xavier
2e161d068c
bad e in the folder name .. i dont trust funny lookin' e's.
2011-07-25 04:25:23 +00:00
xavier
129cac945b
Heritage items, talismans
2011-07-24 01:47:01 +00:00
xavier
e7db1fd9f7
lots of missing old items
2011-07-24 00:43:12 +00:00
xavier
493dc6956a
...
2011-07-23 16:37:20 +00:00
xavier
5436883fc1
unused vars.
2011-07-23 16:20:43 +00:00
xavier
ad021b05bc
bad merge. repaired.
2011-07-23 15:50:12 +00:00
xavier
ed5f549214
valor started randomized champ spawns should not allow "chaining" one type.
2011-07-19 20:51:25 +00:00
xavier
5fc2c7cbf9
young player protection is ignored in champ spawns
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Changed default restart time to 10 minutes.
2011-07-19 18:34:07 +00:00
xavier
c1a0fa6dcb
minor (.25s) correction to wither cast delay.
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decreased skill req for exc spellbooks. Not perfect but better.
2011-07-18 20:55:57 +00:00
xavier
32466896b1
major missed flaw in the math. reverted.
2011-07-18 00:23:16 +00:00
xavier
8adee67ccc
Updates to the canned evil system for the ML Pestilence spawn.
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Pigments of Tokuno have also have heritage items and special material "baseclothing" added.
Bag of Sending was corrected for a client change that broke the localization
FetidEssence, InterredGrizzle, PerstilentBandage corrected in prep for ML champ spawns.
Ilhenir corrected in various ways, imcluding unique drop added to replace the "undiscovered" unique its suppoed to drop.
Pestilence added to the spawn types for champs.
PlayerMobile modified to reflect new champ spawn titles.
2011-07-17 03:32:28 +00:00
xavier
c57b83289e
added replica types to pigments. simply added a type array for the pigment code to check. This will be better dealt with when the dye tubs overhaul goes in.
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Correction to shroud of deceit hue.
2011-07-09 01:24:09 +00:00
xavier
2d7747154c
corrections for more champ spawn replicas. correction for mounted potion animation.
2011-07-07 23:51:33 +00:00
xavier
2e4d48e193
Fix to prevent looting of players based on criminal flag, fixed cutting up of non-fel corpses of players
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Guild roster changed to display online members, then oldest to newest list of the ones not on.
2011-07-03 00:34:14 +00:00
mark
b2b1229fb8
2011-06-29 03:29:14 +00:00
xavier
e6562fda8c
Champion spawn replica system corrections to drop, items and hues.
2011-06-28 20:27:57 +00:00
xavier
695e30e63e
little rut-ro in the logic, exactly backwards.
2011-06-28 16:30:08 +00:00
xavier
d530fa2ffa
Numerous corrections and fixes to the honor virtue.
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http://www.runuo.com/community/threads/ready-honour-virtue-bugs.428439/
2011-06-26 20:49:50 +00:00
xavier
f5e7b9ed30
context menu fixed
2011-06-25 19:13:32 +00:00
xavier
5c7774b99a
Missing System Message "Your pet looks happier" (regardless of loyalty)
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http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/
Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/
Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/
Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/
Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/
Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/
Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/
Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/
Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/
Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/
Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/
Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/
Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/
Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/
Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/
Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/
Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/
You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/
Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/
You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/
Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/
Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/
You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/
Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/
Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
2011-06-25 18:39:14 +00:00
xavier
07e45156e5
woops on my part. ninjaweps and spellhelper multi checks.
2011-01-23 14:33:58 +00:00
xavier
b56f20b39f
fix props
2011-01-05 01:40:58 +00:00
xavier
66f139dc91
Adding salvage bags.
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http://www.runuo.com/community/threads/testing-tc-adding-salvage-bags.412887/page-3
2011-01-05 00:55:18 +00:00
xavier
48db2634a6
Skullcaps were not getting the correct ML durabilities.
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http://www.runuo.com/community/threads/svn-skull-cap-durability.450698/
2011-01-05 00:43:08 +00:00
xavier
02de127080
...
2011-01-04 22:53:15 +00:00
xavier
bfa04544c6
2007 valentines gifts package. See comments in RedVelvetGiftBox.cs.
2011-01-04 22:50:22 +00:00
xavier
fa5b25ffa7
"red armoire" was incorrectly displayed 3 times in the carpentry menu
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http://www.runuo.com/community/threads/svn-carpentry-red-armoire.455785/
2010-12-31 21:47:26 +00:00
xavier
33de7434c5
Ninja Darts and Shuriken should use combat checks, never 100% chance of hit. Should trigger Evil Omen poison level increase. Missed shots should not consume poison chg, but empty ammo clears weapon poison. Code overhaul.
2010-12-31 20:28:58 +00:00
xavier
c81a87394d
Implement SE lootpacks for SE enabled shards.
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http://www.runuo.com/community/threads/scn-656-osi-loot.429885/
Range Corrections for NPC context menus.
http://www.runuo.com/community/threads/svn-656-bulk-order-info-and-train-context-menu-range.451723/
Correction to ships' tillerman. Fixes dropping maps to tillerman, and a boat-break-in exploit.
http://www.runuo.com/community/threads/svn-656-tillerman-doesnt-accept-map.447911/
Aesthetic corrections to GargoylesPickaxe.
http://www.runuo.com/community/threads/svn-656-blacksmith-reward-gargoyle-pickaxes.436462/
2010-12-31 19:20:50 +00:00
xavier
030daa30da
TreasureMap Loot corrections.
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http://www.runuo.com/community/threads/ready-treasure-map-chest-loot.446419/page-2#post-3612315
2010-12-31 18:32:30 +00:00
xavier
47a3491667
Mining Carts and Tree stumps: LoS + Z axis checks. See code comments.
2010-12-31 18:17:06 +00:00
asayre
4ea9a1e9dc
Sealing some packet classes
2010-12-31 11:09:18 +00:00
asayre
88a0697b7f
2010-12-27 10:25:38 +00:00
asayre
18d1396670
ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous,
2010-12-26 05:18:57 +00:00
asayre
34e3a88bfe
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
mark
3f535ea235
2010-12-23 05:16:05 +00:00
asayre
67af95cf0b
Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.
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Completion of the DynamicSaveStrategy. Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
2010-12-20 03:34:25 +00:00
asayre
5ff9459102
2010-12-18 10:54:29 +00:00
mark
cd8f792132
Split profiling specific handlers from Handlers.cs to Profiling.cs
2010-12-18 10:15:17 +00:00
xavier
8602664c0c
2010-12-18 00:00:44 +00:00
xavier
e4ea188578
last tweaks. timer doesnt always allow enough time for animation, additional OSI hue.
2010-12-17 15:17:58 +00:00
xavier
37e3592c04
very rare put possible bug in iceypatch, new holiday gift boxes.
2010-12-16 20:35:59 +00:00
xavier
8a2262f6b1
weight correction.
2010-12-16 14:50:50 +00:00
xavier
c97e7619f0
Some holiday stuffs.
2010-12-16 14:44:35 +00:00
xavier
1a79ffbbc7
SE+ can not report murder on same player 2x in less than 10 min.
2010-12-15 01:08:35 +00:00
xavier
ba5373c1cf
double meat and scales in fel as of ML.
2010-12-13 23:05:06 +00:00
xavier
6356e1cff0
decoded tmaps should be blessed.
2010-12-13 21:20:11 +00:00
mark
87feddc401
tracking fixes
2010-12-12 23:55:08 +00:00
mark
bb71524216
2010-12-12 06:20:49 +00:00
xavier
9a7db21bd3
Ethereal warriors should res players.
2010-12-12 02:18:10 +00:00