Commit graph

164 commits

Author SHA1 Message Date
Reetus
f33e218c0b
fix: Fix HolidayTree not serializing components (#2024) 2024-12-17 08:59:50 -08:00
Kamron Batman
779dc9d37b
fix: Fixes null crash on deserialization for Champs (#1932) 2024-08-15 18:55:31 -07:00
Guyute
76bdc7ac02
fix: Moves pricing from PricedHealer to BaseHealer - Combines Res Gumps (#1920) 2024-08-10 10:16:47 -07:00
mdodkins
91e37fb8d4
fix: Hair and facial hair "teleporting" when mobile dies several times (#1901)
### Summary

* Added World.NewVirtual for creating virtual serial numbers
* Reserved range 0x7EEEEEEE to 0x7FFFFFFF for virtual serials
* Hair and Facial hair (for mobiles) now use virtual serials instead of FakeSerial() functions
* Consolidated virtual hair to a single `VirtualHairInfo` class.

Corpse hair and facial hair now persists across save/load and hair and facial hair no longer teleport to newest corpse.
2024-08-07 20:10:23 -07:00
Kamron Batman
221312be4c
fix: Stages faction code for serialization conversion (#1835) 2024-06-16 11:53:15 -07:00
Kamron Batman
20596e52fa
fix: Converts ethics system to generic entity persistence (#1824)
### Summary

Converts ethics system to entity persistence and removes the persistence item.


### TODO

1. The enable/disable toggle doesn't propagate to all code that does Ethics checks (notoriety, pvp, etc).
2. We need commands to remove them from an ethic.
2024-06-16 10:26:09 -07:00
Kamron Batman
a4522b9d43
fix: Fixes stalled connections and infinite throttle (#1796)
> [!Warning]
> **Developer Warning**
> The `PacketThrottle` callback return value is now reversed. `true` indicates the connection is _throttled_.

### Summary
- Fixes an issue where connections get stalled forever
- Fixes an issue where the throttler is not working properly
- Removes account attack limiter
- Rewrites IP limiter
- Removes IP restrictions (they weren't used, and not practical)
- Fixes issue where IP limiter was counting before firewall was blocking.

View without whitespace:
https://github.com/modernuo/ModernUO/pull/1796/files?diff=split&w=1
2024-05-27 21:32:55 -07:00
Kamron Batman
fb8563aa60
fix: Codegens house/vendors (#1767)
### Summary
- Cleans up ShardPoller
- Breaks up player vendor file
- Codegens houses/vendors
2024-05-08 22:45:59 -07:00
Kamron Batman
8fd04ac5aa
fix: Codegens gifts. Unifies staff names. Thank you to the community! (#1766)
### Summary
* Adds contributors/sponsors to the "staff" list for holiday items.
* Unifies all of the staff lists
* Moves 2004 winter gifts to the appropriate folder
* Codegens the gift items

## Thank you!
Thank you to the RunUO/ServUO community, Owyn, Jaedan, the Outlands community, and the ModernUO contributors/community. Without all of you, this would not be possible! ❤️
2024-05-08 20:44:00 -07:00
Kamron Batman
8efa90b3ce
fix: Codegens spell items (#1765)
### Summary
- Fixes some serialization issues with spell items
- Fixes accessibility issues with field spells and removes the awkward "InternalItem" concept
- Codegens the fields/items used in spells
2024-05-08 19:48:39 -07:00
Kamron Batman
542b672d9d
fix: Codegens faction items and questers (#1764)
### Summary
- Codegens some ConPVP items
- Codegens some faction items/mobs
- Codegens questers
2024-05-08 17:16:36 -07:00
Kamron Batman
f50a94e5a7
fix: Fixes spawn entry migration (#1696) 2024-03-04 21:09:58 -08:00
Kamron Batman
1fdef9f389
fix: Codegens Heartwood quest givers (#1687)
### Summary
- Codegens quest givers (mostly heartwood)
- Removes their `RandomList` calls in favor of random bool or switch.
2024-02-18 20:22:28 -08:00
Kamron Batman
e994505ad0
fix: Adds safety to corpses and cleans up quests (#1685)
### Summary
- Adds some more checks in case a corpse's owner is somehow null. Would like to eventually allow null owner corpses, but more work is needed.
- Cleans up variable unboxing and reassignment in quests. Also flattens quest logic. Still more work needs to be done.
- Codegens more quest items/mobiles.
2024-02-18 19:33:08 -08:00
Kamron Batman
5ada7a4e50
fix: Codegens spawners (#1678) 2024-02-12 21:14:42 -08:00
Kamron Batman
61e9dd29ac
fix: Adds missing migration files. (#1642)
### Summary

- Bumps serialization generator. v2.10.9 fixes an issue with nuget publishing where files were missing.
- Fixes camps missing serialization of their prisoner.
- Adds missing serialization migration files.
2023-12-20 13:02:01 -08:00
Kamron Batman
f35af0de2f
fix: Codegens camps (#1628) 2023-12-04 09:11:52 -08:00
Kamron Batman
3a0d4b171b
fix: Codegens boats (#1625) 2023-12-02 12:55:38 -08:00
Kamron Batman
e6d30fef0f
fix: Reverts GetAccount to use IAccount. Adds IAccount to serialization. (#1565)
### Summary

- Fixes usernames not being `Intern`ed
- Reverts methods related to getting accounts from returning `Account` to `IAccount`.
- Makes `IAccount` also `ISerializable`
- Adds `IGenericReader.ReadAccount()` and `IGenericWriter.Write(IAccount)` -> The read method supports the original serialization of username, and using `IAccount.Serial`. The write method only serializes the `Serial`.
- Exposes `ReadStringRaw()` to allow some advanced scenarios.
2023-10-25 19:17:57 -07:00
Kamron Batman
75c58e2526
fix: Codegens doom items and mobs (#1541) 2023-10-11 23:53:51 -07:00
Kamron Batman
0018901a79
fix: Codegens more quest entities (#1538) 2023-10-09 23:58:04 -07:00
Kamron Batman
0086d674e7
fix: Codegens special systems (#1537) 2023-10-09 22:06:09 -07:00
Kamron Batman
9b87049658
fix: Codegens BulkOrderBooks (#1531) 2023-10-03 20:44:15 -07:00
Kamron Batman
e0225c6e59
fix: Adds generic entity persistence support and BOBEntry as entities (#1527)
### Summary
Adds a generic entity persistence. This can be used to create new entity types that have a `Serial`.

Here is an example:

```cs
public class BOBEntries : GenericEntitySerialization<IBOBEntry>
{
    public static void Configure()
    {
        Configure("BOBEntries");
    }
}
```

The annotation tells the system what folder to serialize the entries to. The class/interface (`IBOBEntry`) is the root type that implements `ISerializable`.
2023-10-01 17:38:52 -07:00
Kamron Batman
d55406337f
fix: Fixes ML Escortables and codegens (#1525)
### Summary
- [X] Adds tot.json to ignore list.
- [X] Fixes bias in escortable random quest selection.
- [X] Adds New Haven specific destination/payment messages for escortable quests.
- [X] Codegens escortables.
2023-09-30 14:11:48 -07:00
Kamron Batman
7d05e3b1cb
fix: Codegens ToT and replaces persistence with config (#1524) 2023-09-30 02:09:28 -07:00
Kamron Batman
5ea5fb43cc
fix: Codegens character statues (#1523) 2023-09-30 01:30:47 -07:00
Kamron Batman
27cd214d58
fix: Codegens ML Quest items (#1522) 2023-09-30 00:46:07 -07:00
Kamron Batman
145c93ccf7
fix: Codegens Khaldun and Doom (#1521) 2023-09-30 00:27:06 -07:00
Kamron Batman
5dc2d09392
fix: Codegens construction items (#1520) 2023-09-29 23:28:51 -07:00
Kamron Batman
972949455b
fix: Changes BaseWeapon to source generator and changes crafter to string (#1519) 2023-09-29 22:45:37 -07:00
Kamron Batman
0f2870e94a
feat: Adds Stamina System to overhaul overweight. (#1465)
## Overhaul to Stamina (Overweight) System

### Added configurations

```json
{
  "settings": {
    "stamina.enableMountStamina": "True",
    "stamina.cannotMoveWhenFatigued": "True",
    "stamina.stonesPerOverweightLoss": "25",
    "stamina.stonesOverweightAllowance": "4",
    "stamina.baseOverweightLoss": "5",
    "stamina.additionalLossWhenBelow": "0.1",
    "stamina.mountLastMoveStepsReset": "01:00:00:00",
    "stamina.enableMountStamina": "True",
    "stamina.useMountStaminaOnlyWhenOverloaded": "False",
  },
}
```
- `stamina.cannotMoveWhenFatigued` - By default, Pre-AOS expansions will outright block a player if they are fatigued. A player is fatigued when they run out of stamina by any mechanism.
- `stamina.stonesPerOverweightLoss` - The amount of stamina lost for every X stones above overweight. Example, if a person is overweight 28 stones overweight, then there there is 1 additional stamina. 28 / 25 = 1 (no decimals, no rounding)
- `stamina.stonesOverweightAllowance` - The number of stones allowed before overweight penalties take affect. This _does not_ substract from the overweight stones calculation.
- `stamina.baseOverweightLoss` - The base amount of stamina loss for being overweight. While running, the final amount is multiplied by 2. If mount stamina is turned off, then the final amount is divided by 3 while mounted. 

### Mount stamina

Mounts have a new property `StepsMax` to determine the maximum steps they can take before being fatigued. To regain steps, the player _must stay on the mount and not move_ (per OSI). The gain rates are configurable. If a mount is dismounted, or the player logs off, the mount is considered inactive and mounts regain all of their steps after _24 hours_.

### Changes to player stamina

Players now have a proper inactivity time reset for their steps. If a player is idle for 16 seconds (including logging off, or the server being offline), then the steps counter is rest.

### Developer Notes

- `StepsTaken` - This field has been removed. It was not serialized and could not be used reliably. If a developer was using it, then the recommendation is to build a mechanism to track total steps another way.
- `IHasStamina` - This new interface was added and currently `IMount` and `PlayerMobile` are valid types.

Important: Entities that are sent to the StaminaSystem for tracking (mounts, players, or something else), must be an `ISerializable` to be serialized properly. If they are not, then the serialization system will record a null, and nothing will be deserialized upon world load. No errors will be given.
2023-09-16 17:52:54 -07:00
Kamron Batman
6820efe0ca
fix: Codegens and fixes bugs with plant system (#1490) 2023-09-05 19:20:03 -07:00
Kamron Batman
2d7a65d479
fix: Adds gate travel migration file (#1491) 2023-09-03 21:28:50 -07:00
Kamron Batman
fc3aa13b8e
fix: Fixes memory leak in virtual mounts and codegens specials (#1476) 2023-08-25 22:42:23 -07:00
Kamron Batman
701deb53c1
fix: Codegens healers and fixes flamespurt trap (#1475) 2023-08-25 21:20:13 -07:00
Kamron Batman
daa154d6de
fix: Codegens guards (#1474) 2023-08-25 20:59:11 -07:00
Kamron Batman
877595c513
fix: Codegens familiars (#1473) 2023-08-25 20:51:38 -07:00
Kamron Batman
06309d9d59
fix: Codegens traps (#1472) 2023-08-25 20:44:37 -07:00
Kamron Batman
ffb0b24e1a
fix: Codegens talismans - Fixes memory leak (#1469) 2023-08-23 22:41:48 -07:00
Kamron Batman
ca89b8b08b
fix: Codegens suits and adds StaffRobe to replace the others (#1468) 2023-08-23 20:25:54 -07:00
Kamron Batman
f56cb31db6
fix: Codegens rest of special items (#1467) 2023-08-23 20:02:46 -07:00
Kamron Batman
09fc30546b
fix: Fixes RunebookEntry serialization and removes unused migrations (#1449)
### Summary

- [X] Removes migration files were committed that aren't actually (and have never) been used.
- [X] Moves runebook entry from being manually serialized to using the serialization generator.
2023-08-10 19:27:01 -07:00
Kamron Batman
51ecee6caa
fix: Overhauls champion titles & codegen champion system (#1430)
## MAJOR CHANGE

Added a champion title system to facilitate the existing champion titles. This should make it easier to extend or create other related game content. Champion titles will be saved in a folder called _ChampionTitles_.

### Motivation

The motivation to refactor was two-folder, but mostly related to performance in two ways.
First, every player had a ChampionTitleInfo object with an array of ChamptionTitleInfo. We want to eliminate the need for this information unless a player actually uses it. This should save a considerable amount of memory.

Second, to facilitate the atrophy mechanic, the champion titles would run atrophy post-world save, adding to the time that the server is frozen. Eliminating this post-world save side effect unlocks our ability to further optimize the world save process since there are no direct side effects.


### Bugs fixed

- [X] Fixed titles getting cut off on the paperdoll
- [X] Fixed champion title not displaying overhead (OPL)

### Screenshots
<img width="216" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/8916f895-8d68-4fb0-892e-108a0c43be90">
2023-07-27 21:44:06 -07:00
Kamron Batman
f77dd91811
fix: Overhauls virtue system (#1376)
## MAJOR CHANGE (API BREAKING)

Moved the virtues to it's own system _VirtueSystem_. This should make it easier to extend or remove the virtue system. Virtues will be saved to a new folder called _Virtues_.

### Motivation

The motivation was also two-fold, performance/stability, and to fix bugs.

First, virtues is the second system (first is murders), that has a pre-world-save check on _every mobile in the game_ to atrophy virtue stats. This is taxing since it freexes the world and makes world saves take longer. Every mobile had Gain/Loss dates for each virtue, whether they needed them or not. Most players don't even use the virtue system, so this will increase performance considerably.

Second, when I tried to optimize/refactor the code, I found several bugs that needed to be fixed.

### Major API Changes

- [X] The properties on players related to virtues are gone. Use `pm.GetVirtues()?.<PropertyName>` instead.
- [X] Virtues were removed from non-player Mobiles.
- [X] `pm.JusticeProtectors` was removed. Use `JusticeVirtue.GetProtector()` or `JusticeVirtue.GetProtected()` instead.

### Screenshots

<img width="221" alt="Props-1" src="https://github.com/modernuo/ModernUO/assets/3953314/5c09cb83-b8d5-44a2-b899-a7ed7cd736ac">
<img width="220" alt="props-2" src="https://github.com/modernuo/ModernUO/assets/3953314/aeade4d3-8df0-47bd-955a-a864d0946cf7">
2023-07-19 21:43:47 -07:00
Kamron Batman
26f784f45d
fix: Overhauls murder system (#1419)
## MAJOR CHANGE (API BREAKING)

Added a player murder system to facilitate reporting murders. This should make it easier to extend to create a bounty system or  other related game content. Player murders will be saved in a folder called _PlayerMurders_.

### Motivation

The motivation was two-fold, performance, and bug fixes.

First, murders are one of two systems that do a pre-world-save check on _every mobile in the game_ to decay kills and set their expiring murders. This is taxing since it freezes the world and makes world saves take longer. Every mobile has ShortTermMurders even though it is a player concept. And next, 90%+ of players are not murderers but had an ever increasing MurderElapse time that was being tracked against GameTime. These properties were also serialized unnecessarily for all mobs.

Second, when I tried to optimize/refactor the code, it was obvious that the system has bugs.

### Major API Changes
- [X] Created a player murder system and moved `ShortTermMurders`, `ShortTermElapse`, and `LongTermElapse` to the system.
- [X] Added convenience property `PlayerMobile.ShortTermMurders`.
- [X] Added convenience properties `PlayerMobile.ShortTermMurderExpiration` and `PlayerMobile.LongTermMurderExpiration`
- [X] Moved ReportMurdererGump.cs
- [X] Adds an `EventSink.PlayerDeleted` event.

### Notes
The system currently does not support NPCs. To support expiring murders on NPCs I highly recommend a different architecture for large servers (500k+ mobs including players). Specifically switching from looping through all MurderContext to a time-order link list.
2023-07-15 22:42:49 -07:00
Kamron Batman
35237ff7d1
fix: Fixes leaking/errors caused by categorization (#1404)
### Summary
- [X] Fixes 4 TormentedMinotaur created at `(0, 0, 0) [null]` when `[add` is used.
- [X] Fixes client crash from a bug in HouseRaffleStone when `[add` is used.

Recommend viewing with [_whitespace disabled_](https://github.com/modernuo/ModernUO/pull/1404/files?diff=split&w=1)
2023-05-19 18:41:31 -07:00
Kamron Batman
79c6f0375c
fix: Fixes doors as decorations & optimizes them (#1392) 2023-04-18 19:28:54 -07:00
Kamron Batman
cc6fee28d4
feat: Adds hireables (#1393) 2023-04-16 20:24:14 -07:00
Kamron Batman
127ca5e51e
fix: Fixes veteran rewards (#1374)
### Summary
- [X] Fixes a bug in wall banner East setter: [[ServerUO#5046]](https://github.com/ServUO/ServUO/pull/5046)
- [X] Eliminates the timer in tree stump.
- [X] Codegens the rewards
2023-03-12 17:28:51 -07:00