Commit graph

147 commits

Author SHA1 Message Date
Kamron Batman
a552cf4138
fix: Fixes various memory leaks and spells (#1786)
### Summary
- Fixes various memory leaks related to spells
- Fixes Spell Plague
- Added ability to determine if `sdi` should take effect for Spell Damage.
- Fixes animal form timer ticking non-stop while logged out.
2024-05-21 19:44:42 -07:00
Marcelo Paez Sequeira
00908d030f
fix: Moves many EventSinks out of core. (#1783) 2024-05-21 10:02:30 -07:00
Kamron Batman
8efa90b3ce
fix: Codegens spell items (#1765)
### Summary
- Fixes some serialization issues with spell items
- Fixes accessibility issues with field spells and removes the awkward "InternalItem" concept
- Codegens the fields/items used in spells
2024-05-08 19:48:39 -07:00
Kamron Batman
26dfde19ee
fix: Consolidates Color/Center html (#1762)
### Summary
- Fixes bad color in virtual check gump
- Consolidates the Color/Center html strings for all gumps
2024-05-07 23:56:32 -07:00
Kamron Batman
65532ea887
feat: Adds optimized dynamic/static layout gumps (#1652)
# New Gump API
We are pleased to release a new API that is faster, allocates nearly zero memory, and still feels very similar to the original API. The API is broken into 3 types of gumps, dynamic, static with placeholders, and static without placeholders. 

### Dynamic Gumps
These gumps will inherit `DynamicGump` and are meant for gumps that have a dynamic layout. This includes specifying dynamic arguments to HtmlLocalized entries.

## Static Gumps 
Static gumps are those where the function to the build the layout is called only once and cached forever. They can optionally have placeholders. These placeholders allow the developer to specify the string values later, dynamically in a `BuildStrings` method on the gump. If a gump does not have any placeholders, the string entries will also be cached forever.

## Benchmarks
To make sure we were going in the right direction and not wasting time, we took copious benchmarks. Here are the final benchmarks for a really simple gump. 

Note:
* The majority of creating a gump is compressing the layout and the strings. Compressing each section takes ~6,000ns (12us total).

```cs
| Method                         | Mean         | Error        | StdDev       | Median       | Ratio | RatioSD | Gen0   | Allocated | Alloc Ratio |
|------------------------------- |-------------:|-------------:|-------------:|-------------:|------:|--------:|-------:|----------:|------------:|
| OldGump                        | 13,308.29 ns | 1,059.695 ns | 1,883.608 ns | 14,330.72 ns | 1.000 |    0.00 | 0.1526 |    2400 B |        1.00 |
| DynamicLayoutGump              | 13,357.86 ns |   129.144 ns |   226.185 ns | 13,323.60 ns | 1.029 |    0.17 |      - |      48 B |        0.02 |
| StaticLayoutDynamicStringsGump |  6,653.10 ns |    81.815 ns |   143.292 ns |  6,617.45 ns | 0.514 |    0.09 |      - |      40 B |        0.02 |
| StaticLayoutGump               |     86.33 ns |     0.760 ns |     1.350 ns |     86.07 ns | 0.007 |    0.00 | 0.0020 |      32 B |        0.01 |
```

# Non-Breaking Changes
* All gump components in the core have been moved to `Gumps/Legacy`.
* All legacy gumps will still inherit `Gump`, which now inherits `BaseGump`

# Special Thanks

Thank you to @stefanomerotta for considerable contributions/benchmarking/testing to make this effort a reality! We collectively went through over 10 iterations, but it is finally ready.
2024-04-25 22:40:30 -07:00
Kamron Batman
c63bf84ad4
fix: Fixes bad localized messages (#1722)
### Summary
- Apparently affixes and other old packets do not support unicode, so we can't translate them. On OSI they use English for quite a bit.
2024-04-05 20:28:15 -07:00
Kamron Batman
6cb18f87fa
fix: Simplifies create food and localizes. Fixes localization fallback (#1721) 2024-04-05 19:45:42 -07:00
Kamron Batman
3332fabc39
fix: Reverts to RunUO speeds, fixes direction glitching, adds movement speed interpolation (#1695)
> [!IMPORTANT]  
> Please read through these changes, as they changed certain expectations for how the internal AI thinking/movement work.
> Note that some mobs still don't have smooth movement on ClassicUO due to how the client handles animations/movement.

### Summary
- **Important Change**: Mobs will now move at a more regular pace. If the OnThink results in a move, but the cooldown would otherwise prevent the move, then the movement is scheduled on another timer.
- Added a 400ms delay to mobs turning to face a player to attack in order to avoid glitching between moving and turning.
- Reverted AI thinking speeds back to RunUO specific speeds.
- Reverted the AI thinking to moving conversion delays back to RunUO.
- For thinking speeds that are not exactly the predefined speeds from RunUO, there is a new calculation to determine the correct conversion to movement speed. This stops speeds like `0.35` from being faster than `0.3`

> [!NOTE]  
> **Developer Note**
> BaseAI.CheckMove() no longer contains the check for whether or not a mob is on movement cooldown. This function can now be overwritten without causing issues to figuring out that cooldown.
2024-03-18 14:13:41 -07:00
Kamron Batman
cfe9e04c78
fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
Kamron Batman
e994505ad0
fix: Adds safety to corpses and cleans up quests (#1685)
### Summary
- Adds some more checks in case a corpse's owner is somehow null. Would like to eventually allow null owner corpses, but more work is needed.
- Cleans up variable unboxing and reassignment in quests. Also flattens quest logic. Still more work needs to be done.
- Codegens more quest items/mobiles.
2024-02-18 19:33:08 -08:00
Kamron Batman
0ffea2e912
fix: Fixes Feint so it properly reduces damage (#1657) 2024-01-11 00:01:52 -08:00
mark1145
4ebdc75bdf
fix: Fixes PainSpike, ManaVampire, Evil Omen, and Curse (#1622)
Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
2023-12-02 09:59:42 -08:00
Kamron Batman
f21c9687b2
fix: Refactors getting static tiles to use enumerators (#1611)
### Summary
* Refactors getting static/multi tiles to not use allocations.
* `TileList` is now only used during bootstrapping and uses rented buffers to eliminate extra allocations.
* Replaces `StaticTile[] GetStaticTiles` with:
    ```cs
        Map.StaticTileEnumerable GetStaticTiles(int x, int y);
        Map.StaticTileEnumerable GetStaticAndMultiTiles(int x, int y);
        Map.StaticTileEnumerable GetMultiTiles(int x, int y);
    ```
* Removes `Synchronized` and `lock` from TileMatrix. It is no longer considered a multi-thread safe system.
2023-11-26 09:39:46 -08:00
Kamron Batman
331f24cb71
fix: Fixes TimeSpan rounding issues (#1610)
### Summary

TLDR - .NET Framework rounded TimeSpan (and some DateTime) methods to the nearest millisecond. This was actually _expected_ accidentally for parts of RunUO.

We are aiming to fix this and clean up some other bad assumptions.

Closes #1604
2023-11-22 18:03:56 -08:00
Kamron Batman
021ebd0a88
fix: Fixes multi search (#1601) 2023-11-18 12:37:26 -08:00
Kamron Batman
ca3df9cfa7
fix: Adds multis to map iterators, fixes searching empty nested containers (#1581)
### Summary
Eliminates `IPooledEnumerable<BaseMulti>` and `eable.Free()` from `Map` for multis. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMultisInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.


### Bug Fixes
- [X] Fixes an issue with searching through nested empty containers.
2023-11-05 08:17:34 -08:00
Kamron Batman
1f04a13f67
fix: Fixes poison field duration, cleans up skill calculations and poison calculations (#1582)
### Summary
- [X] Fixes poison field duration
- [X] Adds SA+ poison spell calculations
- [X] Cleans up skill calculations
- [X] Adjusts poison level thresholds to properly reflect OSI
2023-11-04 12:32:54 -07:00
Kamron Batman
28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00
Kamron Batman
d919f71149
fix: Fixes map iterators for Items (#1564)
### Summary

Modifying a ValueLinkList using one of the methods will bump the "version". This field is used by iterators (foreach loops) to determine if the link list was modified while iterating. The sector.Items (and in the future other lists), will no longer be safe to modify while iterating. The server will _CRASH_ if the ValueLinkList is modified.

Thanks to @stefanomerotta for help!


### Screenshots
<img width="588" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/83ee0b6e-ff4f-4768-9e29-84456e04b1ec">
2023-10-26 17:49:15 -07:00
mark1145
f6491c0fe5
fix: Fixes mana vampire creating mana from thin air (#1561) 2023-10-22 12:07:14 -07:00
Kamron Batman
24858f3989
fix: Changes Map.Sector.Items to link list. (#1547)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for items. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var item in m.GetItemsInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.
2023-10-16 20:51:02 -07:00
Kamron Batman
d57f1fecc1
fix: Prepares for IPooledEnumerable removal (#1548)
### Summary

- Removes `IPooledEnumerable` (non-generic)
- Changes `IPooledEnumerable<T>` so that  `Free()` is replaced with the `IDisposable` pattern
2023-10-15 11:20:49 -07:00
Kamron Batman
a4cabe2fa4
fix: Optimizes FindItemsByType by removing allocations. (#1515)
### Summary
Container enumeration is in dire need of optimization. Thanks to @stefanomerotta for initiating this work with PR #1443. This PR handles a small part of what Stefan started. Also included are some bug fixes.

### Method Signatures

```cs
// Use with foreach without moving/deleting items
FindItemsByTypeEnumerator<T> FindItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use with foreach when moving/deleting items
QueuedItemsEnumerator<T> EnumerateItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use when iterating multiple times or queuing
PooledRefQueue<T> QueueItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use when iterating multiples times or manipulating elements without traversing
PooledRefList<T> ListItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)
```

* `FindItemsByType<T>` has changed from returning `List<T>` to `FindItemsByTypeEnumerator<T>` - This method is not safe to use in situations where an item may get consumed, deleted, or moved.

* `EnumerateItemsByType<T>` was added as a safe way to iterate and manipulate items.
  * **Note**: EnumerateItemsByType will _completely traverse the container_ before iteration starts because it uses `QueueItemsByType` under the hood.

* `QueueItemsByType<T>`  and `ListItemsByType<T>` was added to return a queue or list of items to iterate multiple times and manipulate the items. This isn't the most efficient since it uses a predicate and can result in 2 or 3 total iterations unnecessarily.

### Bug Fixes
- [X] Fishing had an error in the random check that may have caused slight bias.
2023-09-28 19:36:45 -07:00
Mink80
27df6344d9
fix: Optimizes redundant spell damage logic 2023-09-27 13:24:46 -07:00
Kamron Batman
0bec97639f
feat: Adds KR/EC client versions (No actual support yet). (#1506)
### Summary

- Adds KR/EC client versions to ClientVersion
- Adds distinction for enhanced versions in the page queue
- Adds KR Expansion flags
- Adds ProtocolChange enum support
- Adds missing Moongate checks for TerMur
- Adds better message for why a client version is not supported, and which ones are supported.
2023-09-18 23:53:18 -07:00
Kamron Batman
319d82fec9
fix: Renames WeightOverloading to StaminaSystem (#1495) 2023-09-06 18:58:45 -07:00
Kamron Batman
15227a53ec
fix: Fixes gate travel location issue (#1484) 2023-09-01 09:23:10 -07:00
Kamron Batman
ffb0b24e1a
fix: Codegens talismans - Fixes memory leak (#1469) 2023-08-23 22:41:48 -07:00
Kamron Batman
3b97e8d39c
fix: Fixes stabled, abilities targeting self, and unsummon memory leak (#1418)
## **MAJOR CHANGE**
* `Stabled` has been moved to `PlayerMobile`.
* New methods added, `PlayerMobile.AddStabled` and `PlayerMobile.RemoveStabled`.
* Added `PlayerMobile.AddFollower` and `PlayerMobile.RemoveFollower`.
* `Stabled`, `AutoStabled`, and `AllFollowers` are now `HashSet` and **_CAN BE NULL_**.

### Summary
* Fixes monster abilities causing harm to the monster through reflect
* Adds `CanTriggerAgainstSelf` to override this for healing or some other self-affecting ability
* Fixes a major memory leak where `UnsummonTimer` from animated dead spell lasts up-to 24hrs and therefore holds onto references of dead/deleted mobs.
* Fixes another minor leak where a mob is not unregistered from the animated dead spell list until the next spell cast.
2023-07-03 09:45:22 -07:00
vexyl
8f26ad4ac1
fix: Fixes mana drain crash on debug builds (#1413) 2023-06-20 21:22:47 -07:00
mark1145
5e16149b81
fix: Explosion doesn't properly cleanup if mobile fails harmful check (#1412) 2023-06-17 19:42:46 -07:00
mark1145
55dc4a7da5
fix: Fixes casting by sending ParalyzeFlag to client while animating (#1397) 2023-04-27 23:12:07 -07:00
Kamron Batman
41ccc51caa
fix: Fixes death strike never ending (#1386) 2023-04-05 08:58:28 -07:00
Kamron Batman
3097eb4fa7
fix: Fixes Dice Infinite loop and deserialization of some items (#1360)
### Summary
- Fixes deserialization issues with some items.
- Changes Utility.Dice to prevent long iteration by passing `(uint)-1`
2023-03-05 18:29:48 -08:00
Kamron Batman
d14e864c85
fix: Updates disguises and codegens tinkering items (#1353) 2023-02-25 12:01:06 -08:00
Kamron Batman
42012538bc
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
Kamron Batman
43d33759df
fix: Fixes travel restriction messages (#1302) 2022-12-13 16:47:04 -08:00
Kamron Batman
b1cfb10ef8
fix: Removes duplicate stat offsets (#1293) 2022-12-04 14:23:02 -08:00
Kamron Batman
bd1db66858
fix: Fixes stat offset effects (#1292) 2022-12-04 14:20:17 -08:00
Kamron Batman
284186359d
fix: Fixes buff icons for confidence, honorable excution, and divine fury (#1291) 2022-12-04 13:52:44 -08:00
Kamron Batman
1745faa28c
fix: Fixes divine fury (#1290) 2022-12-04 12:39:30 -08:00
Fabrizio
537526a328
fix: Update LabelTo, SendMessage, etc to Interpolated Strings (#1283) 2022-11-28 19:58:12 -08:00
Kamron Batman
0facd73842
fix: Fixes travel issues (#1285) 2022-11-28 17:36:00 -08:00
Kamron Batman
1d8e8ec0a8
fix: Fixes travel restriction messages (#1263)
- [X] `BaseRegion.CheckTravel` now properly cascades through parent regions
- [X] `SpellHelper.CheckTravel` now returns a failure message instead of sending one internally.
- [X] Consolidates travel restriction messages so they aren't duplicated.
2022-11-22 16:57:42 -08:00
Kamron Batman
8e01db8555
fix: Fixes random bias & Adds back champion arties for UOML (#1235)
* Fixes RNG bias, we should never do `Utility.RandomDouble() <=`
* Adds back champion artifacts behind UOML flag.
2022-11-09 16:33:27 -08:00
Kamron Batman
59dcd24bed
fix: Fixes DeltaQueue recursion, StatMod bug, and memory leak (#1233)
* Fixes recursion with DeltaQueue causing multiple sets of packets to be sent to the client.
* Fixes StatMods that are expired not being checked properly.
* Adds a timer to properly expire/remove stat mods instead of relying on a side-effect.
2022-11-08 09:08:05 -08:00
Kamron Batman
fd6f4239e2
fix: Adds FindItemOnLayer generic (#1223) 2022-11-01 00:49:20 -07:00
mark1145
053dbcbad0
fix: Fixes ignoring mobs, champions, party crash, slayer rarity, boat speedhack, etc (#1222)
* Movie ignore mobiles to Mobile class
* Allow necromancer familiars to ignore mobiles
* ChampionSpawn should not quietly fail when creating new spawn
* Fix client party crash bug: 2 people partied, the leader logs out, other client is hung
* Fix spellbooks creating with magery/meditation only and creating magery multiple times
* Fix BaseRunicTool.GetRandomSlayer() creating more undead slayers than intended
* Do not allow players to dismount each other whilst mounted
* Fix AOS onwards damage increase tooltip and wrong formula in AOS
* Fix monsters killing other monster revenants + animate dead should not attack player pets + other animates
* Fix fire steed having loot pack added twice
* Fix oaks spawn not able to create Unicorns + Kirins via Activator.CreateInstace() due to constructor having name as parametr
* Fix ignoreMobiles flag not propagated to client for non-players.
* Fix harrower tents not leeching from players
* Fix boats speedhacking around the map
* Fix bless, agility etc. not renewing duration
* Fix reveal always worked
* Fix empty constructor for steeds so they don't throw now.
2022-10-31 22:16:50 -07:00
Kamron Batman
910e06767b
fix: Optimizes TextDefinition to eliminate allocations. Removes TextDefinition ctor. (#1221)
### BREAKING CHANGE ###
The constructor for `TextDefinition` has been removed. Instead use `TextDefinition.Of()` or cast the integer/string to TextDefinition.
2022-10-30 16:53:23 -07:00
Kamron Batman
d791feb583
feat: Adds TextDefinition serialization support. (#1217) 2022-10-30 01:42:48 -07:00