fix: Fixes NPC slowness. (#955)
* Adds the following configurations: * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
This commit is contained in:
parent
44bd129734
commit
bdee7bc671
357 changed files with 767 additions and 962 deletions
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@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Server.ContextMenus;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Necro;
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@ -810,31 +809,45 @@ namespace Server.Mobiles
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switch (Action)
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{
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case ActionType.Wander:
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m_Mobile.OnActionWander();
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return DoActionWander();
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{
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m_Mobile.OnActionWander();
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return DoActionWander();
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}
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case ActionType.Combat:
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m_Mobile.OnActionCombat();
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return DoActionCombat();
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{
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m_Mobile.OnActionCombat();
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return DoActionCombat();
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}
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case ActionType.Guard:
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m_Mobile.OnActionGuard();
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return DoActionGuard();
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{
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m_Mobile.OnActionGuard();
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return DoActionGuard();
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}
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case ActionType.Flee:
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m_Mobile.OnActionFlee();
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return DoActionFlee();
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{
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m_Mobile.OnActionFlee();
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return DoActionFlee();
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}
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case ActionType.Interact:
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m_Mobile.OnActionInteract();
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return DoActionInteract();
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{
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m_Mobile.OnActionInteract();
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return DoActionInteract();
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}
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case ActionType.Backoff:
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m_Mobile.OnActionBackoff();
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return DoActionBackoff();
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{
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m_Mobile.OnActionBackoff();
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return DoActionBackoff();
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}
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default:
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return false;
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{
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return false;
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}
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}
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}
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@ -843,42 +856,54 @@ namespace Server.Mobiles
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switch (Action)
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{
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case ActionType.Wander:
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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m_Mobile.FocusMob = null;
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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break;
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{
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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m_Mobile.FocusMob = null;
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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break;
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}
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case ActionType.Combat:
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m_Mobile.Warmode = true;
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m_Mobile.FocusMob = null;
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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break;
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{
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m_Mobile.Warmode = true;
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m_Mobile.FocusMob = null;
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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break;
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}
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case ActionType.Guard:
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m_Mobile.Warmode = true;
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m_Mobile.FocusMob = null;
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m_Mobile.Combatant = null;
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_NextStopGuard = Core.TickCount + (int)TimeSpan.FromSeconds(10).TotalMilliseconds;
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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break;
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{
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m_Mobile.Warmode = true;
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m_Mobile.FocusMob = null;
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m_Mobile.Combatant = null;
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_NextStopGuard = Core.TickCount + (int)TimeSpan.FromSeconds(10).TotalMilliseconds;
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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break;
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}
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case ActionType.Flee:
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m_Mobile.Warmode = true;
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m_Mobile.FocusMob = null;
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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break;
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{
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m_Mobile.Warmode = true;
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m_Mobile.FocusMob = null;
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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break;
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}
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case ActionType.Interact:
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m_Mobile.Warmode = false;
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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break;
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{
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m_Mobile.Warmode = false;
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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break;
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}
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case ActionType.Backoff:
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m_Mobile.Warmode = false;
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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break;
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{
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m_Mobile.Warmode = false;
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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break;
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}
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}
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}
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@ -1012,12 +1037,7 @@ namespace Server.Mobiles
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public virtual bool Obey()
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{
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if (m_Mobile.Deleted)
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{
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return false;
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}
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return m_Mobile.ControlOrder switch
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var shouldObey = !m_Mobile.Deleted && m_Mobile.ControlOrder switch
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{
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OrderType.None => DoOrderNone(),
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OrderType.Come => DoOrderCome(),
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@ -1034,6 +1054,15 @@ namespace Server.Mobiles
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OrderType.Transfer => DoOrderTransfer(),
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_ => false
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};
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if (shouldObey)
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{
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// TODO: This might cause the movement timer to reset too often if someone is spamming commands.
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// Test this thoroughly.
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m_Mobile.ResetSpeeds();
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}
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return shouldObey;
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}
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public virtual void OnCurrentOrderChanged()
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@ -1046,104 +1075,128 @@ namespace Server.Mobiles
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switch (m_Mobile.ControlOrder)
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{
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case OrderType.None:
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.Home = m_Mobile.Location;
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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{
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.Home = m_Mobile.Location;
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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}
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case OrderType.Come:
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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{
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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}
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case OrderType.Drop:
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = true;
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m_Mobile.Combatant = null;
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break;
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{
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = true;
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m_Mobile.Combatant = null;
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break;
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}
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case OrderType.Friend:
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case OrderType.Unfriend:
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m_Mobile.ControlMaster.RevealingAction();
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break;
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{
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m_Mobile.ControlMaster.RevealingAction();
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break;
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}
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case OrderType.Guard:
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = true;
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m_Mobile.Combatant = null;
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var petname = $"{m_Mobile.Name}";
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m_Mobile.ControlMaster.SendLocalizedMessage(1049671, petname); // ~1_PETNAME~ is now guarding you.
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break;
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{
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = true;
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m_Mobile.Combatant = null;
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var petname = $"{m_Mobile.Name}";
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m_Mobile.ControlMaster.SendLocalizedMessage(1049671, petname); // ~1_PETNAME~ is now guarding you.
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break;
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}
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case OrderType.Attack:
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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{
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = true;
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m_Mobile.Combatant = null;
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break;
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m_Mobile.Warmode = true;
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m_Mobile.Combatant = null;
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break;
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}
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case OrderType.Patrol:
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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{
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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}
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case OrderType.Release:
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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{
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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}
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case OrderType.Stay:
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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{
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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}
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case OrderType.Stop:
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.Home = m_Mobile.Location;
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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{
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.Home = m_Mobile.Location;
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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}
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case OrderType.Follow:
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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{
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.ActiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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}
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case OrderType.Transfer:
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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{
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m_Mobile.ControlMaster.RevealingAction();
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m_Mobile.CurrentSpeed = m_Mobile.PassiveSpeed;
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m_Mobile.PlaySound(m_Mobile.GetIdleSound());
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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m_Mobile.Warmode = false;
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m_Mobile.Combatant = null;
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break;
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}
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}
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}
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@ -1824,32 +1877,50 @@ namespace Server.Mobiles
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switch (iRndMove)
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{
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case 0:
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DoMove(Direction.Up);
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break;
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{
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DoMove(Direction.Up);
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break;
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}
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case 1:
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DoMove(Direction.North);
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break;
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{
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DoMove(Direction.North);
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break;
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}
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case 2:
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DoMove(Direction.Left);
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break;
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{
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DoMove(Direction.Left);
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break;
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}
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case 3:
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DoMove(Direction.West);
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break;
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{
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DoMove(Direction.West);
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break;
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}
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case 5:
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DoMove(Direction.Down);
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break;
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{
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DoMove(Direction.Down);
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break;
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}
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case 6:
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DoMove(Direction.South);
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break;
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{
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DoMove(Direction.South);
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break;
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}
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case 7:
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DoMove(Direction.Right);
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break;
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{
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DoMove(Direction.Right);
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break;
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}
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case 8:
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DoMove(Direction.East);
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break;
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{
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DoMove(Direction.East);
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break;
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}
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default:
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DoMove(m_Mobile.Direction);
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break;
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{
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DoMove(m_Mobile.Direction);
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break;
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}
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}
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}
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}
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@ -1857,100 +1928,24 @@ namespace Server.Mobiles
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public double TransformMoveDelay(double delay)
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{
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var isPassive = delay == m_Mobile.PassiveSpeed;
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var isControlled = m_Mobile.Controlled || m_Mobile.Summoned;
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double max = m_Mobile.IsMonster ? SpeedInfo.MaxMonsterDelay : SpeedInfo.MaxDelay;
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if (delay == 0.2)
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if (!m_Mobile.IsDeadPet && (m_Mobile.ReduceSpeedWithDamage || m_Mobile.IsSubdued))
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{
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delay = 0.3;
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}
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else if (delay == 0.25)
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{
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delay = 0.45;
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}
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else if (delay == 0.3)
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{
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delay = 0.6;
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}
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else if (delay == 0.4)
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{
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delay = 0.9;
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}
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else if (delay == 0.5)
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{
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delay = 1.05;
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}
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else if (delay == 0.6)
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{
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delay = 1.2;
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}
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else if (delay == 0.8)
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{
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delay = 1.5;
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}
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double offset = m_Mobile.StamMax <= 0 ? 1.0 : m_Mobile.Stam / (double)m_Mobile.StamMax;
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if (isPassive)
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{
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delay += 0.2;
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}
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if (!isControlled)
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{
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delay += 0.1;
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}
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else if (m_Mobile.Controlled)
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{
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if (m_Mobile.ControlOrder == OrderType.Follow && m_Mobile.ControlTarget == m_Mobile.ControlMaster)
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if (offset < 1.0)
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{
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delay *= 0.5;
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delay += (max - delay) * (1.0 - offset);
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}
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delay -= 0.075;
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}
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if (m_Mobile.ReduceSpeedWithDamage || m_Mobile.IsSubdued)
|
||||
{
|
||||
var offset = (double)m_Mobile.Hits / m_Mobile.HitsMax;
|
||||
|
||||
if (offset < 0.0)
|
||||
{
|
||||
offset = 0.0;
|
||||
}
|
||||
else if (offset > 1.0)
|
||||
{
|
||||
offset = 1.0;
|
||||
}
|
||||
|
||||
offset = 1.0 - offset;
|
||||
|
||||
delay += offset * 0.8;
|
||||
}
|
||||
|
||||
if (delay < 0.0)
|
||||
{
|
||||
delay = 0.0;
|
||||
}
|
||||
|
||||
if (double.IsNaN(delay))
|
||||
{
|
||||
using (var op = new StreamWriter("nan_transform.txt", true))
|
||||
{
|
||||
op.WriteLine(
|
||||
$"NaN in TransformMoveDelay: {Core.Now}, {GetType()}, {m_Mobile?.GetType()}, {m_Mobile.HitsMax}"
|
||||
);
|
||||
}
|
||||
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
return delay;
|
||||
return Math.Min(delay, max);
|
||||
}
|
||||
|
||||
public virtual bool CheckMove() => Core.TickCount - NextMove >= 0;
|
||||
|
||||
public virtual bool DoMove(Direction d) => DoMove(d, false);
|
||||
|
||||
public virtual bool DoMove(Direction d, bool badStateOk)
|
||||
public virtual bool DoMove(Direction d, bool badStateOk = false)
|
||||
{
|
||||
var res = DoMoveImpl(d);
|
||||
|
||||
|
|
@ -2712,7 +2707,7 @@ namespace Server.Mobiles
|
|||
public virtual void OnCurrentSpeedChanged()
|
||||
{
|
||||
m_Timer.Stop();
|
||||
m_Timer.Delay = TimeSpan.FromSeconds(Utility.RandomDouble());
|
||||
m_Timer.Delay = TimeSpan.FromMilliseconds(Utility.Random(128) * 8);
|
||||
m_Timer.Interval = TimeSpan.FromSeconds(Math.Max(0.0, m_Mobile.CurrentSpeed));
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
|
@ -2740,70 +2735,72 @@ namespace Server.Mobiles
|
|||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (!m_Mobile.Deleted && m_Mobile.Controlled && m_From.CheckAlive())
|
||||
if (m_Mobile.Deleted || !m_Mobile.Controlled || !m_From.CheckAlive())
|
||||
{
|
||||
if (m_Mobile.IsDeadPet && m_Order is OrderType.Guard or OrderType.Attack or OrderType.Transfer or OrderType.Drop)
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
var isOwner = m_From == m_Mobile.ControlMaster;
|
||||
var isFriend = !isOwner && m_Mobile.IsPetFriend(m_From);
|
||||
if (m_Mobile.IsDeadPet && m_Order is OrderType.Guard or OrderType.Attack or OrderType.Transfer or OrderType.Drop)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isOwner && !isFriend)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var isOwner = m_From == m_Mobile.ControlMaster;
|
||||
var isFriend = !isOwner && m_Mobile.IsPetFriend(m_From);
|
||||
|
||||
if (isFriend && m_Order != OrderType.Follow && m_Order != OrderType.Stay && m_Order != OrderType.Stop)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!isOwner && !isFriend)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (m_Order)
|
||||
{
|
||||
case OrderType.Follow:
|
||||
case OrderType.Attack:
|
||||
case OrderType.Transfer:
|
||||
case OrderType.Friend:
|
||||
case OrderType.Unfriend:
|
||||
if (isFriend && m_Order != OrderType.Follow && m_Order != OrderType.Stay && m_Order != OrderType.Stop)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (m_Order)
|
||||
{
|
||||
case OrderType.Follow:
|
||||
case OrderType.Attack:
|
||||
case OrderType.Transfer:
|
||||
case OrderType.Friend:
|
||||
case OrderType.Unfriend:
|
||||
{
|
||||
if (m_Order == OrderType.Transfer && m_From.HasTrade)
|
||||
{
|
||||
if (m_Order == OrderType.Transfer && m_From.HasTrade)
|
||||
{
|
||||
m_From.SendLocalizedMessage(1010507); // You cannot transfer a pet with a trade pending
|
||||
}
|
||||
else if (m_Order == OrderType.Friend && m_From.HasTrade)
|
||||
{
|
||||
m_From.SendLocalizedMessage(1070947); // You cannot friend a pet with a trade pending
|
||||
}
|
||||
else
|
||||
{
|
||||
m_AI.BeginPickTarget(m_From, m_Order);
|
||||
}
|
||||
|
||||
break;
|
||||
m_From.SendLocalizedMessage(1010507); // You cannot transfer a pet with a trade pending
|
||||
}
|
||||
case OrderType.Release:
|
||||
else if (m_Order == OrderType.Friend && m_From.HasTrade)
|
||||
{
|
||||
if (m_Mobile.Summoned)
|
||||
{
|
||||
goto default;
|
||||
}
|
||||
|
||||
m_From.SendGump(new ConfirmReleaseGump(m_From, m_Mobile));
|
||||
|
||||
break;
|
||||
m_From.SendLocalizedMessage(1070947); // You cannot friend a pet with a trade pending
|
||||
}
|
||||
default:
|
||||
else
|
||||
{
|
||||
if (m_Mobile.CheckControlChance(m_From))
|
||||
{
|
||||
m_Mobile.ControlOrder = m_Order;
|
||||
}
|
||||
|
||||
break;
|
||||
m_AI.BeginPickTarget(m_From, m_Order);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case OrderType.Release:
|
||||
{
|
||||
if (m_Mobile.Summoned)
|
||||
{
|
||||
goto default;
|
||||
}
|
||||
|
||||
m_From.SendGump(new ConfirmReleaseGump(m_From, m_Mobile));
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (m_Mobile.CheckControlChance(m_From))
|
||||
{
|
||||
m_Mobile.ControlOrder = m_Order;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2904,14 +2901,10 @@ namespace Server.Mobiles
|
|||
{
|
||||
var args = $"{to.Name}\t{from.Name}\t ";
|
||||
|
||||
from.SendLocalizedMessage(
|
||||
1043248,
|
||||
args
|
||||
); // The pet refuses to be transferred because it will not obey ~1_NAME~.~3_BLANK~
|
||||
to.SendLocalizedMessage(
|
||||
1043249,
|
||||
args
|
||||
); // The pet will not accept you as a master because it does not trust you.~3_BLANK~
|
||||
// The pet refuses to be transferred because it will not obey ~1_NAME~.~3_BLANK~
|
||||
from.SendLocalizedMessage(1043248, args);
|
||||
// The pet will not accept you as a master because it does not trust you.~3_BLANK~
|
||||
to.SendLocalizedMessage(1043249, args);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
@ -2919,14 +2912,10 @@ namespace Server.Mobiles
|
|||
{
|
||||
var args = $"{to.Name}\t{from.Name}\t ";
|
||||
|
||||
from.SendLocalizedMessage(
|
||||
1043250,
|
||||
args
|
||||
); // The pet refuses to be transferred because it will not obey you sufficiently.~3_BLANK~
|
||||
to.SendLocalizedMessage(
|
||||
1043251,
|
||||
args
|
||||
); // The pet will not accept you as a master because it does not trust ~2_NAME~.~3_BLANK~
|
||||
// The pet refuses to be transferred because it will not obey you sufficiently.~3_BLANK~
|
||||
from.SendLocalizedMessage(1043250, args);
|
||||
// The pet will not accept you as a master because it does not trust ~2_NAME~.~3_BLANK~
|
||||
to.SendLocalizedMessage(1043251, args);
|
||||
}
|
||||
else if (accepted && to.Followers + m_Creature.ControlSlots > to.FollowersMax)
|
||||
{
|
||||
|
|
@ -2986,10 +2975,8 @@ namespace Server.Mobiles
|
|||
var args = $"{from.Name}\t{m_Creature.Name}\t{to.Name}";
|
||||
|
||||
from.SendLocalizedMessage(1043253, args); // You have transferred your pet to ~3_GETTER~.
|
||||
to.SendLocalizedMessage(
|
||||
1043252,
|
||||
args
|
||||
); // ~1_NAME~ has transferred the allegiance of ~2_PET_NAME~ to you.
|
||||
// ~1_NAME~ has transferred the allegiance of ~2_PET_NAME~ to you.
|
||||
to.SendLocalizedMessage(1043252, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3004,7 +2991,7 @@ namespace Server.Mobiles
|
|||
|
||||
public AITimer(BaseAI owner)
|
||||
: base(
|
||||
TimeSpan.FromSeconds(Utility.RandomDouble()),
|
||||
TimeSpan.FromSeconds(Utility.Random(128) * 8),
|
||||
TimeSpan.FromSeconds(Math.Max(0.0, owner.m_Mobile.CurrentSpeed))
|
||||
)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,228 +1,50 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Factions;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server
|
||||
namespace Server;
|
||||
|
||||
public static class SpeedInfo
|
||||
{
|
||||
public class SpeedInfo
|
||||
public static double MinDelay { get; private set; }
|
||||
public static double MaxDelay { get; private set; }
|
||||
public static double MinMonsterDelay { get; private set; }
|
||||
public static double MaxMonsterDelay { get; private set; }
|
||||
|
||||
// Determines the maximum dex for delay by dex
|
||||
public static int MaxDex { get; private set; }
|
||||
public static int MaxMonsterDex { get; private set; }
|
||||
|
||||
public static void Configure()
|
||||
{
|
||||
// Should we use the new method of speeds?
|
||||
private static readonly bool Enabled = true;
|
||||
// Default speed determined by dex (0 -> 190) for non-monster NPCs including pets
|
||||
MinDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.npcMinDelay", 0.1);
|
||||
MaxDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.npcMaxDelay", 0.5);
|
||||
MaxDex = ServerConfiguration.GetOrUpdateSetting("movement.delay.maxDex", 190);
|
||||
|
||||
private static Dictionary<Type, SpeedInfo> m_Table;
|
||||
// Default speed determined by dex (0 -> 150) for monsters
|
||||
MinMonsterDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.monsterMinDelay", 0.4);
|
||||
MaxMonsterDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.monsterMaxDelay", 0.8);
|
||||
MaxMonsterDex = ServerConfiguration.GetOrUpdateSetting("movement.delay.monsterMaxDex", 150);
|
||||
}
|
||||
|
||||
private static readonly SpeedInfo[] m_Speeds =
|
||||
public static void GetSpeeds(BaseCreature bc, out double activeSpeed, out double passiveSpeed)
|
||||
{
|
||||
var isMonster = bc.IsMonster;
|
||||
var monsterDelay = isMonster || bc.InActivePVPCombat();
|
||||
var maxDex = isMonster ? MaxMonsterDex : MaxDex;
|
||||
|
||||
var dex = Math.Clamp(bc.Dex, 25, maxDex);
|
||||
|
||||
double min = monsterDelay ? MinMonsterDelay : MinDelay;
|
||||
double max = monsterDelay ? MaxMonsterDelay : MaxDelay;
|
||||
|
||||
if (bc.IsParagon)
|
||||
{
|
||||
/* Slow */
|
||||
new(
|
||||
0.3,
|
||||
0.6,
|
||||
new[]
|
||||
{
|
||||
typeof(AntLion), typeof(ArcticOgreLord), typeof(BogThing),
|
||||
typeof(Bogle), typeof(BoneKnight), typeof(EarthElemental),
|
||||
typeof(Ettin), typeof(FrostOoze), typeof(FrostTroll),
|
||||
typeof(GazerLarva), typeof(Ghoul), typeof(Golem),
|
||||
typeof(HeadlessOne), typeof(Jwilson), typeof(Mummy),
|
||||
typeof(Ogre), typeof(OgreLord), typeof(PlagueBeast),
|
||||
typeof(Quagmire), typeof(Rat), typeof(RottingCorpse),
|
||||
typeof(SewerRat), typeof(Skeleton), typeof(Slime),
|
||||
typeof(Zombie), typeof(Walrus), typeof(RestlessSoul),
|
||||
typeof(CrystalElemental), typeof(DarknightCreeper), typeof(MoundOfMaggots),
|
||||
typeof(Juggernaut), typeof(Yamandon), typeof(Serado)
|
||||
}
|
||||
),
|
||||
/* Fast */
|
||||
new(
|
||||
0.2,
|
||||
0.4,
|
||||
new[]
|
||||
{
|
||||
typeof(LordOaks), typeof(Silvani), typeof(AirElemental),
|
||||
typeof(AncientWyrm), typeof(Balron), typeof(BladeSpirits),
|
||||
typeof(DreadSpider), typeof(Efreet), typeof(EtherealWarrior),
|
||||
typeof(Lich), typeof(Nightmare), typeof(OphidianArchmage),
|
||||
typeof(OphidianMage), typeof(OphidianWarrior), typeof(OphidianMatriarch),
|
||||
typeof(OphidianKnight), typeof(PoisonElemental), typeof(Revenant),
|
||||
typeof(SandVortex), typeof(SavageRider), typeof(SavageShaman),
|
||||
typeof(SnowElemental), typeof(WhiteWyrm), typeof(Wisp),
|
||||
typeof(DemonKnight), typeof(GiantBlackWidow), typeof(SummonedAirElemental),
|
||||
typeof(LesserHiryu), typeof(Hiryu), typeof(LadyOfTheSnow),
|
||||
typeof(RaiJu), typeof(Ronin), typeof(RuneBeetle),
|
||||
typeof(Changeling), typeof(LadyJennifyr), typeof(LadyMarai), typeof(MasterJonath),
|
||||
typeof(MasterMikael), typeof(MasterTheophilus), typeof(RedDeath),
|
||||
typeof(SirPatrick), typeof(Miasma), typeof(Rend),
|
||||
typeof(Grobu), typeof(Gnaw), typeof(Guile),
|
||||
typeof(Irk), typeof(Spite), typeof(LadyLissith),
|
||||
typeof(LadySabrix), typeof(Malefic), typeof(Silk),
|
||||
typeof(Virulent)
|
||||
// TODO: Where to put Lurg, Putrefier, Swoop and Pyre? They seem slower.
|
||||
}
|
||||
),
|
||||
/* Very Fast */
|
||||
new(
|
||||
0.175,
|
||||
0.350,
|
||||
new[]
|
||||
{
|
||||
typeof(Barracoon), typeof(Mephitis), typeof(Neira),
|
||||
typeof(Rikktor), typeof(Semidar), typeof(EnergyVortex),
|
||||
typeof(EliteNinja), typeof(Pixie), typeof(SilverSerpent),
|
||||
typeof(VorpalBunny), typeof(FleshRenderer), typeof(KhaldunRevenant),
|
||||
typeof(FactionDragoon), typeof(FactionKnight), typeof(FactionPaladin),
|
||||
typeof(FactionHenchman), typeof(FactionMercenary), typeof(FactionNecromancer),
|
||||
typeof(FactionSorceress), typeof(FactionWizard), typeof(FactionBerserker),
|
||||
typeof(FactionPaladin), typeof(Leviathan), typeof(FireBeetle),
|
||||
typeof(FanDancer), typeof(FactionDeathKnight)
|
||||
}
|
||||
),
|
||||
/* Medium */
|
||||
new(
|
||||
0.25,
|
||||
0.5,
|
||||
new[]
|
||||
{
|
||||
typeof(AcidElemental), typeof(AgapiteElemental), typeof(Alligator),
|
||||
typeof(AncientLich), typeof(Betrayer), typeof(Bird),
|
||||
typeof(BlackBear), typeof(BlackSolenInfiltratorQueen), typeof(BlackSolenInfiltratorWarrior),
|
||||
typeof(BlackSolenQueen), typeof(BlackSolenWarrior), typeof(BlackSolenWorker),
|
||||
typeof(BloodElemental), typeof(Boar), typeof(Bogling),
|
||||
typeof(BoneMagi), typeof(Brigand), typeof(BronzeElemental),
|
||||
typeof(BrownBear), typeof(Bull), typeof(BullFrog),
|
||||
typeof(Cat), typeof(Centaur), typeof(ChaosDaemon),
|
||||
typeof(Chicken), typeof(GolemController), typeof(CopperElemental),
|
||||
typeof(CopperElemental), typeof(Cougar), typeof(Cow),
|
||||
typeof(Cyclops), typeof(Daemon), typeof(DeepSeaSerpent),
|
||||
typeof(DesertOstard), typeof(DireWolf), typeof(Dog),
|
||||
typeof(Dolphin), typeof(Dragon), typeof(Drake),
|
||||
typeof(DullCopperElemental), typeof(Eagle), typeof(ElderGazer),
|
||||
typeof(EvilMage), typeof(EvilMageLord), typeof(Executioner),
|
||||
typeof(Savage), typeof(FireElemental), typeof(FireGargoyle),
|
||||
typeof(FireSteed), typeof(ForestOstard), typeof(FrenziedOstard),
|
||||
typeof(FrostSpider), typeof(Gargoyle), typeof(Gazer),
|
||||
typeof(IceSerpent), typeof(GiantRat), typeof(GiantSerpent),
|
||||
typeof(GiantSpider), typeof(GiantToad), typeof(Goat),
|
||||
typeof(GoldenElemental), typeof(Gorilla), typeof(GreatHart),
|
||||
typeof(GreyWolf), typeof(GrizzlyBear), typeof(Guardian),
|
||||
typeof(Harpy), typeof(Harrower), typeof(HellHound),
|
||||
typeof(Hind), typeof(HordeMinion), typeof(Horse),
|
||||
typeof(Horse), typeof(IceElemental), typeof(IceFiend),
|
||||
typeof(IceSnake), typeof(Imp), typeof(JackRabbit),
|
||||
typeof(Kirin), typeof(Kraken), typeof(PredatorHellCat),
|
||||
typeof(LavaLizard), typeof(LavaSerpent), typeof(LavaSnake),
|
||||
typeof(Lizardman), typeof(Llama), typeof(Mongbat),
|
||||
typeof(StrongMongbat), typeof(MountainGoat), typeof(Orc),
|
||||
typeof(OrcBomber), typeof(OrcBrute), typeof(OrcCaptain),
|
||||
typeof(OrcishLord), typeof(OrcishMage), typeof(PackHorse),
|
||||
typeof(PackLlama), typeof(Panther), typeof(Pig),
|
||||
typeof(PlagueSpawn), typeof(PolarBear), typeof(Rabbit),
|
||||
typeof(Ratman), typeof(RatmanArcher), typeof(RatmanMage),
|
||||
typeof(RedSolenInfiltratorQueen), typeof(RedSolenInfiltratorWarrior), typeof(RedSolenQueen),
|
||||
typeof(RedSolenWarrior), typeof(RedSolenWorker), typeof(RidableLlama),
|
||||
typeof(Ridgeback), typeof(Scorpion), typeof(SeaSerpent),
|
||||
typeof(SerpentineDragon), typeof(Shade), typeof(ShadowIronElemental),
|
||||
typeof(ShadowWisp), typeof(ShadowWyrm), typeof(Sheep),
|
||||
typeof(SilverSteed), typeof(SkeletalDragon), typeof(SkeletalMage),
|
||||
typeof(SkeletalMount), typeof(HellCat), typeof(Snake),
|
||||
typeof(SnowLeopard), typeof(SpectralArmour), typeof(Spectre),
|
||||
typeof(StoneGargoyle), typeof(StoneHarpy), typeof(SwampDragon),
|
||||
typeof(ScaledSwampDragon), typeof(SwampTentacle), typeof(TerathanAvenger),
|
||||
typeof(TerathanDrone), typeof(TerathanMatriarch), typeof(TerathanWarrior),
|
||||
typeof(TimberWolf), typeof(Titan), typeof(Troll),
|
||||
typeof(Unicorn), typeof(ValoriteElemental), typeof(VeriteElemental),
|
||||
typeof(CoMWarHorse), typeof(MinaxWarHorse), typeof(SLWarHorse),
|
||||
typeof(TBWarHorse), typeof(WaterElemental), typeof(WhippingVine),
|
||||
typeof(WhiteWolf), typeof(Wraith), typeof(Wyvern),
|
||||
typeof(KhaldunZealot), typeof(KhaldunSummoner), typeof(SavageRidgeback),
|
||||
typeof(LichLord), typeof(SkeletalKnight), typeof(SummonedDaemon),
|
||||
typeof(SummonedEarthElemental), typeof(SummonedWaterElemental), typeof(SummonedFireElemental),
|
||||
typeof(MeerWarrior), typeof(MeerEternal), typeof(MeerMage),
|
||||
typeof(MeerCaptain), typeof(JukaLord), typeof(JukaMage),
|
||||
typeof(JukaWarrior), typeof(AbysmalHorror), typeof(BoneDemon),
|
||||
typeof(Devourer), typeof(FleshGolem), typeof(Gibberling),
|
||||
typeof(GoreFiend), typeof(Impaler), typeof(PatchworkSkeleton),
|
||||
typeof(Ravager), typeof(ShadowKnight), typeof(SkitteringHopper),
|
||||
typeof(Treefellow), typeof(VampireBat), typeof(WailingBanshee),
|
||||
typeof(WandererOfTheVoid), typeof(Cursed), typeof(GrimmochDrummel),
|
||||
typeof(LysanderGathenwale), typeof(MorgBergen), typeof(ShadowFiend),
|
||||
typeof(SpectralArmour), typeof(TavaraSewel), typeof(ArcaneDaemon),
|
||||
typeof(Doppleganger), typeof(EnslavedGargoyle), typeof(ExodusMinion),
|
||||
typeof(ExodusOverseer), typeof(GargoyleDestroyer), typeof(GargoyleEnforcer),
|
||||
typeof(Moloch), typeof(BakeKitsune), typeof(DeathwatchBeetleHatchling),
|
||||
typeof(Kappa), typeof(KazeKemono), typeof(DeathwatchBeetle),
|
||||
typeof(TsukiWolf), typeof(YomotsuElder), typeof(YomotsuPriest),
|
||||
typeof(YomotsuWarrior), typeof(RevenantLion), typeof(Oni),
|
||||
typeof(Gaman), typeof(Crane), typeof(Beetle)
|
||||
}
|
||||
)
|
||||
};
|
||||
|
||||
public SpeedInfo(double activeSpeed, double passiveSpeed, Type[] types)
|
||||
{
|
||||
ActiveSpeed = activeSpeed;
|
||||
PassiveSpeed = passiveSpeed;
|
||||
Types = types;
|
||||
min /= 2;
|
||||
max = min + 0.5;
|
||||
}
|
||||
|
||||
public double ActiveSpeed { get; set; }
|
||||
|
||||
public double PassiveSpeed { get; set; }
|
||||
|
||||
public Type[] Types { get; set; }
|
||||
|
||||
public static bool Contains(object obj)
|
||||
{
|
||||
if (!Enabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Table == null)
|
||||
{
|
||||
LoadTable();
|
||||
}
|
||||
|
||||
return m_Table!.ContainsKey(obj.GetType());
|
||||
}
|
||||
|
||||
public static bool GetSpeeds(object obj, ref double activeSpeed, ref double passiveSpeed)
|
||||
{
|
||||
if (!Enabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Table == null)
|
||||
{
|
||||
LoadTable();
|
||||
}
|
||||
|
||||
if (!m_Table!.TryGetValue(obj.GetType(), out var sp))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
activeSpeed = sp.ActiveSpeed;
|
||||
passiveSpeed = sp.PassiveSpeed;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void LoadTable()
|
||||
{
|
||||
m_Table = new Dictionary<Type, SpeedInfo>();
|
||||
|
||||
for (var i = 0; i < m_Speeds.Length; ++i)
|
||||
{
|
||||
var info = m_Speeds[i];
|
||||
var types = info.Types;
|
||||
|
||||
for (var j = 0; j < types.Length; ++j)
|
||||
{
|
||||
m_Table[types[j]] = info;
|
||||
}
|
||||
}
|
||||
}
|
||||
activeSpeed = Math.Max(max - (max - min) * ((double)dex / maxDex), min);
|
||||
passiveSpeed = activeSpeed * 2;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class BlackBear : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BlackBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public BlackBear() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 211;
|
||||
BaseSoundID = 0xA3;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class BrownBear : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 167;
|
||||
BaseSoundID = 0xA3;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class GrizzlyBear : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public GrizzlyBear() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 212;
|
||||
BaseSoundID = 0xA3;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class PolarBear : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public PolarBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public PolarBear() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 213;
|
||||
BaseSoundID = 0xA3;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Chicken : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Chicken() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Chicken() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0xD0;
|
||||
BaseSoundID = 0x6E;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Crane : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Crane() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Crane() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 254;
|
||||
BaseSoundID = 0x4D7;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Eagle : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Eagle() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Eagle() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 5;
|
||||
BaseSoundID = 0x2EE;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Phoenix : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Phoenix() : base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Phoenix() : base(AIType.AI_Mage, FightMode.Aggressor)
|
||||
{
|
||||
Body = 5;
|
||||
Hue = 0x674;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class DireWolf : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public DireWolf() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public DireWolf() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 23;
|
||||
BaseSoundID = 0xE5;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class GreyWolf : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GreyWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public GreyWolf() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = Utility.RandomList(25, 27);
|
||||
BaseSoundID = 0xE5;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class TimberWolf : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public TimberWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public TimberWolf() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 225;
|
||||
BaseSoundID = 0xE5;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class WhiteWolf : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public WhiteWolf() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = Utility.RandomList(34, 37);
|
||||
BaseSoundID = 0xE5;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Bull : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Bull() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Bull() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = Utility.RandomList(0xE8, 0xE9);
|
||||
BaseSoundID = 0x64;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Cow : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Cow() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Cow() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = Utility.RandomList(0xD8, 0xE7);
|
||||
BaseSoundID = 0x78;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Cougar : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Cougar() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Cougar() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 63;
|
||||
BaseSoundID = 0x73;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class HellCat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public HellCat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public HellCat() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 0xC9;
|
||||
Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Panther : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Panther() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Panther() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0xD6;
|
||||
Hue = 0x901;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class PredatorHellCat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public PredatorHellCat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public PredatorHellCat() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 127;
|
||||
BaseSoundID = 0xBA;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class SnowLeopard : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SnowLeopard() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public SnowLeopard() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = Utility.RandomList(64, 65);
|
||||
BaseSoundID = 0x73;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Boar : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Boar() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Boar() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0x122;
|
||||
BaseSoundID = 0xC4;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class BullFrog : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BullFrog() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public BullFrog() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 81;
|
||||
Hue = Utility.RandomList(0x5AC, 0x5A3, 0x59A, 0x591, 0x588, 0x57F);
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
[Constructible]
|
||||
public Dolphin()
|
||||
: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
: base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0x97;
|
||||
BaseSoundID = 0x8A;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Gaman : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Gaman() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Gaman() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 248;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class GiantToad : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GiantToad() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public GiantToad() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 80;
|
||||
BaseSoundID = 0x26B;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Goat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Goat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Goat() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0xD1;
|
||||
BaseSoundID = 0x99;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Gorilla : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Gorilla() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Gorilla() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0x1D;
|
||||
BaseSoundID = 0x9E;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class GreatHart : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GreatHart() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public GreatHart() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0xEA;
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Hind : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Hind() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Hind() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0xED;
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Llama : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Llama() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Llama() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0xDC;
|
||||
BaseSoundID = 0x3F3;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class MountainGoat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public MountainGoat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public MountainGoat() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 88;
|
||||
BaseSoundID = 0x99;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
public class PackHorse : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public PackHorse() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public PackHorse() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 291;
|
||||
BaseSoundID = 0xA8;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
public class PackLlama : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public PackLlama() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public PackLlama() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 292;
|
||||
BaseSoundID = 0x3F3;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Pig : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Pig() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Pig() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0xCB;
|
||||
BaseSoundID = 0xC4;
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private DateTime m_NextWoolTime;
|
||||
|
||||
[Constructible]
|
||||
public Sheep() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Sheep() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0xCF;
|
||||
BaseSoundID = 0xD6;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Walrus : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Walrus() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Walrus() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0xDD;
|
||||
BaseSoundID = 0xE0;
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
|
||||
public BaseMount(
|
||||
string name, int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception,
|
||||
int rangeFight, double activeSpeed, double passiveSpeed
|
||||
int rangeFight, double activeSpeed = -1, double passiveSpeed = -1
|
||||
) : base(
|
||||
aiType,
|
||||
fightMode,
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
|
||||
[Constructible]
|
||||
public Hiryu()
|
||||
: base("a hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
: base("a hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1)
|
||||
{
|
||||
Hue = GetHue();
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
public class Kirin : BaseMount
|
||||
{
|
||||
[Constructible]
|
||||
public Kirin(string name = "a ki-rin") : base(name, 132, 0x3EAD, AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
|
||||
public Kirin(string name = "a ki-rin") : base(name, 132, 0x3EAD, AIType.AI_Mage, FightMode.Evil, 10, 1)
|
||||
{
|
||||
BaseSoundID = 0x3C5;
|
||||
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
|
||||
[Constructible]
|
||||
public LesserHiryu()
|
||||
: base("a lesser hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
: base("a lesser hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1)
|
||||
{
|
||||
Hue = GetHue();
|
||||
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
public class Unicorn : BaseMount
|
||||
{
|
||||
[Constructible]
|
||||
public Unicorn(string name = "a unicorn") : base(name, 0x7A, 0x3EB4, AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4)
|
||||
public Unicorn(string name = "a unicorn") : base(name, 0x7A, 0x3EB4, AIType.AI_Mage, FightMode.Evil, 10, 1)
|
||||
{
|
||||
BaseSoundID = 0x4BC;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public BaseWarHorse(
|
||||
int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight,
|
||||
double activeSpeed, double passiveSpeed
|
||||
double activeSpeed = -1, double passiveSpeed = -1
|
||||
) : base(
|
||||
"a war horse",
|
||||
bodyID,
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class CoMWarHorse : BaseWarHorse
|
||||
{
|
||||
[Constructible]
|
||||
public CoMWarHorse() : base(0x77, 0x3EB1, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public CoMWarHorse() : base(0x77, 0x3EB1, AIType.AI_Melee, FightMode.Aggressor, 10, 1)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class MinaxWarHorse : BaseWarHorse
|
||||
{
|
||||
[Constructible]
|
||||
public MinaxWarHorse() : base(0x78, 0x3EAF, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public MinaxWarHorse() : base(0x78, 0x3EAF, AIType.AI_Melee, FightMode.Aggressor, 10, 1)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class SLWarHorse : BaseWarHorse
|
||||
{
|
||||
[Constructible]
|
||||
public SLWarHorse() : base(0x79, 0x3EB0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public SLWarHorse() : base(0x79, 0x3EB0, AIType.AI_Melee, FightMode.Aggressor, 10, 1)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class TBWarHorse : BaseWarHorse
|
||||
{
|
||||
[Constructible]
|
||||
public TBWarHorse() : base(0x76, 0x3EB2, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public TBWarHorse() : base(0x76, 0x3EB2, AIType.AI_Melee, FightMode.Aggressor, 10, 1)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Alligator : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Alligator() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public Alligator() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 0xCA;
|
||||
BaseSoundID = 660;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class GiantSerpent : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GiantSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public GiantSerpent() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 0x15;
|
||||
Hue = Utility.RandomSnakeHue();
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class IceSerpent : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public IceSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public IceSerpent() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 89;
|
||||
BaseSoundID = 219;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class IceSnake : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public IceSnake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public IceSnake() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 52;
|
||||
Hue = 0x480;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class LavaLizard : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public LavaLizard() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public LavaLizard() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 0xCE;
|
||||
Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class LavaSerpent : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public LavaSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public LavaSerpent() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 90;
|
||||
BaseSoundID = 219;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class LavaSnake : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public LavaSnake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public LavaSnake() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 52;
|
||||
Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674);
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
public class SilverSerpent : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SilverSerpent() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public SilverSerpent() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 92;
|
||||
BaseSoundID = 219;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Snake : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Snake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public Snake() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 52;
|
||||
Hue = Utility.RandomSnakeHue();
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class GiantRat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GiantRat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public GiantRat() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 0xD7;
|
||||
BaseSoundID = 0x188;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class JackRabbit : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public JackRabbit() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public JackRabbit() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0xCD;
|
||||
Hue = 0x1BB;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Rabbit : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Rabbit() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Rabbit() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 205;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class SewerRat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SewerRat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public SewerRat() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 238;
|
||||
BaseSoundID = 0xCC;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Jwilson : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Jwilson() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public Jwilson() : base(AIType.AI_Melee)
|
||||
{
|
||||
Hue = Utility.RandomList(0x89C, 0x8A2, 0x8A8, 0x8AE);
|
||||
Body = 0x33;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Parrot : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 831;
|
||||
VirtualArmor = Utility.Random(0, 6);
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Bird : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Bird() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Bird() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
if (Utility.RandomBool())
|
||||
{
|
||||
|
|
@ -82,7 +82,7 @@ namespace Server.Mobiles
|
|||
public class TropicalBird : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public TropicalBird() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public TropicalBird() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Hue = Utility.RandomBirdHue();
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ namespace Server.Mobiles
|
|||
public class Cat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Cat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Cat() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0xC9;
|
||||
Hue = Utility.RandomAnimalHue();
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Dog : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Dog() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Dog() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 0xD9;
|
||||
Hue = Utility.RandomAnimalHue();
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Rat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Rat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public Rat() : base(AIType.AI_Animal, FightMode.Aggressor)
|
||||
{
|
||||
Body = 238;
|
||||
BaseSoundID = 0xCC;
|
||||
|
|
|
|||
|
|
@ -152,7 +152,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
public class BaseCreature : Mobile, IHonorTarget, IQuestGiver
|
||||
public abstract class BaseCreature : Mobile, IHonorTarget, IQuestGiver
|
||||
{
|
||||
public enum Allegiance
|
||||
{
|
||||
|
|
@ -197,16 +197,6 @@ namespace Server.Mobiles
|
|||
typeof(SkeletalMage), typeof(BoneMagi), typeof(PatchworkSkeleton)
|
||||
};
|
||||
|
||||
private static readonly double[] m_StandardActiveSpeeds =
|
||||
{
|
||||
0.175, 0.1, 0.15, 0.2, 0.25, 0.3, 0.4, 0.5, 0.6, 0.8
|
||||
};
|
||||
|
||||
private static readonly double[] m_StandardPassiveSpeeds =
|
||||
{
|
||||
0.350, 0.2, 0.4, 0.5, 0.6, 0.8, 1.0, 1.2, 1.6, 2.0
|
||||
};
|
||||
|
||||
private static Mobile m_NoDupeGuards;
|
||||
|
||||
private static readonly bool EnableRummaging = true;
|
||||
|
|
@ -332,11 +322,11 @@ namespace Server.Mobiles
|
|||
|
||||
public BaseCreature(
|
||||
AIType ai,
|
||||
FightMode mode,
|
||||
int iRangePerception,
|
||||
int iRangeFight,
|
||||
double dActiveSpeed,
|
||||
double dPassiveSpeed
|
||||
FightMode mode = FightMode.Closest,
|
||||
int iRangePerception = 10,
|
||||
int iRangeFight = 1,
|
||||
double activeSpeed = -1,
|
||||
double passiveSpeed = -1
|
||||
)
|
||||
{
|
||||
if (iRangePerception == OldRangePerception)
|
||||
|
|
@ -356,11 +346,16 @@ namespace Server.Mobiles
|
|||
|
||||
m_Team = 0;
|
||||
|
||||
SpeedInfo.GetSpeeds(this, ref dActiveSpeed, ref dPassiveSpeed);
|
||||
|
||||
ActiveSpeed = dActiveSpeed;
|
||||
PassiveSpeed = dPassiveSpeed;
|
||||
m_CurrentSpeed = dPassiveSpeed;
|
||||
if (passiveSpeed < 0 || activeSpeed < 0)
|
||||
{
|
||||
ResetSpeeds();
|
||||
}
|
||||
else
|
||||
{
|
||||
ActiveSpeed = activeSpeed;
|
||||
PassiveSpeed = passiveSpeed;
|
||||
CurrentSpeed = passiveSpeed;
|
||||
}
|
||||
|
||||
Debug = false;
|
||||
|
||||
|
|
@ -2005,42 +2000,6 @@ namespace Server.Mobiles
|
|||
Loyalty *= 10;
|
||||
}
|
||||
|
||||
var activeSpeed = ActiveSpeed;
|
||||
var passiveSpeed = PassiveSpeed;
|
||||
|
||||
SpeedInfo.GetSpeeds(this, ref activeSpeed, ref passiveSpeed);
|
||||
|
||||
var isStandardActive = false;
|
||||
for (var i = 0; !isStandardActive && i < m_StandardActiveSpeeds.Length; ++i)
|
||||
{
|
||||
isStandardActive = ActiveSpeed == m_StandardActiveSpeeds[i];
|
||||
}
|
||||
|
||||
var isStandardPassive = false;
|
||||
for (var i = 0; !isStandardPassive && i < m_StandardPassiveSpeeds.Length; ++i)
|
||||
{
|
||||
isStandardPassive = PassiveSpeed == m_StandardPassiveSpeeds[i];
|
||||
}
|
||||
|
||||
if (isStandardActive && m_CurrentSpeed == ActiveSpeed)
|
||||
{
|
||||
m_CurrentSpeed = activeSpeed;
|
||||
}
|
||||
else if (isStandardPassive && m_CurrentSpeed == PassiveSpeed)
|
||||
{
|
||||
m_CurrentSpeed = passiveSpeed;
|
||||
}
|
||||
|
||||
if (isStandardActive && !m_Paragon)
|
||||
{
|
||||
ActiveSpeed = activeSpeed;
|
||||
}
|
||||
|
||||
if (isStandardPassive && !m_Paragon)
|
||||
{
|
||||
PassiveSpeed = passiveSpeed;
|
||||
}
|
||||
|
||||
if (version >= 14)
|
||||
{
|
||||
RemoveIfUntamed = reader.ReadBool();
|
||||
|
|
@ -3041,6 +3000,12 @@ namespace Server.Mobiles
|
|||
return null;
|
||||
}
|
||||
|
||||
public virtual bool IsMonster =>
|
||||
!Controlled || GetMaster() is not BaseCreature { Controlled: true };
|
||||
|
||||
public bool InActivePVPCombat() =>
|
||||
Combatant is PlayerMobile && ControlOrder != OrderType.Follow;
|
||||
|
||||
public static List<DamageStore> GetLootingRights(List<DamageEntry> damageEntries, int hitsMax)
|
||||
{
|
||||
var rights = new List<DamageStore>();
|
||||
|
|
@ -4875,6 +4840,16 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
// Reset speeds based on dex. Mainly used during construction and pet commands
|
||||
public void ResetSpeeds(bool currentUseActive = false)
|
||||
{
|
||||
SpeedInfo.GetSpeeds(this, out var activeSpeed, out var passiveSpeed);
|
||||
|
||||
ActiveSpeed = activeSpeed;
|
||||
PassiveSpeed = passiveSpeed;
|
||||
CurrentSpeed = currentUseActive ? activeSpeed : passiveSpeed;
|
||||
}
|
||||
|
||||
public virtual void DropBackpack()
|
||||
{
|
||||
if (Backpack?.Items.Count > 0)
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private bool m_LastHidden;
|
||||
|
||||
public BaseFamiliar()
|
||||
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, .1, .1)
|
||||
: base(AIType.AI_Melee)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class AbysmalHorror : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public AbysmalHorror() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public AbysmalHorror() : base(AIType.AI_Mage)
|
||||
{
|
||||
Body = 312;
|
||||
BaseSoundID = 0x451;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class BoneDemon : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BoneDemon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public BoneDemon() : base(AIType.AI_Mage)
|
||||
{
|
||||
Body = 308;
|
||||
BaseSoundID = 0x48D;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class CrystalElemental : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public CrystalElemental() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public CrystalElemental() : base(AIType.AI_Mage)
|
||||
{
|
||||
Body = 300;
|
||||
BaseSoundID = 278;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class DarknightCreeper : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public DarknightCreeper() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public DarknightCreeper() : base(AIType.AI_Mage)
|
||||
{
|
||||
Name = NameList.RandomName("darknight creeper");
|
||||
Body = 313;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
private static bool m_InHere;
|
||||
|
||||
[Constructible]
|
||||
public DemonKnight() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public DemonKnight() : base(AIType.AI_Mage)
|
||||
{
|
||||
Name = NameList.RandomName("demon knight");
|
||||
Title = "the Dark Father";
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class Devourer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Devourer() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public Devourer() : base(AIType.AI_Mage)
|
||||
{
|
||||
Body = 303;
|
||||
BaseSoundID = 357;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class FleshGolem : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public FleshGolem() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public FleshGolem() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 304;
|
||||
BaseSoundID = 684;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class FleshRenderer : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public FleshRenderer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public FleshRenderer() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 315;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Gibberling : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Gibberling() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public Gibberling() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 307;
|
||||
BaseSoundID = 422;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class GoreFiend : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public GoreFiend() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public GoreFiend() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 305;
|
||||
BaseSoundID = 224;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Impaler : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Impaler() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public Impaler() : base(AIType.AI_Melee)
|
||||
{
|
||||
Name = NameList.RandomName("impaler");
|
||||
Body = 306;
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class MoundOfMaggots : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public MoundOfMaggots() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public MoundOfMaggots() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 319;
|
||||
BaseSoundID = 898;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class PatchworkSkeleton : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public PatchworkSkeleton() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public PatchworkSkeleton() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 309;
|
||||
BaseSoundID = 0x48D;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Ravager : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Ravager() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public Ravager() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 314;
|
||||
BaseSoundID = 357;
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
private TimerExecutionToken _soundTimerToken;
|
||||
|
||||
[Constructible]
|
||||
public ShadowKnight() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public ShadowKnight() : base(AIType.AI_Mage)
|
||||
{
|
||||
Name = NameList.RandomName("shadow knight");
|
||||
Title = "the Shadow Knight";
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class SkitteringHopper : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public SkitteringHopper() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
public SkitteringHopper() : base(AIType.AI_Melee, FightMode.Aggressor)
|
||||
{
|
||||
Body = 302;
|
||||
BaseSoundID = 959;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class Treefellow : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Treefellow() : base(AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4)
|
||||
public Treefellow() : base(AIType.AI_Melee, FightMode.Evil)
|
||||
{
|
||||
Body = 301;
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ namespace Server.Mobiles
|
|||
public class VampireBat : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public VampireBat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public VampireBat() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 317;
|
||||
BaseSoundID = 0x270;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class WailingBanshee : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public WailingBanshee() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public WailingBanshee() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 310;
|
||||
BaseSoundID = 0x482;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class WandererOfTheVoid : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public WandererOfTheVoid() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public WandererOfTheVoid() : base(AIType.AI_Mage)
|
||||
{
|
||||
Body = 316;
|
||||
BaseSoundID = 377;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class AntLion : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public AntLion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public AntLion() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 787;
|
||||
BaseSoundID = 1006;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class BlackSolenInfiltratorQueen : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BlackSolenInfiltratorQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public BlackSolenInfiltratorQueen() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 807;
|
||||
BaseSoundID = 959;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class BlackSolenInfiltratorWarrior : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BlackSolenInfiltratorWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public BlackSolenInfiltratorWarrior() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 806;
|
||||
BaseSoundID = 959;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class BlackSolenQueen : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BlackSolenQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public BlackSolenQueen() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 807;
|
||||
BaseSoundID = 959;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class BlackSolenWarrior : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BlackSolenWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public BlackSolenWarrior() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 806;
|
||||
BaseSoundID = 959;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class BlackSolenWorker : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public BlackSolenWorker() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public BlackSolenWorker() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 805;
|
||||
BaseSoundID = 959;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class RedSolenInfiltratorQueen : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public RedSolenInfiltratorQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public RedSolenInfiltratorQueen() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 783;
|
||||
BaseSoundID = 959;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class RedSolenInfiltratorWarrior : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public RedSolenInfiltratorWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public RedSolenInfiltratorWarrior() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 782;
|
||||
BaseSoundID = 959;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class RedSolenQueen : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public RedSolenQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public RedSolenQueen() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 783;
|
||||
BaseSoundID = 959;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
public class RedSolenWarrior : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public RedSolenWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public RedSolenWarrior() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 782;
|
||||
BaseSoundID = 959;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class RedSolenWorker : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public RedSolenWorker() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public RedSolenWorker() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 781;
|
||||
BaseSoundID = 959;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
public class DreadSpider : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public DreadSpider() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
public DreadSpider() : base(AIType.AI_Mage)
|
||||
{
|
||||
Body = 11;
|
||||
BaseSoundID = 1170;
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue