Commit graph

76 commits

Author SHA1 Message Date
eos
171a1531da - Fixed drag effects crashing clients for equal from and to locations. (Only applies to drops.)
- Corrected the action delay as per OSI, can still be customized through the accessor.
2013-02-05 19:24:37 +00:00
eos
35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00
eos
3f4a2c4dc8 - Ore bought from faction ore vendors is no longer randomly sized.
- Ore is no longer a deedable commodity.
- Added StaffOnly condition to ConditionTeleporter.
- Account/IAccount now compares greater than null.
- General BaseOre cleanup.
- Fixed BaseOre smelting bug where any ore over 30k would be discarded.
- Added a 2 tile range check to FishingPole OnDoubleClick.
- Removed redundant checks from BaseAxe OnDoubleClick.
- General SkillCheck cleanup.
- Fixed a typo in SkillMod.
- Added CommandProperty to Mobile NetState.
- Implemented IComparable for NetState.
2012-07-29 02:41:00 +00:00
asayre
7b48ebb7e6 Implemented ScreenEffects. 2012-03-07 10:08:55 +00:00
asayre
3828be5415 Changing preprocessor directive for new networking code until verification of correct functionality. 2012-02-08 03:32:56 +00:00
mark
558fcf495a Framework_4_0 preprocessor is necessary for legacy compatibility. 2012-01-03 00:36:52 +00:00
asayre
2401b86b24 Unused properties removed to handle warnings (Warn lvl 4, Treat Errors as warnings please & thankyou)
BaseCreature & PlayerMobile set to partial classes for easier extensibility.

Prevent Item from stacking with itself

Updated Bounds.bin with latest values.  ItemBounds will now correctly size itself to the TileData.

Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.
2012-01-02 10:24:08 +00:00
mark
ed14513cc9 character creation fixes 2011-07-31 04:05:09 +00:00
mark
b2b1229fb8 2011-06-29 03:29:14 +00:00
asayre
4ea9a1e9dc Sealing some packet classes 2010-12-31 11:09:18 +00:00
mark
0ef1458db7 2010-12-23 22:29:59 +00:00
asayre
34e3a88bfe 40 FxCop Warnings; good practice 2010-12-23 09:18:45 +00:00
mark
0afa707b24 .NET *ASync Socket API
Incomplete, do not use (/d:Framework_4_0) in production.
2010-12-19 23:35:09 +00:00
mark
17b1cccc5e 2010-12-19 04:04:51 +00:00
mark
f5b81673c7 2010-12-19 00:06:14 +00:00
mark
9ef92d74de 2010-12-19 00:03:46 +00:00
mark
9f8caf4de0 *Async Socket Methods 2010-12-18 23:35:42 +00:00
mark
87feddc401 tracking fixes 2010-12-12 23:55:08 +00:00
mark
d281f8e2f1 2010-12-09 03:27:52 +00:00
mark
563e147869 2010-12-07 03:30:49 +00:00
mark
d444b9ba5c 2010-12-06 06:45:45 +00:00
asayre
a90eb17e96 tabification 2010-10-18 04:56:28 +00:00
mark
d003f109a5 2010-10-15 08:57:07 +00:00
mark
40ee26c6ed more 7.0.9.x support 2010-10-15 03:54:16 +00:00
mark
6441f12907 7.0.9.x compat
updated spawner
2010-10-14 06:34:46 +00:00
mark
5937357b8c m_Version null ref 2010-09-19 15:21:39 +00:00
mark
177eb4c6ff Cleanup Expansions
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
mark
f6fcf02fe9 massive branch sync part 2 2010-04-25 06:11:21 +00:00
mark
b3e8ec0a08 massive branch sync 2010-04-25 06:09:43 +00:00
mark
e1f5808102 seems like actions have changed with regards to the new animation packet, lets leave that for another day 2009-10-18 01:34:42 +00:00
mark
39d2827c85 missing ; 2009-10-18 00:44:59 +00:00
mark
2e0b9e1670 try to make 7.x clients not crash so much 2009-10-18 00:42:31 +00:00
mark
9e6dd5f1f9 i hate leading spaces so much 2009-10-17 07:28:17 +00:00
mark
98e26b7208 The overload of Socket.BeginAccept that we use does not work correctly with MONO.
Their implementation ignores the socket we give it and creates its own internally. This creates a leak.

We don't really need to use that overload, regardless of the platform.

Socket pooling was completely removed as well.
2009-10-17 07:27:30 +00:00
mark
1deabc4e3d 2009-10-04 12:17:10 +00:00
mark
9cb2a4ba46 oops! 2009-10-04 08:50:44 +00:00
mark
115e74f44e some ugly but necessary changes to support both pre and post 7.x clients 2009-10-04 08:19:19 +00:00
mark
6b2e58ee4b typo 2009-10-04 04:35:09 +00:00
mark
33ffc0f070 character creation, healthbar (poison/yellow), etc 2009-10-04 04:33:01 +00:00
mark
4933751ac4 2009-08-23 03:19:37 +00:00
mark
0f73c81a6a mono fixes, tweaking service mode 2009-08-07 07:07:15 +00:00
mark
2874ee7e23 full fix 2009-07-21 02:29:34 +00:00
mark
cc7814db35 6.0.14.2 compat 2009-07-19 04:18:39 +00:00
mark
2c723b90fc 2009-02-26 08:35:07 +00:00
zippy
0b19ae183e Support for client 6.0.5.0.
The satisfies my yearly RunUO commit for 2007. :-P
2007-11-27 02:28:55 +00:00
mark
a4c562c06d support for listening on specific ip addresses and additional ports 2007-11-17 07:10:29 +00:00
mark
9ac7b27606 testing a whim 2007-09-14 06:40:55 +00:00
krrios
c718261654 yeah. this might work better 2007-09-08 07:40:57 +00:00
krrios
08f3b44f54 fixed drop exploit 2007-09-08 07:22:59 +00:00
mark
817e1ced95 Mono compatibility changes 2007-09-07 20:10:14 +00:00