Commit graph

83 commits

Author SHA1 Message Date
Kamron Batman
8c4aaeeda6
fix: Codegens potions and fixes a few minor bugs (#1347) 2023-02-24 18:06:59 -08:00
Kamron Batman
3cf6db73f0
fix: Fixes provocation for pre-pub 16 (#1335) 2023-02-07 23:33:45 -08:00
Kamron Batman
7a1d5131c8
fix: Smooths out throwing explosion potions (#1303)
* Fix: The potion explodes on the user if it is thrown with not enough time. Instead, the timer is stopped, and the potion explodes instantly at the target location.
* Fix: When the potion appears based on how far you throw it.
* Fix: Fixes total timer amount of time.
2022-12-19 14:44:07 -08:00
Kamron Batman
899c2e868d
fix: Codegens tools and magical skill items (#1299) 2022-12-07 20:46:41 -08:00
Kamron Batman
1745faa28c
fix: Fixes divine fury (#1290) 2022-12-04 12:39:30 -08:00
Kamron Batman
81839beedd
fix: Removes serial ctor that isnt needed (#1289) 2022-11-28 23:48:46 -08:00
Kamron Batman
af29fa0243
fix: Codegens fishing pole (#1288) 2022-11-28 23:42:32 -08:00
Fabrizio
537526a328
fix: Update LabelTo, SendMessage, etc to Interpolated Strings (#1283) 2022-11-28 19:58:12 -08:00
Kamron Batman
930431a6c5
fix: Fixes resources, SOS messages, and codegens fishing (#1279) 2022-11-24 11:12:44 -08:00
Kamron Batman
b006501535
fix: Codegens blacksmith, camping, and carpenter skill items (#1278) 2022-11-24 00:57:23 -08:00
Kamron Batman
df9a58dd49
feat: Adds IAosItem for items with AosAttributes (#1268) 2022-11-23 10:49:30 -08:00
Kamron Batman
936000ecf7
feat: Adds SerializedCommandProperty (#1249)
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.

## Important Change
* Adds `SerializedCommandProperty`

Example:
```cs
    [InvalidateProperties]
    [SerializableField(0)]
    [SerializedCommandProperty(AccessLevel.GameMaster)]
    private Mobile _completedBy;
```
2022-11-14 18:24:33 -08:00
Kamron Batman
8e01db8555
fix: Fixes random bias & Adds back champion arties for UOML (#1235)
* Fixes RNG bias, we should never do `Utility.RandomDouble() <=`
* Adds back champion artifacts behind UOML flag.
2022-11-09 16:33:27 -08:00
Kamron Batman
fd6f4239e2
fix: Adds FindItemOnLayer generic (#1223) 2022-11-01 00:49:20 -07:00
mark1145
053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00
Kamron Batman
d791feb583
feat: Adds TextDefinition serialization support. (#1217) 2022-10-30 01:42:48 -07:00
Kamron Batman
d5416b6dec
fix: Fix direction change speed hack (#1194) 2022-10-16 20:17:18 -07:00
Kamron Batman
3c636b04fd
feat: Adds magical barrier and ebolt counter ability (#1182)
* Adds magical barrier ability (Pre-UOML)
* Adds ebolt counter (Post-UOML)
2022-10-02 20:48:53 -07:00
Kamron Batman
43e7fe29c2
feat: Adds Monster Abilities (#1179)
* Adds ability to create monster abilities
* Adds Fire/Cold/Chaos Breath
* Adds Grasping Claw
* Adds Summon Skeletons & Summon Undead w/ Polymorph
2022-10-01 21:09:36 -07:00
Kamron Batman
89815ad4d3
feat: Updates to Serialization Generator v2.2 (#1157)
* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example:
  ```cs
  [SerializationProperty(0, useField: nameof(_resource)]
  ```
2022-09-04 08:45:27 -07:00
mark1145
bc746dbf14
fix: Fixes exceptional crafting chance (#1136) 2022-08-06 06:53:02 -07:00
mark1145
41cc7e60d9
fix: Fixes undead slayer chance (#1135) 2022-08-02 21:21:37 -07:00
Mink80
ce5db11273
SpecialFishingNet: fixes indexing bug (#1132) 2022-07-26 09:50:07 -07:00
Kamron Batman
fa3515f930
fix: Cleans up some comments and spell code (#1120) 2022-07-16 19:45:41 -07:00
Kamron Batman
4a057bf5ac
fix: Fixes poison charge OPL (#1068) 2022-06-15 19:11:52 -07:00
Kamron Batman
b779d7737f
fix: Adds ISpanFormattable support to Serial (#1065) 2022-06-14 18:39:46 -07:00
Kamron Batman
b74b47159f
fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
    - `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
    - `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.

## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
2022-06-12 21:17:42 -07:00
Kamron Batman
ecbee17690
fix: Optimizes OPL using string interpolation (#1041)
## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```

## Notes
1. All API uses that require a formatter like this:
    ```cs
    list.Add(500002, "{0}\t{1}", arg1, arg2);
    ```
    Should be changed to use string interpolation, for example:
    ```cs
    list.Add(500002, $"{arg1}\t{arg2}");
    ```
2. The following paradigm should no longer be used:
    ```cs
    list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
    ```
    The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
    ```cs
    list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
    ```

### Benchmarks
```cs
|                         Method |     Mean |   Error |  StdDev |  Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
|                BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 |      88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns |      - |         - |
```

### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
2022-06-02 10:09:53 -07:00
Kamron Batman
98a74a89c7
fix: Fixes drag drop bounce issue (#1040) 2022-05-30 15:47:06 -07:00
Kamron Batman
fc3d9b926d
fix: Adds Poison to codegen (#1002) 2022-04-18 00:05:44 -07:00
Kamron Batman
54d728a322
fix: Updates serialization to use v2.0 (#998)
- [X] Deletes serialization annotations
- [X] Updates to ModernUO.Serialization.Annotations nuget
- [X] Updates serializer to v2.0
- [X] Changes all `Serializable()` to `SerializationGenerator()`
- [X] Updates to schema generator v2.0
2022-04-17 08:02:15 -07:00
Kamron Batman
8f922c94ae
fix: Codegens lockable containers and cleans up lockpickable (#976) 2022-03-26 21:48:18 -07:00
Kamron Batman
23532db603
fix: Cleans up LINQ calls. (#965)
- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
2022-03-20 19:20:54 -07:00
Kamron Batman
941452de4a
fix: Stops creating blocked packets entirely (#944)
Optimizes larger servers where users are logging in and packets are being created for no reason.
2022-02-27 00:13:49 -08:00
Kamron Batman
2009ac6892
fix: Adds more null checks for text definition to prevent NPEs (#936) 2022-02-18 11:13:38 -08:00
Kamron Batman
d7786ce586
fix: Fixes TextDefinition and optimizes CraftItem (#930) 2022-02-12 22:42:50 -08:00
Kamron Batman
284c3d0f34
fix: Removes LINQ from Map.cs (#834)
* Removes LINQ from Map
* Removes broken GetObjectsInRange with items/mobile flags.
2021-12-28 14:32:45 -08:00
Kamron Batman
3cba8c43f8
fix: Removes from literals (#893) 2021-12-24 15:56:07 -08:00
Kamron Batman
63e1b02d93
chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
Kamron Batman
1cf7b6c056
fix: Fixes badly formatted files (#878) 2021-12-05 08:56:09 -08:00
Kamron Batman
08baf3c35d
fix: Fixes explosion potions (#873)
* Fixes the users list not being cleared out
* Removes the LINQ allocations
2021-12-04 11:31:52 -08:00
Kamron Batman
bfbe2a6512
fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
2021-10-16 10:48:58 -07:00
Kamron Batman
fa5eafdaff
fix: Adds Created, LastSerialized, and BeforeSerialize for all entities. (#775)
* Adds `BeforeSerialized` for entities to handle cleanup.
* Adds `Created` and `LastSerialized` fields to all entities. While this is a big bloat, this will be necessary for identifying dangling references to other invalid entities.
* Changes formula for determining a valid reference to be _not null, not deleted, and reference's created date must be at or before the entities last serialized date_.
* Adds versioning to idx file and serializes `Created` and `LastSerialized`.
* Fixes Save Stats and also disables it by default.
2021-09-26 01:09:45 -07:00
Kamron Batman
8ffd5a5bd0
fix: Updates races to properly support gargoyle equipment. (#744)
* Adds `RaceFlag` to the `Race` object. This is `1 << RaceIndex`
* Replaces `RequiredRace`  with `RequiredRaces` for items.
* Adds convenience flags for `RequiredRaces`
  ```cs
  
  public const int AllowAllRaces = 0x7;      // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag
  public const int AllowHumanOrElves = 0x3;  // Race.Human.RaceFlag | Race.Elf.RaceFlag
  public const int AllowElvesOnly = 0x2;     // Race.Elf.RaceFlag
  public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag
  ```
* Example usage on an item:
  ```cs
  public override int RequiredRaces => Race.AllowHumanOrElves;
  ```
* Adds Wood and Stone armor material types
* Updates Woodland armor to Wood
* Adds proper messaging for race restrictions
* Adds gargoyle only for object properties
* Adds `CheckRace` functions for validating if a race or mobile can use the item:
  ```cs
  bool CheckRace(Race race);
  bool CheckRace(Mobile from, bool message = true);
  ```
2021-08-29 00:43:55 -07:00
Kamron Batman
2c8097f707
fix(codegen): Fixes various code gen issues. Adds better embedded serialization support (#688)
* Adds save flag support (see `ElvenGlasses` for an example)
* Updates AOSAttributes so they are code genned
* Fixes embedded object support by adding an `IRawSerializable`
* Fixes various inconsistencies in serializing with codegen
2021-08-17 02:43:52 -07:00
Kamron Batman
25fa9b397b
fix: Code gens items. Fixes code genning of ore (#684)
### THIS IS A BREAKING CHANGE IF YOU ARE ALREADY USING CODEGEN. IF YOUR WORLD HAS ERRORS LOADING PLEASE CONTACT ME ON DISCORD. ORE MIGHT FAIL TO LOAD.
 
### Changes
* Fixes Components from addons not marking dirty
* Code gens BaseAddonContainer
* Code gens Ingots
* Fixes code gen deserialization for Ore
* Code gens dyetubs
* Code gens reagents
* Code gens tailor commodities
* Code gens fish
2021-08-14 22:16:42 -07:00
Kamron Batman
9b554f69b0
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.

## Changes to the Timer API:
```cs
public class Timer
{
  // Creates a timer that will be returned to the pool once execution stops.
  public static void StartTimer(Action callback);
  public static void StartTimer(TimeSpan delay, Action callback);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
  public static void StartTimer(TimeSpan interval, int count, Action callback);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);

  // Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
  // If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
  public static void StartTimer(Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);

  // If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
  public static DelayCallTimer DelayCall(Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}

public struct TimerExecutionToken
{
  public bool Running { get; }
  public int Index { get; }
  public int RemainingCount { get; }
  public DateTime Next { get; }
}
```

## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!

## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)

## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.

If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
2021-08-07 14:33:35 -07:00
Kamron Batman
679e8100f4
cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00
Kamron Batman
fb915992dd
fix(core): Adds Hashed & Hierarchical Timer Wheel (#655)
- Removes TimerPriority
- Removes TimerThread
- Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf)
2021-07-11 22:42:06 -07:00
Kamron Batman
db02a6b6e9
fix(core): Fixes some properties that cannot be modified ingame (#604)
- [X] Adds a property to `CommandProperty` to allow modifying `PropertyObject` where there is no property setter that is accessible.
- [X] Updates AosAttributes and friends

Example of how to make this work:
```cs
        [CommandProperty(AccessLevel.GameMaster, canModify: true)]
        public AosWeaponAttributes WeaponAttributes { get; private set; }
```

This fix is necessary because in release mode the optimizer will sometimes _entirely remove the setter_ because it knows it can do something that is more efficient _when the property setter is private_. RunUO got around this by declaring a public setter explicitly that _was empty_.

### Screenshot
<img width="313" alt="Screen Shot 2021-05-15 at 11 34 01 PM" src="https://user-images.githubusercontent.com/3953314/118387955-49293c00-b5d6-11eb-8f31-a3b5e31bd18b.png">
2021-05-15 23:47:33 -07:00