#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
8eae46895e
7512 changed files with 416187 additions and 0 deletions
56
Scripts/Mobiles/Animals/Ape.cs
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56
Scripts/Mobiles/Animals/Ape.cs
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@ -0,0 +1,56 @@
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "an ape corpse" )]
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public class Ape : BaseCreature
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{
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[Constructable]
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public Ape() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "an ape";
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Body = 319;
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BaseSoundID = 0x9E;
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SetStr( 73, 115 );
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SetDex( 46, 65 );
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SetInt( 36, 60 );
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SetHits( 58, 71 );
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SetMana( 0 );
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SetDamage( 4, 10 );
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SetSkill( SkillName.MagicResist, 55.1, 70.0 );
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SetSkill( SkillName.Tactics, 53.3, 68.0 );
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SetSkill( SkillName.HandToHand, 53.3, 68.0 );
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Fame = 500;
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Karma = 0;
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VirtualArmor = 23;
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}
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public override int Meat{ get{ return 2; } }
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public override int Hides{ get{ return 8; } }
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public Ape(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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58
Scripts/Mobiles/Animals/Bears/BlackBear.cs
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58
Scripts/Mobiles/Animals/Bears/BlackBear.cs
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@ -0,0 +1,58 @@
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a bear corpse" )]
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[TypeAlias( "Server.Mobiles.Bear" )]
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public class BlackBear : BaseCreature
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{
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[Constructable]
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public BlackBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a black bear";
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Body = 211;
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Hue = 0x8FD;
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BaseSoundID = 0xA3;
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SetStr( 76, 100 );
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SetDex( 56, 75 );
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SetInt( 11, 14 );
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SetHits( 46, 60 );
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SetMana( 0 );
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SetDamage( 4, 10 );
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SetSkill( SkillName.MagicResist, 20.1, 40.0 );
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SetSkill( SkillName.Tactics, 40.1, 60.0 );
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SetSkill( SkillName.HandToHand, 40.1, 60.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 24;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 12; } }
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public BlackBear( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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56
Scripts/Mobiles/Animals/Bears/BrownBear.cs
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56
Scripts/Mobiles/Animals/Bears/BrownBear.cs
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@ -0,0 +1,56 @@
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a bear corpse" )]
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public class BrownBear : BaseCreature
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{
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[Constructable]
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public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a brown bear";
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Body = 211;
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BaseSoundID = 0xA3;
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SetStr( 76, 100 );
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SetDex( 26, 45 );
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SetInt( 23, 47 );
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SetHits( 46, 60 );
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SetMana( 0 );
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SetDamage( 6, 12 );
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SetSkill( SkillName.MagicResist, 25.1, 35.0 );
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SetSkill( SkillName.Tactics, 40.1, 60.0 );
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SetSkill( SkillName.HandToHand, 40.1, 60.0 );
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Fame = 450;
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Karma = 0;
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VirtualArmor = 24;
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 12; } }
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public BrownBear( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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54
Scripts/Mobiles/Animals/Bears/CaveBear.cs
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54
Scripts/Mobiles/Animals/Bears/CaveBear.cs
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@ -0,0 +1,54 @@
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a bear corpse" )]
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public class CaveBear : BaseCreature
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{
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[Constructable]
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public CaveBear() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a cave bear";
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Body = 266;
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BaseSoundID = 0xA3;
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SetStr( 126, 155 );
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SetDex( 81, 105 );
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SetInt( 16, 40 );
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SetHits( 96, 133 );
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SetMana( 0 );
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SetDamage( 10, 15 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 80.1, 110.0 );
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SetSkill( SkillName.HandToHand, 65.1, 90.0 );
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Fame = 1500;
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Karma = 0;
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VirtualArmor = 24;
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}
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public override int Meat{ get{ return 3; } }
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public override int Hides{ get{ return 18; } }
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public CaveBear( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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57
Scripts/Mobiles/Animals/Bears/GrizzlyBear.cs
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57
Scripts/Mobiles/Animals/Bears/GrizzlyBear.cs
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@ -0,0 +1,57 @@
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a bear corpse" )]
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[TypeAlias( "Server.Mobiles.Grizzlybear" )]
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public class GrizzlyBear : BaseCreature
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{
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[Constructable]
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public GrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a grizzly bear";
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Body = 212;
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BaseSoundID = 0xA3;
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SetStr( 126, 155 );
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SetDex( 81, 105 );
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SetInt( 16, 40 );
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SetHits( 76, 93 );
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SetMana( 0 );
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SetDamage( 8, 13 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 70.1, 100.0 );
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SetSkill( SkillName.HandToHand, 45.1, 70.0 );
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Fame = 1000;
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Karma = 0;
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VirtualArmor = 24;
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}
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public override int Meat{ get{ return 2; } }
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public override int Hides{ get{ return 16; } }
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public GrizzlyBear( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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54
Scripts/Mobiles/Animals/Bears/KodiakBear.cs
Normal file
54
Scripts/Mobiles/Animals/Bears/KodiakBear.cs
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@ -0,0 +1,54 @@
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a bear corpse" )]
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public class KodiakBear : BaseCreature
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{
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[Constructable]
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public KodiakBear() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a kodiak bear";
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Body = 267;
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BaseSoundID = 0xA3;
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SetStr( 126, 155 );
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SetDex( 81, 105 );
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SetInt( 16, 40 );
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SetHits( 96, 133 );
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SetMana( 0 );
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SetDamage( 10, 15 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 80.1, 110.0 );
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SetSkill( SkillName.HandToHand, 65.1, 90.0 );
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Fame = 1500;
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Karma = 0;
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VirtualArmor = 24;
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}
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public override int Meat{ get{ return 3; } }
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public override int Hides{ get{ return 18; } }
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public KodiakBear( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
|
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base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
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|
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public override void Deserialize(GenericReader reader)
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||||
{
|
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base.Deserialize( reader );
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int version = reader.ReadInt();
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||||
}
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}
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}
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56
Scripts/Mobiles/Animals/Bears/PandaBear.cs
Normal file
56
Scripts/Mobiles/Animals/Bears/PandaBear.cs
Normal file
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@ -0,0 +1,56 @@
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a bear corpse" )]
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public class PandaBear : BaseCreature
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{
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[Constructable]
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public PandaBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a panda bear";
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Body = 112;
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BaseSoundID = 0xA3;
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SetStr( 76, 100 );
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SetDex( 56, 75 );
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SetInt( 11, 14 );
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SetHits( 46, 60 );
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SetMana( 0 );
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||||
|
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SetDamage( 4, 10 );
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|
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SetSkill( SkillName.MagicResist, 20.1, 40.0 );
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SetSkill( SkillName.Tactics, 40.1, 60.0 );
|
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SetSkill( SkillName.HandToHand, 40.1, 60.0 );
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|
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Fame = 450;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
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||||
|
||||
public override int Meat{ get{ return 1; } }
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||||
public override int Hides{ get{ return 12; } }
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||||
|
||||
public PandaBear( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
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||||
}
|
||||
57
Scripts/Mobiles/Animals/Bears/PolarBear.cs
Normal file
57
Scripts/Mobiles/Animals/Bears/PolarBear.cs
Normal file
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@ -0,0 +1,57 @@
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using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a polar bear corpse" )]
|
||||
[TypeAlias( "Server.Mobiles.Polarbear" )]
|
||||
public class PolarBear : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public PolarBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a polar bear";
|
||||
Body = 213;
|
||||
BaseSoundID = 0xA3;
|
||||
|
||||
SetStr( 116, 140 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 26, 50 );
|
||||
|
||||
SetHits( 70, 84 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 7, 12 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 60.1, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
|
||||
|
||||
Fame = 1500;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 18;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override int Hides{ get{ return 16; } }
|
||||
|
||||
public PolarBear( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
54
Scripts/Mobiles/Animals/Bears/SnowBear.cs
Normal file
54
Scripts/Mobiles/Animals/Bears/SnowBear.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a bear corpse" )]
|
||||
public class SnowBear : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public SnowBear() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a snow bear";
|
||||
Body = 268;
|
||||
BaseSoundID = 0xA3;
|
||||
|
||||
SetStr( 126, 155 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 16, 40 );
|
||||
|
||||
SetHits( 96, 133 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 10, 15 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 110.0 );
|
||||
SetSkill( SkillName.HandToHand, 65.1, 90.0 );
|
||||
|
||||
Fame = 1500;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 3; } }
|
||||
public override int Hides{ get{ return 18; } }
|
||||
|
||||
public SnowBear( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Scripts/Mobiles/Animals/Birds/AxeBeak.cs
Normal file
56
Scripts/Mobiles/Animals/Birds/AxeBeak.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an axebeak corpse" )]
|
||||
public class AxeBeak : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public AxeBeak() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an axebeak";
|
||||
Body = 295;
|
||||
BaseSoundID = 0x2EE;
|
||||
|
||||
SetStr( 96, 120 );
|
||||
SetDex( 86, 110 );
|
||||
SetInt( 51, 75 );
|
||||
|
||||
SetHits( 58, 72 );
|
||||
|
||||
SetDamage( 5, 7 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 20.1, 35.0 );
|
||||
SetSkill( SkillName.Tactics, 70.1, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.1, 90.0 );
|
||||
|
||||
Fame = 200;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 28;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 4; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Bird; } }
|
||||
public override int Feathers{ get{ return 50; } }
|
||||
public override int Hides{ get{ return 5; } }
|
||||
|
||||
public AxeBeak(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
74
Scripts/Mobiles/Animals/Birds/Bird.cs
Normal file
74
Scripts/Mobiles/Animals/Birds/Bird.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a bird corpse" )]
|
||||
public class Bird : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Bird() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
if ( Utility.RandomBool() )
|
||||
{
|
||||
Hue = 0x901;
|
||||
|
||||
switch ( Utility.Random( 3 ) )
|
||||
{
|
||||
case 0: Name = "a crow"; break;
|
||||
case 2: Name = "a raven"; break;
|
||||
case 1: Name = "a magpie"; break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Hue = Utility.RandomBirdHue();
|
||||
Name = NameList.RandomName( "bird" );
|
||||
}
|
||||
|
||||
Body = 6;
|
||||
BaseSoundID = 0x1B;
|
||||
|
||||
VirtualArmor = Utility.RandomMinMax( 0, 6 );
|
||||
|
||||
SetStr( 10 );
|
||||
SetDex( 25, 35 );
|
||||
SetInt( 10 );
|
||||
|
||||
SetDamage( 0 );
|
||||
|
||||
SetSkill( SkillName.HandToHand, 4.2, 6.4 );
|
||||
SetSkill( SkillName.Tactics, 4.0, 6.0 );
|
||||
SetSkill( SkillName.MagicResist, 4.0, 5.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
}
|
||||
|
||||
public override MeatType MeatType{ get{ return MeatType.Bird; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Feathers{ get{ return 25; } }
|
||||
|
||||
public Bird( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Hue == 0 )
|
||||
Hue = Utility.RandomBirdHue();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Mobiles/Animals/Birds/Chicken.cs
Normal file
58
Scripts/Mobiles/Animals/Birds/Chicken.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a chicken corpse" )]
|
||||
public class Chicken : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Chicken() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a chicken";
|
||||
Body = 208;
|
||||
BaseSoundID = 0x6E;
|
||||
|
||||
SetStr( 5 );
|
||||
SetDex( 15 );
|
||||
SetInt( 5 );
|
||||
|
||||
SetHits( 3 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 1 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 4.0 );
|
||||
SetSkill( SkillName.Tactics, 5.0 );
|
||||
SetSkill( SkillName.HandToHand, 5.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 150;
|
||||
|
||||
VirtualArmor = 2;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.BigBird; } }
|
||||
|
||||
public override int Feathers{ get{ return 25; } }
|
||||
|
||||
public Chicken(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Mobiles/Animals/Birds/Eagle.cs
Normal file
58
Scripts/Mobiles/Animals/Birds/Eagle.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an eagle corpse" )]
|
||||
public class Eagle : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Eagle() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an eagle";
|
||||
Body = 5;
|
||||
BaseSoundID = 0x2EE;
|
||||
|
||||
SetStr( 31, 47 );
|
||||
SetDex( 36, 60 );
|
||||
SetInt( 8, 20 );
|
||||
|
||||
SetHits( 20, 27 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 5, 10 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.3, 30.0 );
|
||||
SetSkill( SkillName.Tactics, 18.1, 37.0 );
|
||||
SetSkill( SkillName.HandToHand, 20.1, 30.0 );
|
||||
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 22;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Bird; } }
|
||||
public override int Feathers{ get{ return 36; } }
|
||||
|
||||
public Eagle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Mobiles/Animals/Birds/GiantHawk.cs
Normal file
58
Scripts/Mobiles/Animals/Birds/GiantHawk.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a dead bird" )]
|
||||
public class GiantHawk : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GiantHawk() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a giant hawk";
|
||||
Body = 224;
|
||||
BaseSoundID = 0x2EE;
|
||||
Hue = 2708;
|
||||
|
||||
SetStr( 126, 155 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 16, 40 );
|
||||
|
||||
SetHits( 76, 93 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 8, 13 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
|
||||
SetSkill( SkillName.Tactics, 70.1, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -500;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override int Meat { get { return 5; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Bird; } }
|
||||
public override int Feathers{ get{ return 50; } }
|
||||
|
||||
public GiantHawk( Serial serial ): base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)2 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Mobiles/Animals/Birds/GiantRaven.cs
Normal file
58
Scripts/Mobiles/Animals/Birds/GiantRaven.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a dead bird" )]
|
||||
public class GiantRaven : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GiantRaven() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a giant raven";
|
||||
Body = 224;
|
||||
Hue = 0x497;
|
||||
BaseSoundID = 0x2EE;
|
||||
|
||||
SetStr( 126, 155 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 16, 40 );
|
||||
|
||||
SetHits( 76, 93 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 8, 13 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
|
||||
SetSkill( SkillName.Tactics, 70.1, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -500;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override int Meat { get { return 5; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Bird; } }
|
||||
public override int Feathers{ get{ return 50; } }
|
||||
|
||||
public GiantRaven( Serial serial ): base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)2 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Scripts/Mobiles/Animals/Birds/Phoenix.cs
Normal file
65
Scripts/Mobiles/Animals/Birds/Phoenix.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a phoenix corpse" )]
|
||||
public class Phoenix : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a phoenix";
|
||||
Body = 224;
|
||||
Hue = 1184;
|
||||
BaseSoundID = 0x8F;
|
||||
|
||||
SetStr( 504, 700 );
|
||||
SetDex( 202, 300 );
|
||||
SetInt( 504, 700 );
|
||||
|
||||
SetHits( 340, 383 );
|
||||
|
||||
SetDamage( 25 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 90.2, 100.0 );
|
||||
SetSkill( SkillName.Magery, 90.2, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 75.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 86.0, 135.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
|
||||
|
||||
Fame = 15000;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 60;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
AddLoot( LootPack.Rich );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Bird; } }
|
||||
public override int Feathers{ get{ return 36; } }
|
||||
|
||||
public Phoenix( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
61
Scripts/Mobiles/Animals/Birds/Roc.cs
Normal file
61
Scripts/Mobiles/Animals/Birds/Roc.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a dead bird" )]
|
||||
public class Roc : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Roc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a roc";
|
||||
Body = 224;
|
||||
BaseSoundID = 0x2EE;
|
||||
|
||||
SetStr( 1201, 1410 );
|
||||
SetDex( 171, 270 );
|
||||
SetInt( 301, 325 );
|
||||
|
||||
SetHits( 901, 1100 );
|
||||
SetMana( 60 );
|
||||
|
||||
SetDamage( 20, 30 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 85.1, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 100.1, 110.0 );
|
||||
SetSkill( SkillName.HandToHand, 100.1, 120.0 );
|
||||
|
||||
Fame = 18000;
|
||||
Karma = -18000;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 3 );
|
||||
AddLoot( LootPack.Gems, 4 );
|
||||
}
|
||||
|
||||
public override int Meat { get { return 5; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Bird; } }
|
||||
public override int Feathers{ get{ return 100; } }
|
||||
|
||||
public Roc( Serial serial ): base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int)2 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Mobiles/Animals/Birds/Turkey.cs
Normal file
58
Scripts/Mobiles/Animals/Birds/Turkey.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a turkey corpse" )]
|
||||
public class Turkey : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Turkey() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a turkey";
|
||||
Body = 306;
|
||||
BaseSoundID = 0x6E;
|
||||
|
||||
SetStr( 15 );
|
||||
SetDex( 15 );
|
||||
SetInt( 5 );
|
||||
|
||||
SetHits( 15 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 3 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 15.0 );
|
||||
SetSkill( SkillName.HandToHand, 15.0 );
|
||||
|
||||
Fame = 200;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 5;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 5; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.BigBird; } }
|
||||
|
||||
public override int Feathers{ get{ return 35; } }
|
||||
|
||||
public Turkey(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Scripts/Mobiles/Animals/Boar.cs
Normal file
56
Scripts/Mobiles/Animals/Boar.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a pig corpse" )]
|
||||
public class Boar : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Boar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a boar";
|
||||
Body = 290;
|
||||
BaseSoundID = 0xC4;
|
||||
|
||||
SetStr( 25 );
|
||||
SetDex( 15 );
|
||||
SetInt( 5 );
|
||||
|
||||
SetHits( 15 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 3, 6 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 9.0 );
|
||||
SetSkill( SkillName.Tactics, 9.0 );
|
||||
SetSkill( SkillName.HandToHand, 9.0 );
|
||||
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 10;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Ham; } }
|
||||
|
||||
public Boar(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Mobiles/Animals/Canines/DireWolf.cs
Normal file
58
Scripts/Mobiles/Animals/Canines/DireWolf.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a dire wolf corpse" )]
|
||||
[TypeAlias( "Server.Mobiles.Direwolf" )]
|
||||
public class DireWolf : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a dire wolf";
|
||||
Body = 225;
|
||||
Hue = 2305;
|
||||
BaseSoundID = 0xE5;
|
||||
|
||||
SetStr( 96, 120 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 58, 72 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 11, 17 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 57.6, 75.0 );
|
||||
SetSkill( SkillName.Tactics, 50.1, 70.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
|
||||
|
||||
Fame = 2500;
|
||||
Karma = -2500;
|
||||
|
||||
VirtualArmor = 22;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 7; } }
|
||||
|
||||
public DireWolf(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Scripts/Mobiles/Animals/Canines/Dog.cs
Normal file
56
Scripts/Mobiles/Animals/Canines/Dog.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a dog corpse" )]
|
||||
public class Dog : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Dog() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a dog";
|
||||
Body = 217;
|
||||
Hue = Utility.RandomAnimalHue();
|
||||
BaseSoundID = 0x85;
|
||||
|
||||
SetStr( 27, 37 );
|
||||
SetDex( 28, 43 );
|
||||
SetInt( 29, 37 );
|
||||
|
||||
SetHits( 17, 22 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 4, 7 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 22.1, 47.0 );
|
||||
SetSkill( SkillName.Tactics, 19.2, 31.0 );
|
||||
SetSkill( SkillName.HandToHand, 19.2, 31.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 300;
|
||||
|
||||
VirtualArmor = 12;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
|
||||
public Dog(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Mobiles/Animals/Canines/GreyWolf.cs
Normal file
58
Scripts/Mobiles/Animals/Canines/GreyWolf.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a grey wolf corpse" )]
|
||||
[TypeAlias( "Server.Mobiles.Greywolf" )]
|
||||
public class GreyWolf : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GreyWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a grey wolf";
|
||||
Body = 225;
|
||||
Hue = Utility.RandomList( 946, 947 );
|
||||
BaseSoundID = 0xE5;
|
||||
|
||||
SetStr( 56, 80 );
|
||||
SetDex( 56, 75 );
|
||||
SetInt( 31, 55 );
|
||||
|
||||
SetHits( 34, 48 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 3, 7 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 20.1, 35.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
|
||||
|
||||
Fame = 450;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 16;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 6; } }
|
||||
|
||||
public GreyWolf(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
57
Scripts/Mobiles/Animals/Canines/TimberWolf.cs
Normal file
57
Scripts/Mobiles/Animals/Canines/TimberWolf.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a timber wolf corpse" )]
|
||||
[TypeAlias( "Server.Mobiles.Timberwolf" )]
|
||||
public class TimberWolf : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a timber wolf";
|
||||
Body = 225;
|
||||
BaseSoundID = 0xE5;
|
||||
|
||||
SetStr( 56, 80 );
|
||||
SetDex( 56, 75 );
|
||||
SetInt( 11, 25 );
|
||||
|
||||
SetHits( 34, 48 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 5, 9 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 27.6, 45.0 );
|
||||
SetSkill( SkillName.Tactics, 30.1, 50.0 );
|
||||
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
|
||||
|
||||
Fame = 450;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 16;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 5; } }
|
||||
|
||||
public TimberWolf(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
54
Scripts/Mobiles/Animals/Canines/Werewolf.cs
Normal file
54
Scripts/Mobiles/Animals/Canines/Werewolf.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a wolf corpse" )]
|
||||
public class Werewolf : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Werewolf() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a werewolf";
|
||||
Body = Utility.RandomList( 293, 252 );
|
||||
BaseSoundID = 0x575;
|
||||
|
||||
SetStr( 126, 155 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 16, 40 );
|
||||
|
||||
SetHits( 96, 133 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 10, 15 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 110.0 );
|
||||
SetSkill( SkillName.HandToHand, 65.1, 90.0 );
|
||||
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 3; } }
|
||||
public override int Hides{ get{ return 18; } }
|
||||
|
||||
public Werewolf( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
60
Scripts/Mobiles/Animals/Canines/WhiteWolf.cs
Normal file
60
Scripts/Mobiles/Animals/Canines/WhiteWolf.cs
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a white wolf corpse" )]
|
||||
[TypeAlias( "Server.Mobiles.Whitewolf" )]
|
||||
public class WhiteWolf : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public WhiteWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a white wolf";
|
||||
Body = 225;
|
||||
|
||||
Hue = Utility.RandomList( 2301, 1154 );
|
||||
|
||||
BaseSoundID = 0xE5;
|
||||
|
||||
SetStr( 56, 80 );
|
||||
SetDex( 56, 75 );
|
||||
SetInt( 31, 55 );
|
||||
|
||||
SetHits( 34, 48 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 3, 7 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 20.1, 35.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
|
||||
|
||||
Fame = 450;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 16;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 6; } }
|
||||
|
||||
public WhiteWolf( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
59
Scripts/Mobiles/Animals/Cows/Bull.cs
Normal file
59
Scripts/Mobiles/Animals/Cows/Bull.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a bull corpse" )]
|
||||
public class Bull : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Bull() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a bull";
|
||||
Body = Utility.RandomList( 232, 233 );
|
||||
BaseSoundID = 0x64;
|
||||
|
||||
if ( 0.5 >= Utility.RandomDouble() )
|
||||
Hue = 0x901;
|
||||
|
||||
SetStr( 77, 111 );
|
||||
SetDex( 56, 75 );
|
||||
SetInt( 47, 75 );
|
||||
|
||||
SetHits( 50, 64 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 4, 9 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 17.6, 25.0 );
|
||||
SetSkill( SkillName.Tactics, 67.6, 85.0 );
|
||||
SetSkill( SkillName.HandToHand, 40.1, 57.5 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 600;
|
||||
|
||||
VirtualArmor = 28;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 10; } }
|
||||
public override int Hides{ get{ return 15; } }
|
||||
|
||||
public Bull(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
127
Scripts/Mobiles/Animals/Cows/Cow.cs
Normal file
127
Scripts/Mobiles/Animals/Cows/Cow.cs
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a cow corpse" )]
|
||||
public class Cow : BaseCreature
|
||||
{
|
||||
private DateTime m_MilkedOn;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime MilkedOn
|
||||
{
|
||||
get { return m_MilkedOn; }
|
||||
set { m_MilkedOn = value; }
|
||||
}
|
||||
|
||||
private int m_Milk;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Milk
|
||||
{
|
||||
get { return m_Milk; }
|
||||
set { m_Milk = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Cow() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a cow";
|
||||
Body = Utility.RandomList( 216, 231 );
|
||||
BaseSoundID = 0x78;
|
||||
|
||||
SetStr( 30 );
|
||||
SetDex( 15 );
|
||||
SetInt( 5 );
|
||||
|
||||
SetHits( 18 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 1, 4 );
|
||||
|
||||
SetDamage( 1, 4 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.5 );
|
||||
SetSkill( SkillName.Tactics, 5.5 );
|
||||
SetSkill( SkillName.HandToHand, 5.5 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 300;
|
||||
|
||||
VirtualArmor = 10;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 8; } }
|
||||
public override int Hides{ get{ return 12; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
base.OnDoubleClick( from );
|
||||
|
||||
int random = Utility.Random( 100 );
|
||||
|
||||
if ( random < 5 )
|
||||
Tip();
|
||||
else if ( random < 20 )
|
||||
PlaySound( 120 );
|
||||
else if ( random < 40 )
|
||||
PlaySound( 121 );
|
||||
}
|
||||
|
||||
public void Tip()
|
||||
{
|
||||
PlaySound( 121 );
|
||||
Animate( 8, 0, 3, true, false, 0 );
|
||||
}
|
||||
|
||||
public bool TryMilk( Mobile from )
|
||||
{
|
||||
if ( !from.InLOS( this ) || !from.InRange( Location, 2 ) )
|
||||
from.SendLocalizedMessage( 1080400 ); // You can not milk the cow from this location.
|
||||
if ( Controlled && ControlMaster != from )
|
||||
from.SendLocalizedMessage( 1071182 ); // The cow nimbly escapes your attempts to milk it.
|
||||
if ( m_Milk == 0 && m_MilkedOn + TimeSpan.FromDays( 1 ) > DateTime.Now )
|
||||
from.SendLocalizedMessage( 1080198 ); // This cow can not be milked now. Please wait for some time.
|
||||
else
|
||||
{
|
||||
if ( m_Milk == 0 )
|
||||
m_Milk = 4;
|
||||
|
||||
m_MilkedOn = DateTime.Now;
|
||||
m_Milk--;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public Cow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
|
||||
writer.Write( (DateTime) m_MilkedOn );
|
||||
writer.Write( (int) m_Milk );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version > 0 )
|
||||
{
|
||||
m_MilkedOn = reader.ReadDateTime();
|
||||
m_Milk = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
70
Scripts/Mobiles/Animals/Deer.cs
Normal file
70
Scripts/Mobiles/Animals/Deer.cs
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a deer corpse" )]
|
||||
public class Deer : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Deer() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a deer";
|
||||
Body = 237;
|
||||
|
||||
SetStr( 21, 51 );
|
||||
SetDex( 47, 77 );
|
||||
SetInt( 17, 47 );
|
||||
|
||||
SetHits( 15, 29 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 4 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.0 );
|
||||
SetSkill( SkillName.Tactics, 19.0 );
|
||||
SetSkill( SkillName.HandToHand, 26.0 );
|
||||
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 8;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 5; } }
|
||||
public override int Hides{ get{ return 8; } }
|
||||
|
||||
public Deer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x82;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x83;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x84;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
57
Scripts/Mobiles/Animals/Felines/Cat.cs
Normal file
57
Scripts/Mobiles/Animals/Felines/Cat.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a cat corpse" )]
|
||||
[TypeAlias( "Server.Mobiles.Housecat" )]
|
||||
public class Cat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Cat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a cat";
|
||||
Body = 201;
|
||||
Hue = Utility.RandomAnimalHue();
|
||||
BaseSoundID = 0x69;
|
||||
|
||||
SetStr( 9 );
|
||||
SetDex( 35 );
|
||||
SetInt( 5 );
|
||||
|
||||
SetHits( 6 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 1 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 4.0 );
|
||||
SetSkill( SkillName.HandToHand, 5.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 150;
|
||||
|
||||
VirtualArmor = 8;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
|
||||
public Cat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Scripts/Mobiles/Animals/Felines/Cougar.cs
Normal file
56
Scripts/Mobiles/Animals/Felines/Cougar.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a cougar corpse" )]
|
||||
public class Cougar : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Cougar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a cougar";
|
||||
Body = 214;
|
||||
BaseSoundID = 0x73;
|
||||
|
||||
SetStr( 56, 80 );
|
||||
SetDex( 66, 85 );
|
||||
SetInt( 26, 50 );
|
||||
|
||||
SetHits( 34, 48 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 4, 10 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.1, 30.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
|
||||
|
||||
Fame = 450;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 16;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 10; } }
|
||||
|
||||
public Cougar(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Scripts/Mobiles/Animals/Felines/Lion.cs
Normal file
56
Scripts/Mobiles/Animals/Felines/Lion.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a lion corpse" )]
|
||||
public class Lion : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Lion() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a lion";
|
||||
Body = 236;
|
||||
BaseSoundID = 0x0B2;
|
||||
|
||||
SetStr( 126, 155 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 16, 40 );
|
||||
|
||||
SetHits( 76, 93 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 8, 13 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
|
||||
SetSkill( SkillName.Tactics, 70.1, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override int Hides{ get{ return 14; } }
|
||||
|
||||
public Lion(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
57
Scripts/Mobiles/Animals/Felines/Panther.cs
Normal file
57
Scripts/Mobiles/Animals/Felines/Panther.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a panther corpse" )]
|
||||
public class Panther : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Panther() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a panther";
|
||||
Body = 214;
|
||||
Hue = 0x901;
|
||||
BaseSoundID = 0x462;
|
||||
|
||||
SetStr( 61, 85 );
|
||||
SetDex( 86, 105 );
|
||||
SetInt( 26, 50 );
|
||||
|
||||
SetHits( 37, 51 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 4, 12 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.1, 30.0 );
|
||||
SetSkill( SkillName.Tactics, 50.1, 65.0 );
|
||||
SetSkill( SkillName.HandToHand, 50.1, 65.0 );
|
||||
|
||||
Fame = 450;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 16;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 10; } }
|
||||
|
||||
public Panther(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Mobiles/Animals/Felines/SnowLeopard.cs
Normal file
58
Scripts/Mobiles/Animals/Felines/SnowLeopard.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a leopard corpse" )]
|
||||
[TypeAlias( "Server.Mobiles.Snowleopard" )]
|
||||
public class SnowLeopard : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a snow leopard";
|
||||
Body = 214;
|
||||
Hue = 2301;
|
||||
BaseSoundID = 0x73;
|
||||
|
||||
SetStr( 56, 80 );
|
||||
SetDex( 66, 85 );
|
||||
SetInt( 26, 50 );
|
||||
|
||||
SetHits( 34, 48 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 3, 9 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 35.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 40.1, 50.0 );
|
||||
|
||||
Fame = 450;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 8; } }
|
||||
|
||||
public SnowLeopard(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Scripts/Mobiles/Animals/Felines/Tiger.cs
Normal file
56
Scripts/Mobiles/Animals/Felines/Tiger.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a tiger corpse" )]
|
||||
public class Tiger : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Tiger() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a tiger";
|
||||
Body = 327;
|
||||
BaseSoundID = 0x0B2;
|
||||
|
||||
SetStr( 126, 155 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 16, 40 );
|
||||
|
||||
SetHits( 76, 93 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 8, 13 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
|
||||
SetSkill( SkillName.Tactics, 70.1, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override int Hides{ get{ return 14; } }
|
||||
|
||||
public Tiger(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
57
Scripts/Mobiles/Animals/Goat.cs
Normal file
57
Scripts/Mobiles/Animals/Goat.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a goat corpse" )]
|
||||
public class Goat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Goat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a goat";
|
||||
Body = 209;
|
||||
BaseSoundID = 0x99;
|
||||
|
||||
SetStr( 19 );
|
||||
SetDex( 15 );
|
||||
SetInt( 5 );
|
||||
|
||||
SetHits( 12 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 3, 4 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 5.0 );
|
||||
SetSkill( SkillName.HandToHand, 5.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 300;
|
||||
|
||||
VirtualArmor = 10;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Lamb; } }
|
||||
public override int Hides{ get{ return 8; } }
|
||||
|
||||
public Goat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Scripts/Mobiles/Animals/Gorilla.cs
Normal file
56
Scripts/Mobiles/Animals/Gorilla.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a gorilla corpse" )]
|
||||
public class Gorilla : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Gorilla() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a gorilla";
|
||||
Body = 29;
|
||||
BaseSoundID = 0x9E;
|
||||
|
||||
SetStr( 53, 95 );
|
||||
SetDex( 36, 55 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 38, 51 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 4, 10 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 43.3, 58.0 );
|
||||
SetSkill( SkillName.HandToHand, 43.3, 58.0 );
|
||||
|
||||
Fame = 450;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 20;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 6; } }
|
||||
|
||||
public Gorilla(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
71
Scripts/Mobiles/Animals/GreatDeer.cs
Normal file
71
Scripts/Mobiles/Animals/GreatDeer.cs
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a deer corpse" )]
|
||||
[TypeAlias( "Server.Mobiles.GreatDeer" )]
|
||||
public class GreatDeer : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GreatDeer() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a deer";
|
||||
Body = 234;
|
||||
|
||||
SetStr( 41, 71 );
|
||||
SetDex( 47, 77 );
|
||||
SetInt( 27, 57 );
|
||||
|
||||
SetHits( 27, 41 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 5, 9 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 26.8, 44.5 );
|
||||
SetSkill( SkillName.Tactics, 29.8, 47.5 );
|
||||
SetSkill( SkillName.HandToHand, 29.8, 47.5 );
|
||||
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 6; } }
|
||||
public override int Hides{ get{ return 15; } }
|
||||
|
||||
public GreatDeer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x82;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x83;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x84;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
57
Scripts/Mobiles/Animals/MountainGoat.cs
Normal file
57
Scripts/Mobiles/Animals/MountainGoat.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a mountain goat corpse" )]
|
||||
public class MountainGoat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public MountainGoat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a mountain goat";
|
||||
Body = 289;
|
||||
BaseSoundID = 0x99;
|
||||
|
||||
SetStr( 22, 64 );
|
||||
SetDex( 56, 75 );
|
||||
SetInt( 16, 30 );
|
||||
|
||||
SetHits( 20, 33 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 3, 7 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
|
||||
SetSkill( SkillName.Tactics, 29.3, 44.0 );
|
||||
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
|
||||
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 10;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 3; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Lamb; } }
|
||||
public override int Hides{ get{ return 12; } }
|
||||
|
||||
public MountainGoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
462
Scripts/Mobiles/Animals/Pets/BaseMount.cs
Normal file
462
Scripts/Mobiles/Animals/Pets/BaseMount.cs
Normal file
|
|
@ -0,0 +1,462 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Regions;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public abstract class BaseMount : BaseCreature, IMount
|
||||
{
|
||||
private Mobile m_Rider;
|
||||
private Item m_InternalItem;
|
||||
private DateTime m_NextMountAbility;
|
||||
|
||||
public virtual TimeSpan MountAbilityDelay { get { return TimeSpan.Zero; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime NextMountAbility
|
||||
{
|
||||
get { return m_NextMountAbility; }
|
||||
set { m_NextMountAbility = value; }
|
||||
}
|
||||
|
||||
protected Item InternalItem { get { return m_InternalItem; } }
|
||||
|
||||
public virtual bool AllowMaleRider{ get{ return true; } }
|
||||
public virtual bool AllowFemaleRider{ get{ return true; } }
|
||||
|
||||
public BaseMount( string name, int bodyID, int itemID, AIType aiType, FightMode fightMode, int rangePerception, int rangeFight, double activeSpeed, double passiveSpeed ) : base ( aiType, fightMode, rangePerception, rangeFight, activeSpeed, passiveSpeed )
|
||||
{
|
||||
Name = name;
|
||||
Body = bodyID;
|
||||
|
||||
m_InternalItem = new MountItem( this, itemID );
|
||||
}
|
||||
|
||||
public BaseMount( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( m_NextMountAbility );
|
||||
|
||||
writer.Write( m_Rider );
|
||||
writer.Write( m_InternalItem );
|
||||
}
|
||||
|
||||
[Hue, CommandProperty( AccessLevel.GameMaster )]
|
||||
public override int Hue
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Hue;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.Hue = value;
|
||||
|
||||
if ( m_InternalItem != null )
|
||||
m_InternalItem.Hue = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Rider = null;
|
||||
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_InternalItem != null )
|
||||
m_InternalItem.Delete();
|
||||
|
||||
m_InternalItem = null;
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
Rider = null;
|
||||
|
||||
base.OnDelete();
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_NextMountAbility = reader.ReadDateTime();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Rider = reader.ReadMobile();
|
||||
m_InternalItem = reader.ReadItem();
|
||||
|
||||
if ( m_InternalItem == null )
|
||||
Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnDisallowedRider( Mobile m )
|
||||
{
|
||||
m.SendMessage( "You may not ride this creature." );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsDeadPet )
|
||||
return;
|
||||
|
||||
Region reg = from.Region;
|
||||
|
||||
if ( reg.NoMounts( from, from.Location ) )
|
||||
{
|
||||
from.SendMessage( "You cannot mount that in here!" );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( from.IsBodyMod && !from.Body.IsHuman )
|
||||
{
|
||||
from.SendLocalizedMessage( 1061628 ); // You can't do that while polymorphed.
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !CheckMountAllowed( from, true ) )
|
||||
return;
|
||||
|
||||
if ( from.Mounted )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005583 ); // Please dismount first.
|
||||
return;
|
||||
}
|
||||
|
||||
if ( from.Female ? !AllowFemaleRider : !AllowMaleRider )
|
||||
{
|
||||
OnDisallowedRider( from );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( !Multis.DesignContext.Check( from ) )
|
||||
return;
|
||||
|
||||
if ( from.HasTrade )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042317, "", 0x41 ); // You may not ride at this time
|
||||
return;
|
||||
}
|
||||
|
||||
if ( from.InRange( this, 1 ) )
|
||||
{
|
||||
bool canAccess = ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
|| ( Controlled && ControlMaster == from )
|
||||
|| ( Summoned && SummonMaster == from );
|
||||
|
||||
if ( canAccess )
|
||||
{
|
||||
if ( this.Poisoned )
|
||||
PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 1049692, from.NetState ); // This mount is too ill to ride.
|
||||
else
|
||||
Rider = from;
|
||||
}
|
||||
else if ( !Controlled && !Summoned )
|
||||
{
|
||||
// That mount does not look broken! You would have to tame it to ride it.
|
||||
PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 501263, from.NetState );
|
||||
}
|
||||
else
|
||||
{
|
||||
// This isn't your mount; it refuses to let you ride.
|
||||
PrivateOverheadMessage( Network.MessageType.Regular, 0x3B2, 501264, from.NetState );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 500206 ); // That is too far away to ride.
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int ItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_InternalItem != null )
|
||||
return m_InternalItem.ItemID;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
set
|
||||
{
|
||||
if ( m_InternalItem != null )
|
||||
m_InternalItem.ItemID = value;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Dismount( Mobile m )
|
||||
{
|
||||
IMount mount = m.Mount;
|
||||
|
||||
if ( mount != null )
|
||||
mount.Rider = null;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile Rider
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Rider;
|
||||
}
|
||||
set
|
||||
{
|
||||
if ( m_Rider != value )
|
||||
{
|
||||
if ( value == null )
|
||||
{
|
||||
Point3D loc = m_Rider.Location;
|
||||
Map map = m_Rider.Map;
|
||||
|
||||
if ( map == null || map == Map.Internal )
|
||||
{
|
||||
loc = m_Rider.LogoutLocation;
|
||||
map = m_Rider.LogoutMap;
|
||||
}
|
||||
|
||||
Direction = m_Rider.Direction;
|
||||
Location = loc;
|
||||
Map = map;
|
||||
|
||||
if ( m_InternalItem != null )
|
||||
m_InternalItem.Internalize();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_Rider != null )
|
||||
Dismount( m_Rider );
|
||||
|
||||
Dismount( value );
|
||||
|
||||
if ( m_InternalItem != null )
|
||||
value.AddItem( m_InternalItem );
|
||||
|
||||
value.Direction = this.Direction;
|
||||
|
||||
Internalize();
|
||||
}
|
||||
|
||||
m_Rider = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class BlockEntry
|
||||
{
|
||||
public BlockMountType m_Type;
|
||||
public DateTime m_Expiration;
|
||||
|
||||
public bool IsExpired{ get{ return ( DateTime.Now >= m_Expiration ); } }
|
||||
|
||||
public BlockEntry( BlockMountType type, DateTime expiration )
|
||||
{
|
||||
m_Type = type;
|
||||
m_Expiration = expiration;
|
||||
}
|
||||
}
|
||||
|
||||
private static Hashtable m_Table = new Hashtable();
|
||||
|
||||
public static void SetMountPrevention( Mobile mob, BlockMountType type, TimeSpan duration )
|
||||
{
|
||||
if ( mob == null )
|
||||
return;
|
||||
|
||||
DateTime expiration = DateTime.Now + duration;
|
||||
|
||||
BlockEntry entry = m_Table[mob] as BlockEntry;
|
||||
|
||||
if ( entry != null )
|
||||
{
|
||||
entry.m_Type = type;
|
||||
entry.m_Expiration = expiration;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Table[mob] = entry = new BlockEntry( type, expiration );
|
||||
}
|
||||
}
|
||||
|
||||
public static void ClearMountPrevention( Mobile mob )
|
||||
{
|
||||
if ( mob != null )
|
||||
m_Table.Remove( mob );
|
||||
}
|
||||
|
||||
public static BlockMountType GetMountPrevention( Mobile mob )
|
||||
{
|
||||
if ( mob == null )
|
||||
return BlockMountType.None;
|
||||
|
||||
BlockEntry entry = m_Table[mob] as BlockEntry;
|
||||
|
||||
if ( entry == null )
|
||||
return BlockMountType.None;
|
||||
|
||||
if ( entry.IsExpired )
|
||||
{
|
||||
m_Table.Remove( mob );
|
||||
return BlockMountType.None;
|
||||
}
|
||||
|
||||
return entry.m_Type;
|
||||
}
|
||||
|
||||
public static bool CheckMountAllowed( Mobile mob, bool message )
|
||||
{
|
||||
BlockMountType type = GetMountPrevention( mob );
|
||||
|
||||
if ( type == BlockMountType.None )
|
||||
return true;
|
||||
|
||||
if ( message )
|
||||
{
|
||||
switch ( type )
|
||||
{
|
||||
case BlockMountType.Dazed:
|
||||
{
|
||||
mob.SendLocalizedMessage( 1040024 ); // You are still too dazed from being knocked off your mount to ride!
|
||||
break;
|
||||
}
|
||||
case BlockMountType.DismountRecovery:
|
||||
{
|
||||
mob.SendLocalizedMessage( 1070859 ); // You cannot mount while recovering from a dismount special maneuver.
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void OnRiderDamaged( int amount, Mobile from, bool willKill )
|
||||
{
|
||||
if( m_Rider == null )
|
||||
return;
|
||||
|
||||
Mobile attacker = from;
|
||||
if( attacker == null )
|
||||
attacker = m_Rider.FindMostRecentDamager( true );
|
||||
|
||||
if( !(attacker == this || attacker == m_Rider || willKill || DateTime.Now < m_NextMountAbility) )
|
||||
{
|
||||
if( DoMountAbility( amount, from ) )
|
||||
m_NextMountAbility = DateTime.Now + MountAbilityDelay;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool DoMountAbility( int damage, Mobile attacker )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public class MountItem : Item, IMountItem
|
||||
{
|
||||
private BaseMount m_Mount;
|
||||
|
||||
public override double DefaultWeight { get { return 0; } }
|
||||
|
||||
public MountItem( BaseMount mount, int itemID ) : base( itemID )
|
||||
{
|
||||
Layer = Layer.Mount;
|
||||
Movable = false;
|
||||
|
||||
m_Mount = mount;
|
||||
}
|
||||
|
||||
public MountItem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_Mount != null )
|
||||
m_Mount.Delete();
|
||||
|
||||
m_Mount = null;
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
public override DeathMoveResult OnParentDeath(Mobile parent)
|
||||
{
|
||||
if ( m_Mount != null )
|
||||
m_Mount.Rider = null;
|
||||
|
||||
return DeathMoveResult.RemainEquiped;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Mount );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Mount = reader.ReadMobile() as BaseMount;
|
||||
|
||||
if ( m_Mount == null )
|
||||
Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IMount Mount
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Mount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum BlockMountType
|
||||
{
|
||||
None = -1,
|
||||
Dazed,
|
||||
DismountRecovery
|
||||
}
|
||||
}
|
||||
72
Scripts/Mobiles/Animals/Pets/Horse.cs
Normal file
72
Scripts/Mobiles/Animals/Pets/Horse.cs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a horse corpse" )]
|
||||
[TypeAlias( "Server.Mobiles.BrownHorse", "Server.Mobiles.DirtyHorse", "Server.Mobiles.GrayHorse", "Server.Mobiles.TanHorse" )]
|
||||
public class Horse : BaseMount
|
||||
{
|
||||
private static int[] m_IDs = new int[]
|
||||
{
|
||||
0xC8, 0x3E9F,
|
||||
0xE2, 0x3EA0,
|
||||
0xE4, 0x3EA1,
|
||||
0xCC, 0x3EA2
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
public Horse() : this( "a horse" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Horse( string name ) : base( name, 0xE2, 0x3EA0, AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
int random = Utility.Random( 4 );
|
||||
|
||||
Body = m_IDs[random * 2];
|
||||
ItemID = m_IDs[random * 2 + 1];
|
||||
BaseSoundID = 0xA8;
|
||||
Invulnerable = true;
|
||||
|
||||
SetStr( 22, 98 );
|
||||
SetDex( 56, 75 );
|
||||
SetInt( 6, 10 );
|
||||
|
||||
SetHits( 28, 45 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 3, 4 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
|
||||
SetSkill( SkillName.Tactics, 29.3, 44.0 );
|
||||
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 400;
|
||||
ControlSlots = 2;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 3; } }
|
||||
public override int Hides{ get{ return 10; } }
|
||||
|
||||
public Horse( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
60
Scripts/Mobiles/Animals/Pets/Llama.cs
Normal file
60
Scripts/Mobiles/Animals/Pets/Llama.cs
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a llama corpse" )]
|
||||
public class Llama : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
public Llama() : this( "a llama" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Llama( string name ) : base( name, 0xDC, 0x3EA6, AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Invulnerable = true;
|
||||
|
||||
BaseSoundID = 0x3F3;
|
||||
|
||||
SetStr( 21, 49 );
|
||||
SetDex( 56, 75 );
|
||||
SetInt( 16, 30 );
|
||||
|
||||
SetHits( 15, 27 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 3, 5 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
|
||||
SetSkill( SkillName.Tactics, 19.2, 29.0 );
|
||||
SetSkill( SkillName.HandToHand, 19.2, 29.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 200;
|
||||
ControlSlots = 2;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 12; } }
|
||||
|
||||
public Llama( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
202
Scripts/Mobiles/Animals/Pets/PackHorse.cs
Normal file
202
Scripts/Mobiles/Animals/Pets/PackHorse.cs
Normal file
|
|
@ -0,0 +1,202 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a horse corpse" )]
|
||||
public class PackHorse : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public PackHorse() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a pack horse";
|
||||
Body = 291;
|
||||
BaseSoundID = 0xA8;
|
||||
Invulnerable = true;
|
||||
|
||||
SetStr( 44, 120 );
|
||||
SetDex( 36, 55 );
|
||||
SetInt( 6, 10 );
|
||||
|
||||
SetHits( 61, 80 );
|
||||
SetStam( 81, 100 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 5, 11 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
|
||||
SetSkill( SkillName.Tactics, 29.3, 44.0 );
|
||||
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 400;
|
||||
|
||||
VirtualArmor = 16;
|
||||
ControlSlots = 2;
|
||||
|
||||
Container pack = Backpack;
|
||||
|
||||
if ( pack != null )
|
||||
pack.Delete();
|
||||
|
||||
pack = new StrongBackpack();
|
||||
pack.Movable = false;
|
||||
|
||||
AddItem( pack );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 3; } }
|
||||
public override int Hides{ get{ return 10; } }
|
||||
|
||||
public PackHorse( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
#region Pack Animal Methods
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if ( !base.OnBeforeDeath() )
|
||||
return false;
|
||||
|
||||
PackAnimal.CombineBackpacks( this );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
|
||||
{
|
||||
return DeathMoveResult.MoveToCorpse;
|
||||
}
|
||||
|
||||
public override bool IsSnoop( Mobile from )
|
||||
{
|
||||
if ( PackAnimal.CheckAccess( this, from ) )
|
||||
return false;
|
||||
|
||||
return base.IsSnoop( from );
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item item )
|
||||
{
|
||||
if ( PackAnimal.CheckAccess( this, from ) )
|
||||
{
|
||||
AddToBackpack( item );
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragDrop( from, item );
|
||||
}
|
||||
|
||||
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
|
||||
{
|
||||
return PackAnimal.CheckAccess( this, from );
|
||||
}
|
||||
|
||||
public override bool CheckNonlocalLift( Mobile from, Item item )
|
||||
{
|
||||
return PackAnimal.CheckAccess( this, from );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
PackAnimal.TryPackOpen( this, from );
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
PackAnimal.GetContextMenuEntries( this, from, list );
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PackAnimalBackpackEntry : ContextMenuEntry
|
||||
{
|
||||
private BaseCreature m_Animal;
|
||||
private Mobile m_From;
|
||||
|
||||
public PackAnimalBackpackEntry( BaseCreature animal, Mobile from ) : base( 6145, 3 )
|
||||
{
|
||||
m_Animal = animal;
|
||||
m_From = from;
|
||||
|
||||
if ( animal.IsDeadPet )
|
||||
Enabled = false;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
PackAnimal.TryPackOpen( m_Animal, m_From );
|
||||
}
|
||||
}
|
||||
|
||||
public class PackAnimal
|
||||
{
|
||||
public static void GetContextMenuEntries( BaseCreature animal, Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
if ( CheckAccess( animal, from ) )
|
||||
list.Add( new PackAnimalBackpackEntry( animal, from ) );
|
||||
}
|
||||
|
||||
public static bool CheckAccess( BaseCreature animal, Mobile from )
|
||||
{
|
||||
if ( from == animal || from.AccessLevel >= AccessLevel.GameMaster )
|
||||
return true;
|
||||
|
||||
if ( from.Alive && animal.Controlled && !animal.IsDeadPet && (from == animal.ControlMaster || from == animal.SummonMaster) )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void CombineBackpacks( BaseCreature animal )
|
||||
{
|
||||
Container pack = animal.Backpack;
|
||||
|
||||
if ( pack != null )
|
||||
{
|
||||
Container newPack = new Backpack();
|
||||
|
||||
for ( int i = pack.Items.Count - 1; i >= 0; --i )
|
||||
{
|
||||
if ( i >= pack.Items.Count )
|
||||
continue;
|
||||
|
||||
newPack.DropItem( pack.Items[i] );
|
||||
}
|
||||
|
||||
pack.DropItem( newPack );
|
||||
}
|
||||
}
|
||||
|
||||
public static void TryPackOpen( BaseCreature animal, Mobile from )
|
||||
{
|
||||
if ( animal.IsDeadPet )
|
||||
return;
|
||||
|
||||
Container item = animal.Backpack;
|
||||
|
||||
if ( item != null )
|
||||
from.Use( item );
|
||||
}
|
||||
}
|
||||
}
|
||||
129
Scripts/Mobiles/Animals/Pets/PackLlama.cs
Normal file
129
Scripts/Mobiles/Animals/Pets/PackLlama.cs
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("a llama corpse")]
|
||||
public class PackLlama : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public PackLlama() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a pack llama";
|
||||
Body = 292;
|
||||
BaseSoundID = 0x3F3;
|
||||
Invulnerable = true;
|
||||
|
||||
SetStr( 52, 80 );
|
||||
SetDex( 36, 55 );
|
||||
SetInt( 16, 30 );
|
||||
|
||||
SetHits( 50 );
|
||||
SetStam( 86, 105 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 2, 6 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
|
||||
SetSkill( SkillName.Tactics, 19.2, 29.0 );
|
||||
SetSkill( SkillName.HandToHand, 19.2, 29.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 200;
|
||||
ControlSlots = 2;
|
||||
|
||||
VirtualArmor = 16;
|
||||
|
||||
Container pack = Backpack;
|
||||
|
||||
if ( pack != null )
|
||||
pack.Delete();
|
||||
|
||||
pack = new StrongBackpack();
|
||||
pack.Movable = false;
|
||||
|
||||
AddItem( pack );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
|
||||
public PackLlama( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
#region Pack Animal Methods
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if ( !base.OnBeforeDeath() )
|
||||
return false;
|
||||
|
||||
PackAnimal.CombineBackpacks( this );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override DeathMoveResult GetInventoryMoveResultFor( Item item )
|
||||
{
|
||||
return DeathMoveResult.MoveToCorpse;
|
||||
}
|
||||
|
||||
public override bool IsSnoop( Mobile from )
|
||||
{
|
||||
if ( PackAnimal.CheckAccess( this, from ) )
|
||||
return false;
|
||||
|
||||
return base.IsSnoop( from );
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item item )
|
||||
{
|
||||
if ( PackAnimal.CheckAccess( this, from ) )
|
||||
{
|
||||
AddToBackpack( item );
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnDragDrop( from, item );
|
||||
}
|
||||
|
||||
public override bool CheckNonlocalDrop( Mobile from, Item item, Item target )
|
||||
{
|
||||
return PackAnimal.CheckAccess( this, from );
|
||||
}
|
||||
|
||||
public override bool CheckNonlocalLift( Mobile from, Item item )
|
||||
{
|
||||
return PackAnimal.CheckAccess( this, from );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
PackAnimal.TryPackOpen( this, from );
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
PackAnimal.GetContextMenuEntries( this, from, list );
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Scripts/Mobiles/Animals/Pig.cs
Normal file
56
Scripts/Mobiles/Animals/Pig.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a pig corpse" )]
|
||||
public class Pig : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Pig() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a pig";
|
||||
Body = 203;
|
||||
BaseSoundID = 0xC4;
|
||||
|
||||
SetStr( 20 );
|
||||
SetDex( 20 );
|
||||
SetInt( 5 );
|
||||
|
||||
SetHits( 12 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 2, 4 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 5.0 );
|
||||
SetSkill( SkillName.HandToHand, 5.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 150;
|
||||
|
||||
VirtualArmor = 12;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Ham; } }
|
||||
|
||||
public Pig(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
61
Scripts/Mobiles/Animals/Rodents/Bat.cs
Normal file
61
Scripts/Mobiles/Animals/Rodents/Bat.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a bat corpse" )]
|
||||
public class Bat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Bat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a bat";
|
||||
Body = 43;
|
||||
BaseSoundID = 0x270;
|
||||
|
||||
SetStr( 91, 110 );
|
||||
SetDex( 91, 115 );
|
||||
SetInt( 26, 50 );
|
||||
|
||||
SetHits( 55, 66 );
|
||||
|
||||
SetDamage( 7, 9 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
|
||||
SetSkill( SkillName.Tactics, 55.1, 80.0 );
|
||||
SetSkill( SkillName.HandToHand, 30.1, 55.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
VirtualArmor = 14;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x29B;
|
||||
}
|
||||
|
||||
public Bat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
80
Scripts/Mobiles/Animals/Rodents/CaveBat.cs
Normal file
80
Scripts/Mobiles/Animals/Rodents/CaveBat.cs
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a bat corpse" )]
|
||||
public class CaveBat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public CaveBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a cave bat";
|
||||
Body = 185;
|
||||
BaseSoundID = 0x270;
|
||||
AnimationMod = 7;
|
||||
|
||||
SetStr( 91, 110 );
|
||||
SetDex( 91, 115 );
|
||||
SetInt( 26, 50 );
|
||||
|
||||
SetHits( 55, 66 );
|
||||
|
||||
SetDamage( 7, 9 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
|
||||
SetSkill( SkillName.Tactics, 55.1, 80.0 );
|
||||
SetSkill( SkillName.HandToHand, 30.1, 55.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
VirtualArmor = 14;
|
||||
}
|
||||
|
||||
public void DrainBlood( Mobile m )
|
||||
{
|
||||
DoHarmful( m );
|
||||
new Blood().MoveToWorld( m.Location, m.Map );
|
||||
m.SendMessage( "The creature feeds on your blood!" );
|
||||
int toDrain = Utility.RandomMinMax( 2, 10 );
|
||||
m.PlaySound( 0x23F );
|
||||
Hits += toDrain;
|
||||
m.Damage( toDrain, this );
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack( Mobile defender )
|
||||
{
|
||||
base.OnGaveMeleeAttack( defender );
|
||||
DrainBlood( defender );
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack( Mobile attacker )
|
||||
{
|
||||
base.OnGotMeleeAttack( attacker );
|
||||
DrainBlood( attacker );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public CaveBat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
62
Scripts/Mobiles/Animals/Rodents/GiantRat.cs
Normal file
62
Scripts/Mobiles/Animals/Rodents/GiantRat.cs
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a giant rat corpse" )]
|
||||
[TypeAlias( "Server.Mobiles.Giantrat" )]
|
||||
public class GiantRat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GiantRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a giant rat";
|
||||
Body = 215;
|
||||
BaseSoundID = 0x188;
|
||||
|
||||
SetStr( 32, 74 );
|
||||
SetDex( 46, 65 );
|
||||
SetInt( 16, 30 );
|
||||
|
||||
SetHits( 26, 39 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 4, 8 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
|
||||
SetSkill( SkillName.Tactics, 29.3, 44.0 );
|
||||
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
|
||||
|
||||
Fame = 300;
|
||||
Karma = -300;
|
||||
|
||||
VirtualArmor = 18;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 6; } }
|
||||
|
||||
public GiantRat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
64
Scripts/Mobiles/Animals/Rodents/Rabbit.cs
Normal file
64
Scripts/Mobiles/Animals/Rodents/Rabbit.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a hare corpse" )]
|
||||
public class Rabbit : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Rabbit() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a rabbit";
|
||||
Body = 205;
|
||||
|
||||
if ( 0.5 >= Utility.RandomDouble() )
|
||||
Hue = Utility.RandomAnimalHue();
|
||||
|
||||
SetStr( 6, 10 );
|
||||
SetDex( 26, 38 );
|
||||
SetInt( 6, 14 );
|
||||
|
||||
SetHits( 4, 6 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 1 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 5.0 );
|
||||
SetSkill( SkillName.HandToHand, 5.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 6;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 1; } }
|
||||
|
||||
public override int GetAngerSound(){ return 0x0C9; }
|
||||
public override int GetIdleSound(){ return 0x0C9; }
|
||||
public override int GetAttackSound(){ return 0x0CA; }
|
||||
public override int GetHurtSound(){ return 0x0CA; }
|
||||
public override int GetDeathSound(){ return 0x0CB; }
|
||||
|
||||
public Rabbit(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
59
Scripts/Mobiles/Animals/Rodents/Raccoon.cs
Normal file
59
Scripts/Mobiles/Animals/Rodents/Raccoon.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a raccoon corpse" )]
|
||||
public class Raccoon : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Raccoon() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a raccoon";
|
||||
Body = 227;
|
||||
|
||||
SetStr( 16, 20 );
|
||||
SetDex( 26, 38 );
|
||||
SetInt( 6, 14 );
|
||||
|
||||
SetHits( 6, 9 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( Utility.RandomMinMax( 1, 3 ) );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 15.0 );
|
||||
SetSkill( SkillName.HandToHand, 15.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 9;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 1; } }
|
||||
|
||||
public override int GetAngerSound(){ return 0x0C9; }
|
||||
public override int GetIdleSound(){ return 0x0C9; }
|
||||
public override int GetAttackSound(){ return 0x0CA; }
|
||||
public override int GetHurtSound(){ return 0x0CA; }
|
||||
public override int GetDeathSound(){ return 0x0CB; }
|
||||
|
||||
public Raccoon(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
60
Scripts/Mobiles/Animals/Rodents/Rat.cs
Normal file
60
Scripts/Mobiles/Animals/Rodents/Rat.cs
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a rat corpse" )]
|
||||
public class Rat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Rat() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a rat";
|
||||
Body = 238;
|
||||
BaseSoundID = 0xCC;
|
||||
|
||||
SetStr( 9 );
|
||||
SetDex( 35 );
|
||||
SetInt( 5 );
|
||||
|
||||
SetHits( 6 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 1, 2 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 4.0 );
|
||||
SetSkill( SkillName.Tactics, 4.0 );
|
||||
SetSkill( SkillName.HandToHand, 4.0 );
|
||||
|
||||
Fame = 150;
|
||||
Karma = -150;
|
||||
|
||||
VirtualArmor = 6;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
|
||||
public Rat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
59
Scripts/Mobiles/Animals/Rodents/Squirrel.cs
Normal file
59
Scripts/Mobiles/Animals/Rodents/Squirrel.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a squirrel corpse" )]
|
||||
public class Squirrel : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Squirrel() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a squirrel";
|
||||
Body = 229;
|
||||
|
||||
SetStr( 6, 10 );
|
||||
SetDex( 26, 38 );
|
||||
SetInt( 6, 14 );
|
||||
|
||||
SetHits( 4, 6 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 1 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 5.0 );
|
||||
SetSkill( SkillName.HandToHand, 5.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 6;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 1; } }
|
||||
|
||||
public override int GetAngerSound(){ return 0x0C9; }
|
||||
public override int GetIdleSound(){ return 0x0C9; }
|
||||
public override int GetAttackSound(){ return 0x0CA; }
|
||||
public override int GetHurtSound(){ return 0x0CA; }
|
||||
public override int GetDeathSound(){ return 0x0CB; }
|
||||
|
||||
public Squirrel(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
79
Scripts/Mobiles/Animals/Rodents/VampireBat.cs
Normal file
79
Scripts/Mobiles/Animals/Rodents/VampireBat.cs
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a bat corpse" )]
|
||||
public class VampireBat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a vampire bat";
|
||||
Body = 119;
|
||||
BaseSoundID = 0x270;
|
||||
|
||||
SetStr( 91, 110 );
|
||||
SetDex( 91, 115 );
|
||||
SetInt( 26, 50 );
|
||||
|
||||
SetHits( 55, 66 );
|
||||
|
||||
SetDamage( 7, 9 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
|
||||
SetSkill( SkillName.Tactics, 55.1, 80.0 );
|
||||
SetSkill( SkillName.HandToHand, 30.1, 55.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
VirtualArmor = 14;
|
||||
}
|
||||
|
||||
public void DrainBlood( Mobile m )
|
||||
{
|
||||
DoHarmful( m );
|
||||
new Blood().MoveToWorld( m.Location, m.Map );
|
||||
m.SendMessage( "The creature feeds on your blood!" );
|
||||
int toDrain = Utility.RandomMinMax( 2, 10 );
|
||||
m.PlaySound( 0x23F );
|
||||
Hits += toDrain;
|
||||
m.Damage( toDrain, this );
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack( Mobile defender )
|
||||
{
|
||||
base.OnGaveMeleeAttack( defender );
|
||||
DrainBlood( defender );
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack( Mobile attacker )
|
||||
{
|
||||
base.OnGotMeleeAttack( attacker );
|
||||
DrainBlood( attacker );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public VampireBat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
102
Scripts/Mobiles/Animals/Sheep.cs
Normal file
102
Scripts/Mobiles/Animals/Sheep.cs
Normal file
|
|
@ -0,0 +1,102 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a sheep corpse" )]
|
||||
public class Sheep : BaseCreature, ICarvable
|
||||
{
|
||||
private DateTime m_NextWoolTime;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime NextWoolTime
|
||||
{
|
||||
get{ return m_NextWoolTime; }
|
||||
set{ m_NextWoolTime = value; Body = ( DateTime.Now >= m_NextWoolTime ) ? 0xCF : 0xDF; }
|
||||
}
|
||||
|
||||
public void Carve( Mobile from, Item item )
|
||||
{
|
||||
if ( DateTime.Now < m_NextWoolTime )
|
||||
{
|
||||
// This sheep is not yet ready to be shorn.
|
||||
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500449, from.NetState );
|
||||
return;
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage( 500452 ); // You place the gathered wool into your backpack.
|
||||
from.AddToBackpack( new Wool( 1 ) );
|
||||
|
||||
NextWoolTime = DateTime.Now + TimeSpan.FromHours( 3.0 ); // TODO: Proper time delay
|
||||
}
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
base.OnThink();
|
||||
Body = ( DateTime.Now >= m_NextWoolTime ) ? 0xCF : 0xDF;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Sheep() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a sheep";
|
||||
Body = 207;
|
||||
BaseSoundID = 0xD6;
|
||||
|
||||
SetStr( 19 );
|
||||
SetDex( 25 );
|
||||
SetInt( 5 );
|
||||
|
||||
SetHits( 12 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 1, 2 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 5.0 );
|
||||
SetSkill( SkillName.Tactics, 6.0 );
|
||||
SetSkill( SkillName.HandToHand, 5.0 );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 200;
|
||||
|
||||
VirtualArmor = 6;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 2; } }
|
||||
public override MeatType MeatType{ get{ return MeatType.Lamb; } }
|
||||
|
||||
public override int Wool{ get{ return (Body == 0xCF ? 3 : 0); } }
|
||||
|
||||
public Sheep( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
|
||||
writer.WriteDeltaTime( m_NextWoolTime );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
NextWoolTime = reader.ReadDeltaTime();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Scripts/Mobiles/Animals/Walrus.cs
Normal file
56
Scripts/Mobiles/Animals/Walrus.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a walrus corpse" )]
|
||||
public class Walrus : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Walrus() : base( AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a walrus";
|
||||
Body = 221;
|
||||
BaseSoundID = 0xE0;
|
||||
|
||||
SetStr( 21, 29 );
|
||||
SetDex( 46, 55 );
|
||||
SetInt( 16, 20 );
|
||||
|
||||
SetHits( 14, 17 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 4, 10 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
|
||||
SetSkill( SkillName.Tactics, 19.2, 29.0 );
|
||||
SetSkill( SkillName.HandToHand, 19.2, 29.0 );
|
||||
|
||||
Fame = 150;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 18;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override int Hides{ get{ return 12; } }
|
||||
|
||||
public Walrus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
60
Scripts/Mobiles/Animals/WoolyBanta.cs
Normal file
60
Scripts/Mobiles/Animals/WoolyBanta.cs
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
using System;
|
||||
using Server;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Misc;
|
||||
using System.Collections.Generic;
|
||||
using Server.Mobiles;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a WoolyBanta corpse" )]
|
||||
public class WoolyBanta : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public WoolyBanta() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a wooly banta";
|
||||
Body = 264;
|
||||
BaseSoundID = 0x508;
|
||||
|
||||
SetStr( 176, 200 );
|
||||
SetDex( 26, 45 );
|
||||
SetInt( 23, 47 );
|
||||
|
||||
SetHits( 146, 160 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 8, 16 );
|
||||
|
||||
SetSkill( SkillName.Tactics, 40.1, 60.0 );
|
||||
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = 0;
|
||||
|
||||
VirtualArmor = 28;
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 18; } }
|
||||
public override int Hides{ get{ return 24; } }
|
||||
|
||||
public WoolyBanta( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Scripts/Mobiles/Base/AI/AIControlMobileTarget.cs
Normal file
43
Scripts/Mobiles/Base/AI/AIControlMobileTarget.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Targets
|
||||
{
|
||||
public class AIControlMobileTarget : Target
|
||||
{
|
||||
private List<BaseAI> m_List;
|
||||
private OrderType m_Order;
|
||||
|
||||
public OrderType Order {
|
||||
get {
|
||||
return m_Order;
|
||||
}
|
||||
}
|
||||
|
||||
public AIControlMobileTarget( BaseAI ai, OrderType order ) : base( -1, false, ( order == OrderType.Attack ? TargetFlags.Harmful : TargetFlags.None ) )
|
||||
{
|
||||
m_List = new List<BaseAI>();
|
||||
m_Order = order;
|
||||
|
||||
AddAI( ai );
|
||||
}
|
||||
|
||||
public void AddAI( BaseAI ai )
|
||||
{
|
||||
if ( !m_List.Contains( ai ) )
|
||||
m_List.Add( ai );
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile ) {
|
||||
Mobile m = (Mobile)o;
|
||||
for ( int i = 0; i < m_List.Count; ++i )
|
||||
m_List[i].EndPickTarget( from, m, m_Order );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
157
Scripts/Mobiles/Base/AI/AnimalAI.cs
Normal file
157
Scripts/Mobiles/Base/AI/AnimalAI.cs
Normal file
|
|
@ -0,0 +1,157 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
|
||||
// Ideas
|
||||
// When you run on animals the panic
|
||||
// When if ( distance < 8 && Utility.RandomDouble() * Math.Sqrt( (8 - distance) / 6 ) >= incoming.Skills[SkillName.AnimalTaming].Value )
|
||||
// More your close, the more it can panic
|
||||
/*
|
||||
* AnimalHunterAI, AnimalHidingAI, AnimalDomesticAI...
|
||||
*
|
||||
*/
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class AnimalAI : BaseAI
|
||||
{
|
||||
public AnimalAI(BaseCreature m) : base (m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DoActionWander()
|
||||
{
|
||||
// Old:
|
||||
#if false
|
||||
if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, true, false, true))
|
||||
{
|
||||
m_Mobile.DebugSay( "There is something near, I go away" );
|
||||
Action = ActionType.Backoff;
|
||||
}
|
||||
else if ( m_Mobile.IsHurt() || m_Mobile.Combatant != null )
|
||||
{
|
||||
m_Mobile.DebugSay( "I am hurt or being attacked, I flee" );
|
||||
Action = ActionType.Flee;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DoActionWander();
|
||||
}
|
||||
|
||||
return true;
|
||||
#endif
|
||||
|
||||
// New, only flee @ 10%
|
||||
|
||||
double hitPercent = (double)m_Mobile.Hits / m_Mobile.HitsMax;
|
||||
|
||||
if ( !m_Mobile.Summoned && !m_Mobile.Controlled && hitPercent < 0.1 ) // Less than 10% health
|
||||
{
|
||||
m_Mobile.DebugSay( "I am low on health!" );
|
||||
Action = ActionType.Flee;
|
||||
}
|
||||
else if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I have detected {0}, attacking", m_Mobile.FocusMob.Name );
|
||||
|
||||
m_Mobile.Combatant = m_Mobile.FocusMob;
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DoActionWander();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionCombat()
|
||||
{
|
||||
Mobile combatant = m_Mobile.Combatant;
|
||||
|
||||
if ( combatant == null || combatant.Deleted || combatant.Map != m_Mobile.Map )
|
||||
{
|
||||
m_Mobile.DebugSay( "My combatant is gone.." );
|
||||
|
||||
Action = ActionType.Wander;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( WalkMobileRange( combatant, 1, true, m_Mobile.RangeFight, m_Mobile.RangeFight ) )
|
||||
{
|
||||
m_Mobile.Direction = m_Mobile.GetDirectionTo( combatant );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_Mobile.GetDistanceToSqrt( combatant ) > m_Mobile.RangePerception + 1 )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I cannot find {0}", combatant.Name );
|
||||
|
||||
Action = ActionType.Wander;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I should be closer to {0}", combatant.Name );
|
||||
}
|
||||
}
|
||||
|
||||
if ( !m_Mobile.Controlled && !m_Mobile.Summoned )
|
||||
{
|
||||
double hitPercent = (double)m_Mobile.Hits / m_Mobile.HitsMax;
|
||||
|
||||
if ( hitPercent < 0.1 )
|
||||
{
|
||||
m_Mobile.DebugSay( "I am low on health!" );
|
||||
Action = ActionType.Flee;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionBackoff()
|
||||
{
|
||||
double hitPercent = (double)m_Mobile.Hits / m_Mobile.HitsMax;
|
||||
|
||||
if ( !m_Mobile.Summoned && !m_Mobile.Controlled && hitPercent < 0.1 ) // Less than 10% health
|
||||
{
|
||||
Action = ActionType.Flee;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (AcquireFocusMob(m_Mobile.RangePerception * 2, FightMode.Closest, true, false , true))
|
||||
{
|
||||
if ( WalkMobileRange(m_Mobile.FocusMob, 1, false, m_Mobile.RangePerception, m_Mobile.RangePerception * 2) )
|
||||
{
|
||||
m_Mobile.DebugSay( "Well, here I am safe" );
|
||||
Action = ActionType.Wander;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Mobile.DebugSay( "I have lost my focus, lets relax" );
|
||||
Action = ActionType.Wander;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionFlee()
|
||||
{
|
||||
AcquireFocusMob(m_Mobile.RangePerception * 2, m_Mobile.FightMode, true, false, true);
|
||||
|
||||
if ( m_Mobile.FocusMob == null )
|
||||
m_Mobile.FocusMob = m_Mobile.Combatant;
|
||||
|
||||
return base.DoActionFlee();
|
||||
}
|
||||
}
|
||||
}
|
||||
131
Scripts/Mobiles/Base/AI/ArcherAI.cs
Normal file
131
Scripts/Mobiles/Base/AI/ArcherAI.cs
Normal file
|
|
@ -0,0 +1,131 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class ArcherAI : BaseAI
|
||||
{
|
||||
public ArcherAI(BaseCreature m) : base (m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DoActionWander()
|
||||
{
|
||||
m_Mobile.DebugSay( "I have no combatant" );
|
||||
|
||||
if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I have detected {0} and I will attack", m_Mobile.FocusMob.Name );
|
||||
|
||||
m_Mobile.Combatant = m_Mobile.FocusMob;
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else
|
||||
{
|
||||
return base.DoActionWander();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionCombat()
|
||||
{
|
||||
if ( m_Mobile.Combatant == null || m_Mobile.Combatant.Deleted || !m_Mobile.Combatant.Alive || m_Mobile.Combatant.IsDeadBondedPet )
|
||||
{
|
||||
m_Mobile.DebugSay("My combatant is deleted");
|
||||
Action = ActionType.Guard;
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( (m_Mobile.LastMoveTime + TimeSpan.FromSeconds( 1.0 )) < DateTime.Now )
|
||||
{
|
||||
if (WalkMobileRange(m_Mobile.Combatant, 1, true, m_Mobile.RangeFight, m_Mobile.Weapon.MaxRange))
|
||||
{
|
||||
// Be sure to face the combatant
|
||||
m_Mobile.Direction = m_Mobile.GetDirectionTo(m_Mobile.Combatant.Location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_Mobile.Combatant != null )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I am still not in range of {0}", m_Mobile.Combatant.Name);
|
||||
|
||||
if ( (int) m_Mobile.GetDistanceToSqrt( m_Mobile.Combatant ) > m_Mobile.RangePerception + 1 )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I have lost {0}", m_Mobile.Combatant.Name);
|
||||
|
||||
m_Mobile.Combatant = null;
|
||||
Action = ActionType.Guard;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// When we have no ammo, we flee
|
||||
Container pack = m_Mobile.Backpack;
|
||||
|
||||
if ( pack == null || pack.FindItemByType( typeof( Arrow ) ) == null )
|
||||
{
|
||||
Action = ActionType.Flee;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// At 20% we should check if we must leave
|
||||
if ( m_Mobile.Hits < m_Mobile.HitsMax*20/100 )
|
||||
{
|
||||
bool bFlee = false;
|
||||
// if my current hits are more than my opponent, i don't care
|
||||
if ( m_Mobile.Combatant != null && m_Mobile.Hits < m_Mobile.Combatant.Hits)
|
||||
{
|
||||
int iDiff = m_Mobile.Combatant.Hits - m_Mobile.Hits;
|
||||
|
||||
if ( Utility.Random(0, 100) > 10 + iDiff) // 10% to flee + the diff of hits
|
||||
{
|
||||
bFlee = true;
|
||||
}
|
||||
}
|
||||
else if ( m_Mobile.Combatant != null && m_Mobile.Hits >= m_Mobile.Combatant.Hits)
|
||||
{
|
||||
if ( Utility.Random(0, 100) > 10 ) // 10% to flee
|
||||
{
|
||||
bFlee = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (bFlee)
|
||||
{
|
||||
Action = ActionType.Flee;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionGuard()
|
||||
{
|
||||
if ( AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I have detected {0}, attacking", m_Mobile.FocusMob.Name );
|
||||
|
||||
m_Mobile.Combatant = m_Mobile.FocusMob;
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DoActionGuard();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
2594
Scripts/Mobiles/Base/AI/BaseAI.cs
Normal file
2594
Scripts/Mobiles/Base/AI/BaseAI.cs
Normal file
File diff suppressed because it is too large
Load diff
87
Scripts/Mobiles/Base/AI/BerserkAI.cs
Normal file
87
Scripts/Mobiles/Base/AI/BerserkAI.cs
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class BerserkAI : BaseAI
|
||||
{
|
||||
public BerserkAI(BaseCreature m) : base (m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DoActionWander()
|
||||
{
|
||||
m_Mobile.DebugSay( "I have No Combatant" );
|
||||
|
||||
if( AcquireFocusMob( m_Mobile.RangePerception, FightMode.Closest, false, true, true) )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I have detected " + m_Mobile.FocusMob.Name + " and I will attack" );
|
||||
|
||||
m_Mobile.Combatant = m_Mobile.FocusMob;
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DoActionWander();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionCombat()
|
||||
{
|
||||
if( m_Mobile.Combatant == null || m_Mobile.Combatant.Deleted )
|
||||
{
|
||||
m_Mobile.DebugSay("My combatant is deleted");
|
||||
Action = ActionType.Guard;
|
||||
return true;
|
||||
}
|
||||
|
||||
if( WalkMobileRange( m_Mobile.Combatant, 1, true, m_Mobile.RangeFight, m_Mobile.RangeFight ) )
|
||||
{
|
||||
// Be sure to face the combatant
|
||||
m_Mobile.Direction = m_Mobile.GetDirectionTo( m_Mobile.Combatant.Location );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( m_Mobile.Combatant != null )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay("I am still not in range of " + m_Mobile.Combatant.Name);
|
||||
|
||||
if( (int) m_Mobile.GetDistanceToSqrt( m_Mobile.Combatant ) > m_Mobile.RangePerception + 1 )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I have lost " + m_Mobile.Combatant.Name );
|
||||
|
||||
Action = ActionType.Guard;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionGuard()
|
||||
{
|
||||
if ( AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, true, true ) )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I have detected {0}, attacking", m_Mobile.FocusMob.Name );
|
||||
|
||||
m_Mobile.Combatant = m_Mobile.FocusMob;
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DoActionGuard();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Mobiles/Base/AI/CitizenAI.cs
Normal file
34
Scripts/Mobiles/Base/AI/CitizenAI.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class CitizenAI : BaseAI
|
||||
{
|
||||
public CitizenAI(BaseCreature m) : base (m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DoActionWander()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool DoActionCombat()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool DoActionBackoff()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool DoActionFlee()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
176
Scripts/Mobiles/Base/AI/HealerAI.cs
Normal file
176
Scripts/Mobiles/Base/AI/HealerAI.cs
Normal file
|
|
@ -0,0 +1,176 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
using Server.Spells;
|
||||
using Server.Spells.First;
|
||||
using Server.Spells.Second;
|
||||
using Server.Spells.Fourth;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class HealerAI : BaseAI
|
||||
{
|
||||
private static NeedDelegate m_Cure = new NeedDelegate( NeedCure );
|
||||
private static NeedDelegate m_GHeal = new NeedDelegate( NeedGHeal );
|
||||
private static NeedDelegate m_LHeal = new NeedDelegate( NeedLHeal );
|
||||
private static NeedDelegate[] m_ACure = new NeedDelegate[] { m_Cure };
|
||||
private static NeedDelegate[] m_AGHeal = new NeedDelegate[] { m_GHeal };
|
||||
private static NeedDelegate[] m_ALHeal = new NeedDelegate[] { m_LHeal };
|
||||
private static NeedDelegate[] m_All = new NeedDelegate[] { m_Cure, m_GHeal, m_LHeal };
|
||||
|
||||
public HealerAI( BaseCreature m ) : base( m )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Think()
|
||||
{
|
||||
if ( m_Mobile.Deleted )
|
||||
return false;
|
||||
|
||||
Target targ = m_Mobile.Target;
|
||||
|
||||
if ( targ != null )
|
||||
{
|
||||
if ( targ is CureSpell.InternalTarget )
|
||||
{
|
||||
ProcessTarget( targ, m_ACure );
|
||||
}
|
||||
else if ( targ is GreaterHealSpell.InternalTarget )
|
||||
{
|
||||
ProcessTarget( targ, m_AGHeal );
|
||||
}
|
||||
else if ( targ is HealSpell.InternalTarget )
|
||||
{
|
||||
ProcessTarget( targ, m_ALHeal );
|
||||
}
|
||||
else
|
||||
{
|
||||
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Mobile toHelp = Find( m_All );
|
||||
|
||||
if ( toHelp != null )
|
||||
{
|
||||
if ( NeedCure( toHelp ) )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "{0} needs a cure", toHelp.Name );
|
||||
|
||||
if ( !(new CureSpell( m_Mobile, null )).Cast() )
|
||||
new CureSpell( m_Mobile, null ).Cast();
|
||||
}
|
||||
else if ( NeedGHeal( toHelp ) )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "{0} needs a greater heal", toHelp.Name );
|
||||
|
||||
if ( !(new GreaterHealSpell( m_Mobile, null )).Cast() )
|
||||
new HealSpell( m_Mobile, null ).Cast();
|
||||
}
|
||||
else if ( NeedLHeal( toHelp ) )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "{0} needs a lesser heal", toHelp.Name );
|
||||
|
||||
new HealSpell( m_Mobile, null ).Cast();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( AcquireFocusMob( m_Mobile.RangePerception, FightMode.Weakest, false, true, false ) )
|
||||
{
|
||||
WalkMobileRange( m_Mobile.FocusMob, 1, false, 4, 7 );
|
||||
}
|
||||
else
|
||||
{
|
||||
WalkRandomInHome( 3, 2, 1 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private delegate bool NeedDelegate( Mobile m );
|
||||
|
||||
private void ProcessTarget( Target targ, NeedDelegate[] func )
|
||||
{
|
||||
Mobile toHelp = Find( func );
|
||||
|
||||
if ( toHelp != null )
|
||||
{
|
||||
if ( targ.Range != -1 && !m_Mobile.InRange( toHelp, targ.Range ) )
|
||||
{
|
||||
DoMove( m_Mobile.GetDirectionTo( toHelp ) | Direction.Running );
|
||||
}
|
||||
else
|
||||
{
|
||||
targ.Invoke( m_Mobile, toHelp );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
targ.Cancel( m_Mobile, TargetCancelType.Canceled );
|
||||
}
|
||||
}
|
||||
|
||||
private Mobile Find( params NeedDelegate[] funcs )
|
||||
{
|
||||
if ( m_Mobile.Deleted )
|
||||
return null;
|
||||
|
||||
Map map = m_Mobile.Map;
|
||||
|
||||
if ( map != null )
|
||||
{
|
||||
double prio = 0.0;
|
||||
Mobile found = null;
|
||||
|
||||
foreach ( Mobile m in m_Mobile.GetMobilesInRange( m_Mobile.RangePerception ) )
|
||||
{
|
||||
if ( !m_Mobile.CanSee( m ) || !(m is BaseCreature) || ((BaseCreature)m).Team != m_Mobile.Team )
|
||||
continue;
|
||||
|
||||
for ( int i = 0; i < funcs.Length; ++i )
|
||||
{
|
||||
if ( funcs[i]( m ) )
|
||||
{
|
||||
double val = -m_Mobile.GetDistanceToSqrt( m );
|
||||
|
||||
if ( found == null || val > prio )
|
||||
{
|
||||
prio = val;
|
||||
found = m;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static bool NeedCure( Mobile m )
|
||||
{
|
||||
return m.Poisoned;
|
||||
}
|
||||
|
||||
private static bool NeedGHeal( Mobile m )
|
||||
{
|
||||
return m.Hits < m.HitsMax - 40;
|
||||
}
|
||||
|
||||
private static bool NeedLHeal( Mobile m )
|
||||
{
|
||||
return m.Hits < m.HitsMax - 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
1020
Scripts/Mobiles/Base/AI/MageAI.cs
Normal file
1020
Scripts/Mobiles/Base/AI/MageAI.cs
Normal file
File diff suppressed because it is too large
Load diff
183
Scripts/Mobiles/Base/AI/MeleeAI.cs
Normal file
183
Scripts/Mobiles/Base/AI/MeleeAI.cs
Normal file
|
|
@ -0,0 +1,183 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
|
||||
//
|
||||
// This is a first simple AI
|
||||
//
|
||||
//
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class MeleeAI : BaseAI
|
||||
{
|
||||
public MeleeAI(BaseCreature m) : base (m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DoActionWander()
|
||||
{
|
||||
m_Mobile.DebugSay( "I have no combatant" );
|
||||
|
||||
if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I have detected {0}, attacking", m_Mobile.FocusMob.Name );
|
||||
|
||||
m_Mobile.Combatant = m_Mobile.FocusMob;
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DoActionWander();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionCombat()
|
||||
{
|
||||
Mobile combatant = m_Mobile.Combatant;
|
||||
|
||||
if ( combatant == null || combatant.Deleted || combatant.Map != m_Mobile.Map || !combatant.Alive || combatant.IsDeadBondedPet )
|
||||
{
|
||||
m_Mobile.DebugSay( "My combatant is gone, so my guard is up" );
|
||||
|
||||
Action = ActionType.Guard;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( !m_Mobile.InRange( combatant, m_Mobile.RangePerception ) )
|
||||
{
|
||||
// They are somewhat far away, can we find something else?
|
||||
|
||||
if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
||||
{
|
||||
m_Mobile.Combatant = m_Mobile.FocusMob;
|
||||
m_Mobile.FocusMob = null;
|
||||
}
|
||||
else if ( !m_Mobile.InRange( combatant, m_Mobile.RangePerception * 3 ) )
|
||||
{
|
||||
m_Mobile.Combatant = null;
|
||||
}
|
||||
|
||||
combatant = m_Mobile.Combatant;
|
||||
|
||||
if ( combatant == null )
|
||||
{
|
||||
m_Mobile.DebugSay( "My combatant has fled, so I am on guard" );
|
||||
Action = ActionType.Guard;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/*if ( !m_Mobile.InLOS( combatant ) )
|
||||
{
|
||||
if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
||||
{
|
||||
m_Mobile.Combatant = combatant = m_Mobile.FocusMob;
|
||||
m_Mobile.FocusMob = null;
|
||||
}
|
||||
}*/
|
||||
|
||||
if ( MoveTo( combatant, true, m_Mobile.RangeFight ) )
|
||||
{
|
||||
m_Mobile.Direction = m_Mobile.GetDirectionTo( combatant );
|
||||
}
|
||||
else if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "My move is blocked, so I am going to attack {0}", m_Mobile.FocusMob.Name );
|
||||
|
||||
m_Mobile.Combatant = m_Mobile.FocusMob;
|
||||
Action = ActionType.Combat;
|
||||
|
||||
return true;
|
||||
}
|
||||
else if ( m_Mobile.GetDistanceToSqrt( combatant ) > m_Mobile.RangePerception + 1 )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I cannot find {0}, so my guard is up", combatant.Name );
|
||||
|
||||
Action = ActionType.Guard;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I should be closer to {0}", combatant.Name );
|
||||
}
|
||||
|
||||
if ( !m_Mobile.Controlled && !m_Mobile.Summoned )
|
||||
{
|
||||
if ( m_Mobile.Hits < m_Mobile.HitsMax * 20/100 )
|
||||
{
|
||||
// We are low on health, should we flee?
|
||||
|
||||
bool flee = false;
|
||||
|
||||
if ( m_Mobile.Hits < combatant.Hits )
|
||||
{
|
||||
// We are more hurt than them
|
||||
|
||||
int diff = combatant.Hits - m_Mobile.Hits;
|
||||
|
||||
flee = ( Utility.Random( 0, 100 ) < (10 + diff) ); // (10 + diff)% chance to flee
|
||||
}
|
||||
else
|
||||
{
|
||||
flee = Utility.Random( 0, 100 ) < 10; // 10% chance to flee
|
||||
}
|
||||
|
||||
if ( flee )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I am going to flee from {0}", combatant.Name );
|
||||
|
||||
Action = ActionType.Flee;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionGuard()
|
||||
{
|
||||
if ( AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I have detected {0}, attacking", m_Mobile.FocusMob.Name );
|
||||
|
||||
m_Mobile.Combatant = m_Mobile.FocusMob;
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DoActionGuard();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionFlee()
|
||||
{
|
||||
if ( m_Mobile.Hits > m_Mobile.HitsMax/2 )
|
||||
{
|
||||
m_Mobile.DebugSay( "I am stronger now, so I will continue fighting" );
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Mobile.FocusMob = m_Mobile.Combatant;
|
||||
base.DoActionFlee();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
100
Scripts/Mobiles/Base/AI/PredatorAI.cs
Normal file
100
Scripts/Mobiles/Base/AI/PredatorAI.cs
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
|
||||
|
||||
/*
|
||||
* PredatorAI, its an animal that can attack
|
||||
* Dont flee but dont attack if not hurt or attacked
|
||||
*
|
||||
*/
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class PredatorAI : BaseAI
|
||||
{
|
||||
public PredatorAI(BaseCreature m) : base (m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DoActionWander()
|
||||
{
|
||||
if ( m_Mobile.Combatant != null )
|
||||
{
|
||||
m_Mobile.DebugSay( "I am hurt or being attacked, I kill him" );
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, true, false, true))
|
||||
{
|
||||
m_Mobile.DebugSay( "There is something near, I go away" );
|
||||
Action = ActionType.Backoff;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DoActionWander();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionCombat()
|
||||
{
|
||||
Mobile combatant = m_Mobile.Combatant;
|
||||
|
||||
if ( combatant == null || combatant.Deleted || combatant.Map != m_Mobile.Map )
|
||||
{
|
||||
m_Mobile.DebugSay( "My combatant is gone, so my guard is up" );
|
||||
Action = ActionType.Wander;
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( WalkMobileRange( combatant, 1, true, m_Mobile.RangeFight, m_Mobile.RangeFight ) )
|
||||
{
|
||||
m_Mobile.Direction = m_Mobile.GetDirectionTo( combatant );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_Mobile.GetDistanceToSqrt( combatant ) > m_Mobile.RangePerception + 1 )
|
||||
{
|
||||
m_Mobile.DebugSay( "I cannot find {0}", combatant.Name );
|
||||
|
||||
Action = ActionType.Wander;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Mobile.DebugSay( "I should be closer to {0}", combatant.Name );
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionBackoff()
|
||||
{
|
||||
if ( m_Mobile.IsHurt() || m_Mobile.Combatant != null )
|
||||
{
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (AcquireFocusMob(m_Mobile.RangePerception * 2, FightMode.Closest, true, false , true))
|
||||
{
|
||||
if ( WalkMobileRange(m_Mobile.FocusMob, 1, false, m_Mobile.RangePerception, m_Mobile.RangePerception * 2) )
|
||||
{
|
||||
m_Mobile.DebugSay( "Well, here I am safe" );
|
||||
Action = ActionType.Wander;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Mobile.DebugSay( "I have lost my focus, lets relax" );
|
||||
Action = ActionType.Wander;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
458
Scripts/Mobiles/Base/AI/SpeedInfo.cs
Normal file
458
Scripts/Mobiles/Base/AI/SpeedInfo.cs
Normal file
|
|
@ -0,0 +1,458 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public class SpeedInfo
|
||||
{
|
||||
// Should we use the new method of speeds?
|
||||
private static bool Enabled = true;
|
||||
|
||||
private double m_ActiveSpeed;
|
||||
private double m_PassiveSpeed;
|
||||
private Type[] m_Types;
|
||||
|
||||
public double ActiveSpeed
|
||||
{
|
||||
get{ return m_ActiveSpeed; }
|
||||
set{ m_ActiveSpeed = value; }
|
||||
}
|
||||
|
||||
public double PassiveSpeed
|
||||
{
|
||||
get{ return m_PassiveSpeed; }
|
||||
set{ m_PassiveSpeed = value; }
|
||||
}
|
||||
|
||||
public Type[] Types
|
||||
{
|
||||
get{ return m_Types; }
|
||||
set{ m_Types = value; }
|
||||
}
|
||||
|
||||
public SpeedInfo( double activeSpeed, double passiveSpeed, Type[] types )
|
||||
{
|
||||
m_ActiveSpeed = activeSpeed;
|
||||
m_PassiveSpeed = passiveSpeed;
|
||||
m_Types = types;
|
||||
}
|
||||
|
||||
public static bool Contains( object obj )
|
||||
{
|
||||
if ( !Enabled )
|
||||
return false;
|
||||
|
||||
if ( m_Table == null )
|
||||
LoadTable();
|
||||
|
||||
SpeedInfo sp = (SpeedInfo)m_Table[obj.GetType()];
|
||||
|
||||
return ( sp != null );
|
||||
}
|
||||
|
||||
public static bool GetSpeeds( object obj, ref double activeSpeed, ref double passiveSpeed )
|
||||
{
|
||||
if ( !Enabled )
|
||||
return false;
|
||||
|
||||
if ( m_Table == null )
|
||||
LoadTable();
|
||||
|
||||
SpeedInfo sp = (SpeedInfo)m_Table[obj.GetType()];
|
||||
|
||||
if ( sp == null )
|
||||
return false;
|
||||
|
||||
activeSpeed = sp.ActiveSpeed;
|
||||
passiveSpeed = sp.PassiveSpeed;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void LoadTable()
|
||||
{
|
||||
m_Table = new Hashtable();
|
||||
|
||||
for ( int i = 0; i < m_Speeds.Length; ++i )
|
||||
{
|
||||
SpeedInfo info = m_Speeds[i];
|
||||
Type[] types = info.Types;
|
||||
|
||||
for ( int j = 0; j < types.Length; ++j )
|
||||
m_Table[types[j]] = info;
|
||||
}
|
||||
}
|
||||
|
||||
private static Hashtable m_Table;
|
||||
|
||||
private static SpeedInfo[] m_Speeds = new SpeedInfo[]
|
||||
{
|
||||
/* Slow */
|
||||
new SpeedInfo( 0.3, 0.6, new Type[]
|
||||
{
|
||||
typeof( RottingDrake ),
|
||||
typeof( ZombieDragon ),
|
||||
typeof( CarcassWorm ),
|
||||
typeof( Meglasaur ),
|
||||
typeof( Gorceratops ),
|
||||
typeof( Stegosaurus ),
|
||||
typeof( Turtle ),
|
||||
typeof( Shambler ),
|
||||
typeof( ShamblingMound ),
|
||||
typeof( AntLion ),
|
||||
typeof( ArcticOgreLord ),
|
||||
typeof( BoneKnight ),
|
||||
typeof( EarthElemental ),
|
||||
typeof( MeteorElemental ),
|
||||
typeof( StoneGolem ),
|
||||
typeof( StoneStatue ),
|
||||
typeof( Goliath ),
|
||||
typeof( MudElemental ),
|
||||
typeof( MagmaElemental ),
|
||||
typeof( WoodElemental ),
|
||||
typeof( Ettin ),
|
||||
typeof( SnowEttin ),
|
||||
typeof( SwampThing ),
|
||||
typeof( FrostOoze ),
|
||||
typeof( FrostTroll ),
|
||||
typeof( Ghoul ),
|
||||
typeof( Wight ),
|
||||
typeof( Golem ),
|
||||
typeof( HeadlessOne ),
|
||||
typeof( Mummy ),
|
||||
typeof( Ogre ),
|
||||
typeof( Owlbear ),
|
||||
typeof( Sasquatch ),
|
||||
typeof( CorpseGolem ),
|
||||
typeof( FleshGolem ),
|
||||
typeof( FleshGoliath ),
|
||||
typeof( Caveman ),
|
||||
typeof( OgreLord ),
|
||||
typeof( ForestGiant ),
|
||||
typeof( HillGiant ),
|
||||
typeof( MountainGiant ),
|
||||
typeof( FrostGiant ),
|
||||
typeof( Xorn ),
|
||||
typeof( Rat ),
|
||||
typeof( RottingCorpse ),
|
||||
typeof( Skeleton ),
|
||||
typeof( Slime ),
|
||||
typeof( Sludge ),
|
||||
typeof( LargeSlime ),
|
||||
typeof( Zombie ),
|
||||
typeof( ZombieGargoyle ),
|
||||
typeof( GargoyleUndead ),
|
||||
typeof( Walrus )
|
||||
} ),
|
||||
/* Fast */
|
||||
new SpeedInfo( 0.2, 0.4, new Type[]
|
||||
{
|
||||
typeof( BoneClaw ),
|
||||
typeof( ShadowDemon ),
|
||||
typeof( Torax ),
|
||||
typeof( Teradactyl ),
|
||||
typeof( AirElemental ),
|
||||
typeof( Typhoon ),
|
||||
typeof( AncientWyrm ),
|
||||
typeof( Balron ),
|
||||
typeof( SeaDevil ),
|
||||
typeof( DemonClaw ),
|
||||
typeof( BladeSpirits ),
|
||||
typeof( DreadSpider ),
|
||||
typeof( Efreet ),
|
||||
typeof( Lich ),
|
||||
typeof( Vampire ),
|
||||
typeof( Nightmare ),
|
||||
typeof( Cerberus ),
|
||||
typeof( Serperus ),
|
||||
typeof( Haderus ),
|
||||
typeof( OphidianArchmage ),
|
||||
typeof( OphidianMage ),
|
||||
typeof( OphidianWarrior ),
|
||||
typeof( OphidianMatriarch ),
|
||||
typeof( OphidianKnight ),
|
||||
typeof( Naga ),
|
||||
typeof( NagaWarrior ),
|
||||
typeof( NagaQueen ),
|
||||
typeof( FireNaga ),
|
||||
typeof( Kobra ),
|
||||
typeof( Medusa ),
|
||||
typeof( PoisonElemental ),
|
||||
typeof( GasCloud ),
|
||||
typeof( StormCloud ),
|
||||
typeof( IceSalamander ),
|
||||
typeof( FireSalamander ),
|
||||
typeof( Raptor ),
|
||||
typeof( SandVortex ),
|
||||
typeof( SavageShaman ),
|
||||
typeof( SnowElemental ),
|
||||
typeof( SuccubusQueen ),
|
||||
typeof( WhiteWyrm ),
|
||||
typeof( Wisp ),
|
||||
typeof( WidowQueen ),
|
||||
typeof( Kith ),
|
||||
typeof( BloodSpider ),
|
||||
typeof( GiantBlackWidow )
|
||||
} ),
|
||||
/* Very Fast */
|
||||
new SpeedInfo( 0.175, 0.350, new Type[]
|
||||
{
|
||||
typeof( EnergyVortex ),
|
||||
typeof( Pixie ),
|
||||
typeof( Fairy ),
|
||||
typeof( Swarm ),
|
||||
typeof( SilverSerpent ),
|
||||
typeof( Leviathan ),
|
||||
} ),
|
||||
/* Medium */
|
||||
new SpeedInfo( 0.25, 0.5, new Type[]
|
||||
{
|
||||
typeof( Demoness ),
|
||||
typeof( Hydra ),
|
||||
typeof( SeaHydra ),
|
||||
typeof( Goblin ),
|
||||
typeof( GoblinArcher ),
|
||||
typeof( GoblinWarrior ),
|
||||
typeof( MummyLord ),
|
||||
typeof( GiantCrab ),
|
||||
typeof( Lobstran ),
|
||||
typeof( Lurker ),
|
||||
typeof( ForestStalker ),
|
||||
typeof( CaveDweller ),
|
||||
typeof( Minotaur ),
|
||||
typeof( MinotaurLord ),
|
||||
typeof( MinotaurChief ),
|
||||
typeof( Ent ),
|
||||
typeof( Fungal ),
|
||||
typeof( FungalMage ),
|
||||
typeof( Sphinx ),
|
||||
typeof( RoyalSphinx ),
|
||||
typeof( AncientSphinx ),
|
||||
typeof( AcidElemental ),
|
||||
typeof( Alligator ),
|
||||
typeof( AncientLich ),
|
||||
typeof( AncientVampire ),
|
||||
typeof( Bird ),
|
||||
typeof( BlackBear ),
|
||||
typeof( BloodElemental ),
|
||||
typeof( BloodElementalElder ),
|
||||
typeof( PoisonElementalElder ),
|
||||
typeof( WaterElementalElder ),
|
||||
typeof( Boar ),
|
||||
typeof( BoneMagi ),
|
||||
typeof( Brigand ),
|
||||
typeof( BlackKnight ),
|
||||
typeof( BrownBear ),
|
||||
typeof( Bull ),
|
||||
typeof( BullFrog ),
|
||||
typeof( Cat ),
|
||||
typeof( Centaur ),
|
||||
typeof( Chicken ),
|
||||
typeof( Cougar ),
|
||||
typeof( Cow ),
|
||||
typeof( Cyclops ),
|
||||
typeof( CyclopsChief ),
|
||||
typeof( CyclopsLord ),
|
||||
typeof( Daemon ),
|
||||
typeof( Ktulu ),
|
||||
typeof( Deviless ),
|
||||
typeof( HornedDevil ),
|
||||
typeof( IceDevil ),
|
||||
typeof( DeepSeaSerpent ),
|
||||
typeof( GiantEel ),
|
||||
typeof( GiantSquid ),
|
||||
typeof( DemonicSpirit ),
|
||||
typeof( DireWolf ),
|
||||
typeof( Dog ),
|
||||
typeof( Dolphin ),
|
||||
typeof( GreatWhite ),
|
||||
typeof( Lochasaur ),
|
||||
typeof( Megalodon ),
|
||||
typeof( Shark ),
|
||||
typeof( Seahorse ),
|
||||
typeof( Tyranasaur ),
|
||||
typeof( SeaDragon ),
|
||||
typeof( Dragon ),
|
||||
typeof( Drakkhen ),
|
||||
typeof( DragonTurtle ),
|
||||
typeof( Drake ),
|
||||
typeof( LavaDrake ),
|
||||
typeof( SeaDrake ),
|
||||
typeof( SwampDragon ),
|
||||
typeof( Dwarf ),
|
||||
typeof( DwarfWarrior ),
|
||||
typeof( DwarfKnight ),
|
||||
typeof( Eagle ),
|
||||
typeof( ElderGazer ),
|
||||
typeof( AncientGazer ),
|
||||
typeof( EvilMage ),
|
||||
typeof( EvilMageLord ),
|
||||
typeof( MindFlayer ),
|
||||
typeof( Executioner ),
|
||||
typeof( Savage ),
|
||||
typeof( SavageLeader ),
|
||||
typeof( FireElemental ),
|
||||
typeof( LightningElemental ),
|
||||
typeof( FireGargoyle ),
|
||||
typeof( FrostSpider ),
|
||||
typeof( Shaclaw ),
|
||||
typeof( Gargoyle ),
|
||||
typeof( GargoyleMage ),
|
||||
typeof( GargoyleKnight ),
|
||||
typeof( GargoyleIce ),
|
||||
typeof( GargoyleStone ),
|
||||
typeof( GargoyleWizard ),
|
||||
typeof( GargoyleCrimson ),
|
||||
typeof( Gazer ),
|
||||
typeof( IceSerpent ),
|
||||
typeof( GiantRat ),
|
||||
typeof( GiantSerpent ),
|
||||
typeof( Viper ),
|
||||
typeof( Cobra ),
|
||||
typeof( GiantSpider ),
|
||||
typeof( GiantToad ),
|
||||
typeof( IceToad ),
|
||||
typeof( FireToad ),
|
||||
typeof( Goat ),
|
||||
typeof( Gorilla ),
|
||||
typeof( Ape ),
|
||||
typeof( GreatDeer ),
|
||||
typeof( GreyWolf ),
|
||||
typeof( GrizzlyBear ),
|
||||
typeof( CaveBear ),
|
||||
typeof( KodiakBear ),
|
||||
typeof( Lion ),
|
||||
typeof( Tiger ),
|
||||
typeof( Manticore ),
|
||||
typeof( SnowBear ),
|
||||
typeof( PandaBear ),
|
||||
typeof( Harpy ),
|
||||
typeof( ElderHarpy ),
|
||||
typeof( GiantHawk ),
|
||||
typeof( GiantRaven ),
|
||||
typeof( Roc ),
|
||||
typeof( AxeBeak ),
|
||||
typeof( Griffon ),
|
||||
typeof( Hippogriff ),
|
||||
typeof( HellHound ),
|
||||
typeof( Deer ),
|
||||
typeof( Hobgoblin ),
|
||||
typeof( HobgoblinChief ),
|
||||
typeof( HobgoblinArcher ),
|
||||
typeof( HobgoblinShaman ),
|
||||
typeof( Horse ),
|
||||
typeof( IceElemental ),
|
||||
typeof( IceFiend ),
|
||||
typeof( Imp ),
|
||||
typeof( FireImp ),
|
||||
typeof( IceImp ),
|
||||
typeof( Kraken ),
|
||||
typeof( HellCat ),
|
||||
typeof( LavaLizard ),
|
||||
typeof( GiantLizard ),
|
||||
typeof( LavaSerpent ),
|
||||
typeof( Lizardman ),
|
||||
typeof( Drasolisk ),
|
||||
typeof( Silisk ),
|
||||
typeof( Sakkhra ),
|
||||
typeof( SakkhraShaman ),
|
||||
typeof( Sahuagin ),
|
||||
typeof( SahuaginMage ),
|
||||
typeof( Llama ),
|
||||
typeof( Mongbat ),
|
||||
typeof( MountainGoat ),
|
||||
typeof( Dagon ),
|
||||
typeof( Krakoa ),
|
||||
typeof( OgreMagi ),
|
||||
typeof( Minion ),
|
||||
typeof( MinionWizard ),
|
||||
typeof( MinionWarrior ),
|
||||
typeof( Orc ),
|
||||
typeof( OrcCaptain ),
|
||||
typeof( OrcishLord ),
|
||||
typeof( OrcishMage ),
|
||||
typeof( PackHorse ),
|
||||
typeof( PackLlama ),
|
||||
typeof( Pirate ),
|
||||
typeof( Panther ),
|
||||
typeof( Pig ),
|
||||
typeof( PolarBear ),
|
||||
typeof( Rabbit ),
|
||||
typeof( Raccoon ),
|
||||
typeof( Squirrel ),
|
||||
typeof( Ratman ),
|
||||
typeof( RatmanArcher ),
|
||||
typeof( RatmanMage ),
|
||||
typeof( Satyr ),
|
||||
typeof( FlameCrawler ),
|
||||
typeof( Scorpion ),
|
||||
typeof( Mantis ),
|
||||
typeof( SandScorpion ),
|
||||
typeof( DeadlyScorpion ),
|
||||
typeof( SeaSerpent ),
|
||||
typeof( Shade ),
|
||||
typeof( ShadowWyrm ),
|
||||
typeof( Sheep ),
|
||||
typeof( BoneDrake ),
|
||||
typeof( SkeletalDragon ),
|
||||
typeof( VampiricDragon ),
|
||||
typeof( VampiricDrake ),
|
||||
typeof( SkeletalMage ),
|
||||
typeof( SkeletonArcher ),
|
||||
typeof( Snake ),
|
||||
typeof( SnowLeopard ),
|
||||
typeof( Spectre ),
|
||||
typeof( StoneGargoyle ),
|
||||
typeof( StoneHarpy ),
|
||||
typeof( StormGiant ),
|
||||
typeof( ShadowTitan ),
|
||||
typeof( SandGiant ),
|
||||
typeof( JungleGiant ),
|
||||
typeof( Succubus ),
|
||||
typeof( SwampTentacle ),
|
||||
typeof( AntaurWorker ),
|
||||
typeof( AntaurSoldier ),
|
||||
typeof( AntaurLord ),
|
||||
typeof( AntaurQueen ),
|
||||
typeof( TerathanAvenger ),
|
||||
typeof( TerathanDrone ),
|
||||
typeof( TerathanMatriarch ),
|
||||
typeof( TerathanWarrior ),
|
||||
typeof( TimberWolf ),
|
||||
typeof( Titan ),
|
||||
typeof( Troll ),
|
||||
typeof( Yeti ),
|
||||
typeof( Bugbear ),
|
||||
typeof( Unicorn ),
|
||||
typeof( DreadHorn ),
|
||||
typeof( WaterElemental ),
|
||||
typeof( DeepSeaElemental ),
|
||||
typeof( WhippingVine ),
|
||||
typeof( WhiteWolf ),
|
||||
typeof( Wraith ),
|
||||
typeof( AncientWyvern ),
|
||||
typeof( Wyvern ),
|
||||
typeof( Pharaoh ),
|
||||
typeof( LichLord ),
|
||||
typeof( Nazghoul ),
|
||||
typeof( Demilich ),
|
||||
typeof( VampireLord ),
|
||||
typeof( SkeletalKnight ),
|
||||
typeof( Bat ),
|
||||
typeof( VampireBat ),
|
||||
typeof( CaveBat ),
|
||||
typeof( Stirge ),
|
||||
typeof( ArcaneScarab ),
|
||||
typeof( Werewolf ),
|
||||
typeof( Scarab ),
|
||||
typeof( GoraxHorned ),
|
||||
typeof( GoraxSlicer ),
|
||||
typeof( GiantScarab ),
|
||||
typeof( IronBeetle ),
|
||||
typeof( Beetle )
|
||||
} )
|
||||
};
|
||||
}
|
||||
}
|
||||
194
Scripts/Mobiles/Base/AI/ThiefAI.cs
Normal file
194
Scripts/Mobiles/Base/AI/ThiefAI.cs
Normal file
|
|
@ -0,0 +1,194 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
using Server.Items;
|
||||
|
||||
//
|
||||
// This is a first simple AI
|
||||
//
|
||||
//
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class ThiefAI : BaseAI
|
||||
{
|
||||
public ThiefAI(BaseCreature m) : base (m)
|
||||
{
|
||||
}
|
||||
|
||||
private Item m_toDisarm;
|
||||
public override bool DoActionWander()
|
||||
{
|
||||
m_Mobile.DebugSay( "I have no combatant" );
|
||||
|
||||
if ( AcquireFocusMob( m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
||||
{
|
||||
m_Mobile.DebugSay( "I have detected {0}, attacking", m_Mobile.FocusMob.Name );
|
||||
|
||||
m_Mobile.Combatant = m_Mobile.FocusMob;
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DoActionWander();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionCombat()
|
||||
{
|
||||
Mobile combatant = m_Mobile.Combatant;
|
||||
|
||||
if ( combatant == null || combatant.Deleted || combatant.Map != m_Mobile.Map )
|
||||
{
|
||||
m_Mobile.DebugSay( "My combatant is gone, so my guard is up" );
|
||||
|
||||
Action = ActionType.Guard;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( WalkMobileRange( combatant, 1, true, m_Mobile.RangeFight, m_Mobile.RangeFight ) )
|
||||
{
|
||||
m_Mobile.Direction = m_Mobile.GetDirectionTo( combatant );
|
||||
if ( m_toDisarm == null )
|
||||
m_toDisarm = combatant.FindItemOnLayer( Layer.OneHanded );
|
||||
|
||||
if ( m_toDisarm == null )
|
||||
m_toDisarm = combatant.FindItemOnLayer( Layer.TwoHanded );
|
||||
|
||||
if ( m_toDisarm != null && m_toDisarm.IsChildOf( m_Mobile.Backpack ) )
|
||||
{
|
||||
m_toDisarm = combatant.FindItemOnLayer( Layer.OneHanded );
|
||||
if ( m_toDisarm == null )
|
||||
m_toDisarm = combatant.FindItemOnLayer( Layer.TwoHanded );
|
||||
}
|
||||
if ( !m_Mobile.DisarmReady && m_Mobile.Skills[SkillName.HandToHand].Value >= 80.0 && m_Mobile.Skills[SkillName.Tactics].Value >= 80.0 && m_toDisarm != null )
|
||||
EventSink.InvokeDisarmRequest( new DisarmRequestEventArgs( m_Mobile ) );
|
||||
|
||||
if ( m_toDisarm != null && m_toDisarm.IsChildOf( combatant.Backpack ) && m_Mobile.NextSkillTime <= DateTime.Now && (m_toDisarm.LootType != LootType.Blessed ) )
|
||||
{
|
||||
m_Mobile.DebugSay( "Trying to steal from combatant." );
|
||||
m_Mobile.UseSkill( SkillName.Stealing );
|
||||
if ( m_Mobile.Target != null )
|
||||
m_Mobile.Target.Invoke( m_Mobile, m_toDisarm );
|
||||
}
|
||||
else if ( m_toDisarm == null && m_Mobile.NextSkillTime <= DateTime.Now )
|
||||
{
|
||||
Container cpack = combatant.Backpack;
|
||||
|
||||
if ( cpack != null )
|
||||
{
|
||||
Item steala = cpack.FindItemByType( typeof ( Bandage ) );
|
||||
if ( steala != null )
|
||||
{
|
||||
m_Mobile.DebugSay( "Trying to steal from combatant." );
|
||||
m_Mobile.UseSkill( SkillName.Stealing );
|
||||
if ( m_Mobile.Target != null )
|
||||
m_Mobile.Target.Invoke( m_Mobile, steala );
|
||||
}
|
||||
Item stealb = cpack.FindItemByType( typeof ( Nightshade ) );
|
||||
if ( stealb != null )
|
||||
{
|
||||
m_Mobile.DebugSay( "Trying to steal from combatant." );
|
||||
m_Mobile.UseSkill( SkillName.Stealing );
|
||||
if ( m_Mobile.Target != null )
|
||||
m_Mobile.Target.Invoke( m_Mobile, stealb );
|
||||
}
|
||||
Item stealc = cpack.FindItemByType( typeof ( BlackPearl ) );
|
||||
if ( stealc != null )
|
||||
{
|
||||
m_Mobile.DebugSay( "Trying to steal from combatant." );
|
||||
m_Mobile.UseSkill( SkillName.Stealing );
|
||||
if ( m_Mobile.Target != null )
|
||||
m_Mobile.Target.Invoke( m_Mobile, stealc );
|
||||
}
|
||||
|
||||
Item steald = cpack.FindItemByType( typeof ( MandrakeRoot ) );
|
||||
if ( steald != null )
|
||||
{
|
||||
m_Mobile.DebugSay( "Trying to steal from combatant." );
|
||||
m_Mobile.UseSkill( SkillName.Stealing );
|
||||
if ( m_Mobile.Target != null )
|
||||
m_Mobile.Target.Invoke( m_Mobile, steald );
|
||||
}
|
||||
else if ( steala == null && stealb == null && stealc == null && steald == null )
|
||||
{
|
||||
m_Mobile.DebugSay( "I am going to flee from {0}", combatant.Name );
|
||||
|
||||
Action = ActionType.Flee;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Mobile.DebugSay( "I should be closer to {0}", combatant.Name );
|
||||
}
|
||||
|
||||
if ( m_Mobile.Hits < m_Mobile.HitsMax * 20/100 )
|
||||
{
|
||||
// We are low on health, should we flee?
|
||||
|
||||
bool flee = false;
|
||||
|
||||
if ( m_Mobile.Hits < combatant.Hits )
|
||||
{
|
||||
// We are more hurt than them
|
||||
|
||||
int diff = combatant.Hits - m_Mobile.Hits;
|
||||
|
||||
flee = ( Utility.Random( 0, 100 ) > (10 + diff) ); // (10 + diff)% chance to flee
|
||||
}
|
||||
else
|
||||
{
|
||||
flee = Utility.Random( 0, 100 ) > 10; // 10% chance to flee
|
||||
}
|
||||
|
||||
if ( flee )
|
||||
{
|
||||
m_Mobile.DebugSay( "I am going to flee from {0}", combatant.Name );
|
||||
|
||||
Action = ActionType.Flee;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionGuard()
|
||||
{
|
||||
if ( AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true ) )
|
||||
{
|
||||
m_Mobile.DebugSay( "I have detected {0}, attacking", m_Mobile.FocusMob.Name );
|
||||
|
||||
m_Mobile.Combatant = m_Mobile.FocusMob;
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DoActionGuard();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionFlee()
|
||||
{
|
||||
if ( m_Mobile.Hits > m_Mobile.HitsMax/2 )
|
||||
{
|
||||
m_Mobile.DebugSay( "I am stronger now, so I will continue fighting" );
|
||||
Action = ActionType.Combat;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Mobile.FocusMob = m_Mobile.Combatant;
|
||||
base.DoActionFlee();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
121
Scripts/Mobiles/Base/AI/TimidAI.cs
Normal file
121
Scripts/Mobiles/Base/AI/TimidAI.cs
Normal file
|
|
@ -0,0 +1,121 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class TimidAI : BaseAI
|
||||
{
|
||||
public TimidAI(BaseCreature m) : base (m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DoActionWander()
|
||||
{
|
||||
if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, true, false, true))
|
||||
{
|
||||
m_Mobile.DebugSay( "There is something near, I go away" );
|
||||
Action = ActionType.Backoff;
|
||||
}
|
||||
else if ( m_Mobile.IsHurt() || m_Mobile.Combatant != null )
|
||||
{
|
||||
m_Mobile.DebugSay( "I am hurt or being attacked, I flee" );
|
||||
Action = ActionType.Flee;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.DoActionWander();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionCombat()
|
||||
{
|
||||
Mobile combatant = m_Mobile.Combatant;
|
||||
|
||||
if ( combatant == null || combatant.Deleted || combatant.Map != m_Mobile.Map )
|
||||
{
|
||||
m_Mobile.DebugSay( "My combatant is gone.." );
|
||||
|
||||
Action = ActionType.Wander;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( WalkMobileRange( combatant, 1, true, m_Mobile.RangeFight, m_Mobile.RangeFight ) )
|
||||
{
|
||||
m_Mobile.Direction = m_Mobile.GetDirectionTo( combatant );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_Mobile.GetDistanceToSqrt( combatant ) > m_Mobile.RangePerception + 1 )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I cannot find {0}", combatant.Name );
|
||||
|
||||
Action = ActionType.Wander;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I should be closer to {0}", combatant.Name );
|
||||
}
|
||||
}
|
||||
|
||||
if ( !m_Mobile.Controlled && !m_Mobile.Summoned )
|
||||
{
|
||||
double hitPercent = (double)m_Mobile.Hits / m_Mobile.HitsMax;
|
||||
|
||||
if ( hitPercent < 0.1 )
|
||||
{
|
||||
m_Mobile.DebugSay( "I am low on health!" );
|
||||
Action = ActionType.Flee;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionBackoff()
|
||||
{
|
||||
double hitPercent = (double)m_Mobile.Hits / m_Mobile.HitsMax;
|
||||
|
||||
if ( !m_Mobile.Summoned && !m_Mobile.Controlled && hitPercent < 0.1 ) // Less than 10% health
|
||||
{
|
||||
Action = ActionType.Flee;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (AcquireFocusMob(m_Mobile.RangePerception * 2, FightMode.Closest, true, false , true))
|
||||
{
|
||||
if ( WalkMobileRange(m_Mobile.FocusMob, 1, false, m_Mobile.RangePerception, m_Mobile.RangePerception * 2) )
|
||||
{
|
||||
m_Mobile.DebugSay( "Well, here I am safe" );
|
||||
Action = ActionType.Wander;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Mobile.DebugSay( "I have lost my focus, lets relax" );
|
||||
Action = ActionType.Wander;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionFlee()
|
||||
{
|
||||
AcquireFocusMob(m_Mobile.RangePerception * 2, m_Mobile.FightMode, true, false, true);
|
||||
|
||||
if ( m_Mobile.FocusMob == null )
|
||||
m_Mobile.FocusMob = m_Mobile.Combatant;
|
||||
|
||||
return base.DoActionFlee();
|
||||
}
|
||||
}
|
||||
}
|
||||
149
Scripts/Mobiles/Base/AI/VendorAI.cs
Normal file
149
Scripts/Mobiles/Base/AI/VendorAI.cs
Normal file
|
|
@ -0,0 +1,149 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
|
||||
//
|
||||
// This is a first simple AI
|
||||
//
|
||||
//
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class VendorAI : BaseAI
|
||||
{
|
||||
public VendorAI(BaseCreature m) : base (m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DoActionWander()
|
||||
{
|
||||
m_Mobile.DebugSay( "I'm fine" );
|
||||
|
||||
if ( m_Mobile.Combatant != null )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "{0} is attacking me", m_Mobile.Combatant.Name );
|
||||
|
||||
m_Mobile.Say( Utility.RandomList( 1005305, 501603 ) );
|
||||
|
||||
Action = ActionType.Flee;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_Mobile.FocusMob != null )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "{0} has talked to me", m_Mobile.FocusMob.Name );
|
||||
|
||||
Action = ActionType.Interact;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Mobile.Warmode = false;
|
||||
|
||||
base.DoActionWander();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionInteract()
|
||||
{
|
||||
Mobile customer = m_Mobile.FocusMob;
|
||||
|
||||
if ( m_Mobile.Combatant != null )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "{0} is attacking me", m_Mobile.Combatant.Name );
|
||||
|
||||
m_Mobile.Say( Utility.RandomList( 1005305, 501603 ) );
|
||||
|
||||
Action = ActionType.Flee;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( customer == null || customer.Deleted || customer.Map != m_Mobile.Map )
|
||||
{
|
||||
m_Mobile.DebugSay( "My customer have disapeared" );
|
||||
m_Mobile.FocusMob = null;
|
||||
|
||||
Action = ActionType.Wander;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( customer.InRange( m_Mobile, m_Mobile.RangeFight ) )
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "I am with {0}", customer.Name );
|
||||
|
||||
m_Mobile.Direction = m_Mobile.GetDirectionTo( customer );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( m_Mobile.Debug )
|
||||
m_Mobile.DebugSay( "{0} is gone", customer.Name );
|
||||
|
||||
m_Mobile.FocusMob = null;
|
||||
|
||||
Action = ActionType.Wander;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DoActionGuard()
|
||||
{
|
||||
m_Mobile.FocusMob = m_Mobile.Combatant;
|
||||
return base.DoActionGuard();
|
||||
}
|
||||
|
||||
public override bool HandlesOnSpeech( Mobile from )
|
||||
{
|
||||
if ( from.InRange( m_Mobile, 4 ) )
|
||||
return true;
|
||||
|
||||
return base.HandlesOnSpeech( from );
|
||||
}
|
||||
|
||||
// Temporary
|
||||
public override void OnSpeech( SpeechEventArgs e )
|
||||
{
|
||||
base.OnSpeech( e );
|
||||
|
||||
Mobile from = e.Mobile;
|
||||
|
||||
if ( m_Mobile is BaseVendor && from.InRange( m_Mobile, Core.AOS ? 1 : 4 ) && !e.Handled )
|
||||
{
|
||||
if ( e.HasKeyword( 0x14D ) ) // *vendor sell*
|
||||
{
|
||||
e.Handled = true;
|
||||
|
||||
((BaseVendor)m_Mobile).VendorSell( from );
|
||||
m_Mobile.FocusMob = from;
|
||||
}
|
||||
else if ( e.HasKeyword( 0x3C ) )
|
||||
{
|
||||
e.Handled = true;
|
||||
|
||||
((BaseVendor)m_Mobile).VendorBuy( from );
|
||||
m_Mobile.FocusMob = from;
|
||||
}
|
||||
else if ( WasNamed( e.Speech ) )
|
||||
{
|
||||
e.Handled = true;
|
||||
|
||||
if ( e.HasKeyword( 0x177 ) ) // *sell*
|
||||
((BaseVendor)m_Mobile).VendorSell( from );
|
||||
else if ( e.HasKeyword( 0x171 ) ) // *buy*
|
||||
((BaseVendor)m_Mobile).VendorBuy( from );
|
||||
|
||||
m_Mobile.FocusMob = from;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
28
Scripts/Mobiles/Base/AnimalBuy.cs
Normal file
28
Scripts/Mobiles/Base/AnimalBuy.cs
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class AnimalBuyInfo : GenericBuyInfo
|
||||
{
|
||||
private int m_ControlSlots;
|
||||
|
||||
public AnimalBuyInfo( int controlSlots, Type type, int price, int amount, int itemID, int hue ) : this( controlSlots, null, type, price, amount, itemID, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public AnimalBuyInfo( int controlSlots, string name, Type type, int price, int amount, int itemID, int hue ) : base( name, type, price, amount, itemID, hue )
|
||||
{
|
||||
m_ControlSlots = controlSlots;
|
||||
}
|
||||
|
||||
public override int ControlSlots
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_ControlSlots;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
4127
Scripts/Mobiles/Base/BaseCreature.cs
Normal file
4127
Scripts/Mobiles/Base/BaseCreature.cs
Normal file
File diff suppressed because it is too large
Load diff
233
Scripts/Mobiles/Base/BaseGuildmaster.cs
Normal file
233
Scripts/Mobiles/Base/BaseGuildmaster.cs
Normal file
|
|
@ -0,0 +1,233 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Misc;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using Server.Network;
|
||||
using Server.Mobiles;
|
||||
using Server.Items;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public abstract class BaseGuildmaster : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
public override bool IsActiveVendor{ get{ return true; } }
|
||||
|
||||
public override bool ClickTitle{ get{ return false; } }
|
||||
|
||||
public virtual int JoinCost{ get{ return 1000; } }
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SayGuildTo( Mobile m )
|
||||
{
|
||||
SayTo( m, 1008055 + (int)NpcGuild );
|
||||
}
|
||||
|
||||
public virtual void SayWelcomeTo( Mobile m )
|
||||
{
|
||||
SayTo( m, "Welcome to the guild! Thou shalt find it beneficial to your future endeavors." );
|
||||
}
|
||||
|
||||
public virtual void SayPriceTo( Mobile m )
|
||||
{
|
||||
m.Send( new MessageLocalizedAffix( Serial, Body, MessageType.Regular, SpeechHue, 3, 1008052, Name, AffixType.Append, JoinCost.ToString(), "" ) );
|
||||
}
|
||||
|
||||
public virtual bool WasNamed( string speech )
|
||||
{
|
||||
string name = this.Name;
|
||||
|
||||
return ( name != null && Insensitive.StartsWith( speech, name ) );
|
||||
}
|
||||
|
||||
public override bool HandlesOnSpeech( Mobile from )
|
||||
{
|
||||
if ( from.InRange( this.Location, 2 ) )
|
||||
return true;
|
||||
|
||||
return base.HandlesOnSpeech( from );
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)from;
|
||||
base.GetContextMenuEntries( from, list );
|
||||
if ( pm.NpcGuild != this.NpcGuild ){ list.Add( new JoinEntry( from, this ) ); }
|
||||
else if ( pm.NpcGuild == this.NpcGuild ){ list.Add( new ResignEntry( from, this ) ); }
|
||||
}
|
||||
|
||||
public class JoinEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private Mobile m_Guildmaster;
|
||||
|
||||
public JoinEntry( Mobile from, Mobile guildmaster ) : base( 6116, 3 )
|
||||
{
|
||||
m_Mobile = from;
|
||||
m_Guildmaster = guildmaster;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if( !( m_Mobile is PlayerMobile ) )
|
||||
return;
|
||||
|
||||
JoinGuild( m_Mobile, (BaseGuildmaster)m_Guildmaster );
|
||||
}
|
||||
}
|
||||
|
||||
public class ResignEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_Mobile;
|
||||
private Mobile m_Guildmaster;
|
||||
|
||||
public ResignEntry( Mobile from, Mobile guildmaster ) : base( 6115, 3 )
|
||||
{
|
||||
m_Mobile = from;
|
||||
m_Guildmaster = guildmaster;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if( !( m_Mobile is PlayerMobile ) )
|
||||
return;
|
||||
|
||||
ResignGuild( m_Mobile, (BaseGuildmaster)m_Guildmaster );
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSpeech( SpeechEventArgs e )
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
|
||||
if ( !e.Handled && from is PlayerMobile && from.InRange( this.Location, 2 ) && WasNamed( e.Speech ) )
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)from;
|
||||
|
||||
if ( e.HasKeyword( 0x0004 ) ) // *join* | *member*
|
||||
{
|
||||
if ( pm.NpcGuild == this.NpcGuild )
|
||||
SayTo( from, 501047 ); // Thou art already a member of our guild.
|
||||
else if ( pm.NpcGuild != NpcGuild.None )
|
||||
SayTo( from, 501046 ); // Thou must resign from thy other guild first.
|
||||
else
|
||||
SayPriceTo( from );
|
||||
|
||||
e.Handled = true;
|
||||
}
|
||||
else if ( e.HasKeyword( 0x0005 ) ) // *resign* | *quit*
|
||||
{
|
||||
if ( pm.NpcGuild != this.NpcGuild )
|
||||
{
|
||||
SayTo( from, 501052 ); // Thou dost not belong to my guild!
|
||||
}
|
||||
else
|
||||
{
|
||||
SayTo( from, 501054 ); // I accept thy resignation.
|
||||
pm.NpcGuild = NpcGuild.None;
|
||||
pm.InvalidateProperties();
|
||||
}
|
||||
|
||||
e.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
base.OnSpeech( e );
|
||||
}
|
||||
|
||||
public static void JoinGuild( Mobile player, BaseGuildmaster guildmaster )
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)player;
|
||||
|
||||
if ( pm.NpcGuild == ((BaseVendor)guildmaster).NpcGuild )
|
||||
guildmaster.SayTo( player, 501047 ); // Thou art already a member of our guild.
|
||||
else if ( pm.NpcGuild != NpcGuild.None )
|
||||
guildmaster.SayTo( player, 501046 ); // Thou must resign from thy other guild first.
|
||||
else
|
||||
guildmaster.SayPriceTo( player );
|
||||
}
|
||||
|
||||
public static void ResignGuild( Mobile player, BaseGuildmaster guildmaster )
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)player;
|
||||
|
||||
if ( pm.NpcGuild != ((BaseVendor)guildmaster).NpcGuild )
|
||||
{
|
||||
guildmaster.SayTo( player, 501052 ); // Thou dost not belong to my guild!
|
||||
}
|
||||
else
|
||||
{
|
||||
guildmaster.SayTo( player, 501054 ); // I accept thy resignation.
|
||||
pm.NpcGuild = NpcGuild.None;
|
||||
pm.InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnGoldGiven( Mobile from, Gold dropped )
|
||||
{
|
||||
if ( from is PlayerMobile && dropped.Amount == JoinCost )
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)from;
|
||||
|
||||
if ( pm.NpcGuild == this.NpcGuild )
|
||||
{
|
||||
SayTo( from, 501047 ); // Thou art already a member of our guild.
|
||||
}
|
||||
else if ( pm.NpcGuild != NpcGuild.None )
|
||||
{
|
||||
SayTo( from, 501046 ); // Thou must resign from thy other guild first.
|
||||
}
|
||||
else if ( pm.Kills > 4 && this.NpcGuild != NpcGuild.AssassinsGuild && this.NpcGuild != NpcGuild.ThievesGuild )
|
||||
{
|
||||
SayTo( from, 501522 ); // I shall not deal with scum like thee!
|
||||
}
|
||||
else
|
||||
{
|
||||
SayWelcomeTo( from );
|
||||
|
||||
pm.NpcGuild = this.NpcGuild;
|
||||
pm.NpcGuildJoinTime = DateTime.Now;
|
||||
pm.NpcGuildGameTime = pm.GameTime;
|
||||
pm.InvalidateProperties();
|
||||
|
||||
dropped.Delete();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.OnGoldGiven( from, dropped );
|
||||
}
|
||||
|
||||
public BaseGuildmaster( string title ) : base( title )
|
||||
{
|
||||
Title = String.Format( "the {0} {1}", title, Female ? "guildmistress" : "guildmaster" );
|
||||
}
|
||||
|
||||
public BaseGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
107
Scripts/Mobiles/Base/BaseHealer.cs
Normal file
107
Scripts/Mobiles/Base/BaseHealer.cs
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Misc;
|
||||
using Server.Items;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public abstract class BaseHealer : BaseVendor
|
||||
{
|
||||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
public override bool IsActiveVendor{ get{ return false; } }
|
||||
|
||||
public override void InitSBInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public BaseHealer() : base( null )
|
||||
{
|
||||
Invulnerable = true;
|
||||
|
||||
SetStr( 304, 400 );
|
||||
SetDex( 102, 150 );
|
||||
SetInt( 204, 300 );
|
||||
|
||||
SetDamage( 10, 23 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 82.0, 100.0 );
|
||||
SetSkill( SkillName.Healing, 75.0, 97.5 );
|
||||
SetSkill( SkillName.Magery, 82.0, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 82.0, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 82.0, 100.0 );
|
||||
}
|
||||
|
||||
public virtual bool CheckResurrect( Mobile m )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
private DateTime m_NextResurrect;
|
||||
private static TimeSpan ResurrectDelay = TimeSpan.FromSeconds( 2.0 );
|
||||
|
||||
public virtual void OfferResurrection( Mobile m )
|
||||
{
|
||||
Direction = GetDirectionTo( m );
|
||||
|
||||
m.PlaySound(0x1F2);
|
||||
m.FixedEffect( 0x376A, 10, 16 );
|
||||
|
||||
m.CloseGump( typeof( ResurrectGump ) );
|
||||
m.SendGump( new ResurrectGump( m, ResurrectMessage.Healer ) );
|
||||
}
|
||||
|
||||
public virtual void OfferHeal( PlayerMobile m )
|
||||
{
|
||||
Direction = GetDirectionTo( m );
|
||||
|
||||
Say( 501228 ); // I can do no more for you at this time.
|
||||
}
|
||||
|
||||
public override void OnMovement( Mobile m, Point3D oldLocation )
|
||||
{
|
||||
if ( !m.Frozen && DateTime.Now >= m_NextResurrect && InRange( m, 4 ) && !InRange( oldLocation, 4 ) && InLOS( m ) )
|
||||
{
|
||||
if ( !m.Alive )
|
||||
{
|
||||
m_NextResurrect = DateTime.Now + ResurrectDelay;
|
||||
|
||||
if ( m.Map == null || !m.Map.CanFit( m.Location, 16, false, false ) )
|
||||
{
|
||||
m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
|
||||
}
|
||||
else if ( CheckResurrect( m ) )
|
||||
{
|
||||
OfferResurrection( m );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BaseHealer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
if ( !Invulnerable )
|
||||
{
|
||||
AI = AIType.AI_Mage;
|
||||
ActiveSpeed = 0.2;
|
||||
PassiveSpeed = 0.8;
|
||||
RangePerception = BaseCreature.DefaultRangePerception;
|
||||
FightMode = FightMode.Aggressor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1375
Scripts/Mobiles/Base/BaseVendor.cs
Normal file
1375
Scripts/Mobiles/Base/BaseVendor.cs
Normal file
File diff suppressed because it is too large
Load diff
34
Scripts/Mobiles/Base/BeverageBuy.cs
Normal file
34
Scripts/Mobiles/Base/BeverageBuy.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class BeverageBuyInfo : GenericBuyInfo
|
||||
{
|
||||
private BeverageType m_Content;
|
||||
|
||||
public override bool CanCacheDisplay{ get{ return false; } }
|
||||
|
||||
public BeverageBuyInfo( Type type, BeverageType content, int price, int amount, int itemID, int hue ) : this( null, type, content, price, amount, itemID, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BeverageBuyInfo( string name, Type type, BeverageType content, int price, int amount, int itemID, int hue ) : base( name, type, price, amount, itemID, hue )
|
||||
{
|
||||
m_Content = content;
|
||||
|
||||
if ( type == typeof( Pitcher ) )
|
||||
Name = (1048128 + (int)content).ToString();
|
||||
else if ( type == typeof( BeverageBottle ) )
|
||||
Name = (1042959 + (int)content).ToString();
|
||||
else if ( type == typeof( Jug ) )
|
||||
Name = (1042965 + (int)content).ToString();
|
||||
}
|
||||
|
||||
public override IEntity GetEntity()
|
||||
{
|
||||
return (IEntity)Activator.CreateInstance( Type, new object[]{ m_Content } );
|
||||
}
|
||||
}
|
||||
}
|
||||
347
Scripts/Mobiles/Base/GenericBuy.cs
Normal file
347
Scripts/Mobiles/Base/GenericBuy.cs
Normal file
|
|
@ -0,0 +1,347 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GenericBuyInfo : IBuyItemInfo
|
||||
{
|
||||
private class DisplayCache : Container
|
||||
{
|
||||
private static DisplayCache m_Cache;
|
||||
|
||||
public static DisplayCache Cache {
|
||||
get {
|
||||
if ( m_Cache == null || m_Cache.Deleted )
|
||||
m_Cache = new DisplayCache();
|
||||
|
||||
return m_Cache;
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<Type, IEntity> m_Table;
|
||||
private List<Mobile> m_Mobiles;
|
||||
|
||||
public DisplayCache() : base( 0 )
|
||||
{
|
||||
m_Table = new Dictionary<Type, IEntity>();
|
||||
m_Mobiles = new List<Mobile>();
|
||||
}
|
||||
|
||||
public IEntity Lookup( Type key )
|
||||
{
|
||||
IEntity e = null;
|
||||
m_Table.TryGetValue( key, out e );
|
||||
return e;
|
||||
}
|
||||
|
||||
public void Store( Type key, IEntity obj, bool cache )
|
||||
{
|
||||
if ( cache )
|
||||
m_Table[key] = obj;
|
||||
|
||||
if ( obj is Item )
|
||||
{
|
||||
Item sell = (Item)obj;
|
||||
|
||||
if ( sell is BaseJewel )
|
||||
((BaseJewel)sell).GemType = GemType.None;
|
||||
|
||||
AddItem( (Item)obj );
|
||||
}
|
||||
else if ( obj is Mobile )
|
||||
m_Mobiles.Add( (Mobile)obj );
|
||||
}
|
||||
|
||||
public DisplayCache( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
for ( int i = 0; i < m_Mobiles.Count; ++i )
|
||||
m_Mobiles[i].Delete();
|
||||
|
||||
m_Mobiles.Clear();
|
||||
|
||||
for ( int i = Items.Count - 1; i >= 0; --i )
|
||||
if ( i < Items.Count )
|
||||
Items[i].Delete();
|
||||
|
||||
if ( m_Cache == this )
|
||||
m_Cache = null;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Mobiles );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Mobiles = reader.ReadStrongMobileList();
|
||||
|
||||
for ( int i = 0; i < m_Mobiles.Count; ++i )
|
||||
m_Mobiles[i].Delete();
|
||||
|
||||
m_Mobiles.Clear();
|
||||
|
||||
for ( int i = Items.Count - 1; i >= 0; --i )
|
||||
if ( i < Items.Count )
|
||||
Items[i].Delete();
|
||||
|
||||
if ( m_Cache == null )
|
||||
m_Cache = this;
|
||||
else
|
||||
Delete();
|
||||
|
||||
m_Table = new Dictionary<Type, IEntity>();
|
||||
}
|
||||
}
|
||||
|
||||
private Type m_Type;
|
||||
private string m_Name;
|
||||
private int m_Price;
|
||||
private int m_MaxAmount, m_Amount;
|
||||
private int m_ItemID;
|
||||
private int m_Hue;
|
||||
private object[] m_Args;
|
||||
private IEntity m_DisplayEntity;
|
||||
|
||||
public virtual int ControlSlots{ get{ return 0; } }
|
||||
|
||||
public virtual bool CanCacheDisplay{ get{ return false; } } //return ( m_Args == null || m_Args.Length == 0 ); }
|
||||
|
||||
private bool IsDeleted( IEntity obj )
|
||||
{
|
||||
if ( obj is Item )
|
||||
return ((Item)obj).Deleted;
|
||||
else if ( obj is Mobile )
|
||||
return ((Mobile)obj).Deleted;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void DeleteDisplayEntity()
|
||||
{
|
||||
if ( m_DisplayEntity == null )
|
||||
return;
|
||||
|
||||
m_DisplayEntity.Delete();
|
||||
m_DisplayEntity = null;
|
||||
}
|
||||
|
||||
public IEntity GetDisplayEntity()
|
||||
{
|
||||
if ( m_DisplayEntity != null && !IsDeleted( m_DisplayEntity ) )
|
||||
return m_DisplayEntity;
|
||||
|
||||
bool canCache = this.CanCacheDisplay;
|
||||
|
||||
if ( canCache )
|
||||
m_DisplayEntity = DisplayCache.Cache.Lookup( m_Type );
|
||||
|
||||
if ( m_DisplayEntity == null || IsDeleted( m_DisplayEntity ) )
|
||||
m_DisplayEntity = GetEntity();
|
||||
|
||||
DisplayCache.Cache.Store( m_Type, m_DisplayEntity, canCache );
|
||||
|
||||
return m_DisplayEntity;
|
||||
}
|
||||
|
||||
public Type Type
|
||||
{
|
||||
get{ return m_Type; }
|
||||
set{ m_Type = value; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get{ return m_Name; }
|
||||
set{ m_Name = value; }
|
||||
}
|
||||
|
||||
public int DefaultPrice{ get{ return m_PriceScalar; } }
|
||||
|
||||
private int m_PriceScalar;
|
||||
|
||||
public int PriceScalar
|
||||
{
|
||||
get{ return m_PriceScalar; }
|
||||
set{ m_PriceScalar = value; }
|
||||
}
|
||||
|
||||
public int Price
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_PriceScalar != 0 )
|
||||
{
|
||||
if ( m_Price > 5000000 )
|
||||
{
|
||||
long price = m_Price;
|
||||
|
||||
price *= m_PriceScalar;
|
||||
price += 50;
|
||||
price /= 100;
|
||||
|
||||
if ( price > int.MaxValue )
|
||||
price = int.MaxValue;
|
||||
|
||||
return (int)price;
|
||||
}
|
||||
|
||||
return ( ((m_Price * m_PriceScalar) + 50) / 100 );
|
||||
}
|
||||
|
||||
return m_Price;
|
||||
}
|
||||
set{ m_Price = value; }
|
||||
}
|
||||
|
||||
public int ItemID
|
||||
{
|
||||
get{ return m_ItemID; }
|
||||
set{ m_ItemID = value; }
|
||||
}
|
||||
|
||||
public int Hue
|
||||
{
|
||||
get{ return m_Hue; }
|
||||
set{ m_Hue = value; }
|
||||
}
|
||||
|
||||
public int Amount
|
||||
{
|
||||
get{ return m_Amount; }
|
||||
set{ if ( value < 0 ) value = 0; m_Amount = value; }
|
||||
}
|
||||
|
||||
public int MaxAmount
|
||||
{
|
||||
get{ return m_MaxAmount; }
|
||||
set{ m_MaxAmount = value; }
|
||||
}
|
||||
|
||||
public object[] Args
|
||||
{
|
||||
get{ return m_Args; }
|
||||
set{ m_Args = value; }
|
||||
}
|
||||
|
||||
public GenericBuyInfo( Type type, int price, int amount, int itemID, int hue ) : this( null, type, price, amount, itemID, hue, null )
|
||||
{
|
||||
}
|
||||
|
||||
public GenericBuyInfo( string name, Type type, int price, int amount, int itemID, int hue ) : this( name, type, price, amount, itemID, hue, null )
|
||||
{
|
||||
}
|
||||
|
||||
public GenericBuyInfo( Type type, int price, int amount, int itemID, int hue, object[] args ) : this( null, type, price, amount, itemID, hue, args )
|
||||
{
|
||||
}
|
||||
|
||||
public GenericBuyInfo( string name, Type type, int price, int amount, int itemID, int hue, object[] args )
|
||||
{
|
||||
if ( amount > 10 )
|
||||
amount = Utility.RandomMinMax( (amount-5), (amount+10) );
|
||||
|
||||
m_Type = type;
|
||||
m_Price = price;
|
||||
m_MaxAmount = m_Amount = amount;
|
||||
m_ItemID = itemID;
|
||||
m_Hue = hue;
|
||||
m_Args = args;
|
||||
|
||||
if ( name == null )
|
||||
m_Name = itemID < 0x4000 ? (1020000 + itemID).ToString() : (1078872 + itemID).ToString();
|
||||
else
|
||||
m_Name = name;
|
||||
}
|
||||
|
||||
//get a new instance of an object (we just bought it)
|
||||
public virtual IEntity GetEntity()
|
||||
{
|
||||
if ( m_Args == null || m_Args.Length == 0 )
|
||||
return (IEntity)Activator.CreateInstance( m_Type );
|
||||
|
||||
return (IEntity)Activator.CreateInstance( m_Type, m_Args );
|
||||
//return (Item)Activator.CreateInstance( m_Type );
|
||||
}
|
||||
|
||||
//Attempt to restock with item, (return true if restock sucessful)
|
||||
public bool Restock( Item item, int amount )
|
||||
{
|
||||
return false;
|
||||
/*if ( item.GetType() == m_Type )
|
||||
{
|
||||
if ( item is BaseWeapon )
|
||||
{
|
||||
BaseWeapon weapon = (BaseWeapon)item;
|
||||
|
||||
if ( weapon.Quality == WeaponQuality.Low || weapon.Quality == WeaponQuality.Exceptional || (int)weapon.DurabilityLevel > 0 || (int)weapon.DamageLevel > 0 || (int)weapon.AccuracyLevel > 0 )
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( item is BaseArmor )
|
||||
{
|
||||
BaseArmor armor = (BaseArmor)item;
|
||||
|
||||
if ( armor.Quality == ArmorQuality.Low || armor.Quality == ArmorQuality.Exceptional || (int)armor.Durability > 0 || (int)armor.ProtectionLevel > 0 )
|
||||
return false;
|
||||
}
|
||||
|
||||
m_Amount += amount;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}*/
|
||||
}
|
||||
|
||||
public void OnRestock()
|
||||
{
|
||||
if ( m_Amount <= 0 )
|
||||
{
|
||||
m_MaxAmount *= 2;
|
||||
|
||||
if ( m_MaxAmount >= 999 )
|
||||
m_MaxAmount = 999;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* NOTE: According to UO.com, the quantity is halved if the item does not reach 0
|
||||
* Here we implement differently: the quantity is halved only if less than half
|
||||
* of the maximum quantity was bought. That is, if more than half is sold, then
|
||||
* there's clearly a demand and we should not cut down on the stock.
|
||||
*/
|
||||
|
||||
int halfQuantity = m_MaxAmount;
|
||||
|
||||
if ( halfQuantity >= 999 )
|
||||
halfQuantity = 640;
|
||||
else if ( halfQuantity > 20 )
|
||||
halfQuantity /= 2;
|
||||
|
||||
if ( m_Amount >= halfQuantity )
|
||||
m_MaxAmount = halfQuantity;
|
||||
}
|
||||
|
||||
m_Amount = m_MaxAmount;
|
||||
}
|
||||
}
|
||||
}
|
||||
148
Scripts/Mobiles/Base/GenericSell.cs
Normal file
148
Scripts/Mobiles/Base/GenericSell.cs
Normal file
|
|
@ -0,0 +1,148 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class GenericSellInfo : IShopSellInfo
|
||||
{
|
||||
private Dictionary<Type, int> m_Table = new Dictionary<Type, int>();
|
||||
private Type[] m_Types;
|
||||
|
||||
public GenericSellInfo()
|
||||
{
|
||||
}
|
||||
|
||||
public void Add( Type type, int price )
|
||||
{
|
||||
m_Table[type] = price;
|
||||
m_Types = null;
|
||||
}
|
||||
|
||||
public int GetSellPriceFor( Item item )
|
||||
{
|
||||
int price = 0;
|
||||
m_Table.TryGetValue( item.GetType(), out price );
|
||||
|
||||
if ( item is BaseArmor ) {
|
||||
BaseArmor armor = (BaseArmor)item;
|
||||
|
||||
if ( armor.Quality == ArmorQuality.Low )
|
||||
price = (int)( price * 0.60 );
|
||||
else if ( armor.Quality == ArmorQuality.Exceptional )
|
||||
price = (int)( price * 1.25 );
|
||||
|
||||
price += 100 * (int)armor.Durability;
|
||||
|
||||
price += 100 * (int)armor.ProtectionLevel;
|
||||
|
||||
if ( price < 1 )
|
||||
price = 1;
|
||||
}
|
||||
else if ( item is BaseWeapon ) {
|
||||
BaseWeapon weapon = (BaseWeapon)item;
|
||||
|
||||
if ( weapon.Quality == WeaponQuality.Low )
|
||||
price = (int)( price * 0.60 );
|
||||
else if ( weapon.Quality == WeaponQuality.Exceptional )
|
||||
price = (int)( price * 1.25 );
|
||||
|
||||
price += 100 * (int)weapon.DurabilityLevel;
|
||||
|
||||
price += 100 * (int)weapon.DamageLevel;
|
||||
|
||||
if ( price < 1 )
|
||||
price = 1;
|
||||
}
|
||||
else if ( item is BaseJewel ) {
|
||||
BaseJewel jewel = (BaseJewel)item;
|
||||
|
||||
if ( jewel.GemType == GemType.StarSapphire )
|
||||
price += 62;
|
||||
else if ( jewel.GemType == GemType.Emerald )
|
||||
price += 50;
|
||||
else if ( jewel.GemType == GemType.Sapphire )
|
||||
price += 50;
|
||||
else if ( jewel.GemType == GemType.Ruby )
|
||||
price += 37;
|
||||
else if ( jewel.GemType == GemType.Citrine )
|
||||
price += 25;
|
||||
else if ( jewel.GemType == GemType.Amethyst )
|
||||
price += 50;
|
||||
else if ( jewel.GemType == GemType.Tourmaline )
|
||||
price += 47;
|
||||
else if ( jewel.GemType == GemType.Amber )
|
||||
price += 25;
|
||||
else if ( jewel.GemType == GemType.Diamond )
|
||||
price += 100;
|
||||
}
|
||||
else if ( item is BaseBeverage ) {
|
||||
int price1 = price, price2 = price;
|
||||
|
||||
if ( item is Pitcher )
|
||||
{ price1 = 3; price2 = 5; }
|
||||
else if ( item is BeverageBottle )
|
||||
{ price1 = 3; price2 = 3; }
|
||||
else if ( item is Jug )
|
||||
{ price1 = 6; price2 = 6; }
|
||||
|
||||
BaseBeverage bev = (BaseBeverage)item;
|
||||
|
||||
if ( bev.IsEmpty || bev.Content == BeverageType.Milk )
|
||||
price = price1;
|
||||
else
|
||||
price = price2;
|
||||
}
|
||||
|
||||
return price;
|
||||
}
|
||||
|
||||
public int GetBuyPriceFor( Item item )
|
||||
{
|
||||
return (int)( 1.90 * GetSellPriceFor( item ) );
|
||||
}
|
||||
|
||||
public Type[] Types
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_Types == null )
|
||||
{
|
||||
m_Types = new Type[m_Table.Keys.Count];
|
||||
m_Table.Keys.CopyTo( m_Types, 0 );
|
||||
}
|
||||
|
||||
return m_Types;
|
||||
}
|
||||
}
|
||||
|
||||
public string GetNameFor( Item item )
|
||||
{
|
||||
if ( item.Name != null )
|
||||
return item.Name;
|
||||
else
|
||||
return item.LabelNumber.ToString();
|
||||
}
|
||||
|
||||
public bool IsSellable( Item item )
|
||||
{
|
||||
//if ( item.Hue != 0 )
|
||||
//return false;
|
||||
|
||||
return IsInList( item.GetType() );
|
||||
}
|
||||
|
||||
public bool IsResellable( Item item )
|
||||
{
|
||||
//if ( item.Hue != 0 )
|
||||
//return false;
|
||||
|
||||
return IsInList( item.GetType() );
|
||||
}
|
||||
|
||||
public bool IsInList( Type type )
|
||||
{
|
||||
return m_Table.ContainsKey( type );
|
||||
}
|
||||
}
|
||||
}
|
||||
1064
Scripts/Mobiles/Base/PlayerBarkeeper.cs
Normal file
1064
Scripts/Mobiles/Base/PlayerBarkeeper.cs
Normal file
File diff suppressed because it is too large
Load diff
2173
Scripts/Mobiles/Base/PlayerMobile.cs
Normal file
2173
Scripts/Mobiles/Base/PlayerMobile.cs
Normal file
File diff suppressed because it is too large
Load diff
1687
Scripts/Mobiles/Base/PlayerVendor.cs
Normal file
1687
Scripts/Mobiles/Base/PlayerVendor.cs
Normal file
File diff suppressed because it is too large
Load diff
23
Scripts/Mobiles/Base/PresetMapBuy.cs
Normal file
23
Scripts/Mobiles/Base/PresetMapBuy.cs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class PresetMapBuyInfo : GenericBuyInfo
|
||||
{
|
||||
private PresetMapEntry m_Entry;
|
||||
|
||||
public override bool CanCacheDisplay{ get{ return false; } }
|
||||
|
||||
public PresetMapBuyInfo( PresetMapEntry entry, int price, int amount ) : base( entry.Name.ToString(), null, price, amount, 0x14EC, 0 )
|
||||
{
|
||||
m_Entry = entry;
|
||||
}
|
||||
|
||||
public override IEntity GetEntity()
|
||||
{
|
||||
return new PresetMap( m_Entry );
|
||||
}
|
||||
}
|
||||
}
|
||||
426
Scripts/Mobiles/Base/RentedVendor.cs
Normal file
426
Scripts/Mobiles/Base/RentedVendor.cs
Normal file
|
|
@ -0,0 +1,426 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
using Server.ContextMenus;
|
||||
using Server.Prompts;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class VendorRentalDuration
|
||||
{
|
||||
public static readonly VendorRentalDuration[] Instances = new VendorRentalDuration[]
|
||||
{
|
||||
new VendorRentalDuration( TimeSpan.FromDays( 7.0 ), 1062361 ), // 1 Week
|
||||
new VendorRentalDuration( TimeSpan.FromDays( 14.0 ), 1062362 ), // 2 Weeks
|
||||
new VendorRentalDuration( TimeSpan.FromDays( 21.0 ), 1062363 ), // 3 Weeks
|
||||
new VendorRentalDuration( TimeSpan.FromDays( 28.0 ), 1062364 ) // 1 Month
|
||||
};
|
||||
|
||||
private TimeSpan m_Duration;
|
||||
private int m_Name;
|
||||
|
||||
public TimeSpan Duration{ get{ return m_Duration; } }
|
||||
public int Name{ get{ return m_Name; } }
|
||||
|
||||
public int ID
|
||||
{
|
||||
get
|
||||
{
|
||||
for ( int i = 0; i < Instances.Length; i++ )
|
||||
{
|
||||
if ( Instances[i] == this )
|
||||
return i;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
private VendorRentalDuration( TimeSpan duration, int name )
|
||||
{
|
||||
m_Duration = duration;
|
||||
m_Name = name;
|
||||
}
|
||||
}
|
||||
|
||||
public class RentedVendor : PlayerVendor
|
||||
{
|
||||
private VendorRentalDuration m_RentalDuration;
|
||||
private int m_RentalPrice;
|
||||
private bool m_LandlordRenew;
|
||||
private bool m_RenterRenew;
|
||||
private int m_RenewalPrice;
|
||||
|
||||
private int m_RentalGold;
|
||||
|
||||
private DateTime m_RentalExpireTime;
|
||||
private Timer m_RentalExpireTimer;
|
||||
|
||||
public RentedVendor( Mobile owner, BaseHouse house, VendorRentalDuration duration, int rentalPrice, bool landlordRenew, int rentalGold ) : base( owner, house )
|
||||
{
|
||||
m_RentalDuration = duration;
|
||||
m_RentalPrice = m_RenewalPrice = rentalPrice;
|
||||
m_LandlordRenew = landlordRenew;
|
||||
m_RenterRenew = false;
|
||||
|
||||
m_RentalGold = rentalGold;
|
||||
|
||||
m_RentalExpireTime = DateTime.Now + duration.Duration;
|
||||
m_RentalExpireTimer = new RentalExpireTimer( this, duration.Duration );
|
||||
m_RentalExpireTimer.Start();
|
||||
}
|
||||
|
||||
public RentedVendor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public VendorRentalDuration RentalDuration
|
||||
{
|
||||
get{ return m_RentalDuration; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int RentalPrice
|
||||
{
|
||||
get{ return m_RentalPrice; }
|
||||
set{ m_RentalPrice = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool LandlordRenew
|
||||
{
|
||||
get{ return m_LandlordRenew; }
|
||||
set{ m_LandlordRenew = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool RenterRenew
|
||||
{
|
||||
get{ return m_RenterRenew; }
|
||||
set{ m_RenterRenew = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Renew
|
||||
{
|
||||
get{ return LandlordRenew && RenterRenew && House != null && House.DecayType != DecayType.Condemned; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int RenewalPrice
|
||||
{
|
||||
get{ return m_RenewalPrice; }
|
||||
set{ m_RenewalPrice = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int RentalGold
|
||||
{
|
||||
get{ return m_RentalGold; }
|
||||
set{ m_RentalGold = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime RentalExpireTime
|
||||
{
|
||||
get{ return m_RentalExpireTime; }
|
||||
}
|
||||
|
||||
public override bool IsOwner( Mobile m )
|
||||
{
|
||||
return m == Owner || m.AccessLevel >= AccessLevel.GameMaster;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile Landlord
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( House != null )
|
||||
return House.Owner;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLandlord( Mobile m )
|
||||
{
|
||||
return House != null && House.IsOwner( m );
|
||||
}
|
||||
|
||||
public void ComputeRentalExpireDelay( out int days, out int hours )
|
||||
{
|
||||
TimeSpan delay = RentalExpireTime - DateTime.Now;
|
||||
|
||||
if ( delay <= TimeSpan.Zero )
|
||||
{
|
||||
days = 0;
|
||||
hours = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
days = delay.Days;
|
||||
hours = delay.Hours;
|
||||
}
|
||||
}
|
||||
|
||||
public void SendRentalExpireMessage( Mobile to )
|
||||
{
|
||||
int days, hours;
|
||||
ComputeRentalExpireDelay( out days, out hours );
|
||||
|
||||
to.SendLocalizedMessage( 1062464, days.ToString() + "\t" + hours.ToString() ); // The rental contract on this vendor will expire in ~1_DAY~ day(s) and ~2_HOUR~ hour(s).
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
m_RentalExpireTimer.Stop();
|
||||
}
|
||||
|
||||
public override void Destroy( bool toBackpack )
|
||||
{
|
||||
if ( RentalGold > 0 && House != null && House.IsAosRules )
|
||||
{
|
||||
if ( House.MovingCrate == null )
|
||||
House.MovingCrate = new MovingCrate( House );
|
||||
|
||||
Innkeeper.Deposit( House.MovingCrate, RentalGold );
|
||||
RentalGold = 0;
|
||||
}
|
||||
|
||||
base.Destroy( toBackpack );
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
if ( from.Alive )
|
||||
{
|
||||
if ( IsOwner( from ) )
|
||||
{
|
||||
list.Add( new ContractOptionsEntry( this ) );
|
||||
}
|
||||
else if ( IsLandlord( from ) )
|
||||
{
|
||||
if ( RentalGold > 0 )
|
||||
list.Add( new CollectRentEntry( this ) );
|
||||
|
||||
list.Add( new TerminateContractEntry( this ) );
|
||||
list.Add( new ContractOptionsEntry( this ) );
|
||||
}
|
||||
}
|
||||
|
||||
base.GetContextMenuEntries( from, list );
|
||||
}
|
||||
|
||||
private class ContractOptionsEntry : ContextMenuEntry
|
||||
{
|
||||
private RentedVendor m_Vendor;
|
||||
|
||||
public ContractOptionsEntry( RentedVendor vendor ) : base( 6209 )
|
||||
{
|
||||
m_Vendor = vendor;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if ( m_Vendor.Deleted || !from.CheckAlive() )
|
||||
return;
|
||||
|
||||
if ( m_Vendor.IsOwner( from ) )
|
||||
{
|
||||
from.CloseGump( typeof( RenterVendorRentalGump ) );
|
||||
from.SendGump( new RenterVendorRentalGump( m_Vendor ) );
|
||||
|
||||
m_Vendor.SendRentalExpireMessage( from );
|
||||
}
|
||||
else if ( m_Vendor.IsLandlord( from ) )
|
||||
{
|
||||
from.CloseGump( typeof( LandlordVendorRentalGump ) );
|
||||
from.SendGump( new LandlordVendorRentalGump( m_Vendor ) );
|
||||
|
||||
m_Vendor.SendRentalExpireMessage( from );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class CollectRentEntry : ContextMenuEntry
|
||||
{
|
||||
private RentedVendor m_Vendor;
|
||||
|
||||
public CollectRentEntry( RentedVendor vendor ) : base( 6212 )
|
||||
{
|
||||
m_Vendor = vendor;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if ( m_Vendor.Deleted || !from.CheckAlive() || !m_Vendor.IsLandlord( from ) )
|
||||
return;
|
||||
|
||||
if ( m_Vendor.RentalGold > 0 )
|
||||
{
|
||||
int depositedGold = Innkeeper.DepositUpTo( from, m_Vendor.RentalGold );
|
||||
m_Vendor.RentalGold -= depositedGold;
|
||||
|
||||
if ( depositedGold > 0 )
|
||||
from.SendLocalizedMessage( 1060397, depositedGold.ToString() ); // ~1_AMOUNT~ gold has been deposited into your inn chest.
|
||||
|
||||
if ( m_Vendor.RentalGold > 0 )
|
||||
from.SendLocalizedMessage( 500390 ); // Your inn chest is full.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class TerminateContractEntry : ContextMenuEntry
|
||||
{
|
||||
private RentedVendor m_Vendor;
|
||||
|
||||
public TerminateContractEntry( RentedVendor vendor ) : base( 6218 )
|
||||
{
|
||||
m_Vendor = vendor;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if ( m_Vendor.Deleted || !from.CheckAlive() || !m_Vendor.IsLandlord( from ) )
|
||||
return;
|
||||
|
||||
from.SendLocalizedMessage( 1062503 ); // Enter the amount of gold you wish to offer the renter in exchange for immediate termination of this contract?
|
||||
from.Prompt = new RefundOfferPrompt( m_Vendor );
|
||||
}
|
||||
}
|
||||
|
||||
private class RefundOfferPrompt : Prompt
|
||||
{
|
||||
private RentedVendor m_Vendor;
|
||||
|
||||
public RefundOfferPrompt( RentedVendor vendor )
|
||||
{
|
||||
m_Vendor = vendor;
|
||||
}
|
||||
|
||||
public override void OnResponse( Mobile from, string text )
|
||||
{
|
||||
if ( !m_Vendor.CanInteractWith( from, false ) || !m_Vendor.IsLandlord( from ) )
|
||||
return;
|
||||
|
||||
text = text.Trim();
|
||||
|
||||
int amount;
|
||||
|
||||
if ( !int.TryParse( text, out amount ) )
|
||||
amount = -1;
|
||||
|
||||
Mobile owner = m_Vendor.Owner;
|
||||
if ( owner == null )
|
||||
return;
|
||||
|
||||
if ( amount < 0 )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062506 ); // You did not enter a valid amount. Offer canceled.
|
||||
}
|
||||
else if ( Innkeeper.GetBalance( from ) < amount )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062507 ); // You do not have that much money in your inn chest.
|
||||
}
|
||||
else if ( owner.Map != m_Vendor.Map || !owner.InRange( m_Vendor, 5 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062505 ); // The renter must be closer to the vendor in order for you to make this offer.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1062504 ); // Please wait while the renter considers your offer.
|
||||
|
||||
owner.CloseGump( typeof( VendorRentalRefundGump ) );
|
||||
owner.SendGump( new VendorRentalRefundGump( m_Vendor, from, amount ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
writer.WriteEncodedInt( m_RentalDuration.ID );
|
||||
|
||||
writer.Write( (int) m_RentalPrice );
|
||||
writer.Write( (bool) m_LandlordRenew );
|
||||
writer.Write( (bool) m_RenterRenew );
|
||||
writer.Write( (int) m_RenewalPrice );
|
||||
|
||||
writer.Write( (int) m_RentalGold );
|
||||
|
||||
writer.WriteDeltaTime( (DateTime) m_RentalExpireTime );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
int durationID = reader.ReadEncodedInt();
|
||||
if ( durationID < VendorRentalDuration.Instances.Length )
|
||||
m_RentalDuration = VendorRentalDuration.Instances[durationID];
|
||||
else
|
||||
m_RentalDuration = VendorRentalDuration.Instances[0];
|
||||
|
||||
m_RentalPrice = reader.ReadInt();
|
||||
m_LandlordRenew = reader.ReadBool();
|
||||
m_RenterRenew = reader.ReadBool();
|
||||
m_RenewalPrice = reader.ReadInt();
|
||||
|
||||
m_RentalGold = reader.ReadInt();
|
||||
|
||||
m_RentalExpireTime = reader.ReadDeltaTime();
|
||||
|
||||
TimeSpan delay = m_RentalExpireTime - DateTime.Now;
|
||||
m_RentalExpireTimer = new RentalExpireTimer( this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero );
|
||||
m_RentalExpireTimer.Start();
|
||||
}
|
||||
|
||||
private class RentalExpireTimer : Timer
|
||||
{
|
||||
private RentedVendor m_Vendor;
|
||||
|
||||
public RentalExpireTimer( RentedVendor vendor, TimeSpan delay ) : base( delay, vendor.RentalDuration.Duration )
|
||||
{
|
||||
m_Vendor = vendor;
|
||||
|
||||
Priority = TimerPriority.OneMinute;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
int renewalPrice = m_Vendor.RenewalPrice;
|
||||
|
||||
if ( m_Vendor.Renew && m_Vendor.HoldGold >= renewalPrice )
|
||||
{
|
||||
m_Vendor.HoldGold -= renewalPrice;
|
||||
m_Vendor.RentalGold += renewalPrice;
|
||||
|
||||
m_Vendor.RentalPrice = renewalPrice;
|
||||
|
||||
m_Vendor.m_RentalExpireTime = DateTime.Now + m_Vendor.RentalDuration.Duration;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Vendor.Destroy( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
179
Scripts/Mobiles/Base/VendorInventory.cs
Normal file
179
Scripts/Mobiles/Base/VendorInventory.cs
Normal file
|
|
@ -0,0 +1,179 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class VendorInventory
|
||||
{
|
||||
public static readonly TimeSpan GracePeriod = TimeSpan.FromDays( 7.0 );
|
||||
|
||||
private BaseHouse m_House;
|
||||
private string m_VendorName;
|
||||
private string m_ShopName;
|
||||
private Mobile m_Owner;
|
||||
|
||||
private List<Item> m_Items;
|
||||
private int m_Gold;
|
||||
|
||||
private DateTime m_ExpireTime;
|
||||
private Timer m_ExpireTimer;
|
||||
|
||||
public VendorInventory( BaseHouse house, Mobile owner, string vendorName, string shopName )
|
||||
{
|
||||
m_House = house;
|
||||
m_Owner = owner;
|
||||
m_VendorName = vendorName;
|
||||
m_ShopName = shopName;
|
||||
|
||||
m_Items = new List<Item>();
|
||||
|
||||
m_ExpireTime = DateTime.Now + GracePeriod;
|
||||
m_ExpireTimer = new ExpireTimer( this, GracePeriod );
|
||||
m_ExpireTimer.Start();
|
||||
}
|
||||
|
||||
public BaseHouse House
|
||||
{
|
||||
get{ return m_House; }
|
||||
set{ m_House = value; }
|
||||
}
|
||||
|
||||
public string VendorName
|
||||
{
|
||||
get{ return m_VendorName; }
|
||||
set{ m_VendorName = value; }
|
||||
}
|
||||
|
||||
public string ShopName
|
||||
{
|
||||
get{ return m_ShopName; }
|
||||
set{ m_ShopName = value; }
|
||||
}
|
||||
|
||||
public Mobile Owner
|
||||
{
|
||||
get{ return m_Owner; }
|
||||
set{ m_Owner = value; }
|
||||
}
|
||||
|
||||
public List<Item> Items
|
||||
{
|
||||
get{ return m_Items; }
|
||||
}
|
||||
|
||||
public int Gold
|
||||
{
|
||||
get{ return m_Gold; }
|
||||
set{ m_Gold = value; }
|
||||
}
|
||||
|
||||
public DateTime ExpireTime
|
||||
{
|
||||
get{ return m_ExpireTime; }
|
||||
}
|
||||
|
||||
public void AddItem( Item item )
|
||||
{
|
||||
item.Internalize();
|
||||
m_Items.Add( item );
|
||||
}
|
||||
|
||||
public void Delete()
|
||||
{
|
||||
foreach ( Item item in Items )
|
||||
{
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
Items.Clear();
|
||||
Gold = 0;
|
||||
|
||||
if ( House != null )
|
||||
House.VendorInventories.Remove( this );
|
||||
|
||||
m_ExpireTimer.Stop();
|
||||
}
|
||||
|
||||
public void Serialize( GenericWriter writer )
|
||||
{
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
writer.Write( (Mobile) m_Owner );
|
||||
writer.Write( (string) m_VendorName );
|
||||
writer.Write( (string) m_ShopName );
|
||||
|
||||
writer.Write( m_Items, true );
|
||||
writer.Write( (int) m_Gold );
|
||||
|
||||
writer.WriteDeltaTime( m_ExpireTime );
|
||||
}
|
||||
|
||||
public VendorInventory( BaseHouse house, GenericReader reader )
|
||||
{
|
||||
m_House = house;
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_Owner = reader.ReadMobile();
|
||||
m_VendorName = reader.ReadString();
|
||||
m_ShopName = reader.ReadString();
|
||||
|
||||
m_Items = reader.ReadStrongItemList();
|
||||
m_Gold = reader.ReadInt();
|
||||
|
||||
m_ExpireTime = reader.ReadDeltaTime();
|
||||
|
||||
if ( m_Items.Count == 0 && m_Gold == 0 )
|
||||
{
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( Delete ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
TimeSpan delay = m_ExpireTime - DateTime.Now;
|
||||
m_ExpireTimer = new ExpireTimer( this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero );
|
||||
m_ExpireTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private VendorInventory m_Inventory;
|
||||
|
||||
public ExpireTimer( VendorInventory inventory, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Inventory = inventory;
|
||||
|
||||
Priority = TimerPriority.OneMinute;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
BaseHouse house = m_Inventory.House;
|
||||
|
||||
if ( house != null )
|
||||
{
|
||||
if ( m_Inventory.Gold > 0 )
|
||||
{
|
||||
if ( house.MovingCrate == null )
|
||||
house.MovingCrate = new MovingCrate( house );
|
||||
|
||||
Innkeeper.Deposit( house.MovingCrate, m_Inventory.Gold );
|
||||
}
|
||||
|
||||
foreach ( Item item in m_Inventory.Items )
|
||||
{
|
||||
if ( !item.Deleted )
|
||||
house.DropToMovingCrate( item );
|
||||
}
|
||||
|
||||
m_Inventory.Gold = 0;
|
||||
m_Inventory.Items.Clear();
|
||||
}
|
||||
|
||||
m_Inventory.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
91
Scripts/Mobiles/Bugs/AntLion.cs
Normal file
91
Scripts/Mobiles/Bugs/AntLion.cs
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an ant lion corpse" )]
|
||||
public class AntLion : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public AntLion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an ant lion";
|
||||
Body = 11;
|
||||
BaseSoundID = 1006;
|
||||
|
||||
SetStr( 296, 320 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 151, 162 );
|
||||
|
||||
SetDamage( 7, 21 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 70.0 );
|
||||
SetSkill( SkillName.Tactics, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 90.0 );
|
||||
|
||||
Fame = 4500;
|
||||
Karma = -4500;
|
||||
|
||||
VirtualArmor = 45;
|
||||
|
||||
PackItem( new Bone( 3 ) );
|
||||
|
||||
Item orepile = new IronOre();
|
||||
orepile.Amount = Utility.RandomMinMax(10, 100);
|
||||
orepile.ItemID = 0x19B9;
|
||||
PackItem(orepile);
|
||||
|
||||
// TODO: skeleton
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x5A;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x5A;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x164;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x187;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x1BA;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average, 2 );
|
||||
}
|
||||
|
||||
public AntLion( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
61
Scripts/Mobiles/Bugs/AntaurLord.cs
Normal file
61
Scripts/Mobiles/Bugs/AntaurLord.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an antaur corpse" )]
|
||||
public class AntaurLord : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public AntaurLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an antaur lord";
|
||||
Body = 314;
|
||||
BaseSoundID = 0x4F0;
|
||||
|
||||
SetStr( 588, 660 );
|
||||
SetDex( 303, 375 );
|
||||
SetInt( 108, 180 );
|
||||
|
||||
SetHits( 288, 321 );
|
||||
|
||||
SetDamage( 9, 30 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 90.0, 120.0 );
|
||||
SetSkill( SkillName.Tactics, 90.0, 120.0 );
|
||||
SetSkill( SkillName.HandToHand, 90.0, 120.0 );
|
||||
|
||||
Fame = 9000;
|
||||
Karma = -9000;
|
||||
|
||||
VirtualArmor = 55;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
AddLoot( LootPack.MedPotions );
|
||||
AddLoot( LootPack.HighPotions );
|
||||
AddLoot( LootPack.Gems, 3 );
|
||||
}
|
||||
|
||||
public AntaurLord( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
Hue = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
55
Scripts/Mobiles/Bugs/AntaurQueen.cs
Normal file
55
Scripts/Mobiles/Bugs/AntaurQueen.cs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an antaur corpse" )]
|
||||
public class AntaurQueen : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public AntaurQueen() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an antaur queen";
|
||||
Body = 179;
|
||||
BaseSoundID = 0x4F0;
|
||||
|
||||
SetStr( 296, 320 );
|
||||
SetDex( 121, 145 );
|
||||
SetInt( 76, 100 );
|
||||
|
||||
SetHits( 151, 162 );
|
||||
|
||||
SetDamage( 10, 15 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 70.1, 85.0 );
|
||||
SetSkill( SkillName.Magery, 70.1, 85.0 );
|
||||
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 70.1, 90.0 );
|
||||
|
||||
Fame = 4500;
|
||||
Karma = -4500;
|
||||
|
||||
VirtualArmor = 45;
|
||||
}
|
||||
|
||||
public AntaurQueen( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
Hue = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Mobiles/Bugs/AntaurSoldier.cs
Normal file
58
Scripts/Mobiles/Bugs/AntaurSoldier.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an antaur corpse" )]
|
||||
public class AntaurSoldier : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public AntaurSoldier() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an antaur soldier";
|
||||
Body = 178;
|
||||
BaseSoundID = 0x4F0;
|
||||
|
||||
SetStr( 196, 220 );
|
||||
SetDex( 101, 125 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 96, 107 );
|
||||
|
||||
SetDamage( 5, 15 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 80.0 );
|
||||
SetSkill( SkillName.HandToHand, 80.0 );
|
||||
|
||||
Fame = 3000;
|
||||
Karma = -3000;
|
||||
|
||||
VirtualArmor = 35;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public AntaurSoldier( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
Hue = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Mobiles/Bugs/AntaurWorker.cs
Normal file
58
Scripts/Mobiles/Bugs/AntaurWorker.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an antaur corpse" )]
|
||||
public class AntaurWorker : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public AntaurWorker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an antaur worker";
|
||||
Body = 177;
|
||||
BaseSoundID = 0x57F;
|
||||
|
||||
SetStr( 96, 120 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 58, 72 );
|
||||
|
||||
SetDamage( 5, 7 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 65.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.0 );
|
||||
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
|
||||
VirtualArmor = 28;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public AntaurWorker( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
Hue = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
78
Scripts/Mobiles/Bugs/ArcaneScarab.cs
Normal file
78
Scripts/Mobiles/Bugs/ArcaneScarab.cs
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a beetle corpse" )]
|
||||
public class ArcaneScarab : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public ArcaneScarab() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an arcane scarab";
|
||||
Body = 68;
|
||||
BaseSoundID = 0x4E5;
|
||||
|
||||
SetStr( 401, 460 );
|
||||
SetDex( 121, 170 );
|
||||
SetInt( 376, 450 );
|
||||
|
||||
SetHits( 301, 360 );
|
||||
|
||||
SetDamage( 15, 22 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 100.1, 125.0 );
|
||||
SetSkill( SkillName.Magery, 100.1, 110.0 );
|
||||
SetSkill( SkillName.Poisoning, 120.1, 140.0 );
|
||||
SetSkill( SkillName.MagicResist, 95.1, 110.0 );
|
||||
SetSkill( SkillName.Tactics, 78.1, 93.0 );
|
||||
SetSkill( SkillName.HandToHand, 70.1, 77.5 );
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
VirtualArmor = 48;
|
||||
|
||||
switch ( Utility.Random( 10 ))
|
||||
{
|
||||
case 0: PackItem( new LeftArm() ); break;
|
||||
case 1: PackItem( new RightArm() ); break;
|
||||
case 2: PackItem( new Torso() ); break;
|
||||
case 3: PackItem( new Bone() ); break;
|
||||
case 4: PackItem( new RibCage() ); break;
|
||||
case 5: PackItem( new RibCage() ); break;
|
||||
case 6: PackItem( new BonePile() ); break;
|
||||
case 7: PackItem( new BonePile() ); break;
|
||||
case 8: PackItem( new BonePile() ); break;
|
||||
case 9: PackItem( new BonePile() ); break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 2 );
|
||||
AddLoot( LootPack.MedScrolls, 1 );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Greater; } }
|
||||
|
||||
public ArcaneScarab( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Scripts/Mobiles/Bugs/Beetle.cs
Normal file
63
Scripts/Mobiles/Bugs/Beetle.cs
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a beetle corpse" )]
|
||||
public class Beetle : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Beetle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a giant beetle";
|
||||
Body = 254;
|
||||
BaseSoundID = 0x4E5;
|
||||
|
||||
SetStr( 296, 320 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 180, 220 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 7, 16 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 60, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 80, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 80, 100.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public Beetle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
88
Scripts/Mobiles/Bugs/BloodSpider.cs
Normal file
88
Scripts/Mobiles/Bugs/BloodSpider.cs
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using System.Collections;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a spider corpse" )]
|
||||
public class BloodSpider : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public BloodSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a blood spider";
|
||||
Body = 193;
|
||||
BaseSoundID = 0x388;
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 96, 115 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 46, 60 );
|
||||
|
||||
SetDamage( 5, 17 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 60.1, 80.0 );
|
||||
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 65.1, 80.0 );
|
||||
SetSkill( SkillName.HandToHand, 70.1, 85.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 24;
|
||||
|
||||
PackItem( new SpidersSilk( 5 ) );
|
||||
PackItem( new LesserPoisonPotion() );
|
||||
PackItem( new LesserPoisonPotion() );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Deadly; } }
|
||||
|
||||
public void DrainBlood( Mobile m )
|
||||
{
|
||||
DoHarmful( m );
|
||||
new Blood().MoveToWorld( m.Location, m.Map );
|
||||
m.SendMessage( "The creature feeds on your blood!" );
|
||||
int toDrain = Utility.RandomMinMax( 2, 10 );
|
||||
m.PlaySound( 0x23F );
|
||||
Hits += toDrain;
|
||||
m.Damage( toDrain, this );
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack( Mobile defender )
|
||||
{
|
||||
base.OnGaveMeleeAttack( defender );
|
||||
DrainBlood( defender );
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack( Mobile attacker )
|
||||
{
|
||||
base.OnGotMeleeAttack( attacker );
|
||||
DrainBlood( attacker );
|
||||
}
|
||||
|
||||
public BloodSpider( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
59
Scripts/Mobiles/Bugs/CarcassWorm.cs
Normal file
59
Scripts/Mobiles/Bugs/CarcassWorm.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a worm corpse" )]
|
||||
public class CarcassWorm : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public CarcassWorm () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a carcass worm";
|
||||
Body = 143;
|
||||
BaseSoundID = 0x382;
|
||||
AnimationMod = 6;
|
||||
|
||||
SetStr( 38, 52 );
|
||||
SetDex( 12, 17 );
|
||||
SetInt( 1, 5 );
|
||||
|
||||
SetHits( 19, 25 );
|
||||
|
||||
SetDamage( 2, 8 );
|
||||
|
||||
SetSkill( SkillName.Tactics, 80.1, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 80.1, 90.0 );
|
||||
|
||||
Fame = 450;
|
||||
Karma = -450;
|
||||
|
||||
VirtualArmor = 12;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 4; } }
|
||||
|
||||
public CarcassWorm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Scripts/Mobiles/Bugs/DeadlyScorpion.cs
Normal file
65
Scripts/Mobiles/Bugs/DeadlyScorpion.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a scorpion corpse" )]
|
||||
public class DeadlyScorpion : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public DeadlyScorpion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a scorpion";
|
||||
Body = 147;
|
||||
BaseSoundID = 397;
|
||||
|
||||
SetStr( 103, 145 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 16, 30 );
|
||||
|
||||
SetHits( 80, 93 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 9, 14 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 80.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 30.1, 35.0 );
|
||||
SetSkill( SkillName.Tactics, 80.3, 95.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.3, 98.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 48;
|
||||
|
||||
PackItem( new DeadlyPoisonPotion() );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Deadly : Poison.Lethal); } }
|
||||
|
||||
public DeadlyScorpion( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
67
Scripts/Mobiles/Bugs/DreadSpider.cs
Normal file
67
Scripts/Mobiles/Bugs/DreadSpider.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a spider corpse" )]
|
||||
public class DreadSpider : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public DreadSpider () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a dread spider";
|
||||
Body = 27;
|
||||
BaseSoundID = 1170;
|
||||
|
||||
SetStr( 196, 220 );
|
||||
SetDex( 126, 145 );
|
||||
SetInt( 286, 310 );
|
||||
|
||||
SetHits( 118, 132 );
|
||||
|
||||
SetDamage( 5, 17 );
|
||||
|
||||
SetSkill( SkillName.Concentration, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Magery, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Meditation, 65.1, 80.0 );
|
||||
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 55.1, 70.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.1, 75.0 );
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
VirtualArmor = 36;
|
||||
|
||||
PackItem( new SpidersSilk( 8 ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Lethal; } }
|
||||
|
||||
public DreadSpider( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( BaseSoundID == 263 )
|
||||
BaseSoundID = 1170;
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Scripts/Mobiles/Bugs/FireBeetle.cs
Normal file
65
Scripts/Mobiles/Bugs/FireBeetle.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a beetle corpse" )]
|
||||
public class FireBeetle : BaseCreature
|
||||
{
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
|
||||
[Constructable]
|
||||
public FireBeetle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a fire beetle";
|
||||
Body = 240;
|
||||
BaseSoundID = 0x4E5;
|
||||
|
||||
SetStr( 296, 320 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 180, 220 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 7, 16 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 60, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 80, 100.0 );
|
||||
SetSkill( SkillName.HandToHand, 80, 100.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public FireBeetle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Mobiles/Bugs/FlameCrawler.cs
Normal file
66
Scripts/Mobiles/Bugs/FlameCrawler.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a insect corpse" )]
|
||||
public class FlameCrawler : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public FlameCrawler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a flame crawler";
|
||||
Body = 158;
|
||||
BaseSoundID = 397;
|
||||
|
||||
SetStr( 103, 145 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 16, 30 );
|
||||
|
||||
SetHits( 80, 93 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 9, 14 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 80.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 30.1, 35.0 );
|
||||
SetSkill( SkillName.Tactics, 80.3, 95.0 );
|
||||
SetSkill( SkillName.HandToHand, 60.3, 98.0 );
|
||||
|
||||
Fame = 4000;
|
||||
Karma = -4000;
|
||||
|
||||
VirtualArmor = 48;
|
||||
|
||||
PackItem( new DeadlyPoisonPotion() );
|
||||
AddItem( new LightSource() );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Deadly : Poison.Lethal); } }
|
||||
|
||||
public FlameCrawler( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
61
Scripts/Mobiles/Bugs/FrostSpider.cs
Normal file
61
Scripts/Mobiles/Bugs/FrostSpider.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a spider corpse" )]
|
||||
public class FrostSpider : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public FrostSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a frost spider";
|
||||
Body = 96;
|
||||
BaseSoundID = 0x388;
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 126, 145 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 46, 60 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 6, 16 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
|
||||
SetSkill( SkillName.Tactics, 35.1, 50.0 );
|
||||
SetSkill( SkillName.HandToHand, 50.1, 65.0 );
|
||||
|
||||
Fame = 775;
|
||||
Karma = -775;
|
||||
|
||||
VirtualArmor = 28;
|
||||
|
||||
PackItem( new SpidersSilk( 7 ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public FrostSpider( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( BaseSoundID == 387 )
|
||||
BaseSoundID = 0x388;
|
||||
}
|
||||
}
|
||||
}
|
||||
65
Scripts/Mobiles/Bugs/GiantBlackWidow.cs
Normal file
65
Scripts/Mobiles/Bugs/GiantBlackWidow.cs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using System.Collections;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a spider corpse" )]
|
||||
public class GiantBlackWidow : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GiantBlackWidow() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a giant black widow";
|
||||
Body = 19;
|
||||
BaseSoundID = 0x388; // TODO: validate
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 96, 115 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 46, 60 );
|
||||
|
||||
SetDamage( 5, 17 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 60.1, 80.0 );
|
||||
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 65.1, 80.0 );
|
||||
SetSkill( SkillName.HandToHand, 70.1, 85.0 );
|
||||
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
|
||||
VirtualArmor = 24;
|
||||
|
||||
PackItem( new SpidersSilk( 5 ) );
|
||||
PackItem( new LesserPoisonPotion() );
|
||||
PackItem( new LesserPoisonPotion() );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Deadly; } }
|
||||
|
||||
public GiantBlackWidow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Mobiles/Bugs/GiantScarab.cs
Normal file
66
Scripts/Mobiles/Bugs/GiantScarab.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a scarab corpse" )]
|
||||
public class GiantScarab : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GiantScarab() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a giant scarab";
|
||||
Body = 263;
|
||||
BaseSoundID = 0x4F0;
|
||||
AnimationMod = 2;
|
||||
|
||||
SetStr( 296, 320 );
|
||||
SetDex( 81, 105 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 175, 200 );
|
||||
|
||||
SetDamage( 7, 20 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 90.0 );
|
||||
SetSkill( SkillName.HandToHand, 90.0 );
|
||||
|
||||
Fame = 4500;
|
||||
Karma = -4500;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Greater; } }
|
||||
|
||||
public GiantScarab( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
64
Scripts/Mobiles/Bugs/GiantSpider.cs
Normal file
64
Scripts/Mobiles/Bugs/GiantSpider.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using System.Collections;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a spider corpse" )]
|
||||
public class GiantSpider : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GiantSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a giant spider";
|
||||
Body = 28;
|
||||
BaseSoundID = 0x388;
|
||||
|
||||
SetStr( 76, 100 );
|
||||
SetDex( 76, 95 );
|
||||
SetInt( 36, 60 );
|
||||
|
||||
SetHits( 46, 60 );
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 5, 13 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 60.1, 80.0 );
|
||||
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
|
||||
SetSkill( SkillName.Tactics, 35.1, 50.0 );
|
||||
SetSkill( SkillName.HandToHand, 50.1, 65.0 );
|
||||
|
||||
Fame = 600;
|
||||
Karma = -600;
|
||||
|
||||
VirtualArmor = 16;
|
||||
|
||||
PackItem( new SpidersSilk( 5 ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Regular; } }
|
||||
|
||||
public GiantSpider( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue