Commit graph

315 commits

Author SHA1 Message Date
daedalus
d91adf1abc WAR against leading spaces! 2009-10-20 20:32:56 +00:00
ravenal
22200b706b Fixed the crazy Formatting on BaseEscortable. 2009-10-20 04:04:11 +00:00
ravenal
daf8c6aa0b Fixed the crazy Formatting on BaseEscortable. 2009-10-20 03:59:07 +00:00
ravenal
417cf95e0c Typo fix for Paragon it should be IsParagon 2009-10-19 03:30:04 +00:00
mark
5624873cd7 Refactor IDevourable to IDevourer, as the interface represents an entity that consumes corpses, and not the entity being consumed.
Refactor PlagueBeast to not require additional API by handling the devour goal increase in the property directly.
2009-10-19 01:00:36 +00:00
ravenal
5d07b8f64a Added IDevourable for PlaugeBeast and any other creatures that devour corpses.
Corpses no longer have booleans all over the place, I converted the main variables to CorpseFlag
Added something to the Repair when deeds are deleted it'll also send a message in regards to repairing
Added OnBefore and OnAfter Convert/Unconvert for Paragon which is used in PlaugeBeast... Basically if the plauge beast is a paragon, then the devour corpse total will increase.
2009-10-18 15:49:24 +00:00
daedalus
123af436f9 - Incognito spell won't change gender anymore
(http://www.uodemise.com/discussion/showthread.php?t=117148)
- Abyss Champion spawn has Greater Mongbats in tier 1 instead of Mongbats
(http://www.uodemise.com/discussion/showthread.php?t=125248)
- BOD books won't return to page 1 anymore when picking or dropping BODs
(http://www.uodemise.com/discussion/showthread.php?t=115354)
- Added Plague Beast Lords with relative puzzle; Plague Beasts release healty glands
(http://www.uodemise.com/discussion/showthread.php?t=116548)
- Arch Cure area effect will follow OSI rules in Felucca facet
(http://www.uodemise.com/discussion/showthread.php?t=115600)
- Solen Ants Holes can spawn randomly in forest
(http://www.uodemise.com/discussion/showthread.php?t=123899)
- Death Robes will decay after 60 seconds from dropping on the ground
(http://www.uodemise.com/discussion/showthread.php?t=121188)
- Weapon speeds are indicated in seconds of delay
(http://www.uodemise.com/discussion/showthread.php?t=123707)
2009-10-18 14:03:59 +00:00
daedalus
207be3f720 Yay, my first commit!
Fixed:
- Summon Familiar spell was checking base necromancy skill. Now it checks the actual necromancy skill, as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=118371)
2009-10-18 09:41:26 +00:00
mark
535a3815e9 vestigial variable 2009-10-18 07:54:43 +00:00
mark
1cc0064b24 Let's clean up the Scripts\ tree a bit. 2009-10-17 07:31:00 +00:00
mark
98e26b7208 The overload of Socket.BeginAccept that we use does not work correctly with MONO.
Their implementation ignores the socket we give it and creates its own internally. This creates a leak.

We don't really need to use that overload, regardless of the platform.

Socket pooling was completely removed as well.
2009-10-17 07:27:30 +00:00
mark
aa682987f5 double oops! 2009-10-04 08:54:39 +00:00
mark
115e74f44e some ugly but necessary changes to support both pre and post 7.x clients 2009-10-04 08:19:19 +00:00
mark
33ffc0f070 character creation, healthbar (poison/yellow), etc 2009-10-04 04:33:01 +00:00
mark
30fe26bc15 poison strike modification 2009-09-13 06:09:28 +00:00
mark
af173abf5e 2009-09-06 06:26:53 +00:00
mark
8c1f460f0d 2009-09-06 06:23:46 +00:00
mark
f59417c96e 2009-09-06 06:18:53 +00:00
mark
1320f14adf ugh @ baseescortable formatting 2009-09-06 03:45:12 +00:00
mark
06e5c8b732 2009-09-06 02:06:07 +00:00
mark
4ee6ca5951 2009-08-23 05:36:40 +00:00
mark
4933751ac4 2009-08-23 03:19:37 +00:00
mark
60ad317065 2009-08-09 21:56:10 +00:00
mark
f6e02ebd02 2009-08-09 07:42:18 +00:00
mark
de0c3e265d 2009-08-09 07:31:32 +00:00
mark
68d742d262 2009-08-09 07:18:50 +00:00
mark
57b345a480 2009-08-09 03:50:25 +00:00
mark
b95170c545 2009-08-09 02:20:57 +00:00
mark
698d969b9b default of everytick is painful
need to rework some timer code
2009-08-08 10:32:11 +00:00
mark
c25c3687e4 protection level ! 2009-08-08 07:09:41 +00:00
mark
29208ccb50 worthless property 2009-08-08 06:59:43 +00:00
mark
bff9e9abe4 progress on -service.. no input, safe choices, etc
add Account.Inactive and Account.InactiveDuration
refactor IsEligable to IsEligible
2009-08-08 06:30:34 +00:00
mark
dd3c904944 2009-08-07 10:10:49 +00:00
mark
968851301c 2009-08-07 07:11:17 +00:00
mark
0f73c81a6a mono fixes, tweaking service mode 2009-08-07 07:07:15 +00:00
mark
59a86c7a7d 2009-08-02 06:46:43 +00:00
mark
0b9f3e93a1 fix deserialize issue with champion spawns 2009-08-02 06:40:55 +00:00
mark
b2f44717cb 2009-08-02 06:27:15 +00:00
mark
d94dced436 2009-07-26 05:57:43 +00:00
mark
bcdee05c6c 2009-07-19 05:13:25 +00:00
mark
f2b9f04620 2009-07-05 04:03:37 +00:00
mark
879e2fc778 2009-07-01 11:14:27 +00:00
mark
03fc95bfb7 2009-06-29 12:29:09 +00:00
mark
2204d5fb86 2009-06-28 03:36:42 +00:00
mark
3337fec9e3 2009-06-21 07:19:39 +00:00
mark
d077a1a282 2009-06-21 07:07:44 +00:00
mark
5ce1f041a2 2009-06-21 06:56:53 +00:00
mark
225e2a25f1 bushido fix 2009-06-21 06:47:06 +00:00
mark
869f68488d partial psz patch 2009-06-21 05:43:18 +00:00
mark
d03acbffaf 2009-06-07 04:21:58 +00:00