Kamron Batman
22ab83ea9e
Replaces types with built-in types.
2018-09-14 13:22:16 -07:00
Kamron Batman
fee83ce560
Fixes implicit array initializers
2018-09-14 13:14:20 -07:00
Kamron Batman
7d3a0ca265
Fixes string interpolation
2018-09-14 13:07:43 -07:00
Kamron Batman
42d0b6271f
Fixes sequential checks
2018-09-14 13:00:41 -07:00
Kamron Batman
83dcf536d8
Removes implicit this.
2018-09-14 12:56:58 -07:00
Kamron Batman
04b4cfe75b
Removes implicit types
2018-09-14 08:48:39 -07:00
Kamron Batman
33f5e77a24
Fixes body expression style.
2018-09-14 08:46:14 -07:00
Kamron Batman
3f0a72a62f
Removes unused namespaces
2018-09-14 08:41:38 -07:00
Kamron Batman
86b63f003d
Fixes unreachable code in Map
2018-09-13 23:30:04 -07:00
Kamron Batman
0cb14e3ca9
Fixes for player mobile and base vendor
2018-09-13 20:40:46 -07:00
Kamron Batman
f211efc3bd
Fixes more casting and null propogation
2018-09-11 16:20:57 -07:00
Kamron Batman
d6c0bf2d4c
Sets a default parameter for OnHit. More casting cleanup.
2018-09-09 08:54:10 -07:00
Kamron Batman
74f498c1c8
Fixes more casting
2018-09-09 08:03:01 -07:00
Kamron Batman
3f45bd57b9
Small adjustments as I go through the code.
2018-09-04 08:58:07 -07:00
Kamron Batman
4d2965d2de
Various fixes related to DefaultName. Makes the event loop more async.
2018-09-03 14:44:48 -07:00
Kamron Batman
6ef32ce910
Fixes unavailable syntax for Mono.
2018-09-03 09:34:36 -07:00
Kamron Batman
f674ec2be0
Adds more formatting
2018-08-19 21:28:24 +08:00
Kamron Batman
03dd5f1926
Fixes casting checks
2018-08-19 01:38:55 +08:00
Kamron Batman
0c7ffb41ee
Enables map updates. Simplifies code. ( #24 )
2018-08-16 10:31:25 +08:00
Kamron Batman
632e8b4757
Upgrades code style - First batch ( #22 )
2018-08-14 06:16:50 +08:00
Kamron Batman
8ee42c8ea2
Add DefaultName property to Mobiles & Items ( #18 )
2018-08-09 17:18:41 -07:00
Kamron Batman
b06f5bf60d
Adds better type support for pooled enumerables. Refactors code. ( #16 )
2018-08-09 14:08:34 -07:00
Kamron Batman
62b95f4d74
Adds IntelHW RDRand for Mac/Linux.
2018-08-09 00:06:23 -07:00
Kamron Batman
fad41140d1
Adds support for Roslyn / Mono C# 7. ( #20 )
2018-08-08 23:29:14 -07:00
Kamron Batman
5df5b61221
Updates against master
2018-08-08 20:39:57 -07:00
VitaNex
857bd02d32
+ Optimize output targets.
2018-08-01 22:03:47 +01:00
VitaNex
5b25d957e2
+ Housekeeping.
2018-08-01 21:30:15 +01:00
LG Archer
eac6da4710
Update Server.csproj
2018-08-01 21:14:16 +01:00
LG Archer
c4dc219fd6
Update Server.csproj
2018-08-01 21:04:09 +01:00
LG Archer
559f13e61e
+ Unsafe Compile Context Support
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+ Allow unsafe context for ScriptCompiler process.
2018-07-07 15:53:57 +01:00
Kamron Batman
0d9fe76b2b
Fix/consume - Closes #10 ( #14 )
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* Fixes stacking, consumption instead of deletion, and a few other minor issues. Server-side only.
* Fixes stacking of ore.
* Fixes cooking consumption.
2018-02-22 00:57:07 -08:00
Kamron Batman
5d61205240
Upgrades gumps to allow netstate specific compilation/appends. ( #7 )
2018-02-21 20:30:45 -08:00
Kamron Batman
d8ed7c1da9
Changes to new Gold Ledger system ( #3 )
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Changes new gold system to use separate gold/platinum with DivRem instead of relying on doubles.
2018-02-20 22:47:16 -08:00
Kamron Batman
1030bb7675
Upgrades spawners to have parameters/properties and optimized timers ( #6 )
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Upgrades spawners to have:
- [X] Parameter support
- [X] Property support
- [X] Optimized timers
- [X] Support for Proximity Spawners
- [X] Probabilities
2018-02-20 22:33:25 -08:00
Kamron Batman
20ae1b3989
Fixes lots more spelling errors ( #5 )
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* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00
Kamron Batman
ca4e99c179
Renames overriden to overridden
2018-02-20 11:18:23 -08:00
Kamron Batman
bb8f09752f
Renames equiped to equipped. ( #1 )
2018-02-19 21:51:13 -08:00
Kamron Batman
1ea03b7293
Updates .NET to 4.7.1 and updates gitignore
2018-02-10 22:03:37 -08:00
Ravenwolfe
6dff3478c8
Add persistence mechanism for serialization to files. *Requires Core Recompile*
2017-08-31 14:31:37 -05:00
LG Archer
e62fc4964a
+ Fix issues with status bars not updating.
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The health bar status updates do not require prerequisite checks as they use flags within the packet to determine the proper state of being yellow or green or both.
2017-03-30 21:04:23 +01:00
VitaNex
0caf78c132
+ Rework NetState nullification.
2016-07-18 18:49:50 +01:00
VitaNex
527550e667
+ Gump ButtonID response validation.
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* Dispose of NetStates that attempt to send a gump response with a ButtonID not defined by the Gump.
2016-06-12 19:14:13 +01:00
VitaNex
e47753df2b
+ Prevent NetState nullification recursion if the NetState is being disposed.
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* This issue is responsible for causing client crashes when logging out, one of the signs is the sound of your backpack closing multiple times.
* Fix prevents multiple calls to subsystems such as the trade window, which had the potential to dupe items when returning them to the trade partner.
* Credit goes to UO:Revealed (www.uorevealed.com) for reporting the circumstances which lead to the fix, which seems to have been an overlooked issue for a very long time.
2016-06-11 21:32:20 +01:00
LG Archer
4ffc2f33d1
Fix erroneous CallPriorityAttribute computation.
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Previous method of computing resulted in unexpected ordering when using Int32.MinValue or Int32.MaxValue as the Priority value.
2016-05-17 10:41:51 +01:00
VitaNex
3f5678f061
+ Expose NetState members for what they are, to help with custom implementations that require access to extended features.
2016-01-27 03:40:42 +00:00
VitaNex
7af0579875
+ RunUO 2.7 with initial TOL expansion support.
2016-01-27 02:59:11 +00:00
Vorspire
803cd14fc3
+ Update project settings.
2015-08-23 02:36:34 +01:00
Vorspire
a32c4573ad
+ Execute and store the results of the Linq query as a List to prevent collection modified exceptions.
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* The List is a member of PooledEnumerable<T> and is thus pooled along with it.
2015-08-23 02:13:49 +01:00
Vorspire
af86aa23c7
+ Update project settings.
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* Scripts project assembly name changed to "Scripts.CS" and build output targets the "Scripts/Output/" directory to mimic RunUO's ScriptCompiler behaviour.
2015-08-23 01:51:26 +01:00
Vorspire
887ca5d341
+ Don't allow processing of the Timer changed queue while the world is loading or saving.
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* Removes the risk of inconsistency [warnings] generated by timers that tick with handlers that modify World.Items and World.Mobiles during I/O.
+ Update description of Core.TickCount.
2015-08-23 01:40:09 +01:00