#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an ape corpse" )]
public class Ape : BaseCreature
{
[Constructable]
public Ape() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "an ape";
Body = 319;
BaseSoundID = 0x9E;
SetStr( 73, 115 );
SetDex( 46, 65 );
SetInt( 36, 60 );
SetHits( 58, 71 );
SetMana( 0 );
SetDamage( 4, 10 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 53.3, 68.0 );
SetSkill( SkillName.HandToHand, 53.3, 68.0 );
Fame = 500;
Karma = 0;
VirtualArmor = 23;
}
public override int Meat{ get{ return 2; } }
public override int Hides{ get{ return 8; } }
public Ape(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bear corpse" )]
[TypeAlias( "Server.Mobiles.Bear" )]
public class BlackBear : BaseCreature
{
[Constructable]
public BlackBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a black bear";
Body = 211;
Hue = 0x8FD;
BaseSoundID = 0xA3;
SetStr( 76, 100 );
SetDex( 56, 75 );
SetInt( 11, 14 );
SetHits( 46, 60 );
SetMana( 0 );
SetDamage( 4, 10 );
SetSkill( SkillName.MagicResist, 20.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public BlackBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bear corpse" )]
public class BrownBear : BaseCreature
{
[Constructable]
public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a brown bear";
Body = 211;
BaseSoundID = 0xA3;
SetStr( 76, 100 );
SetDex( 26, 45 );
SetInt( 23, 47 );
SetHits( 46, 60 );
SetMana( 0 );
SetDamage( 6, 12 );
SetSkill( SkillName.MagicResist, 25.1, 35.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public BrownBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bear corpse" )]
public class CaveBear : BaseCreature
{
[Constructable]
public CaveBear() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a cave bear";
Body = 266;
BaseSoundID = 0xA3;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 96, 133 );
SetMana( 0 );
SetDamage( 10, 15 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 80.1, 110.0 );
SetSkill( SkillName.HandToHand, 65.1, 90.0 );
Fame = 1500;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 18; } }
public CaveBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bear corpse" )]
[TypeAlias( "Server.Mobiles.Grizzlybear" )]
public class GrizzlyBear : BaseCreature
{
[Constructable]
public GrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a grizzly bear";
Body = 212;
BaseSoundID = 0xA3;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 76, 93 );
SetMana( 0 );
SetDamage( 8, 13 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
Fame = 1000;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 2; } }
public override int Hides{ get{ return 16; } }
public GrizzlyBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bear corpse" )]
public class KodiakBear : BaseCreature
{
[Constructable]
public KodiakBear() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a kodiak bear";
Body = 267;
BaseSoundID = 0xA3;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 96, 133 );
SetMana( 0 );
SetDamage( 10, 15 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 80.1, 110.0 );
SetSkill( SkillName.HandToHand, 65.1, 90.0 );
Fame = 1500;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 18; } }
public KodiakBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bear corpse" )]
public class PandaBear : BaseCreature
{
[Constructable]
public PandaBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a panda bear";
Body = 112;
BaseSoundID = 0xA3;
SetStr( 76, 100 );
SetDex( 56, 75 );
SetInt( 11, 14 );
SetHits( 46, 60 );
SetMana( 0 );
SetDamage( 4, 10 );
SetSkill( SkillName.MagicResist, 20.1, 40.0 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public PandaBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a polar bear corpse" )]
[TypeAlias( "Server.Mobiles.Polarbear" )]
public class PolarBear : BaseCreature
{
[Constructable]
public PolarBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a polar bear";
Body = 213;
BaseSoundID = 0xA3;
SetStr( 116, 140 );
SetDex( 81, 105 );
SetInt( 26, 50 );
SetHits( 70, 84 );
SetMana( 0 );
SetDamage( 7, 12 );
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 60.1, 90.0 );
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
Fame = 1500;
Karma = 0;
VirtualArmor = 18;
}
public override int Meat{ get{ return 2; } }
public override int Hides{ get{ return 16; } }
public PolarBear( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bear corpse" )]
public class SnowBear : BaseCreature
{
[Constructable]
public SnowBear() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a snow bear";
Body = 268;
BaseSoundID = 0xA3;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 96, 133 );
SetMana( 0 );
SetDamage( 10, 15 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 80.1, 110.0 );
SetSkill( SkillName.HandToHand, 65.1, 90.0 );
Fame = 1500;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 18; } }
public SnowBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an axebeak corpse" )]
public class AxeBeak : BaseCreature
{
[Constructable]
public AxeBeak() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "an axebeak";
Body = 295;
BaseSoundID = 0x2EE;
SetStr( 96, 120 );
SetDex( 86, 110 );
SetInt( 51, 75 );
SetHits( 58, 72 );
SetDamage( 5, 7 );
SetSkill( SkillName.MagicResist, 20.1, 35.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 90.0 );
Fame = 200;
Karma = 0;
VirtualArmor = 28;
}
public override int Meat{ get{ return 4; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 50; } }
public override int Hides{ get{ return 5; } }
public AxeBeak(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a bird corpse" )]
public class Bird : BaseCreature
{
[Constructable]
public Bird() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
if ( Utility.RandomBool() )
{
Hue = 0x901;
switch ( Utility.Random( 3 ) )
{
case 0: Name = "a crow"; break;
case 2: Name = "a raven"; break;
case 1: Name = "a magpie"; break;
}
}
else
{
Hue = Utility.RandomBirdHue();
Name = NameList.RandomName( "bird" );
}
Body = 6;
BaseSoundID = 0x1B;
VirtualArmor = Utility.RandomMinMax( 0, 6 );
SetStr( 10 );
SetDex( 25, 35 );
SetInt( 10 );
SetDamage( 0 );
SetSkill( SkillName.HandToHand, 4.2, 6.4 );
SetSkill( SkillName.Tactics, 4.0, 6.0 );
SetSkill( SkillName.MagicResist, 4.0, 5.0 );
Fame = 0;
Karma = 0;
}
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Meat{ get{ return 1; } }
public override int Feathers{ get{ return 25; } }
public Bird( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 0 )
Hue = Utility.RandomBirdHue();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a chicken corpse" )]
public class Chicken : BaseCreature
{
[Constructable]
public Chicken() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a chicken";
Body = 208;
BaseSoundID = 0x6E;
SetStr( 5 );
SetDex( 15 );
SetInt( 5 );
SetHits( 3 );
SetMana( 0 );
SetDamage( 1 );
SetSkill( SkillName.MagicResist, 4.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 150;
VirtualArmor = 2;
}
public override int Meat{ get{ return 2; } }
public override MeatType MeatType{ get{ return MeatType.BigBird; } }
public override int Feathers{ get{ return 25; } }
public Chicken(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an eagle corpse" )]
public class Eagle : BaseCreature
{
[Constructable]
public Eagle() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "an eagle";
Body = 5;
BaseSoundID = 0x2EE;
SetStr( 31, 47 );
SetDex( 36, 60 );
SetInt( 8, 20 );
SetHits( 20, 27 );
SetMana( 0 );
SetDamage( 5, 10 );
SetSkill( SkillName.MagicResist, 15.3, 30.0 );
SetSkill( SkillName.Tactics, 18.1, 37.0 );
SetSkill( SkillName.HandToHand, 20.1, 30.0 );
Fame = 300;
Karma = 0;
VirtualArmor = 22;
}
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 36; } }
public Eagle(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dead bird" )]
public class GiantHawk : BaseCreature
{
[Constructable]
public GiantHawk() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant hawk";
Body = 224;
BaseSoundID = 0x2EE;
Hue = 2708;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 76, 93 );
SetMana( 0 );
SetDamage( 8, 13 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
Fame = 1000;
Karma = -500;
VirtualArmor = 24;
}
public override int Meat { get { return 5; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 50; } }
public GiantHawk( Serial serial ): base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dead bird" )]
public class GiantRaven : BaseCreature
{
[Constructable]
public GiantRaven() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant raven";
Body = 224;
Hue = 0x497;
BaseSoundID = 0x2EE;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 76, 93 );
SetMana( 0 );
SetDamage( 8, 13 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
Fame = 1000;
Karma = -500;
VirtualArmor = 24;
}
public override int Meat { get { return 5; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 50; } }
public GiantRaven( Serial serial ): base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a phoenix corpse" )]
public class Phoenix : BaseCreature
{
[Constructable]
public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a phoenix";
Body = 224;
Hue = 1184;
BaseSoundID = 0x8F;
SetStr( 504, 700 );
SetDex( 202, 300 );
SetInt( 504, 700 );
SetHits( 340, 383 );
SetDamage( 25 );
SetSkill( SkillName.Concentration, 90.2, 100.0 );
SetSkill( SkillName.Magery, 90.2, 100.0 );
SetSkill( SkillName.Meditation, 75.1, 100.0 );
SetSkill( SkillName.MagicResist, 86.0, 135.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
Fame = 15000;
Karma = 0;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
}
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 36; } }
public Phoenix( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dead bird" )]
public class Roc : BaseCreature
{
[Constructable]
public Roc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a roc";
Body = 224;
BaseSoundID = 0x2EE;
SetStr( 1201, 1410 );
SetDex( 171, 270 );
SetInt( 301, 325 );
SetHits( 901, 1100 );
SetMana( 60 );
SetDamage( 20, 30 );
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
SetSkill( SkillName.Tactics, 100.1, 110.0 );
SetSkill( SkillName.HandToHand, 100.1, 120.0 );
Fame = 18000;
Karma = -18000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 3 );
AddLoot( LootPack.Gems, 4 );
}
public override int Meat { get { return 5; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 100; } }
public Roc( Serial serial ): base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)2 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a turkey corpse" )]
public class Turkey : BaseCreature
{
[Constructable]
public Turkey() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a turkey";
Body = 306;
BaseSoundID = 0x6E;
SetStr( 15 );
SetDex( 15 );
SetInt( 5 );
SetHits( 15 );
SetMana( 0 );
SetDamage( 3 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 15.0 );
SetSkill( SkillName.HandToHand, 15.0 );
Fame = 200;
Karma = 0;
VirtualArmor = 5;
}
public override int Meat{ get{ return 5; } }
public override MeatType MeatType{ get{ return MeatType.BigBird; } }
public override int Feathers{ get{ return 35; } }
public Turkey(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a pig corpse" )]
public class Boar : BaseCreature
{
[Constructable]
public Boar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a boar";
Body = 290;
BaseSoundID = 0xC4;
SetStr( 25 );
SetDex( 15 );
SetInt( 5 );
SetHits( 15 );
SetMana( 0 );
SetDamage( 3, 6 );
SetSkill( SkillName.MagicResist, 9.0 );
SetSkill( SkillName.Tactics, 9.0 );
SetSkill( SkillName.HandToHand, 9.0 );
Fame = 300;
Karma = 0;
VirtualArmor = 10;
}
public override int Meat{ get{ return 2; } }
public override MeatType MeatType{ get{ return MeatType.Ham; } }
public Boar(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a dire wolf corpse" )]
[TypeAlias( "Server.Mobiles.Direwolf" )]
public class DireWolf : BaseCreature
{
[Constructable]
public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dire wolf";
Body = 225;
Hue = 2305;
BaseSoundID = 0xE5;
SetStr( 96, 120 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 58, 72 );
SetMana( 0 );
SetDamage( 11, 17 );
SetSkill( SkillName.MagicResist, 57.6, 75.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 22;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 7; } }
public DireWolf(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a dog corpse" )]
public class Dog : BaseCreature
{
[Constructable]
public Dog() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a dog";
Body = 217;
Hue = Utility.RandomAnimalHue();
BaseSoundID = 0x85;
SetStr( 27, 37 );
SetDex( 28, 43 );
SetInt( 29, 37 );
SetHits( 17, 22 );
SetMana( 0 );
SetDamage( 4, 7 );
SetSkill( SkillName.MagicResist, 22.1, 47.0 );
SetSkill( SkillName.Tactics, 19.2, 31.0 );
SetSkill( SkillName.HandToHand, 19.2, 31.0 );
Fame = 0;
Karma = 300;
VirtualArmor = 12;
}
public override int Meat{ get{ return 1; } }
public Dog(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a grey wolf corpse" )]
[TypeAlias( "Server.Mobiles.Greywolf" )]
public class GreyWolf : BaseCreature
{
[Constructable]
public GreyWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a grey wolf";
Body = 225;
Hue = Utility.RandomList( 946, 947 );
BaseSoundID = 0xE5;
SetStr( 56, 80 );
SetDex( 56, 75 );
SetInt( 31, 55 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 3, 7 );
SetSkill( SkillName.MagicResist, 20.1, 35.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public GreyWolf(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a timber wolf corpse" )]
[TypeAlias( "Server.Mobiles.Timberwolf" )]
public class TimberWolf : BaseCreature
{
[Constructable]
public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a timber wolf";
Body = 225;
BaseSoundID = 0xE5;
SetStr( 56, 80 );
SetDex( 56, 75 );
SetInt( 11, 25 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 5, 9 );
SetSkill( SkillName.MagicResist, 27.6, 45.0 );
SetSkill( SkillName.Tactics, 30.1, 50.0 );
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 5; } }
public TimberWolf(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a wolf corpse" )]
public class Werewolf : BaseCreature
{
[Constructable]
public Werewolf() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a werewolf";
Body = Utility.RandomList( 293, 252 );
BaseSoundID = 0x575;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 96, 133 );
SetMana( 0 );
SetDamage( 10, 15 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 80.1, 110.0 );
SetSkill( SkillName.HandToHand, 65.1, 90.0 );
Fame = 1500;
Karma = -1500;
VirtualArmor = 24;
}
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 18; } }
public Werewolf( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a white wolf corpse" )]
[TypeAlias( "Server.Mobiles.Whitewolf" )]
public class WhiteWolf : BaseCreature
{
[Constructable]
public WhiteWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a white wolf";
Body = 225;
Hue = Utility.RandomList( 2301, 1154 );
BaseSoundID = 0xE5;
SetStr( 56, 80 );
SetDex( 56, 75 );
SetInt( 31, 55 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 3, 7 );
SetSkill( SkillName.MagicResist, 20.1, 35.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public WhiteWolf( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bull corpse" )]
public class Bull : BaseCreature
{
[Constructable]
public Bull() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a bull";
Body = Utility.RandomList( 232, 233 );
BaseSoundID = 0x64;
if ( 0.5 >= Utility.RandomDouble() )
Hue = 0x901;
SetStr( 77, 111 );
SetDex( 56, 75 );
SetInt( 47, 75 );
SetHits( 50, 64 );
SetMana( 0 );
SetDamage( 4, 9 );
SetSkill( SkillName.MagicResist, 17.6, 25.0 );
SetSkill( SkillName.Tactics, 67.6, 85.0 );
SetSkill( SkillName.HandToHand, 40.1, 57.5 );
Fame = 0;
Karma = 600;
VirtualArmor = 28;
}
public override int Meat{ get{ return 10; } }
public override int Hides{ get{ return 15; } }
public Bull(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a cow corpse" )]
public class Cow : BaseCreature
{
private DateTime m_MilkedOn;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime MilkedOn
{
get { return m_MilkedOn; }
set { m_MilkedOn = value; }
}
private int m_Milk;
[CommandProperty( AccessLevel.GameMaster )]
public int Milk
{
get { return m_Milk; }
set { m_Milk = value; }
}
[Constructable]
public Cow() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a cow";
Body = Utility.RandomList( 216, 231 );
BaseSoundID = 0x78;
SetStr( 30 );
SetDex( 15 );
SetInt( 5 );
SetHits( 18 );
SetMana( 0 );
SetDamage( 1, 4 );
SetDamage( 1, 4 );
SetSkill( SkillName.MagicResist, 5.5 );
SetSkill( SkillName.Tactics, 5.5 );
SetSkill( SkillName.HandToHand, 5.5 );
Fame = 0;
Karma = 300;
VirtualArmor = 10;
}
public override int Meat{ get{ return 8; } }
public override int Hides{ get{ return 12; } }
public override void OnDoubleClick( Mobile from )
{
base.OnDoubleClick( from );
int random = Utility.Random( 100 );
if ( random < 5 )
Tip();
else if ( random < 20 )
PlaySound( 120 );
else if ( random < 40 )
PlaySound( 121 );
}
public void Tip()
{
PlaySound( 121 );
Animate( 8, 0, 3, true, false, 0 );
}
public bool TryMilk( Mobile from )
{
if ( !from.InLOS( this ) || !from.InRange( Location, 2 ) )
from.SendLocalizedMessage( 1080400 ); // You can not milk the cow from this location.
if ( Controlled && ControlMaster != from )
from.SendLocalizedMessage( 1071182 ); // The cow nimbly escapes your attempts to milk it.
if ( m_Milk == 0 && m_MilkedOn + TimeSpan.FromDays( 1 ) > DateTime.Now )
from.SendLocalizedMessage( 1080198 ); // This cow can not be milked now. Please wait for some time.
else
{
if ( m_Milk == 0 )
m_Milk = 4;
m_MilkedOn = DateTime.Now;
m_Milk--;
return true;
}
return false;
}
public Cow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
writer.Write( (DateTime) m_MilkedOn );
writer.Write( (int) m_Milk );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version > 0 )
{
m_MilkedOn = reader.ReadDateTime();
m_Milk = reader.ReadInt();
}
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a deer corpse" )]
public class Deer : BaseCreature
{
[Constructable]
public Deer() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a deer";
Body = 237;
SetStr( 21, 51 );
SetDex( 47, 77 );
SetInt( 17, 47 );
SetHits( 15, 29 );
SetMana( 0 );
SetDamage( 4 );
SetSkill( SkillName.MagicResist, 15.0 );
SetSkill( SkillName.Tactics, 19.0 );
SetSkill( SkillName.HandToHand, 26.0 );
Fame = 300;
Karma = 0;
VirtualArmor = 8;
}
public override int Meat{ get{ return 5; } }
public override int Hides{ get{ return 8; } }
public Deer(Serial serial) : base(serial)
{
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a cat corpse" )]
[TypeAlias( "Server.Mobiles.Housecat" )]
public class Cat : BaseCreature
{
[Constructable]
public Cat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a cat";
Body = 201;
Hue = Utility.RandomAnimalHue();
BaseSoundID = 0x69;
SetStr( 9 );
SetDex( 35 );
SetInt( 5 );
SetHits( 6 );
SetMana( 0 );
SetDamage( 1 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 4.0 );
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 150;
VirtualArmor = 8;
}
public override int Meat{ get{ return 1; } }
public Cat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a cougar corpse" )]
public class Cougar : BaseCreature
{
[Constructable]
public Cougar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a cougar";
Body = 214;
BaseSoundID = 0x73;
SetStr( 56, 80 );
SetDex( 66, 85 );
SetInt( 26, 50 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 4, 10 );
SetSkill( SkillName.MagicResist, 15.1, 30.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 10; } }
public Cougar(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a lion corpse" )]
public class Lion : BaseCreature
{
[Constructable]
public Lion() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a lion";
Body = 236;
BaseSoundID = 0x0B2;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 76, 93 );
SetMana( 0 );
SetDamage( 8, 13 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
Fame = 1000;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 2; } }
public override int Hides{ get{ return 14; } }
public Lion(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a panther corpse" )]
public class Panther : BaseCreature
{
[Constructable]
public Panther() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a panther";
Body = 214;
Hue = 0x901;
BaseSoundID = 0x462;
SetStr( 61, 85 );
SetDex( 86, 105 );
SetInt( 26, 50 );
SetHits( 37, 51 );
SetMana( 0 );
SetDamage( 4, 12 );
SetSkill( SkillName.MagicResist, 15.1, 30.0 );
SetSkill( SkillName.Tactics, 50.1, 65.0 );
SetSkill( SkillName.HandToHand, 50.1, 65.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 10; } }
public Panther(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a leopard corpse" )]
[TypeAlias( "Server.Mobiles.Snowleopard" )]
public class SnowLeopard : BaseCreature
{
[Constructable]
public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a snow leopard";
Body = 214;
Hue = 2301;
BaseSoundID = 0x73;
SetStr( 56, 80 );
SetDex( 66, 85 );
SetInt( 26, 50 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 3, 9 );
SetSkill( SkillName.MagicResist, 25.1, 35.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 40.1, 50.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 8; } }
public SnowLeopard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a tiger corpse" )]
public class Tiger : BaseCreature
{
[Constructable]
public Tiger() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a tiger";
Body = 327;
BaseSoundID = 0x0B2;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 76, 93 );
SetMana( 0 );
SetDamage( 8, 13 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
Fame = 1000;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 2; } }
public override int Hides{ get{ return 14; } }
public Tiger(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a goat corpse" )]
public class Goat : BaseCreature
{
[Constructable]
public Goat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a goat";
Body = 209;
BaseSoundID = 0x99;
SetStr( 19 );
SetDex( 15 );
SetInt( 5 );
SetHits( 12 );
SetMana( 0 );
SetDamage( 3, 4 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 300;
VirtualArmor = 10;
}
public override int Meat{ get{ return 2; } }
public override MeatType MeatType{ get{ return MeatType.Lamb; } }
public override int Hides{ get{ return 8; } }
public Goat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a gorilla corpse" )]
public class Gorilla : BaseCreature
{
[Constructable]
public Gorilla() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a gorilla";
Body = 29;
BaseSoundID = 0x9E;
SetStr( 53, 95 );
SetDex( 36, 55 );
SetInt( 36, 60 );
SetHits( 38, 51 );
SetMana( 0 );
SetDamage( 4, 10 );
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 43.3, 58.0 );
SetSkill( SkillName.HandToHand, 43.3, 58.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 20;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public Gorilla(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a deer corpse" )]
[TypeAlias( "Server.Mobiles.GreatDeer" )]
public class GreatDeer : BaseCreature
{
[Constructable]
public GreatDeer() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a deer";
Body = 234;
SetStr( 41, 71 );
SetDex( 47, 77 );
SetInt( 27, 57 );
SetHits( 27, 41 );
SetMana( 0 );
SetDamage( 5, 9 );
SetSkill( SkillName.MagicResist, 26.8, 44.5 );
SetSkill( SkillName.Tactics, 29.8, 47.5 );
SetSkill( SkillName.HandToHand, 29.8, 47.5 );
Fame = 300;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 6; } }
public override int Hides{ get{ return 15; } }
public GreatDeer(Serial serial) : base(serial)
{
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a mountain goat corpse" )]
public class MountainGoat : BaseCreature
{
[Constructable]
public MountainGoat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a mountain goat";
Body = 289;
BaseSoundID = 0x99;
SetStr( 22, 64 );
SetDex( 56, 75 );
SetInt( 16, 30 );
SetHits( 20, 33 );
SetMana( 0 );
SetDamage( 3, 7 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
Fame = 300;
Karma = 0;
VirtualArmor = 10;
}
public override int Meat{ get{ return 3; } }
public override MeatType MeatType{ get{ return MeatType.Lamb; } }
public override int Hides{ get{ return 12; } }
public MountainGoat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Regions;
namespace Server.Mobiles
{
public abstract class BaseMount : BaseCreature, IMount
{
private Mobile m_Rider;
private Item m_InternalItem;
private DateTime m_NextMountAbility;
public virtual TimeSpan MountAbilityDelay { get { return TimeSpan.Zero; } }
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NextMountAbility
{
get { return m_NextMountAbility; }
set { m_NextMountAbility = value; }
}
protected Item InternalItem { get { return m_InternalItem; } }
public virtual bool AllowMaleRider{ get{ return true; } }
public virtual bool AllowFemaleRider{ get{ return true; } }
public BaseMount( string name, int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed ) : base ( aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed )
{
Name = name;
Body = bodyID;
m_InternalItem = new MountItem( this, itemID );
}
public BaseMount( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( m_NextMountAbility );
writer.Write( m_Rider );
writer.Write( m_InternalItem );
}
[Hue, CommandProperty( AccessLevel.GameMaster )]
public override int Hue
{
get
{
return base.Hue;
}
set
{
base.Hue = value;
if ( m_InternalItem != null )
m_InternalItem.Hue = value;
}
}
public override bool OnBeforeDeath()
{
Rider = null;
return base.OnBeforeDeath();
}
public override void OnAfterDelete()
{
if ( m_InternalItem != null )
m_InternalItem.Delete();
m_InternalItem = null;
base.OnAfterDelete();
}
public override void OnDelete()
{
Rider = null;
base.OnDelete();
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_NextMountAbility = reader.ReadDateTime();
goto case 0;
}
case 0:
{
m_Rider = reader.ReadMobile();
m_InternalItem = reader.ReadItem();
if ( m_InternalItem == null )
Delete();
break;
}
}
}
public virtual void OnDisallowedRider( Mobile m )
{
m.SendMessage( "You may not ride this creature." );
}
public override void OnDoubleClick( Mobile from )
{
if ( IsDeadPet )
return;
Region reg = from.Region;
if ( reg.NoMounts( from, from.Location ) )
{
from.SendMessage( "You cannot mount that in here!" );
return;
}
if ( from.IsBodyMod && !from.Body.IsHuman )
{
from.SendLocalizedMessage( 1061628 ); // You can't do that while polymorphed.
return;
}
if ( !CheckMountAllowed( from, true ) )
return;
if ( from.Mounted )
{
from.SendLocalizedMessage( 1005583 ); // Please dismount first.
return;
}
if ( from.Female ? !AllowFemaleRider : !AllowMaleRider )
{
OnDisallowedRider( from );
return;
}
if ( !Multis.DesignContext.Check( from ) )
return;
if ( from.HasTrade )
{
from.SendLocalizedMessage( 1042317, "", 0x41 ); // You may not ride at this time
return;
}
if ( from.InRange( this, 1 ) )
{
bool canAccess = ( from.AccessLevel >= AccessLevel.GameMaster )
|| ( Controlled && ControlMaster == from )
|| ( Summoned && SummonMaster == from );
if ( canAccess )
{
if ( this.Poisoned )
PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 1049692, from.NetState ); // This mount is too ill to ride.
else
Rider = from;
}
else if ( !Controlled && !Summoned )
{
// That mount does not look broken! You would have to tame it to ride it.
PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 501263, from.NetState );
}
else
{
// This isn't your mount; it refuses to let you ride.
PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 501264, from.NetState );
}
}
else
{
from.SendLocalizedMessage( 500206 ); // That is too far away to ride.
}
}
[CommandProperty( AccessLevel.GameMaster )]
public int ItemID
{
get
{
if ( m_InternalItem != null )
return m_InternalItem.ItemID;
else
return 0;
}
set
{
if ( m_InternalItem != null )
m_InternalItem.ItemID = value;
}
}
public static void Dismount( Mobile m )
{
IMount mount = m.Mount;
if ( mount != null )
mount.Rider = null;
}
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Rider
{
get
{
return m_Rider;
}
set
{
if ( m_Rider != value )
{
if ( value == null )
{
Point3D loc = m_Rider.Location;
Map map = m_Rider.Map;
if ( map == null || map == Map.Internal )
{
loc = m_Rider.LogoutLocation;
map = m_Rider.LogoutMap;
}
Direction = m_Rider.Direction;
Location = loc;
Map = map;
if ( m_InternalItem != null )
m_InternalItem.Internalize();
}
else
{
if ( m_Rider != null )
Dismount( m_Rider );
Dismount( value );
if ( m_InternalItem != null )
value.AddItem( m_InternalItem );
value.Direction = this.Direction;
Internalize();
}
m_Rider = value;
}
}
}
private class BlockEntry
{
public BlockMountType m_Type;
public DateTime m_Expiration;
public bool IsExpired{ get{ return ( DateTime.Now >= m_Expiration ); } }
public BlockEntry( BlockMountType type, DateTime expiration )
{
m_Type = type;
m_Expiration = expiration;
}
}
private static Hashtable m_Table = new Hashtable();
public static void SetMountPrevention( Mobile mob, BlockMountType type, TimeSpan duration )
{
if ( mob == null )
return;
DateTime expiration = DateTime.Now + duration;
BlockEntry entry = m_Table[mob] as BlockEntry;
if ( entry != null )
{
entry.m_Type = type;
entry.m_Expiration = expiration;
}
else
{
m_Table[mob] = entry = new BlockEntry( type, expiration );
}
}
public static void ClearMountPrevention( Mobile mob )
{
if ( mob != null )
m_Table.Remove( mob );
}
public static BlockMountType GetMountPrevention( Mobile mob )
{
if ( mob == null )
return BlockMountType.None;
BlockEntry entry = m_Table[mob] as BlockEntry;
if ( entry == null )
return BlockMountType.None;
if ( entry.IsExpired )
{
m_Table.Remove( mob );
return BlockMountType.None;
}
return entry.m_Type;
}
public static bool CheckMountAllowed( Mobile mob, bool message )
{
BlockMountType type = GetMountPrevention( mob );
if ( type == BlockMountType.None )
return true;
if ( message )
{
switch ( type )
{
case BlockMountType.Dazed:
{
mob.SendLocalizedMessage( 1040024 ); // You are still too dazed from being knocked off your mount to ride!
break;
}
case BlockMountType.DismountRecovery:
{
mob.SendLocalizedMessage( 1070859 ); // You cannot mount while recovering from a dismount special maneuver.
break;
}
}
}
return false;
}
public virtual void OnRiderDamaged( int amount, Mobile from, bool willKill )
{
if( m_Rider == null )
return;
Mobile attacker = from;
if( attacker == null )
attacker = m_Rider.FindMostRecentDamager( true );
if( !(attacker == this || attacker == m_Rider || willKill || DateTime.Now < m_NextMountAbility) )
{
if( DoMountAbility( amount, from ) )
m_NextMountAbility = DateTime.Now + MountAbilityDelay;
}
}
public virtual bool DoMountAbility( int damage, Mobile attacker )
{
return false;
}
}
public class MountItem : Item, IMountItem
{
private BaseMount m_Mount;
public override double DefaultWeight { get { return 0; } }
public MountItem( BaseMount mount, int itemID ) : base( itemID )
{
Layer = Layer.Mount;
Movable = false;
m_Mount = mount;
}
public MountItem( Serial serial ) : base( serial )
{
}
public override void OnAfterDelete()
{
if ( m_Mount != null )
m_Mount.Delete();
m_Mount = null;
base.OnAfterDelete();
}
public override DeathMoveResult OnParentDeath(Mobile parent)
{
if ( m_Mount != null )
m_Mount.Rider = null;
return DeathMoveResult.RemainEquiped;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Mount );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Mount = reader.ReadMobile() as BaseMount;
if ( m_Mount == null )
Delete();
break;
}
}
}
public IMount Mount
{
get
{
return m_Mount;
}
}
}
public enum BlockMountType
{
None = -1,
Dazed,
DismountRecovery
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a horse corpse" )]
[TypeAlias( "Server.Mobiles.BrownHorse", "Server.Mobiles.DirtyHorse", "Server.Mobiles.GrayHorse", "Server.Mobiles.TanHorse" )]
public class Horse : BaseMount
{
private static int[] m_IDs = new int[]
{
0xC8, 0x3E9F,
0xE2, 0x3EA0,
0xE4, 0x3EA1,
0xCC, 0x3EA2
};
[Constructable]
public Horse() : this( "a horse" )
{
}
[Constructable]
public Horse( string name ) : base( name, 0xE2, 0x3EA0, AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
int random = Utility.Random( 4 );
Body = m_IDs[random * 2];
ItemID = m_IDs[random * 2 + 1];
BaseSoundID = 0xA8;
Invulnerable = true;
SetStr( 22, 98 );
SetDex( 56, 75 );
SetInt( 6, 10 );
SetHits( 28, 45 );
SetMana( 0 );
SetDamage( 3, 4 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
Fame = 0;
Karma = 400;
ControlSlots = 2;
}
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 10; } }
public Horse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a llama corpse" )]
public class Llama : BaseMount
{
[Constructable]
public Llama() : this( "a llama" )
{
}
[Constructable]
public Llama( string name ) : base( name, 0xDC, 0x3EA6, AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Invulnerable = true;
BaseSoundID = 0x3F3;
SetStr( 21, 49 );
SetDex( 56, 75 );
SetInt( 16, 30 );
SetHits( 15, 27 );
SetMana( 0 );
SetDamage( 3, 5 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.HandToHand, 19.2, 29.0 );
Fame = 0;
Karma = 200;
ControlSlots = 2;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public Llama( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Items;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a horse corpse" )]
public class PackHorse : BaseCreature
{
[Constructable]
public PackHorse() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pack horse";
Body = 291;
BaseSoundID = 0xA8;
Invulnerable = true;
SetStr( 44, 120 );
SetDex( 36, 55 );
SetInt( 6, 10 );
SetHits( 61, 80 );
SetStam( 81, 100 );
SetMana( 0 );
SetDamage( 5, 11 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
Fame = 0;
Karma = 400;
VirtualArmor = 16;
ControlSlots = 2;
Container pack = Backpack;
if ( pack != null )
pack.Delete();
pack = new StrongBackpack();
pack.Movable = false;
AddItem( pack );
}
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 10; } }
public PackHorse( Serial serial ) : base( serial )
{
}
#region Pack Animal Methods
public override bool OnBeforeDeath()
{
if ( !base.OnBeforeDeath() )
return false;
PackAnimal.CombineBackpacks( this );
return true;
}
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
return DeathMoveResult.MoveToCorpse;
}
public override bool IsSnoop( Mobile from )
{
if ( PackAnimal.CheckAccess( this, from ) )
return false;
return base.IsSnoop( from );
}
public override bool OnDragDrop( Mobile from, Item item )
{
if ( PackAnimal.CheckAccess( this, from ) )
{
AddToBackpack( item );
return true;
}
return base.OnDragDrop( from, item );
}
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
{
return PackAnimal.CheckAccess( this, from );
}
public override bool CheckNonlocalLift( Mobile from, Item item )
{
return PackAnimal.CheckAccess( this, from );
}
public override void OnDoubleClick( Mobile from )
{
PackAnimal.TryPackOpen( this, from );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
PackAnimal.GetContextMenuEntries( this, from, list );
}
#endregion
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PackAnimalBackpackEntry : ContextMenuEntry
{
private BaseCreature m_Animal;
private Mobile m_From;
public PackAnimalBackpackEntry( BaseCreature animal, Mobile from ) : base( 6145, 3 )
{
m_Animal = animal;
m_From = from;
if ( animal.IsDeadPet )
Enabled = false;
}
public override void OnClick()
{
PackAnimal.TryPackOpen( m_Animal, m_From );
}
}
public class PackAnimal
{
public static void GetContextMenuEntries( BaseCreature animal, Mobile from, List<ContextMenuEntry> list )
{
if ( CheckAccess( animal, from ) )
list.Add( new PackAnimalBackpackEntry( animal, from ) );
}
public static bool CheckAccess( BaseCreature animal, Mobile from )
{
if ( from == animal || from.AccessLevel >= AccessLevel.GameMaster )
return true;
if ( from.Alive && animal.Controlled && !animal.IsDeadPet && (from == animal.ControlMaster || from == animal.SummonMaster) )
return true;
return false;
}
public static void CombineBackpacks( BaseCreature animal )
{
Container pack = animal.Backpack;
if ( pack != null )
{
Container newPack = new Backpack();
for ( int i = pack.Items.Count - 1; i >= 0; --i )
{
if ( i >= pack.Items.Count )
continue;
newPack.DropItem( pack.Items[i] );
}
pack.DropItem( newPack );
}
}
public static void TryPackOpen( BaseCreature animal, Mobile from )
{
if ( animal.IsDeadPet )
return;
Container item = animal.Backpack;
if ( item != null )
from.Use( item );
}
}
}

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using System;
using System.Collections.Generic;
using Server.Mobiles;
using Server.Items;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName("a llama corpse")]
public class PackLlama : BaseCreature
{
[Constructable]
public PackLlama() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pack llama";
Body = 292;
BaseSoundID = 0x3F3;
Invulnerable = true;
SetStr( 52, 80 );
SetDex( 36, 55 );
SetInt( 16, 30 );
SetHits( 50 );
SetStam( 86, 105 );
SetMana( 0 );
SetDamage( 2, 6 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.HandToHand, 19.2, 29.0 );
Fame = 0;
Karma = 200;
ControlSlots = 2;
VirtualArmor = 16;
Container pack = Backpack;
if ( pack != null )
pack.Delete();
pack = new StrongBackpack();
pack.Movable = false;
AddItem( pack );
}
public override int Meat{ get{ return 1; } }
public PackLlama( Serial serial ) : base( serial )
{
}
#region Pack Animal Methods
public override bool OnBeforeDeath()
{
if ( !base.OnBeforeDeath() )
return false;
PackAnimal.CombineBackpacks( this );
return true;
}
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
{
return DeathMoveResult.MoveToCorpse;
}
public override bool IsSnoop( Mobile from )
{
if ( PackAnimal.CheckAccess( this, from ) )
return false;
return base.IsSnoop( from );
}
public override bool OnDragDrop( Mobile from, Item item )
{
if ( PackAnimal.CheckAccess( this, from ) )
{
AddToBackpack( item );
return true;
}
return base.OnDragDrop( from, item );
}
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
{
return PackAnimal.CheckAccess( this, from );
}
public override bool CheckNonlocalLift( Mobile from, Item item )
{
return PackAnimal.CheckAccess( this, from );
}
public override void OnDoubleClick( Mobile from )
{
PackAnimal.TryPackOpen( this, from );
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
PackAnimal.GetContextMenuEntries( this, from, list );
}
#endregion
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a pig corpse" )]
public class Pig : BaseCreature
{
[Constructable]
public Pig() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pig";
Body = 203;
BaseSoundID = 0xC4;
SetStr( 20 );
SetDex( 20 );
SetInt( 5 );
SetHits( 12 );
SetMana( 0 );
SetDamage( 2, 4 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 150;
VirtualArmor = 12;
}
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Ham; } }
public Pig(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a bat corpse" )]
public class Bat : BaseCreature
{
[Constructable]
public Bat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a bat";
Body = 43;
BaseSoundID = 0x270;
SetStr( 91, 110 );
SetDex( 91, 115 );
SetInt( 26, 50 );
SetHits( 55, 66 );
SetDamage( 7, 9 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.HandToHand, 30.1, 55.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 14;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int GetIdleSound()
{
return 0x29B;
}
public Bat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a bat corpse" )]
public class CaveBat : BaseCreature
{
[Constructable]
public CaveBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a cave bat";
Body = 185;
BaseSoundID = 0x270;
AnimationMod = 7;
SetStr( 91, 110 );
SetDex( 91, 115 );
SetInt( 26, 50 );
SetHits( 55, 66 );
SetDamage( 7, 9 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.HandToHand, 30.1, 55.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 14;
}
public void DrainBlood( Mobile m )
{
DoHarmful( m );
new Blood().MoveToWorld( m.Location, m.Map );
m.SendMessage( "The creature feeds on your blood!" );
int toDrain = Utility.RandomMinMax( 2, 10 );
m.PlaySound( 0x23F );
Hits += toDrain;
m.Damage( toDrain, this );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
DrainBlood( defender );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
DrainBlood( attacker );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public CaveBat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a giant rat corpse" )]
[TypeAlias( "Server.Mobiles.Giantrat" )]
public class GiantRat : BaseCreature
{
[Constructable]
public GiantRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant rat";
Body = 215;
BaseSoundID = 0x188;
SetStr( 32, 74 );
SetDex( 46, 65 );
SetInt( 16, 30 );
SetHits( 26, 39 );
SetMana( 0 );
SetDamage( 4, 8 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
Fame = 300;
Karma = -300;
VirtualArmor = 18;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 6; } }
public GiantRat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a hare corpse" )]
public class Rabbit : BaseCreature
{
[Constructable]
public Rabbit() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a rabbit";
Body = 205;
if ( 0.5 >= Utility.RandomDouble() )
Hue = Utility.RandomAnimalHue();
SetStr( 6, 10 );
SetDex( 26, 38 );
SetInt( 6, 14 );
SetHits( 4, 6 );
SetMana( 0 );
SetDamage( 1 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 0;
VirtualArmor = 6;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 1; } }
public override int GetAngerSound(){ return 0x0C9; }
public override int GetIdleSound(){ return 0x0C9; }
public override int GetAttackSound(){ return 0x0CA; }
public override int GetHurtSound(){ return 0x0CA; }
public override int GetDeathSound(){ return 0x0CB; }
public Rabbit(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a raccoon corpse" )]
public class Raccoon : BaseCreature
{
[Constructable]
public Raccoon() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a raccoon";
Body = 227;
SetStr( 16, 20 );
SetDex( 26, 38 );
SetInt( 6, 14 );
SetHits( 6, 9 );
SetMana( 0 );
SetDamage( Utility.RandomMinMax( 1, 3 ) );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 15.0 );
SetSkill( SkillName.HandToHand, 15.0 );
Fame = 0;
Karma = 0;
VirtualArmor = 9;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 1; } }
public override int GetAngerSound(){ return 0x0C9; }
public override int GetIdleSound(){ return 0x0C9; }
public override int GetAttackSound(){ return 0x0CA; }
public override int GetHurtSound(){ return 0x0CA; }
public override int GetDeathSound(){ return 0x0CB; }
public Raccoon(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a rat corpse" )]
public class Rat : BaseCreature
{
[Constructable]
public Rat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a rat";
Body = 238;
BaseSoundID = 0xCC;
SetStr( 9 );
SetDex( 35 );
SetInt( 5 );
SetHits( 6 );
SetMana( 0 );
SetDamage( 1, 2 );
SetSkill( SkillName.MagicResist, 4.0 );
SetSkill( SkillName.Tactics, 4.0 );
SetSkill( SkillName.HandToHand, 4.0 );
Fame = 150;
Karma = -150;
VirtualArmor = 6;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public Rat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a squirrel corpse" )]
public class Squirrel : BaseCreature
{
[Constructable]
public Squirrel() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a squirrel";
Body = 229;
SetStr( 6, 10 );
SetDex( 26, 38 );
SetInt( 6, 14 );
SetHits( 4, 6 );
SetMana( 0 );
SetDamage( 1 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 5.0 );
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 0;
VirtualArmor = 6;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 1; } }
public override int GetAngerSound(){ return 0x0C9; }
public override int GetIdleSound(){ return 0x0C9; }
public override int GetAttackSound(){ return 0x0CA; }
public override int GetHurtSound(){ return 0x0CA; }
public override int GetDeathSound(){ return 0x0CB; }
public Squirrel(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a bat corpse" )]
public class VampireBat : BaseCreature
{
[Constructable]
public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a vampire bat";
Body = 119;
BaseSoundID = 0x270;
SetStr( 91, 110 );
SetDex( 91, 115 );
SetInt( 26, 50 );
SetHits( 55, 66 );
SetDamage( 7, 9 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.HandToHand, 30.1, 55.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 14;
}
public void DrainBlood( Mobile m )
{
DoHarmful( m );
new Blood().MoveToWorld( m.Location, m.Map );
m.SendMessage( "The creature feeds on your blood!" );
int toDrain = Utility.RandomMinMax( 2, 10 );
m.PlaySound( 0x23F );
Hits += toDrain;
m.Damage( toDrain, this );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
DrainBlood( defender );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
DrainBlood( attacker );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public VampireBat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a sheep corpse" )]
public class Sheep : BaseCreature, ICarvable
{
private DateTime m_NextWoolTime;
[CommandProperty( AccessLevel.GameMaster )]
public DateTime NextWoolTime
{
get{ return m_NextWoolTime; }
set{ m_NextWoolTime = value; Body = ( DateTime.Now >= m_NextWoolTime ) ? 0xCF : 0xDF; }
}
public void Carve( Mobile from, Item item )
{
if ( DateTime.Now < m_NextWoolTime )
{
// This sheep is not yet ready to be shorn.
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500449, from.NetState );
return;
}
from.SendLocalizedMessage( 500452 ); // You place the gathered wool into your backpack.
from.AddToBackpack( new Wool( 1 ) );
NextWoolTime = DateTime.Now + TimeSpan.FromHours( 3.0 ); // TODO: Proper time delay
}
public override void OnThink()
{
base.OnThink();
Body = ( DateTime.Now >= m_NextWoolTime ) ? 0xCF : 0xDF;
}
[Constructable]
public Sheep() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a sheep";
Body = 207;
BaseSoundID = 0xD6;
SetStr( 19 );
SetDex( 25 );
SetInt( 5 );
SetHits( 12 );
SetMana( 0 );
SetDamage( 1, 2 );
SetSkill( SkillName.MagicResist, 5.0 );
SetSkill( SkillName.Tactics, 6.0 );
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 200;
VirtualArmor = 6;
}
public override int Meat{ get{ return 2; } }
public override MeatType MeatType{ get{ return MeatType.Lamb; } }
public override int Wool{ get{ return (Body == 0xCF ? 3 : 0); } }
public Sheep( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
writer.WriteDeltaTime( m_NextWoolTime );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
NextWoolTime = reader.ReadDeltaTime();
break;
}
}
}
}
}

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using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a walrus corpse" )]
public class Walrus : BaseCreature
{
[Constructable]
public Walrus() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a walrus";
Body = 221;
BaseSoundID = 0xE0;
SetStr( 21, 29 );
SetDex( 46, 55 );
SetInt( 16, 20 );
SetHits( 14, 17 );
SetMana( 0 );
SetDamage( 4, 10 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 19.2, 29.0 );
SetSkill( SkillName.HandToHand, 19.2, 29.0 );
Fame = 150;
Karma = 0;
VirtualArmor = 18;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 12; } }
public Walrus(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
using System.Collections.Generic;
using Server.Mobiles;
using Server.ContextMenus;
namespace Server.Mobiles
{
[CorpseName( "a WoolyBanta corpse" )]
public class WoolyBanta : BaseCreature
{
[Constructable]
public WoolyBanta() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a wooly banta";
Body = 264;
BaseSoundID = 0x508;
SetStr( 176, 200 );
SetDex( 26, 45 );
SetInt( 23, 47 );
SetHits( 146, 160 );
SetMana( 0 );
SetDamage( 8, 16 );
SetSkill( SkillName.Tactics, 40.1, 60.0 );
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
Fame = 1000;
Karma = 0;
VirtualArmor = 28;
}
public override int Meat{ get{ return 18; } }
public override int Hides{ get{ return 24; } }
public WoolyBanta( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}