Commit graph

582 commits

Author SHA1 Message Date
eos
35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00
xavier
5c7af18dfb paragon stam regen fix, return mobiles to spawners - devel version. 2013-02-03 00:02:40 +00:00
xavier
dcde4fdb8f should not animate mobiles if mounted. 2013-02-01 06:14:02 +00:00
mark
76eec82ce1 rider null check 2013-01-27 02:47:04 +00:00
athena
cf3f6e8276 Fixed NameChangeDeed so it doesn't allow invalid names. 2013-01-21 01:47:03 +00:00
xavier
700411e2df 2013-01-20 02:23:25 +00:00
xavier
d37f5e902d 2013-01-20 02:21:39 +00:00
xavier
bb13ac113f bola mount fix. 2013-01-20 02:17:31 +00:00
xavier
5718b66fde 2013-01-20 01:26:51 +00:00
xavier
296ef1be68 fixes to miasma special moves. 2013-01-19 23:06:49 +00:00
xavier
255bc064ad range check mobiles, return home. On OSI they just delete and respawn. We will try to be a little more graceful, and see if we can walk back. 2013-01-19 21:52:09 +00:00
xavier
39631e3a8a keg :D 2013-01-19 20:21:53 +00:00
xavier
2120f4fb5b Fixes to bola: thrower+target dismount time is equal, Core.ML is 10s, 4 sec delay from throw to hit victim, dismount info moved to playermobile rather than mount, to prevent exploit. 2013-01-12 23:56:40 +00:00
eos
48e08198fe Changed PlayerVendor stats to 100/100/25 so they can wear armor. 2013-01-06 00:07:22 +00:00
xavier
422b6b0388 itemids fixed. 2013-01-04 02:30:37 +00:00
xavier
3f9a463f77 oops... did we need this? o_O 2013-01-03 14:40:44 +00:00
xavier
55519d49dc its AcidElemental, not ToxicElemental 2013-01-03 13:41:03 +00:00
xavier
a253a03e95 less predicable, less frequent fire breath. 2012-12-29 23:02:16 +00:00
xavier
d96a94e3ec wow. cleanup. 2012-12-29 21:16:38 +00:00
xavier
a1fc4aa7d4 2012-12-24 22:03:26 +00:00
xavier
41dda71a08 2012-12-24 17:24:05 +00:00
athena
68525e8f91 Added Holiday 2011 Santa Statuette 2012-12-24 17:18:42 +00:00
xavier
203d25e31b fireflies 2012-12-24 13:49:52 +00:00
xavier
899b45c985 2012-12-23 21:47:35 +00:00
xavier
c7e36397d3 oops 2012-12-23 06:39:20 +00:00
xavier
4743dcb9e2 2012-12-23 00:21:55 +00:00
xavier
cf787216fe 2012-12-23 00:10:28 +00:00
xavier
68ab65a475 new tubs. 2012-12-22 22:21:04 +00:00
xavier
c51df5dc74 2012-12-18 03:17:24 +00:00
xavier
9a522efd74 treasure chests 2012-12-18 03:09:49 +00:00
eos
b3b06f7b48 Added generic reward gump. 2012-12-15 23:09:38 +00:00
xavier
3a6f399ccb 2012-12-08 23:35:27 +00:00
eos
978011c869 Fixed character statue deed issue for plinth redeeding. 2012-12-08 22:51:50 +00:00
xavier
b5375116b0 follower distraction !Core.ML; 2012-12-08 17:10:55 +00:00
eos
533d7fe14d - Replaced the TraceStabled command with a cleaner approach.
- Fixed ShardTime to actually return the server's time, not UTC.
- Changed the ShardTime format to something more standard.
2012-12-04 22:35:55 +00:00
eos
93a24b8af9 TraceStabled command 2012-12-02 00:31:31 +00:00
mark
cfb2d9421a some cleanup and modernization 2012-11-27 04:36:37 +00:00
mark
6d6866ea17 look for additional registry keys 2012-11-25 06:03:20 +00:00
xavier
dd1b814918 controlled golems dont get distracted by being attacked. 2012-11-23 22:26:29 +00:00
xavier
e773309f17 uncontrolled summons will not be acquired by hostile mobiles, unless they attacked the mobile first. Necro familiars should be pretty much unlosable now... as well as not acquired by mobiles. 2012-11-23 21:57:03 +00:00
xavier
9dfdf757a2 oops 2012-11-17 21:05:42 +00:00
mark
e32d3368af branch sync 2012-11-13 06:38:29 +00:00
mark
24490dff69 branch sync 2012-11-11 00:04:51 +00:00
mark
e10ca1fe1e formatting 2012-11-10 21:34:14 +00:00
eos
1b2c3cb859 - Changed MyRunUO Config bools back to static, to prevent unreachable code warnings.
- Removed unused fields in HalloweenHauntings.
2012-11-10 21:12:34 +00:00
mark
ab116c4682 slightly better 2012-11-10 21:01:20 +00:00
mark
696b8a5d3f ick 2012-11-10 20:35:27 +00:00
mark
900e4d9ae0 oops 2012-11-10 20:21:26 +00:00
mark
14873aaa3e 2012-11-10 20:06:36 +00:00
xavier
8ff1a903a0 never true check removed 2012-11-10 17:49:01 +00:00