Commit graph

345 commits

Author SHA1 Message Date
Quick
6f0c33bd10
fix: Fixes serialization on disguise kits (#1595) 2023-11-17 00:04:04 -08:00
Kamron Batman
c8463e2eaf
fix: Fixes lightning arrow (#1583)
### Summary
- [X] Lightning arrow no longer allows SDI
- [X] Lightning arrow now proc's even without arrows
- [X] Fixed NPE with lightning arrow when a monster is already killed.
2023-11-05 17:36:09 -08:00
Kamron Batman
1f04a13f67
fix: Fixes poison field duration, cleans up skill calculations and poison calculations (#1582)
### Summary
- [X] Fixes poison field duration
- [X] Adds SA+ poison spell calculations
- [X] Cleans up skill calculations
- [X] Adjusts poison level thresholds to properly reflect OSI
2023-11-04 12:32:54 -07:00
Kamron Batman
977fdc2c5a
fix: Removes GetObjectsInRange and fixes boat planks closing (#1579)
## BREAKING CHANGE

- Deletes `map.GetObjectsInRange` and `map.GetObejctsInBounds`

### Notes

Developers are expected to enumerate mobiles and items separately now using `map.GetMobilesInRange` and `map.GetItemsInRange`. This helps keep the code streamlined so we don't have to maintain multiple copies of ref struct enumerators that do the same thing.


### Fixes

- [X] Fixes bug with planks closing
- [X] Fixes issue with iterating items/mobiles from a null map
2023-11-03 13:45:18 -07:00
Kamron Batman
cde59a82f2
fix: Adds GetClients to map iterators (#1574)
### Summary

Eliminates `IPooledEnumerable<NetState>` and `eable.Free()` from `Map` for clients. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetClientsInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
2023-10-30 18:49:00 -07:00
Kamron Batman
28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00
Kamron Batman
d919f71149
fix: Fixes map iterators for Items (#1564)
### Summary

Modifying a ValueLinkList using one of the methods will bump the "version". This field is used by iterators (foreach loops) to determine if the link list was modified while iterating. The sector.Items (and in the future other lists), will no longer be safe to modify while iterating. The server will _CRASH_ if the ValueLinkList is modified.

Thanks to @stefanomerotta for help!


### Screenshots
<img width="588" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/83ee0b6e-ff4f-4768-9e29-84456e04b1ec">
2023-10-26 17:49:15 -07:00
Eric Vintimilla
a4e2226a5c
fix: FlippableAttribute with empty list will crash the client (#1563) 2023-10-23 10:38:47 -07:00
Kamron Batman
68f3e15e5b
fix: Cleans up doors and house placement (#1560) 2023-10-21 14:20:16 -07:00
Eric Vintimilla
85e23d8d83
fix: Fix for witch's apprentice quest - was not "beatable" (#1554) 2023-10-17 07:57:59 -07:00
Kamron Batman
24858f3989
fix: Changes Map.Sector.Items to link list. (#1547)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for items. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var item in m.GetItemsInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
2023-10-16 20:51:02 -07:00
Kamron Batman
5b99402666
chore: Cleans up unused imports (#1550) 2023-10-15 11:45:42 -07:00
Kamron Batman
d57f1fecc1
fix: Prepares for IPooledEnumerable removal (#1548)
### Summary

- Removes `IPooledEnumerable` (non-generic)
- Changes `IPooledEnumerable<T>` so that  `Free()` is replaced with the `IDisposable` pattern
2023-10-15 11:20:49 -07:00
Kamron Batman
10a69bf754
feat: Adds a memory mirrored ring buffer for networking. (#1533)
## Breaking Changes

Incoming packet registration signature has changed to:
```cs
delegate* void OnReceiveCallback(NetState state, SpanReader reader, int packetLength);

IncomingPackets.Register(int packetID, int length, bool ingame, OnReceiveCallback onReceive);
```

For example, an incoming packet handler signature would now look like this:
```cs
public static void SomeIncomingPacket(NetState state, SpanReader reader, int packetLength)
{
    // Parse the data
}
```

## Summary

Updates the network Pipe class to use a mirrored memory technique. This technique involves mapping the same physical memory to two contiguous virtual memory spaces so the byte buffer appears duplicated. This allows writing to a double-sized array to wrap around without the need for the `CircularBuffer` classes.

In practice this allows us to use `Span<byte>` as if the buffer was a regular array.


### Bug Fixes

- [X] Fixes bad fixed length string parsing
2023-10-09 00:57:53 -07:00
Kamron Batman
f2de2fbb77
fix: Cleans up entity persistence. Generalizes Mobiles/Items/Guilds (#1528)
### Summary
- [X] Fixed a bug where entity persistence was serialized out of order, causing world corruption.
- [X] Fixed LastSerialized not being utilized properly and dangling references still becoming an issue.
- [X] Added a new `GenericEntityPersistence<T>` type to encapsulate `ISerializable` serialization.
- [X] Removing the custom logic and moved Items, Mobiles, Guilds, and Accounts  to GenericEntityPersistence.
- [X] Changed serialization to use the singleton pattern to reduce calling methods from stored variables.
2023-10-01 22:10:47 -07:00
Mink80
666b83a3dd
fix: ForceOfNature should damage the target (#1526) 2023-10-01 08:21:28 -07:00
Kamron Batman
5dc2d09392
fix: Codegens construction items (#1520) 2023-09-29 23:28:51 -07:00
Kamron Batman
972949455b
fix: Changes BaseWeapon to source generator and changes crafter to string (#1519) 2023-09-29 22:45:37 -07:00
Kamron Batman
0d21459e85
fix: Cleans up ConsumeTotal and ClockworkAssembly (#1517) 2023-09-28 23:01:35 -07:00
Kamron Batman
d77dac9516
fix: Cleans up FindItems and removes allocations (#1516) 2023-09-28 22:20:36 -07:00
Kamron Batman
a4cabe2fa4
fix: Optimizes FindItemsByType by removing allocations. (#1515)
### Summary
Container enumeration is in dire need of optimization. Thanks to @stefanomerotta for initiating this work with PR #1443. This PR handles a small part of what Stefan started. Also included are some bug fixes.

### Method Signatures

```cs
// Use with foreach without moving/deleting items
FindItemsByTypeEnumerator<T> FindItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use with foreach when moving/deleting items
QueuedItemsEnumerator<T> EnumerateItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use when iterating multiple times or queuing
PooledRefQueue<T> QueueItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use when iterating multiples times or manipulating elements without traversing
PooledRefList<T> ListItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)
```

* `FindItemsByType<T>` has changed from returning `List<T>` to `FindItemsByTypeEnumerator<T>` - This method is not safe to use in situations where an item may get consumed, deleted, or moved.

* `EnumerateItemsByType<T>` was added as a safe way to iterate and manipulate items.
  * **Note**: EnumerateItemsByType will _completely traverse the container_ before iteration starts because it uses `QueueItemsByType` under the hood.

* `QueueItemsByType<T>`  and `ListItemsByType<T>` was added to return a queue or list of items to iterate multiple times and manipulate the items. This isn't the most efficient since it uses a predicate and can result in 2 or 3 total iterations unnecessarily.

### Bug Fixes
- [X] Fishing had an error in the random check that may have caused slight bias.
2023-09-28 19:36:45 -07:00
Kamron Batman
0bec97639f
feat: Adds KR/EC client versions (No actual support yet). (#1506)
### Summary

- Adds KR/EC client versions to ClientVersion
- Adds distinction for enhanced versions in the page queue
- Adds KR Expansion flags
- Adds ProtocolChange enum support
- Adds missing Moongate checks for TerMur
- Adds better message for why a client version is not supported, and which ones are supported.
2023-09-18 23:53:18 -07:00
Kamron Batman
319d82fec9
fix: Renames WeightOverloading to StaminaSystem (#1495) 2023-09-06 18:58:45 -07:00
Kamron Batman
701deb53c1
fix: Codegens healers and fixes flamespurt trap (#1475) 2023-08-25 21:20:13 -07:00
Kamron Batman
06309d9d59
fix: Codegens traps (#1472) 2023-08-25 20:44:37 -07:00
Kamron Batman
c5d26eb8cd
fix: Removes unused SetOldSaveFlag method (#1470) 2023-08-23 22:48:26 -07:00
Kamron Batman
ffb0b24e1a
fix: Codegens talismans - Fixes memory leak (#1469) 2023-08-23 22:41:48 -07:00
Kamron Batman
ca89b8b08b
fix: Codegens suits and adds StaffRobe to replace the others (#1468) 2023-08-23 20:25:54 -07:00
Kamron Batman
f56cb31db6
fix: Codegens rest of special items (#1467) 2023-08-23 20:02:46 -07:00
Stefano Merotta
52ca1fe686
fix: Replaces FindItem(s)ByType(s) implementation with BFS strategy (#1454) 2023-08-18 22:05:28 -07:00
Kamron Batman
455b11de9c
fix: Updates schema generator to 2.6.4 (#1452) 2023-08-11 00:09:56 -07:00
Kamron Batman
09fc30546b
fix: Fixes RunebookEntry serialization and removes unused migrations (#1449)
### Summary

- [X] Removes migration files were committed that aren't actually (and have never) been used.
- [X] Moves runebook entry from being manually serialized to using the serialization generator.
2023-08-10 19:27:01 -07:00
Kamron Batman
8389bfacfe
chore: Updates copyright (#1448) 2023-08-09 09:09:26 -07:00
Kamron Batman
bd661da81c
fix: Fix sending blockers to GMs (#1441) 2023-08-05 19:44:47 -07:00
mdodkins
a9a2a89908
feat: Customize expansion and set maps on first boot (#1425) 2023-07-31 20:46:49 -07:00
vexyl
d6ebe67dd8
fix: Fixes untamed creatures not entering houses (#1436) 2023-07-29 15:43:39 -07:00
Kamron Batman
4dddc8d3f1
fix: Fixes NPE in BaseRanged.OnMiss (#1433) 2023-07-27 09:17:52 -07:00
Kamron Batman
f77dd91811
fix: Overhauls virtue system (#1376)
## MAJOR CHANGE (API BREAKING)

Moved the virtues to it's own system _VirtueSystem_. This should make it easier to extend or remove the virtue system. Virtues will be saved to a new folder called _Virtues_.

### Motivation

The motivation was also two-fold, performance/stability, and to fix bugs.

First, virtues is the second system (first is murders), that has a pre-world-save check on _every mobile in the game_ to atrophy virtue stats. This is taxing since it freexes the world and makes world saves take longer. Every mobile had Gain/Loss dates for each virtue, whether they needed them or not. Most players don't even use the virtue system, so this will increase performance considerably.

Second, when I tried to optimize/refactor the code, I found several bugs that needed to be fixed.

### Major API Changes

- [X] The properties on players related to virtues are gone. Use `pm.GetVirtues()?.<PropertyName>` instead.
- [X] Virtues were removed from non-player Mobiles.
- [X] `pm.JusticeProtectors` was removed. Use `JusticeVirtue.GetProtector()` or `JusticeVirtue.GetProtected()` instead.

### Screenshots

<img width="221" alt="Props-1" src="https://github.com/modernuo/ModernUO/assets/3953314/5c09cb83-b8d5-44a2-b899-a7ed7cd736ac">
<img width="220" alt="props-2" src="https://github.com/modernuo/ModernUO/assets/3953314/aeade4d3-8df0-47bd-955a-a864d0946cf7">
2023-07-19 21:43:47 -07:00
Kamron Batman
063d878276
fix: Cleans up murder system (#1428) 2023-07-16 00:04:30 -07:00
Kamron Batman
8ff105ac46
fix: Fixes NPE in boomerang (#1426) 2023-07-15 10:07:35 -07:00
Mink80
27e00cc73f
fix: Fixes spellbook not showing SpellCount when added non-empty. (#1424) 2023-07-04 16:14:04 -07:00
Kamron Batman
3b97e8d39c
fix: Fixes stabled, abilities targeting self, and unsummon memory leak (#1418)
## **MAJOR CHANGE**
* `Stabled` has been moved to `PlayerMobile`.
* New methods added, `PlayerMobile.AddStabled` and `PlayerMobile.RemoveStabled`.
* Added `PlayerMobile.AddFollower` and `PlayerMobile.RemoveFollower`.
* `Stabled`, `AutoStabled`, and `AllFollowers` are now `HashSet` and **_CAN BE NULL_**.

### Summary
* Fixes monster abilities causing harm to the monster through reflect
* Adds `CanTriggerAgainstSelf` to override this for healing or some other self-affecting ability
* Fixes a major memory leak where `UnsummonTimer` from animated dead spell lasts up-to 24hrs and therefore holds onto references of dead/deleted mobs.
* Fixes another minor leak where a mob is not unregistered from the animated dead spell list until the next spell cast.
2023-07-03 09:45:22 -07:00
Kamron Batman
f2d0f6616e
fix: Fixes NPE with effect controller (#1406) 2023-05-21 23:29:16 -07:00
Kamron Batman
35237ff7d1
fix: Fixes leaking/errors caused by categorization (#1404)
### Summary
- [X] Fixes 4 TormentedMinotaur created at `(0, 0, 0) [null]` when `[add` is used.
- [X] Fixes client crash from a bug in HouseRaffleStone when `[add` is used.

Recommend viewing with [_whitespace disabled_](https://github.com/modernuo/ModernUO/pull/1404/files?diff=split&w=1)
2023-05-19 18:41:31 -07:00
mark1145
55dc4a7da5
fix: Fixes casting by sending ParalyzeFlag to client while animating (#1397) 2023-04-27 23:12:07 -07:00
Kamron Batman
ba4c4627c3
fix: Fixes the limitation on static tiles for harvesting (#1396)
* fix: Fixes the limitation on static tiles for harvesting

* Fixes dirt targeting
2023-04-22 09:14:42 -07:00
Kamron Batman
79c6f0375c
fix: Fixes doors as decorations & optimizes them (#1392) 2023-04-18 19:28:54 -07:00
Kamron Batman
6c09e5a006
fix: Fixes infinite loop in bulletin board cleanup (#1394) 2023-04-18 19:27:40 -07:00
romanlysenko
3c86af4ff3
fix: Removes duplicate CheckTransform static method (#1384) 2023-04-03 23:03:40 -07:00
romanlysenko
5c6525de46
fix: Removes duplicate UnderTransformation static method (#1383) 2023-04-03 22:07:12 -07:00