fix: Fixes localization corner cases with OPL (#1050)
## Changes
- [X] Adds OPL convenience methods
- `opl.Add(cliloc, value)` and `opl.Add(value)` - value as an integer or string works just like `opl.Add(cliloc, $"{value}")`
- `opl.AddLocalized(cliloc, clilocValue)` - works the same as `opl.Add(cliloc, $"#{clilocValue}");`
- [X] Simplifies basic `list.Add()` situations
- [X] Changes cliloc as an argument so it works with custom IPropertyList implementations (HTML)
- [X] Fixes plants so they support the old localization and new (changed in 7.0.12.0+)
- [X] Exposes more methods to override for Item to make creating custom OPL possible.
## Important Notes
* Using a ternary as an argument, like this `opl.Add(number, showType ? $"{type}\t{value}" : $"{value}");` _will not use the correct string interpolation_. This means if you use a custom PropertyList (for HTML or some other purpose), the property list won't be localized properly.
* All localization values must be interpolated, even if they are literal strings, or integers. Example: `opl.Add(number, $"{"Charges"}\t{m_Charges}");` is correct. Using the following: `$"Charges\t{m_Charges}"` will not work for custom PropertyList implementations!
This commit is contained in:
parent
12404ba6f6
commit
b74b47159f
75 changed files with 715 additions and 477 deletions
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@ -39,6 +39,7 @@ public class ClientVersion : IComparable<ClientVersion>, IComparer<ClientVersion
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public static readonly ClientVersion Version60142 = new("6.0.14.2");
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public static readonly ClientVersion Version60142 = new("6.0.14.2");
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public static readonly ClientVersion Version7000 = new("7.0.0.0");
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public static readonly ClientVersion Version7000 = new("7.0.0.0");
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public static readonly ClientVersion Version7090 = new("7.0.9.0");
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public static readonly ClientVersion Version7090 = new("7.0.9.0");
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public static readonly ClientVersion Version70120 = new("7.0.12.0"); // Plant localization change
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public static readonly ClientVersion Version70130 = new("7.0.13.0");
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public static readonly ClientVersion Version70130 = new("7.0.13.0");
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public static readonly ClientVersion Version70160 = new("7.0.16.0");
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public static readonly ClientVersion Version70160 = new("7.0.16.0");
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public static readonly ClientVersion Version70300 = new("7.0.30.0");
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public static readonly ClientVersion Version70300 = new("7.0.30.0");
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@ -1471,8 +1471,7 @@ namespace Server
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World.RemoveEntity(this);
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World.RemoveEntity(this);
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OnAfterDelete();
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OnAfterDelete();
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ClearProperties();
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m_PropertyList = null;
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}
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}
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public ISpawner Spawner
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public ISpawner Spawner
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@ -1808,9 +1807,9 @@ namespace Server
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/// <summary>
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/// <summary>
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/// Overridable. Sends the <see cref="PropertyList">object property list</see> to <paramref name="from" />.
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/// Overridable. Sends the <see cref="PropertyList">object property list</see> to <paramref name="from" />.
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/// </summary>
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/// </summary>
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public virtual void SendPropertiesTo(Mobile from)
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public virtual void SendPropertiesTo(NetState ns)
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{
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{
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from.NetState?.Send(PropertyList.Buffer);
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ns?.Send(PropertyList.Buffer);
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}
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}
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/// <summary>
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/// <summary>
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@ -1829,7 +1828,7 @@ namespace Server
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}
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}
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else
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else
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{
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{
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list.Add(1050039, $"{m_Amount}\t#{LabelNumber}"); // ~1_NUMBER~ ~2_ITEMNAME~
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list.Add(1050039, $"{m_Amount}\t{LabelNumber:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
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}
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}
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}
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}
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else
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else
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@ -1874,35 +1873,35 @@ namespace Server
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if (v != 0)
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if (v != 0)
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{
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{
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list.Add(1060448, $"{v}"); // physical resist ~1_val~%
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list.Add(1060448, v); // physical resist ~1_val~%
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}
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}
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v = FireResistance;
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v = FireResistance;
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if (v != 0)
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if (v != 0)
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{
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{
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list.Add(1060447, $"{v}"); // fire resist ~1_val~%
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list.Add(1060447, v); // fire resist ~1_val~%
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}
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}
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v = ColdResistance;
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v = ColdResistance;
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if (v != 0)
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if (v != 0)
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{
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{
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list.Add(1060445, $"{v}"); // cold resist ~1_val~%
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list.Add(1060445, v); // cold resist ~1_val~%
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}
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}
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v = PoisonResistance;
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v = PoisonResistance;
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if (v != 0)
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if (v != 0)
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{
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{
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list.Add(1060449, $"{v}"); // poison resist ~1_val~%
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list.Add(1060449, v); // poison resist ~1_val~%
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}
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}
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v = EnergyResistance;
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v = EnergyResistance;
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if (v != 0)
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if (v != 0)
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{
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{
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list.Add(1060446, $"{v}"); // energy resist ~1_val~%
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list.Add(1060446, v); // energy resist ~1_val~%
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}
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}
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}
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}
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@ -2401,7 +2400,7 @@ namespace Server
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return list;
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return list;
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}
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}
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public void ClearProperties()
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public virtual void ClearProperties()
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{
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{
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m_PropertyList = null;
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m_PropertyList = null;
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}
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}
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@ -3080,7 +3079,7 @@ namespace Server
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SendOPLPacketTo(ns, opl);
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SendOPLPacketTo(ns, opl);
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}
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}
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public void SendOPLPacketTo(NetState ns, Span<byte> opl = default)
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public virtual void SendOPLPacketTo(NetState ns, Span<byte> opl = default)
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{
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{
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if (!ObjectPropertyList.Enabled)
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if (!ObjectPropertyList.Enabled)
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{
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{
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@ -3413,9 +3413,9 @@ namespace Server
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public int GetAOSStatus(int index) => AOSStatusHandler?.Invoke(this, index) ?? 0;
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public int GetAOSStatus(int index) => AOSStatusHandler?.Invoke(this, index) ?? 0;
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public virtual void SendPropertiesTo(Mobile from)
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public virtual void SendPropertiesTo(NetState ns)
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{
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{
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from.NetState?.Send(PropertyList.Buffer);
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ns?.Send(PropertyList.Buffer);
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}
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}
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public virtual void OnAosSingleClick(Mobile from)
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public virtual void OnAosSingleClick(Mobile from)
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@ -3485,11 +3485,14 @@ namespace Server
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if (guildTitle.Length > 0)
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if (guildTitle.Length > 0)
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{
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{
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list.Add(
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if (NewGuildDisplay)
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NewGuildDisplay
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{
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? $"{Utility.FixHtml(guildTitle)}, {Utility.FixHtml(guild.Name)}"
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list.Add($"{Utility.FixHtml(guildTitle)}, {Utility.FixHtml(guild.Name)}");
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: $"{Utility.FixHtml(guildTitle)}, {Utility.FixHtml(guild.Name)} Guild{type}"
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}
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);
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else
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{
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list.Add($"{Utility.FixHtml(guildTitle)}, {Utility.FixHtml(guild.Name)} Guild{type}");
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}
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}
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}
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else
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else
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{
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{
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@ -175,7 +175,7 @@ public static class IncomingEntityPackets
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if (m != null && from.CanSee(m) && Utility.InUpdateRange(from.Location, m.Location))
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if (m != null && from.CanSee(m) && Utility.InUpdateRange(from.Location, m.Location))
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{
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{
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m.SendPropertiesTo(from);
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m.SendPropertiesTo(state);
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}
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}
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}
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}
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else if (s.IsItem)
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else if (s.IsItem)
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@ -185,7 +185,7 @@ public static class IncomingEntityPackets
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if (item?.Deleted == false && from.CanSee(item) &&
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if (item?.Deleted == false && from.CanSee(item) &&
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Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
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Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
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{
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{
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item.SendPropertiesTo(from);
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item.SendPropertiesTo(state);
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}
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}
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}
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}
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}
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}
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@ -330,7 +330,7 @@ public static class IncomingExtendedCommandPackets
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if (m != null && from.CanSee(m) && Utility.InUpdateRange(from.Location, m.Location))
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if (m != null && from.CanSee(m) && Utility.InUpdateRange(from.Location, m.Location))
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{
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{
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m.SendPropertiesTo(from);
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m.SendPropertiesTo(state);
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}
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}
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}
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}
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else if (s.IsItem)
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else if (s.IsItem)
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@ -340,7 +340,7 @@ public static class IncomingExtendedCommandPackets
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if (item?.Deleted == false && from.CanSee(item) &&
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if (item?.Deleted == false && from.CanSee(item) &&
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Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
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Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
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{
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{
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item.SendPropertiesTo(from);
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item.SendPropertiesTo(state);
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}
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}
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}
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}
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}
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}
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@ -22,9 +22,25 @@ public interface IPropertyList : ISelfInterpolatedStringHandler
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{
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{
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public void Reset();
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public void Reset();
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public void Terminate();
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public void Terminate();
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public void Add(int number, string argument = null);
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public void Add(int number);
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/** Convenience method for $"{argument}". */
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public void Add(int number, string argument);
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/** Convenience method for $"{text}". */
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public void Add(string text);
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public void Add(string text);
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/** Convenience method for $"{value}". */
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public void Add(int number, int value);
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/** Convenience method for $"{value:#}". */
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public void AddLocalized(int value);
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/** Convenience method for $"{value:#}". */
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public void AddLocalized(int number, int value);
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// String Interpolation
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// String Interpolation
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public void Add([InterpolatedStringHandlerArgument("")] ref InterpolatedStringHandler handler);
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public void Add(int number, [InterpolatedStringHandlerArgument("")] ref InterpolatedStringHandler handler);
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public void Add(int number, [InterpolatedStringHandlerArgument("")] ref InterpolatedStringHandler handler);
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}
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}
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@ -119,29 +119,22 @@ public sealed class ObjectPropertyList : IPropertyList, IDisposable
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_hash ^= (val >> 26) & 0x3F;
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_hash ^= (val >> 26) & 0x3F;
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}
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}
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public void Add(int number, string? arguments = null)
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public void Add(int number)
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{
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{
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if (number == 0)
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if (number == 0)
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{
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{
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return;
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return;
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}
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}
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arguments ??= "";
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if (Header == 0)
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if (Header == 0)
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{
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{
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Header = number;
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Header = number;
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HeaderArgs = arguments;
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HeaderArgs = "";
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}
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}
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AddHash(number);
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AddHash(number);
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if (arguments.Length > 0)
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{
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AddHash(arguments.GetHashCode(StringComparison.Ordinal));
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}
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int strLength = arguments.Length * 2;
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int length = _bufferPos + 6;
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int length = _bufferPos + 6 + strLength;
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while (length > _buffer.Length)
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while (length > _buffer.Length)
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{
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{
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Flush();
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Flush();
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@ -149,24 +142,31 @@ public sealed class ObjectPropertyList : IPropertyList, IDisposable
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var writer = new SpanWriter(_buffer.AsSpan(_bufferPos));
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var writer = new SpanWriter(_buffer.AsSpan(_bufferPos));
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writer.Write(number);
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writer.Write(number);
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writer.Write((ushort)strLength);
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writer.Write((ushort)0);
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writer.WriteLittleUni(arguments);
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_bufferPos += 6;
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_bufferPos += writer.BytesWritten;
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_pos = 0;
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}
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}
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public void Add(int number, string? arguments) => InternalAdd(number, $"{arguments}");
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public void Add(string argument) => InternalAdd(GetStringNumber(), $"{argument}");
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public void Add(int number, int value) => InternalAdd(number, $"{value}");
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public void AddLocalized(int value) => InternalAdd(GetStringNumber(), $"{value:#}");
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public void AddLocalized(int number, int value) => InternalAdd(number, $"{value:#}");
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private int GetStringNumber() => _stringNumbers[_stringNumbersIndex++ % _stringNumbers.Length];
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private int GetStringNumber() => _stringNumbers[_stringNumbersIndex++ % _stringNumbers.Length];
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public void Add(string argument) => Add(GetStringNumber(), argument);
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// String Interpolation
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public void Add(
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public void Add(
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[InterpolatedStringHandlerArgument("")]
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[InterpolatedStringHandlerArgument("")]
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ref IPropertyList.InterpolatedStringHandler handler
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ref IPropertyList.InterpolatedStringHandler handler
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) => Add(GetStringNumber(), ref handler);
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) => InternalAdd(GetStringNumber(), ref handler);
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// String Interpolation
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public void Add(
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public void Add(
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int number,
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[InterpolatedStringHandlerArgument("")]
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ref IPropertyList.InterpolatedStringHandler handler
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) => InternalAdd(number, ref handler);
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private void InternalAdd(
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int number,
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int number,
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[InterpolatedStringHandlerArgument("")]
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[InterpolatedStringHandlerArgument("")]
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ref IPropertyList.InterpolatedStringHandler handler)
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ref IPropertyList.InterpolatedStringHandler handler)
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@ -182,14 +182,10 @@ public sealed class ObjectPropertyList : IPropertyList, IDisposable
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{
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{
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Header = number;
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Header = number;
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HeaderArgs = chars.ToString();
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HeaderArgs = chars.ToString();
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HeaderArgs.GetHashCode(StringComparison.Ordinal);
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}
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}
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AddHash(number);
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AddHash(number);
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if (chars.Length > 0)
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AddHash(string.GetHashCode(chars, StringComparison.Ordinal));
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{
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AddHash(string.GetHashCode(chars, StringComparison.Ordinal));
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}
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int strLength = chars.Length * 2;
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int strLength = chars.Length * 2;
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int length = _bufferPos + 6 + strLength;
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int length = _bufferPos + 6 + strLength;
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@ -253,7 +249,6 @@ public sealed class ObjectPropertyList : IPropertyList, IDisposable
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public void AppendFormatted<T>(T value)
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public void AppendFormatted<T>(T value)
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{
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{
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string? s;
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string? s;
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if (value is IFormattable)
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if (value is IFormattable)
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{
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{
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@ -284,6 +279,14 @@ public sealed class ObjectPropertyList : IPropertyList, IDisposable
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public void AppendFormatted<T>(T value, string? format)
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public void AppendFormatted<T>(T value, string? format)
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{
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{
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// We support localization '#' cliloc formatter for custom property lists
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// This allows someone to build an IPropertyList that creates HTML using the same syntax as LocalizationInterpolationHandler
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if (format == "#")
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{
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AppendLiteral("#");
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format = null;
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}
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string? s;
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string? s;
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if (value is IFormattable)
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if (value is IFormattable)
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{
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{
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@ -262,7 +262,7 @@ namespace Server.Engines.BulkOrders
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{
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{
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base.GetProperties(list);
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base.GetProperties(list);
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list.Add(1062344, $"{Entries.Count}"); // Deeds in book: ~1_val~
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list.Add(1062344, Entries.Count); // Deeds in book: ~1_val~
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if (!string.IsNullOrEmpty(m_BookName))
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if (!string.IsNullOrEmpty(m_BookName))
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{
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{
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@ -54,12 +54,12 @@ namespace Server.Engines.BulkOrders
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list.Add(LargeBODGump.GetMaterialNumberFor(Material)); // All items must be made with x material.
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list.Add(LargeBODGump.GetMaterialNumberFor(Material)); // All items must be made with x material.
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}
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}
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list.Add(1060656, $"{AmountMax}"); // amount to make: ~1_val~
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list.Add(1060656, AmountMax); // amount to make: ~1_val~
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for (var i = 0; i < _entries.Length; ++i)
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for (var i = 0; i < _entries.Length; ++i)
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{
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{
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var entry = _entries[i];
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var entry = _entries[i];
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list.Add(1060658 + i, $"#{entry.Details.Number}\t{entry.Amount}"); // ~1_val~: ~2_val~
|
list.Add(1060658 + i, $"{entry.Details.Number:#}\t{entry.Amount}"); // ~1_val~: ~2_val~
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -77,8 +77,8 @@ namespace Server.Engines.BulkOrders
|
||||||
list.Add(SmallBODGump.GetMaterialNumberFor(Material)); // All items must be made with x material.
|
list.Add(SmallBODGump.GetMaterialNumberFor(Material)); // All items must be made with x material.
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1060656, $"{AmountMax}"); // amount to make: ~1_val~
|
list.Add(1060656, AmountMax); // amount to make: ~1_val~
|
||||||
list.Add(1060658, $"#{m_Number}\t{m_AmountCur}"); // ~1_val~: ~2_val~
|
list.Add(1060658, $"{m_Number:#}\t{m_AmountCur}"); // ~1_val~: ~2_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnDoubleClick(Mobile from)
|
public override void OnDoubleClick(Mobile from)
|
||||||
|
|
|
||||||
|
|
@ -945,12 +945,11 @@ namespace Server.Engines.CannedEvil
|
||||||
|
|
||||||
if (m_Active)
|
if (m_Active)
|
||||||
{
|
{
|
||||||
list.Add(1060742); // active
|
list.Add(1060742); // active
|
||||||
list.Add(1060658, $"Type\t{m_Type}"); // ~1_val~: ~2_val~
|
list.Add(1060658, $"{"Type"}\t{m_Type}"); // ~1_val~: ~2_val~
|
||||||
list.Add(1060659, $"Level\t{Level}"); // ~1_val~: ~2_val~
|
list.Add(1060659, $"{"Level"}\t{Level}"); // ~1_val~: ~2_val~
|
||||||
var killRatio = 100.0 * ((double)m_Kills / MaxKills);
|
var killRatio = 100.0 * ((double)m_Kills / MaxKills);
|
||||||
list.Add(1060660, $"Kills\t{m_Kills} of {MaxKills} ({killRatio:F1}%)"); // ~1_val~: ~2_val~
|
list.Add(1060660, $"{"Kills"}\t{m_Kills} of {MaxKills} ({killRatio:F1}%)"); // ~1_val~: ~2_val~
|
||||||
//list.Add(1060661, "Spawn Range\t{0}", m_SpawnRange); // ~1_val~: ~2_val~
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -35,7 +35,7 @@ namespace Server.Factions
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
// NOTE: OSI does not list uses remaining; intentional difference
|
// NOTE: OSI does not list uses remaining; intentional difference
|
||||||
list.Add(1060584, $"{Charges}"); // uses remaining: ~1_val~
|
list.Add(1060584, Charges); // uses remaining: ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Serialize(IGenericWriter writer)
|
public override void Serialize(IGenericWriter writer)
|
||||||
|
|
|
||||||
|
|
@ -314,7 +314,7 @@ namespace Server.Factions
|
||||||
|
|
||||||
if (m_Faction != null && Map == Faction.Facet)
|
if (m_Faction != null && Map == Faction.Facet)
|
||||||
{
|
{
|
||||||
list.Add(1060846, m_Faction.Definition.PropName); // Guard: ~1_val~
|
list.Add(1060846, $"{m_Faction.Definition.PropName}"); // Guard: ~1_val~
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Server.ContextMenus;
|
using Server.ContextMenus;
|
||||||
using Server.Gumps;
|
using Server.Gumps;
|
||||||
|
|
@ -30,17 +31,14 @@ namespace Server.Engines.Plants
|
||||||
|
|
||||||
public class PlantItem : Item, ISecurable
|
public class PlantItem : Item, ISecurable
|
||||||
{
|
{
|
||||||
/*
|
|
||||||
* Clients 7.0.12.0+ expect a container type in the plant label.
|
|
||||||
* To support older (and only older) clients, change this to false.
|
|
||||||
*/
|
|
||||||
private static readonly bool ShowContainerType = true;
|
|
||||||
private PlantHue m_PlantHue;
|
private PlantHue m_PlantHue;
|
||||||
|
|
||||||
private PlantStatus m_PlantStatus;
|
private PlantStatus m_PlantStatus;
|
||||||
private PlantType m_PlantType;
|
private PlantType m_PlantType;
|
||||||
private bool m_ShowType;
|
private bool m_ShowType;
|
||||||
|
|
||||||
|
// For clients older than 7.0.12.0
|
||||||
|
private ObjectPropertyList _oldClientPropertyList;
|
||||||
|
|
||||||
[Constructible]
|
[Constructible]
|
||||||
public PlantItem(bool fertileDirt = false) : base(0x1602)
|
public PlantItem(bool fertileDirt = false) : base(0x1602)
|
||||||
{
|
{
|
||||||
|
|
@ -59,6 +57,9 @@ namespace Server.Engines.Plants
|
||||||
|
|
||||||
public PlantSystem PlantSystem { get; private set; }
|
public PlantSystem PlantSystem { get; private set; }
|
||||||
|
|
||||||
|
public ObjectPropertyList OldClientPropertyList =>
|
||||||
|
_oldClientPropertyList ??= InitializePropertyList(_oldClientPropertyList);
|
||||||
|
|
||||||
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
|
||||||
|
|
||||||
[CommandProperty(AccessLevel.GameMaster)]
|
[CommandProperty(AccessLevel.GameMaster)]
|
||||||
|
|
@ -248,80 +249,189 @@ namespace Server.Engines.Plants
|
||||||
InvalidateProperties();
|
InvalidateProperties();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void AddNameProperty(IPropertyList list)
|
private ObjectPropertyList InitializePropertyList(ObjectPropertyList list)
|
||||||
{
|
{
|
||||||
if (m_PlantStatus >= PlantStatus.DeadTwigs)
|
GetProperties(list);
|
||||||
{
|
AppendChildProperties(list);
|
||||||
base.AddNameProperty(list);
|
list.Terminate();
|
||||||
}
|
return list;
|
||||||
else if (m_PlantStatus < PlantStatus.Seed)
|
}
|
||||||
{
|
|
||||||
string args;
|
|
||||||
|
|
||||||
if (ShowContainerType)
|
// Overridden to support new and old client localization
|
||||||
|
public override void SendOPLPacketTo(NetState ns, Span<byte> opl = default)
|
||||||
|
{
|
||||||
|
if (!ObjectPropertyList.Enabled)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ns.Version < ClientVersion.Version70120)
|
||||||
|
{
|
||||||
|
ns.SendOPLInfo(Serial, OldClientPropertyList.Hash);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ns.SendOPLInfo(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void SendPropertiesTo(NetState ns)
|
||||||
|
{
|
||||||
|
if (ns?.Version < ClientVersion.Version70120)
|
||||||
|
{
|
||||||
|
ns?.Send(OldClientPropertyList.Buffer);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ns?.Send(PropertyList.Buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ClearProperties()
|
||||||
|
{
|
||||||
|
base.ClearProperties();
|
||||||
|
_oldClientPropertyList = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void InvalidateProperties()
|
||||||
|
{
|
||||||
|
if (!ObjectPropertyList.Enabled)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
base.InvalidateProperties();
|
||||||
|
|
||||||
|
if (Map != null && Map != Map.Internal && !World.Loading)
|
||||||
|
{
|
||||||
|
int? oldHash = _oldClientPropertyList?.Hash;
|
||||||
|
|
||||||
|
if (oldHash != null)
|
||||||
{
|
{
|
||||||
args = $"#{GetLocalizedContainerType()}\t#{PlantSystem.GetLocalizedDirtStatus()}";
|
_oldClientPropertyList.Reset();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
args = $"#{PlantSystem.GetLocalizedDirtStatus()}";
|
_oldClientPropertyList = new ObjectPropertyList(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1060830, args); // a ~1_val~ of ~2_val~ dirt
|
InitializePropertyList(_oldClientPropertyList);
|
||||||
|
|
||||||
|
if (oldHash != _oldClientPropertyList.Hash)
|
||||||
|
{
|
||||||
|
Delta(ItemDelta.Properties);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var typeInfo = PlantTypeInfo.GetInfo(m_PlantType);
|
ClearProperties();
|
||||||
var hueInfo = PlantHueInfo.GetInfo(m_PlantHue);
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (m_PlantStatus >= PlantStatus.DecorativePlant)
|
public override void OnAosSingleClick(Mobile from)
|
||||||
|
{
|
||||||
|
var ns = from?.NetState;
|
||||||
|
|
||||||
|
if (ns == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var opl = ns.Version < ClientVersion.Version70120 ? OldClientPropertyList : PropertyList;
|
||||||
|
|
||||||
|
if (opl.Header > 0)
|
||||||
|
{
|
||||||
|
from.NetState.SendMessageLocalized(
|
||||||
|
Serial,
|
||||||
|
ItemID,
|
||||||
|
MessageType.Label,
|
||||||
|
0x3B2,
|
||||||
|
3,
|
||||||
|
opl.Header,
|
||||||
|
Name,
|
||||||
|
opl.HeaderArgs
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void GetProperties(IPropertyList list)
|
||||||
|
{
|
||||||
|
if (m_PlantStatus >= PlantStatus.DeadTwigs)
|
||||||
|
{
|
||||||
|
base.GetProperties(list);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var container = GetLocalizedContainerType();
|
||||||
|
var dirt = PlantSystem.GetLocalizedDirtStatus();
|
||||||
|
var health = PlantSystem.GetLocalizedHealth();
|
||||||
|
var plantStatus = GetLocalizedPlantStatus();
|
||||||
|
|
||||||
|
if (m_PlantStatus < PlantStatus.Seed)
|
||||||
|
{
|
||||||
|
// Clients above 7.0.12.0 use the regular PropertyList
|
||||||
|
if (list != _oldClientPropertyList)
|
||||||
{
|
{
|
||||||
list.Add(typeInfo.GetPlantLabelDecorative(hueInfo), $"#{hueInfo.Name}\t#{typeInfo.Name}");
|
// a ~1_val~ of ~2_val~ dirt
|
||||||
|
list.Add(1060830, $"{container:#}\t{dirt:#}");
|
||||||
}
|
}
|
||||||
else if (m_PlantStatus >= PlantStatus.FullGrownPlant)
|
else
|
||||||
|
{
|
||||||
|
// a ~1_val~ of ~2_val~ dirt
|
||||||
|
list.Add(1060830, $"{dirt:#}");
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var typeInfo = PlantTypeInfo.GetInfo(m_PlantType);
|
||||||
|
var hueInfo = PlantHueInfo.GetInfo(m_PlantHue);
|
||||||
|
|
||||||
|
if (m_PlantStatus >= PlantStatus.DecorativePlant)
|
||||||
|
{
|
||||||
|
list.Add(typeInfo.GetPlantLabelDecorative(hueInfo), $"{hueInfo.Name:#}\t{typeInfo.Name:#}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_PlantStatus >= PlantStatus.FullGrownPlant)
|
||||||
|
{
|
||||||
|
list.Add(
|
||||||
|
typeInfo.GetPlantLabelFullGrown(hueInfo),
|
||||||
|
$"{health:#}\t{hueInfo.Name:#}\t{typeInfo.Name:#}"
|
||||||
|
);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_ShowType)
|
||||||
|
{
|
||||||
|
var plantNumber = m_PlantStatus == PlantStatus.Plant
|
||||||
|
? typeInfo.GetPlantLabelPlant(hueInfo)
|
||||||
|
: typeInfo.GetPlantLabelSeed(hueInfo);
|
||||||
|
|
||||||
|
if (list != _oldClientPropertyList)
|
||||||
{
|
{
|
||||||
list.Add(
|
list.Add(
|
||||||
typeInfo.GetPlantLabelFullGrown(hueInfo),
|
plantNumber,
|
||||||
$"#{PlantSystem.GetLocalizedHealth()}\t#{hueInfo.Name}\t#{typeInfo.Name}"
|
$"{container:#}\t{dirt:#}\t{health:#}\t{hueInfo.Name:#}\t{typeInfo.Name:#}\t{plantStatus:#}"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
string args;
|
list.Add(
|
||||||
|
plantNumber,
|
||||||
if (ShowContainerType)
|
$"{dirt:#}\t{health:#}\t{hueInfo.Name:#}\t{typeInfo.Name:#}\t{plantStatus:#}"
|
||||||
{
|
);
|
||||||
args =
|
}
|
||||||
$"#{GetLocalizedContainerType()}\t#{PlantSystem.GetLocalizedDirtStatus()}\t#{PlantSystem.GetLocalizedHealth()}";
|
}
|
||||||
}
|
else
|
||||||
else
|
{
|
||||||
{
|
var category = typeInfo.PlantCategory == PlantCategory.Default ? hueInfo.Name : (int)typeInfo.PlantCategory;
|
||||||
args = $"#{PlantSystem.GetLocalizedDirtStatus()}\t#{PlantSystem.GetLocalizedHealth()}";
|
var plantNumber = hueInfo.IsBright() ? 1060832 : 1060831;
|
||||||
}
|
if (list != _oldClientPropertyList)
|
||||||
|
{
|
||||||
if (m_ShowType)
|
list.Add(plantNumber, $"{container:#}\t{dirt:#}\t{health:#}\t{category:#}\t{plantStatus:#}");
|
||||||
{
|
}
|
||||||
args += $"\t#{hueInfo.Name}\t#{typeInfo.Name}\t#{GetLocalizedPlantStatus()}";
|
else
|
||||||
|
{
|
||||||
if (m_PlantStatus == PlantStatus.Plant)
|
list.Add(plantNumber,$"{dirt:#}\t{health:#}\t{category:#}\t{plantStatus:#}");
|
||||||
{
|
|
||||||
list.Add(typeInfo.GetPlantLabelPlant(hueInfo), args);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
list.Add(typeInfo.GetPlantLabelSeed(hueInfo), args);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
args +=
|
|
||||||
$"\t#{(typeInfo.PlantCategory == PlantCategory.Default ? hueInfo.Name : (int)typeInfo.PlantCategory)}\t#{GetLocalizedPlantStatus()}";
|
|
||||||
|
|
||||||
list.Add(
|
|
||||||
hueInfo.IsBright() ? 1060832 : 1060831,
|
|
||||||
args
|
|
||||||
); // a ~1_val~ of ~2_val~ dirt with a ~3_val~ [bright] ~4_val~ ~5_val~
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -126,7 +126,39 @@ namespace Server.Engines.Plants
|
||||||
|
|
||||||
public override void AddNameProperty(IPropertyList list)
|
public override void AddNameProperty(IPropertyList list)
|
||||||
{
|
{
|
||||||
list.Add(GetLabel(out var args), args);
|
var typeInfo = PlantTypeInfo.GetInfo(m_PlantType);
|
||||||
|
var hueInfo = PlantHueInfo.GetInfo(m_PlantHue);
|
||||||
|
|
||||||
|
int title;
|
||||||
|
|
||||||
|
if (m_ShowType || typeInfo.PlantCategory == PlantCategory.Default)
|
||||||
|
{
|
||||||
|
title = hueInfo.Name;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
title = (int)typeInfo.PlantCategory;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Amount == 1)
|
||||||
|
{
|
||||||
|
if (m_ShowType)
|
||||||
|
{
|
||||||
|
list.Add(typeInfo.GetSeedLabel(hueInfo), $"{title:#}\t{typeInfo.Name:#}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
list.Add(hueInfo.IsBright() ? 1060839 : 1060838, $"{title:#}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_ShowType)
|
||||||
|
{
|
||||||
|
list.Add(typeInfo.GetSeedLabelPlural(hueInfo), $"{Amount}\t{title:#}\t{typeInfo.Name:#}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
list.Add(hueInfo.IsBright() ? 1113491 : 1113490, $"{Amount}\t{title:#}");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnSingleClick(Mobile from)
|
public override void OnSingleClick(Mobile from)
|
||||||
|
|
|
||||||
|
|
@ -34,7 +34,7 @@ namespace Server.Engines.Quests.Collector
|
||||||
public override void AddNameProperty(IPropertyList list)
|
public override void AddNameProperty(IPropertyList list)
|
||||||
{
|
{
|
||||||
var info = ImageTypeInfo.Get(m_Image);
|
var info = ImageTypeInfo.Get(m_Image);
|
||||||
list.Add(1060847, $"#1055126\t#{info.Name}"); // a painted image of:
|
list.Add(1060847, $"{1055126:#}\t{info.Name:#}"); // a painted image of:
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnSingleClick(Mobile from)
|
public override void OnSingleClick(Mobile from)
|
||||||
|
|
|
||||||
|
|
@ -47,7 +47,7 @@ namespace Server.Engines.Quests
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1060741, $"{m_Charges}"); // charges: ~1_val~
|
list.Add(1060741, m_Charges); // charges: ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnDoubleClick(Mobile from)
|
public override void OnDoubleClick(Mobile from)
|
||||||
|
|
|
||||||
|
|
@ -391,13 +391,10 @@ namespace Server.Engines.Quests.Hag
|
||||||
|
|
||||||
if (creature.GetType() == type)
|
if (creature.GetType() == type)
|
||||||
{
|
{
|
||||||
System.From.SendLocalizedMessage(
|
// You gather a ~1_INGREDIENT_NAME~ from the corpse.
|
||||||
1055043,
|
System.From.SendLocalizedMessage(1055043, $"#{info.Name}");
|
||||||
$"#{info.Name}"
|
|
||||||
); // You gather a ~1_INGREDIENT_NAME~ from the corpse.
|
|
||||||
|
|
||||||
CurProgress++;
|
CurProgress++;
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -365,12 +365,12 @@ namespace Server.Engines.Spawners
|
||||||
{
|
{
|
||||||
list.Add(1060742); // active
|
list.Add(1060742); // active
|
||||||
|
|
||||||
list.Add(1060656, $"{m_Count}"); // amount to make: ~1_val~
|
list.Add(1060656, m_Count); // amount to make: ~1_val~
|
||||||
list.Add(1061169, $"{m_HomeRange}"); // range ~1_val~
|
list.Add(1061169, m_HomeRange); // range ~1_val~
|
||||||
list.Add(1050039, $"walking range:\t{m_WalkingRange}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
list.Add(1050039, $"{"walking range:"}\t{m_WalkingRange}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||||
list.Add(1053099, $"group:\t{m_Group}"); // ~1_oretype~: ~2_armortype~
|
list.Add(1053099, $"{"group:"}\t{m_Group}"); // ~1_oretype~: ~2_armortype~
|
||||||
list.Add(1060847, $"team:\t{m_Team}"); // ~1_val~ ~2_val~
|
list.Add(1060847, $"{"team:"}\t{m_Team}"); // ~1_val~ ~2_val~
|
||||||
list.Add(1063483, $"delay:\t{m_MinDelay} to {m_MaxDelay}"); // ~1_MATERIAL~: ~2_ITEMNAME~
|
list.Add(1063483, $"{"delay:"}\t{m_MinDelay} to {m_MaxDelay}"); // ~1_MATERIAL~: ~2_ITEMNAME~
|
||||||
|
|
||||||
GetSpawnerProperties(list);
|
GetSpawnerProperties(list);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -94,7 +94,7 @@ namespace Server.Engines.Spawners
|
||||||
|
|
||||||
if (Running && m_SpawnRegion != null)
|
if (Running && m_SpawnRegion != null)
|
||||||
{
|
{
|
||||||
list.Add(1076228, $"region:\t{m_SpawnRegion.Name}"); // ~1_DUMMY~ ~2_DUMMY~
|
list.Add(1076228, $"{"region:"}\t{m_SpawnRegion.Name}"); // ~1_DUMMY~ ~2_DUMMY~
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -122,7 +122,7 @@ namespace Server.Items
|
||||||
TextDefinition.AddTo(list, m_Label);
|
TextDefinition.AddTo(list, m_Label);
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1060584, $"{m_UsesRemaining}"); // uses remaining: ~1_val~
|
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnDoubleClick(Mobile from)
|
public override void OnDoubleClick(Mobile from)
|
||||||
|
|
|
||||||
|
|
@ -389,18 +389,18 @@ namespace Server.Items
|
||||||
|
|
||||||
if (dead > 0)
|
if (dead > 0)
|
||||||
{
|
{
|
||||||
list.Add(1074248, $"{dead}"); // Dead Creatures: ~1_NUM~
|
list.Add(1074248, dead); // Dead Creatures: ~1_NUM~
|
||||||
}
|
}
|
||||||
|
|
||||||
var decorations = Items.Count - LiveCreatures - dead;
|
var decorations = Items.Count - LiveCreatures - dead;
|
||||||
|
|
||||||
if (decorations > 0)
|
if (decorations > 0)
|
||||||
{
|
{
|
||||||
list.Add(1074249, $"{decorations}"); // Decorations: ~1_NUM~
|
list.Add(1074249, decorations); // Decorations: ~1_NUM~
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1074250, $"#{FoodNumber()}"); // Food state: ~1_STATE~
|
list.AddLocalized(1074250, FoodNumber()); // Food state: ~1_STATE~
|
||||||
list.Add(1074251, $"#{WaterNumber()}"); // Water state: ~1_STATE~
|
list.AddLocalized(1074251, WaterNumber()); // Water state: ~1_STATE~
|
||||||
|
|
||||||
if (_food.State == (int)FoodState.Dead)
|
if (_food.State == (int)FoodState.Dead)
|
||||||
{
|
{
|
||||||
|
|
@ -912,12 +912,8 @@ namespace Server.Items
|
||||||
|
|
||||||
AddItem(item);
|
AddItem(item);
|
||||||
|
|
||||||
from?.SendLocalizedMessage(
|
// You add the following decoration to your aquarium: ~1_NAME~
|
||||||
1073635,
|
from?.SendLocalizedMessage(1073635, item.LabelNumber != 0 ? $"#{item.LabelNumber}" : item.Name);
|
||||||
item.LabelNumber != 0
|
|
||||||
? $"#{item.LabelNumber}"
|
|
||||||
: item.Name
|
|
||||||
); // You add the following decoration to your aquarium: ~1_NAME~
|
|
||||||
|
|
||||||
InvalidateProperties();
|
InvalidateProperties();
|
||||||
return true;
|
return true;
|
||||||
|
|
|
||||||
|
|
@ -88,7 +88,7 @@ namespace Server.Items
|
||||||
|
|
||||||
if (fish != null)
|
if (fish != null)
|
||||||
{
|
{
|
||||||
list.Add(1074494, $"#{fish.LabelNumber}"); // Contains: ~1_CREATURE~
|
list.AddLocalized(1074494, fish.LabelNumber); // Contains: ~1_CREATURE~
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -18,7 +18,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.AddNameProperties(list);
|
base.AddNameProperties(list);
|
||||||
|
|
||||||
list.Add(1074432, $"{VacationDays}"); // Vacation days: ~1_DAYS~
|
list.AddLocalized(1074432, VacationDays); // Vacation days: ~1_DAYS~
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1251,14 +1251,27 @@ namespace Server.Items
|
||||||
|
|
||||||
if (oreType != 0)
|
if (oreType != 0)
|
||||||
{
|
{
|
||||||
list.Add(
|
var qualityNumber = _quality == ArmorQuality.Exceptional ? 1053100 : 1053099;
|
||||||
_quality == ArmorQuality.Exceptional ? 1053100 : 1053099,
|
|
||||||
name != null ? $"#{oreType}\t{Name}" : $"#{oreType}\t#{LabelNumber}"
|
if (name != null)
|
||||||
);
|
{
|
||||||
|
list.Add(qualityNumber, $"{oreType:#}\t{Name}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
list.Add(qualityNumber, $"{oreType:#}\t{LabelNumber:#}");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (_quality == ArmorQuality.Exceptional)
|
else if (_quality == ArmorQuality.Exceptional)
|
||||||
{
|
{
|
||||||
list.Add(1050040, name ?? $"#{LabelNumber}"); // exceptional ~1_ITEMNAME~
|
if (name != null)
|
||||||
|
{
|
||||||
|
list.Add(1050040, name); // exceptional ~1_ITEMNAME~
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
list.AddLocalized(1050040, LabelNumber); // exceptional ~1_ITEMNAME~
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (name == null)
|
else if (name == null)
|
||||||
{
|
{
|
||||||
|
|
@ -1312,72 +1325,72 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = ArtifactRarity) > 0)
|
if ((prop = ArtifactRarity) > 0)
|
||||||
{
|
{
|
||||||
list.Add(1061078, $"{prop}"); // artifact rarity ~1_val~
|
list.Add(1061078, prop); // artifact rarity ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.WeaponDamage) != 0)
|
if ((prop = Attributes.WeaponDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060401, $"{prop}"); // damage increase ~1_val~%
|
list.Add(1060401, prop); // damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.DefendChance) != 0)
|
if ((prop = Attributes.DefendChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060408, $"{prop}"); // defense chance increase ~1_val~%
|
list.Add(1060408, prop); // defense chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusDex) != 0)
|
if ((prop = Attributes.BonusDex) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060409, $"{prop}"); // dexterity bonus ~1_val~
|
list.Add(1060409, prop); // dexterity bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.EnhancePotions) != 0)
|
if ((prop = Attributes.EnhancePotions) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060411, $"{prop}"); // enhance potions ~1_val~%
|
list.Add(1060411, prop); // enhance potions ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastRecovery) != 0)
|
if ((prop = Attributes.CastRecovery) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060412, $"{prop}"); // faster cast recovery ~1_val~
|
list.Add(1060412, prop); // faster cast recovery ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastSpeed) != 0)
|
if ((prop = Attributes.CastSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060413, $"{prop}"); // faster casting ~1_val~
|
list.Add(1060413, prop); // faster casting ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.AttackChance) != 0)
|
if ((prop = Attributes.AttackChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060415, $"{prop}"); // hit chance increase ~1_val~%
|
list.Add(1060415, prop); // hit chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusHits) != 0)
|
if ((prop = Attributes.BonusHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060431, $"{prop}"); // hit point increase ~1_val~
|
list.Add(1060431, prop); // hit point increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusInt) != 0)
|
if ((prop = Attributes.BonusInt) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060432, $"{prop}"); // intelligence bonus ~1_val~
|
list.Add(1060432, prop); // intelligence bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerManaCost) != 0)
|
if ((prop = Attributes.LowerManaCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060433, $"{prop}"); // lower mana cost ~1_val~%
|
list.Add(1060433, prop); // lower mana cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerRegCost) != 0)
|
if ((prop = Attributes.LowerRegCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060434, $"{prop}"); // lower reagent cost ~1_val~%
|
list.Add(1060434, prop); // lower reagent cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = GetLowerStatReq()) != 0)
|
if ((prop = GetLowerStatReq()) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060435, $"{prop}"); // lower requirements ~1_val~%
|
list.Add(1060435, prop); // lower requirements ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = GetLuckBonus() + Attributes.Luck) != 0)
|
if ((prop = GetLuckBonus() + Attributes.Luck) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060436, $"{prop}"); // luck ~1_val~
|
list.Add(1060436, prop); // luck ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ArmorAttributes.MageArmor != 0)
|
if (ArmorAttributes.MageArmor != 0)
|
||||||
|
|
@ -1387,12 +1400,12 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.BonusMana) != 0)
|
if ((prop = Attributes.BonusMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060439, $"{prop}"); // mana increase ~1_val~
|
list.Add(1060439, prop); // mana increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenMana) != 0)
|
if ((prop = Attributes.RegenMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060440, $"{prop}"); // mana regeneration ~1_val~
|
list.Add(1060440, prop); // mana regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.NightSight != 0)
|
if (Attributes.NightSight != 0)
|
||||||
|
|
@ -1402,22 +1415,22 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.ReflectPhysical) != 0)
|
if ((prop = Attributes.ReflectPhysical) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060442, $"{prop}"); // reflect physical damage ~1_val~%
|
list.Add(1060442, prop); // reflect physical damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenStam) != 0)
|
if ((prop = Attributes.RegenStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060443, $"{prop}"); // stamina regeneration ~1_val~
|
list.Add(1060443, prop); // stamina regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenHits) != 0)
|
if ((prop = Attributes.RegenHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060444, $"{prop}"); // hit point regeneration ~1_val~
|
list.Add(1060444, prop); // hit point regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = ArmorAttributes.SelfRepair) != 0)
|
if ((prop = ArmorAttributes.SelfRepair) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060450, $"{prop}"); // self repair ~1_val~
|
list.Add(1060450, prop); // self repair ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.SpellChanneling != 0)
|
if (Attributes.SpellChanneling != 0)
|
||||||
|
|
@ -1427,39 +1440,39 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.SpellDamage) != 0)
|
if ((prop = Attributes.SpellDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060483, $"{prop}"); // spell damage increase ~1_val~%
|
list.Add(1060483, prop); // spell damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStam) != 0)
|
if ((prop = Attributes.BonusStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060484, $"{prop}"); // stamina increase ~1_val~
|
list.Add(1060484, prop); // stamina increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStr) != 0)
|
if ((prop = Attributes.BonusStr) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060485, $"{prop}"); // strength bonus ~1_val~
|
list.Add(1060485, prop); // strength bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.WeaponSpeed) != 0)
|
if ((prop = Attributes.WeaponSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060486, $"{prop}"); // swing speed increase ~1_val~%
|
list.Add(1060486, prop); // swing speed increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1075210, $"{prop}"); // Increased Karma Loss ~1val~%
|
list.Add(1075210, prop); // Increased Karma Loss ~1val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
AddResistanceProperties(list);
|
AddResistanceProperties(list);
|
||||||
|
|
||||||
if ((prop = GetDurabilityBonus()) > 0)
|
if ((prop = GetDurabilityBonus()) > 0)
|
||||||
{
|
{
|
||||||
list.Add(1060410, $"{prop}"); // durability ~1_val~%
|
list.Add(1060410, prop); // durability ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = ComputeStatReq(StatType.Str)) > 0)
|
if ((prop = ComputeStatReq(StatType.Str)) > 0)
|
||||||
{
|
{
|
||||||
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
|
list.Add(1061170, prop); // strength requirement ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_hitPoints >= 0 && _maxHitPoints > 0)
|
if (_hitPoints >= 0 && _maxHitPoints > 0)
|
||||||
|
|
|
||||||
|
|
@ -50,77 +50,77 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitColdArea) != 0)
|
if ((prop = _weaponAttributes.HitColdArea) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060416, $"{prop}"); // hit cold area ~1_val~%
|
list.Add(1060416, prop); // hit cold area ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitDispel) != 0)
|
if ((prop = _weaponAttributes.HitDispel) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060417, $"{prop}"); // hit dispel ~1_val~%
|
list.Add(1060417, prop); // hit dispel ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitEnergyArea) != 0)
|
if ((prop = _weaponAttributes.HitEnergyArea) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060418, $"{prop}"); // hit energy area ~1_val~%
|
list.Add(1060418, prop); // hit energy area ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitFireArea) != 0)
|
if ((prop = _weaponAttributes.HitFireArea) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060419, $"{prop}"); // hit fire area ~1_val~%
|
list.Add(1060419, prop); // hit fire area ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitFireball) != 0)
|
if ((prop = _weaponAttributes.HitFireball) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060420, $"{prop}"); // hit fireball ~1_val~%
|
list.Add(1060420, prop); // hit fireball ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitHarm) != 0)
|
if ((prop = _weaponAttributes.HitHarm) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060421, $"{prop}"); // hit harm ~1_val~%
|
list.Add(1060421, prop); // hit harm ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitLeechHits) != 0)
|
if ((prop = _weaponAttributes.HitLeechHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060422, $"{prop}"); // hit life leech ~1_val~%
|
list.Add(1060422, prop); // hit life leech ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitLightning) != 0)
|
if ((prop = _weaponAttributes.HitLightning) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060423, $"{prop}"); // hit lightning ~1_val~%
|
list.Add(1060423, prop); // hit lightning ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitLowerAttack) != 0)
|
if ((prop = _weaponAttributes.HitLowerAttack) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060424, $"{prop}"); // hit lower attack ~1_val~%
|
list.Add(1060424, prop); // hit lower attack ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitLowerDefend) != 0)
|
if ((prop = _weaponAttributes.HitLowerDefend) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060425, $"{prop}"); // hit lower defense ~1_val~%
|
list.Add(1060425, prop); // hit lower defense ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitMagicArrow) != 0)
|
if ((prop = _weaponAttributes.HitMagicArrow) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060426, $"{prop}"); // hit magic arrow ~1_val~%
|
list.Add(1060426, prop); // hit magic arrow ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitLeechMana) != 0)
|
if ((prop = _weaponAttributes.HitLeechMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060427, $"{prop}"); // hit mana leech ~1_val~%
|
list.Add(1060427, prop); // hit mana leech ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitPhysicalArea) != 0)
|
if ((prop = _weaponAttributes.HitPhysicalArea) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060428, $"{prop}"); // hit physical area ~1_val~%
|
list.Add(1060428, prop); // hit physical area ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitPoisonArea) != 0)
|
if ((prop = _weaponAttributes.HitPoisonArea) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060429, $"{prop}"); // hit poison area ~1_val~%
|
list.Add(1060429, prop); // hit poison area ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = _weaponAttributes.HitLeechStam) != 0)
|
if ((prop = _weaponAttributes.HitLeechStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060430, $"{prop}"); // hit stamina leech ~1_val~%
|
list.Add(1060430, prop); // hit stamina leech ~1_val~%
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -690,7 +690,14 @@ namespace Server.Items
|
||||||
|
|
||||||
if (oreType != 0)
|
if (oreType != 0)
|
||||||
{
|
{
|
||||||
list.Add(1053099, name != null ? $"#{oreType}\t{name}" : $"#{oreType}\t#{LabelNumber}"); // ~1_oretype~ ~2_armortype~
|
if (name != null)
|
||||||
|
{
|
||||||
|
list.Add(1053099, $"{oreType:#}\t{name}"); // ~1_oretype~ ~2_armortype~
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
list.Add(1053099, $"{oreType:#}\t{LabelNumber:#}"); // ~1_oretype~ ~2_armortype~
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (name == null)
|
else if (name == null)
|
||||||
{
|
{
|
||||||
|
|
@ -737,72 +744,72 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = ArtifactRarity) > 0)
|
if ((prop = ArtifactRarity) > 0)
|
||||||
{
|
{
|
||||||
list.Add(1061078, $"{prop}"); // artifact rarity ~1_val~
|
list.Add(1061078, prop); // artifact rarity ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.WeaponDamage) != 0)
|
if ((prop = Attributes.WeaponDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060401, $"{prop}"); // damage increase ~1_val~%
|
list.Add(1060401, prop); // damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.DefendChance) != 0)
|
if ((prop = Attributes.DefendChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060408, $"{prop}"); // defense chance increase ~1_val~%
|
list.Add(1060408, prop); // defense chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusDex) != 0)
|
if ((prop = Attributes.BonusDex) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060409, $"{prop}"); // dexterity bonus ~1_val~
|
list.Add(1060409, prop); // dexterity bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.EnhancePotions) != 0)
|
if ((prop = Attributes.EnhancePotions) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060411, $"{prop}"); // enhance potions ~1_val~%
|
list.Add(1060411, prop); // enhance potions ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastRecovery) != 0)
|
if ((prop = Attributes.CastRecovery) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060412, $"{prop}"); // faster cast recovery ~1_val~
|
list.Add(1060412, prop); // faster cast recovery ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastSpeed) != 0)
|
if ((prop = Attributes.CastSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060413, $"{prop}"); // faster casting ~1_val~
|
list.Add(1060413, prop); // faster casting ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.AttackChance) != 0)
|
if ((prop = Attributes.AttackChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060415, $"{prop}"); // hit chance increase ~1_val~%
|
list.Add(1060415, prop); // hit chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusHits) != 0)
|
if ((prop = Attributes.BonusHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060431, $"{prop}"); // hit point increase ~1_val~
|
list.Add(1060431, prop); // hit point increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusInt) != 0)
|
if ((prop = Attributes.BonusInt) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060432, $"{prop}"); // intelligence bonus ~1_val~
|
list.Add(1060432, prop); // intelligence bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerManaCost) != 0)
|
if ((prop = Attributes.LowerManaCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060433, $"{prop}"); // lower mana cost ~1_val~%
|
list.Add(1060433, prop); // lower mana cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerRegCost) != 0)
|
if ((prop = Attributes.LowerRegCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060434, $"{prop}"); // lower reagent cost ~1_val~%
|
list.Add(1060434, prop); // lower reagent cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = ClothingAttributes.LowerStatReq) != 0)
|
if ((prop = ClothingAttributes.LowerStatReq) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060435, $"{prop}"); // lower requirements ~1_val~%
|
list.Add(1060435, prop); // lower requirements ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.Luck) != 0)
|
if ((prop = Attributes.Luck) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060436, $"{prop}"); // luck ~1_val~
|
list.Add(1060436, prop); // luck ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ClothingAttributes.MageArmor != 0)
|
if (ClothingAttributes.MageArmor != 0)
|
||||||
|
|
@ -812,12 +819,12 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.BonusMana) != 0)
|
if ((prop = Attributes.BonusMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060439, $"{prop}"); // mana increase ~1_val~
|
list.Add(1060439, prop); // mana increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenMana) != 0)
|
if ((prop = Attributes.RegenMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060440, $"{prop}"); // mana regeneration ~1_val~
|
list.Add(1060440, prop); // mana regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.NightSight != 0)
|
if (Attributes.NightSight != 0)
|
||||||
|
|
@ -827,22 +834,22 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.ReflectPhysical) != 0)
|
if ((prop = Attributes.ReflectPhysical) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060442, $"{prop}"); // reflect physical damage ~1_val~%
|
list.Add(1060442, prop); // reflect physical damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenStam) != 0)
|
if ((prop = Attributes.RegenStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060443, $"{prop}"); // stamina regeneration ~1_val~
|
list.Add(1060443, prop); // stamina regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenHits) != 0)
|
if ((prop = Attributes.RegenHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060444, $"{prop}"); // hit point regeneration ~1_val~
|
list.Add(1060444, prop); // hit point regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = ClothingAttributes.SelfRepair) != 0)
|
if ((prop = ClothingAttributes.SelfRepair) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060450, $"{prop}"); // self repair ~1_val~
|
list.Add(1060450, prop); // self repair ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.SpellChanneling != 0)
|
if (Attributes.SpellChanneling != 0)
|
||||||
|
|
@ -852,39 +859,39 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.SpellDamage) != 0)
|
if ((prop = Attributes.SpellDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060483, $"{prop}"); // spell damage increase ~1_val~%
|
list.Add(1060483, prop); // spell damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStam) != 0)
|
if ((prop = Attributes.BonusStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060484, $"{prop}"); // stamina increase ~1_val~
|
list.Add(1060484, prop); // stamina increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStr) != 0)
|
if ((prop = Attributes.BonusStr) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060485, $"{prop}"); // strength bonus ~1_val~
|
list.Add(1060485, prop); // strength bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.WeaponSpeed) != 0)
|
if ((prop = Attributes.WeaponSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060486, $"{prop}"); // swing speed increase ~1_val~%
|
list.Add(1060486, prop); // swing speed increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1075210, $"{prop}"); // Increased Karma Loss ~1val~%
|
list.Add(1075210, prop); // Increased Karma Loss ~1val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
AddResistanceProperties(list);
|
AddResistanceProperties(list);
|
||||||
|
|
||||||
if ((prop = ClothingAttributes.DurabilityBonus) > 0)
|
if ((prop = ClothingAttributes.DurabilityBonus) > 0)
|
||||||
{
|
{
|
||||||
list.Add(1060410, $"{prop}"); // durability ~1_val~%
|
list.Add(1060410, prop); // durability ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = ComputeStatReq(StatType.Str)) > 0)
|
if ((prop = ComputeStatReq(StatType.Str)) > 0)
|
||||||
{
|
{
|
||||||
list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
|
list.Add(1061170, prop); // strength requirement ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_hitPoints >= 0 && _maxHitPoints > 0)
|
if (_hitPoints >= 0 && _maxHitPoints > 0)
|
||||||
|
|
|
||||||
|
|
@ -15,7 +15,7 @@ public abstract partial class BaseDecorationArtifact : Item
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1061078, $"{ArtifactRarity}"); // artifact rarity ~1_val~
|
list.Add(1061078, ArtifactRarity); // artifact rarity ~1_val~
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -32,6 +32,6 @@ public abstract partial class BaseDecorationContainerArtifact : BaseContainer
|
||||||
{
|
{
|
||||||
base.AddNameProperties(list);
|
base.AddNameProperties(list);
|
||||||
|
|
||||||
list.Add(1061078, $"{ArtifactRarity}"); // artifact rarity ~1_val~
|
list.Add(1061078, ArtifactRarity); // artifact rarity ~1_val~
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
using ModernUO.Serialization;
|
using ModernUO.Serialization;
|
||||||
using Server.Targeting;
|
using Server.Targeting;
|
||||||
|
using Server.Text;
|
||||||
|
|
||||||
namespace Server.Items;
|
namespace Server.Items;
|
||||||
|
|
||||||
|
|
@ -66,13 +67,20 @@ public partial class CommodityDeed : Item
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
if (Commodity != null)
|
if (Commodity is ICommodity ic)
|
||||||
{
|
{
|
||||||
var args = Commodity.Name == null
|
list.Add(1060658, $"{ic.DescriptionNumber:#}\t{Commodity.Amount}"); // ~1_val~: ~2_val~
|
||||||
? $"#{(Commodity as ICommodity)?.DescriptionNumber ?? Commodity.LabelNumber}\t{Commodity.Amount}"
|
}
|
||||||
: $"{Commodity.Name}\t{Commodity.Amount}";
|
else if (Commodity != null)
|
||||||
|
{
|
||||||
list.Add(1060658, args); // ~1_val~: ~2_val~
|
if (Commodity.Name == null)
|
||||||
|
{
|
||||||
|
list.Add(1060658, $"{Commodity.LabelNumber:#}\t{Commodity.Amount}"); // ~1_val~: ~2_val~
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
list.Add(1060658, $"{Commodity.Name}\t{Commodity.Amount}"); // ~1_val~: ~2_val~
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -86,11 +94,13 @@ public partial class CommodityDeed : Item
|
||||||
|
|
||||||
if (Commodity != null)
|
if (Commodity != null)
|
||||||
{
|
{
|
||||||
var args = Commodity.Name == null
|
LabelTo(
|
||||||
? $"#{(Commodity as ICommodity)?.DescriptionNumber ?? Commodity.LabelNumber}\t{Commodity.Amount}"
|
from,
|
||||||
: $"{Commodity.Name}\t{Commodity.Amount}";
|
1060658, // ~1_val~: ~2_val~
|
||||||
|
Commodity.Name == null
|
||||||
LabelTo(from, 1060658, args); // ~1_val~: ~2_val~
|
? $"#{(Commodity as ICommodity)?.DescriptionNumber ?? Commodity.LabelNumber}\t{Commodity.Amount}"
|
||||||
|
: $"{Commodity.Name}\t{Commodity.Amount}"
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -265,77 +265,77 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = ArtifactRarity) > 0)
|
if ((prop = ArtifactRarity) > 0)
|
||||||
{
|
{
|
||||||
list.Add(1061078, $"{prop}"); // artifact rarity ~1_val~
|
list.Add(1061078, prop); // artifact rarity ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.WeaponDamage) != 0)
|
if ((prop = Attributes.WeaponDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060401, $"{prop}"); // damage increase ~1_val~%
|
list.Add(1060401, prop); // damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.DefendChance) != 0)
|
if ((prop = Attributes.DefendChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060408, $"{prop}"); // defense chance increase ~1_val~%
|
list.Add(1060408, prop); // defense chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusDex) != 0)
|
if ((prop = Attributes.BonusDex) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060409, $"{prop}"); // dexterity bonus ~1_val~
|
list.Add(1060409, prop); // dexterity bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.EnhancePotions) != 0)
|
if ((prop = Attributes.EnhancePotions) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060411, $"{prop}"); // enhance potions ~1_val~%
|
list.Add(1060411, prop); // enhance potions ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastRecovery) != 0)
|
if ((prop = Attributes.CastRecovery) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060412, $"{prop}"); // faster cast recovery ~1_val~
|
list.Add(1060412, prop); // faster cast recovery ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastSpeed) != 0)
|
if ((prop = Attributes.CastSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060413, $"{prop}"); // faster casting ~1_val~
|
list.Add(1060413, prop); // faster casting ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.AttackChance) != 0)
|
if ((prop = Attributes.AttackChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060415, $"{prop}"); // hit chance increase ~1_val~%
|
list.Add(1060415, prop); // hit chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusHits) != 0)
|
if ((prop = Attributes.BonusHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060431, $"{prop}"); // hit point increase ~1_val~
|
list.Add(1060431, prop); // hit point increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusInt) != 0)
|
if ((prop = Attributes.BonusInt) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060432, $"{prop}"); // intelligence bonus ~1_val~
|
list.Add(1060432, prop); // intelligence bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerManaCost) != 0)
|
if ((prop = Attributes.LowerManaCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060433, $"{prop}"); // lower mana cost ~1_val~%
|
list.Add(1060433, prop); // lower mana cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerRegCost) != 0)
|
if ((prop = Attributes.LowerRegCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060434, $"{prop}"); // lower reagent cost ~1_val~%
|
list.Add(1060434, prop); // lower reagent cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.Luck) != 0)
|
if ((prop = Attributes.Luck) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060436, $"{prop}"); // luck ~1_val~
|
list.Add(1060436, prop); // luck ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusMana) != 0)
|
if ((prop = Attributes.BonusMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060439, $"{prop}"); // mana increase ~1_val~
|
list.Add(1060439, prop); // mana increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenMana) != 0)
|
if ((prop = Attributes.RegenMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060440, $"{prop}"); // mana regeneration ~1_val~
|
list.Add(1060440, prop); // mana regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.NightSight != 0)
|
if (Attributes.NightSight != 0)
|
||||||
|
|
@ -345,17 +345,17 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.ReflectPhysical) != 0)
|
if ((prop = Attributes.ReflectPhysical) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060442, $"{prop}"); // reflect physical damage ~1_val~%
|
list.Add(1060442, prop); // reflect physical damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenStam) != 0)
|
if ((prop = Attributes.RegenStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060443, $"{prop}"); // stamina regeneration ~1_val~
|
list.Add(1060443, prop); // stamina regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenHits) != 0)
|
if ((prop = Attributes.RegenHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060444, $"{prop}"); // hit point regeneration ~1_val~
|
list.Add(1060444, prop); // hit point regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.SpellChanneling != 0)
|
if (Attributes.SpellChanneling != 0)
|
||||||
|
|
@ -365,27 +365,27 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.SpellDamage) != 0)
|
if ((prop = Attributes.SpellDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060483, $"{prop}"); // spell damage increase ~1_val~%
|
list.Add(1060483, prop); // spell damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStam) != 0)
|
if ((prop = Attributes.BonusStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060484, $"{prop}"); // stamina increase ~1_val~
|
list.Add(1060484, prop); // stamina increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStr) != 0)
|
if ((prop = Attributes.BonusStr) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060485, $"{prop}"); // strength bonus ~1_val~
|
list.Add(1060485, prop); // strength bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.WeaponSpeed) != 0)
|
if ((prop = Attributes.WeaponSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060486, $"{prop}"); // swing speed increase ~1_val~%
|
list.Add(1060486, prop); // swing speed increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1075210, $"{prop}"); // Increased Karma Loss ~1val~%
|
list.Add(1075210, prop); // Increased Karma Loss ~1val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
AddResistanceProperties(list);
|
AddResistanceProperties(list);
|
||||||
|
|
|
||||||
|
|
@ -71,7 +71,14 @@ namespace Server.Items
|
||||||
public override void GetProperties(IPropertyList list)
|
public override void GetProperties(IPropertyList list)
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
list.Add(1060738, Core.ML ? $"{m_Worth:N0}" : m_Worth.ToString()); // value: ~1_val~)
|
if (Core.ML)
|
||||||
|
{
|
||||||
|
list.Add(1060738, $"{m_Worth:N0}"); // value: ~1_val~
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
list.Add(1060738, m_Worth); // value: ~1_val~
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnAdded(IEntity parent)
|
public override void OnAdded(IEntity parent)
|
||||||
|
|
|
||||||
|
|
@ -97,11 +97,11 @@ namespace Server.Items
|
||||||
|
|
||||||
list.Add(Active ? 1060742 : 1060743); // active / inactive
|
list.Add(Active ? 1060742 : 1060743); // active / inactive
|
||||||
list.Add(1060745); // broadcast
|
list.Add(1060745); // broadcast
|
||||||
list.Add(1060741, $"{Charges}"); // charges: ~1_val~
|
list.Add(1060741, Charges); // charges: ~1_val~
|
||||||
|
|
||||||
if (Receivers.Count > 0)
|
if (Receivers.Count > 0)
|
||||||
{
|
{
|
||||||
list.Add(1060746, $"{Receivers.Count}"); // links: ~1_val~
|
list.Add(1060746, Receivers.Count); // links: ~1_val~
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -27,7 +27,17 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1070998, $"{ItemName}"); // Use this to redeem<br>your ~1_PROMO~
|
if (ItemName != null)
|
||||||
|
{
|
||||||
|
if (ItemName.Number > 0)
|
||||||
|
{
|
||||||
|
list.Add(1070998, ItemName.Number); // Use this to redeem<br>your ~1_PROMO~
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
list.Add(1070998, ItemName.String); // Use this to redeem<br>your ~1_PROMO~
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnDoubleClick(Mobile from)
|
public override void OnDoubleClick(Mobile from)
|
||||||
|
|
|
||||||
|
|
@ -168,15 +168,15 @@ namespace Server.Items
|
||||||
|
|
||||||
if (m_MapDest != null)
|
if (m_MapDest != null)
|
||||||
{
|
{
|
||||||
list.Add(1060658, $"Map\t{m_MapDest}");
|
list.Add(1060658, $"{"Map"}\t{m_MapDest}");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_PointDest != Point3D.Zero)
|
if (m_PointDest != Point3D.Zero)
|
||||||
{
|
{
|
||||||
list.Add(1060659, $"Coords\t{m_PointDest}");
|
list.Add(1060659, $"{"Coords"}\t{m_PointDest}");
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1060660, $"Creatures\t{(m_Creatures ? "Yes" : "No")}");
|
list.Add(1060660, $"{"Creatures"}\t{(m_Creatures ? "Yes" : "No")}");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnSingleClick(Mobile from)
|
public override void OnSingleClick(Mobile from)
|
||||||
|
|
@ -483,11 +483,11 @@ namespace Server.Items
|
||||||
|
|
||||||
if (m_MessageString != null)
|
if (m_MessageString != null)
|
||||||
{
|
{
|
||||||
list.Add(1060662, $"Message\t{m_MessageString}");
|
list.Add(1060662, $"{"Message"}\t{m_MessageString}");
|
||||||
}
|
}
|
||||||
else if (m_MessageNumber != 0)
|
else if (m_MessageNumber != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060662, $"Message\t#{m_MessageNumber}");
|
list.Add(1060662, $"{"Message"}\t{m_MessageNumber:#}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -625,16 +625,16 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1060661, $"Range\t{m_Range}");
|
list.Add(1060661, $"{"Range"}\t{m_Range}");
|
||||||
|
|
||||||
if (m_Keyword >= 0)
|
if (m_Keyword >= 0)
|
||||||
{
|
{
|
||||||
list.Add(1060662, $"Keyword\t{m_Keyword}");
|
list.Add(1060662, $"{"Keyword"}\t{m_Keyword}");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_Substring != null)
|
if (m_Substring != null)
|
||||||
{
|
{
|
||||||
list.Add(1060663, $"Substring\t{m_Substring}");
|
list.Add(1060663, $"{"Substring"}\t{m_Substring}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -272,7 +272,7 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = m_DamageIncrease) != 0)
|
if ((prop = m_DamageIncrease) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1074762, $"{prop}"); // Damage modifier: ~1_PERCENT~%
|
list.Add(1074762, prop); // Damage modifier: ~1_PERCENT~%
|
||||||
}
|
}
|
||||||
|
|
||||||
int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0, chaos = 0, direct = 0;
|
int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0, chaos = 0, direct = 0;
|
||||||
|
|
@ -281,104 +281,104 @@ namespace Server.Items
|
||||||
|
|
||||||
if (phys != 0)
|
if (phys != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060403, $"{phys}"); // physical damage ~1_val~%
|
list.Add(1060403, phys); // physical damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fire != 0)
|
if (fire != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060405, $"{fire}"); // fire damage ~1_val~%
|
list.Add(1060405, fire); // fire damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cold != 0)
|
if (cold != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060404, $"{cold}"); // cold damage ~1_val~%
|
list.Add(1060404, cold); // cold damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pois != 0)
|
if (pois != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060406, $"{pois}"); // poison damage ~1_val~%
|
list.Add(1060406, pois); // poison damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (nrgy != 0)
|
if (nrgy != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060407, $"{nrgy}"); // energy damage ~1_val
|
list.Add(1060407, nrgy); // energy damage ~1_val
|
||||||
}
|
}
|
||||||
|
|
||||||
if (chaos != 0)
|
if (chaos != 0)
|
||||||
{
|
{
|
||||||
list.Add(1072846, $"{chaos}"); // chaos damage ~1_val~%
|
list.Add(1072846, chaos); // chaos damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (direct != 0)
|
if (direct != 0)
|
||||||
{
|
{
|
||||||
list.Add(1079978, $"{direct}"); // Direct Damage: ~1_PERCENT~%
|
list.Add(1079978, direct); // Direct Damage: ~1_PERCENT~%
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1075085); // Requirement: Mondain's Legacy
|
list.Add(1075085); // Requirement: Mondain's Legacy
|
||||||
|
|
||||||
if ((prop = Attributes.DefendChance) != 0)
|
if ((prop = Attributes.DefendChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060408, $"{prop}"); // defense chance increase ~1_val~%
|
list.Add(1060408, prop); // defense chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusDex) != 0)
|
if ((prop = Attributes.BonusDex) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060409, $"{prop}"); // dexterity bonus ~1_val~
|
list.Add(1060409, prop); // dexterity bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.EnhancePotions) != 0)
|
if ((prop = Attributes.EnhancePotions) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060411, $"{prop}"); // enhance potions ~1_val~%
|
list.Add(1060411, prop); // enhance potions ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastRecovery) != 0)
|
if ((prop = Attributes.CastRecovery) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060412, $"{prop}"); // faster cast recovery ~1_val~
|
list.Add(1060412, prop); // faster cast recovery ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastSpeed) != 0)
|
if ((prop = Attributes.CastSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060413, $"{prop}"); // faster casting ~1_val~
|
list.Add(1060413, prop); // faster casting ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.AttackChance) != 0)
|
if ((prop = Attributes.AttackChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060415, $"{prop}"); // hit chance increase ~1_val~%
|
list.Add(1060415, prop); // hit chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusHits) != 0)
|
if ((prop = Attributes.BonusHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060431, $"{prop}"); // hit point increase ~1_val~
|
list.Add(1060431, prop); // hit point increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusInt) != 0)
|
if ((prop = Attributes.BonusInt) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060432, $"{prop}"); // intelligence bonus ~1_val~
|
list.Add(1060432, prop); // intelligence bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerManaCost) != 0)
|
if ((prop = Attributes.LowerManaCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060433, $"{prop}"); // lower mana cost ~1_val~%
|
list.Add(1060433, prop); // lower mana cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerRegCost) != 0)
|
if ((prop = Attributes.LowerRegCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060434, $"{prop}"); // lower reagent cost ~1_val~%
|
list.Add(1060434, prop); // lower reagent cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.Luck) != 0)
|
if ((prop = Attributes.Luck) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060436, $"{prop}"); // luck ~1_val~
|
list.Add(1060436, prop); // luck ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusMana) != 0)
|
if ((prop = Attributes.BonusMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060439, $"{prop}"); // mana increase ~1_val~
|
list.Add(1060439, prop); // mana increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenMana) != 0)
|
if ((prop = Attributes.RegenMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060440, $"{prop}"); // mana regeneration ~1_val~
|
list.Add(1060440, prop); // mana regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.NightSight != 0)
|
if (Attributes.NightSight != 0)
|
||||||
|
|
@ -388,42 +388,42 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.ReflectPhysical) != 0)
|
if ((prop = Attributes.ReflectPhysical) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060442, $"{prop}"); // reflect physical damage ~1_val~%
|
list.Add(1060442, prop); // reflect physical damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenStam) != 0)
|
if ((prop = Attributes.RegenStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060443, $"{prop}"); // stamina regeneration ~1_val~
|
list.Add(1060443, prop); // stamina regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenHits) != 0)
|
if ((prop = Attributes.RegenHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060444, $"{prop}"); // hit point regeneration ~1_val~
|
list.Add(1060444, prop); // hit point regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.SpellDamage) != 0)
|
if ((prop = Attributes.SpellDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060483, $"{prop}"); // spell damage increase ~1_val~%
|
list.Add(1060483, prop); // spell damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStam) != 0)
|
if ((prop = Attributes.BonusStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060484, $"{prop}"); // stamina increase ~1_val~
|
list.Add(1060484, prop); // stamina increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStr) != 0)
|
if ((prop = Attributes.BonusStr) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060485, $"{prop}"); // strength bonus ~1_val~
|
list.Add(1060485, prop); // strength bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.WeaponSpeed) != 0)
|
if ((prop = Attributes.WeaponSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060486, $"{prop}"); // swing speed increase ~1_val~%
|
list.Add(1060486, prop); // swing speed increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = m_LowerAmmoCost) > 0)
|
if ((prop = m_LowerAmmoCost) > 0)
|
||||||
{
|
{
|
||||||
list.Add(1075208, $"{prop}"); // Lower Ammo Cost ~1_Percentage~%
|
list.Add(1075208, prop); // Lower Ammo Cost ~1_Percentage~%
|
||||||
}
|
}
|
||||||
|
|
||||||
var weight = ammo != null ? ammo.Weight + ammo.Amount : 0;
|
var weight = ammo != null ? ammo.Weight + ammo.Amount : 0;
|
||||||
|
|
@ -435,7 +435,7 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = m_WeightReduction) != 0)
|
if ((prop = m_WeightReduction) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1072210, $"{prop}"); // Weight reduction: ~1_PERCENTAGE~%
|
list.Add(1072210, prop); // Weight reduction: ~1_PERCENTAGE~%
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -72,7 +72,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
if (Amount > 1)
|
if (Amount > 1)
|
||||||
{
|
{
|
||||||
list.Add(1050039, $"{Amount}\t#{1027154}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
list.Add(1050039, $"{Amount}\t{1027154:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -87,7 +87,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
if (Amount > 1)
|
if (Amount > 1)
|
||||||
{
|
{
|
||||||
list.Add(1050039, $"{Amount}\t#{1026583}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
list.Add(1050039, $"{Amount}\t{1026583:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -59,7 +59,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
if (Amount > 1)
|
if (Amount > 1)
|
||||||
{
|
{
|
||||||
list.Add(1050039, $"{Amount}\t#1024216"); // ~1_NUMBER~ ~2_ITEMNAME~
|
list.Add(1050039, $"{Amount}\t{1024216:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -59,7 +59,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
if (Amount > 1)
|
if (Amount > 1)
|
||||||
{
|
{
|
||||||
list.Add(1050039, $"{Amount}\t#1024199"); // ~1_NUMBER~ ~2_ITEMNAME~
|
list.Add(1050039, $"{Amount}\t{1024199:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -264,7 +264,7 @@ namespace Server.Items
|
||||||
list.Add(1070857, m_Hunter.Name); // Caught by ~1_fisherman~
|
list.Add(1070857, m_Hunter.Name); // Caught by ~1_fisherman~
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1070858, $"{m_AnimalWeight}"); // ~1_weight~ stones
|
list.Add(1070858, m_AnimalWeight); // ~1_weight~ stones
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -439,7 +439,7 @@ namespace Server.Items
|
||||||
list.Add(1070857, m_Hunter.Name); // Caught by ~1_fisherman~
|
list.Add(1070857, m_Hunter.Name); // Caught by ~1_fisherman~
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1070858, $"{m_AnimalWeight}"); // ~1_weight~ stones
|
list.Add(1070858, m_AnimalWeight); // ~1_weight~ stones
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -48,7 +48,7 @@ namespace Server.Items
|
||||||
|
|
||||||
public override void OnSingleClick(Mobile from)
|
public override void OnSingleClick(Mobile from)
|
||||||
{
|
{
|
||||||
LabelTo(from, 1050039, $"#{LabelNumber}\t#1041645");
|
LabelTo(from, 1050039, $"{LabelNumber:#}\t{1041645:#}");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void AddNameProperties(IPropertyList list)
|
public override void AddNameProperties(IPropertyList list)
|
||||||
|
|
|
||||||
|
|
@ -122,7 +122,7 @@ namespace Server.Items
|
||||||
list.Add(1060636); // exceptional
|
list.Add(1060636); // exceptional
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1060584, $"{m_UsesRemaining}"); // uses remaining: ~1_val~
|
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void DisplayDurabilityTo(Mobile m)
|
public virtual void DisplayDurabilityTo(Mobile m)
|
||||||
|
|
|
||||||
|
|
@ -246,9 +246,13 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
list.Add(House != null ? 1062453 : 1060806, $"a recall rune for {desc}"); // ~1_val~ (Trammel)[(House)]
|
list.Add(House != null ? 1062453 : 1060806, $"a recall rune for {desc}"); // ~1_val~ (Trammel)[(House)]
|
||||||
}
|
}
|
||||||
|
else if (House != null)
|
||||||
|
{
|
||||||
|
list.Add($"a recall rune for {desc} ({m_TargetMap})(House)");
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
list.Add(House != null ? $"a recall rune for {desc} ({m_TargetMap})(House)" : $"a recall rune for {desc} ({m_TargetMap})");
|
list.Add($"a recall rune for {desc} ({m_TargetMap})");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -738,72 +738,72 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.WeaponDamage) != 0)
|
if ((prop = Attributes.WeaponDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060401, $"{prop}"); // damage increase ~1_val~%
|
list.Add(1060401, prop); // damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.DefendChance) != 0)
|
if ((prop = Attributes.DefendChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060408, $"{prop}"); // defense chance increase ~1_val~%
|
list.Add(1060408, prop); // defense chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusDex) != 0)
|
if ((prop = Attributes.BonusDex) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060409, $"{prop}"); // dexterity bonus ~1_val~
|
list.Add(1060409, prop); // dexterity bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.EnhancePotions) != 0)
|
if ((prop = Attributes.EnhancePotions) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060411, $"{prop}"); // enhance potions ~1_val~%
|
list.Add(1060411, prop); // enhance potions ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastRecovery) != 0)
|
if ((prop = Attributes.CastRecovery) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060412, $"{prop}"); // faster cast recovery ~1_val~
|
list.Add(1060412, prop); // faster cast recovery ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastSpeed) != 0)
|
if ((prop = Attributes.CastSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060413, $"{prop}"); // faster casting ~1_val~
|
list.Add(1060413, prop); // faster casting ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.AttackChance) != 0)
|
if ((prop = Attributes.AttackChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060415, $"{prop}"); // hit chance increase ~1_val~%
|
list.Add(1060415, prop); // hit chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusHits) != 0)
|
if ((prop = Attributes.BonusHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060431, $"{prop}"); // hit point increase ~1_val~
|
list.Add(1060431, prop); // hit point increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusInt) != 0)
|
if ((prop = Attributes.BonusInt) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060432, $"{prop}"); // intelligence bonus ~1_val~
|
list.Add(1060432, prop); // intelligence bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerManaCost) != 0)
|
if ((prop = Attributes.LowerManaCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060433, $"{prop}"); // lower mana cost ~1_val~%
|
list.Add(1060433, prop); // lower mana cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerRegCost) != 0)
|
if ((prop = Attributes.LowerRegCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060434, $"{prop}"); // lower reagent cost ~1_val~%
|
list.Add(1060434, prop); // lower reagent cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.Luck) != 0)
|
if ((prop = Attributes.Luck) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060436, $"{prop}"); // luck ~1_val~
|
list.Add(1060436, prop); // luck ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusMana) != 0)
|
if ((prop = Attributes.BonusMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060439, $"{prop}"); // mana increase ~1_val~
|
list.Add(1060439, prop); // mana increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenMana) != 0)
|
if ((prop = Attributes.RegenMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060440, $"{prop}"); // mana regeneration ~1_val~
|
list.Add(1060440, prop); // mana regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.NightSight != 0)
|
if (Attributes.NightSight != 0)
|
||||||
|
|
@ -813,17 +813,17 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.ReflectPhysical) != 0)
|
if ((prop = Attributes.ReflectPhysical) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060442, $"{prop}"); // reflect physical damage ~1_val~%
|
list.Add(1060442, prop); // reflect physical damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenStam) != 0)
|
if ((prop = Attributes.RegenStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060443, $"{prop}"); // stamina regeneration ~1_val~
|
list.Add(1060443, prop); // stamina regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenHits) != 0)
|
if ((prop = Attributes.RegenHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060444, $"{prop}"); // hit point regeneration ~1_val~
|
list.Add(1060444, prop); // hit point regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.SpellChanneling != 0)
|
if (Attributes.SpellChanneling != 0)
|
||||||
|
|
@ -833,30 +833,30 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.SpellDamage) != 0)
|
if ((prop = Attributes.SpellDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060483, $"{prop}"); // spell damage increase ~1_val~%
|
list.Add(1060483, prop); // spell damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStam) != 0)
|
if ((prop = Attributes.BonusStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060484, $"{prop}"); // stamina increase ~1_val~
|
list.Add(1060484, prop); // stamina increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStr) != 0)
|
if ((prop = Attributes.BonusStr) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060485, $"{prop}"); // strength bonus ~1_val~
|
list.Add(1060485, prop); // strength bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.WeaponSpeed) != 0)
|
if ((prop = Attributes.WeaponSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060486, $"{prop}"); // swing speed increase ~1_val~%
|
list.Add(1060486, prop); // swing speed increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1075210, $"{prop}"); // Increased Karma Loss ~1val~%
|
list.Add(1075210, prop); // Increased Karma Loss ~1val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1042886, $"{SpellCount}"); // ~1_NUMBERS_OF_SPELLS~ Spells
|
list.Add(1042886, SpellCount); // ~1_NUMBERS_OF_SPELLS~ Spells
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnSingleClick(Mobile from)
|
public override void OnSingleClick(Mobile from)
|
||||||
|
|
|
||||||
|
|
@ -50,7 +50,14 @@ namespace Server.Items
|
||||||
|
|
||||||
if (r != null)
|
if (r != null)
|
||||||
{
|
{
|
||||||
list.Add(1049644, $"{r.TextDefinition}"); // [~1_stuff~]
|
if (r.TextDefinition.Number > 0)
|
||||||
|
{
|
||||||
|
list.Add(1049644, r.TextDefinition.Number); // [~1_stuff~]
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
list.Add(1049644, r.TextDefinition.String); // [~1_stuff~]
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -376,7 +376,7 @@ namespace Server.Items
|
||||||
list.Add(1060636); // exceptional
|
list.Add(1060636); // exceptional
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1060584, $"{m_UsesRemaining}"); // uses remaining: ~1_val~
|
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||||
|
|
||||||
if (m_ReplenishesCharges)
|
if (m_ReplenishesCharges)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -91,7 +91,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1060584, $"{m_UsesRemaining}"); // uses remaining: ~1_val~
|
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||||
|
|
||||||
if (m_Poison != null && m_PoisonCharges > 0)
|
if (m_Poison != null && m_PoisonCharges > 0)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -77,7 +77,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1060584, $"{m_UsesRemaining}"); // uses remaining: ~1_val~
|
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||||
|
|
||||||
if (m_Poison != null && m_PoisonCharges > 0)
|
if (m_Poison != null && m_PoisonCharges > 0)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -93,7 +93,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1060584, $"{m_UsesRemaining}"); // uses remaining: ~1_val~
|
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||||
|
|
||||||
if (m_Poison != null && m_PoisonCharges > 0)
|
if (m_Poison != null && m_PoisonCharges > 0)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -78,7 +78,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1060584, $"{m_UsesRemaining}"); // uses remaining: ~1_val~
|
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||||
|
|
||||||
if (m_Poison != null && m_PoisonCharges > 0)
|
if (m_Poison != null && m_PoisonCharges > 0)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -127,7 +127,7 @@ namespace Server.Items
|
||||||
list.Add(1060636); // exceptional
|
list.Add(1060636); // exceptional
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1060584, $"{m_UsesRemaining}"); // uses remaining: ~1_val~
|
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void DisplayDurabilityTo(Mobile m)
|
public virtual void DisplayDurabilityTo(Mobile m)
|
||||||
|
|
|
||||||
|
|
@ -26,23 +26,24 @@ namespace Server.Items
|
||||||
|
|
||||||
public override void AddNameProperty(IPropertyList list)
|
public override void AddNameProperty(IPropertyList list)
|
||||||
{
|
{
|
||||||
var v = " ";
|
if (CraftResources.IsStandard(Resource))
|
||||||
|
|
||||||
if (!CraftResources.IsStandard(Resource))
|
|
||||||
{
|
{
|
||||||
var num = CraftResources.GetLocalizationNumber(Resource);
|
list.Add(1061119, " "); // ~1_LEATHER_TYPE~ runic sewing kit
|
||||||
|
return;
|
||||||
if (num > 0)
|
|
||||||
{
|
|
||||||
v = $"#{num}";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
v = CraftResources.GetName(Resource);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1061119, v); // ~1_LEATHER_TYPE~ runic sewing kit
|
var num = CraftResources.GetLocalizationNumber(Resource);
|
||||||
|
|
||||||
|
if (num > 0)
|
||||||
|
{
|
||||||
|
// ~1_LEATHER_TYPE~ runic sewing kit
|
||||||
|
list.Add(1061119, $"#{num}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// ~1_LEATHER_TYPE~ runic sewing kit
|
||||||
|
list.Add(1061119, CraftResources.GetName(Resource));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnSingleClick(Mobile from)
|
public override void OnSingleClick(Mobile from)
|
||||||
|
|
|
||||||
|
|
@ -169,17 +169,17 @@ namespace Server.Items
|
||||||
|
|
||||||
if (commonSongs > 0)
|
if (commonSongs > 0)
|
||||||
{
|
{
|
||||||
list.Add(1075234, $"{commonSongs}"); // ~1_NUMBER~ Common Tracks
|
list.Add(1075234, commonSongs); // ~1_NUMBER~ Common Tracks
|
||||||
}
|
}
|
||||||
|
|
||||||
if (uncommonSongs > 0)
|
if (uncommonSongs > 0)
|
||||||
{
|
{
|
||||||
list.Add(1075235, $"{uncommonSongs}"); // ~1_NUMBER~ Uncommon Tracks
|
list.Add(1075235, uncommonSongs); // ~1_NUMBER~ Uncommon Tracks
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rareSongs > 0)
|
if (rareSongs > 0)
|
||||||
{
|
{
|
||||||
list.Add(1075236, $"{rareSongs}"); // ~1_NUMBER~ Rare Tracks
|
list.Add(1075236, rareSongs); // ~1_NUMBER~ Rare Tracks
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -125,7 +125,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.AddNameProperties(list);
|
base.AddNameProperties(list);
|
||||||
|
|
||||||
list.Add(1075217, $"{m_Charges}"); // ~1_val~ charges remaining
|
list.Add(1075217, m_Charges); // ~1_val~ charges remaining
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnDelete()
|
public override void OnDelete()
|
||||||
|
|
|
||||||
|
|
@ -29,7 +29,7 @@ namespace Server.Items
|
||||||
|
|
||||||
public override void AddNameProperty(IPropertyList list)
|
public override void AddNameProperty(IPropertyList list)
|
||||||
{
|
{
|
||||||
list.Add(1075200, $"#{(int)Form}");
|
list.Add(1075200, $"{(int)Form:#}");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Serialize(IGenericWriter writer)
|
public override void Serialize(IGenericWriter writer)
|
||||||
|
|
|
||||||
|
|
@ -79,7 +79,7 @@ namespace Server.Items
|
||||||
|
|
||||||
if (m_Bonus != 0)
|
if (m_Bonus != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060451, $"#1042354\t{m_Bonus}"); // ~1_skillname~ +~2_val~
|
list.Add(1060451, $"{1042354:#}\t{m_Bonus}"); // ~1_skillname~ +~2_val~
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -202,7 +202,7 @@ namespace Server.Items
|
||||||
|
|
||||||
if (m_Bonus != 0)
|
if (m_Bonus != 0)
|
||||||
{
|
{
|
||||||
list.Add(1062005, $"{m_Bonus}"); // mining bonus +~1_val~
|
list.Add(1062005, m_Bonus); // mining bonus +~1_val~
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -66,7 +66,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1060584, $"{m_UsesRemaining}"); // uses remaining: ~1_val~
|
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void DisplayDurabilityTo(Mobile m)
|
public virtual void DisplayDurabilityTo(Mobile m)
|
||||||
|
|
|
||||||
|
|
@ -69,7 +69,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1062925, $"{Petals}"); // Petals: ~1_COUNT~
|
list.Add(1062925, Petals); // Petals: ~1_COUNT~
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||||
|
|
|
||||||
|
|
@ -34,7 +34,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1070998, $"#{1076595}"); // Use this to redeem<br>Your Heritage Items
|
list.AddLocalized(1070998, 1076595); // Use this to redeem<br>Your Heritage Items
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Serialize(IGenericWriter writer)
|
public override void Serialize(IGenericWriter writer)
|
||||||
|
|
|
||||||
|
|
@ -93,9 +93,9 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
list.Add(
|
list.Add(
|
||||||
1060658, // ~1_val~: ~2_val~
|
1060658, // ~1_val~: ~2_val~
|
||||||
$"location\t{HouseRaffleStone.FormatLocation(m_PlotLocation, m_Facet, false)}"
|
$"{"location"}\t{HouseRaffleStone.FormatLocation(m_PlotLocation, m_Facet, false)}"
|
||||||
);
|
);
|
||||||
list.Add(1060659, $"facet\t{m_Facet}"); // ~1_val~: ~2_val~
|
list.Add(1060659, $"{"facet"}\t{m_Facet}"); // ~1_val~: ~2_val~
|
||||||
list.Add(1150486); // [Marked Item]
|
list.Add(1150486); // [Marked Item]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -411,8 +411,8 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
case HouseRaffleState.Active:
|
case HouseRaffleState.Active:
|
||||||
{
|
{
|
||||||
list.Add(1060658, $"ticket price\t{FormatPrice()}"); // ~1_val~: ~2_val~
|
list.Add(1060658, $"{"ticket price"}\t{FormatPrice()}"); // ~1_val~: ~2_val~
|
||||||
list.Add(1060659, $"ends\t{m_Started + m_Duration}"); // ~1_val~: ~2_val~
|
list.Add(1060659, $"{"ends"}\t{m_Started + m_Duration}"); // ~1_val~: ~2_val~
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case HouseRaffleState.Completed:
|
case HouseRaffleState.Completed:
|
||||||
|
|
|
||||||
|
|
@ -106,7 +106,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1060741, $"{m_Charges}"); // charges: ~1_val~
|
list.Add(1060741, m_Charges); // charges: ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnSingleClick(Mobile from)
|
public override void OnSingleClick(Mobile from)
|
||||||
|
|
|
||||||
|
|
@ -91,19 +91,17 @@ namespace Server.Items
|
||||||
|
|
||||||
public override void AddNameProperty(IPropertyList list)
|
public override void AddNameProperty(IPropertyList list)
|
||||||
{
|
{
|
||||||
list.Add(
|
// a bracelet of binding : ~1_val~ ~2_val~
|
||||||
1054000,
|
list.Add(1054000, $"{m_Charges}\t{m_Inscription.DefaultIfNullOrEmpty(" ")}");
|
||||||
$"{m_Charges}\t{m_Inscription.DefaultIfNullOrEmpty(" ")}"
|
|
||||||
); // a bracelet of binding : ~1_val~ ~2_val~
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnSingleClick(Mobile from)
|
public override void OnSingleClick(Mobile from)
|
||||||
{
|
{
|
||||||
LabelTo(
|
LabelTo(
|
||||||
from,
|
from,
|
||||||
1054000,
|
1054000, // a bracelet of binding : ~1_val~ ~2_val~
|
||||||
$"{m_Charges}\t{m_Inscription.DefaultIfNullOrEmpty(" ")}"
|
$"{m_Charges}\t{m_Inscription.DefaultIfNullOrEmpty(" ")}"
|
||||||
); // a bracelet of binding : ~1_val~ ~2_val~
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||||
|
|
|
||||||
|
|
@ -129,11 +129,18 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
list.Add(
|
list.Add(
|
||||||
1070721, // Skill stored: ~1_skillname~ ~2_skillamount~
|
1070721, // Skill stored: ~1_skillname~ ~2_skillamount~
|
||||||
$"#{AosSkillBonuses.GetLabel(Skill)}\t{SkillValue:F1}"
|
$"{AosSkillBonuses.GetLabel(Skill):#}\t{SkillValue:F1}"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1041602, LastUserName ?? $"#{1074235}"); // Owner: ~1_val~
|
if (LastUserName != null)
|
||||||
|
{
|
||||||
|
list.Add(1041602, LastUserName); // Owner: ~1_val~
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
list.AddLocalized(1041602, 1074235); // Owner: ~1_val~
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool CheckCombat(Mobile m, TimeSpan time)
|
private static bool CheckCombat(Mobile m, TimeSpan time)
|
||||||
|
|
@ -968,7 +975,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1060584, $"{m_UsesRemaining}"); // uses remaining: ~1_val~
|
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Serialize(IGenericWriter writer)
|
public override void Serialize(IGenericWriter writer)
|
||||||
|
|
|
||||||
|
|
@ -27,7 +27,7 @@ namespace Server.Items
|
||||||
list.Add(1076223); // 7th Year Veteran Reward
|
list.Add(1076223); // 7th Year Veteran Reward
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1076207, $"{addon.Charges}"); // Remaining Charges: ~1_val~
|
list.Add(1076207, addon.Charges); // Remaining Charges: ~1_val~
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -471,7 +471,7 @@ namespace Server.Items
|
||||||
list.Add(1076223); // 7th Year Veteran Reward
|
list.Add(1076223); // 7th Year Veteran Reward
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1076207, $"{m_Charges}"); // Remaining Charges: ~1_val~
|
list.Add(1076207, m_Charges); // Remaining Charges: ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnDoubleClick(Mobile from)
|
public override void OnDoubleClick(Mobile from)
|
||||||
|
|
|
||||||
|
|
@ -110,7 +110,7 @@ namespace Server.Items
|
||||||
|
|
||||||
if (ShowUsesRemaining)
|
if (ShowUsesRemaining)
|
||||||
{
|
{
|
||||||
list.Add(1060584, $"{m_UsesRemaining}"); // uses remaining: ~1_val~
|
list.Add(1060584, m_UsesRemaining); // uses remaining: ~1_val~
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -557,14 +557,19 @@ namespace Server.Items
|
||||||
}
|
}
|
||||||
else if (m_Summoner?.IsEmpty == false)
|
else if (m_Summoner?.IsEmpty == false)
|
||||||
{
|
{
|
||||||
list.Add(
|
var name = m_Summoner?.Name;
|
||||||
1072400,
|
if (name?.Number > 0)
|
||||||
m_Summoner?.Name ?? "Unknown"
|
{
|
||||||
); // Talisman of ~1_name~ Summoning
|
list.Add(1072400, name.Number); // Talisman of ~1_name~ Summoning
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
list.Add(1072400, name?.String ?? "Unknown"); // Talisman of ~1_name~ Summoning
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (m_Removal != TalismanRemoval.None)
|
else if (m_Removal != TalismanRemoval.None)
|
||||||
{
|
{
|
||||||
list.Add(1072389, $"#{1072000 + (int)m_Removal}"); // Talisman of ~1_name~
|
list.AddLocalized(1072389, 1072000 + (int)m_Removal); // Talisman of ~1_name~
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -595,7 +600,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
if (m_ChargeTime > 0)
|
if (m_ChargeTime > 0)
|
||||||
{
|
{
|
||||||
list.Add(1074884, $"{m_ChargeTime}"); // Charge time left: ~1_val~
|
list.Add(1074884, m_ChargeTime); // Charge time left: ~1_val~
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -625,7 +630,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
list.Add(
|
list.Add(
|
||||||
1072395, // ~1_NAME~ Exceptional Bonus: ~2_val~%
|
1072395, // ~1_NAME~ Exceptional Bonus: ~2_val~%
|
||||||
$"#{AosSkillBonuses.GetLabel(m_Skill)}\t{m_ExceptionalBonus}"
|
$"{AosSkillBonuses.GetLabel(m_Skill):#}\t{m_ExceptionalBonus}"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -633,7 +638,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
list.Add(
|
list.Add(
|
||||||
1072394, // ~1_NAME~ Bonus: ~2_val~%
|
1072394, // ~1_NAME~ Bonus: ~2_val~%
|
||||||
$"#{AosSkillBonuses.GetLabel(m_Skill)}\t{m_SuccessBonus}"
|
$"{AosSkillBonuses.GetLabel(m_Skill):#}\t{m_SuccessBonus}"
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -643,72 +648,72 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.WeaponDamage) != 0)
|
if ((prop = Attributes.WeaponDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060401, $"{prop}"); // damage increase ~1_val~%
|
list.Add(1060401, prop); // damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.DefendChance) != 0)
|
if ((prop = Attributes.DefendChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060408, $"{prop}"); // defense chance increase ~1_val~%
|
list.Add(1060408, prop); // defense chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusDex) != 0)
|
if ((prop = Attributes.BonusDex) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060409, $"{prop}"); // dexterity bonus ~1_val~
|
list.Add(1060409, prop); // dexterity bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.EnhancePotions) != 0)
|
if ((prop = Attributes.EnhancePotions) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060411, $"{prop}"); // enhance potions ~1_val~%
|
list.Add(1060411, prop); // enhance potions ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastRecovery) != 0)
|
if ((prop = Attributes.CastRecovery) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060412, $"{prop}"); // faster cast recovery ~1_val~
|
list.Add(1060412, prop); // faster cast recovery ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastSpeed) != 0)
|
if ((prop = Attributes.CastSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060413, $"{prop}"); // faster casting ~1_val~
|
list.Add(1060413, prop); // faster casting ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.AttackChance) != 0)
|
if ((prop = Attributes.AttackChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060415, $"{prop}"); // hit chance increase ~1_val~%
|
list.Add(1060415, prop); // hit chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusHits) != 0)
|
if ((prop = Attributes.BonusHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060431, $"{prop}"); // hit point increase ~1_val~
|
list.Add(1060431, prop); // hit point increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusInt) != 0)
|
if ((prop = Attributes.BonusInt) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060432, $"{prop}"); // intelligence bonus ~1_val~
|
list.Add(1060432, prop); // intelligence bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerManaCost) != 0)
|
if ((prop = Attributes.LowerManaCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060433, $"{prop}"); // lower mana cost ~1_val~%
|
list.Add(1060433, prop); // lower mana cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerRegCost) != 0)
|
if ((prop = Attributes.LowerRegCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060434, $"{prop}"); // lower reagent cost ~1_val~%
|
list.Add(1060434, prop); // lower reagent cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.Luck) != 0)
|
if ((prop = Attributes.Luck) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060436, $"{prop}"); // luck ~1_val~
|
list.Add(1060436, prop); // luck ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusMana) != 0)
|
if ((prop = Attributes.BonusMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060439, $"{prop}"); // mana increase ~1_val~
|
list.Add(1060439, prop); // mana increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenMana) != 0)
|
if ((prop = Attributes.RegenMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060440, $"{prop}"); // mana regeneration ~1_val~
|
list.Add(1060440, prop); // mana regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.NightSight != 0)
|
if (Attributes.NightSight != 0)
|
||||||
|
|
@ -718,17 +723,17 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.ReflectPhysical) != 0)
|
if ((prop = Attributes.ReflectPhysical) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060442, $"{prop}"); // reflect physical damage ~1_val~%
|
list.Add(1060442, prop); // reflect physical damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenStam) != 0)
|
if ((prop = Attributes.RegenStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060443, $"{prop}"); // stamina regeneration ~1_val~
|
list.Add(1060443, prop); // stamina regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenHits) != 0)
|
if ((prop = Attributes.RegenHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060444, $"{prop}"); // hit point regeneration ~1_val~
|
list.Add(1060444, prop); // hit point regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.SpellChanneling != 0)
|
if (Attributes.SpellChanneling != 0)
|
||||||
|
|
@ -738,32 +743,32 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.SpellDamage) != 0)
|
if ((prop = Attributes.SpellDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060483, $"{prop}"); // spell damage increase ~1_val~%
|
list.Add(1060483, prop); // spell damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStam) != 0)
|
if ((prop = Attributes.BonusStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060484, $"{prop}"); // stamina increase ~1_val~
|
list.Add(1060484, prop); // stamina increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStr) != 0)
|
if ((prop = Attributes.BonusStr) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060485, $"{prop}"); // strength bonus ~1_val~
|
list.Add(1060485, prop); // strength bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.WeaponSpeed) != 0)
|
if ((prop = Attributes.WeaponSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060486, $"{prop}"); // swing speed increase ~1_val~%
|
list.Add(1060486, prop); // swing speed increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1075210, $"{prop}"); // Increased Karma Loss ~1val~%
|
list.Add(1075210, prop); // Increased Karma Loss ~1val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_MaxCharges > 0)
|
if (m_MaxCharges > 0)
|
||||||
{
|
{
|
||||||
list.Add(1060741, $"{m_Charges}"); // charges: ~1_val~
|
list.Add(1060741, m_Charges); // charges: ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_Slayer != TalismanSlayerName.None)
|
if (m_Slayer != TalismanSlayerName.None)
|
||||||
|
|
|
||||||
|
|
@ -2778,7 +2778,14 @@ namespace Server.Items
|
||||||
|
|
||||||
if (oreType != 0)
|
if (oreType != 0)
|
||||||
{
|
{
|
||||||
list.Add(1053099, name != null ? $"#{oreType}\t{name}" : $"#{oreType}\t#{LabelNumber}"); // ~1_oretype~ ~2_armortype~
|
if (name != null)
|
||||||
|
{
|
||||||
|
list.Add(1053099, $"{oreType:#}\t{name}"); // ~1_oretype~ ~2_armortype~
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
list.Add(1053099, $"{oreType:#}\t{LabelNumber:#}"); // ~1_oretype~ ~2_armortype~
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if (name == null)
|
else if (name == null)
|
||||||
{
|
{
|
||||||
|
|
@ -2848,12 +2855,12 @@ namespace Server.Items
|
||||||
|
|
||||||
if (ArtifactRarity > 0)
|
if (ArtifactRarity > 0)
|
||||||
{
|
{
|
||||||
list.Add(1061078, $"{ArtifactRarity}"); // artifact rarity ~1_val~
|
list.Add(1061078, ArtifactRarity); // artifact rarity ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this is IUsesRemaining usesRemaining && usesRemaining.ShowUsesRemaining)
|
if (this is IUsesRemaining usesRemaining && usesRemaining.ShowUsesRemaining)
|
||||||
{
|
{
|
||||||
list.Add(1060584, $"{usesRemaining.UsesRemaining}"); // uses remaining: ~1_val~
|
list.Add(1060584, usesRemaining.UsesRemaining); // uses remaining: ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_Poison != null && m_PoisonCharges > 0)
|
if (m_Poison != null && m_PoisonCharges > 0)
|
||||||
|
|
@ -2897,107 +2904,107 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = GetDamageBonus() + Attributes.WeaponDamage) != 0)
|
if ((prop = GetDamageBonus() + Attributes.WeaponDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060401, $"{prop}"); // damage increase ~1_val~%
|
list.Add(1060401, prop); // damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.DefendChance) != 0)
|
if ((prop = Attributes.DefendChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060408, $"{prop}"); // defense chance increase ~1_val~%
|
list.Add(1060408, prop); // defense chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.EnhancePotions) != 0)
|
if ((prop = Attributes.EnhancePotions) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060411, $"{prop}"); // enhance potions ~1_val~%
|
list.Add(1060411, prop); // enhance potions ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastRecovery) != 0)
|
if ((prop = Attributes.CastRecovery) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060412, $"{prop}"); // faster cast recovery ~1_val~
|
list.Add(1060412, prop); // faster cast recovery ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.CastSpeed) != 0)
|
if ((prop = Attributes.CastSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060413, $"{prop}"); // faster casting ~1_val~
|
list.Add(1060413, prop); // faster casting ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = GetHitChanceBonus() + Attributes.AttackChance) != 0)
|
if ((prop = GetHitChanceBonus() + Attributes.AttackChance) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060415, $"{prop}"); // hit chance increase ~1_val~%
|
list.Add(1060415, prop); // hit chance increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitColdArea) != 0)
|
if ((prop = WeaponAttributes.HitColdArea) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060416, $"{prop}"); // hit cold area ~1_val~%
|
list.Add(1060416, prop); // hit cold area ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitDispel) != 0)
|
if ((prop = WeaponAttributes.HitDispel) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060417, $"{prop}"); // hit dispel ~1_val~%
|
list.Add(1060417, prop); // hit dispel ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitEnergyArea) != 0)
|
if ((prop = WeaponAttributes.HitEnergyArea) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060418, $"{prop}"); // hit energy area ~1_val~%
|
list.Add(1060418, prop); // hit energy area ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitFireArea) != 0)
|
if ((prop = WeaponAttributes.HitFireArea) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060419, $"{prop}"); // hit fire area ~1_val~%
|
list.Add(1060419, prop); // hit fire area ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitFireball) != 0)
|
if ((prop = WeaponAttributes.HitFireball) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060420, $"{prop}"); // hit fireball ~1_val~%
|
list.Add(1060420, prop); // hit fireball ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitHarm) != 0)
|
if ((prop = WeaponAttributes.HitHarm) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060421, $"{prop}"); // hit harm ~1_val~%
|
list.Add(1060421, prop); // hit harm ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitLeechHits) != 0)
|
if ((prop = WeaponAttributes.HitLeechHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060422, $"{prop}"); // hit life leech ~1_val~%
|
list.Add(1060422, prop); // hit life leech ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitLightning) != 0)
|
if ((prop = WeaponAttributes.HitLightning) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060423, $"{prop}"); // hit lightning ~1_val~%
|
list.Add(1060423, prop); // hit lightning ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitLowerAttack) != 0)
|
if ((prop = WeaponAttributes.HitLowerAttack) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060424, $"{prop}"); // hit lower attack ~1_val~%
|
list.Add(1060424, prop); // hit lower attack ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitLowerDefend) != 0)
|
if ((prop = WeaponAttributes.HitLowerDefend) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060425, $"{prop}"); // hit lower defense ~1_val~%
|
list.Add(1060425, prop); // hit lower defense ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitMagicArrow) != 0)
|
if ((prop = WeaponAttributes.HitMagicArrow) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060426, $"{prop}"); // hit magic arrow ~1_val~%
|
list.Add(1060426, prop); // hit magic arrow ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitLeechMana) != 0)
|
if ((prop = WeaponAttributes.HitLeechMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060427, $"{prop}"); // hit mana leech ~1_val~%
|
list.Add(1060427, prop); // hit mana leech ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitPhysicalArea) != 0)
|
if ((prop = WeaponAttributes.HitPhysicalArea) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060428, $"{prop}"); // hit physical area ~1_val~%
|
list.Add(1060428, prop); // hit physical area ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitPoisonArea) != 0)
|
if ((prop = WeaponAttributes.HitPoisonArea) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060429, $"{prop}"); // hit poison area ~1_val~%
|
list.Add(1060429, prop); // hit poison area ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.HitLeechStam) != 0)
|
if ((prop = WeaponAttributes.HitLeechStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060430, $"{prop}"); // hit stamina leech ~1_val~%
|
list.Add(1060430, prop); // hit stamina leech ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ImmolatingWeaponSpell.IsImmolating(this))
|
if (ImmolatingWeaponSpell.IsImmolating(this))
|
||||||
|
|
@ -3007,42 +3014,42 @@ namespace Server.Items
|
||||||
|
|
||||||
if (Core.ML && (ranged?.Velocity ?? 0) != 0)
|
if (Core.ML && (ranged?.Velocity ?? 0) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1072793, $"{prop}"); // Velocity ~1_val~%
|
list.Add(1072793, prop); // Velocity ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusDex) != 0)
|
if ((prop = Attributes.BonusDex) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060409, $"{prop}"); // dexterity bonus ~1_val~
|
list.Add(1060409, prop); // dexterity bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusHits) != 0)
|
if ((prop = Attributes.BonusHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060431, $"{prop}"); // hit point increase ~1_val~
|
list.Add(1060431, prop); // hit point increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusInt) != 0)
|
if ((prop = Attributes.BonusInt) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060432, $"{prop}"); // intelligence bonus ~1_val~
|
list.Add(1060432, prop); // intelligence bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerManaCost) != 0)
|
if ((prop = Attributes.LowerManaCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060433, $"{prop}"); // lower mana cost ~1_val~%
|
list.Add(1060433, prop); // lower mana cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.LowerRegCost) != 0)
|
if ((prop = Attributes.LowerRegCost) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060434, $"{prop}"); // lower reagent cost ~1_val~%
|
list.Add(1060434, prop); // lower reagent cost ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = GetLowerStatReq()) != 0)
|
if ((prop = GetLowerStatReq()) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060435, $"{prop}"); // lower requirements ~1_val~%
|
list.Add(1060435, prop); // lower requirements ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = GetLuckBonus() + Attributes.Luck) != 0)
|
if ((prop = GetLuckBonus() + Attributes.Luck) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060436, $"{prop}"); // luck ~1_val~
|
list.Add(1060436, prop); // luck ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.MageWeapon) != 0)
|
if ((prop = WeaponAttributes.MageWeapon) != 0)
|
||||||
|
|
@ -3052,12 +3059,12 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.BonusMana) != 0)
|
if ((prop = Attributes.BonusMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060439, $"{prop}"); // mana increase ~1_val~
|
list.Add(1060439, prop); // mana increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenMana) != 0)
|
if ((prop = Attributes.RegenMana) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060440, $"{prop}"); // mana regeneration ~1_val~
|
list.Add(1060440, prop); // mana regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.NightSight != 0)
|
if (Attributes.NightSight != 0)
|
||||||
|
|
@ -3067,22 +3074,22 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.ReflectPhysical) != 0)
|
if ((prop = Attributes.ReflectPhysical) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060442, $"{prop}"); // reflect physical damage ~1_val~%
|
list.Add(1060442, prop); // reflect physical damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenStam) != 0)
|
if ((prop = Attributes.RegenStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060443, $"{prop}"); // stamina regeneration ~1_val~
|
list.Add(1060443, prop); // stamina regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.RegenHits) != 0)
|
if ((prop = Attributes.RegenHits) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060444, $"{prop}"); // hit point regeneration ~1_val~
|
list.Add(1060444, prop); // hit point regeneration ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = WeaponAttributes.SelfRepair) != 0)
|
if ((prop = WeaponAttributes.SelfRepair) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060450, $"{prop}"); // self repair ~1_val~
|
list.Add(1060450, prop); // self repair ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Attributes.SpellChanneling != 0)
|
if (Attributes.SpellChanneling != 0)
|
||||||
|
|
@ -3092,27 +3099,27 @@ namespace Server.Items
|
||||||
|
|
||||||
if ((prop = Attributes.SpellDamage) != 0)
|
if ((prop = Attributes.SpellDamage) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060483, $"{prop}"); // spell damage increase ~1_val~%
|
list.Add(1060483, prop); // spell damage increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStam) != 0)
|
if ((prop = Attributes.BonusStam) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060484, $"{prop}"); // stamina increase ~1_val~
|
list.Add(1060484, prop); // stamina increase ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.BonusStr) != 0)
|
if ((prop = Attributes.BonusStr) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060485, $"{prop}"); // strength bonus ~1_val~
|
list.Add(1060485, prop); // strength bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((prop = Attributes.WeaponSpeed) != 0)
|
if ((prop = Attributes.WeaponSpeed) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060486, $"{prop}"); // swing speed increase ~1_val~%
|
list.Add(1060486, prop); // swing speed increase ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
|
||||||
{
|
{
|
||||||
list.Add(1075210, $"{prop}"); // Increased Karma Loss ~1val~%
|
list.Add(1075210, prop); // Increased Karma Loss ~1val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
GetDamageTypes(
|
GetDamageTypes(
|
||||||
|
|
@ -3128,37 +3135,37 @@ namespace Server.Items
|
||||||
|
|
||||||
if (phys != 0)
|
if (phys != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060403, $"{phys}"); // physical damage ~1_val~%
|
list.Add(1060403, phys); // physical damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fire != 0)
|
if (fire != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060405, $"{fire}"); // fire damage ~1_val~%
|
list.Add(1060405, fire); // fire damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cold != 0)
|
if (cold != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060404, $"{cold}"); // cold damage ~1_val~%
|
list.Add(1060404, cold); // cold damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pois != 0)
|
if (pois != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060406, $"{pois}"); // poison damage ~1_val~%
|
list.Add(1060406, pois); // poison damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (nrgy != 0)
|
if (nrgy != 0)
|
||||||
{
|
{
|
||||||
list.Add(1060407, $"{nrgy}"); // energy damage ~1_val
|
list.Add(1060407, nrgy); // energy damage ~1_val
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Core.ML && chaos != 0)
|
if (Core.ML && chaos != 0)
|
||||||
{
|
{
|
||||||
list.Add(1072846, $"{chaos}"); // chaos damage ~1_val~%
|
list.Add(1072846, chaos); // chaos damage ~1_val~%
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Core.ML && direct != 0)
|
if (Core.ML && direct != 0)
|
||||||
{
|
{
|
||||||
list.Add(1079978, $"{direct}"); // Direct Damage: ~1_PERCENT~%
|
list.Add(1079978, direct); // Direct Damage: ~1_PERCENT~%
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1061168, $"{MinDamage}\t{MaxDamage}"); // weapon damage ~1_val~ - ~2_val~
|
list.Add(1061168, $"{MinDamage}\t{MaxDamage}"); // weapon damage ~1_val~ - ~2_val~
|
||||||
|
|
@ -3174,14 +3181,14 @@ namespace Server.Items
|
||||||
|
|
||||||
if (MaxRange > 1)
|
if (MaxRange > 1)
|
||||||
{
|
{
|
||||||
list.Add(1061169, $"{MaxRange}"); // range ~1_val~
|
list.Add(1061169, MaxRange); // range ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
var strReq = AOS.Scale(StrRequirement, 100 - GetLowerStatReq());
|
var strReq = AOS.Scale(StrRequirement, 100 - GetLowerStatReq());
|
||||||
|
|
||||||
if (strReq > 0)
|
if (strReq > 0)
|
||||||
{
|
{
|
||||||
list.Add(1061170, $"{strReq}"); // strength requirement ~1_val~
|
list.Add(1061170, strReq); // strength requirement ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Layer == Layer.TwoHanded)
|
if (Layer == Layer.TwoHanded)
|
||||||
|
|
|
||||||
|
|
@ -1041,7 +1041,7 @@ namespace Server
|
||||||
{
|
{
|
||||||
if (GetValues(i, out var skill, out var bonus))
|
if (GetValues(i, out var skill, out var bonus))
|
||||||
{
|
{
|
||||||
list.Add(1060451 + i, $"#{GetLabel(skill)}\t{bonus}");
|
list.Add(1060451 + i, $"{GetLabel(skill):#}\t{bonus}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -3525,14 +3525,15 @@ namespace Server.Mobiles
|
||||||
|
|
||||||
if (faction.Commander == this)
|
if (faction.Commander == this)
|
||||||
{
|
{
|
||||||
list.Add(1042733, faction.Definition.PropName); // Commanding Lord of the ~1_FACTION_NAME~
|
// Commanding Lord of the ~1_FACTION_NAME~
|
||||||
|
list.Add(1042733, $"{faction.Definition.PropName}");
|
||||||
}
|
}
|
||||||
else if (pl.Sheriff != null)
|
else if (pl.Sheriff != null)
|
||||||
{
|
{
|
||||||
list.Add(
|
list.Add(
|
||||||
1042734,
|
1042734, // The Sheriff of ~1_CITY~, ~2_FACTION_NAME~
|
||||||
$"{pl.Sheriff.Definition.FriendlyName}\t{faction.Definition.PropName}"
|
$"{pl.Sheriff.Definition.FriendlyName}\t{faction.Definition.PropName}"
|
||||||
); // The Sheriff of ~1_CITY~, ~2_FACTION_NAME~
|
);
|
||||||
}
|
}
|
||||||
else if (pl.Finance != null)
|
else if (pl.Finance != null)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -3721,12 +3721,17 @@ namespace Server.Multis
|
||||||
ref ySouth
|
ref ySouth
|
||||||
);
|
);
|
||||||
|
|
||||||
var location =
|
|
||||||
valid ? $"{yLat}° {yMins}'{(ySouth ? "S" : "N")}, {xLong}° {xMins}'{(xEast ? "E" : "W")}" : "unknown";
|
|
||||||
|
|
||||||
list.Add(1061112, Utility.FixHtml(houseName)); // House Name: ~1_val~
|
list.Add(1061112, Utility.FixHtml(houseName)); // House Name: ~1_val~
|
||||||
list.Add(1061113, owner); // Owner: ~1_val~
|
list.Add(1061113, owner); // Owner: ~1_val~
|
||||||
list.Add(1061114, location); // Location: ~1_val~
|
if (valid)
|
||||||
|
{
|
||||||
|
// Location: ~1_val~
|
||||||
|
list.Add(1061114, $"{yLat}° {yMins}'{(ySouth ? "S" : "N")}, {xLong}° {xMins}'{(xEast ? "E" : "W")}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
list.Add(1061114, "unknown"); // Location: ~1_val~
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Serialize(IGenericWriter writer)
|
public override void Serialize(IGenericWriter writer)
|
||||||
|
|
|
||||||
|
|
@ -83,7 +83,7 @@ namespace Server.Multis
|
||||||
level = DecayLevel.IDOC;
|
level = DecayLevel.IDOC;
|
||||||
}
|
}
|
||||||
|
|
||||||
list.Add(1062028, $"#{1043009 + (int)level}"); // Condition: This structure is ...
|
list.AddLocalized(1062028, 1043009 + (int)level); // Condition: This structure is ...
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -38,7 +38,7 @@ namespace Server.Items
|
||||||
{
|
{
|
||||||
base.GetProperties(list);
|
base.GetProperties(list);
|
||||||
|
|
||||||
list.Add(1060485, $"{StrengthBonus}"); // strength bonus ~1_val~
|
list.Add(1060485, StrengthBonus); // strength bonus ~1_val~
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Serialize(IGenericWriter writer)
|
public override void Serialize(IGenericWriter writer)
|
||||||
|
|
|
||||||
|
|
@ -53,9 +53,9 @@ namespace Server.Items
|
||||||
public virtual void SendTimeRemainingMessage(Mobile to)
|
public virtual void SendTimeRemainingMessage(Mobile to)
|
||||||
{
|
{
|
||||||
to.SendLocalizedMessage(
|
to.SendLocalizedMessage(
|
||||||
1072516,
|
1072516, // ~1_name~ will expire in ~2_val~ seconds!
|
||||||
$"{Name ?? $"#{LabelNumber}"}\t{(int)LifeSpan.TotalSeconds}"
|
$"{Name ?? $"#{LabelNumber}"}\t{(int)LifeSpan.TotalSeconds}"
|
||||||
); // ~1_name~ will expire in ~2_val~ seconds!
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnDelete()
|
public override void OnDelete()
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue