Commit graph

65 commits

Author SHA1 Message Date
mark
14873aaa3e 2012-11-10 20:06:36 +00:00
eos
3f4a2c4dc8 - Ore bought from faction ore vendors is no longer randomly sized.
- Ore is no longer a deedable commodity.
- Added StaffOnly condition to ConditionTeleporter.
- Account/IAccount now compares greater than null.
- General BaseOre cleanup.
- Fixed BaseOre smelting bug where any ore over 30k would be discarded.
- Added a 2 tile range check to FishingPole OnDoubleClick.
- Removed redundant checks from BaseAxe OnDoubleClick.
- General SkillCheck cleanup.
- Fixed a typo in SkillMod.
- Added CommandProperty to Mobile NetState.
- Implemented IComparable for NetState.
2012-07-29 02:41:00 +00:00
eos
39b8686a94 - Enlarged the region bounds for the Painted Caves, Bedlam and the Citadel.
- Corrected the RequiredFixedPoint parsing in the decoration scripts for SkillTeleporters.
- Added a Z limit for spawning ore elementals on the map's Z level when mining.
- Movement will now also ignore movable surfaces, as well as movable impassables, when ignoreMovableImpassables is set.
- Some Teleporter refactoring.
- Added ConditionTeleporter.
- Orc brutes will now only drop large ore piles.
- Added TileFlag corrections for a few walls that should block line of sight.
2012-06-17 03:20:01 +00:00
eos
c52504151b - IPTable update when deleting accounts, so the creation IP address gets a new account spot.
- Added AdminGump option for removing account access IP addresses.
- Firebombs now cancel the target properly when exploding.
- Fixed item placement bug when creating firebombs.
- Added criminal check option to Teleporter.
- Fixed item placement bug when opening MIBs.
- Made SOS flipable.
- Opening an SOS will no longer close other SOS gumps.
- Corrected Leafblade to be a Fencing weapon.
- Meer mages no longer cast plagues on pets, only on players.
- Corrected skills typo in CorruptedSoul.
- Movement induced by angering a monster during taming will now respect movement timers.
- Teleporting into keep walls is no longer possible.
- Removed the ability to have line of sight under a house plot through house walls.
- Added the Frozen mobile flag, providing clients with information on when they are frozen. (The client then disallows movement.)
- Fix for character statue redeeding issues.
2012-04-22 04:10:06 +00:00
eos
c7f8a29f1a - Added hues to elven glasses.
- Aegis of Grace now spawns with 255 durability.
- Corrected a TimeoutTeleporter issue causing them to re-teleport mobiles on server restart.
- Fixed SA doors for house customization.
2012-04-01 03:16:00 +00:00
eos
9f0a67e5d7 - Added a new Assemblies.cfg file (Assemblies_4_0.cfg) specific for .NET 4.0, which includes System.Core.dll by default.
- Fixed cu sidhe and reptalon trade statuettes.
- Made IAccount comparable, to be able to sort by account in-game.
- Fixed item leak in ChampionSpawn and Harrower.
- Added ChampionSpawn and Harrower leaked item types to Cleanup.
- Added a helper for handling validation after deserialization, and converted classes using that technique to the new system.
- Fixed bulletin board item leak, and the core bug that caused it. Leaked items will be cleaned up on server boot.
- Fixed bulletin board message content packet to compensate for a client bug.
- Monster AI is now deactivated on the internal map, like it is on inactive sectors.
- Monster AI activity is now checked on map changes as well, not just location changes.
- Corrected hiding requirement needed to train stealth from an NPC for Core.ML.
- Fixed a SendLocalizedMessage overload calling itself.
2012-03-21 22:25:44 +00:00
eos
9023acf7b4 - Fixed HelpInfo not displaying the availability of the Global modifier.
- The Most Knowledge Person, The Robe Of Britannia "Ari" and Embroidered Oak Leaf Cloak can now be repaired.
- Added TimeoutTeleporter.
- Fixed weapon attributes on elven glasses not being counted.
- Added Labyrinth to the ML regions list.
- Fixed a bug in Ilhenir's StainedOoze causing the effect to never stop.
- StainedOoze will now only damage equipment until the equipment's hitpoints reaches single digits.
- Added an overhead message to the corrosive effect of StainedOoze.
- Remaining StainedOoze will now decay properly after a server reboot.
- General rewriting of the StainedOoze code.
- Fixed Changeling sounds.
- Fixed Irk, Guile and Spite morphing back into a paragon hue.
- Changeling cloned items are now deleted upon the Changeling's deletion, instead of being cleaned up at a server boot.
- Fixed talisman protection property.
2012-03-18 03:29:21 +00:00
eos
a0e13d5007 - Future ML craftables added to the special repair list until the craft system is updated.
- Items can now be repaired while wearing them.
- Items can now be fortified while wearing them.
- Fixed repair deed messages not sending.
- Sound effect added to powder of fortifying.
- Map issue for fishing and SOSs fixed, where it would not allow fishing in empty resource banks when not on the target SOS map.
- Added proximity spawner.
- Improved spawner mouseover menu, now also shows types set on the spawner which are not yet spawned.
- Fixed spawners only deleting half of their spawned objects when deleted.
- Added the ability to set TextDefinition objects in the props gump.
- WaitTeleporters now round delays to nearest in the remaining time messages.
- Updated TextDefinition to be more usable; made it parsable from string and added safe serialization/deserialization methods.
- Improved checking whether a mobile can flee.
- Monsters that give ML minor artifacts will no longer flee when low on hits (like paragons).
- Monsters that give ML minor artifacts will no longer spawn as paragon.
- Fixed issue with pets not eating certain foods.
- AI and targeting fixes for Red Death, Pyre and Swoop.
- Fame and karma added to Rend.
- Swoop corrected to have 0 karma.
- Stat and skill tweaks for Putrefier.
- Changelings will no longer show their fame title when morphed.
- Added travel restrictions for ML dungeons.
- Fixed issue of travel restriction message displaying twice.
- Monster teleporting is no longer affected by region travel restrictions.
2012-03-07 18:59:52 +00:00
eos
72c4dc6018 - PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process.
- Added a [TileAvg command, which tiles items/mobiles on the average Z of the map instead of a fixed Z.
- For all the tile commands ([Tile, [TileRXYZ, [TileXYZ, [TileZ, [TileAvg), added outline commands to only put items/mobiles on the outside of the area ([Outline, [OutlineRXYZ, [OutlineXYZ, [OutlineZ, [OutlineAvg).
- Removed the [OpenBrowser confirmation messages when using the command on multiple mobiles at the same time.
- Added a label showing the type of the object currently being viewed to the top of the properties gump.
- Added SA skills (Mysticism, Throwing and Imbuing) to the [Skills gump.
- Fixed DeathRobe decay when automatically dropped by self looting your corpse.
- Removed the (summoned) property on mouseover from clones summoned through Mirror Image.
- The Z of the Magincia destination of the public moongates is now calculated when the server starts, so both old and new maps will have the correct Z (34 and 31 respectively).
- KeywordTeleporters no longer teleport if you're not within the trigger range when the delay ends.
- Added WaitTeleporter, which is a KeywordTeleporter supporting adding messages when a character starts the process and showing the remaining time. When a character logs and times out, any running teleport timer is stopped.
- Fixed BaseWaterContainer single click behavior.
- Fixed MageAI reveal behavior.
- House placement will now return the correct message when targeting inside a TempNoHousingRegion.
- Tracking will no longer be able to track characters with higher access after they hide.
- Added CorpseNameOverride to BaseCreature to override the name used for the generated corpse.
- Pet ghosts will no longer be deleted when (auto)stabled.
2012-02-12 01:59:30 +00:00
eos
45bd3dba38 Some more trailing whitespace removal and minor ML code cleanup. 2012-01-07 04:39:54 +00:00
athena
558126770e Adding some ML content 2012-01-06 23:20:25 +00:00
xavier
af17f4bcbd Eos.
arcane circle correction
insured/blessed items auto-equip when looting self
creepy portrait corrected.
issue blocking talisman summoning fixed.
horde minions drop loot at server up.
2011-09-18 01:30:17 +00:00
xavier
53d92a9e4e a few more fixes. 2011-07-31 23:51:08 +00:00
xavier
dc24569468 fixes, finishes, cleanup. 2011-07-31 03:23:50 +00:00
xavier
129cac945b Heritage items, talismans 2011-07-24 01:47:01 +00:00
xavier
e7db1fd9f7 lots of missing old items 2011-07-24 00:43:12 +00:00
mark
b2b1229fb8 2011-06-29 03:29:14 +00:00
xavier
5c7774b99a Missing System Message "Your pet looks happier" (regardless of loyalty)
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/

Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/

Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/

Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/

Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/

Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/

Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/

Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/

Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/

Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/

Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/

Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/

Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/

Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/

Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/

Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/

Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/

You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/

Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/

You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/

Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/

Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/

You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/

Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/

Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
2011-06-25 18:39:14 +00:00
mark
d444b9ba5c 2010-12-06 06:45:45 +00:00
xavier
e86794c4e6 revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea. 2010-10-10 15:37:22 +00:00
xavier
4df455f33c Fixed issue with secured dye tubs in houses
http://www.uodemise.com/forum/showthread.php?t=147193

Smith/Tailor PS should not be cursed
http://www.uodemise.com/forum/showthread.php?t=148415

Large crafting system overhaul
http://www.uodemise.com/forum/showthread.php?t=119342
2010-10-02 15:25:30 +00:00
xavier
4dec86b91d BOD book item counts corrected
http://www.uodemise.com/forum/showthread.php?t=121015

Discordance cool down timer
http://www.uodemise.com/forum/showthread.php?t=122146

Summoned Hoarde minions dont behave correctly
http://www.uodemise.com/forum/showthread.php?t=149555

Fame and karma rewards should be 30% higher in fel
http://www.uodemise.com/forum/showthread.php?t=146893

Incorrect skill requirement in tailoring
http://www.uodemise.com/forum/showthread.php?t=149095

Mined resources should stack
http://www.uodemise.com/forum/showthread.php?t=147055

Runebook behavior
http://www.uodemise.com/forum/showthread.php?t=146030

Correct allowed guild name length
http://www.uodemise.com/forum/showthread.php?t=148603

Corrections to wool/sheep
http://www.uodemise.com/forum/showthread.php?t=150988
2010-09-19 14:41:01 +00:00
mark
177eb4c6ff Cleanup Expansions
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
daedalus
3956b8c804 - Opening a corpse while hidden is not anymore considered a revealing action. Also other tweaks about corpses and revealing
(http://www.uodemise.com/forum/showthread.php?t=142122)

- Herding now works on creatures from champion spawns and on all of tameable creatures
(http://www.uodemise.com/forum/showthread.php?t=121415)

- I hate leading spaces too! (especially on Corpse.cs)
2010-05-29 17:08:50 +00:00
mark
b3e8ec0a08 massive branch sync 2010-04-25 06:09:43 +00:00
xavier
1d74d05af4 Housing
- house commit has inappropiate cost for certain parts
          http://www.uodemise.com/forum/showthread.php?t=136453

        - houses should not be placable on roads
          http://www.uodemise.com/forum/showthread.php?t=139597

Bushido

        - lightning strike should consume extra mana if player walks
          http://www.uodemise.com/forum/showthread.php?t=127699

Weapons

        - frenzied whirlwind should properly flag combatants.
          http://www.uodemise.com/forum/showthread.php?t=138625

Magery

        - PolyMorph should not turn the caster grey/criminal
          http://www.uodemise.com/forum/showthread.php?t=116438

        - Paralyze should interfere in casting paladin spells.
          http://www.uodemise.com/forum/showthread.php?t=120742

Spellweaving

        - Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
          http://www.uodemise.com/forum/showthread.php?t=135349

Misc
        - refactor DrawRessource() to DrawResource()
          http://www.uodemise.com/forum/showthread.php?t=127202

        - random blood "spatter" itemid during combat: more visible blood.
          http://www.uodemise.com/forum/showthread.php?t=140092

Taming

        - Animal lore should check for skill modifiers when using lore on mobiles.
          http://www.uodemise.com/forum/showthread.php?t=140658

Necromany

        - Wraithform should allow push-through without stam loss always.
          http://www.uodemise.com/forum/showthread.php?t=117126

        - Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
          http://www.uodemise.com/forum/showthread.php?t=120238

Chivalry

        - Noble Sacrifice should work in houses.  RunUO's does not.
          http://www.uodemise.com/forum/showthread.php?t=122819

NCP Vendors

        - Add necro regs for vendors to buy from players.
          http://www.uodemise.com/forum/showthread.php?t=136435
2010-03-15 15:28:44 +00:00
mark
208acafd7e Runic sewing kits will no longer apply durability
http://www.uodemise.com/forum/showthread.php?t=133757

Vendor Look/Browse/View will now work properly
http://www.uodemise.com/forum/showthread.php?t=135531

Stacked Eggbombs will now unstack correctly
http://www.uodemise.com/forum/showthread.php?t=134321

Unbonded pets should logout too
http://www.uodemise.com/forum/showthread.php?t=119262

Paragon chests placed on player vendors will now behave correctly
http://www.uodemise.com/forum/showthread.php?t=116864

Proper party fame/karma sharing
http://www.uodemise.com/forum/showthread.php?t=122749

Guild Alliance/War update bug fixed
http://www.uodemise.com/forum/showthread.php?t=115236

Fukiya properties updates and loading bug fixed
http://www.uodemise.com/forum/showthread.php?t=136042

Shuriken, same problems as fukiya
http://www.uodemise.com/forum/showthread.php?t=120212

greater mongbats will now be recognised as quest objectives
http://www.uodemise.com/forum/showthread.php?t=128072

divine fury sound tweaks.
http://www.uodemise.com/forum/showthread.php?t=136489

pet stat gains fix
http://www.uodemise.com/forum/showthread.php?t=134820

Pets follow speed corrected
http://www.uodemise.com/forum/showthread.php?t=124774

E-fields no longer block in trammel rulesets.
http://www.uodemise.com/forum/showthread.php?t=116680

Disguise kit timer fix
http://www.uodemise.com/forum/showthread.php?t=133913

Meer Mage special abilities fixes.
http://www.uodemise.com/forum/showthread.php?t=122134

Missing food property if eggs, in animal lore gump
http://www.uodemise.com/forum/showthread.php?t=135258

Pets will follow after an attack is completed.
http://www.uodemise.com/forum/showthread.php?t=135962

Hides should not be scissored whilst still on the corpse
http://www.uodemise.com/forum/showthread.php?t=118799

Pet bonding changed to include jewelry skill adjustments.
http://www.uodemise.com/forum/showthread.php?t=121060

Skinning knife can be used to cut corpses
http://www.uodemise.com/forum/showthread.php?t=115248

PlayerVendors will correctly send update packets to the client when hair is changed
http://www.uodemise.com/forum/showthread.php?t=120216

Corrections to house sign gump
http://www.uodemise.com/forum/showthread.php?t=134406

pet "guarding" system message added
http://www.uodemise.com/forum/showthread.php?t=134091

Giant toads should be aggressive
http://www.uodemise.com/forum/showthread.php?t=133984

bardiche and halberds are axe tools.
http://www.uodemise.com/forum/showthread.php?t=122739
2010-01-17 06:59:32 +00:00
daedalus
37043076e0 - Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.
(http://www.uodemise.com/discussion/showthread.php?t=116067)

- Rune Beetle Armor Corruption now works properly
(http://www.uodemise.com/discussion/showthread.php?t=123086)

- the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS)
(http://www.uodemise.com/discussion/showthread.php?t=123113)

- Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee
(http://www.uodemise.com/discussion/showthread.php?t=125749)

- You can't drop items on the same tile a mobile (PC or NPC) is
(http://www.uodemise.com/discussion/showthread.php?t=116540)

- the Embrace Honor virtue ability now works as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=125722)

- Woodland Belts now are dyable
(http://www.uodemise.com/discussion/showthread.php?t=128444)

- You can combine folded cloth and bottle of liquor to make firebombs
(http://www.uodemise.com/discussion/showthread.php?t=125257)

- SoS now are not anymore facet specific, as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=115477)
2009-12-06 21:30:25 +00:00
ravenal
14efdef34c Final Deceit Brazier for OSI Clone accurate... 2009-11-13 06:36:28 +00:00
ravenal
0b389e4fa2 Dumb BOM 2009-11-13 02:44:11 +00:00
ravenal
016eb1bef3 oops forgot light circle =) 2009-11-12 23:12:19 +00:00
ravenal
b3271ad3ff DeceitBrazier total cleanup. 2009-11-12 23:10:36 +00:00
daedalus
95de3595cd - You can't anymore place castles or keeps in Malas facet
(http://www.runuo.com/bugs/index.php?cmd=view&id=38)

- Unfilled commodity deeds now carry the etching "Unfilled"
(http://www.runuo.com/bugs/index.php?cmd=view&id=40)

- Empty scrolls can be deeded in a commodity deed
(http://www.uodemise.com/discussion/showthread.php?t=127485)

- Dying tubs, if locked down, can allow security level choices
(http://www.uodemise.com/discussion/showthread.php?t=128546)

- Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90)
(http://www.uodemise.com/discussion/showthread.php?t=122733)

- Wooden Footlockers now show the correct container gump
(http://www.uodemise.com/discussion/showthread.php?t=126452)

- Changes to Interior Decorator (still not includes the fix to turn paragon chests):
--> single item addons can be raised/lowered
--> the gump stays visible until target is cancelled
--> target won't be cancelled automatically when the decorator is used on a target
(http://www.uodemise.com/discussion/showthread.php?t=126668)

- Doom Lever Puzzle item list changed to generics
(http://www.uodemise.com/discussion/showthread.php?t=130396)

- Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required.
(http://www.uodemise.com/discussion/showthread.php?t=116542)

- Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI
(http://www.runuo.com/bugs/index.php?cmd=view&id=90)
(http://www.runuo.com/bugs/index.php?cmd=view&id=113)

- You can't anymore discord NPC vendors
(http://www.runuo.com/bugs/index.php?cmd=view&id=33)

- Removing a rune from runebook won't change the default rune set
(http://www.runuo.com/bugs/index.php?cmd=view&id=41)

- Various runebook security changes (see link for the list)
(http://www.runuo.com/bugs/index.php?cmd=view&id=39)

- You can't use the Sacrifice virtue while hidden
(http://www.runuo.com/bugs/index.php?cmd=view&id=42)

- Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays)
(http://www.uodemise.com/discussion/showthread.php?t=123805)

- Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak)
(http://www.runuo.com/bugs/index.php?cmd=view&id=43)

- Word of Death changes:
--> the "pitful damage" is much powerful now
--> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage
--> the damage is influenced by SDI
(http://www.runuo.com/bugs/index.php?cmd=view&id=36)

- Teleporters generated by [telgen got corrected for the Wrong dungeon
(http://www.runuo.com/bugs/index.php?cmd=view&id=34)
2009-11-09 19:29:19 +00:00
mark
b54bf2c8bb Resolve: Damage can potentially modify the collection during the enumeration. 2009-10-27 04:32:03 +00:00
mark
5624873cd7 Refactor IDevourable to IDevourer, as the interface represents an entity that consumes corpses, and not the entity being consumed.
Refactor PlagueBeast to not require additional API by handling the devour goal increase in the property directly.
2009-10-19 01:00:36 +00:00
ravenal
5d07b8f64a Added IDevourable for PlaugeBeast and any other creatures that devour corpses.
Corpses no longer have booleans all over the place, I converted the main variables to CorpseFlag
Added something to the Repair when deeds are deleted it'll also send a message in regards to repairing
Added OnBefore and OnAfter Convert/Unconvert for Paragon which is used in PlaugeBeast... Basically if the plauge beast is a paragon, then the devour corpse total will increase.
2009-10-18 15:49:24 +00:00
mark
1320f14adf ugh @ baseescortable formatting 2009-09-06 03:45:12 +00:00
mark
06e5c8b732 2009-09-06 02:06:07 +00:00
mark
68d742d262 2009-08-09 07:18:50 +00:00
mark
d94dced436 2009-07-26 05:57:43 +00:00
mark
2204d5fb86 2009-06-28 03:36:42 +00:00
mark
869f68488d partial psz patch 2009-06-21 05:43:18 +00:00
mark
d03acbffaf 2009-06-07 04:21:58 +00:00
mark
b2356de9b4 2009-05-24 06:13:10 +00:00
mark
4e6256b8cd branch sync #2 2009-01-31 00:02:21 +00:00
mark
96a37544fd 2009-01-30 23:12:13 +00:00
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9c5abc3b0d 2008-05-29 03:57:42 +00:00
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ff17407c67 2007-12-17 21:33:28 +00:00
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0b4c3b15d9 2007-12-17 20:41:34 +00:00
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36868afd0a misc changes laying around 2007-10-12 18:37:47 +00:00