Commit graph

98 commits

Author SHA1 Message Date
mark
5f054005bb continuation 2007-09-14 06:43:30 +00:00
mark
9ac7b27606 testing a whim 2007-09-14 06:40:55 +00:00
mark
9f07fb8c53 crlf is pretty ragetastic 2007-09-14 05:59:15 +00:00
mark
858f66175c stupid of me to commit on a linux box 2007-09-14 05:56:10 +00:00
mark
84c116171b stupid of me to commit on a linux box 2007-09-14 05:55:06 +00:00
mark
8aa1307afe fixed erroneous commit 2007-09-14 05:03:35 +00:00
mark
3a156a177b fixed stupid change I made 2007-09-14 04:58:29 +00:00
mark
5e4c0668e3 fixed some funky service behavior (thanks panther) 2007-09-14 04:55:54 +00:00
mark
5d78b17be1 branch sync, Constructable can now have an accesslevel defined. 2007-09-13 19:37:44 +00:00
mark
fede41b710 clean up mono script compilation output, spammed warnings are ignored 2007-09-13 19:05:20 +00:00
mark
55984d30ef implemented OnWarmodeChanged 2007-09-08 19:04:15 +00:00
krrios
c718261654 yeah. this might work better 2007-09-08 07:40:57 +00:00
mark
7c85db34de branch sync 2007-09-08 07:31:38 +00:00
krrios
08f3b44f54 fixed drop exploit 2007-09-08 07:22:59 +00:00
mark
77992e148c another fix for mono 2007-09-07 23:16:28 +00:00
mark
982ea1dfe6 more mono fixes 2007-09-07 20:25:36 +00:00
mark
7dcbb8c6d3 need coffee 2007-09-07 20:18:23 +00:00
mark
ae2b925754 borked merge 2007-09-07 20:16:45 +00:00
mark
817e1ced95 Mono compatibility changes 2007-09-07 20:10:14 +00:00
mark
9e13975aed To clarify a bit, mono incorrectly increments the pointer 4 bytes when using *somePtr++, when it should increment the pointer the 3 or 7 bytes in the case of Tile/StaticTile. Using somePtr = somePtr + 1 works flawlessly. 2007-09-07 19:50:35 +00:00
mark
8857be1d27 Fix Mono pointer arithmetic bugs 2007-09-07 19:42:25 +00:00
mark
e26446845c ! 2007-08-28 00:27:52 +00:00
mark
56f53b0f74 fixed dumb timer issue 2007-08-28 00:24:41 +00:00
mark
2533ee486a initial attempt at serverlist autoconfiguration, please let me know in irc if any issues are encountered. 2007-08-27 22:29:58 +00:00
mark
1ef98f10ec Partial Branch Sync 2007-08-27 08:49:15 +00:00
mark
b9e3476d8b general cleanup, fixed a slightly improbably crash issue 2007-08-12 07:19:44 +00:00
mark
4915268e43 fix packet throttling with handler overlay 2007-08-09 22:01:27 +00:00
mark
d5ebe946e9 2007-08-08 23:25:31 +00:00
mark
57293771a2 Support for > 6.0.1.7 (Containers, SecureTrade, SpellBook, Vendors, etc)
WarningGump Fixed
2007-08-08 20:30:14 +00:00
mark
9e586bf2f3 Rewrite exit code, shutdown handlers etc 2007-07-29 00:58:34 +00:00
krrios
944d12be39 support for initial 0xF1 packet 2007-07-29 00:40:17 +00:00
asayre
2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
krrios
0338bd6a75 Ripped socket disconnect code 2007-04-26 05:17:31 +00:00
krrios
2b54372249 initial attempt at socket pooling -- DOES NOT WORK -- EVIL CODE -- DO NOT RUN LIVE -- etc 2007-04-25 05:54:23 +00:00
mark
867f580650 oops this is important etc 2007-04-25 01:36:17 +00:00
mark
536e73b8df socket pooling, asyncstate cleanups 2007-04-25 01:35:38 +00:00
krrios
a8acb6bd9d removed initial capacity to List and ArrayList where inappropriate 2007-04-25 01:06:43 +00:00
krrios
e15ed963d8 updated a few places to use NetState.Address rather than Socket.RemoteEndPoint.Address
added Utility.Intern(IPAddress) and implemented where appropriate
2007-04-25 00:42:47 +00:00
krrios
442b48d406 2007-04-24 04:19:04 +00:00
krrios
537e026912 CraftItem.ItemIDOf now uses a dictionary to avoid int boxing
fixed vendor issue causing PropertyList to be accessed on pre-aos shards
fixed a few places which incorrectly used Core.AOS instead of ObjectPropertyList.Enabled
changed actions list from ArrayList to List<object> for diagnostic purposes
2007-04-24 03:48:58 +00:00
krrios
ea4b699cb9 changed type of profile counters from int to long
fixed $Id$ in file headers
2007-04-22 07:19:03 +00:00
krrios
5c64b1754c restructured and extended performance diagnostics to cover gump and target responses 2007-04-22 06:08:45 +00:00
krrios
a8d3bcbec9 Added Weight property on items for ML expansion 2007-04-21 03:18:04 +00:00
krrios
5be90584b6 Fixed issue with decay erroneously triggering world save warnings. 2007-04-20 22:35:41 +00:00
krrios
0c7efa2419 Better diagnostics when attempting to create or delete an item or mobile within World.Save 2007-04-20 03:04:19 +00:00
mark
4e9303215a item stack name verification 2007-03-09 18:29:37 +00:00
asayre
3bfe6ba129 Predicates for FindItem[s] By Type
More OCD'ing about ordering and keeping things together
2007-02-24 10:35:08 +00:00
asayre
4878683237 OCD'ing over organization 2007-02-11 22:15:14 +00:00
asayre
75e8798c18 CIDR's actually working would be nice. That's what I get for assuming the output from a different func would be correct.
When banning checked accounts, it should only tag and comment the checked ones, not all of them in the list.
Optimizing firewall.
2007-02-10 08:21:13 +00:00
mark
f95101c201 lots of little stuff, but mostly bank optimization, due to the weirdness of the calls 2007-01-19 22:10:11 +00:00