fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
This commit is contained in:
parent
0888ab9b86
commit
4ddb3de026
162 changed files with 652 additions and 1045 deletions
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@ -38,7 +38,7 @@ namespace Server.Engines.CannedEvil
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{
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case 0:
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{
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m_Spawn = reader.ReadItem() as ChampionSpawn;
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m_Spawn = reader.ReadEntity<ChampionSpawn>();
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if (m_Spawn == null)
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{
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@ -80,7 +80,7 @@ namespace Server.Engines.CannedEvil
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{
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case 0:
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{
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m_Spawn = reader.ReadItem() as ChampionSpawn;
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m_Spawn = reader.ReadEntity<ChampionSpawn>();
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if (m_Spawn == null)
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{
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@ -157,8 +157,8 @@ namespace Server.Engines.CannedEvil
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case 0:
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{
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m_Type = (ChampionSkullType)reader.ReadInt();
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Platform = reader.ReadItem() as ChampionSkullPlatform;
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m_Skull = reader.ReadItem();
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Platform = reader.ReadEntity<ChampionSkullPlatform>();
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m_Skull = reader.ReadEntity<Item>();
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if (Platform == null)
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{
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@ -112,12 +112,12 @@ namespace Server.Engines.CannedEvil
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{
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case 0:
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{
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m_Power = reader.ReadItem() as ChampionSkullBrazier;
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m_Enlightenment = reader.ReadItem() as ChampionSkullBrazier;
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m_Venom = reader.ReadItem() as ChampionSkullBrazier;
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m_Pain = reader.ReadItem() as ChampionSkullBrazier;
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m_Greed = reader.ReadItem() as ChampionSkullBrazier;
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m_Death = reader.ReadItem() as ChampionSkullBrazier;
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m_Power = reader.ReadEntity<ChampionSkullBrazier>();
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m_Enlightenment = reader.ReadEntity<ChampionSkullBrazier>();
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m_Venom = reader.ReadEntity<ChampionSkullBrazier>();
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m_Pain = reader.ReadEntity<ChampionSkullBrazier>();
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m_Greed = reader.ReadEntity<ChampionSkullBrazier>();
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m_Death = reader.ReadEntity<ChampionSkullBrazier>();
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break;
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}
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@ -1169,7 +1169,7 @@ namespace Server.Engines.CannedEvil
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}
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writer.Write(ConfinedRoaming);
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writer.WriteItem(m_Idol);
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writer.Write(m_Idol);
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writer.Write(HasBeenAdvanced);
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writer.Write(m_SpawnArea);
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@ -1180,11 +1180,14 @@ namespace Server.Engines.CannedEvil
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writer.Write(m_Active);
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writer.Write((int)m_Type);
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writer.Write(m_Creatures, true);
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writer.Write(m_RedSkulls, true);
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writer.Write(m_WhiteSkulls, true);
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writer.WriteItem(m_Platform);
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writer.WriteItem(m_Altar);
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m_Creatures.Tidy();
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writer.Write(m_Creatures);
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m_RedSkulls.Tidy();
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writer.Write(m_RedSkulls);
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m_WhiteSkulls.Tidy();
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writer.Write(m_WhiteSkulls);
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writer.Write(m_Platform);
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writer.Write(m_Altar);
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writer.Write(ExpireDelay);
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writer.WriteDeltaTime(ExpireTime);
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writer.Write(Champion);
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@ -1218,7 +1221,7 @@ namespace Server.Engines.CannedEvil
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var entries = reader.ReadInt();
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for (var i = 0; i < entries; ++i)
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{
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var m = reader.ReadMobile();
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var m = reader.ReadEntity<Mobile>();
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var damage = reader.ReadInt();
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if (m == null)
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@ -1234,7 +1237,7 @@ namespace Server.Engines.CannedEvil
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case 4:
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{
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ConfinedRoaming = reader.ReadBool();
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m_Idol = reader.ReadItem<IdolOfTheChampion>();
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m_Idol = reader.ReadEntity<IdolOfTheChampion>();
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HasBeenAdvanced = reader.ReadBool();
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goto case 3;
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@ -1277,14 +1280,14 @@ namespace Server.Engines.CannedEvil
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var active = reader.ReadBool();
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m_Type = (ChampionSpawnType)reader.ReadInt();
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m_Creatures = reader.ReadStrongMobileList();
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m_RedSkulls = reader.ReadStrongItemList();
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m_WhiteSkulls = reader.ReadStrongItemList();
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m_Platform = reader.ReadItem<ChampionPlatform>();
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m_Altar = reader.ReadItem<ChampionAltar>();
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m_Creatures = reader.ReadEntityList<Mobile>();
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m_RedSkulls = reader.ReadEntityList<Item>();
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m_WhiteSkulls = reader.ReadEntityList<Item>();
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m_Platform = reader.ReadEntity<ChampionPlatform>();
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m_Altar = reader.ReadEntity<ChampionAltar>();
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ExpireDelay = reader.ReadTimeSpan();
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ExpireTime = reader.ReadDeltaTime();
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Champion = reader.ReadMobile();
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Champion = reader.ReadEntity<Mobile>();
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RestartDelay = reader.ReadTimeSpan();
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if (reader.ReadBool())
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@ -1384,7 +1387,7 @@ namespace Server.Engines.CannedEvil
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{
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case 0:
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{
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Spawn = reader.ReadItem() as ChampionSpawn;
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Spawn = reader.ReadEntity<ChampionSpawn>();
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if (Spawn == null)
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{
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@ -40,7 +40,7 @@ namespace Server.Items
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{
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case 0:
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{
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m_Harrower = reader.ReadMobile();
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m_Harrower = reader.ReadEntity<Mobile>();
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if (m_Harrower == null)
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{
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@ -263,14 +263,14 @@ namespace Server.Engines.ConPVP
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}
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case 6:
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{
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Ladder = reader.ReadItem() as LadderController;
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Ladder = reader.ReadEntity<LadderController>();
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goto case 5;
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}
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case 5:
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{
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m_Tournament = reader.ReadItem() as TournamentController;
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Announcer = reader.ReadMobile();
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m_Tournament = reader.ReadEntity<TournamentController>();
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Announcer = reader.ReadEntity<Mobile>();
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goto case 4;
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}
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@ -290,13 +290,13 @@ namespace Server.Engines.ConPVP
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{
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GateIn = reader.ReadPoint3D();
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m_GateOut = reader.ReadPoint3D();
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Teleporter = reader.ReadItem();
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Teleporter = reader.ReadEntity<Item>();
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goto case 1;
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}
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case 1:
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{
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Players = reader.ReadStrongMobileList();
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Players = reader.ReadEntityList<Mobile>();
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goto case 0;
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}
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@ -2747,7 +2747,7 @@ namespace Server.Engines.ConPVP
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for (var i = 0; i < count; ++i)
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{
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var mob = reader.ReadMobile();
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var mob = reader.ReadEntity<Mobile>();
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var loc = reader.ReadPoint3D();
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var map = reader.ReadMap();
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@ -1380,10 +1380,10 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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Board = ip.ReadItem() as BRBoard;
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Board = ip.ReadEntity<BRBoard>();
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TeamName = ip.ReadString();
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Color = ip.ReadEncodedInt();
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m_Goal = ip.ReadItem() as BRGoal;
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m_Goal = ip.ReadEntity<BRGoal>();
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break;
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}
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}
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@ -665,7 +665,7 @@ namespace Server.Engines.ConPVP
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{
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case 2:
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{
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Board = ip.ReadItem() as CTFBoard;
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Board = ip.ReadEntity<CTFBoard>();
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goto case 1;
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}
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@ -679,7 +679,7 @@ namespace Server.Engines.ConPVP
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{
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Color = ip.ReadEncodedInt();
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Flag = ip.ReadItem() as CTFFlag;
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Flag = ip.ReadEntity<CTFFlag>();
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Origin = ip.ReadPoint3D();
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break;
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}
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@ -311,7 +311,7 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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Board = ip.ReadItem() as DDBoard;
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Board = ip.ReadEntity<DDBoard>();
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TeamName = ip.ReadString();
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Color = ip.ReadEncodedInt();
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Origin = ip.ReadPoint3D();
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@ -481,8 +481,8 @@ namespace Server.Engines.ConPVP
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TeamInfo[i] = new DDTeamInfo(i, reader);
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}
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PointA = reader.ReadItem() as DDWayPoint;
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PointB = reader.ReadItem() as DDWayPoint;
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PointA = reader.ReadEntity<DDWayPoint>();
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PointB = reader.ReadEntity<DDWayPoint>();
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break;
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}
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@ -354,7 +354,7 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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m_Controller = reader.ReadItem() as KHController;
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m_Controller = reader.ReadEntity<KHController>();
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break;
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}
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}
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@ -814,7 +814,8 @@ namespace Server.Engines.ConPVP
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writer.WriteEncodedInt(m_ScoreInterval);
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writer.Write(Duration);
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writer.WriteItemList(Boards, true);
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Boards.Tidy();
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writer.Write(Boards);
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writer.WriteEncodedInt(Hills.Length);
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for (var i = 0; i < Hills.Length; ++i)
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@ -843,12 +844,12 @@ namespace Server.Engines.ConPVP
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Duration = reader.ReadTimeSpan();
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Boards = reader.ReadStrongItemList<KHBoard>();
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Boards = reader.ReadEntityList<KHBoard>();
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Hills = new HillOfTheKing[reader.ReadEncodedInt()];
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for (var i = 0; i < Hills.Length; ++i)
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{
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Hills[i] = reader.ReadItem() as HillOfTheKing;
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Hills[i] = reader.ReadEntity<HillOfTheKing>();
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}
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TeamInfo = new KHTeamInfo[reader.ReadEncodedInt()];
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@ -38,7 +38,7 @@ namespace Server.Engines.ConPVP
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{
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case 1:
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{
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Ladder = reader.ReadItem<LadderController>();
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Ladder = reader.ReadEntity<LadderController>();
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break;
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}
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}
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@ -337,7 +337,7 @@ namespace Server.Engines.ConPVP
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case 1:
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case 0:
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{
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Mobile = reader.ReadMobile();
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Mobile = reader.ReadEntity<Mobile>();
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m_Experience = reader.ReadEncodedInt();
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Wins = reader.ReadEncodedInt();
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Losses = reader.ReadEncodedInt();
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@ -149,7 +149,7 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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Mobile = reader.ReadMobile();
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Mobile = reader.ReadEntity<Mobile>();
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var count = reader.ReadEncodedInt();
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@ -61,7 +61,7 @@ namespace Server.Engines.ConPVP
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}
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case 4:
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{
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EventController = reader.ReadItem() as EventController;
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EventController = reader.ReadEntity<EventController>();
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goto case 3;
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}
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@ -53,7 +53,7 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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Tournament = reader.ReadItem() as TournamentController;
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Tournament = reader.ReadEntity<TournamentController>();
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break;
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}
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}
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@ -98,7 +98,7 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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Tournament = reader.ReadItem() as TournamentController;
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Tournament = reader.ReadEntity<TournamentController>();
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break;
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}
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}
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@ -187,8 +187,8 @@ namespace Server.Engines.ConPVP
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{
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case 0:
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{
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Tournament = reader.ReadItem() as TournamentController;
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Registrar = reader.ReadMobile();
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Tournament = reader.ReadEntity<TournamentController>();
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Registrar = reader.ReadEntity<Mobile>();
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break;
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}
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}
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|
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@ -70,7 +70,7 @@ namespace Server.Items
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Title = reader.ReadString();
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m_Rank = (TrophyRank)reader.ReadInt();
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Owner = reader.ReadMobile();
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Owner = reader.ReadEntity<Mobile>();
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Date = reader.ReadDateTime();
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if (version == 0)
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@ -405,14 +405,14 @@ namespace Server.Engines.Doom
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writer.Write(RegionBounds);
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writer.WriteItemList(Traps, false);
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writer.Write(Traps);
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writer.Write(Creatures, false);
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writer.Write(Creatures);
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writer.Write(TypeName);
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writer.WriteItem(Door);
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writer.WriteItem(Addon);
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writer.WriteItem(Sequence);
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writer.Write(Door);
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writer.Write(Addon);
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writer.Write(Sequence);
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|
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writer.Write((int)m_State);
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}
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@ -428,7 +428,7 @@ namespace Server.Engines.Doom
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case 1:
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{
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RegionBounds = reader.ReadRect2D();
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Traps = reader.ReadStrongItemList<BaseTrap>();
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Traps = reader.ReadEntityList<BaseTrap>();
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|
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goto case 0;
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}
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@ -440,12 +440,12 @@ namespace Server.Engines.Doom
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RegionBounds = new Rectangle2D(X - 40, Y - 40, 80, 80);
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}
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|
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Creatures = reader.ReadStrongMobileList();
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Creatures = reader.ReadEntityList<Mobile>();
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|
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TypeName = reader.ReadString();
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Door = reader.ReadItem<BaseDoor>();
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Addon = reader.ReadItem<BaseAddon>();
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Sequence = reader.ReadItem<GauntletSpawner>();
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Door = reader.ReadEntity<BaseDoor>();
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Addon = reader.ReadEntity<BaseAddon>();
|
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Sequence = reader.ReadEntity<GauntletSpawner>();
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|
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State = (GauntletSpawnerState)reader.ReadInt();
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|
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|
|
|
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@ -534,9 +534,16 @@ namespace Server.Engines.Doom
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{
|
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base.Serialize(writer);
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writer.Write(0); // version
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writer.WriteItemList(m_Levers, true);
|
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writer.WriteItemList(m_Statues, true);
|
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writer.WriteItemList(m_Teles, true);
|
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|
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m_Levers.Tidy();
|
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writer.Write(m_Levers);
|
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|
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m_Statues.Tidy();
|
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writer.Write(m_Statues);
|
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|
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m_Teles.Tidy();
|
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writer.Write(m_Teles);
|
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|
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writer.Write(m_Box);
|
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}
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|
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@ -546,11 +553,11 @@ namespace Server.Engines.Doom
|
|||
|
||||
var version = reader.ReadInt();
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|
||||
m_Levers = reader.ReadStrongItemList();
|
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m_Statues = reader.ReadStrongItemList();
|
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m_Teles = reader.ReadStrongItemList();
|
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m_Levers = reader.ReadEntityList<Item>();
|
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m_Statues = reader.ReadEntityList<Item>();
|
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m_Teles = reader.ReadEntityList<Item>();
|
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|
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m_Box = reader.ReadItem() as LampRoomBox;
|
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m_Box = reader.ReadEntity<LampRoomBox>();
|
||||
|
||||
m_Tiles = new List<LeverPuzzleRegion>();
|
||||
for (var i = 4; i < 9; i++)
|
||||
|
|
|
|||
|
|
@ -66,7 +66,7 @@ namespace Server.Engines.Doom
|
|||
{
|
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base.Deserialize(reader);
|
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var version = reader.ReadInt();
|
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m_Controller = reader.ReadItem() as LeverPuzzleController;
|
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m_Controller = reader.ReadEntity<LeverPuzzleController>();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -104,7 +104,7 @@ namespace Server.Engines.Doom
|
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{
|
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base.Deserialize(reader);
|
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var version = reader.ReadInt();
|
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m_Controller = reader.ReadItem() as LeverPuzzleController;
|
||||
m_Controller = reader.ReadEntity<LeverPuzzleController>();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -162,7 +162,7 @@ namespace Server.Engines.Doom
|
|||
base.Deserialize(reader);
|
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var version = reader.ReadInt();
|
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Code = reader.ReadUShort();
|
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m_Controller = reader.ReadItem() as LeverPuzzleController;
|
||||
m_Controller = reader.ReadEntity<LeverPuzzleController>();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -32,13 +32,13 @@ namespace Server.Ethics
|
|||
{
|
||||
case 0:
|
||||
{
|
||||
Mobile = reader.ReadMobile();
|
||||
Mobile = reader.ReadEntity<Mobile>();
|
||||
|
||||
Power = reader.ReadEncodedInt();
|
||||
History = reader.ReadEncodedInt();
|
||||
|
||||
Steed = reader.ReadMobile();
|
||||
Familiar = reader.ReadMobile();
|
||||
Steed = reader.ReadEntity<Mobile>();
|
||||
Familiar = reader.ReadEntity<Mobile>();
|
||||
|
||||
m_Shield = reader.ReadDeltaTime();
|
||||
|
||||
|
|
|
|||
|
|
@ -426,7 +426,7 @@ namespace Server.Factions
|
|||
{
|
||||
case 0:
|
||||
{
|
||||
From = reader.ReadMobile();
|
||||
From = reader.ReadEntity<Mobile>();
|
||||
Address = Utility.Intern(reader.ReadIPAddress());
|
||||
Time = reader.ReadDateTime();
|
||||
|
||||
|
|
@ -498,7 +498,7 @@ namespace Server.Factions
|
|||
{
|
||||
case 1:
|
||||
{
|
||||
Mobile = reader.ReadMobile();
|
||||
Mobile = reader.ReadEntity<Mobile>();
|
||||
|
||||
var count = reader.ReadEncodedInt();
|
||||
Voters = new List<Voter>(count);
|
||||
|
|
@ -517,9 +517,9 @@ namespace Server.Factions
|
|||
}
|
||||
case 0:
|
||||
{
|
||||
Mobile = reader.ReadMobile();
|
||||
Mobile = reader.ReadEntity<Mobile>();
|
||||
|
||||
var mobs = reader.ReadStrongMobileList();
|
||||
var mobs = reader.ReadEntityList<Mobile>();
|
||||
Voters = new List<Voter>(mobs.Count);
|
||||
|
||||
for (var i = 0; i < mobs.Count; ++i)
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace Server.Factions
|
|||
{
|
||||
case 0:
|
||||
{
|
||||
Item = reader.ReadItem();
|
||||
Item = reader.ReadEntity<Item>();
|
||||
Expiration = reader.ReadDateTime();
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ namespace Server.Factions
|
|||
{
|
||||
m_Faction = Faction.ReadReference(reader);
|
||||
|
||||
m_Commander = reader.ReadMobile();
|
||||
m_Commander = reader.ReadEntity<Mobile>();
|
||||
|
||||
if (version < 5)
|
||||
{
|
||||
|
|
@ -136,7 +136,7 @@ namespace Server.Factions
|
|||
|
||||
for (var i = 0; i < factionTrapCount; ++i)
|
||||
{
|
||||
if (reader.ReadItem() is BaseFactionTrap trap && !trap.CheckDecay())
|
||||
if (reader.ReadEntity<Item>() is BaseFactionTrap trap && !trap.CheckDecay())
|
||||
{
|
||||
Traps.Add(trap);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ namespace Server.Factions
|
|||
}
|
||||
case 0:
|
||||
{
|
||||
Mobile = reader.ReadMobile();
|
||||
Mobile = reader.ReadEntity<Mobile>();
|
||||
|
||||
m_KillPoints = reader.ReadEncodedInt();
|
||||
m_MerchantTitle = (MerchantTitle)reader.ReadEncodedInt();
|
||||
|
|
|
|||
|
|
@ -39,8 +39,8 @@ namespace Server.Factions
|
|||
Town = Town.ReadReference(reader);
|
||||
Owner = Faction.ReadReference(reader);
|
||||
|
||||
m_Sheriff = reader.ReadMobile();
|
||||
m_Finance = reader.ReadMobile();
|
||||
m_Sheriff = reader.ReadEntity<Mobile>();
|
||||
m_Finance = reader.ReadEntity<Mobile>();
|
||||
|
||||
Town.State = this;
|
||||
|
||||
|
|
|
|||
|
|
@ -128,7 +128,7 @@ namespace Server.Factions
|
|||
{
|
||||
Town = Town.ReadReference(reader);
|
||||
Faction = Faction.ReadReference(reader);
|
||||
m_Sigil = reader.ReadItem() as Sigil;
|
||||
m_Sigil = reader.ReadEntity<Sigil>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -429,7 +429,7 @@ namespace Server.Factions
|
|||
m_Corrupted = Faction.ReadReference(reader);
|
||||
m_Corrupting = Faction.ReadReference(reader);
|
||||
|
||||
LastMonolith = reader.ReadItem() as BaseMonolith;
|
||||
LastMonolith = reader.ReadEntity<BaseMonolith>();
|
||||
|
||||
LastStolen = reader.ReadDateTime();
|
||||
GraceStart = reader.ReadDateTime();
|
||||
|
|
|
|||
|
|
@ -255,7 +255,7 @@ namespace Server.Factions
|
|||
var version = reader.ReadInt();
|
||||
|
||||
Faction = Faction.ReadReference(reader);
|
||||
Placer = reader.ReadMobile();
|
||||
Placer = reader.ReadEntity<Mobile>();
|
||||
TimeOfPlacement = reader.ReadDateTime();
|
||||
|
||||
if (Visible)
|
||||
|
|
|
|||
|
|
@ -522,7 +522,7 @@ namespace Server.Factions
|
|||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
Rider = reader.ReadMobile();
|
||||
Rider = reader.ReadEntity<Mobile>();
|
||||
|
||||
if (Rider == null)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ namespace Server.Factions.AI
|
|||
{
|
||||
case 1:
|
||||
{
|
||||
Follow = reader.ReadMobile();
|
||||
Follow = reader.ReadEntity<Mobile>();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
|
|
|
|||
|
|
@ -589,7 +589,7 @@ namespace Server.Items
|
|||
var guesses = reader.ReadEncodedInt();
|
||||
for (var i = 0; i < guesses; i++)
|
||||
{
|
||||
var m = reader.ReadMobile();
|
||||
var m = reader.ReadEntity<Mobile>();
|
||||
var sol = new PuzzleChestSolutionAndTime(reader);
|
||||
|
||||
m_Guesses[m] = sol;
|
||||
|
|
|
|||
|
|
@ -119,7 +119,7 @@ namespace Server.Items
|
|||
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
RaisableItem = (RaisableItem)reader.ReadItem();
|
||||
RaisableItem = (RaisableItem)reader.ReadEntity<Item>();
|
||||
|
||||
Reset();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@ namespace Server.Engines.MLQuests
|
|||
|
||||
public MLQuestContext(IGenericReader reader, int version)
|
||||
{
|
||||
Owner = reader.ReadMobile<PlayerMobile>();
|
||||
Owner = reader.ReadEntity<PlayerMobile>();
|
||||
QuestInstances = new List<MLQuestInstance>();
|
||||
m_DoneQuests = new List<MLDoneQuestInfo>();
|
||||
ChainOffers = new List<MLQuest>();
|
||||
|
|
@ -234,7 +234,7 @@ namespace Server.Engines.MLQuests
|
|||
{
|
||||
// Version info is written in MLQuestPersistence.Serialize
|
||||
|
||||
writer.WriteMobile(Owner);
|
||||
writer.Write(Owner);
|
||||
writer.Write(QuestInstances.Count);
|
||||
|
||||
foreach (var instance in QuestInstances)
|
||||
|
|
|
|||
|
|
@ -100,7 +100,7 @@ namespace Server.Engines.Quests.Necro
|
|||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
Maabus = reader.ReadMobile() as Maabus;
|
||||
Maabus = reader.ReadEntity<Maabus>();
|
||||
SpawnLocation = reader.ReadPoint3D();
|
||||
|
||||
Sleep();
|
||||
|
|
|
|||
|
|
@ -150,7 +150,7 @@ namespace Server.Engines.Quests.Necro
|
|||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
m_Necromancer = reader.ReadMobile() as PlayerMobile;
|
||||
m_Necromancer = reader.ReadEntity<PlayerMobile>();
|
||||
m_ToDelete = reader.ReadBool();
|
||||
|
||||
if (m_ToDelete)
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ namespace Server.Engines.Quests.Naturalist
|
|||
{
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
Naturalist = (Naturalist)reader.ReadMobile();
|
||||
Naturalist = (Naturalist)reader.ReadEntity<Mobile>();
|
||||
}
|
||||
|
||||
public override void ChildSerialize(IGenericWriter writer)
|
||||
|
|
|
|||
|
|
@ -126,8 +126,8 @@ namespace Server.Engines.Quests.Doom
|
|||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
Chyloth = reader.ReadMobile() as Chyloth;
|
||||
Dragon = reader.ReadMobile() as SkeletalDragon;
|
||||
Chyloth = reader.ReadEntity<Chyloth>();
|
||||
Dragon = reader.ReadEntity<SkeletalDragon>();
|
||||
|
||||
Chyloth?.Delete();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ namespace Server.Engines.Quests.Doom
|
|||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
m_Daemon = reader.ReadMobile() as BoneDemon;
|
||||
m_Daemon = reader.ReadEntity<BoneDemon>();
|
||||
|
||||
CheckDaemon();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -173,8 +173,8 @@ namespace Server.Engines.Quests.Doom
|
|||
{
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
m_Daemon = reader.ReadMobile() as BoneDemon;
|
||||
CorpseWithSkull = reader.ReadItem() as Corpse;
|
||||
m_Daemon = reader.ReadEntity<BoneDemon>();
|
||||
CorpseWithSkull = reader.ReadEntity<Corpse>();
|
||||
}
|
||||
|
||||
public override void ChildSerialize(IGenericWriter writer)
|
||||
|
|
|
|||
|
|
@ -105,7 +105,7 @@ namespace Server.Engines.Quests.Doom
|
|||
{
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
Victoria = reader.ReadMobile() as Victoria;
|
||||
Victoria = reader.ReadEntity<Victoria>();
|
||||
WaitForSummon = reader.ReadBool();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -133,7 +133,7 @@ namespace Server.Engines.Quests.Haven
|
|||
var version = reader.ReadInt();
|
||||
|
||||
CannonDirection = (CannonDirection)reader.ReadEncodedInt();
|
||||
Canoneer = (MilitiaCanoneer)reader.ReadMobile();
|
||||
Canoneer = (MilitiaCanoneer)reader.ReadEntity<Mobile>();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -205,7 +205,7 @@ namespace Server.Engines.Quests.Haven
|
|||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
m_Lantern = (Lantern)reader.ReadItem();
|
||||
m_Lantern = (Lantern)reader.ReadEntity<Item>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -429,7 +429,7 @@ namespace Server.Engines.Quests.Haven
|
|||
{
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
CorpseWithBone = (Container)reader.ReadItem();
|
||||
CorpseWithBone = (Container)reader.ReadEntity<Item>();
|
||||
}
|
||||
|
||||
public override void ChildSerialize(IGenericWriter writer)
|
||||
|
|
|
|||
|
|
@ -90,7 +90,7 @@ namespace Server.Engines.Quests.Hag
|
|||
}
|
||||
case 0:
|
||||
{
|
||||
Corpse = (Corpse)reader.ReadItem();
|
||||
Corpse = (Corpse)reader.ReadEntity<Item>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -981,7 +981,7 @@ namespace Server.Engines.Spawners
|
|||
case 3:
|
||||
case 2:
|
||||
{
|
||||
WayPoint = reader.ReadItem() as WayPoint;
|
||||
WayPoint = reader.ReadEntity<WayPoint>();
|
||||
|
||||
goto case 1;
|
||||
}
|
||||
|
|
@ -1040,23 +1040,27 @@ namespace Server.Engines.Spawners
|
|||
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
if (reader.ReadEntity() is ISpawnable e)
|
||||
var e = reader.ReadEntity<ISpawnable>();
|
||||
|
||||
if (e == null)
|
||||
{
|
||||
if (e is BaseCreature creature)
|
||||
{
|
||||
creature.RemoveIfUntamed = true;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
e.Spawner = this;
|
||||
if (e is BaseCreature creature)
|
||||
{
|
||||
creature.RemoveIfUntamed = true;
|
||||
}
|
||||
|
||||
for (var j = 0; j < Entries.Count; j++)
|
||||
e.Spawner = this;
|
||||
|
||||
for (var j = 0; j < Entries.Count; j++)
|
||||
{
|
||||
if (AssemblyHandler.FindFirstTypeForName(Entries[j].SpawnedName) == e.GetType())
|
||||
{
|
||||
if (AssemblyHandler.FindFirstTypeForName(Entries[j].SpawnedName) == e.GetType())
|
||||
{
|
||||
Entries[j].Spawned.Add(e);
|
||||
Spawned.Add(e, Entries[j]);
|
||||
break;
|
||||
}
|
||||
Entries[j].Spawned.Add(e);
|
||||
Spawned.Add(e, Entries[j]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,7 +32,9 @@ namespace Server.Engines.Spawners
|
|||
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
if (reader.ReadEntity() is ISpawnable e)
|
||||
var e = reader.ReadEntity<ISpawnable>();
|
||||
|
||||
if (e != null)
|
||||
{
|
||||
e.Spawner = parent;
|
||||
|
||||
|
|
|
|||
|
|
@ -233,10 +233,10 @@ namespace Server.Mobiles
|
|||
m_Pose = (StatuePose)reader.ReadInt();
|
||||
m_Material = (StatueMaterial)reader.ReadInt();
|
||||
|
||||
m_SculptedBy = reader.ReadMobile();
|
||||
m_SculptedBy = reader.ReadEntity<Mobile>();
|
||||
SculptedOn = reader.ReadDateTime();
|
||||
|
||||
Plinth = reader.ReadItem() as CharacterStatuePlinth;
|
||||
Plinth = reader.ReadEntity<CharacterStatuePlinth>();
|
||||
IsRewardItem = reader.ReadBool();
|
||||
|
||||
InvalidatePose();
|
||||
|
|
@ -581,7 +581,7 @@ namespace Server.Mobiles
|
|||
m_Type = (StatueType)reader.ReadInt();
|
||||
}
|
||||
|
||||
Statue = reader.ReadMobile() as CharacterStatue;
|
||||
Statue = reader.ReadEntity<CharacterStatue>();
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -97,7 +97,7 @@ namespace Server.Items
|
|||
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
m_Statue = reader.ReadMobile() as CharacterStatue;
|
||||
m_Statue = reader.ReadEntity<CharacterStatue>();
|
||||
|
||||
if (m_Statue?.SculptedBy == null || Map == Map.Internal)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue