Commit graph

198 commits

Author SHA1 Message Date
Kamron Batman
56c40fffbd
fix: Fixes RemoveFollowers called twice (#1437) 2023-07-29 15:44:23 -07:00
Kamron Batman
b8df42721f
fix: Fixes inaccessible items. (#1435)
### Summary
- [X] Fighters and Paladins did not have the correct strength to equip certain items in AOS+
- [X] Removed Chaos/Order shields from Fighters
- [X] Moved all item equips so they are done after stats are assigned.
2023-07-28 19:29:06 -07:00
Kamron Batman
6547239fa6
fix: Fixes NPE in champ titles (#1434) 2023-07-28 00:39:10 -07:00
Kamron Batman
51ecee6caa
fix: Overhauls champion titles & codegen champion system (#1430)
## MAJOR CHANGE

Added a champion title system to facilitate the existing champion titles. This should make it easier to extend or create other related game content. Champion titles will be saved in a folder called _ChampionTitles_.

### Motivation

The motivation to refactor was two-folder, but mostly related to performance in two ways.
First, every player had a ChampionTitleInfo object with an array of ChamptionTitleInfo. We want to eliminate the need for this information unless a player actually uses it. This should save a considerable amount of memory.

Second, to facilitate the atrophy mechanic, the champion titles would run atrophy post-world save, adding to the time that the server is frozen. Eliminating this post-world save side effect unlocks our ability to further optimize the world save process since there are no direct side effects.


### Bugs fixed

- [X] Fixed titles getting cut off on the paperdoll
- [X] Fixed champion title not displaying overhead (OPL)

### Screenshots
<img width="216" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/8916f895-8d68-4fb0-892e-108a0c43be90">
2023-07-27 21:44:06 -07:00
Kamron Batman
4dddc8d3f1
fix: Fixes NPE in BaseRanged.OnMiss (#1433) 2023-07-27 09:17:52 -07:00
Kamron Batman
8eb480bdf5
fix: Fixes out of range crash with murder context (#1429) 2023-07-22 09:12:04 -07:00
Kamron Batman
f77dd91811
fix: Overhauls virtue system (#1376)
## MAJOR CHANGE (API BREAKING)

Moved the virtues to it's own system _VirtueSystem_. This should make it easier to extend or remove the virtue system. Virtues will be saved to a new folder called _Virtues_.

### Motivation

The motivation was also two-fold, performance/stability, and to fix bugs.

First, virtues is the second system (first is murders), that has a pre-world-save check on _every mobile in the game_ to atrophy virtue stats. This is taxing since it freexes the world and makes world saves take longer. Every mobile had Gain/Loss dates for each virtue, whether they needed them or not. Most players don't even use the virtue system, so this will increase performance considerably.

Second, when I tried to optimize/refactor the code, I found several bugs that needed to be fixed.

### Major API Changes

- [X] The properties on players related to virtues are gone. Use `pm.GetVirtues()?.<PropertyName>` instead.
- [X] Virtues were removed from non-player Mobiles.
- [X] `pm.JusticeProtectors` was removed. Use `JusticeVirtue.GetProtector()` or `JusticeVirtue.GetProtected()` instead.

### Screenshots

<img width="221" alt="Props-1" src="https://github.com/modernuo/ModernUO/assets/3953314/5c09cb83-b8d5-44a2-b899-a7ed7cd736ac">
<img width="220" alt="props-2" src="https://github.com/modernuo/ModernUO/assets/3953314/aeade4d3-8df0-47bd-955a-a864d0946cf7">
2023-07-19 21:43:47 -07:00
Kamron Batman
063d878276
fix: Cleans up murder system (#1428) 2023-07-16 00:04:30 -07:00
Kamron Batman
95779a27fb
fix: Removes unused RecentlyReported from PlayerMobile (#1427) 2023-07-15 23:15:00 -07:00
Kamron Batman
26f784f45d
fix: Overhauls murder system (#1419)
## MAJOR CHANGE (API BREAKING)

Added a player murder system to facilitate reporting murders. This should make it easier to extend to create a bounty system or  other related game content. Player murders will be saved in a folder called _PlayerMurders_.

### Motivation

The motivation was two-fold, performance, and bug fixes.

First, murders are one of two systems that do a pre-world-save check on _every mobile in the game_ to decay kills and set their expiring murders. This is taxing since it freezes the world and makes world saves take longer. Every mobile has ShortTermMurders even though it is a player concept. And next, 90%+ of players are not murderers but had an ever increasing MurderElapse time that was being tracked against GameTime. These properties were also serialized unnecessarily for all mobs.

Second, when I tried to optimize/refactor the code, it was obvious that the system has bugs.

### Major API Changes
- [X] Created a player murder system and moved `ShortTermMurders`, `ShortTermElapse`, and `LongTermElapse` to the system.
- [X] Added convenience property `PlayerMobile.ShortTermMurders`.
- [X] Added convenience properties `PlayerMobile.ShortTermMurderExpiration` and `PlayerMobile.LongTermMurderExpiration`
- [X] Moved ReportMurdererGump.cs
- [X] Adds an `EventSink.PlayerDeleted` event.

### Notes
The system currently does not support NPCs. To support expiring murders on NPCs I highly recommend a different architecture for large servers (500k+ mobs including players). Specifically switching from looping through all MurderContext to a time-order link list.
2023-07-15 22:42:49 -07:00
Kamron Batman
3b97e8d39c
fix: Fixes stabled, abilities targeting self, and unsummon memory leak (#1418)
## **MAJOR CHANGE**
* `Stabled` has been moved to `PlayerMobile`.
* New methods added, `PlayerMobile.AddStabled` and `PlayerMobile.RemoveStabled`.
* Added `PlayerMobile.AddFollower` and `PlayerMobile.RemoveFollower`.
* `Stabled`, `AutoStabled`, and `AllFollowers` are now `HashSet` and **_CAN BE NULL_**.

### Summary
* Fixes monster abilities causing harm to the monster through reflect
* Adds `CanTriggerAgainstSelf` to override this for healing or some other self-affecting ability
* Fixes a major memory leak where `UnsummonTimer` from animated dead spell lasts up-to 24hrs and therefore holds onto references of dead/deleted mobs.
* Fixes another minor leak where a mob is not unregistered from the animated dead spell list until the next spell cast.
2023-07-03 09:45:22 -07:00
Kamron Batman
35237ff7d1
fix: Fixes leaking/errors caused by categorization (#1404)
### Summary
- [X] Fixes 4 TormentedMinotaur created at `(0, 0, 0) [null]` when `[add` is used.
- [X] Fixes client crash from a bug in HouseRaffleStone when `[add` is used.

Recommend viewing with [_whitespace disabled_](https://github.com/modernuo/ModernUO/pull/1404/files?diff=split&w=1)
2023-05-19 18:41:31 -07:00
Kamron Batman
734d20cbaf
fix: Overhauls antimacro system (#1403)
### Summary
- [X] Moves AntiMacro to it's own system.
- [X] Removes antimacro from PlayerMobile.
- [X] Adds `LastExpiration` to antimacro to easily clear out all antimacro tracking when a player logs out, or during world save.
- [X] Optimizes the code somewhat.
2023-05-19 16:32:51 -07:00
Kamron Batman
372820bb49
fix: Vendors are now invulnerable for LBR+ or by override (#1399)
### Summary

Changes vendors so they are invulnerable with LBR+ era or with the `vendor.isInvulnerable` setting added.
2023-04-28 20:51:39 -07:00
Kamron Batman
cc6fee28d4
feat: Adds hireables (#1393) 2023-04-16 20:24:14 -07:00
Kamron Batman
e08efad9be
fix: Updates messages with clilocs (#1381) 2023-03-26 00:54:09 -07:00
Kamron Batman
3514651c3c
fix: Codegens mutation core (#1370) 2023-03-11 17:33:31 -08:00
Kamron Batman
dda55889f6
fix: Fixes tick count calculcations (#1366) 2023-03-09 21:00:17 -08:00
Kamron Batman
3097eb4fa7
fix: Fixes Dice Infinite loop and deserialization of some items (#1360)
### Summary
- Fixes deserialization issues with some items.
- Changes Utility.Dice to prevent long iteration by passing `(uint)-1`
2023-03-05 18:29:48 -08:00
Kamron Batman
57ff488d51
fix: Removes run flag from NPC movement (#1357) 2023-03-02 10:58:17 -08:00
Kamron Batman
d14e864c85
fix: Updates disguises and codegens tinkering items (#1353) 2023-02-25 12:01:06 -08:00
Kamron Batman
42012538bc
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
Kamron Batman
42bcf3c95a
fix: Fixes stack overflow from death explosion (#1346) 2023-02-24 16:05:16 -08:00
Kamron Batman
65c196a8ae
fix: Fixes Point2D ctor (#1340) 2023-02-13 23:28:23 -08:00
Kamron Batman
4707666890
feat: Moves antimacro to a configuration (#1323)
### Summary

- [X] Moves antimacro to `Distribution/Configuration/antimacro.json`.
- [X] Disables antimacro by default.
2023-01-23 21:51:05 -08:00
Kamron Batman
33aa257344
fix: Fixes missing codegen for ShipWright (#1316) 2022-12-30 10:48:42 -08:00
Kamron Batman
a465c06ddf
fix: Fixes forest ostard codegen (#1314) 2022-12-30 09:39:51 -08:00
Kamron Batman
6bdbf8ce56
fix: Removes AfterDeserialization for some monsters (#1313) 2022-12-28 09:50:33 -08:00
Kamron Batman
e855ca1e61
fix: Removes PoolOfAcid (#1310)
## BREAKING CHANGES
You will receive a deserialization error saying cannot find type PoolOfAcid. This is ok, just hit yes to delete all.
2022-12-22 13:20:34 -08:00
Arutosio
801f139568
fix: Changes on Vendor>NPC to use code generation (#1308) 2022-12-22 12:40:26 -08:00
Arutosio
75d8a5147c
fix: Changes on Vendors>NPC>Guildmasters to use code generation (#1307) 2022-12-21 20:35:18 -08:00
Arutosio
6eebf358da
fix: Changes on Animals to use code generation (#1306) 2022-12-20 23:31:44 -08:00
Arutosio
8a9c6dc882
fix: Changes on Monsters to use code generation (#1304) 2022-12-17 19:40:04 -08:00
Arutosio
b03e2efdd6
fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Arutosio
00b3a849b6
fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Kamron Batman
8e80c7f9c5
fix: Fixes CanTrigger infinite recursion (#1297) 2022-12-07 18:01:01 -08:00
Kamron Batman
bfb987c758
fix: Fixes client crash while selling items to NPC (#1296) 2022-12-05 20:16:31 -08:00
Fabrizio
537526a328
fix: Update LabelTo, SendMessage, etc to Interpolated Strings (#1283) 2022-11-28 19:58:12 -08:00
Kamron Batman
9c74276240
fix: Fixes Dot abilities. Adds blood bath attack (#1277) 2022-11-23 19:40:48 -08:00
Kamron Batman
f884193b70
fix: Fixes single target abilities. Adds drain life ability. (#1276) 2022-11-23 19:06:27 -08:00
Kamron Batman
46afffd7d0
fix: Adds summon pixies. Fixes other abilities (#1274) 2022-11-23 17:39:23 -08:00
Kamron Batman
520f15e46c
feat: Adds ability groups, DOT abilities, and combat abilities (#1264)
- [X] Adds `MonsterAbilitySingleTarget`
- [X] Adds `MonsterAbilitySingleTargetDoT`
- [X] Adds monster ability groups with weighted abilities
- [X] Adds rune corruption ability
- [X] Adds poison gas counter ability
- [X] Adds stun attack ability
- [X] Adds throw hatchet counter ability
- [X] Adds fanning fire ability
- [X] Fixes destroy equipment to skip spell channel items
2022-11-23 12:33:27 -08:00
Kamron Batman
02cee4815e
feat: Adds monster ability groups with weights (#1267) 2022-11-22 20:13:40 -08:00
Kamron Batman
8b5bd9ec13
feat: Adds monster abilities to combat actions (#1266) 2022-11-22 20:05:19 -08:00
Mink80
654f96c44e
fix: NullReference in ChampionTileInfo (#1258) 2022-11-21 20:35:45 -08:00
Mink80
f9c72a62df
fix: Check for same map in BaseCreature.TeleportPets() (#1259) 2022-11-21 15:30:30 -08:00
Kamron Batman
18c4459e6b
fix: Fixes region priority and resolution. (#1254)
- [X] Fixes world location JSON deserializer.
- [X] Fixes region resolver and priorities.
- [X] Removes DynamicJson from regions.
- [X] Adds missing region music.
2022-11-21 10:38:20 -08:00
Voxpire
139be1bc23
fix: Fixes mount block NPE (#1257) 2022-11-21 07:11:02 -08:00
Kamron Batman
4c734a23b9
fix: Makes NPC active movement half think speed (#1256) 2022-11-20 20:05:43 -08:00
Kamron Batman
936000ecf7
feat: Adds SerializedCommandProperty (#1249)
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.

## Important Change
* Adds `SerializedCommandProperty`

Example:
```cs
    [InvalidateProperties]
    [SerializableField(0)]
    [SerializedCommandProperty(AccessLevel.GameMaster)]
    private Mobile _completedBy;
```
2022-11-14 18:24:33 -08:00