;
set
{
_spawnArea = value;
this.MarkDirty();
InvalidateProperties();
UpdateRegion();
}
UpdateRegion();
}
[SerializableProperty(11)]
[CommandProperty(AccessLevel.GameMaster)]
public int Kills
[SerializableField(11, fieldChanged: nameof(OnKillsChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _kills;
private void OnKillsChanged(int oldValue, int newValue)
{
get => _kills;
set
var n = _kills / (double)MaxKills;
var p = (int)(n * 100);
if (p < 90)
{
_kills = value;
this.MarkDirty();
var n = _kills / (double)MaxKills;
var p = (int)(n * 100);
if (p < 90)
{
SetWhiteSkullCount(p / 20);
}
InvalidateProperties();
SetWhiteSkullCount(p / 20);
}
}

View file

@ -64,17 +64,13 @@ public partial class Trophy : Item
UpdateStyle();
}
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public TrophyRank Rank
[SerializableField(1, fieldChanged: nameof(OnRankChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TrophyRank _rank;
private void OnRankChanged(TrophyRank oldValue, TrophyRank newValue)
{
get => _rank;
set
{
_rank = value;
UpdateStyle();
this.MarkDirty();
}
UpdateStyle();
}
private void Deserialize(IGenericReader reader, int version)

View file

@ -237,16 +237,12 @@ namespace Server.Items
}
}
[SerializableProperty(0)]
public PuzzleChestSolution Solution
[SerializableField(0, fieldChanged: nameof(OnSolutionChanged))]
private PuzzleChestSolution _solution;
private void OnSolutionChanged(PuzzleChestSolution oldValue, PuzzleChestSolution newValue)
{
get => _solution;
set
{
_solution = value;
InitHints();
this.MarkDirty();
}
InitHints();
}
public PuzzleChestCylinder FirstHint

View file

@ -123,49 +123,35 @@ public partial class PlantItem : Item, ISecurable
private bool ShouldSerializePlantStatus() => _plantStatus != PlantStatus.BowlOfDirt;
[SerializableProperty(2)]
[SerializableField(2, fieldChanged: nameof(OnPlantTypeChanged))]
[SaveFlag(nameof(ShouldSerializePlantType))]
[CommandProperty(AccessLevel.GameMaster)]
public PlantType PlantType
[SerializedCommandProperty(AccessLevel.GameMaster)]
private PlantType _plantType;
private void OnPlantTypeChanged(PlantType oldValue, PlantType newValue)
{
get => _plantType;
set
{
_plantType = value;
Update();
}
Update();
}
private bool ShouldSerializePlantType() => (int)_plantType != 0;
[SerializableProperty(3)]
[SerializableField(3, fieldChanged: nameof(OnPlantHueChanged))]
[SaveFlag(nameof(ShouldSerializePlantHue))]
[CommandProperty(AccessLevel.GameMaster)]
public PlantHue PlantHue
[SerializedCommandProperty(AccessLevel.GameMaster)]
private PlantHue _plantHue;
private void OnPlantHueChanged(PlantHue oldValue, PlantHue newValue)
{
get => _plantHue;
set
{
_plantHue = value;
Update();
}
Update();
}
private bool ShouldSerializePlantHue() => _plantHue != PlantHue.None;
[SerializableProperty(4)]
[SerializableField(4)]
[SaveFlag(nameof(ShouldSerializeShowType))]
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowType
{
get => _showType;
set
{
_showType = value;
InvalidateProperties();
this.MarkDirty();
}
}
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private bool _showType;
private bool ShouldSerializeShowType() => _showType;

View file

@ -97,43 +97,40 @@ namespace Server.Engines.Plants
public bool IsFullWater => _water >= 4;
[SerializableProperty(3)]
[SerializableField(3, fieldChanged: nameof(OnWaterChanged), allowFieldChange: nameof(AllowWaterChange))]
[SaveFlag(nameof(ShouldSerializeWater))]
public int Water
private int _water;
private bool AllowWaterChange(ref int value)
{
get => _water;
set
{
_water = Math.Clamp(value, 0, 4);
Plant.InvalidateProperties();
MarkDirty();
}
value = Math.Clamp(value, 0, 4);
return true;
}
private void OnWaterChanged(int oldValue, int newValue)
{
Plant.InvalidateProperties();
}
private bool ShouldSerializeWater() => _water != 0;
[SerializableProperty(4)]
[SerializableField(4, fieldChanged: nameof(OnHitsChanged), allowFieldChange: nameof(AllowHitsChange))]
[SaveFlag(nameof(ShouldSerializeHits))]
public int Hits
private int _hits;
private bool AllowHitsChange(ref int value)
{
get => _hits;
set
value = Math.Clamp(value, 0, MaxHits);
return true;
}
private void OnHitsChanged(int oldValue, int newValue)
{
if (_hits == 0)
{
if (_hits == value)
{
return;
}
_hits = Math.Clamp(value, 0, MaxHits);
if (_hits == 0)
{
Plant.Die();
}
Plant.InvalidateProperties();
MarkDirty();
Plant.Die();
}
Plant.InvalidateProperties();
}
private bool ShouldSerializeHits() => _hits != 0;
@ -149,122 +146,106 @@ namespace Server.Engines.Plants
_ => PlantHealth.Vibrant
};
[SerializableProperty(5)]
[SerializableField(5, allowFieldChange: nameof(AllowInfestationChange))]
[SaveFlag(nameof(ShouldSerializeInfestation))]
public int Infestation
private int _infestation;
private bool AllowInfestationChange(ref int value)
{
get => _infestation;
set
{
_infestation = Math.Clamp(value, 0, 2);
MarkDirty();
}
value = Math.Clamp(value, 0, 2);
return true;
}
private bool ShouldSerializeInfestation() => _infestation != 0;
[SerializableProperty(6)]
[SerializableField(6, allowFieldChange: nameof(AllowFungusChange))]
[SaveFlag(nameof(ShouldSerializeFungus))]
public int Fungus
private int _fungus;
private bool AllowFungusChange(ref int value)
{
get => _fungus;
set
{
_fungus = Math.Clamp(value, 0, 2);
MarkDirty();
}
value = Math.Clamp(value, 0, 2);
return true;
}
private bool ShouldSerializeFungus() => _fungus != 0;
[SerializableProperty(7)]
[SerializableField(7, allowFieldChange: nameof(AllowPoisonChange))]
[SaveFlag(nameof(ShouldSerializePoison))]
public int Poison
private int _poison;
private bool AllowPoisonChange(ref int value)
{
get => _poison;
set
{
_poison = Math.Clamp(value, 0, 2);
MarkDirty();
}
value = Math.Clamp(value, 0, 2);
return true;
}
private bool ShouldSerializePoison() => _poison != 0;
[SerializableProperty(8)]
[SerializableField(8, allowFieldChange: nameof(AllowDiseaseChange))]
[SaveFlag(nameof(ShouldSerializeDisease))]
public int Disease
private int _disease;
private bool AllowDiseaseChange(ref int value)
{
get => _disease;
set
{
_disease = Math.Clamp(value, 0, 2);
MarkDirty();
}
value = Math.Clamp(value, 0, 2);
return true;
}
private bool ShouldSerializeDisease() => _disease != 0;
public bool IsFullPoisonPotion => _poisonPotion >= 2;
[SerializableProperty(9)]
[SerializableField(9, allowFieldChange: nameof(AllowPoisonPotionChange))]
[SaveFlag(nameof(ShouldSerializePoisonPotion))]
public int PoisonPotion
private int _poisonPotion;
private bool AllowPoisonPotionChange(ref int value)
{
get => _poisonPotion;
set
{
_poisonPotion = Math.Clamp(value, 0, 2);
MarkDirty();
}
value = Math.Clamp(value, 0, 2);
return true;
}
private bool ShouldSerializePoisonPotion() => _poisonPotion != 0;
public bool IsFullCurePotion => _curePotion >= 2;
[SerializableProperty(10)]
[SerializableField(10, allowFieldChange: nameof(AllowCurePotionChange))]
[SaveFlag(nameof(ShouldSerializeCurePotion))]
public int CurePotion
private int _curePotion;
private bool AllowCurePotionChange(ref int value)
{
get => _curePotion;
set
{
_curePotion = Math.Clamp(value, 0, 2);
MarkDirty();
}
value = Math.Clamp(value, 0, 2);
return true;
}
private bool ShouldSerializeCurePotion() => _curePotion != 0;
public bool IsFullHealPotion => _healPotion >= 2;
[SerializableProperty(11)]
[SerializableField(11, allowFieldChange: nameof(AllowHealPotionChange))]
[SaveFlag(nameof(ShouldSerializeHealPotion))]
public int HealPotion
private int _healPotion;
private bool AllowHealPotionChange(ref int value)
{
get => _healPotion;
set
{
_healPotion = Math.Clamp(value, 0, 2);
MarkDirty();
}
value = Math.Clamp(value, 0, 2);
return true;
}
private bool ShouldSerializeHealPotion() => _healPotion != 0;
public bool IsFullStrengthPotion => _strengthPotion >= 2;
[SerializableProperty(12)]
[SerializableField(12, allowFieldChange: nameof(AllowStrengthPotionChange))]
[SaveFlag(nameof(ShouldSerializeStrengthPotion))]
public int StrengthPotion
private int _strengthPotion;
private bool AllowStrengthPotionChange(ref int value)
{
get => _strengthPotion;
set
{
_strengthPotion = Math.Clamp(value, 0, 2);
MarkDirty();
}
value = Math.Clamp(value, 0, 2);
return true;
}
private bool ShouldSerializeStrengthPotion() => _strengthPotion != 0;
@ -301,44 +282,52 @@ namespace Server.Engines.Plants
private bool ShouldSerializeSeedHue() => _pollinated;
[SerializableProperty(16)]
[SerializableField(16, allowFieldChange: nameof(AllowAvailableSeedsChange))]
[SaveFlag(nameof(ShouldSerializeAvailableSeeds))]
public int AvailableSeeds
private int _availableSeeds;
private bool AllowAvailableSeedsChange(ref int value)
{
get => _availableSeeds;
set => _availableSeeds = Math.Max(value, 0);
value = Math.Max(value, 0);
return true;
}
private bool ShouldSerializeAvailableSeeds() => _availableSeeds != 0;
[SerializableProperty(17)]
[SerializableField(17, allowFieldChange: nameof(AllowLeftSeedsChange))]
[SaveFlag(nameof(ShouldSerializeLeftSeeds), nameof(LeftSeedsDefaultValue))]
public int LeftSeeds
private int _leftSeeds;
private bool AllowLeftSeedsChange(ref int value)
{
get => _leftSeeds;
set => _leftSeeds = Math.Max(value, 0);
value = Math.Max(value, 0);
return true;
}
private bool ShouldSerializeLeftSeeds() => _leftSeeds != 8;
private int LeftSeedsDefaultValue() => 8;
[SerializableProperty(18)]
[SerializableField(18, allowFieldChange: nameof(AllowAvailableResourcesChange))]
[SaveFlag(nameof(ShouldSerializeAvailableResources))]
public int AvailableResources
private int _availableResources;
private bool AllowAvailableResourcesChange(ref int value)
{
get => _availableResources;
set => _availableResources = Math.Max(value, 0);
value = Math.Max(value, 0);
return true;
}
private bool ShouldSerializeAvailableResources() => _availableResources != 0;
[SerializableProperty(19)]
[SerializableField(19, allowFieldChange: nameof(AllowLeftResourcesChange))]
[SaveFlag(nameof(ShouldSerializeLeftResources), nameof(LeftResourcesDefaultValue))]
public int LeftResources
private int _leftResources;
private bool AllowLeftResourcesChange(ref int value)
{
get => _leftResources;
set => _leftResources = Math.Max(value, 0);
value = Math.Max(value, 0);
return true;
}
private bool ShouldSerializeLeftResources() => _leftResources != 8;

View file

@ -35,18 +35,14 @@ public partial class Seed : Item
public override double DefaultWeight => 1.0;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(1)]
public PlantHue PlantHue
[SerializableField(1, fieldChanged: nameof(OnPlantHueChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private PlantHue _plantHue;
private void OnPlantHueChanged(PlantHue oldValue, PlantHue newValue)
{
get => _plantHue;
set
{
_plantHue = value;
Hue = PlantHueInfo.GetInfo(value).Hue;
InvalidateProperties();
this.MarkDirty();
}
Hue = PlantHueInfo.GetInfo(newValue).Hue;
}
public override int LabelNumber => 1060810; // seed

View file

@ -16,12 +16,14 @@ public partial class MurderContext
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TimeSpan _longTermElapse;
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public int ShortTermMurders
[SerializableField(2, allowFieldChange: nameof(AllowShortTermMurdersChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _shortTermMurders;
private bool AllowShortTermMurdersChange(ref int value)
{
get => _shortTermMurders;
set => _shortTermMurders = Math.Max(value, 0);
value = Math.Max(value, 0);
return true;
}
[SerializableField(3)]

View file

@ -12,16 +12,12 @@ public partial class SummoningAltar : AbbatoirAddon
{
}
[SerializableProperty(0)]
public BoneDemon Daemon
[SerializableField(0, fieldChanged: nameof(OnDaemonChanged))]
private BoneDemon _daemon;
private void OnDaemonChanged(BoneDemon oldValue, BoneDemon newValue)
{
get => _daemon;
set
{
_daemon = value;
CheckDaemon();
this.MarkDirty();
}
CheckDaemon();
}
public void CheckDaemon()

View file

@ -311,26 +311,20 @@ public abstract partial class BaseSpawner : Item, ISpawner
}
}
[SerializableProperty(8)]
[CommandProperty(AccessLevel.Developer)]
public int Count
[SerializableField(8, fieldChanged: nameof(OnCountChanged))]
[SerializedCommandProperty(AccessLevel.Developer)]
[InvalidateProperties]
private int _count;
private void OnCountChanged(int oldValue, int newValue)
{
get => _count;
set
if (IsFull)
{
_count = value;
if (IsFull)
{
_timer?.Stop();
}
else if (_timer?.Running != true)
{
DoTimer();
}
InvalidateProperties();
this.MarkDirty();
_timer?.Stop();
}
else if (_timer?.Running != true)
{
DoTimer();
}
}

View file

@ -332,27 +332,22 @@ public partial class PigmentsOfTokuno : BasePigmentsOfTokuno
[Constructible]
public PigmentsOfTokuno(PigmentType type, int uses) : base(uses) => Type = type;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public PigmentType Type
[SerializableField(0, fieldChanged: nameof(OnTypeChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private PigmentType _type;
private void OnTypeChanged(PigmentType oldValue, PigmentType newValue)
{
get => _type;
set
var v = (int)_type;
if (v >= 0 && v < _table.Length)
{
_type = value;
var v = (int)_type;
if (v >= 0 && v < _table.Length)
{
Hue = _table[v][0];
Label = _table[v][1];
}
else
{
Hue = 0;
Label = -1;
}
Hue = _table[v][0];
Label = _table[v][1];
}
else
{
Hue = 0;
Label = -1;
}
}

View file

@ -617,27 +617,22 @@ public partial class LesserPigmentsOfTokuno : BasePigmentsOfTokuno
[Constructible]
public LesserPigmentsOfTokuno(LesserPigmentType type) : base(1) => Type = type;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public LesserPigmentType Type
[SerializableField(0, fieldChanged: nameof(OnTypeChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private LesserPigmentType _type;
private void OnTypeChanged(LesserPigmentType oldValue, LesserPigmentType newValue)
{
get => _type;
set
var v = (int)_type;
if (v >= 0 && v < _table.Length)
{
_type = value;
var v = (int)_type;
if (v >= 0 && v < _table.Length)
{
Hue = _table[v][0];
Label = _table[v][1];
}
else
{
Hue = 0;
Label = -1;
}
Hue = _table[v][0];
Label = _table[v][1];
}
else
{
Hue = 0;
Label = -1;
}
}

View file

@ -79,45 +79,33 @@ public partial class CharacterStatue : Mobile, IRewardItem
InvalidateHues();
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public StatueType StatueType
[SerializableField(0, fieldChanged: nameof(OnStatueTypeChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private StatueType _statueType;
private void OnStatueTypeChanged(StatueType oldValue, StatueType newValue)
{
get => _statueType;
set
{
_statueType = value;
InvalidateHues();
InvalidatePose();
this.MarkDirty();
}
InvalidateHues();
InvalidatePose();
}
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public StatuePose Pose
[SerializableField(1, fieldChanged: nameof(OnPoseChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private StatuePose _pose;
private void OnPoseChanged(StatuePose oldValue, StatuePose newValue)
{
get => _pose;
set
{
_pose = value;
InvalidatePose();
this.MarkDirty();
}
InvalidatePose();
}
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public StatueMaterial Material
[SerializableField(2, fieldChanged: nameof(OnMaterialChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private StatueMaterial _material;
private void OnMaterialChanged(StatueMaterial oldValue, StatueMaterial newValue)
{
get => _material;
set
{
_material = value;
InvalidateHues();
InvalidatePose();
this.MarkDirty();
}
InvalidateHues();
InvalidatePose();
}
public override void OnDoubleClick(Mobile from)

View file

@ -25,17 +25,13 @@ public partial class CharacterStatueMaker : Item, IRewardItem
public override int LabelNumber => 1076173; // Character Statue Maker
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public StatueType StatueType
[SerializableField(1, fieldChanged: nameof(OnStatueTypeChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private StatueType _statueType;
private void OnStatueTypeChanged(StatueType oldValue, StatueType newValue)
{
get => _statueType;
set
{
_statueType = value;
InvalidateHue();
this.MarkDirty();
}
InvalidateHue();
}
public override void OnDoubleClick(Mobile from)

View file

@ -63,22 +63,14 @@ namespace Server.Items
}
}
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(_resource);
[SerializableField(1, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
InvalidateProperties();
this.MarkDirty();
}
}
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
Hue = CraftResources.GetHue(_resource);
}
Item IAddon.Deed => Deed;

View file

@ -41,22 +41,14 @@ namespace Server.Items
}
}
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(_resource);
[SerializableField(1, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
InvalidateProperties();
this.MarkDirty();
}
}
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
Hue = CraftResources.GetHue(_resource);
}
public virtual bool RetainDeedHue => false;

View file

@ -23,22 +23,14 @@ public abstract partial class BaseAddonContainerDeed : Item, ICraftable
public abstract BaseAddonContainer Addon { get; }
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(_resource);
[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
InvalidateProperties();
this.MarkDirty();
}
}
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
Hue = CraftResources.GetHue(_resource);
}
public virtual int OnCraft(

View file

@ -48,17 +48,19 @@ namespace Server.Items
[CommandProperty(AccessLevel.GameMaster)]
public int MaxFlour => 2;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int CurFlour
[SerializableField(0, fieldChanged: nameof(OnCurFlourChanged), allowFieldChange: nameof(AllowCurFlourChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _curFlour;
private bool AllowCurFlourChange(ref int value)
{
get => _curFlour;
set
{
_curFlour = Math.Clamp(value, 0, MaxFlour);
UpdateStage();
this.MarkDirty();
}
value = Math.Clamp(value, 0, MaxFlour);
return true;
}
private void OnCurFlourChanged(int oldValue, int newValue)
{
UpdateStage();
}
public void StartWorking(Mobile from)

View file

@ -35,16 +35,19 @@ namespace Server.Items
[CommandProperty(AccessLevel.GameMaster)]
public int MaxFlour => 2;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int CurFlour
[SerializableField(0, fieldChanged: nameof(OnCurFlourChanged), allowFieldChange: nameof(AllowCurFlourChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _curFlour;
private bool AllowCurFlourChange(ref int value)
{
get => _curFlour;
set
{
_curFlour = Math.Max(0, Math.Min(value, MaxFlour));
UpdateStage();
}
value = Math.Max(0, Math.Min(value, MaxFlour));
return true;
}
private void OnCurFlourChanged(int oldValue, int newValue)
{
UpdateStage();
}
public void StartWorking(Mobile from)

View file

@ -25,35 +25,27 @@ namespace Server.Items
_teleOffset = offset;
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public bool Active
{
get => _active;
set
{
_active = value;
[SerializableField(0, fieldChanged: nameof(OnActiveChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _active;
if (Addon is SHTeleporter sourceAddon)
{
sourceAddon.ChangeActive(value);
}
private void OnActiveChanged(bool oldValue, bool newValue)
{
if (Addon is SHTeleporter sourceAddon)
{
sourceAddon.ChangeActive(newValue);
}
}
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public SHTeleComponent TeleDest
{
get => _teleDest;
set
{
_teleDest = value;
[SerializableField(1, fieldChanged: nameof(OnTeleDestChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SHTeleComponent _teleDest;
if (Addon is SHTeleporter sourceAddon)
{
sourceAddon.ChangeDest(value);
}
private void OnTeleDestChanged(SHTeleComponent oldValue, SHTeleComponent newValue)
{
if (Addon is SHTeleporter sourceAddon)
{
sourceAddon.ChangeDest(newValue);
}
}

View file

@ -30,19 +30,14 @@ namespace Server.Items
public AquariumState(Aquarium parent) => _aquarium = parent;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int State
[SerializableField(0, allowFieldChange: nameof(AllowStateChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _state;
private bool AllowStateChange(ref int value)
{
get => _state;
set
{
if (_state != value)
{
_state = Math.Clamp(value, 0, 4);
MarkDirty();
}
}
value = Math.Clamp(value, 0, 4);
return true;
}
[SerializableField(1)]

View file

@ -219,25 +219,16 @@ namespace Server.Items
private bool ShouldSerializeDurability() => _durability != ArmorDurabilityLevel.Regular;
[SerializableProperty(13)]
[SerializableField(13, fieldChanged: nameof(OnProtectionLevelChanged))]
[SaveFlag(nameof(ShouldSerializeProtectionLevel))]
[CommandProperty(AccessLevel.GameMaster)]
public ArmorProtectionLevel ProtectionLevel
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private ArmorProtectionLevel _protectionLevel;
private void OnProtectionLevelChanged(ArmorProtectionLevel oldValue, ArmorProtectionLevel newValue)
{
get => _protectionLevel;
set
{
if (_protectionLevel != value)
{
_protectionLevel = value;
Invalidate();
InvalidateProperties();
(Parent as Mobile)?.UpdateResistances();
this.MarkDirty();
}
}
Invalidate();
(Parent as Mobile)?.UpdateResistances();
}
private bool ShouldSerializeProtectionLevel() => _protectionLevel != ArmorProtectionLevel.Regular;

View file

@ -33,32 +33,26 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
[SerializableField(0, fieldChanged: nameof(OnCurArcaneChargesChanged))]
[EncodedInt]
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int CurArcaneCharges
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _curArcaneCharges;
private void OnCurArcaneChargesChanged(int oldValue, int newValue)
{
get => _curArcaneCharges;
set
{
_curArcaneCharges = value;
InvalidateProperties();
Update();
}
Update();
}
[SerializableField(1, fieldChanged: nameof(OnMaxArcaneChargesChanged))]
[EncodedInt]
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _maxArcaneCharges;
private void OnMaxArcaneChargesChanged(int oldValue, int newValue)
{
get => _maxArcaneCharges;
set
{
_maxArcaneCharges = value;
InvalidateProperties();
Update();
}
Update();
}
[CommandProperty(AccessLevel.GameMaster)]

View file

@ -32,32 +32,26 @@ namespace Server.Items
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
[SerializableField(0, fieldChanged: nameof(OnCurArcaneChargesChanged))]
[EncodedInt]
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int CurArcaneCharges
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _curArcaneCharges;
private void OnCurArcaneChargesChanged(int oldValue, int newValue)
{
get => _curArcaneCharges;
set
{
_curArcaneCharges = value;
InvalidateProperties();
Update();
}
Update();
}
[SerializableField(1, fieldChanged: nameof(OnMaxArcaneChargesChanged))]
[EncodedInt]
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _maxArcaneCharges;
private void OnMaxArcaneChargesChanged(int oldValue, int newValue)
{
get => _maxArcaneCharges;
set
{
_maxArcaneCharges = value;
InvalidateProperties();
Update();
}
Update();
}
[CommandProperty(AccessLevel.GameMaster)]

View file

@ -113,19 +113,15 @@ namespace Server.Items
Resistances = new AosElementAttributes(this);
}
[SerializableProperty(0)]
[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
[SaveFlag(nameof(ShouldSerializeResource))]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
get => _resource;
set
{
_resource = value;
Hue = CraftResources.GetHue(_resource);
InvalidateProperties();
this.MarkDirty();
}
Hue = CraftResources.GetHue(_resource);
}
[SerializableProperty(9, useField: nameof(_strReq))]

View file

@ -22,34 +22,26 @@ namespace Server.Items
public override double DefaultWeight => 5.0;
[SerializableField(0, fieldChanged: nameof(OnCurArcaneChargesChanged))]
[EncodedInt]
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int CurArcaneCharges
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _curArcaneCharges;
private void OnCurArcaneChargesChanged(int oldValue, int newValue)
{
get => _curArcaneCharges;
set
{
_curArcaneCharges = value;
this.MarkDirty();
InvalidateProperties();
Update();
}
Update();
}
[SerializableField(1, fieldChanged: nameof(OnMaxArcaneChargesChanged))]
[EncodedInt]
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _maxArcaneCharges;
private void OnMaxArcaneChargesChanged(int oldValue, int newValue)
{
get => _maxArcaneCharges;
set
{
_maxArcaneCharges = value;
this.MarkDirty();
InvalidateProperties();
Update();
}
Update();
}
[CommandProperty(AccessLevel.GameMaster)]

View file

@ -325,34 +325,26 @@ namespace Server.Items
public override double DefaultWeight => 3.0;
[SerializableField(0, fieldChanged: nameof(OnCurArcaneChargesChanged))]
[EncodedInt]
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int CurArcaneCharges
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _curArcaneCharges;
private void OnCurArcaneChargesChanged(int oldValue, int newValue)
{
get => _curArcaneCharges;
set
{
_curArcaneCharges = value;
InvalidateProperties();
Update();
this.MarkDirty();
}
Update();
}
[SerializableField(1, fieldChanged: nameof(OnMaxArcaneChargesChanged))]
[EncodedInt]
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _maxArcaneCharges;
private void OnMaxArcaneChargesChanged(int oldValue, int newValue)
{
get => _maxArcaneCharges;
set
{
_maxArcaneCharges = value;
InvalidateProperties();
Update();
this.MarkDirty();
}
Update();
}
[CommandProperty(AccessLevel.GameMaster)]

View file

@ -70,19 +70,15 @@ namespace Server.Items
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[SerializableField(1, fieldChanged: nameof(OnMaxArcaneChargesChanged))]
[EncodedInt]
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxArcaneCharges
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _maxArcaneCharges;
private void OnMaxArcaneChargesChanged(int oldValue, int newValue)
{
get => _maxArcaneCharges;
set
{
_maxArcaneCharges = value;
InvalidateProperties();
Update();
this.MarkDirty();
}
Update();
}
[CommandProperty(AccessLevel.GameMaster)]

View file

@ -74,43 +74,31 @@ public abstract partial class BaseDoor : Item, ILockable, ITelekinesisable
Movable = false;
}
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public bool Open
[SerializableField(1, fieldChanged: nameof(OnOpenChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _open;
private void OnOpenChanged(bool oldValue, bool newValue)
{
get => _open;
set
ItemID = _open ? _openedId : _closedId;
if (_open)
{
if (_open != value)
{
_open = value;
ItemID = _open ? _openedId : _closedId;
if (_open)
{
Location = new Point3D(X + _offset.X, Y + _offset.Y, Z + _offset.Z);
}
else
{
Location = new Point3D(X - _offset.X, Y - _offset.Y, Z - _offset.Z);
}
Effects.PlaySound(this, _open ? OpenedSound : ClosedSound);
if (_open)
{
_timer ??= new InternalTimer(this);
_timer.Start();
}
else
{
_timer.Stop();
_timer = null;
}
this.MarkDirty();
}
Location = new Point3D(X + _offset.X, Y + _offset.Y, Z + _offset.Z);
}
else
{
Location = new Point3D(X - _offset.X, Y - _offset.Y, Z - _offset.Z);
}
Effects.PlaySound(this, _open ? OpenedSound : ClosedSound);
if (_open)
{
_timer ??= new InternalTimer(this);
_timer.Start();
}
else
{
_timer.Stop();
_timer = null;
}
}

View file

@ -62,23 +62,19 @@ public partial class MarkContainer : LockableContainer
}
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public bool AutoLock
{
get => _autoLock;
set
{
_autoLock = value;
[SerializableField(0, fieldChanged: nameof(OnAutoLockChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _autoLock;
if (!_autoLock)
{
StopTimer();
}
else if (!Locked)
{
_relockTimer ??= new InternalTimer(this);
}
private void OnAutoLockChanged(bool oldValue, bool newValue)
{
if (!_autoLock)
{
StopTimer();
}
else if (!Locked)
{
_relockTimer ??= new InternalTimer(this);
}
}

View file

@ -28,17 +28,14 @@ public partial class DragonBardingDeed : Item, ICraftable
public override int LabelNumber => _exceptional ? 1053181 : 1053012; // dragon barding deed
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
[SerializableField(2, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
get => _resource;
set
{
_resource = value;
Hue = CraftResources.GetHue(value);
InvalidateProperties();
}
Hue = CraftResources.GetHue(newValue);
}
public int OnCraft(

View file

@ -324,27 +324,21 @@ public abstract partial class BaseBeverage : Item, IHasQuantity
[CommandProperty(AccessLevel.GameMaster)]
public bool IsFull => _quantity >= MaxQuantity;
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public BeverageType Content
[SerializableField(2, fieldChanged: nameof(OnContentChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private BeverageType _content;
private void OnContentChanged(BeverageType oldValue, BeverageType newValue)
{
get => _content;
set
var itemID = ComputeItemID();
if (itemID > 0)
{
_content = value;
InvalidateProperties();
var itemID = ComputeItemID();
if (itemID > 0)
{
ItemID = itemID;
}
else
{
Delete();
}
ItemID = itemID;
}
else
{
Delete();
}
}

View file

@ -76,25 +76,25 @@ public partial class SackFlour : Item, IHasQuantity
public override double DefaultWeight => 5.0;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int Quantity
[SerializableField(0, fieldChanged: nameof(OnQuantityChanged), allowFieldChange: nameof(AllowQuantityChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _quantity;
private bool AllowQuantityChange(ref int value)
{
get => _quantity;
set
value = Math.Min(20, Math.Max(0, value));
return true;
}
private void OnQuantityChanged(int oldValue, int newValue)
{
if (_quantity == 0)
{
_quantity = Math.Min(20, Math.Max(0, value));
if (_quantity == 0)
{
Delete();
}
else if (_quantity < 20 && ItemID is 0x1039 or 0x1045)
{
++ItemID;
}
this.MarkDirty();
Delete();
}
else if (_quantity < 20 && ItemID is 0x1039 or 0x1045)
{
++ItemID;
}
}

View file

@ -55,55 +55,33 @@ public partial class MahjongGame : Item, ISecurable
public override double DefaultWeight => 5.0;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(6)]
public bool ShowScores
[SerializableField(6, fieldChanged: nameof(OnShowScoresChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _showScores;
private void OnShowScoresChanged(bool oldValue, bool newValue)
{
get => _showScores;
set
if (newValue)
{
if (_showScores == value)
{
return;
}
_showScores = value;
if (value)
{
_players.SendPlayersPacket(true, true);
}
_players.SendGeneralPacket(true, true);
_players.SendLocalizedMessage(value ? 1062777 : 1062778); // The dealer has enabled/disabled score display.
this.MarkDirty();
_players.SendPlayersPacket(true, true);
}
_players.SendGeneralPacket(true, true);
_players.SendLocalizedMessage(newValue ? 1062777 : 1062778); // The dealer has enabled/disabled score display.
}
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(7)]
public bool SpectatorVision
[SerializableField(7, fieldChanged: nameof(OnSpectatorVisionChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private bool _spectatorVision;
private void OnSpectatorVisionChanged(bool oldValue, bool newValue)
{
get => _spectatorVision;
set
if (_players.IsInGamePlayer(_players.DealerPosition))
{
if (_spectatorVision == value)
{
return;
}
_spectatorVision = value;
if (_players.IsInGamePlayer(_players.DealerPosition))
{
_players.Dealer.NetState.SendMahjongGeneralInfo(this);
}
_players.SendTilesPacket(false, true);
_players.SendLocalizedMessage(value ? 1062715 : 1062716); // The dealer has enabled/disabled Spectator Vision.
InvalidateProperties();
this.MarkDirty();
_players.Dealer.NetState.SendMahjongGeneralInfo(this);
}
_players.SendTilesPacket(false, true);
_players.SendLocalizedMessage(newValue ? 1062715 : 1062716); // The dealer has enabled/disabled Spectator Vision.
}
private void BuildHorizontalWall(

View file

@ -93,16 +93,13 @@ public abstract partial class BaseJewel : Item, ICraftable, IAosItem
}
}
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
[SerializableField(2, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private CraftResource _resource;
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
get => _resource;
set
{
_resource = value;
Hue = CraftResources.GetHue(_resource);
}
Hue = CraftResources.GetHue(_resource);
}
public override int PhysicalResistance => Resistances.Physical;

View file

@ -275,8 +275,16 @@ public partial class BroadcastCrystal : Item
[SerializationGenerator(0)]
public partial class ReceiverCrystal : Item
{
[SerializableField(0, fieldChanged: nameof(OnSenderChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private BroadcastCrystal _sender;
private void OnSenderChanged(BroadcastCrystal oldValue, BroadcastCrystal newValue)
{
oldValue?.RemoveReceiver(this);
newValue?.AddReceiver(this);
}
[Constructible]
public ReceiverCrystal() : base(0x1ED0) => Light = LightType.Circle150;
@ -297,20 +305,6 @@ public partial class ReceiverCrystal : Item
}
}
[SerializableProperty(0, useField: nameof(_sender))]
[CommandProperty(AccessLevel.GameMaster)]
public BroadcastCrystal Sender
{
get => _sender;
set
{
_sender?.RemoveReceiver(this);
_sender = value;
value?.AddReceiver(this);
this.MarkDirty();
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);

View file

@ -30,20 +30,24 @@ public partial class MorphItem : Item
_outsideRange = outRange;
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int OutsideRange
[SerializableField(0, allowFieldChange: nameof(AllowOutsideRangeChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _outsideRange;
private bool AllowOutsideRangeChange(ref int value)
{
get => _outsideRange;
set => _outsideRange = Math.Clamp(value, 0, 18);
value = Math.Clamp(value, 0, 18);
return true;
}
[SerializableProperty(3)]
[CommandProperty(AccessLevel.GameMaster)]
public int InsideRange
[SerializableField(3, allowFieldChange: nameof(AllowInsideRangeChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _insideRange;
private bool AllowInsideRangeChange(ref int value)
{
get => _insideRange;
set => _insideRange = Math.Clamp(value, 0, 18);
value = Math.Clamp(value, 0, 18);
return true;
}
[CommandProperty(AccessLevel.GameMaster)]

View file

@ -14,8 +14,16 @@ public partial class WarningItem : Item
private TextDefinition _warningMessage;
// Field 1
[SerializableField(1, allowFieldChange: nameof(AllowRangeChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _range;
private bool AllowRangeChange(ref int value)
{
value = Math.Min(value, 18);
return true;
}
[SerializableField(2)]
private TimeSpan _resetDelay;
@ -39,18 +47,6 @@ public partial class WarningItem : Item
_range = Math.Min(range, 18);
}
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(1, useField: nameof(_range))]
public int Range
{
get => _range;
set
{
_range = Math.Min(value, 18);
this.MarkDirty();
}
}
public virtual bool OnlyToTriggerer => false;
public virtual int NeighborRange => 5;

View file

@ -16,22 +16,14 @@ public abstract partial class BaseIngot : Item, ICommodity
public override double DefaultWeight => 0.1;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(value);
[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
InvalidateProperties();
this.MarkDirty();
}
}
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
Hue = CraftResources.GetHue(newValue);
}
public override int LabelNumber

View file

@ -17,22 +17,14 @@ public abstract partial class BaseOre : Item
_resource = resource;
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(value);
[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
InvalidateProperties();
this.MarkDirty();
}
}
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
Hue = CraftResources.GetHue(newValue);
}
public override int LabelNumber

View file

@ -14,22 +14,14 @@ public abstract partial class BaseScales : Item, ICommodity
_resource = resource;
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(value);
[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
InvalidateProperties();
this.MarkDirty();
}
}
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
Hue = CraftResources.GetHue(newValue);
}
public override int LabelNumber => 1053139; // dragon scales

View file

@ -15,22 +15,14 @@ public abstract partial class BaseGranite : Item
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(value);
[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
InvalidateProperties();
this.MarkDirty();
}
}
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
Hue = CraftResources.GetHue(newValue);
}
public override int LabelNumber => 1044607; // high quality granite

View file

@ -15,22 +15,14 @@ public abstract partial class BaseHides : Item, ICommodity
public override double DefaultWeight => 5.0;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(value);
[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
InvalidateProperties();
this.MarkDirty();
}
}
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
Hue = CraftResources.GetHue(newValue);
}
public override int LabelNumber

View file

@ -15,22 +15,14 @@ public abstract partial class BaseLeather : Item, ICommodity
public override double DefaultWeight => 1.0;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(value);
[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
InvalidateProperties();
this.MarkDirty();
}
}
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
Hue = CraftResources.GetHue(newValue);
}
public override int LabelNumber

View file

@ -21,22 +21,14 @@ public partial class Board : Item, ICommodity
Hue = CraftResources.GetHue(resource);
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(value);
[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
InvalidateProperties();
this.MarkDirty();
}
}
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
Hue = CraftResources.GetHue(newValue);
}
int ICommodity.DescriptionNumber

View file

@ -25,16 +25,14 @@ public partial class MessageInABottle : Item
public override int LabelNumber => 1041080; // a message in a bottle
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int Level
[SerializableField(0, allowFieldChange: nameof(AllowLevelChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _level;
private bool AllowLevelChange(ref int value)
{
get => _level;
set
{
_level = Math.Max(1, Math.Min(value, 4));
this.MarkDirty();
}
value = Math.Max(1, Math.Min(value, 4));
return true;
}
public static int GetRandomLevel()

View file

@ -103,18 +103,20 @@ public partial class SOS : Item
[CommandProperty(AccessLevel.GameMaster)]
public bool IsAncient => _level >= 4;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int Level
[SerializableField(0, fieldChanged: nameof(OnLevelChanged), allowFieldChange: nameof(AllowLevelChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _level;
private bool AllowLevelChange(ref int value)
{
get => _level;
set
{
_level = Math.Max(1, Math.Min(value, 4));
UpdateHue();
InvalidateProperties();
this.MarkDirty();
}
value = Math.Max(1, Math.Min(value, 4));
return true;
}
private void OnLevelChanged(int oldValue, int newValue)
{
UpdateHue();
}
public void UpdateHue() => Hue = IsAncient ? 0x481 : 0;

View file

@ -28,22 +28,14 @@ public partial class Log : Item, ICommodity, IAxe
public override double DefaultWeight => 2.0;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => _resource;
set
{
if (_resource != value)
{
_resource = value;
Hue = CraftResources.GetHue(value);
[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
InvalidateProperties();
this.MarkDirty();
}
}
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
Hue = CraftResources.GetHue(newValue);
}
public virtual bool Axe(Mobile from, BaseAxe axe) => TryCreateBoards(from, 0, new Board());

View file

@ -47,36 +47,24 @@ public partial class RecallRune : Item
}
}
[SerializableProperty(2)]
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public bool Marked
[SerializableField(2, fieldChanged: nameof(OnMarkedChanged))]
[SerializedCommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
[InvalidateProperties]
private bool _marked;
private void OnMarkedChanged(bool oldValue, bool newValue)
{
get => _marked;
set
{
if (_marked != value)
{
_marked = value;
CalculateHue();
InvalidateProperties();
}
}
CalculateHue();
}
[SerializableProperty(4)]
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public Map TargetMap
[SerializableField(4, fieldChanged: nameof(OnTargetMapChanged))]
[SerializedCommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
[InvalidateProperties]
private Map _targetMap;
private void OnTargetMapChanged(Map oldValue, Map newValue)
{
get => _targetMap;
set
{
if (_targetMap != value)
{
_targetMap = value;
CalculateHue();
InvalidateProperties();
}
}
CalculateHue();
}
private void Deserialize(IGenericReader reader, int version)

View file

@ -133,28 +133,19 @@ public partial class Spellbook : Item, ICraftable, ISlayer, IAosItem
public virtual int BookOffset => 0;
public virtual int BookCount => 64;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(7)]
public ulong Content
[SerializableField(7, fieldChanged: nameof(OnContentChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private ulong _content;
private void OnContentChanged(ulong oldValue, ulong newValue)
{
get => _content;
set
// This assignment will mark it as dirty
SpellCount = 0;
while (newValue > 0)
{
if (_content != value)
{
_content = value;
// This assignment will mark it as dirty
SpellCount = 0;
while (value > 0)
{
_spellCount += (int)(value & 0x1);
value >>= 1;
}
InvalidateProperties();
}
_spellCount += (int)(newValue & 0x1);
newValue >>= 1;
}
}

View file

@ -62,17 +62,15 @@ public partial class RepairDeed : Item
public override bool DisplayLootType => false;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(1)]
public double SkillLevel
[SerializableField(1, allowFieldChange: nameof(AllowSkillLevelChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private double _skillLevel;
private bool AllowSkillLevelChange(ref double value)
{
get => _skillLevel;
set
{
_skillLevel = Math.Clamp(value, 0, 120.0);
InvalidateProperties();
this.MarkDirty();
}
value = Math.Clamp(value, 0, 120.0);
return true;
}
public override void AddNameProperty(IPropertyList list)

View file

@ -74,16 +74,13 @@ public abstract partial class BaseInstrument : Item, ICraftable, ISlayer
}
}
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public DateTime LastReplenished
[SerializableField(1, fieldChanged: nameof(OnLastReplenishedChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _lastReplenished;
private void OnLastReplenishedChanged(DateTime oldValue, DateTime newValue)
{
get => _lastReplenished;
set
{
_lastReplenished = value;
CheckReplenishUses();
}
CheckReplenishUses();
}
[SerializableProperty(3)]

View file

@ -41,20 +41,13 @@ namespace Server.Items
public virtual bool AllowDyables => true;
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public int DyedHue
{
get => _dyedHue;
set
{
if (_redyable)
{
_dyedHue = value;
Hue = value;
}
}
}
[SerializableField(2, allowFieldChange: nameof(AllowDyedHueChange), fieldChanged: nameof(OnDyedHueChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _dyedHue;
private bool AllowDyedHueChange(ref int value) => _redyable;
private void OnDyedHueChanged(int oldValue, int newValue) => Hue = newValue;
// Three metallic tubs now.
public virtual bool MetallicHues => false;

View file

@ -60,17 +60,14 @@ public abstract partial class BaseRunicTool : BaseTool
public BaseRunicTool(CraftResource resource, int uses, int itemID) : base(uses, itemID) => _resource = resource;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _resource;
private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
{
get => _resource;
set
{
_resource = value;
Hue = CraftResources.GetHue(_resource);
InvalidateProperties();
}
Hue = CraftResources.GetHue(_resource);
}
private void Deserialize(IGenericReader reader, int version)

View file

@ -54,17 +54,15 @@ public partial class FountainOfLife : BaseAddonContainer
public override int DefaultDropSound => 66;
public override int DefaultMaxItems => 125;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
[SerializableField(0, allowFieldChange: nameof(AllowChargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _charges;
private bool AllowChargesChange(ref int value)
{
get => _charges;
set
{
_charges = Math.Min(value, MaxCharges);
InvalidateProperties();
this.MarkDirty();
}
value = Math.Min(value, MaxCharges);
return true;
}
public override bool OnDragLift(Mobile from) => false;
@ -183,16 +181,14 @@ public partial class FountainOfLifeDeed : BaseAddonContainerDeed
public override int LabelNumber => 1075197; // Fountain of Life
public override BaseAddonContainer Addon => new FountainOfLife(_charges);
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
[SerializableField(0, allowFieldChange: nameof(AllowChargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _charges;
private bool AllowChargesChange(ref int value)
{
get => _charges;
set
{
_charges = Math.Min(value, FountainOfLife.MaxCharges);
InvalidateProperties();
this.MarkDirty();
}
value = Math.Min(value, FountainOfLife.MaxCharges);
return true;
}
}

View file

@ -14,12 +14,14 @@ public abstract partial class BaseFruitTreeAddon : BaseAddon
public abstract override BaseAddonDeed Deed { get; }
public abstract Item Fruit { get; }
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int Fruits
[SerializableField(0, allowFieldChange: nameof(AllowFruitsChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _fruits;
private bool AllowFruitsChange(ref int value)
{
get => _fruits;
set => _fruits = Math.Max(value, 0);
value = Math.Max(value, 0);
return true;
}
public override void OnComponentUsed(AddonComponent c, Mobile from)

View file

@ -146,34 +146,24 @@ public partial class HouseRaffleStone : Item
}
}
[SerializableProperty(3)]
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
public Rectangle2D PlotBounds
{
get => _plotBounds;
set
{
_plotBounds = value;
[SerializableField(3, fieldChanged: nameof(OnPlotBoundsChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
[InvalidateProperties]
private Rectangle2D _plotBounds;
InvalidateRegion();
InvalidateProperties();
this.MarkDirty();
}
private void OnPlotBoundsChanged(Rectangle2D oldValue, Rectangle2D newValue)
{
InvalidateRegion();
}
[SerializableProperty(4)]
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
public Map PlotFacet
{
get => _plotFacet;
set
{
_plotFacet = value;
[SerializableField(4, fieldChanged: nameof(OnPlotFacetChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
[InvalidateProperties]
private Map _plotFacet;
InvalidateRegion();
InvalidateProperties();
this.MarkDirty();
}
private void OnPlotFacetChanged(Map oldValue, Map newValue)
{
InvalidateRegion();
}
[CommandProperty(AccessLevel.GameMaster)]
@ -190,17 +180,15 @@ public partial class HouseRaffleStone : Item
}
}
[SerializableProperty(6)]
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
public int TicketPrice
[SerializableField(6, allowFieldChange: nameof(AllowTicketPriceChange))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Seer)]
[InvalidateProperties]
private int _ticketPrice;
private bool AllowTicketPriceChange(ref int value)
{
get => _ticketPrice;
set
{
_ticketPrice = Math.Max(0, value);
InvalidateProperties();
this.MarkDirty();
}
value = Math.Max(0, value);
return true;
}
public override string DefaultName => "a house raffle stone";

View file

@ -162,21 +162,15 @@ public partial class MonsterStatuette : Item, IRewardItem, IGumpToggleItem
_ => fallback
};
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public MonsterStatuetteType Type
[SerializableField(0, fieldChanged: nameof(OnTypeChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private MonsterStatuetteType _type;
private void OnTypeChanged(MonsterStatuetteType oldValue, MonsterStatuetteType newValue)
{
get => _type;
set
{
_type = value;
ItemID = MonsterStatuetteInfo.GetInfo(_type).ItemID;
Hue = GetStatuetteHue(_type, Hue);
InvalidateProperties();
this.MarkDirty();
}
ItemID = MonsterStatuetteInfo.GetInfo(_type).ItemID;
Hue = GetStatuetteHue(_type, Hue);
}
public override int LabelNumber => MonsterStatuetteInfo.GetInfo(_type).LabelNumber;

View file

@ -36,50 +36,41 @@ public partial class BagOfSending : Item, TranslocationItem
public override int LabelNumber => 1054104; // a bag of sending
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public BagOfSendingHue BagOfSendingHue
{
get => _bagOfSendingHue;
set
{
_bagOfSendingHue = value;
[SerializableField(0, fieldChanged: nameof(OnBagOfSendingHueChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private BagOfSendingHue _bagOfSendingHue;
Hue = value switch
{
BagOfSendingHue.Yellow => 0x8A5,
BagOfSendingHue.Blue => 0x8AD,
BagOfSendingHue.Red => 0x89B,
_ => Hue
};
this.MarkDirty();
}
private void OnBagOfSendingHueChanged(BagOfSendingHue oldValue, BagOfSendingHue newValue)
{
Hue = newValue switch
{
BagOfSendingHue.Yellow => 0x8A5,
BagOfSendingHue.Blue => 0x8AD,
BagOfSendingHue.Red => 0x89B,
_ => Hue
};
}
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
[SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _charges;
private bool AllowChargesChange(ref int value)
{
get => _charges;
set
{
_charges = Math.Clamp(value, 0, MaxCharges);
InvalidateProperties();
this.MarkDirty();
}
value = Math.Clamp(value, 0, MaxCharges);
return true;
}
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public int Recharges
[SerializableField(2, allowFieldChange: nameof(AllowRechargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _recharges;
private bool AllowRechargesChange(ref int value)
{
get => _recharges;
set
{
_recharges = Math.Clamp(value, 0, MaxRecharges);
InvalidateProperties();
this.MarkDirty();
}
value = Math.Clamp(value, 0, MaxRecharges);
return true;
}
[CommandProperty(AccessLevel.GameMaster)]

View file

@ -29,30 +29,26 @@ public partial class BallOfSummoning : Item, TranslocationItem
public override double DefaultWeight => 10.0;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int Recharges
[SerializableField(0, allowFieldChange: nameof(AllowRechargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _recharges;
private bool AllowRechargesChange(ref int value)
{
get => _recharges;
set
{
_recharges = Math.Clamp(value, 0, MaxRecharges);
InvalidateProperties();
this.MarkDirty();
}
value = Math.Clamp(value, 0, MaxRecharges);
return true;
}
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
[SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _charges;
private bool AllowChargesChange(ref int value)
{
get => _charges;
set
{
_charges = Math.Clamp(value, 0, MaxCharges);
InvalidateProperties();
this.MarkDirty();
}
value = Math.Clamp(value, 0, MaxCharges);
return true;
}
[SerializableProperty(2)]

View file

@ -27,30 +27,26 @@ public partial class BraceletOfBinding : BaseBracelet, TranslocationItem
public override double DefaultWeight => 1.0;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int Recharges
[SerializableField(0, allowFieldChange: nameof(AllowRechargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _recharges;
private bool AllowRechargesChange(ref int value)
{
get => _recharges;
set
{
_recharges = Math.Clamp(value, 0, MaxRecharges);
InvalidateProperties();
this.MarkDirty();
}
value = Math.Clamp(value, 0, MaxRecharges);
return true;
}
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
[SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _charges;
private bool AllowChargesChange(ref int value)
{
get => _charges;
set
{
_charges = Math.Clamp(value, 0, MaxCharges);
InvalidateProperties();
this.MarkDirty();
}
value = Math.Clamp(value, 0, MaxCharges);
return true;
}
[SerializableProperty(3)]

View file

@ -83,20 +83,14 @@ public partial class SoulStone : Item, ISecurable
}
}
[SerializableProperty(6)]
[CommandProperty(AccessLevel.GameMaster)]
public double SkillValue
[SerializableField(6, fieldChanged: nameof(OnSkillValueChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private double _skillValue;
private void OnSkillValueChanged(double oldValue, double newValue)
{
get => _skillValue;
set
{
_skillValue = value;
ItemID = IsEmpty ? _inactiveItemID : _activeItemID;
InvalidateProperties();
this.MarkDirty();
}
ItemID = IsEmpty ? _inactiveItemID : _activeItemID;
}
[CommandProperty(AccessLevel.GameMaster)]

View file

@ -17,20 +17,9 @@ public abstract partial class BaseSuit : Item
public override double DefaultWeight => 1.0;
[SerializableProperty(0)]
public AccessLevel AccessLevel
{
get => _accessLevel;
set
{
var oldAccessLevel = _accessLevel;
_accessLevel = value;
InvalidateProperties();
this.MarkDirty();
OnAccessLevelChanged(oldAccessLevel, _accessLevel);
}
}
[SerializableField(0, fieldChanged: nameof(OnAccessLevelChanged))]
[InvalidateProperties]
private AccessLevel _accessLevel;
public virtual void OnAccessLevelChanged(AccessLevel oldAccessLevel, AccessLevel accessLevel)
{

View file

@ -279,23 +279,17 @@ public partial class BaseTalisman : Item, IAosItem
public override int LabelNumber => 1071023; // Talisman
public virtual bool ForceShowName => false; // used to override default summoner/removal name
[SerializableProperty(10)]
[SerializableField(10, fieldChanged: nameof(OnChargesChanged))]
[SaveFlag(nameof(ShouldSerializeCharges))]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _charges;
private void OnChargesChanged(int oldValue, int newValue)
{
get => _charges;
set
if (_chargeTime > 0)
{
_charges = value;
if (_chargeTime > 0)
{
StartTimer();
}
InvalidateProperties();
this.MarkDirty();
StartTimer();
}
}

View file

@ -36,16 +36,14 @@ public partial class ShardPoller : Item
Movable = false;
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public string Title
[SerializableField(0, allowFieldChange: nameof(AllowTitleChange))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private string _title;
private bool AllowTitleChange(ref string value)
{
get => _title;
set
{
_title = ShardPollPrompt.UrlToHref(value);
this.MarkDirty();
}
value = ShardPollPrompt.UrlToHref(value);
return true;
}
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
@ -54,31 +52,20 @@ public partial class ShardPoller : Item
? TimeSpan.Zero
: Utility.Max(StartTime + Duration - Core.Now, TimeSpan.Zero);
[SerializableProperty(3)]
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool Active
[SerializableField(3, fieldChanged: nameof(OnActiveChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private bool _active;
private void OnActiveChanged(bool oldValue, bool newValue)
{
get => _active;
set
if (_active)
{
if (_active == value)
{
return;
}
_active = value;
if (_active)
{
StartTime = Core.Now;
_activePollers.Add(this);
}
else
{
_activePollers.Remove(this);
}
this.MarkDirty();
StartTime = Core.Now;
_activePollers.Add(this);
}
else
{
_activePollers.Remove(this);
}
}
@ -250,15 +237,12 @@ public partial class ShardPollOption
}
}
[SerializableProperty(0)]
public string Title
[SerializableField(0, fieldChanged: nameof(OnTitleChanged))]
private string _title;
private void OnTitleChanged(string oldValue, string newValue)
{
get => _title;
set
{
_title = value;
_lineBreaks = -1;
}
_lineBreaks = -1;
}
public int Votes => Voters.Length;

View file

@ -43,18 +43,14 @@ namespace Server.Mobiles
public override string CorpseName => "a sheep corpse";
[SerializableField(0, fieldChanged: nameof(OnNextWoolTimeChanged))]
[DeltaDateTime]
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextWoolTime
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _nextWoolTime;
private void OnNextWoolTimeChanged(DateTime oldValue, DateTime newValue)
{
get => _nextWoolTime;
set
{
_nextWoolTime = value;
SheepBody();
this.MarkDirty();
}
SheepBody();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View file

@ -40,43 +40,27 @@ namespace Server.Mobiles
public override double DefaultWeight => 1.0;
[SerializableProperty(2)]
[CommandProperty(AccessLevel.GameMaster)]
public int MountedID
{
get => _mountedID;
set
{
if (_mountedID != value)
{
_mountedID = value;
[SerializableField(2, fieldChanged: nameof(OnMountedIDChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _mountedID;
if (_rider != null)
{
ItemID = value;
}
this.MarkDirty();
}
private void OnMountedIDChanged(int oldValue, int newValue)
{
if (_rider != null)
{
ItemID = newValue;
}
}
[SerializableProperty(3)]
[CommandProperty(AccessLevel.GameMaster)]
public int RegularID
{
get => _regularID;
set
{
if (_regularID != value)
{
_regularID = value;
[SerializableField(3, fieldChanged: nameof(OnRegularIDChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _regularID;
if (_rider == null)
{
ItemID = value;
}
this.MarkDirty();
}
private void OnRegularIDChanged(int oldValue, int newValue)
{
if (_rider == null)
{
ItemID = newValue;
}
}
@ -127,17 +111,15 @@ namespace Server.Mobiles
private bool ShouldSerializeRider() => _rider != null;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(5)]
[SerializableField(5, allowFieldChange: nameof(AllowStepsChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SaveFlag(nameof(ShouldSerializeSteps))]
public int Steps
private int _steps;
private bool AllowStepsChange(ref int value)
{
get => _steps;
set
{
_steps = Math.Clamp(value, 0, StepsMax);
this.MarkDirty();
}
value = Math.Clamp(value, 0, StepsMax);
return true;
}
private bool ShouldSerializeSteps() => _steps != StepsMax;

View file

@ -62,48 +62,37 @@ namespace Server.Mobiles
[SerializableField(3)]
private int _bardingHP;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(2)]
public bool HasBarding
{
get => _hasBarding;
set
{
_hasBarding = value;
[SerializableField(2, fieldChanged: nameof(OnHasBardingChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private bool _hasBarding;
if (_hasBarding)
{
Hue = CraftResources.GetHue(_bardingResource);
Body = 0x31F;
ItemID = 0x3EBE;
}
else
{
Hue = 0x851;
Body = 0x31A;
ItemID = 0x3EBD;
}
InvalidateProperties();
this.MarkDirty();
private void OnHasBardingChanged(bool oldValue, bool newValue)
{
if (_hasBarding)
{
Hue = CraftResources.GetHue(_bardingResource);
Body = 0x31F;
ItemID = 0x3EBE;
}
else
{
Hue = 0x851;
Body = 0x31A;
ItemID = 0x3EBD;
}
}
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(4)]
public CraftResource BardingResource
[SerializableField(4, fieldChanged: nameof(OnBardingResourceChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private CraftResource _bardingResource;
private void OnBardingResourceChanged(CraftResource oldValue, CraftResource newValue)
{
get => _bardingResource;
set
if (_hasBarding)
{
_bardingResource = value;
if (_hasBarding)
{
Hue = CraftResources.GetHue(value);
}
InvalidateProperties();
this.MarkDirty();
Hue = CraftResources.GetHue(newValue);
}
}

View file

@ -23,19 +23,14 @@ public partial class BaseHire : BaseCreature
public int GoldOnDeath { get; set; }
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public bool IsHired
{
get => _isHired;
set
{
_isHired = value;
[SerializableField(1, fieldChanged: nameof(OnIsHiredChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private bool _isHired;
Delta(MobileDelta.Noto);
InvalidateProperties();
this.MarkDirty();
}
private void OnIsHiredChanged(bool oldValue, bool newValue)
{
Delta(MobileDelta.Noto);
}
public BaseHire(AIType AI) : base(AI, FightMode.Aggressor)

View file

@ -148,18 +148,13 @@ public partial class PlayerBarkeeper : BaseVendor
LoadSBInfo();
}
[SerializableProperty(0)]
public BaseHouse House
{
get => _house;
set
{
_house?.PlayerBarkeepers.Remove(this);
value?.PlayerBarkeepers.Add(this);
[SerializableField(0, fieldChanged: nameof(OnHouseChanged))]
private BaseHouse _house;
_house = value;
this.MarkDirty();
}
private void OnHouseChanged(BaseHouse oldValue, BaseHouse newValue)
{
oldValue?.PlayerBarkeepers.Remove(this);
newValue?.PlayerBarkeepers.Add(this);
}
public override bool IsActiveBuyer => false;

View file

@ -94,18 +94,13 @@ public partial class PlayerVendor : Mobile
public PlayerVendorPlaceholder Placeholder { get; set; }
[SerializableProperty(2)]
public BaseHouse House
{
get => _house;
set
{
_house?.PlayerVendors.Remove(this);
value?.PlayerVendors.Add(this);
[SerializableField(2, fieldChanged: nameof(OnHouseChanged))]
private BaseHouse _house;
_house = value;
this.MarkDirty();
}
private void OnHouseChanged(BaseHouse oldValue, BaseHouse newValue)
{
oldValue?.PlayerVendors.Remove(this);
newValue?.PlayerVendors.Add(this);
}
public int ChargePerDay

View file

@ -32,18 +32,20 @@ public partial class VendorItem
public string FormattedPrice =>
Core.ML ? Price.ToString("N0", CultureInfo.GetCultureInfo("en-US")) : Price.ToString();
[SerializableProperty(2)]
public string Description
{
get => _description;
set
{
_description = value ?? "";
[SerializableField(2, fieldChanged: nameof(OnDescriptionChanged), allowFieldChange: nameof(AllowDescriptionChange))]
private string _description;
if (Valid)
{
Item.InvalidateProperties();
}
private bool AllowDescriptionChange(ref string value)
{
value = value ?? "";
return true;
}
private void OnDescriptionChanged(string oldValue, string newValue)
{
if (Valid)
{
Item.InvalidateProperties();
}
}

View file

@ -136,31 +136,23 @@ namespace Server.Multis
}
}
[SerializableField(3, fieldChanged: nameof(OnTimeOfDecayChanged))]
[DeltaDateTime]
[SerializableProperty(3)]
[CommandProperty(AccessLevel.GameMaster)]
public DateTime TimeOfDecay
[SerializedCommandProperty(AccessLevel.GameMaster)]
private DateTime _timeOfDecay;
private void OnTimeOfDecayChanged(DateTime oldValue, DateTime newValue)
{
get => _timeOfDecay;
set
{
_timeOfDecay = value;
TillerMan?.InvalidateProperties();
this.MarkDirty();
}
TillerMan?.InvalidateProperties();
}
[SerializableProperty(10)]
[CommandProperty(AccessLevel.GameMaster)]
public string ShipName
[SerializableField(10, fieldChanged: nameof(OnShipNameChanged))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _shipName;
private void OnShipNameChanged(string oldValue, string newValue)
{
get => _shipName;
set
{
_shipName = value;
TillerMan?.InvalidateProperties();
this.MarkDirty();
}
TillerMan?.InvalidateProperties();
}
[CommandProperty(AccessLevel.GameMaster)]